Review by Ryu_Dragon

Reviewed: 03/01/11

Dragon Quest's Last Hurrah on the NDS

At last, the Dragon Quest trilogy is complete on the DS with the recent release of Dragon Quest VI. Is the game staying just as strong as its prequels? Hesitating since you think Dragon Quest V cannot be exceeded? Let me clear things off with this review.

From the start of the game, your heroic team along yourself are going to beat the menace of the world. Although, the group was caught by Murdraw and transformed into statues. None of the character remembers anything. Once you travel, you will hear news of the evil on this world and the kingdom who is trying to get rid of it. This is now that the story unfolds. Each character has their own personality. If you press the B button once you talk to someone or after an event, you will see their comments if they're currently on your team. Albeit, a bit shallow, I believe it's a nice touch and brings a bit more life to the game.

The game plays as any Dragon Quest game, you have the choice to order the move of every of your allies or let them decide their own attacks based on the tactic you have chosen. Once you have progress in the game, you will be able to change classes, one of the main aspects of the game. Each different class will change your stats: Raise your hp, lower your defense, etc. They will also grant you new abilities based on how many battles you have done. The good thing about changing classes is that you WON'T need to change your equipments every time you decide to opt for something else. I personally find this better than in Dragon Quest IX. Once you master those jobs, you will unlock new and more powerful ones. You can customize all of your characters strength however you like and make them unstoppable! However, due to the high difficulty, you may to start your class as soon as possible to gain the hero class.

Dragon Quest VI isn't a linear game at all. With two gigantic worlds at your disposition and many ways of travelling, you have a lot to explore. If you don't feel like immediately continuing the main quest, or you rather complete the tougher objective first, it's for you to decide. There are many optional characters throughout the game, if you make the right decision, they will join your group. Talking of decisions, some of the events in the game will change depending on what you say to the people around you. Once you progress enough in the game, you will be able to choose your team of eight people travelling with you. Four of them in the front of row and fighting, the rest of them in the wagon. The wagon team cannot join you in fights in most dungeons, but, they are still able to cast spells outside of combat which is useful.

The music of Dragon Quest VI, although not quite as good as Dragon Quest V, is still heartwarming and captivating. Koichi Sugiyama made another excellent job at composing. ;) Graphically, the game looks just as good as the others two in the trilogy. A few more 3D cutscene are presents which is a nice touch.

Overall, I wouldn't say the game is a good place to start if you want to get into the Dragon Quest series. This game has been the hardest Dragon Quest game to me and knowing some of the spells first should be useful when you want to decide your class. Still, it's a good addition to the series and a nice conclusion for Dragon Quest on the Nintendo DS handheld.

Score: 8/10

Rating:   4.0 - Great

Product Release: Dragon Quest VI: Realms of Revelation (US, 02/14/11)

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