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FAQ/Walkthrough by WishingTikal

Version: 1 | Updated: 05/12/2014

Dragon Quest VI Realms of Revelation

Walkthrough by WishingTikal



visit my Youtube channel for video  walkthroughs and more
at http://www.youtube.com/WishingTikal :]





Table of Contents


A) Introduction
B) Basics
C) Walkthrough

1. Weaver's Peak
2. Mountain Pass
3. Haggleton
4. Wellshire
5. Somnia Castle
6. Gardsbane Tower
7. Secret Passage
8. Port Haven
9. Lucid Grotto
10. Somnia (2)
11. Amor
12. Amor Cave
13. Moonmirror Tower
14. The Underkeep
15. Ghent
16. Isle of Murdaw
17. Murdaw's Keep
18. Alltrades Abbey
19. Arkbolt Castle
20. Wayfarer's Pass
21. Aridea
22. Howswort/Howcastle
23. Hallowed Hollow
24. Clearvale (dream)
25. Clearvale (real) 	
26. Destiny's Drop
27. Castle Swanstone
28. The Spiegelspire
29. Pescado
30. Seabed Shrine
31. Sorceria
32. Mt Snowhere
33. Everfrost Grotto
34. Turnscote
35. Mountain Pass (2)
36. Weaver's Peak (2)
37. Somnia (3)
38. Cryptic Catacombs
39. Château de Sass
40. Castle Graceskull
41. Stormsgate Citadel
42. Cloudsgate Citadel
43. Pillar of Pegasus
44. Despairia/Lotus Lagoon
45. Dullerton
46. Greedmore Valley/Mine
47. Gallows Moor
48. Prison of Sorrow
49. Mortamor's Dreadlair

D) Sidequests
E) Disclaimer




---------------------------------Introduction


Dragon Quest VI  is the last  of the Zenithian  trilogy,  which is released  in
English for the first time.  In DQVI, you take the role  an unnamed hero who is
just a normal boy from a remote  village. He awakens one  day and finds himself
in another world,  the dream world.  Traveling between  reality  and dreams, he
meets up with other  heroes who  will join him on  his quest to  defeat Murdaw.
DQVI, along  with DQV, is  many people's  favorite,  as the  ability to  travel
between different  worlds  adds a lot  to  the game,  making  it a very lengthy
adventure. There are also over 10 recruitable party members, and a full-fledged
class system. DQVI is  a big game, and I  tried to cover everything,  so I hope
the following will be useful.




----------------------------------DQVI Basics


----------------------------------Characters

Main party:


The Hero

A boy from a small village  at the top of  a tall mountain.  He is caught in an
adventure between worlds, and may turn out to be more than meets the eyes... In
game, he is a balanced character all around. 	


Milly

A mysterious girl  the Hero first  meets in the  dream world, she  joins him to
help out. In game, she is a great spellcaster-type  character, physically weak,
but has more  MP than most  others.  She is an essential  character  early  on.


Carver

A carpenter's son who  first meets the Hero  as a rival during  a challenge. He
then joins forces  with him, turning  out to be  a great friend  underneath the
heap of muscles. In game, he  is a brute force character  with high defense and
attack.


Ashlynn

A girl from the real world  the Hero meets during his  travel. He helps her out
and she joins the team. In game, she is another great spellcaster, but has weak
defense. She has the most Style. 	


Nevan

A young apprentice  from the  church, he joins  the Hero  during his quest.  In
game, he is the best character for healing,  but he is weak on the battlefield.
He makes a good back-up character for the wagon.


Terry

A strong swordsmaster the Hero encounters on his path many times. He only joins
the party very late in the  game. In game, he is a strong,  balanced character,
but is somewhat overshadowed by other characters that offer similar stats.



Optional characters:


Amos: 

He is the local hero of Scrimsley. You can recruit him early in the game,
and he makes a good party member  for most of the quest,  until Terry joins. He
is a strong physical attacker  with fair defense. Click  here for the sidequest
involving his recruitment.


Goowain: 

Goowain is a good  character for the Slimopolis,  but that's about it.
He can equip most gear, and can act as a  healer. He is good early on, but many
characters are  better.  You can recruit  him after  Howcastle,  in the  inside
courtyard from Howie's room.


Healie: 

Healie is a weak character, but the only one (along with Curie) who can
learn Omniheal, the most powerful healing  spell in the game. It's good to keep
him in the  wagon until  he learns  the  spell, so  you can  use it outside  of
battles. Healie  can be recruited  once you have  the flying bed,  in Clearvale
(dream world), in the northwestern corner of the town.


Spot: 

Spot doesn't really stand out compared  to the other characters, but he's
a balanced one. You can recruit  him on the right of Castle  Graceskull, in the
dream world.


Goober: 

Goober doesn't have particularly good stats, but he has one of the most
powerful magic  attacks (Cold  Breath). He  is also the  best slime to  win the
Best-Dressed Contest on Level  7. Goober can be recruited  by winning the whole
Slimopolis competition and then talking to an old man above the arena.


Kingsley: 

Kingsley is the best slime character,  with a lot of HP and MP, magic
power and  strength.  He can only  be recruited   by  winning  the Best-Dressed
Contest on Level 7, and then talking to the old man at the bar above.


Lizzy: 

Lizzy  is  a powerful  dragon  character   who starts  with  the  Dragon
vocation.  You will  need to  wait until  Terry  is part  of your  team  before
recruiting him. Find him at Arkbolt Castle, in the room with the cells.


Curie: 

Curie is  a similar character  to Healie.  He also learns  Multiheal and
Omniheal, so he's good to keep  in the wagon. You can  recruit him in the Suite
Dreams after beating the game, or by collecting ten friends's dreams.


Shelley: 

Shelley  has very  high defense,  but that's  about  it. He's good  at
standing up after  a major hit.  You can only  recruit him  with Curie  in your
party. Find him at the underwater inn near the Fashion Forge.


Mercury: 

Mercury is an excellent slime character, who can survive magic attacks
and deal a lot of  damage with spells.  He also  has the best agility.  You can
recruit him in the  Suite Dreams  after beating  the game, or by  collecting 20
friends's dreams. Go  north through the  back door to find a  forest and follow
the metal slime there.  Someone will come  help you after a  while; talk to him
and then corner up the slime to catch him.




-----------------------------------Vocations


In DQVI, your characters can take up different classes and master them to learn
different moves.  Mastering several  different classes  allow you  to open new,
more powerful  classes,  needed   to beat  the game.   You  can start  changing
vocations a few hours into  the game, when Alltrades Abbey  is in good shape in
the dream world.  To level-up  your  class,  you  will need to  fight a certain
number of battles (only works on enemies that are around the same level as your
party). A nun in Alltrades Abbey will tell  you how many battles until the next
rank if you  talk  to her.  She is found  on  the left  of the  entrance.  When
changing vocation, you  will still keep  all the abilities you  learnt in other
classes.  It's good  to  make everyone   a Priest  at some  point  so all  your
characters learn Fullheal and Zing.



Basic Vocations


Warrior: 

150  battles to  master. High  strength  and HP. Moves  include  Focus
Strength, Double-Edged  Slash, Mercurical   Thrust,  Frenzy,  Falcon Slash  and
Hatchet Man.


Martial Artist:  

200 battles to  master. High agility  and critical  hits rate.
Moves include Leg Sweep,  Roundhouse Kick,  Wind Sickles, Dodgy  Dance, Knuckle
Sandwhich, Pressure Pointer, Heave-Ho and Multifists.


Mage: 

180 battles  to master.  High MP. Moves  include Frizzle,  Snooze,  Sizz,
Dazzle, Sizzle,  Zoom,  Fuddle,  Kasap,  Boom,  Evac,  Crackle,  Drain,  Magic,
Kasnooze, Kasizzle and Bounce.


Priest: 

150 battles to master.  High MP and healing. Moves  include Heal, Poof,
Squelch, Woosh, Buff, Fizzle, Midheal, Tingle, Whack, Kabuff, Swoosh, Fullheal,
Thwack, Zing.


Dancer: 

120 battles to master.  High evasion rate. Moves  include Sultry Dance,
Dodgy Dance, Weird Dance, Fuddle Dance, Cop Out, Ban Dance, Tap Dance and Death
Dance.


Thief: 

140 battles  to master.  Can  steal  items  from enemies.  Moves include
Sandstorm, Eye for Distance,  Stone's Throw, Shove, Storyteller,  Padfoot, Nose
for Treasure and Snoop.


Monster Master: 

165 battles  to master. Can control monsters  with spells. Moves
include Sweet Breath, Poison Breath, Tongue Bashing, Cool Breath, Flame Breath,
Burning Breath and Puffi.


Merchant: 

130 battles  to master. Receives  more gold in battle.  Moves include
Peep, Muster Strength, Dig, Weird Dance,  War Cry, Body Slam, Service Call, and
Call to Arms.


Gadabout: 

155  battle to master.  Lucky Dip  effects increased.  Moves  include
Lucky Dip, Whistle, Tongue Lashing, Puff-Puff, Nap, Tongue Bashing, Follow Suit
and Hocus Pocus.




Advanced Vocations



Gladiator (Warrior + Martial Artist): 

250 battles to master. High melee damage.
Moves include  Gust Slash, Undead  Undoer,  Cop Out, Multislice,  Flying  Knee,
Dragon Slash, Boulder Toss and Metal Slash.



Armamentalist (Warrior  + Mage): 

240 battles  to master. High  strength and MP.
Move include  Flame Slash,  Oomph, Lightning  Slash,  Bound,  Kacrackle  Slash,
Bazoom, Magma Blast, and Kafrizzle.



Paladin (Martial Artist + Priest): 

260 battles to master. High melee damage and healing. 
Moves  include  Selflessness,  Thin Air,  Double Up,  Kaswoosh,  Magic
Barrier, Forbearance, Kerplunk and Pearly Gates.



Sage (Mage + Priest):  

270 battles to master.  High MP and Mp  costs decreased.
Moves include  Absorb  Magic,  Insulate,  Bazoom,  Oomph, Tidal  Wave,  Summon,
Multiheal, Fissure,  Kazing,  Kacrakle,  Magic Barrier,  Kamikaze,  Kaboom  and
Kathwack.



Ranger (Thief + Merchant +  Monster Master): 

200 battles  to master. High party support and can run  from battles. 
Moves  include Holy Protection,  Venom Mist, Safe Passage,  Stomp, Dazzleflash,
Defending  Champion,   Pyre  O' Fire  and Backdraft.



Luminary (Dancer + Gadabout):  

220 battles  to master. Can disable  enemies and help party members.  
Moves include  Dazzleflash,  Kaclang, Lightning,  Kerplunk
Dance, Spooky Aura, Hustle Dance, Harvest Moon and Song of Salvation.



Hero (Gladiator + Sage + Luminary + Ranger  (except for hero, who only needs to
master one of the  four): 

150 battles  to master.  High damage and  recovers HP every turn. 
Moves  include Kaclang,  Disruptive  Wave, Zap, Kazap,  Meditation,
Gigaslash, Lightning Storm and Kazapple.



Dragon (need Dragonic  Diligence scroll  (from final dungeon  or 90 Mini Medals
reward -- Lizzy  is the only  character that  starts with  this vocation): 

280 battles to master.  High melee damage  and area-of-effect.  
Moves  include Fire Breath, Cool Breath, Flame  Breath, Chilly Breath, Inferno,
Freezing Blizzard, Scorch and C-C-Cold Breath.



Liquid Metal Slime (need Liquid Metal Mind  scroll from post-game -- Mercury is
the only character that starts with this vocation): 

300 battles to master. High defense against  magic. Moves  include Kaclang,   
Zoom, Magic  Burst, Lightning Storm and Big Banga.





----------------------------------------Misc.


Useful Tips to Know

-To save your progress, talk to a priest in a church (Confession).
-Press L and R to rotate the camera in town.
-Press Y in town to bring up a map of the town.
-Store your money at the bank or you'll lose half if you die.
-Press B at any time to speak with your party members.
-To change your party members if you have more than four, open the menu
 and choose Line-Up. You can change party members during a battle too.
-To check how  much Ex is  needed to  reach the next  level,  ask a priest  in a
 church (Divination).



Attributes

During your adventure  you'll find various  seeds hidden in  jars and furniture
around towns, each will increase different stats and can only be used once.



Experience (Ex)

Party members gain experience  as they defeat  monsters. Once  a certain amount
of experience is earned, a party member's level will go up.


Level
The various attributes will increase as the party member's level increases.

HP
An indication of a character's health.

MP
The power needed to cast spells.

Strength
A measure of physical  brute force. Damage  inflicted to enemies  will increase
as the attribute increases.

Agility
A measure of physical  speed.  This affects  the order in  which party  members
attack in battle.

Resilience
A measure of physical  hardiness. The damage  taken from attacks  will decrease
as the attribute increases.

Wisdom
A measure of natural intelligence.

Luck
A measure of a party member's tendency towards good fortune.

Attack
The sum of a party member's strength and that of the equipped weapon.

Defence
The sum of a party member's resilience and that of the equipped armor.



Tactics

Assign different tactics to your party members  from the menu so you don't have
to constantly give them orders.


Show No Mercy
Defeat the enemy as quickly as possible, regardless of MP consumption.

Fight Wisely
Pay equal consideration to both attack and defense.

Watch My Back
Concentrate on protecting the  hero with healing and support  magic, instead of
attacking.

Don't Use Magic
Fight without casting spells.

Focus on Healing
Keep a close eye on party member's HP, and heal them early.

Follow Orders
Listen to your instructions.








-----------------------------------DQVI Walkthrough



Start by getting  up, then proceed  up the  path to the  cliff, where  your two
comrades are. Talk to  them, then you will  be taken to an empty  castle. Go up
the path on the left until you reach a large  door. Beyond the door is... well,
it doesn't matter because you then wake up in your bed (next to it rather).



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Weaver's Peak


Take the Leather Hat  from the drawer and  10 gold coins as  well as an Agility
Seed from the pots  in the kitchen,  then go outside.  There are  more items to
fetch.

Items:
Medicinal Herb in pot left of general store
Seed of Resilience in barrel in SW house
10 gold coins in barrel in front of house left of tavern
3 gold coins in barrels inside tavern
Medicinal Herb in pot left of mayor's house
Antidotal Herb in pot inside mayor's house


Head over to the mayor's  house at the north  end of town and  speak to him. He
will give you a task,  so accept it to begin  the adventure.  Leave town by the
south exit and go down to the Mountain Pass.



>Mountain Pass


You will find a blonde kid on the left as you go down. From here, there are two
ways you can take to  scale down the mountain.  You can go down  the ladder, or
slide down the far end  of the cliff on  the right. Start by  climbing down the
ladder to get some items first. Enter the  cave on the right and go left at the
fork to get 20 gold coins in the chest.  No point in going further, so exit the
cave by where you entered.  Go left and cross the bridge.  Slide down the cliff
near the graves and open the chest down below for Wayfarer's Clothes. Enter the
cave and climb up  the ladder to  re-emerge outside  by graves.  Go back to the
entrance, and this time, slide  down the cliff on the  right of the blonde boy.
Enter the cave below  to find two  chests with Medicinal  Herb and  Oaken Club.
Equip that, then jump down the hole on the left and exit the cave. Climb up the
ladder and go down the next one on the left. You have gathered all the items in
this area, so continue south to exit Mountain Pass.

On the world map, follow the path down to arrive at Haggleton.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Haggleton


Now you need to sell the goods the mayor  back in Weaver's Peak gave you. There
are two merchants  in town who  will offer  you gold for  it. Buck in  the left
bazaar tent,  and Bill in  the right  tent. Talk  to both, but  don't sell  the
goods. They will  offer you different  prices. Talk  to them back  and forth to
increase the value of your goods until they  offer 480. That's the max, so take
the money. With this, you can buy the Thief's  Key from a man in the left tent.
Refuse his offer until he drops the price of the key to 200. That's his lowest,
so take it. With the  key, you can unlock  two doors in the  inn to get the Big
Book of Beasts and 250 gold coins downstairs.

Items:
Seed of Agility inside pot in left merchant tent
Medicinal Herb and 5 gold coins in barrels left of inn
Big Book of Beasts in dresser inside inn (thief's key)
250 gold coins, Chimaera Wing inside inn downstairs (thief's key)


To proceed with the storyline, talk to the girl in the house northeast of town.
She asks if you can help look for her missing  father. Leave town and walk west
across the bridge. Follow the trail to a  large empty hole in the middle of the
map. Enter this  hole to  find a man  hanging for  his life.  Help him up,  but
something unfortunate happens. You can now access Wellshire in your misery.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Wellshire


Not much to do in here, except  gather a few items, sleep  at the inn for free,
and save. Also, you can listen to the two  men in the northern part of the twon
to hear about a kidnapping. You don't have  to do this, but it will be used for
later.

Items:
20 gold coins in jar left of NW house
Hardwood Headwear in drawer inside NW house
Plain Clothes in dresser inside middle N house
Medicinal Herb in jars inside NE house
Pretty Betsy in drawer inside NE house
Seed of Life in pot inside inn
Mini Medal in drawer inside the well


When you're all done,  exit the town and  travel north to an  abandonned house.
Inside you will find  a well that takes  you back to where you  were before the
incident. Return to Haggleton and visit the girl in the northeastern house. Her
father will thank you by giving you the Spirit Crown. With this, return to your
home village of Weaver's Peak. You can use a chimaera wing if you want.

Back in town, talk  to granny in  your house to  sleep the night.  Go out after
nightfall and follow Buddy outside. After  the ceremony events, go speak to the
mayor in his house to receive an Entry Pass. Back outside, check on the left of
the house to find Tania  and Buddy talking.  Afterwards, go  back to your house
and speak to Tania to sleep again. In the  morning, talk to her again and leave
town to return to Haggleton  (you can use another chimaera  wing if you're lazy
:))

From Haggleton, walk south to find a castle.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Somnia Castle


Before moving on to  the castle, take some  time to find items  around the town
and rest. You can head down the well in the northwestern part of town to find a
chest guarded by  Golum (no, really).  It takes  about 8 to 10 blows  to defeat
him, so it's best to level-up to LV6 first,  buy the best equipment in town and
bring lots of medicinal herbs. Heal every two turns and use all of your agility
seeds to make sure you attack first. The  chest contains an Antique Ring, which
belongs to the woman next to the well. You  can either keep it, or give it back
to her to receive a Seed of Strength.

Items:
Medicinal Herb in drawer upstairs of church
Plain clothes in dresser in house behind inn
Antidotal Herb in pot in NW house


Now head over to the castle and speak with  the guard. You can't get in now, so
go to the church  meanwhile, to  bump into a soldier.  Return to  the castle at
last to go in. After the captain's  speech, head back  outside to the world map
and travel  east  a bit,  then south  across  two  bridges  until  you reach  a
tower.



>Gardsbane Tower


The chests at the entrance are empty, so  leave them be. Take the top-right set
of stairs to the second floor and grab the  Chimaera Wing from the chest at the
bottom. Then use the stairs on the left.  On the third floor, you can go around
or defeat the tower sentry  to pass. Make sure you have  a lot of healing items
on you if you fight him. Get the 130 gold coins from the chest behind him, then
exit on the left and re-enter on the right. Go upstairs to reach a puzzle. Step
on the tile at the bottom to  go to the inner part of  the puzzle. Then step on
the second tile  above the man  to reach the  stairway.  Go outside again  to a
balcony where you can  slide off to the  left or right. Choose  the left and go
inside. In the next  room, there are three  doors. The correct  one is the left
one, but go  into the  right one  first  to nab a  Mini Medal  from the  drawer
upstairs. Also talk to the man here to receive a Gold Ring.

You will loose some points  for going through the wrong  door, but the medal is
worth it. Now go through the  leftmost door to the top  of the tower. There's a
Medicinal Herb in a chest south of the hallway,  then you can just climb up the
rest of the way. At the top, you can either fight Garret to obtain the Restless
Heart, or jump off  to the left.  You will win the  competition  if you get the
heart, but you don't have to  in order to proceed. Garret  is quite hard, so if
you want to play it safe, leave the tower  with the ring instead. You will need
to return and make it to the  top again to watch Carver  take the heart instead
though, unless you defeat Garret, that is. Go back to Somnia Castle after this.
Whether you won or not, the rest will remain the same.



>Wagon to the East


Now that you have access to the castle, go downstairs and check the pots in the
top-left room  to find a  Mini Medal.  Then go to  the inner  courtyard  in the
center and speak with the old man. He will ask that you find a horse. Leave the
castle and the city,  and Carver will join  your team as you  start walking off
the world map. To find  the horse, start  from Haggleton. Head  south along the
shore until you find a bridge  to the west. Cross it to  find a signpost. Enter
the clearing next to it to  find the horse. Run after  it until Carver comes up
with a better  idea. After trapping  the horse  into the  dead-end, speak  with
Carver to catch the horse.  Return to Somnia Castle with  the horse and take it
to the old man.  You will be entrusted  with the  wagon and will  then meet the
king, who will request that you find a mirror. Before leaving, check the drawer
in the room to the left to find a Silver Tiara.

You can now leave with your new wagon. Head east and north, through the border,
which is now open. Continue north, then  east until you arrive at a church. Nab
the Pretty Betsy from the drawer on the  right and the Phial of Holy Water from
the jar on the left, then rest and save. Travel south from the church to find a
house inhabited  by a dwarf.  Search his drawers  for a  Hardwood Headwear  and
check the jar for an Antidotal Herb. Talk  to the dwarf and answer No, then Yes
to all of his questions. After  Carver has built the shed  for him, talk to the
dwarf inside to learn about a secret tunnel to the east. Go east from his house
on the world map to find a patch of dirt  near the shore, shaped like a circle.
Examine the center to find the secret passageway the dwarf talked about.



>Secret Passage


This is fairly straighforward. Go south  at the first fork for a Bronze Shield.
Then continue right to the next screen.  Go down to another part of the tunnel,
then walk right. At the second fork, go  north to find 270 gold coins. Exit the
cave east, then keep on traveling east.  You'll come to purple water and a hole
in the ground.  Enter the hole  to find a  similar area  to where the  man fell
earlier. Jump down the  top of the cliff  to find yourself back  into the other
world. Alltrades  Abbey is right  there, but it's  just some ruins.  Instead go
west until you find a new town named Port Haven.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Port Haven


What you want to do here is go to the docks area west of the inn and shops, and
listen to the conversation between Johan and Ella. Afterwards, speak with Johan
and then return to the southern house near the entrance, just below the church.
Speak with Ella and she will go upstairs.  Follow her and speak to her again. A
scene will ensue.  The next morning,  go to the  western building  on the docks
where the ship  is and talk  to Milly, a  blonde-haired  woman that you  should
remember. Yes? Right, so save at the inn  and leave the town after pillaging it
a bit.

Items:
Bamboo Spear in drawer inside south house near entrance
Medicinal Herb and Mini Medal in pots inside inn
Pretty Betsy in dresser inside inn
Iron Claw in barrel outside building to the right of weapon shop
Fur Hood in storehouse north of docks


On the world map, Milly will take you to a fortune-teller's house to the south.
During the night,  Carver will  wake you up.  Check the  drawer and pot  in the
house to find Lucida  Shard and  Seed of Magic.  Then speak with  lady Luca and
accept to go retrieve the dream dew (or not, but in this case you still have to
go fetch it, and without Milly's  help). Outside her house,  you can battle (if
you want) the  Well Wisher inside  the well  on the right.  He's quite  easy if
you're at Lv8 or 9, just stay healed and keep  on attacking after using Sap. He
drops the Trailblazing Bandana,  good for Carver. Now  just travel south on the
world map and cross the bridge to the left. Continue south to find the cave.



>Lucid Grotto


At the first fork, go down for a chest with Chimaera Wing. On the second floor,
go right  at the first  fork,  then  go south  all the  way to  find a Seed  of
Resilience. Back at the last fork, go west, and west again to find a chest with
230 gold coins north of there. Then go south and right at the branching path to
go deeper into the cave. All the way to  the left of this floor is a chest with
a Bronze Knife. Then  go south in the middle  and right. At  the end is a chest
with a Fur Cape. Now proceed all the way left to the final area where the dream
dew and boss await.

The Bloodcreeper is fairly  easy to defeat. He has no  big attacks, and he will
waste turns trying to  blind you, however  it only seems to  work on Milly, and
she does no damage  anyway.  She should keep  you healed  while you attack  the
boss. If he uses Buff, use Sap twice to  lower his defence. Eventually you will
defeat him no problem. After getting the Dream Dew, leave this place and return
to Madame Luca. Milly will  join the party permanently.  Equip the Silver Tiara
from earlier on her, then go  back to Port Haven. Enter  Johan's house and talk
to him upstairs in his room to clear up what happened with Ella.

When you're ready to leave,  go to the dock building where  the ship is and buy
three tickets from the man in green for 150 gold coins. Then talk to the sailor
to set sail. You will arrive at Cape Somnia.  Leave the port and travel west to
find Somnia not too far.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Somnia


When you are done checking around town, head for the castle. The guard will not
let you in unless  you are wearing  a Noble  Garb, which  can be bought  at the
armor shop. Equip it on the hero, and speak with the guard again to have access
to the castle (answer 'Yes' to his question). 

Items:
Phial of Holy Water in drawer inside church upstairs
Medicinal Herb in jar inside house behind inn
Mini Medal in jar inside NW house
Poison Moth Knife in drawer inside shop (thief's key)
(you have to enter from the back)


Inside the castle,  go down to the  dungeon in the  northwestern  corner of the
first floor and speak with the prisoner in the first cell. Go back upstairs and
upstairs again to the  second floor. Head  for the northeastern  corner where a
guard is  blocking  a staircase.  Speak  with  him, then  you will  be able  to
proceed. Nab the Silk  Robe from the drawer  in the left room,  then speak with
the maid. As you  leave the  room, the chancellor  will  show up and ask  you a
question. There is no correct answer, so it doesn't matter what you answer. You
will be kicked out of the castle.


Leave Somnia and walk south, then west along  the mountains. Go north and cross
a bridge. You should  find a signpost  on your left.  Walk south  and east from
there, past  an empty  cave,  and you  will find  the  next town  south  of the
cave.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Amor


First, check the town  for items. Then,  you will need to talk  a few people to
proceed. Start by talking to the innkeeper, who will inform you that the inn is
full. Then speak with  the soldier between  the armor and weapon  shops. In the
northeastern house, talk to the man with  the glasses. And finally, talk to the
man inside the  southwestern  house. Now you  can enter  the church, which  was
closed earlier.

Items:
Mini Medal in drawer inside SW house
Chimaera Wing in drawer inside pub
Phial of Amor seco essence in jar inside pub basement


Enter the only room  in the church  and check the  pots to find  Holy Water and
more Amor Seco Essence. Then  speak with the old woman  to sleep the night. You
will then awaken,  and find  things have changed.  Check  the pots in  the room
again to find a  Mini Medal that  wasn't there before.  If you go  outside, you
will soon realize you are back  in the dream world, and  there are new items to
find.

Items:
50 gold coins in drawer inside SW house
Bunny Ears in drawer inside NW house
Phial of Amor seco Essence in NW house basement


Speak to the villagers  to learn more about  the situation,  especially the man
and woman in the northwestern house (the pub from earlier). You will learn that
you need to  pay a visit  to the cave  just next  to town, which  seemed  empty
earlier. Head out to the world map and go there.



>Amor Cave


First, cross the bridge near  the entrance and head up  to get the Seed of Life
from the chest. Then head down the stairs  on the right. Go down from there and
cross the bridge  to the left to  find another staircase.  Go down  and get the
Seed of Magic from the chest. Return to  the previous floor and go left. Ignore
the stairway in the middle  and go south to obtain Pretty  Betsy from the chest
there. Go back up and  left, down the westmost  staircase. Go  south to get the
Mini Medal from the chest, then go back  up where you can see three logs on the
water. The northern one will  take you to a chest with  an Edged Boomerang, and
also a stairway leading to a chest with 410 gold coins.

Now go back all the way to the three logs,  using the log nearby and taking the
whole route again up to there.  Use the middle log this  time to reach a little
island, then take the log beneath that one to reach the southwest corner of the
floor. The stairs here will lead you to the bottom floor. Go right, then up for
a chest with Iron Claw,  then all the way  left and up for some  Magic Water on
the other side. Then  just return to the  fork in the middle  and head straight
north to the final staircase.  In the next  room, you'll find  a man fighting a
beast. Go help him  to fight the  Grrrgoyle. Not  a difficult boss  per se, but
quite annoying. He will  cast spells to  dazzle and confuse  your party member,
although it doesn't always work. Cast Sap first, then normally attack and heal,
and have Milly use Crack.

After the battle,  take  the man back  up to the  entrance (you  have to  use a
different stairway though)  and he will  reward you with the  Agility Ring. Now
return to Amor and sleep at the church again by talking to the man in the room.
After the heart-warming scene,  you will receive the Mirror  Key. Now your next
destination is  the Moonmirror  Tower, which  is close to  Somnia. Return  over
there using the Zoom spell (the hero should  have it) or using a chimaera wing.
From Somnia, go  north above the  river, then  west  to find the  tower between
some mountains.



>Moonmirror Tower


Inside the tower,  go around  the first floor  and ignore  the stairway  in the
top-right corner.  Instead go  down the one  in the top-left  corner to  find a
chest with  Iron  Cuirass.  Go back  up  and examine  the  mirror  next  to the
staircase. Check it twice to  trigger a battle against  three Corpsickles. They
don't hit hard,  but they  have a lot  of  HP and  can poison  you. Use Milly's
Squelch to heal  poison and  keep everyone  healed. Having  the Edged  Bomerang
equipped helps for  this fight,  as you will hit  all three and  take them down
gradually. They can heal themselves,  but not by a great  deal. Keep on hitting
them with  the hero  and Carver  while Milly   heals/unpoisons  until  they are
defeated. You  can return to  Somnia to rest  if you used  too much MP  on this
fight. Then return to the tower and head  on through the new passage behind the
mirror.

Before heading  up the stairs  here,  go right to  grab 200  gold coins  from a
chest. Then go up the stairs to end up outside  between the two towers. You can
only make  it through  the  right tower  for  now, so  head inside.  The  first
stairway on your  way leads nowhere,  so take the  next one in the  top corner.
Keep following the  path, on your  way to the floor  above you'll  find a chest
with a Seed of Strength at  the bottom. Then take the  stairs above and keep on
following the path  until you come  across a girl.  She will come  with you, so
give her a bit of the dream  drew. If you encounter any  shadow enemies on this
floor, use Milly's Crack to get rid of them. Then head for the top floor.

Push the lever at the top first,  then go up the next  set of stairs. There are
two staircases  here. Take each  to find two  purple orbs.  Just push  the orbs
around until they  break, then once  they are both  broken, just  off the south
side of the tower. The left tower should  now be accessible, so go inside. This
tower mirrors the other one, so just make  your way through it again. The chest
will contain a Seed  of Agility  instead. When you  get to the top,  ignore the
lever; you don't need to pull it. Take the  stairway, then do just like before.
Each staircase will  lead to a purple  orb; push  it around to break  it. Do it
with both, then drop down the tower and enter the new room in the center.

Pick up Ra's Mirror,  and Ashlynn  will join you.  Now leave the  tower and use
Zoom to return to  Madame Luca's  place. Speak to  her to receive  a spell that
allows you to switch between the real world and the dream world. You can access
the spell through  Zoom. Now  use your new  spell to switch  back to the  dream
world and zoom back to Somnia. Go see the  king in his chamber and give him the
mirror. During the night, go back to the king's chamber for the ensuing events.
Apnea will join you in the  morning. Leave Somnia and  walk east, then south to
cross the outpost. Cross  the two bridges  east of there (across  the poisonous
water) to find a cave.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>The Underkeep


Follow the passageway  until you emerge  in a larger room. There  is nothing to
get before  that so  just keep  going.  When  you reach  the room,  go left  to
re-enter another  tunnel. Go  through until  you reach a  chest with a  Seed of
Magic. Then turn back and return to the large room. Follow the path going south
all the way around. There is  a chest with Iron Helmet  on the way. At the end,
climb down the  ladder to  another room.  Follow  the path down  another  short
ladder, then  cross the  bridge on the  right. Go  down the  next ladder,  then
follow the path behind the ladder to the right to find a chest with Magic Water
at the end. Return to the ladder  after and follow the  path to the left. Enter
the tunnel to  re-emerge  in the middle  of the  room at the  other end  and go
through the large door at the back.

In the new area, go down the stairs on the  right and press the two switches on
the floor below.  Then go back up  and enter the  four rooms at  the top of the
larger room. There are four switches to  press in there. This will light up the
floor below. Now go down the left stairway  and make your way to the top of the
room. If you fall down, you have to start  over. There is a chest at the top of
the room with Dancer's  Costume. Then head  for the bottom-right  corner and go
left to a stairway. You can't really see the floor around it, but you can still
reach it without falling. Press the switch in the room above, then go back down
and make your way back around to access  the middle part of the floor. Take the
stairs to the last room where Murdaw awaits.

First, lower Murdaw's defense with Sap (you can use it twice), then attack with
physical attacks. Keep Milly's MP to heal  every turn. Occasionally Murdaw will
change your party's commands, just change  them back in Tactics at the first of
your next turn. He will  also raise his  defense with a spell,  so just use Sap
again if he does. Heal  with both the Hero  and Milly if needed,  or use items.
After he goes down, use Evac to exit the dungeon and zoom to Somnia. Go talk to
the chancellor in the castle to rest, then leave the castle. Use Zoom to switch
worlds and return to  the real world. Zoom  to Somnia in this  world and go see
the king.  He will then  ask that  you see  him alone  outside.  Go out  on the
balcony around the castle and find the king  on the left side. He will give you
the Royal Missive. From Somnia, walk north  across the outpost, then a bit east
and north again to reach Ghent.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Ghent


Go inside the northwestern  house and speak  with the elder.  He will refuse to
lend you the ship. Leave the house and you'll bump into Nevan. This will change
the course of things, so head out and follow him to the shrine. 

Items:
Seed of Resilience in jar inside SW house
Plain Clothes in drawer inside inn
Seed of Magic inside jar in NW house
Pointy Hat in dresser inside NW house


Get on the ship and  speak to him to make  him join the party.  He will replace
Ashlynn for a little while. Equip him with  better stuff, then get off the ship
once you arrive at destination.  Walk down past a shipwreck  and enter the cave
at the bottom.



>Isle of Murdaw


From the  entrance,   go left  and down  the  stairs to  another  parth  of the
dungeon. A little  north of  there you'll  find a chest  with Chain Whip.  Then
cross the lava to the right  to reach another set of stairs.  You could also go
around but the lava doesn't hurt much so  it's not worth the detour. Follow the
next tunnel to a  chest with Seed  of Life. Now  return to the entrance  and go
north, then left. In a corner you'll find  1150 gold coins in a chest. Continue
north for another chest with Full Plate Armor.

Go back to the entrance again  and go north, but this  time go right instead of
left. In the lava are some stairs leading  to a small room. Follow the path and
go north at the fork.  You can fight the  cannibox here for  a Seed of Agility.
All the cannibox you will encounter in this dungeon hold agility seeds. You can
take them out easily with magic. Continue  right at the next fork to leave this
floor. The next part of the dungeon has water instead of lava. Go around to the
left and you will get to some stairs on  the right and up north. The right ones
lead to a chest with Magic Water and a cannibox.

Then just  keep  on following  the  straightforward   path  to an  area  with a
waterfall. Go south on the other side and cross the bridge to fight a cannibox.
Then proceed north  until you  exit the dungeon.  You will  find yourself  in a
familiar place, in a familiar situation.  Wake up, then proceed north and speak
with your party members. Talk to Milly to reach the castle.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Murdaw's Keep


First, speak with  Nevan to cast  a spell that will  allow you to  zoom back to
here if you die.  Then, head  up the stairs  in the top-right  room to  reach a
small room with 1800 gold coins, Iron Mask  and Amor seco Essence. Go back down
and take the other way leading  left. You'll arrive in  a room with a statue of
Carver. After the scene, take the lower-right door (the lower-left one leads to
cells you can't open  yet) and defeat the  Sculptrice blocking  the way. On the
floor above, ignore the jar in the bottom-right corner (it's a strong enemy not
worth fighting as it drops nothing), and head for the top-left room. Defeat the
Sculptrice, then  get the Fire Claw  from the chest,  a really good  weapon for
Carver. Go  back to  the room  where  the Carver  statue  was and  head  up the
stairway at the back. The path leads to Murdaw...

Murdaw has two phases and is an extremely  hard boss at this point in the game.
I had to go from  Lv16 to Lv19 in  order to finally  defeat him.  Make sure you
have equipped all the best  equipment from the stores  in Ghent and that Carver
has the Fire Claw.  During the  first phase,  he will have  two jesters  by his
side. Don't kill  them; that was  my first try and  it didn't go  well. He will
just keep on summoning more powerful enemies  and you will lose turns attacking
them. Only attack Murdaw.  Buff everyone  with Milly and use  Ghent Staff (from
Nevam's item inventory) to  heal everyone without wasting  MP. The second phase
is where things  get bad. You  will probably  need to use  the Hero, Milly  and
Nevan to heal every turn, while Carver attacks.  This round is about surviving.
You will probably be at around 10 HP after each of Murdaw's attacks, so keep on
healing everyone and have Carver attack.  I had to start over this battle a few
times, so level-up if  you need (Lv20 would  be good). If you  have Kabuff, use
it! Eventually you will  get lucky and defeat  him. This battle  was definitely
nerve-wrecking for sure.

After the battle you  will be returned to  Somnia castle. Speak  with the queen
after the king is done talking,  then save at the church  and leave Somnia. Use
Zoom to switch worlds and you  should appear next to Alltrades  Abbey, which is
now in service!



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Alltrades Abbey


Here you can change your characters'  vocation by talking  to the priest up the
stairs in the middle. I would  recommend to do so, as  your characters will get
stronger. Take at least a warrior and a mage/or priest. You also have all sorts
of things here like an inn  and bank, so it's a good spot  to return every time
you need something during the  adventure. When you are  done, go downstairs and
head up through the back door in the middle.  You will find yourself in a large
room with  pots lighted  up with  blue flames.  At  the top  end of this  room,
examine the floor where you can see a shining dot to find a Mini Medal. Then go
back to the hall and head down where the well is. On both sides of the well you
can find a room with  a chest, containing  a Seed of Life and  a Seed of Magic.
That's all there is  for here, so leave  the abbey for now.  At this point, you
can continue the quest or take on some sidequests (see Sidequests section).


Sidequests:
Kidnapping in Wellshire
Optional party member: Amos


After the sidequests, or if you choose not to do them, take the ship from Ghent
in the real world and sail to the east until  the path on the sea is blocked by
rocks and you can't continue any further.  Get off on the nearby land and cross
the bridge to the right. A bit further ahead you should find a castle.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Arkbolt Castle


To make your way through  Arkbolt castle,  you will need to  go through several
fights.  First,  rest at  the  inn  and save  at  the  church.  Buy  the latest
equipment, then speak to the guard blocking the way up. You will fight Bronson.
He is just a bit harder than a regular enemy,  so cast Kabuff and Sap, and take
him down.  You now  have  access  to the   top part  of the  castle,  so  start
exploring. In the dining room to the left,  check the barrels for a Mini Medal.
Then go down the stairs  in the top-right  corner to find a  chest with a Slime
Gooniform. Go back upstairs, then go down to the outside balcony. Head down the
stairway in the bottom-left corner and check the jar in the trainning ground to
find another Mini Medal. When you're ready  for the next challenge, talk to the
guards blocking the door in the middle.

The fight  with Brick  and  Brock is  similar  to Bronson,  but  they are  two.
However, they don't  attack for much damage,  and Brock will  spend most of his
time protecting  Brick. That's  why you should  take down  Brock first,  or the
fight will go on for really long. Cast Kabuff twice, then attack Brock until he
is defeated. Keep on healing  and defeat Brick afterwards.  He takes a while to
kill. After the battle, go to the king's  throne room and speak to him. Talk to
Brutus in  the same  room and  everyone  will  move to  the training  room.  Go
upstairs first  to get  the Silk  Robe from  the drawer,  then  go back  to the
balcony.

Before the fight, you should  go down the stairs in the  top-right corner to go
outside to the right  of the castle. Then  go left to pass through  (under) the
wall (it's actually  just a walkway) and  speak with the lost  merchant here to
buy Gold Bracers  for your party  -- good defense  for the upcoming  fight. Now
head for the training room through the bottom-left  stairway of the balcony. If
you didn't pick up the  mini medal from  the jar here earlier,  do it now. Then
talk to Brutus to start the fight. I found this battle to be quite hard, to the
level of Murdaw. Be around Lv21, even up to 22-23 if possible.

For my party I used the Hero with Carver, Milly and Amos (if you have recruited
him in the sidequests). Two  healers in this battle isn't  good as they will be
whiped out right from the start. Now you  only have to worry about Milly. Place
the Staff of Ghent in the Hero's inventory  so he can use it in battle to heal,
and Milly will be using her  spell Midheal. That way the  hero acts as a healer
with good defense, instead of weak Nevan.  When Brutus attacks the whole party,
heal with Milly and the Hero. Amos and Carver have good defense so they just be
able to take a few hits before you worry  about healing them. Always heal Milly
first. Cast Kabuff multiple times, and re-cast it every time Brutus uses Kasap.
Sap doesn't work on Brutus, but keep on  attacking him with Amos and Carver. If
you keep everyone healed  and use Kabuff,  you should be able  to take him down
eventually.

After the battle, go speak to the king in  the throne room, then speak with the
chancellor  to receive  a coffin  to carry  the monster's  body  once  you have
defeated it. Leave  Arkbolt and  head up north around  the mountains  until you
reach a cave.



>Wayfarer's Pass


I know it's weird walking around with a  coffin, but this will do for now. When
you arrive at Wayfarer's  Pass, soldiers  will be blocking your  way. They will
let you through  when  they see  the coffin.  Defeat  the two  monsters  at the
entrance so you can access the cave behind. The inside is made of a narrow path
above the  water.  On the  east  side, you  can  find a  chest with  a Seed  of
Resilience, and  near the top, 580  gold coins in  another chest.  The northern
chest is empty. Then take the stairs to  reach the area below. There is another
empty chest at the top,  and a chest with  BattleAxe at the  end of the eastern
path. Then take the stairs at the bottom to reach an area with eggs. Ignore the
eggs unless you want to fill the bestiary.  At the top of the area, a young man
will fight off the monster in your place. Oh well.

Head back outside to  get rid of the coffin  and return to Arkbolt.  Speak with
the king, who gave the reward to Terry.  Now you can go back to Wayfarer's Pass
again and cross to the right. Enter the  other cave to emerge on the other side
of the mountains. If you walk  north, you will come across  three houses on the
world map.  Search each  one of  them to  find a Mini  Medal,  7 gold  coins, a
Medicinal Herb,  some Holy Water  and a Gold Ring.  Then go west  from there to
find some stairs. They lead up to the dream  world. On the new part of the map,
go south to enter a cave. Go down at the first fork to find a chest with a Mini
Medal. Then follow the path left to end back up outside, next to a town.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Aridea


You will need to talk to specific people within this town in order to continue.
(in any order): the man inside  the well, the girl in  the southeast house, the
soldier in  the weapon  shop,  the nun   in the  church,  a man  in the biggest
westmost house, and the two  old folks in the small southwest  house. After you
have done so, night should have fallen over the town when you go outside again.

Items:
Mini Medal in jar inside big westmost house
Holy Water in jar iniside small west house
Wayfarer's Clothes in drawer inside SE house


Leave Aridea and walk west to the tip of  the land, where a ship/island awaits.
Talk to the man to get on, then speak with  the navigator to set sail. While on
the ship, go inside and talk  to the bartender a couple  of times, to get a few
drinks, then accept to rest. You can also  check the barrels behind the counter
for a Mini Medal (or you can get it after). When you awaken, monsters will take
you inside a  temple where  a ritual  is being held.  You will  be facing  with
Jamirus. Use  the same  strategy  as for  Brutus,  so start  with Kabuff,  then
Midheal with Milly  and the Hero  healing with the  Staff of Ghent,  so you can
heal two characters per turn.  When you have the chance,  use Kabuff a few more
times over the  course of the  battle. Have  Carver and  Amos attack,  and keep
Milly fully healed (she can  be taken down in two hits).  Keep on attacking and
keep everyone above 80% HP even if they are not badly hurt.

This shouldn't be too  hard at this point  if you are well equipped,  and above
Lv21 or 22. After the battle,  get back on the island  and speak to the old man
to return to Aridea. Inside the ship, talk  to the innkeeper at the bar to rest
and finally  arrive at the  town. If  you didn't  get the mini  medal from  the
barrels earlier, get it now behind the bar,  then just take control of the ship
by going to the wheel and press A. Now you have free control over exploring the
surroundings, but for now,  let's focus on the main quest.  I will bring up the
sidequests in a  little bit; not  to get confused  now. Sail to  the cluster of
islands near the bottom of the sea (middle  of the map) to find a stairway like
before. 

Take the stairs to return to  the real world. Walk south  from there to reach a
border post to the east. While  you cross, a slimeknight  will head out. Pay no
mind, and enter the  house on the right.  Check the jars inside  to find a Mini
Medal, then leave. A bit to the south you will find the next village.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Howsworth & Howcastle


Howsworth  is a quiet  little  village,  and  there isn't  really  anything  of
importance to do here, aside from picking up a few items, and resting.

Items:
Mini Medal inside barrels in inn courtyard
Moonwort Bulb in drawer inside east house
Mini Medal in jar inside northwest house (left side)


When you  are done,  leave  the village   and  walk west  to come  to a castle,
Howcastle. Enter the  room straight ahead  when you enter the  castle and check
the jars for  a Mini  Medal and  a Seed  of Magic.  Then go  downstairs  to the
basement and check the barrels in the bottom-left  room where the old man is to
find a Seed of Wisdom. Now go back upstairs and to the top floor where the king
is. Talk to him  to learn about  his son Howie,  who should undertake  a trial.
However, he is scared  and has run  away, again.  Go look for him  in his room,
which is accessible through the top-left stairway in the basement.

He's not here  though, so speak  to the little  boy instead.  He will  tell you
where Howie is. Go back to the first floor  and look through the barrels in the
room to the right to find Howie  in the last one. Now  go back to see the king.
Howie will  join the  party,  and you  will take  him  to hallowed  hollow.  Go
downstairs and Howie  will run off  again. Head  back down to the  basement and
exit via the south entrance  to find Howie  on a ledge. He will  finally settle
down. Leave the castle and walk south until you find a cave.



>Hallowed Hollow


You will have to fight three bosses throughout  this dungeon. Prince Howie will
also keep on running  off, so you  will constantly  have to go and  get him. As
soon as you enter the dungeon  for the first time, Howie  will run off. Go back
to Howsworth and check the  northwestern house to find  him hidding next to the
haystacks. Take him back in, then return  to the cave once more. Make it to the
right, to find a chest with a Chain Whip.  Then follow the path up to encounter
the first test. This boss isn't  very hard, but he's annoying.  He will keep on
confusing your  party, so  attack while  you can.  Keep everyone  healed,  with
either Milly or the Hero depending  on who is confused.  He's easy to defeat as
soon as you can  keep some hits  coming. After  the fight,  Howie will  run off
again. He's just to  the right where you  got the chain whip  though, so go get
him and proceed up through the door.

On the next floor, go left to get the chest with the Mini Medal in the top-left
corner, then go right  to face the second  test. This boss is  even easier than
the first.  He will  put some  of your  party  to sleep,  or attack  with  weak
attacks. Cast Kabuff a few times and keep on attacking when you're awake. After
the battle, Howie has run off  again. Head back south  to find him, then return
to the door and proceed to  the final floor. Go south  to find a Mini Medal, an
Iron Cuirass, and a Cannibox  holding a Seed of Agility.  Then go north to face
the third test. This boss is slightly harder.  He will cast Kasap to lower your
defence, so whenever you have the chance, cast Kabuff as much as possible. Then
just attack normally. The only  thing you have to worry  about is its lightning
attack. Otherwise keep on healing and you will defeat it like the other two.

You can then proceed through  the door and assist to the  ceremony. Afterwards,
talk to Howie to have him join  the party again and return  to the castle using
Evac and Zoom. Speak with the king to celebrate,  then the next morning, go see
him again to receive the Magic Key. Before  leaving the castle, there are a few
little things  to get, but also  more mini  medals and other  stuff around  the
land, so take some time for a few sidequests. If not, just continue on with the
story. Make sure to recruit Goowain and grab the Mini Medal from outside prince
Howie's room (unlock the red door in his room with the magic key).
(see Sidequests section)


Sidequests:
Mini Medals to Collect Part 1 (Magic Key)
Medford Manor


If you are ready to move on with the quest, walk south from Howcastle to find a
shrine across  a bridge to the  left. Unlock  the door with  the Magic  Key and
examine the well inside.  You will need  to find a Scarewell  first, but he's a
piece of cake. Go  down the well  to re-emerge on  the other side  in the dream
world. On the world map, travel southeast to find a town called Clearvale.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Clearvale


Get the items, rest & save.  If you followed the guide  and did the sidequests,
you should have 30 Mini Medals up to this  point with the Clearvale one. Go get
the Platinum Sword (better  than what's  sold in the stores)  from King Medford
before returning here.

Items:
Dancer's Costume in drawer inside SE house (upstairs)
Rags in dresser inside SE house (downstairs)
Mini Medal in drawer inside SW house
Hoy Water in drawer inside church


There is nothing else to do in this town, so leave and walk west until you find
another one of those stairways  on the world map. It should  be next to a patch
of purple water. Back in the real world,  walk back to the east to re-enter the
other Clearvale.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Clearvale


There are  more  items  to  get in  the  real  Clearvale,  so  nab  them before
continuing. Then  visit the  church to advance  the storyline.  You will  see a
little scene, then leave the  church and go to the northeastern  house. Talk to
the couple in there to learn more.

Items:
Rags in dresser inside SE house (downstairs)
Wayfarer's Clothes in drawer in SE house (upstairs)
Mini Medal in drawer inside SW house
50 gold coins in dresser upstairs from armor shop
Chimaera Wing in drawer inside church
Seed of Strength in jar inside NE house


Leave the town after  you have the necessary  information and  walk north, then
east to find a mountain.



>Destiny's Drop


In this area,  you  can climb  up the  rockface  via several  paths.  Start  by
climbing up the leftmost  one until you  spot a treasure chest  on the left. Go
get it for a Seed  of Life.  Then keep on  climbing up the  same path  until it
loops around near the top.  You should have climbed past  a cave on the left to
get up there; but ignore  it for now. There  is another cave  near the top, and
that's the one we need. To reach it, drop down from the middle of the path when
you feel you are above it. Inside the cave you will find a chest containing the
Golden Pickaxe. Now that you  have this important tool,  climb back down to the
cave on the left that you went  past earlier. Drop down  from the path to reach
it.

Inside, go left to find some  rocks blocking the way.  Go in your inventory and
use the golden pickaxe to break them. You  can then collect the Mini Medal from
the treasure chest behind.  Also, if you  encounter any Rocktombs  in here, run
from the battle; they can kill your entire party in one hit with their kamikaze
attack. Now leave  the cave and  drop back down  to the entrance  level. If you
need to return to Clearvale to heal, do it now. Start climbing up the rightmost
path afterwards. On the right you will come across a cave and a chest. Open the
chest for 350 gold coins, but ignore the cave.

Climb up until you come across another cave  on the left and go inside. Use the
golden pickaxe to break through the rocks in the way and go up the stairs. Exit
this cave and you will  find yourself higher  on the rockface.  Climb up on the
right side and enter the cave at the top.  Break the rocks, then leave the cave
via the other side.  Climb the next  path until  you hit a dead-end.  Drop down
from there to reach a cave;  go through it to re-emerge  outside, higher. Climb
up the rest of the path to the summit of the mountain, finally. At the top, use
the golden pickaxe  on the black  rock to get a  Shard of Courage.  Now you can
finally leave this annoying place and zoom back to Clearvale.



>Traveling Back and Forth


Go give the Shard of  Courage to Matt's  parents in their house.  They will let
you stay the night. While you are sleeping,  the bed will start to fly and Matt
will offer you his  flying bed.  Cool. Re-enter  Clearvale right  after (in the
dream world) and go back to  Matt's room. Grab the Mini  Medal from his drawer.
Then head to the building where the shops  are located and check behind. On the
right side you should spot  a heal slime called Healie;  talk to her to recruit
her into your party.

Now that you have  the flying  bed, you can  access several  new places  in the
dream world, but save that for later. The  only place worth going now is to the
west. Travel to Amor  in the dream world  using the flying bed.  It's almost at
the same  location  than in  the real  world,  so on the  western  part  of the
continent. If you can find  the Moonmirror Tower, it's  just to the left across
the water (but you  have to go around,  since the  bed can't cross  forests and
mountains). When you get there, you will find two young persons in front of the
church. Examine the  spot on the ground  where they buried their  trinkets. Now
leave the town and zoom back  to the real world. Go back  to Amor and check the
same spot again to find a Meteorite Bracer!

Return to Amor in the dream world again  once you have the item (it's optional,
but it will be easier for you to find the  next location from here). From Amor,
just fly south and look to the right to  find a well not too far from there. Go
down the well to find a house. Inside the house, examine the drawer at the back
to find a Mini Medal. Take it, then go down  the well next to the house. Defeat
the scarewell  inside, then  you will  find yourself  back in  the real  world.
Travel south, then east from the well to find a castle.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Castle Swanstone


Go upstairs first thing first and speak with the chancellor (man in purple). He
will allow you to go to the  basement level. Before going  down there, take the
Seed of Magic from the barrel in the room on the right, and the Mini Medal from
the dresser in the room  on the left. Then  go upstairs to the  king's room and
get the Mini Medal from the drawer. Now go downstairs to the basement and check
the rightmost room to find two treasure chests with 150 gold coins and a Pretty
Betsy. Then check  the middle door.  You will hear  the king talking  about the
princess. Go back upstairs to the throne  room and speak with the king. Talk to
him a second time to  show him Ra's Mirror.  You will go back  downstairs where
the princess is.  Take the mirror  from your inventory  and use  it in front of
her. Go back upstairs to talk to the king  again afterwards. You now need to go
to the Spiegelspire.


Before leaving the area, exit Castle Swanstone and walk north on the world map.
A bit on the left you'll come  across some poisonous water.  Cross it to find a
well at the top. Go  down that well and  search the drawer here  to find a Mini
Medal. Now exit  the well and  zoom back to  the dream world  to find  the next
destination. Take the flying  bed and fly to the pink  dot in the middle of the
continent on the picture:


South of there is a large desert. Fly around this desert to find a tower in the
southern part.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>The Spiegelspire


The door to the tower is locked, but the  Hero has a spell you probably haven't
used yet:... Peep. It will unseal the door  so you can go inside, so use it. In
the main room you will see four stairways  standing before you. You can only go
up the bottom-left one though, so do that. On the second floor, walk around the
outer edge of the tower  and carefully make  your way to the  right side. Go up
the stairs in the  top-right corner  to reach a  large balcony.  Ignore the big
staircase in the middle and  go left to the other side  of the balcony. Go down
the small stairway  here to  access a room  with two chests  containing  a Mini
Medal and 1,300 gold coins.  Return to the balcony and  head up the stairway in
the center. It leads to a house  on the rooftop. Go inside  the house and check
the jar for a phial  of Magic Water. Then  speak with Spiegel  in the corner of
the room to start a fight.

This battle is pretty hard.  I couldn't defeat him on  Lv26, but Lv27 seemed to
make a big difference, so think  about leveling-up to  Lv28-29 if you want this
to be easier. Cast Kabuff a  few times at the start of  the battle, then either
cast Drain Magic to  remove Spiegel's barrier  (he will waste  turns re-casting
it), or just  attack continuously.  You  don't need  to defeat  the enemies  he
summons, but it's good if you can, since  he will also waste turns re-summoning
them. He has a lot of HP though, so make  sure you keep on attacking him too or
the fight will be long. The  battle would be easy if it  wasn't of his Kafizzle
spell, so that's why it's important  to have him waste  turns instead of having
him cast this spell.  Have one or two healers  each turn, if  necessary. Having
Magic Shields equipped will also help.

After the fight, cast Evac  and return to Swanstone in  the real world. Talk to
the king to inform him  of the good news.  He will then take  you downstairs to
free the princess. Go back to the throne room afterwards and speak with him one
last time to receive the Floodgate  Key. With this, zoom  back to Port Haven to
retrieve your ship,  which should  be waiting by  the shore. Look  at the world
map; in the center  of the continents  are  two seas separated  by some  lands.
There is a narrow canal linking  the two seas together  between the landmasses.
Sail down that path  and the gate  blocking the  way will open.  The next town,
Pescado, is directly  west from  Swanstone,   on another  part of the continent
across the sea. There is a  large cave right next to it.  Check the cyan dot on
this picture if you can't find it:



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Pescado


As you enter this small fishermen village with your ship, a man will ask you if
you have come for the mermaids. What? No, of course not...

Items:
Mini Medal in barrel inside fish shop (NW house)
Boxer Shorts in dresser inside house below fish shop
Moonwort Bulb in barrel inside west windmill
60 gold coins in jar inside south windmill
Seed of Resilience in barrel inside house above south windmill
7 gold coins in barrel inside SE house


Enter the fish shop  in the northwestern  corner of the village  and speak with
the owner twice to get him to leave. Follow  him outside and enter the house at
the bottom of the village,  in front of the entrance.  Talk to him again inside
to make him leave. Now go outside and you  will see Rod leaving the house. What
you need to do from on here is follow Rod without him seeing you. Wait until he
enters the cave  at the top  of the village  and go inside.  Simply follow  him
through the cave, hiding  behind rocks and  inside wall curves.  Just make sure
that you are hiding whenever he stops for a few seconds; this means he is going
to turn around. The whole thing  is pretty easy to do,  you might need to start
over if you mess up, but he uses the same  pattern everytime so you will get to
know the path by heart.

When you get to the end, he  will push a secret button  in the wall above. Push
that same button again to open the secret passageway and go inside. Talk to Rod
and tell him "No", then accept  to keep it a secret. Talk  to him a second time
to let him know you  have a ship. Now return  to the village's  dock and get on
your ship. Enter the cave right above Pescado  on the world map to show Rod the
ship. You will  now need to  escort the mermaid  to her  home, so Zoom  to Port
Haven, get on the ship and  sail north to a little blue  star-shaped location a
bit on the  right close  to the  northeastern  landmass.  You  will see  a pink
seashell surrounded  by rocks when you get  there. Enter it  and speak with the
mermaid here to receive Lorelei's Harp.



>Beneath the Seas


The Harp lets you go underwater, so there are a lot of new places to visit from
here. Most are optional,  but I would recommend  doing at least  a few of them,
which I will integrate in the walkthrough; the rest, less important, will go in
the sidequest  section, but  for now it would  be good to  go get the  Ultimate
Key.

Zoom back to Pescado  and get on  the ship. Use  the Harp to go  underwater and
sail directly north to find a sunken ship. Inside, check the barrels at the top
of the deck to find a Mini Medal and a Seed  of Agility. Then go downstairs and
search the drawer and chests in both rooms to find Heavy Armor, Glass Slippers,
and the Ultimate  Key. Also  examine  the bookshelf  in the  left room for  the
'Skeleton Crew' dreamscape. Exit the shipwreck  and sail northwest (underwater)
until you run into a sea shrine.  Dock the ship inside  the cave and search the
glowing spark on the ground for a Mini Medal.

By now you should have 41 Mini Medals, so zoom to Medford's Manor and give them
to king Medford  to receive  the Miracle Sword,  which lets  you heal  HP after
attacks! Now is also the best  time to explore the land  to find even more mini
medals, since  you have the  ultimate key.   Take some time  for the sidequests
below, or just skip to the next part (see Siequests section).


Sidequests:
Mini Medals to Collect Part 2 (Ultimate Key)
Slimopolis


Now I don't think you absolutely need to  go there in order to continue, but it
does tell you where  to go next:  start from Port  Haven in the  real world and
sail directly south  to a land with  a bridge blocking  your way  down. Use the
Harp to go underwater and pass under the bridge. Resurface and follow the river
to a town on the right  called Turnscote.  If you continue to  follow the river
past the town, you will emerge in the eastern sea. Sail south to the unexplored
continent in the bottom right corner. On  the left of the small continent above
the big one,  use the  Harp to  go under   the sea  and look  for an underwater
castle.

Inside, talk to king Poseidon to learn about Gracos. On the left of his throne,
go up the  stairs  and check  the bookshelf   to find  the 'Strangers  at  Sea'
dreamscape and the drawer for a Mini Medal.  Then go inside the building on the
right and open  the four chests  to obtain  a Mini Medal,  a Watermaul  Wand, a
Silver Platter  and a Kerplunk  Bracer. Now  leave this  place and zoom  to the
Fashion Forge. If you've never been there; it's at the very bottom of the world
map (still in the real world), on the narrow stretch of land below the southern
sea. It's down a well. (white dot on the map below)


Use the Harp here  to go underwater  and find  an inn to  the left. Search  the
ground to the right  of the innkeeper  inside to  find a Mini Medal.  Then sail
directly north from the inn  (still underwater) until  you find a cave. This is
the Seabed Shrine,  where  Gracos resides.  You  should have  at least 50  Mini
Medals by now if you  followed the sidequests,  so you can go  get the Sands of
Time from King Medford, a pretty useful item which lets you restart a battle if
things go bad. Good for the boss ahead.



>Seabed Shrine


Dock the ship at the entrance and enter the shrine at the back. Follow the path
to the right,  up the stairs,  and left.  Go down  the stairs,  pass under  the
bridge, then ahead will  be two stairways.  Go up the left one,  head south and
open the chest for a Mini Medal. Then go north, past the first stairway, and go
down the second stairway. Head right, past  the small staircase at the top, and
go south beneath the bridge (before the staiway at the end). Follow the path to
two chests with 270 gold coins and a Seed  of Wisdom. Then go back to the small
staircase at the top that you walked past and head down to the next floor.

Here, go up into the small room to nab a Pretty Betsy from the chest. Then head
right into another room and grab the Magical Skirt. Continue to follow the path
up, then right. On the left enter the next  room to find a chest. It's a Mimic,
but it's easy to defeat and drops a Seed  of Life. Continue down the path until
you go down a stairway leading to another  small staircase. Before heading down
though, go up and right to  pass under the stairway (bridge)  and proceed right
to find a chest containing a Pink Pearl. Now you can head down the staircase to
the third floor. This floor has several  paths, but there are all dead-ends, so
just work your way  to the top-left  corner. Go  up the staircase  here and you
will come  to a  yellow  switch  on the  floor.  Press it  to lower  the  water
level.

Head down to where  the water  was drained  and enter the  room in the  middle.
Before going down the staircase  in the center, search  the glowing spot in the
upper right corner of the room to find a Mini Medal. Now head down to the final
floor. Start by walking south to press a  switch which empties the water on the
left. You can now cross to  the left side and head down  until you find another
switch to press at the end  of the path. This one fills  the water on the left,
but empties the one above.  So go back to the path above  and cross over to the
right side. Follow the path up, but don't press the switch here. Go down on the
right and open the  chest to obtain  the Sand Urn.  This item is  important for
later, so make sure you get it. Then follow the rest of the path which leads to
Gracos.


This boss can be  quite tough. Gracos  isn't very  dangerous when  using single
attacks, but  the problems  arise if  he decides  to cast Kacrackle  or  chilly
breath several times  in a row. That's if  you're unlucky. If  you're lucky, he
won't use those attacks too often, hopefully.  Start the battle over with Sands
of Time if things don't go as they should.  Use Carver's Knuckles Sandwhich and
attack with the other  party members. Having  a healer with  Multiheal would be
good, but if you can at least have two characters  healing with Midheal, that's
good enough. Try to keep everyone about 50% HP while you deal damage to Gracos.
As long as he doesn't  use chilly  breath too often  and you can  keep everyone
healed, the battle should end after a few minutes, and you will obtain Gracos's
Trident.


You will  see a  scene where  an  island  rise from  the  sea. This  island  is
Sorceria, and  it's located  in the dream  world, so switch  back. The  closest
place to it is Spiegelspire, so Zoom there. Use the flying bed to fly southwest
from the desert, in the southern sea, you  should see a circle in the middle of
the water that  wasn't there  before. Land  on this island  and enter  the town
here.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Sorceria


Upon entering Sorceria, make  sure Ashlynn is in the party.  If she's not, open
the menu on the  world map and put  her in the party  using "Line-Up"  in Misc.
Then pillage the town.

Items:
Prayer Ring in chest down the well(s)
Magic Water in jar inside NW house
Mini Medal in jar inside NE house (down some stairs, then top floor)
'Fairy-tale Forest' dreamscape in bookshelf (same house as above)
Mini Medal in barrel downstairs from armour shop
Seed of Magic in dresser downstairs from weapon shop


To move on, go downstairs from  the church and take the  stairs in the top-left
corner. They lead to a small house at the  end of a narrow pathway. Inside this
house, you will keep  on looping as you  go through the door  in the middle. To
solve this, place the Sand  Urn (from Seabed Shrine) into  Ashlynn's inventory,
then use the item inside the  house. Now try going through  the door again. You
should emerge in a new  room. Talk to the  woman in here to  have Ashlynn learn
Magic Burst. Then get out of here.

We are now going to a much  colder place. Zoom back to  the real world, then to
Pescado. On the  left, there is  a river between  the two continents,  but some
rocks block the way.  Use the Harp to go  underwater and acess  the river, then
re-surface and disembark on the shore north of the river. There is an inn close
to the shore also,  go inside and  grab the Mini  Medal from the  barrel in the
upper-left  room.  Then  go up north  from   the  inn to  find the  town  of Mt
Snowhere.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Mt. Snowhere


There aren't many items to get here, and the place is pretty desolate. The only
breathing man is found in the  northeastern house, downstairs.  Speak with him,
then leave the town.

Items:
Fur Hood in dresser inside house behind inn
Mini Medal in drawer inside NE house (downstairs)


Go northeast from the village  to find a shrine. Inside,  hug the left wall and
get on the ice to slide north into a rock.  Then slide right, up, left to reach
the center.  Speak with  the girl,  then  leave the  shrine.  To return  to the
entrance, simply slide to the northern part, then slide right and down. Go back
to Mt Snowhere  and talk to  the old man (Colburn)  again.  Then return  to the
shrine and speak  to the lady once  again. Walk  back to the town  a last time.
It's not frozen anymore, so you can speak  with the townsfolk. Enter the church
and speak with the man in purple in the  right room. He will tell you important
information about where to go next and what to do, including a password.

From Mt Snowhere, head up north and enter the cave there.



>Everfrost Grotto


From the entrance, simply head up and slide  across the ice. You will come to a
sealed door.  The  password  from  Mt Snowhere,   if you  forgot,  is: "I  come
possessing a heart of thruth... The blade that bears untold power... Unleash it
from the Icy depths!"  You can now acess  the rest of the dungeon.  In the next
room, start from the top-left  corner of the path and  slide up, then left, up,
right, down, right and  up. Take the stairs  down to the second  floor. Head to
the upper right corner first to get 1900 gold coins from a treasure chest, then
head down the stairs  below. Grab the Mini  Medal from the chest,  then go back
up. Cross the square of iced tiles, but  don't step on the same one twice! Take
the stairs to  the next floor,  then slide  across the ice  and go up  the next
staircase.

You should  now  be in a  room with  a large  floor  of  iced tiles  with  four
switches. You must step on  all four switches, but can't  walk on the same tile
twice. To solve this, walk to the bottom-right  corner first. Then walk all the
way up against the wall until  you are lined up with the  top switch. Walk left
to step on  the top  switch.  Then walk  left  a bit until  you  are above  the
leftmost switch. Walk  down to step on the  left switch. Then  walk right until
you are on the rightmost switch. Then, walk  down three tiles, and left to step
on the south switch.  The door at the back  will open. Walk  left until you hit
the left wall, then up all the way to the  top, and finally, right to reach the
door. In the final room,  steal the Rusted  Sword from the pedestal,  then cast
Evac to leave and return to Mt Snowhere.

Show the sword  to Ali  Kazam  (the man   in the church)  to  receive Turnscote
Pendant. As you guessed, the next destination is Turnscote. To reach Turnscote,
zoom to Port Haven. From Port Haven, get on the ship and sail directly south to
a land with a bridge blocking your way down.  Use the Harp to go underwater and
pass under the bridge. Resurface and follow  the river to find Turnscote on the
right. Before that,  to the left is a small  island in the middle  of the river
with a well, and inside that  well, some shops. On the  right of the item shop,
search the glowing spot on the ground to find a Mini Medal. You may now proceed
to Turnscote.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Turnscote


Show the Turnscote Pendant to the guard at the entrance and he will let you in.
There are  a lot of  items  to find  around  Turnscote,  so take  some time  to
explore. The man with the mask  in the northeast side  of the town will let you
access the western part, where you can get  most of the items. Also, rotate the
camera around to find more doors on the sides of buildings; this town has a lot
of hidden passages.

Items:
Mini Medal  inside dresser  in  NW corner  of town  
(talk to  man with  mask to access)
Mini Medal in barrel behind pub counter (enter from side/west door)
Seed of Wisdom and 2500G in chests left of bank 
(go around east side of town to access)
Seed of Life and  Seed of Wisdom  in chests in building  right of  casino 
(need magic key)
Fishnet Stockings and Pretty  Betsy downstairs in the  casino 
(must pay 100G to go in)
Thief's Key in house down the well south(east) of casino


To get things done here, enter  the house to the right  of the casino, from the
door on the left side (rotate the camera to see it). Go up the stairs inside to
reach the roof and talk to the man on top.  Then go back downstairs and talk to
him again. He  will propose  you a deal: find  him three  times around  town to
lower his fees to 2000G  instead of 5000G.  You don't really  have a choice, so
accept.

The first place he can be found is the church. Go back to the town entrance and
check out the church. Speak with the fake priest to uncover him. Then, head for
the casino and  pay the man  100G to go in.  Head downstairs  to the rooms  and
speak with the fake bunny girl. Lastly, go to the northeastern part of the town
and talk to the man with the  mask to access the outer  section of the town. Go
to the pub on the left and  enter from the door on the  outer side. You will be
behind the  counter,  so talk  to the  bartender.  Say  "No" to  his first  two
questions, then  "Yes" to tell  him you have  business with  him. After  he has
left, talk to the  two men south  of the counter  a couple of times  until they
start talking  to each other  and listen  to the  conversation.  Leave the  pub
afterwards and  head down the  well next to  the casino.  Enter the house  down
there and speak with Mo again. Pay him the money to learn about Welda.

Now you need to find her; she's in the shrine  north of town. Inside, check the
grave on the right to find a Mini Medal. Then speak with Welda and show her the
sword. After which,  return  to town and  go  to her house  in the northeastern
corner. Speak with her downstairs and ask to polish the sword. She will want to
test you by looking  into your eyes.  After her  "......" dialogue,  put the DS
down and don't touch anything;  wait until she approves  and accepts to fix the
sword. She will then begin working on the  blade; you must now go and fetch the
other legendary equipments while she works on it.


Note that you can do things out of order starting from now. Pay a visit to King
Medford in the  dream world  if you have more  than 60 Mini  Medals to  get the
Sacred Armour. There's  also an optional  city called Felonia  to visit at this
time, but it's not essential so I'll sidequest it (see Sidequests section).


Sidequest:
Mini Medals to Collect Part 3 (Felonia)


Let's start the new quest by  going back to Wellshire  in the real world to get
the sebath helm. Zoom there, then board your ship to the right and sail east to
the continent where you first started the game. Get off, then walk southeast to
find a little house  all by itself. Search  the drawer inside  to obtain a Mini
Medal, then walk north from  this house to find the Mountain  Pass. Yes, we are
returning to Weaver's Peak, where everything started, but in the real world!



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Mountain Pass 


Things are still the  same in Mountain Pass,  but there are  new items to find.
Climb up and continue past the girl with red hair. Enter the cave at the top of
the stairs and follow the path until you  get to a fork; go south-left first to
nab 880 gold coins from the  chest, then exit the cave  through the right path.
Go left as you exit the cave and cross the bridge. Drop off the cliff where the
graves are and open the chest  below for a Mini Medal.  Go back in and climb up
the ladder. Cross the bridge  again, then go up where  your real self and Buddy
are arguing. Head right afterwards and drop off the edge of the path. Enter the
cave below and open the two  chests for another Mini Medal  and a Pretty Betsy.
Then jump down the chasm  on the left to  be back in the lower  grounds. You'll
need to climb back all the way up from here  though. When you reach the summit,
walk north to enter Weaver's Peak.



>Weaver's Peak


Back home, finally! But not for long. After getting items laying around (I only
listed the most important), head over to  the mayor's house at the northern tip
of town and speak with him. Go to your house  after that and speak to Tania. Go
back to talk to the mayor again and you  will fall face to face with your other
self. Talk to  "him" and he  will leave. Now  exit town  and re-enter  Mountain
Pass.

Items:
Seed of Resilience in drawer inside SE house (upstairs)
Noble Garb in drawer inside hero's house
Mini Medal in jar left of mayor (northern) house
Trailblazing Bandana in dresser inside mayor's house


Talk to the other  Hero in Mountain  Pass, then  return to Weaver's  Peak. It's
under attack, and you must  defeat all the enemies attacking  the town. There's
one inside the house in front of the entrance,  one near the well, one in front
of the hero's house, one south of the weapon  shop, one inside the weapon shop,
one inside the pub on the second floor,  one inside the southwestern house, and
two inside the mayor's  house. When you  have defeated them  all, go inside the
hero's house. Don't fight the monster yet!

Speak with the hero  first to join forces  with him (this will  make the battle
easier) and learn the  ZAP spell. Then approach  the monster  to fight it. This
isn't really a boss battle, since the enemy  isn't terribly hard. With Zap, you
can take out good  chunks of  HP,  and he should  die within a few  turns. Cast
Kabuff with  Milly  to increase   your defense  every  turn  if  possible.  You
shouldn't even need to heal.  After the battle, things  return to normal. Leave
Weaver's Peak as that's all there is to do here.

You now need  to return  to Somnia  (still  in the  real world),  so zoom  over
there.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Somnia Castle


As you enter the town,  Captain Blade will  talk with you for  a while, then he
will take you to the King.  The Queen will tell you a  bunch of stuff, then you
are off to bed. During the  night, the hero wakes up.  Madame Luca will require
you to look around the castle  to find your lost memories.  They appear as blue
shiny orbs so they are easy  to spot. Go down the stairway  to the second floor
and go left to find the first one. Then  go down to the western balcony to find
the second one. Go around to the eastern balcony to find the third one. Then go
down to the first floor and look in the northeastern corner for another memory.
Go south to the courtyard to find another  one, and then go through the door in
the northwestern  corner to find  the last orb.  You have now recovered  all of
your memories, so  head back to  the throne room  to view the final  one. After
that, the King will hand over  the Helm of Sebath. Don't  forget to equip it on
the hero -- it's the best helmet yet.

Now it's time to go  get another piece of  the legendary equipment,  the valora
shield. Zoom to Amor in the real world and board the ship. Sail along the shore
south, then east  to the inside  of the continent.  Follow the river  to a fork
with a well. Sail north from there to enter a cave.



>Cryptic Catacombs


This dungeon is like a maze, so follow the directions carefully. Start from the
entrance and go  north twice, then  go left to find  two chests  with a Seed of
Resilience and 1900  gold coins.  Then from there  go right, north,  right, and
south to find another chest  with a Mini Medal. Go north  twice from this room,
then right, north,  left and south.  Go down the  stairs here, then  follow the
path down. Go south all the way to the bottom-left  corner to find a chest with
a Spiked Armour.  Then go north  to find a dragon  statue made of  gold. On the
right is another chest with  a Mini Medal inside. Due  south of the statue is a
lone piece of  wall shaped  like an  inclined "M".  Search (press  A) near  the
top-right corner  inside the  wall to find  a hidden stairway  (it won't  apear
until you find it). Take those stairs down to a small room.

This room hides  a secret, if you  want to get out,  and it's more  complicated
than it looks. If you go down the stairs in this room, you'll just loop around.
Start from the actual stairs and go down the stairway in this room three times.
Then go back  up the  other  stairway  two times.  Stay  still  and wait  a few
seconds. Then go south and  look at the wall to find an  opening leading out of
the room.  On the final  floor  of this  confusing  dungeon,  go left  from the
stairs, then south and right  again to find a chest with  a Mini Medal. Then go
back to the stairs and go right, then north. Go left at the fork and follow the
way leading to a treasure chest containing  the Shield of Valora. Equip this on
the Hero, then leave the dungeon using Evac.


***

To continue and  get the next piece  of equipment,  you'll absolutely  need the
flying carpet. You could have  gotten it before, but I  kept it for last not to
confuse the order of  things. First, you'll  need to obtain  an item called the
plush rug, which is a prize from the best-dressed contest. You'll need to go to
the Château de Sass  to retrieve  it. To get there,  zoom to Wellshire  (in the
real world) and take the ship  (it's to the right). Sail  down to the sourthern
part of Wellshire's  continent.  Use the Harp to  go underwater  and look for a
little break through  the landmass  which looks  like a tiny river  with a pink
coral at the  end (and a  dead-end).  Go there and  go back  to the surface  to
emerge in a small lake with  a house nearby. It's actually  a manor, and that's
where the best-dressed contest  is being held. It's also  where you'll find the
item we are looking for.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Château de Sass


Before you get  to business,  there are some  items to get  in the mansion.  Go
downstairs and speak with the  man blocking access. Tell  you you want to enter
the contest and he will let you in. Go inside  the room in the top-right corner
and check the  drawers to  find a Mini  Medal and  a Hairband.  Then check  the
top-left room  and search the  drawers to  find a Pretty  Betsy and some  Slime
Earrings. Talk to the man in this room when you are ready to enter the contest.
Before, make sure you  are well-equipped.  Different characters  with different
equipment in different  categories  will earn you  more points.  The better the
equipment,  the more  points  you get.  Winning  each  level will  award  you a
different prize.

An easy way to win the plush rug at this point is as follow: make sure the Hero
has equipped all legendary  pieces of equipment  you have gathered  so far (the
helm and the shield) and give him all the Pretty Betsy you have found so far to
increase his style.  You can also talk to  Pattycake (bunny  lady inside secret
pub) in  Turnscote  to increase  your style   by  5 points,  and  upgrade  your
equipment  at the  Fashion  Forge. But  just  having two  legendary  pieces  of
equipment and some Pretty Betsy should be enough. Enter the Hero into the three
first levels of  the contest  and win to obtain  the Plush  Rug. For a  list of
other prizes, click here. Winning the 7th  level of the contest (monsters only)
will let you recruit Kingsley. He's the  King Slime upstairs at the bar, simply
talk to him after winning to have him join.

Once you have the Plush  Rug, zoom back  to Sorceria in the  dream world. Enter
the house  in the northwestern  corner   of the city  and talk  to the  old man
inside. He will turn the Plush  Rug into the Flying Carpet!  The carpet is like
the flying bed, but you can  use it in the real world  too! Just select it from
your inventory  to  use it.  Now that  you have  this  essential  item,  we can
continue to graceskull  to obtain  the next piece  of legendary  equipment, the
orgo armour. To easiest  way to get there  is to zoom to Pescado  (real world),
then use the fying carpet  and fly southwest  along the three-way  river in the
center of the landmass. Go around the southwestern  continent below and land on
the grass south of the mountains. Then walk  through the forest on the left and
around to a small lake  where the mountain  line ends. Use the  carpet to cross
the water, then in the middle of the mountains you'll find a deserted castle in
ruins.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Castle Graceskull


The castle is in  a pitiful state  in the real world,  but in the  dream world,
it's blooming. Simply  hop into  the well to the  left of the ruined  castle to
access the castle  in the dream  world. A guard  will take you inside.  Go back
outside regardless  and  check the upper  right  corner of the  castle's  front
courtyard to find  a hiding slime.  Allow him to  join your party;  his name is
Spot! Now head back inside  the castle, but from the rightmost  door. Break the
pots in the kitchen to find a Seed of Agility. Check the dresser upstairs for a
Pretty Betsy,  then go back  outside and enter  the middle  door. Go up  to the
third floor and  open the dresser  in the bedroom  to the right  to find a Mini
Medal. Then  go up  to the  library  on  the rooftop  and  check  the top-right
bookshelf for the 'Burning Altar' dreamscape.

Head back down  inside the fourth  floor and  speak to the  guard guarding  the
ceremonial chamber. He will  ask for an offering. Return  to the kitchen on the
first floor, on  the right side  and speak  with the old  woman to receive  the
Ceremonial Offering.  Take it to the guard  to enter the room  and speak to him
again. A soldier will go get the king. Follow him down to the throne room, then
go back upstairs and  talk to the guard  guarding the room.  Something terrible
will happen next. After the cutscene, you will be taken back to the real world.
During the  cutscene,  you  should  have  seen where  the  hidden  stairway  is
located.

Go into the ruined  castle, where  the training  room used to be.  Stand in the
upper right corner and use  the Golden Pickaxe to reveal  the hidden stairs. Go
down to a secret room  with empty chests.  Examine the white  stone tile at the
bottom of the room to reveal another stairway.  Go down and head up to find the
Armour of Orgo! Equip  it on the hero, then  return to Graceskull  in the dream
world. Events will keep  on repeating, so  everything is back  to normal. Enter
the training room  on the left  and use the  Pickaxe again  in the upper  right
corner to find the stairs.  Then go down  and open the three  chests for a Mini
Medal, the Tempest Shield, and a Seed of Srength.


Now that you have all three legendary equipment  pieces, zoom back to Turnscote
and speak to Welda to retrieve  the final piece, the Sword  of Ramias. Equip it
on the hero also.  If you have a  lot of spare money  at this point,  and there
isn't really anything  else to buy, visit  the Fashion Forge  (above the pub in
Turnscote) and upgrade all the legendary  equipment. The next step in the quest
is going to Stormsgate Citadel.


From Turnscote, use the ship to sail south  to the continent where Clearvale is
(southwest). It's the continent  below Turnscote, surrounded  by a small river.
If you can't locate it, I marked  the citadel's location  by a black dot on the
map above. Just sail there and disembark where you can see some trees along the
shore. Walk north to find a shrine, which is the citadel.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Stormsgate Citadel


When you first  enter the  shrine, you   will see  a circle with  four symboles
around. Step on the switches to change the  symbols, according to the legendary
equipment. The  top symbol  is the helm  (sun symbol),  the  bottom one  is the
armour (heart symbol),  the left one is  the blade (lightning  symbol), and the
right one is the shield (X - swords symbol).  This will trigger a fight against
the Stormsgate Citadel itself.  Surprisingly, this battle  is rather easy. Have
your characters be at  least between Lv30  to 35. The citadel  doesn't hit hard
with normal attacks, but its wind attack  will damage the whole party by a lot,
so have a healer with Multiheal or at least two characters with Midheal (or the
Staff of Ghent  for  one of them).  Use   Craver's  Knuckle Sandwhich  for 150+
damage. By himself, Craver  can take out the citadel within  20 turns with this
attack (the citadel has 3000HP) + at least another character attacking and that
fight doesn't take very long,  as long as you can keep  the party healed. After
the fight,  go rest  and save,  then return  here.  You can  now go inside  the
citadel by stepping into the blue circle.

Enter the first door you see on the first  floor after being granted access and
check the  top-middle  room. Open  the drawers  to  find a Seed  of Life  and a
Yggdrasil Leaf. Then go back to the entrance  and head up the stairs. Enter the
middle door and follow  up the stairs to  reach the throne room.  Now get ready
for some battles, so make the  necessary preparations,  then speak with Dhuran.
At first, he will send  an iron tortoise  and an uberkilling  machine. They are
both easy enemies to  defeat, so use strong  attacks to take  them out quickly.
After that, Terry will challenge you. He  was harder than I first expected, and
I actually had more trouble  with him than Dhuran himself.  Heal every turn and
use the same strategy as for  the Citadel. Terry doesn't  give any EXP, so it's
not a big deal if one of your weak characters dies. Just use brute force. Don't
save MP, because Dhuran will heal you for the next battle anyway.

After this fight, it's Dhuran's  turn. Like the Citadel,  he has 3000HP, so you
can kill him under 20 turns if all your  characters are doing 150+ damage every
turn. Use two healers or Multiheal, but don't cast any enhancing spells because
Dhuran will  counter  them. Keep  on attacking  with  normal  attacks,  special
attacks seem  to miss a  lot on Dhuran,  so don't  waste turns.  Once you  have
defeated him, Terry will join your party,  so switch him up with Amos and equip
him with the best unused  equipment you  have. Now that you  have Terry in your
party, there is a little something  you can do with him  to recruit a new party
member and get a free additional mini medal before continuing the quest.


Zoom to Arkbolt (real world) and head up to the balcony on the second floor. Go
down the right walkway  to the staircase  in the southeastern  corner. It leads
down to the jail. Open the  left one and break the pot  to obtain a Mini Medal,
then open the right  one and speak with  Lizzie to have her  join the team! Now
it's time to return to the new Citadel,  now located in the dream world. Switch
worlds and take the flying  bed of floating island to  the southeast continent.
Cloudsgate Citadel is  located exactly at  the same spot as  Stormsgate, but in
the dream world.  Once you  are on the  right continent  (it  should be  in the
middle of a still  unexplored greyed-out  spot),  walk through the  forest to a
river, then use the flying carpet to cross  and you should find the citadel (OR
you could access Cloudsgate from Stormsgate; re-enter the symbols).



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World

>Cloudsgate Citadel


The layout is the same as Stormsgate, so just head up to the throne room first.
Speak to Lord  Zenith  to be granted  access   to the  well downstairs.  Before
leaving this room, examine Lord Zenith's  throne from the back to find a hidden
Mini Medal. Then leave this room and enter  the one on the right (the library).
Examine  the bookshelves  on the  top row   to find  'Slime  Time'  and  'Royal
Waterway' dreamscapes, as well as the bottom-right bookshelves to find 'Dragon'
Peak' dreamscape.

Then go downstairs to the first  floor and enter the left  door. Speak with the
kid in the left  room to receive  a free Yggdrasil  Dew. You can  have one at a
time, so if  you use it,  come back  here to get  another one!  Then check  the
drawers in the room to the right to find another Mini Medal and Yggdrasil Leaf.
Then speak to the  guard in front  of the well to  gain access and  climb down.
There seem to be nothing  down there, so  climb back out. You  will emerge in a
totally different place. Leave the shrine and walk north to a new dungeon.



>Pillar of Pegasus


Traverse the poisonous courtyard to reach the tower and go inside (you need the
Ultimate Key). On the entrance floor, go right and up to find a door behind the
pegasus statue.  Down this room  you will   find some pots,  one is a frighturn
which drops a Seed  of Resilience,  and another  pot holds a Seed  of Strength.
Then go back up to the entrance and go up the stairway at the back of the room.
On the second  floor, go down  the stairway  in the top-left  corner to  find a
chest with a Mini Medal in the room below. Go back up and go all the way to the
bottom-left  corner  of the second  floor  and go  up the stairs.  You  are now
outside. Go directly  right to find  a chest with  a Yggdrasil Leaf,  then walk
right again and up along the ledge.

You can't see it, but there  is a door on the side of  the tower here. Go in to
find three chests with a Dragonsbane, a Seed of Life, and a Mini Medal. Then go
back out and head up the stairs in the middle.  Go through the door in front of
you to reach the third floor.  Use the stairs in the top-left  corner to access
the fourth floor. Walk directly  right to find more stairs  to the fifth floor.
This room has a narrow path above a chasm. In the middle is a chest with a Fire
Claw, and near the bottom  is a mimic which  drops a Seed of  Life. Then go out
through the southwest  door  to be back outside.  Before  stepping on  the blue
elevator pad, go down the stairs on the  right side to find a chest with a Seed
of Strength on the balcony.  Then take the elevator up  and examine the pegasus
statue after healing your party to start a fight against three enemies.

I found this fight pretty hard, and had to start over a few times thanks to the
Sands of Time. Most will take  out the two small enemies  first, but personally
this strategy did not  work for me, as the  Djinks would kill  my party while I
was attacking the other enemies. Instead,  I went all out and took out the High
Djinks first, since  he was the only major  threat. The Djinks  only has around
650HP, so you can easily take him out within  5 turns, and just hope he doesn't
use wind magic too often, and the other  two enemies don't do much either. This
battle was random luck for me, as I just  started over until I got a good round
of attack and took out the  Djinks before he used any  big attacks. Then defeat
the two small enemies  and that's it. Make  sure to heal every  turn, and equip
magic-resist equipment if things still don't work out. You will then obtain the
Celestial Reins after the fight.

Take the reins to Lord  Zenith back at Cloudsgate  Citadel and  you will now be
able to fly up to the  dark realm using  Pegasus! Use the celestial  reins from
your inventory and you will now fly around on Pegasus. Press X to fly up to the
dark realm. When you get there, your characters's  stats will fall to zero, but
not for too long, so don't worry. Just enter the nearby village for now.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World

>Despairia & Lotus Lagoon


In Despairia, go  downstairs from  the house south  of the graveyard  and speak
with the old man  in bed to  receive his Old  Pipe. If you  want an extra  Mini
Medal, try your luck at defeating  the monster upstairs  from the pub. However,
this will be hard to do in your current state.

Items:
Mini Medal in jar inside inn
Seed of Life in barrel left of armour shop
Chimaera Wing in jar in house below tomb stones
Seed of Resilience in house basement below tomb stones


After your stop  in Despairia, leave  and walk west  (run from any  battles) to
reach a strange building. This  is Lotus Lagoon. Go inside  the tavern (the big
building in the middle) and check the dressers on the right for some Rags and a
Chimaera Wing. Then talk to the bunny lady  next to the line of people. You can
now step into the line by standing behind  the last man in line (you'll need to
have acquiered the old  pipe from the man  in Despairia for  this to work). The
line will then start  walking into a misty  area. You can't  do anything but to
follow. When you  reach the  top-right corner,  you should  be able to  see the
floor a bit. Start walking  southwest to the bottom-left  corner, going against
the flow. Go up the stairs to a jail. Examine  the glowing spot at the entrance
to find a Mini Medal. Go through  the locked door above  and jump down the well
at the bottom to be back in the real world.


Use Pegasus to  fly to the northern  part  of the world  map. At the very  top,
there's a piece of the  continent that sticks  out in the center.  It's a white
mountain with  purple water  below.  South  of there,  there's  a small village
between some mountains. Land there and go in.


Use Pegasus to  fly to the northern  part  of the world  map. At the very  top,
there's a piece of the  continent that sticks  out in the center.  It's a white
mountain with  purple water  below.  South  of there,  there's  a small village
between some mountains. Land there and go in.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World

>Dullerton


Talk to the dog guarding  the house to meet  a woman who will  give you Wynne's
Tools. After receiving that,  check the jar in the house  to get 58 gold coins.
Now leave Dullerton and fly back to the dark realm.

Items:
Mini Medal and Seed of Resilience in barrels next to house with dog
Seed of Wisdom in jars in eastern part of village (below field)
Pretty Betsy in barrels inside northern house

Re-enter  Despairia  and give  the tools  back  to Wynne  (the  old man  in the
basement). He will let you  choose between three piece  of equipment. The armor
is not that good  compared to others,  so either  pick the helm  or shield (the
helmet is  slightly  better, as  there aren't  really  more  powerful  ones). I
personally equipped it on Terry. When you wake up, head back outside to a whole
new town.

Examine  the grave  north   of the  house  to find  a  Mini  Medal  that wasn't
accessible before. Don't waste money on the weapon and armor shop in this town,
as the next village has better stuff just  a few minutes away. Walk all the way
east on the world map until you reach another town.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World

>Greedmore Valley & Mine


Buy new weapons and armor for  your party, especially  Terry. The Silver Shield
is good, but you can get a free one in a  bit. Get some for other party members
though. This is  the last town with  equipment to  buy, so it's  a good time to
replace your gear. If you pay 200G to enter the house on the left side, you can
check the barrel  inside to obtain  600G, but make  sure you are  carrying less
than 500G on you. When you  exit, the guy will kick you  out if you are holding
less than 1200G.  Also, upstairs  in the northeastern  house are  two Mimics to
fight, which drop each a Seed of Life.

Items:
Seed of Life in front of a grave in graveyard
Pretty Betsy in jar inside house south of graveyard
Mini Medal in garden left of northwestern house
'Corpse Casino' dreamscape in northwestern house
Kamikaze Bracer in jar inside northeastern house


Now the next area is  optional, but it's  good EXP and loot.  Enter the mine at
the top of the village. At the first fork,  go right to grab a Seed of Strength
at the end of the path.  Then go back to  the fork and head  up. Go right, then
down to the next floor. Head left and defeat the Mimic for a Seed of Life, then
go north at the fork and down  to the next level when  you reach the end of the
path. Follow  the way  and open  the empty  chest  at the back  to read  a note
inside. Cast Evac to return to the village.


Head out to the world  map and walk north,  then west until  you reach a forest
that you can enter. A treasure chest sits at the bottom of the lake, surrounded
by villagers. Talk to the lone man on the left and tell him you would also sell
your soul to get  that chest. The  lake will empty  and the skies  will darken.
Everyone will run down to the chest. You  have two possibilities here, but only
one will work. You can head down the stairs on the left and talk to the people,
who will kill  each other  (at the bottom,  talk  to everyone  and demons  will
appear. Talk to them, then fight the man  in front of the chest and defeat him.
Then walk around to  reset.) The right way  to do is go down  the stairs on the
right side  instead,  avoiding  the fighting  villagers.  When  you get  to the
bottom, open the chest, which  turns out to be empty.  Everyone will then leave
and return home. Examine the chest twice to uncover a secret stairway.


Before heading  down,  return  to  the village   of Greedmore   and  enter  the
northwestern house. Talk to the man in purple,  then examine the yellow robe on
display to obtain Dragon Robe.  Equip it on Milly, then  go back all the way to
the hidden staircase  in the lake. Follow  the path in the cave  and go left at
the fork to find a Silver Shield  in the chest. Then go  to the end of the path
to exit. On the world map, go left to find a well with a priest and an old man,
who will let you rest and save. The enemies on this part of the world are a lot
stronger, so be prepared. If you travel north, then east from the well you will
reach a castle.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World

>Gallows Moor


The castle is guarded by a giant who will  take you on in a battle. He's pretty
easy to defeat, but he has a lot of HP (2800). Just cast Kabuff at the start of
the fight,  then attack  normally,  or with  special  skills  (such as  Knuckle
Sandwhich). Don't use magic against him, just brute force. Keep this up and use
the Staff of Ghent to  heal until he is  defeated (he will drop  a Mini Medal).
Then speak with his brother  upstairs to receive the jailer's  key. You will be
asked to fake that you are prisoners for  now. Enter the castle and you will be
taken down to the  cell. Break out  and head up  the hallway with  the electric
floor. In the room downstairs, check the jars on the left to find a Mini Medal,
then talk to the guard on the right. He  will give you the Guard's garb. Use it
from your inventory to put it on.

Now you can walk  anywhere without  looking  suspicious.  Go back to the  cells
upstairs and head down the  path to the bottom of the  room. You'll get to some
quarters with a building on the right and  a graveyard in the northwest corner.
Break the  pots near  the entrance  to find   a Chain  Sickle,  then enter  the
building and get the Mini Medal from the  barrels. Also examine the bookshelves
in the pub to find the 'Baby Escapee' dreamscape.  In the graveyard, one of the
graves hides a Seed of Life. Go through  the door in the bottom-left corner and
check the jars for a Seed of  Agility. Now go through  the back door at the top
of the main room and head up  the stairs on the right.  Check the drawer in the
bottom-right room to  find a Seed of Magic,  then go upstairs  once more. Leave
through the door on the right to end up outside on the balcony.


Go to the top-left corner and head down  the stairs here. They will lead you to
three treasure chests containing  4000 gold coins, a Ruinous  Shield and a Mini
Medal. Head back upstairs  and go up to  the top floor. Enter  the tower on the
right and go to  the very top. Examine  the floor  to find another  Mini Medal.
Then head back down. There are specific  people you need to talk to in order to
make the story advance. Speak with the guard  on the left of the tower, then go
back down to entrance  floor  where you found  the seed  of magic. Talk  to the
guard on the left of  the stairway. Then  return to the prisoners  quarters and
enter the bar. Take off your guards uniform first, then speak with the woman at
the counter. Tell her 'yes', then head out  and talk to the man in green at the
counter above the pub.  Then go down to  the bottom-right corner  below the pub
and speak to the man hiding there. Say 'yes' to him, then go up through the new
path and talk to the green man again.

Then leave and a scene will  ensue, after which you will  get into some action.
Defeat the two  easy guards  (only made  hard because  of the  Dazzle spell  --
otherwise should not be a problem). Dogmus  and Zozagel will then confront you,
but you cannot  defeat  them.  Just stay  alive until  Dogmus  uses a  spell to
paralyse the whole party. You will then  awaken in the cell again. Now you must
speak to the sleeping  guard in  front of the door.  This is hard  to do, since
your party will  examine the door  instead. Try  to position yourself  right in
front of the guard to speak to him.


More events  will trigger  and  you will  get out  of the cell.  Return  to the
prisoners quarters and speak to the man leading the prisoners (he is at the top
of the room, speaking  to the other prisoners).  You will get  the jailer's key
back, as well as  four Seeds of  Strength! Now head  up to the very  top of the
castle, on the highest balcony.  You'll find Zozagel laying  on the floor here.
If you want, talk to him to engage in a  battle. He is quite easy to defeat for
some EXP. You can avoid  this battle if  you want to keep your  MP for the next
battle, however. Do as you want, then enter the tower he was guarding.

The battle against Blackmar will start immediately.  Blackmar can be quite hard
because he is  accompanied  by two Dragooners.   It's important  to kill  those
first, because  although  he  will keep   on reviving  them, they  will  summon
Cureslimes, and then the fight will become imposible to win. So always take out
the Dragoneers first every time he summons them (they only take a couple hits).
They attack Blackmar until he summons them  again and defeat them. Take out the
Cureslimes  first though,  as  they will  use Fullheal  on the  boss.  Blackmar
himself takes a while to defeat  because of the Dragoneers  wasting your turns,
but he is not all that powerful.  Keep on casting Kabuff  to counter his Kasing
and have at least  two or three  characters that  have Midheal or  the Staff of
Ghent to help you heal.  The fight is long,  but keep it up,  it's not all that
hard. Use the Sands of Time if things go bad to start over.


After the battle, head back  down to your cell, then north  across the electric
floor to the bottom level of  the castle. Unlock the cell  and speak to the man
inside. When he asks you to free him, use  the jailer's key from your inventory
while standing in front of  him to do so. The next morning,  return to his cell
to speak to him  a last time, then  leave. He will  tell you to  use the Orb of
Truth. You are finally out of this place, so leave the castle and walk south to
the well on the world map to heal and save.



>Prison of Sorrow


Once you are ready for the next battle, head back out and walk north to the tip
of the world map. The Hero  will use the Orb of Truth  to reach another part of
the dark world. Travel  northeast to reach  the next destination.  Inside, head
downstairs and speak to the man across the spiky floor. After the conversation,
leave this place  and zoom back  to Gallows  Moor. Go talk  to Benjamin  in the
basement cell, where  you last saw  him. He will  follow you, so  return to his
twin brother in the prison and speak with him again.

You will engage in a fight  against Belleau and Cabot.  They each have 2500 and
3500 HP respectively. It doesn't really  matter which you defeat first, because
they will both protect  each other.  However, note  that Belleau  has a healing
spell, which proves annoying. I personally  took down Cabot first. Belleau also
has a boulder  attack that hits  everyone,  so make sure  to heal with  several
healers if you don't have Multiheal. Cast Kabuff to the max also. This fight is
easier than Blackmar, so it shouldn't be too hard at this point. They will drop
a Mini Medal once defeated.

Speak with the brothers and they will open  a hole in the floor. If you need to
return to the real world  or dream world  to complete any unfinished  business,
drop down the chasm. Otherwise, go rest  and save, then zoom back to the Prison
of Sorrow and walk north from there to find the final dungeon.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World

>Mortamor's Dreadlair


Head up to the  entrance of  the castle and  go inside.  The hall is empty,  so
simply head onwards and up the stairway.  The first room has some arrows on the
ground that will let you slide around. Walk  up to slide north, then simply get
back on the arrows pointing  right to reach  the inside of the  panels. Step on
the switch in the middle to turn off the  panels. You can now walk north to the
upper part of the room.  In the center are  some stairs leading  down; go there
first and  check  the top-left   corner  of the  room  below  to  find a  chest
containing a Mini Medal.

Go back upstairs and slide on the arrows  to the left. They will lead you up to
a chest containing a Demon  Spear in the top-left corner  of the room. Get back
on the arrows  to slide  down to the  middle of  the room. If  you step  on the
switch here to deactivate the panels, you  can walk up the stairs at the top of
the room to find a place to heal your HP and MP. Otherwise, leave the arrows on
and slide to the right to reach the stairs in the top-right corner of the room.
They will lead you to some platforms high  in the clouds. You'll find some pads
here that bounce you to different parts  of the path. The one to your immediate
left takes you to a Mimic which drops a Seed of Life.

Then just follow the path to return to the  entrance and this time go north and
use the pad in the  middle of the  path. It takes  you to a platform  with four
pads. Use the northern one to reach the path to the left, then use the next pad
to reach a stairway. Don't  go down yet though; use the  pad to the right first
to reach a chest containing  a Golden Tiara.  Now you'll need  to return to the
entrance again and make your way back across the pads to get to the stairway at
the top. The stairs take you to a small room with a switch. Step on it to raise
the floor of the cloudy room. Go back up the stairs to the new room and head up
to the next room, which is another empty room. Go south to the next room.

Grab the Dragonic Diligence from the chest  on the right, then head through the
door to the left of  the chest. You will  emerge in a misty  room where you can
only see the path when  lightning strikes.  Start by going left,  then right at
the first fork,  and follow the  path right to reach  three chests  with a Mini
Medal, a Princess's Robe and  the other is a Mimic with  Seed of Life. Wait for
the lightning to  strike to see  the path and go  back to the first  fork. This
time go north, then right,  and right again. At the end  of the path is a chest
with the Metal King Sword. Retrace your step left and go up to leave this room.
The next path  simply leads  to the final  room, which takes  you to the  final
boss.

Mortamor has three phases. Make sure you are well prepared with plenty of items
and all of your characters are equipped with the best gear (this means even the
characters that you are not using in the wagon, since they will take your place
if you die, and  you might need  them to  resurrect  the  other party members).
Being over Lv40 for these fights is a good  thing, but it can be done over Lv35
if you have a good strategy. Otherwise,  stick to Lv40 to 45. All of Mortamor's
phases will attak with multi  magic attacks that hit all  the party members for
great damage,  so  make  sure you  have   trained  most (if  not  all) of  your
characters into the Priest vocation so they  all know Fullheal. Also, Healie is
the only character who learns Omniheal, so if you have leveled him up, it would
be good to use him (at  least in the wagon).  Lizzie is also  a good choice for
the main party.

Use a lot of critical hit attacks, but save half of your MP for the final form.
In this last phase, Mortamor  will take the shape of a  head and two hands. The
hands can cast Zing  and Multiheal,  so watch out.  Don't kill the  head first;
start with the left hand first,  then the right one, or  better yet, lower both
hands's HP to about equally, then take both  down at the same time to avoid the
whole Kazing problem.  Then only the head  will be left. This  is a really hard
battle, so you might  need to tweaken your  vocations, level-up  or find better
equipment (through the contests,  casino, or mini medals  rewards, so make sure
you do lots of sidequests prior to the final  battle). You should also farm the
Duplic Hat, an  item dropped  by the Pudgedevils  in the  final dungeon,  which
allows you to cast spells twice; might come in handy.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                    Post-Game



I will go over this briefly as I don't want to spoil anything. There are mainly
two new things you can do post-game: get  a new vocation and access an optional
dungeon.

In the cutscene  after the final  boss, you  will see a  character return  to a
previous dungeon.  After the credits,  reset the  game and reload  your save to
reappear in Somnia. Zoom to  Amor in the dream world and  enter Amor Cave north
of the city. Go down to the third level  where the water and logs are. From the
top-left corner, ride the middle  log down to the little  island in the center.
Check the glowing spot on the ground to find the Liquid Metal Mind scroll. Take
it to Alltrades Abbey to learn a new vocation.

The second thing to  do is visit the Fungeon.  After beating  the game, zoom to
Alltrades Abbey and  go down to the bottom  floor. Enter the  large room at the
back with the  blue torches.  There's a door  that wasn't  there before  and it
leads to the Fungeon. The dungeon is relatively  simple to cross, and will take
you back into another version of a certain town from the beginning of the game.
Make sure to get the four treasure chests from the dungeon before leaving.






----------------------------------DQVI Sidequests


***
Kidnapping in Wellshire
When: After the Amor events

Go back to Wellshire  in the dream world  and go to the mayor's  house. Talk to
him again to learn  that his daughter  was kidnapped.  Leave the  town and walk
north to the abandoned house.  Speak with the man here.  Your actions will have
difference consequences:

Accept to pay 5,000  gold coins: The daughter  will be free  and the mayor will
thank you.
-Tell him you paid the ransom to get your money back + a Seed of Life.
-Tell him you didn't pay the ransom to get a Prayer Ring (and a Seed of Life if
you talk to him again in town)

Don't accept  to pay the  money: You  will fight  Bigg and Liddle  to free  the
daughter and the mayor will come thank you.
-Tell him you paid the ransom to get a free 5,000 gold coins.
-Tell him you didn't pay the ransom to get a Seed of Life.

Do whatever you what  depending on what  you want to get. The  fight grants you
some EXP, but  the rewards are  not as good.  Get the cash  if you want  to buy
stuff, or the  Seed if you  want to  increase your  stats. The  Prayer Ring  is
probably the best thing to get, but it's up to you.



***
Optional party member: Amos
When: After defeating Murdaw in the real world

Take the ship from Ghent (real world) to Scrimsley, to the east of Ghent, along
the shore. Get off the ship when you reach  the signpost and walk north to find
the village.

>Scrimsley

First, talk to Amos in the northwestern house. He is sick in bed, and will tell
you to go to the inn. The innkeeper will insist that you sleep in another town.
Tell him that you won't, then  say yes for staying. During  the night, you will
wake up. Head to the inn rooftop and jump  down to find the beast of Scrimsley.
Defeating it shouldn't be too hard. In the  morning, you will understand what's
really happening  here. More importantly,  don't  tell Amos anything!  Don't go
talk to him, or it will  complicate things.  A woman in the  southwestern house
will tell you what to do next.

Items:
Mini Medal on the ground in a hole in the center of town
Mini Medal in drawer inside house left of the church
15 gold coins and Antidotal Herb on inn roof
Scale Shield in drawer inside NW house

Leave Scrimsley and head up northeast to  a mountain between some mountains (if
that makes sense).

>Hazy Heights

Go up the ladder at the entrance and enter the cave next to the man. Follow the
path down  to end up  outside  again. Go  up the stairs,  then  enter  the cave
directly on the left. Follow the path which leads to a chest with Morning Star.
Go back outside to the cliff and walk right to enter another cave at the end of
the path. Go through it until you arrive  outside again and cross the bridge to
the left. Go through  the next cave,  then climb  up the cliff,  cross the last
cave and climb up again to the top of the  mountain. Speak with the plant, then
examine the ground just  northwest of the  plant to find some  Seeds of Reason.
Zoom back to Scrimsley and go talk to Amos  in his house. Give him the seeds to
make him join the party!



***
Mini Medals Fest + Optional party member: Goowain
When: After you receive the Magic Key

There are a few things to get with your  new Magic Key. First, in Howcastle, go
back to prince Howie's room  from the basement. Open the  red door with the key
to find yourself  outside. Talk  to the slime knight  here to recruit  Goowain!
Then check the spark on the ground on the left to find a Mini Medal.

Then, return to Arkbolt castle  with Zoom and head to  the balcony level on the
second floor. Go down  the stairs in the  top-right corner to  find locked room
with a treasure  chest. Open it  with the key and  nab the Mini  Medal from the
barrels, as well as a Poison Needle from the chest. 

(Use this map for the next locations:)


Next, switch back to the dream world and  use the floating island (from Aridea)
to sail west. On the world map, you can  see a small circular island like a dot
in the middle of a curved land (near the upper-left). On this island is a house
with an old man and some barrels holding a Mini Medal.

Now sail south from there to the middle of the sea and go east to an unexplored
portion of the map. Below where Alltrades Abbey is, there is a river seperating
the land. South of that river is a small house with another Mini Medal inside a
barrel.  You can  sail along  that  river   to reach  it.  (orange  dot on  the
picture)

For the next one, get back  on the ship (although it's  on the same island, you
can't reach it because  of some mountains)  and sail south a  bit where the two
lands almost touch each other. (yellow dot on the picture) Get off the ship and
walk east to find  a well. Inside  the well, you'll  find a chest  to the south
with a Mini Medal, and another chest near the top with 3,700 gold coins.

Then get back  to the ship and  sail south  between the  two lands. There  is a
little path  as you can  see on the  map. On the  west shore  south from  there
you'll find a cave.  (red dot on  the picture) Inside  the cave,  check the two
graves on the left to find a Mini Medal and a Medicinal Herb.

You could also visit Medford's Manor at this point to exchange your Mini Medals
for prizes. The manor is located  northwest from Haggleton  (dream world). Just
cross the bridge to the left, then walk NW.


>Medford's Manor

Talk to the king to exchange  your Mini Medals. Bring  more for better rewards!
(the medals are cummulative)

Medals 	Rewards
15 	Staff of Divine Wrath
25 	Raging Ruby
30 	Platinum Sword
40 	Miracle Sword
50 	Sands of Time
60 	Sacred Armor
70 	Metal King Helm
80 	Glombolero
90 	Dragonic Diligence
100 	Robust Lingerie


Best-Dressed Contest Rewards (Château de Sass)

Level 	Character 	Score 	Prize
1 	Anyone 	180 	Silver Platter
2 	Men only 	200 	Trailblazing Bandana
3 	Anyone 	220 	Plush Rug
4 	Ladies only 	250 	Glass Slippers
5 	Men only 	280 	Platinum Headgear
6 	Anyone 	310 	Shimmering Dress
7 	Monsters only 	260 	Sage's Stone
8 	Anyone 	360 	Happy Hat



***
Mini Medals Fest Part 2
When: After you obtain the Ultimate Key and the Harp

Zoom back to the dream world and to Aridea. Enter the floating island and press
A to go inside. Head downstairs and open  the locked cells to find three chests
with Hela's Armour, a phial of Magic Water and a Mini Medal. Now zoom to Somnia
(still in the dream  world) and enter the  castle. On the right  side, take the
stairs down to a cell in the basement. Open it to get the two chests with Boxer
Shorts and a Mini  Medal. Switch  back to the real  world and return  to Somnia
again. Go to the  same exact spot  in the castle  to find two more  chests with
another Mini Medal and a Platinum Shield.

Zoom to Howcastle after that and unlock the cell in the top-right corner of the
first floor  to find two  chests with  Platinum  Mail and a  Mini Medal.  Leave
Howcastle and  get back on the  ship. Use  the Harp to go  underwater  and sail
directly south to find a small house on  the right. Inside, check the bookshelf
to find  the 'Serene   Seabed'  dreamscape   and  break the   jar  for a Poison
Needle.

Then zoom to Port  Haven and  go down the  stairs in the  bottom corner  of the
town, in the eastern part.  Open the locked cell to find  two chests with 1,500
gold coins and a Mini Medal. 


Now you'll need to switch back to the dream world for the next few mini medals.
Go back to Amor  in the western  part of the world  (for some reason  this town
doesn't list up for Zoom, so  use the flying bed) and  fly south west along the
shore of the west continent  (check for  the green dot on the  map above if you
can't find it). You will arrive at a small  island with a shrine. Inside, break
the barrels to find a Mini Medal and open  the cell to get the Magma Staff from
the chest.

Next, use the flying  bed to fly to the  southern part of the  continent (white
dot on the map above).  It's left  of where the  Fashion Forge is  in the other
world. There is a church at  the tip of the land, but  you'll need to go around
through the north opening in  the mountains to get to  it since the bed doesn't
cross forests. Inside the church, check the drawers on the right to find a Seed
of Resilience and a Mini Medal.

The next location can be found underneath  Somnia (in the real world). Remember
that well in Somnia that I  told you to ignore at the  time? Well, we are going
there now. However, you can't access all  of the dungeon from the well. Sail to
Somnia via the river that passes  above it (you can access  this river from the
northwestern side). When you  get to Somnia, use the Harp  to go underwater and
you should find a small  cave down there.  Dock the ship on  the first patch of
land to the right and get the chest with 530 gold coins on the right. Then sail
deeper into the cave. In the northern portion,  disembark on the northern piece
of land and get the chest at the end containing a Mini Medal. Then sail all the
way to the left to find a chest with the Power Shield on a small isle.



***
Slimopolis (Optional party member: Goober)
When: Anytime after you obtain the flying bed or floating island


How to get there: Zoom  to Wellshire in  the real world. Board  your ship (it's
east of the village) and sail  south to the western edge  of the landmass which
is right below where Wellshire is. There's  a shrine there; go in and head down
the well to be taken to the dream world. Climb out of the well and travel south
to find another shrine. Inside, press the switch on the floor to open the flood
gate to the right. Now zoom anywhere to  retrieve your flying bed and fly south
around the continent,  then  pass through  where you opened  the gate  and just
north of there you'll find a castle on a small island.

(Items)
There are some items to find in the Slimopolis,  including some mini medals. If
you want  to  be able   to  fetch  everything,   you'll  need   to  enter  with
slime-characters only in your party. Change  the configuration of the party and
put Goowain or Healie (for example) as the leader and nobody else. On the first
floor, check the drawers in the top-left  room to find a Mini Medal and a Slime
Gooniform. Then go downstairs  and through  the green slime-shaped  door in the
top-right corner. Only slimes can go in. Enter the building in the northeastern
corner and break the two jars to find two Mini Medals. Then go down the well on
the left of the building to find a chest with a suit of Slime Armour. That's it
for that.



***
Slime Competition
If you're interested in taking part into  the Slimopolis tournament, here's how
it works.  First,  make sure  you enter  Slimopolis  with  at least  one  human
character as the leader and at least one  slime character. Go downstairs to the
arena and speak with the man at the counter on the right. Enter your slime into
the competition  and choose  a rank. The higher,  the harder.  Your slime  will
fight three battles. You don't have control  over your slime during the fights,
so make sure your slime  has the best equipment  possible and  a high level and
class. Entering costs money, but if you  win, you will receive a prize for each
cleared rank. Check  the table below  for a list  of the rewards.  Clearing all
ranks and defeating  the  champion will   let you  recruit a  new party member,
Goober! Talk to the old man at the top of the arena to take him in.

Rank 	Fee 	Prize
H 	200G 	Hermes' Hat
G 	300G 	Edged Boomerang
F 	500G 	Poison Needle
E 	700G 	Slime Armour
D 	1000G 	Icicle Dirk
C 	2000G 	Falcon Knife Earrings
B 	3000G 	Metal King Shield
A 	5000G 	Dragonic Diligence



***
Mini Medals Fest Part 3
When: Anytime after Turnscote

Felonia is located  on the continent  south of Turnscote,  in the  southeastern
corner of the world  map, in the real world.  Zoom to Turnscote,  then take the
ship on the right  and sail  down to the southmost  landmass.  Go to the  south
extremity and disembark. Then walk north to find Felonia.

>Felonia

There isn't really anything to do here,  but there are a lot of mini medals and
other items  to find.  The northeastern   house has  a Mini  Medal in  a barrel
downstairs, and 70 gold coins  in a drawer. Then go down  the well next to this
house and open the locked cells with the ultimate key. The chest holds a Prayer
Ring, and there's a  Mini Medal and a Seed  of Agility in the  barrels. Back in
town, there's a  Pretty Betsy in  the southeastern  house, and some  Wayfarer's
Clothes in the house to the  left. Search the glowing  spot on the ground above
the pub in the northwestern  corner of the  town (next to the  river) to find a
Mini Medal. Then go north to the castle.  Check the barrels in the dinning room
to the left of the entrance to find a Seed of Wisdom. Then go downstairs to the
jail.

In the leftmost cell is a Mini Medal in  the jar, and in the cell to the right,
a Frighturn which  drops a Seed  of Resilience.  Now go upstairs  to the second
floor. In the left room is some Magic Water in a drawer, and in the right room,
a Seed of Life  in the drawer  and the 'Scholarly  Retreat'  dreamscape  in the
right bookshelf. Go down from the throne  room to access a garden in the middle
of the first floor. Search the glowing spot on the ground to find a Mini Medal.
Go back upstairs and  go up to the third  floor above the throne  room. Get the
Pretty Betsy from the drawer, then leave  through the south door leading to the
balcony. Go left to enter the  west tower and break the  barrel to find another
Mini Medal. Then go  down to the Queen's  room. The drawer holds  a Gold Bracer
and the left bookshelf  has  the 'Senior Swamp'  dreamscape.  Phew. That's  all
there is to get here.

>Undersea Treasury

For this area you might want to wait until you are over Lv30 as the enemies are
quite hard. The best way to find this place is to start from Port Haven and use
the ship. Sail north to the  pink seashell where you left  the mermaid earlier.
Use the Harp  to go underwater  and  sail north  under the rocks  blocking  the
water. You should  arrive in a small  ocean between  two continents  and in the
middle of the water should be an underwater palace. Enter and dock. On the left
and right sides  are two  mini-bosses  to  defeat,  which lead  to two treasure
chests (you  will need  the ultimate  key  also).  Ther are  just like  regular
enemies, but they hit  hard and twice in  row. Make sure to  heal every turn. I
did those fights  around Lv35 and  it only took  a few rounds. The  left chests
contain a Tempest  Shield  and a Mini  Medal, and  the right  chests contain  a
Gringham Whip and another Mini Medal.





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