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FAQ by Anjelous

Version: 1.4 | Updated: 11/20/07

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                        [Ontamarama]

========================================
Table of Contents:
========================================

0. Version History                [HIST]
1. Gameplay                       [GAPL]
2. Song List                      [SONG]
3. Modes                          [MODE]
4. Unlockables                    [UNLK]
5. JP -> NA Changes               [JPNA]
L. Legalities                     [LEGL]
C. Contact Information            [CONT]

========================================
[HIST] 0. Version History
========================================

[20/11/07] Version 1.3 - Added hidden/sudden/random play styles info to 
unlock section, added JP -> NA Changes

[19/11/07] Version 1.2 - Modified Double Notes section, added Hidden Items 
section for hard story mode, added info on soft reset and credits, renumbered 
legalities and contact info sections.

[18/11/07] Version 1.1 - Added ??? mode to Unlockables, added Item usage 
details to free mode

[14/11/07] Version 1.0 - Completed Gameplay, Song List, Modes and Unlockables 
sections.

========================================
[GAPL] 1. Gameplay
========================================

1.1 Basics

The general aim of the game is to get rid of all the ontama on the screen as 
they appear, this will send the ontama onto the scrolling notes bar (at the 
top of the touchscreen), filling in a note that corresponds to the colour of 
the ontama, for most notes, 1 ontama will fill it, however, there are a second 
type of note which takes multiple ontama to fill.

In order to get rid of an ontama, there are 3 main ways:
- Tap the ontama, for small ontama this will simply take a single tap to get 
rid of it, however with larger ontama it takes 2 taps
- Circle the ontama, instead of tapping, you can circle multiple ontamas of 
the same colour, this will also get rid of large ontama instantly, however, 
you have to make sure that the circle is closed, no gaps allowed. This will 
also net you bonus multipliers, if you rid multiple ontama at the same time 
using this, you will obtain bonus multipliers for the corresponding notes, 
the multipliers are:
1 ontama - x1
2 ontamas - x2
3 ontamas - x3
4 ontamas - x4
5+ ontamas - x5
Note: These multipliers do not stack, if you have a long note that has lets 
say 7 ontamas, and you clear them in 2 groups (3 and 4), you will get the 
highest multiplier that you cleared (in this case, 4 ontamas cleared in 1 go, 
thus a x4 multiplier).
Note 2: The maximum length of your drawn line depends on your line level that 
can be bought in the shop after clearing the story mode once, when drawing the 
line, the colour changes depending on how close you are to the limit, the order 
of colours are:
Blue -> White -> Blue -> White -> Red
- Blow, this is basically the ontama bomb, it clears the screen of all ontama, 
use this in an emergency. To use this, simply blow on the mic or tap one of 
the blue dots just below the notes bar.

Once the notes have been filled, you have to press them as they pass the black 
circle on the top left of the touchscreen, depending on your timing, you are 
given a score for each note pressed on time, a word will pop up below the 
black circle depending on your timing, will say Good/Great/Master.
Hold notes (longer than the normal notes) requires you to press the button 
down at the start of the note, and release the button at the end of the note, 
this counts as 2 notes basically.

Performance Gauge:

This is basically your life bar, missing notes will reduce this, as will 
clearing dark ontama, however, for every note you get right, this gauge will 
rise, as will clearing light ontama, the default starting performance gauge is 
50%, however, if you buy easy start (check unlockables section for details) 
you will increase this starting % to 60%, when this gauge hits 0%, it is game 
over.

Getting a Master on a note gives 2.5% boost to the performance gauge.
Clearing a dark ontama deducts 10% from the performance gauge.
At 100% performance gauge, it will say MAX instead of 100%.

1.2 Advanced Gameplay

As explained before, by getting rid of ontama from the screen, the 
corresponding notes will be filled at the top of the screen, however, there 
are 2 types of ontama which do not correspond to any notes, these being white 
and black ontama, the white ones are very useful and should be collected if 
you can as they give a small boost to your performance gauge, the black ones 
however should be avoided at all costs, they lower your performance gauge if 
you tap on them, what makes them annoying is that they move about and sometimes 
cover up other ontama, thus forcing you to tap on them to get rid of them, a 
way around this is to simply circle around, by circling, it'll get rid of the 
coloured ontama but leave the black ontama behind. These 2 types of ontama will 
disappear from the screen if left long enough.

Chains (combos) are the most important thing in calculating the score for a 
song, as your chain builds, so does the score for each note, the starting value 
for the score for a note is 300 (Master timing, 0 chain), and will increase 
linearly whenever the chain increases (300 -> 360 -> 420), The exact amount it 
increases by each time is not known, but is approximated to be around 60 points 
per chain (at 176 chain the score for a Master timing is 11220 points). If you 
are trying to achieve a high score in free mode, try to keep your chain as long 
as you can, if you break it near the middle, it is advised to simply just 
restart the stage as it makes a huge difference to the final score.

Double notes - These are the most deadly of all notes in my opinion, think of 
it as you will as 2 notes on top of each other, the only way to get rid of 
these is to use a combination of left and right hands to do these notes 
(for up/down note, left hand press UP on the directional pad and right hand 
press B), for all this would mean having to take your stylus off the 
touchscreen for a little while, which is devastating in some hard levels, my 
advice is to simply use a BLOW to clear the screen if there is still a number 
of ontama on the screen. These notes only appear rarely in hard mode.

Score Cap - There exists a score cap for single songs, once you reach 999,999 
points in any given song, you will gain no more points there after (your total 
score for challenge mode can surpass this as it is the sum of 4 songs, however, 
each individual song cannot exceed 999,999 points).

1.3 Soft Reset

Like many games this game also offers a soft reset option which sends you to 
the title screen from any point in the game, great for when you miss the hidden 
items in hard mode, or just really frustrated with a level.

To use soft reset, simply hold L+R+Start+Select.

1.4 Credits

Just something interesting i like to mention, you can clear ontama during the 
credits and the ontama fills the names taht appear in the credits, see if you 
can clear them all ;P

1.5 Ontama Points

Ontama Points, or op, is the currency used in the game, you earn 1 op per 1000 
points earned in a level and can be used to buy new things in the shop, note 
that the amount of op you earn is rounded down so if you earned 10999 points in 
the level, you will only gain 10 op rather than 11.

========================================
[SONG] 2. Song List:
========================================

A list of all songs in the game

########################################
2.1 FUNKY BEAT
T. TANAKA
BPM: 120
BEAT

Difficulty:
EASY: 1
NORMAL: 1
HARD: 2
########################################
2.2 PEACEFUL REST
T. TANAKA
BPM: 140
REST

Difficulty:
EASY: 1
NORMAL: 1
HARD: 3
########################################
2.3 SPIRIT OF APRIL
M. KANEDA
BPM: 164
ALTO

Difficulty:
EASY: 1
NORMAL: 1
HARD: 2
########################################
2.4 HAPPY BREEZE
N. KAMIKURA
BPM: 145
ARIA

Difficulty:
EASY: 1
NORMAL: 1
HARD: 2
########################################
2.5 CLUB HOUSE GIG
T. TANAKA
BPM: 110
GIG & CLUB

Difficulty:
EASY: 1
NORMAL: 2
HARD: 3
########################################
2.6 HYPNO-TRONIC DEATH
K. ABE
BPM: 158
ELEGY

Difficulty:
EASY: 1
NORMAL: 2
HARD: 5
########################################
2.7 POCO'S TPO
M. KANEDA
BPM: 140
POCO

Difficulty:
EASY: 1
NORMAL: 2
HARD: 5
########################################
2.8 DIATONIC!
T. TANAKA
BPM: 160
DIA & TONIC

Difficulty:
EASY: 1
NORMAL: 2
HARD: 4
########################################
2.9 SWEET SUITE
T. TANAKA
BPM: 200
SUITE

Difficulty:
EASY: 2
NORMAL: 3
HARD: 5
########################################
2.10 TRANCE MACABRE
N. KAMIKURA
BPM: 140
RUBATO

Difficulty:
EASY: 2
NORMAL: 3
HARD: 4
########################################
2.11 GUITAR FIEND
T. TANAKA
BPM: 144
BLAST

Difficulty:
EASY: 2
NORMAL: 3
HARD: 4
########################################
2.12 THRASH METAL HELLION
T. TANAKA
BPM: 180
BLAST

Difficulty:
EASY: 3
NORMAL: 4
HARD: 6
########################################
2.S1 GET THE ONTAMA!
T. TANAKA
BPM: 150
CODA

Difficulty:
EASY: 2
NORMAL: 3
HARD: 5
########################################
2.S2 LIKE HIM LIKE HER
T. TANAKA
BPM: 160
CODA

Difficulty:
EASY: 2
NORMAL: 3
HARD: 5
########################################
2.S3 LET'S GO ONMYOJI (INST.)
T. TANAKA
BPM: 150
REST

Difficulty:
EASY: 3
NORMAL: 4
HARD: 6
########################################
2.S4 FOLLOW THE MUSIC
???
BPM: 180
REST

Difficulty:
EASY: 3
NORMAL: 4
HARD: 6
########################################
2.X LET'S GO ONMYOJI
T. TANAKA
BPM: 150
REST

Difficulty:
EASY: 3
NORMAL: 4
HARD: 6
########################################

========================================
[MODE] 3. Modes
========================================

3.1 Tutorial Mode

Tutorial for beginners, recommended for first time players (at the start of 
story mode, all players are forced to do this, although it can be skipped by 
pressing start)

3.2 Story Mode

The only mode available at the start, goes through 12 stages.
There are 3 levels of difficulty, which alters the difficulty of each of the 
songs.

Order of Stages:
Stage 0 - Tutorial (Skippable)
Stage 1 - FUNKY BEAT/PEACEFUL REST (Depends on who you picked)
Stage 2 - PEACEFUL REST/FUNKY BEAT (Depends on who you picked)
Stage 3 - SPIRIT OF APRIL
Stage 4 - HAPPY BREEZE
Stage 5 - CLUB HOUSE GIG
Stage 6 - HYPNO-TRONIC DEATH
Stage 7 - POCO'S TPO
Stage 8 - DIATONIC!
Stage 9 - SWEET SUITE
Stage 10 - TRANCE MACABRE
Stage 11 - GUITAR FIEND
Stage 12 - THRASH METAL HELLION

The only difference the character you pick makes is the order of the stages 
after the tutorial, if you picked Beat, you will play Funky Beat then 
Peaceful Rest, if you picked Rest, you will play Peaceful Rest then Funky 
Beat.

During hard story mode, there will be hidden items that appear on the screen, 
this is to access hidden mode where all the notes will not show its colour 
until the corresponding ontama has been cleared. The item that appears and 
its movement patterns depends on the stage and appears during the dialogue 
prior to the actual song, here is a list of all the hidden items and their 
movement patterns.

STAGE       | Item           | Movement Description
--------------------------------------------------------------------------
CODA        | N/A            | N/A
BEAT        | PAPER AIRPLANE | Flying from left to right
REST        | PAPER AIRPLANE | Flying from left to right
ALTO        | TENNIS BALL    | Bouncing from left to right
ARIA        | LEAF           | Floating down
GIG & CLUB  | WHITE ONTAMA   | Jumps out of the water once
ELEGY       | SODA CAN       | Bouncing from left to right
POCO        | BANANA         | Jumps out from the tree
DIA & TONIC | BRANCH         | Falls from the top (moves quite fast)
SUITE       | GLOWING EYES   | Doesnt move, gargoyle Statue
RUBATO      | BLACK ONTAMA   | Bouncing down the stairs
BLAST       | CROW           | Flying from left to right
BLAST V2    | ONBATON        | Flying from left to right

3.3 Free Mode

Unlocked after beating story mode for the first time, lets you play the songs 
from story mode, note that you only have access to the levels that you beaten 
in story mode (if you beat normal story mode, you only get normal level for 
all the songs).

Extra songs can be bought from the shop for 3000 op each, and 1 hidden song 
will be availiable after beating hard story mode.

Items:

In free mode, by tapping the Switch Item button at the top right, you can 
access the bonuses for use in the level.

There are 6 different boxes which can be changed.
Let this be a representation of the boxes:
[1][2][3][4][5][6]
Each of the boxes represent a different type of item that can be used, 
only 1 from each category may be used at any given time, so choose wisely.

1. Ontama Style - Changes the design of the ontamas in the song
2. Note Style - Changes the design of the notes in the song
3. Staff Style - Changes the design of the bar in the song
4. Line Style - Changes the design of the line in the song
5. Play Style - Changes the style of play (random, sudden, hidden etc.)
6. Auto-Mode - Lets you choose to have notes/ontama/both played 
automatically

3.4 Challenge

Contains sets of 4 songs which are played back to back without a pause in 
between.

List of Courses:

Boys Course:
Funky BEAT
POCO'S TPO
DIATONIC!
GUITAR FIEND

Girls Course:
PEACEFUL REST
SPIRIT OF APRIL
HAPPY BREEZE
HYPNO-TRONIC DEATH

Heavy Course:
CLUB HOUSE GIG
SWEET SUITE
TRANCE MACABRE
THRASH METAL HELLION

Secret Course:
GET THE ONTAMA!
LIKE HIM LIKE HER
LET'S GO ONMYOJI (INST.)
FOLLOW THE MUSIC

3.5 Shop

Once you have unlocked something in the game (like songs, graphics and 
upgrades), you usually have to purchase them before you can actually use them, 
the shop has all that you have unlocked for sale, at... semi-reasonable prices.

Shop Listing:

Bonus Song:
Bonus Song 1 - 3000 op (unlocked after beating the game once)
Bonus Song 2 - 3000 op (unlocked once Bonus Song 1 is bought)
Bonus Song 3 - 3000 op (unlocked once Bonus Song 2 is bought)
Bonus Song 4 - 3000 op (unlocked once Bonus Song 3 is bought)

Graphic:
Ontama 1 (Bubble) - 500 op
Ontama 2 (Kitty) - 500 op
Ontama 3 (Popup Window) - 500 op
Note 1 (Fish) - 500 op
Note 2 (Car) - 500 op
Note 3 (Boy With Flag) - 500 op
Staff 1 (Bell) - 500 op
Staff 2 (Contemporary) - 500 op
Staff 3 (Wooden) - 500 op
Line 1 (Vine) - 500 op
Line 2 (Zigzag) - 500 op
Line 3 (Rope) - 500 op

Play Style:
Hidden Style - 1000 op 
Sudden Style - 1000 op
Random Style - 1000 op

System:
Breath Lv.1 - 300 op (unlocked after beating the game once)
Breath MAX - 500 op (unlocked after buying Breath Lv.1)
Line Lv.1 - 300 op (unlocked after beating the game once)
Line Lv.2 - 500 op (unlocked after buying Line Lv.1)
Line Lv.3 - 800 op (unlocked after buying Line Lv.2)
Line Lv.4 - 1000 op (unlocked after buying Line Lv.3)
Line MAX - 1500 op (unlocked after buying Line Lv.4)
Easy Start - 500 op (unlocked after beating the game once)
Guard - 500 op (unlocked after beating the game once)

Auto Ontama/Auto Note
All 300 op each, unlocked after beating the corresponding song in free mode

Auto Play
All 500 op each, unlocked after beating the corresponding song in free mode 
with a S rank

========================================
[UNLK] 4. Unlockables
========================================

4.1 Songs

Bonus Songs 1: Availiable in shop after beating story mode once
Bonus Songs 2: Availiable in shop after purchasing Bonus Song 1
Bonus Songs 3: Availiable in shop after purchasing Bonus Song 2
Bonus Songs 4: Availiable in shop after purchasing Bonus Song 3
Hidden Song: Availiable after beating Story mode on hard (Press X when 
highlighting random song select in free mode)

4.2 Graphics

Ontama 1 - Obtain S rank in 1 song in Free Mode
Note 1 - Obtain S rank in 2 songs in Free Mode
Staff 1 - Obtain S rank in 3 songs in Free Mode
Line 1 - Obtain S rank in 4 songs in Free Mode
Ontama 2 - Obtain S rank in 5 songs in Free Mode
Note 2 - Obtain S rank in 6 songs in Free Mode
Staff 2 - Obtain S rank in 7 songs in Free Mode
Line 2 - Obtain S rank in 8 songs in Free Mode
Ontama 3 - Obtain S rank in 9 songs in Free Mode
Note 3 - Obtain S rank in 10 songs in Free Mode
Staff 3 - Obtain S rank in 11 songs in Free Mode
Line 3 - Obtain S rank in 12 songs in Free Mode

4.3 System/Upgrades

Breath Lv.1 - unlocked after beating the game once
Breath MAX - unlocked after buying Breath Lv.1
Line Lv.1 - unlocked after beating the game once
Line Lv.2 - unlocked after buying Line Lv.1
Line Lv.3 - unlocked after buying Line Lv.2
Line Lv.4 - unlocked after buying Line Lv.3
Line MAX - unlocked after buying Line Lv.4
Easy Start - unlocked after beating the game once
Guard - unlocked after beating the game once

4.4 Auto Modes

Auto Ontama/Auto Note - unlocked after beating the corresponding song 
in free mode
Auto Play - unlocked after beating the corresponding song in free mode 
with a S rank

4.5 Play Styles

??? Mode

To unlock hidden (???) mode for each of the songs, simply play through 
hard story mode, during the dialogues prior to each of the stages, 
there will be an item that appears in the background, tap on this item 
as it flies across the screen (but be quick as it will go off the screen 
quite quickly, you may reload your game if you miss it to try again), 
then beat the stage, the ??? will be unlocked automatically without any 
notice, to access it just go to the corresponding stage in free mode and 
choose it.
Note: The item and movement patterns differ for every stage so keep 
alert.

Hidden Mode

Notes will vanish as they approach the clef (black circle at the top 
left), to unlock this, simply get a S ranking in Challenge mode (took 
me a while to do this...) then purchase it from the shop.

Sudden Mode

Notes will ONLY appear as they approach the clef (black circle at the 
top left), to unlock this, get S ranking on 2 courses in challenge mode 
then purchase it from the shop.

Random Mode

Notes will randomly CHANGE COLOUR, to unlock this, get S rank on 3 
courses in challenge mode then purchase it from the shop.

========================================
[JPNA] 5. JP -> NA Changes
========================================

These are just some changes that ive found in the game and some 
browsing through forums and google, I apologise for not giving proper 
creditations for the sources:

Download play is no longer available in the NA version.
2 songs by 80 PAN (Kitachi Shining & 8 Carat Princess) is not included
in the NA version.
LET'S GO ONMYOJI (INST.) added to NA version in place of 80 PAN

========================================
[LEGL] L. Legalities
========================================

This file is Copyright (c) 2007 Anjelous (Bo Wang).
The following sites have permission to host this file as of 16/11/07:

GameFAQs.com
Neoseeker.com
SuperCheats.com

If you wish to have this on your site, please either email or otherwise
contact me. Public use of this file is permitted as long as no 
alternations are done.

This guide is not to be sold for profit in any shape or form.

All trademarks and copyrights contained within this document are
owned by their respective holders.

========================================
[CONT] C. Contact Information
========================================

If you see anything wrong or anything ive missed in this guide, feel 
free to contact me at anjelthug@hotmail.com, please choose a clear and 
concise topic for the email otherwise it is likely that it will be 
filtered as junk mail.

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