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Technique/Skill Chain FAQ by brappy

Version: 1.00 | Updated: 06/22/07

                       ______   _
                      |  ___ \ | |  __                            _
                      | |___) )| |    \    _____  ____   _____  _| |_
                      |  ____/ | |     |  (____ ||  _ \ | ___ |(_   _)
                      | |      | \______  / ___ || | | || ____|  | |_
                      |_|      \________) \_____||_| |_||_____)   \__)
 ______                         _
|  ___ \                       | |  __
| |___) ) _   _  _____  _____  | |    \   _____
|  ____/ | | | |(___  )(___  ) | |     | | ___ |
| |      | |_| | / __/  / __/  | \______ | ____|
|_|      |____/ (_____)(_____) \________)|_____)
                                _
                               | |  __
                               | |    \   _____  _____   ____  _   _  _____
                               | |     | | ___ |(____ | / _  || | | || ___ |
                               | \______ | ____|/ ___ |( (_| || |_| || ____|
                               \________)|_____)\_____| \___ ||____/ |_____)
                                                       (_____|

  A D V A N C E D   T E C H N I Q U E S   /   S K I L L   C H A I N S   F A Q



\--.-------------------------------------------------------------------\
 \/ '             T A B L E   O F   C O N T E N T S                  . /\
  \-------------------------------------------------------------------'--\

See the three-digit codes next to the sections? Hit CTRL+F, then type it in,
including the brackets. The section should be your second search result.

 Introduction [INT]
  What this guide doesn't do [NOT]
 Advanced Horizontal Clearing [AHC]
  Basic Drop Clear [BDR]
  Horizontal Drop Clear [HDR]
  Shift Clear [SHF]
  Fusion Clear [FUS]
 Advanced Vertical Clearing [AVC]
  Vertical Drop Clear [VDR]
  Vertical Drop Clear (Method 2) [VD2]
  Mid-air Switch [MAS]
  Support Clear [SPT]
  Fake Clear [FAK]
 Other Stuff [OTR]
  Version History [HIS]
  Special Thanks [THX]
  Copyright [CPY]

\--.-------------------------------------------------------------------\
 \/ '                 I N T R O D U C T I O N                        . /\ [INT]
  \-------------------------------------------------------------------'--\

Yay, FAQ time! I mostly wrote this because I was bored and really like this
game (Planet Puzzle League, in case you were blind and just regained sight).
I've been playing Tetris attack since it came out, and as soon as I heard
that there was an online TA... instant buy. I thought I was the best, but
people on wifi proved me wrong, beating me with no trouble whatsoever.
But... I also notice there are many new players that I face who seem
to have a grip on game mechanics, but don't know how to REALLY play...
That's where this guide comes in.

(Note: This should apply to all versions of this game - Panel de Pon,
Tetris Attack, the Pokemon Puzzle series, the GBA Puzzle League, and finally
Planet Puzzle League. I focus on Planet Puzzle League in this guide however, 
as there are several key differences.)

\--.---------------------------------\
 \/ '  What this guide doesn't do  . /\ [NOT]
  \---------------------------------'--\

I won't tell you the controls. I won't tell you how to make basic chains.
I won't tell you how to directly become better. And I CAN'T tell you how to
improve your reflexes. This guide is about high-level skill chaining, and
nothing else. If you can't pull off 6+ chains easily, stop reading right now.

Still here? Well then, time to get down to business...

\--.-------------------------------------------------------------------\
 \/ '    A D V A N C E D   H O R I Z O N T A L   C L E A R I N G     . /\ [AHC]
  \-------------------------------------------------------------------'--\

\--.-----------------------\
 \/ '  Basic Drop Clear  . /\ [BDR]
  \-----------------------'--\

The simplest advanced skill chain. It's hard to explain in words, so here's
a diagram for you...

 B
BGR
RGB
YYG

Match the green blocks...

 B
B*R
R*B
Y*Y

Wait for them to finish clearing...

 B
B R
R B
Y Y

Switch out the red block to clear the blue ones!

 B
B R
 RB
Y Y


 BR
B B
YRY

  R
***
YRY

This is the most basic drop clear. It's not very useful, but keep it in mind.


\--.----------------------------\
 \/ '  Horizontal Drop Clear  . /\ [HDR]
  \----------------------------'--\

This is fairly simple. If you make a horizontal clear, with a gap above the
middle block, you can drop one in the middle after they clear and, if it
matches the blocks on the side, it'll count as a chain!


YB G
RG G
BRBB

Match up the blues...

YB G
RG G
R***

After they clear, drop the top green...

YB
RG G
R G

And presto, a chain!

Y
RB
R***

This is pretty basic, but the timing is pretty lenient, so it's easy to pull
off. It's a bit harder with the stylus, though, since the timing is crucial.

\--.------------------\
 \/ '  Shift Clear  . /\ [HDR]
  \------------------'--\

This is a bit more advanced. It can be key to master when you run low on
blocks and want to continue your chain, so practice it a lot! The basic idea
is if you clear horizontally, and there is one block on top of the clear and
one of the same color on each side, you can shift one over two spaces for a
chain.

   YR
RYRRY

Clear the reds...

   YR
Y***Y

After they clear, quickly slide the yellow over two spaces...

    YR
   Y Y

And you get a chain!

     R
   ***

This can be very hard timing using buttons, especially on higher
difficulties. Using the stylus, however, makes it a snap. The stylus, combined
with Planet Puzzle League's easier midair switches, it can even be used like
this, with more blocks on top of the clearing ones.

BYGBR
RBRRB

Clear reds...

BYGBR
B***B

Hold stylus on the left blue and slide it to the right while they're clearing.
It should automatically move after they finish!

B   R
YG***

This is extremely powerful, especially with the stylus. In fact, even though
I play with the buttons, I keep the stylus in my hand (or use my thumb) in case
I come across the situation mentioned above. Master this, you'll need it at
the end of your chains.

\--.-------------------\
 \/ '  Fusion Clear  . /\ [FUS]
  \-------------------'--\

First off: No, I did not make that name. This is THE most important thing to
master, so pay attention! The basic premise of this is the same as a normal
horizontal chain, but you don't use the bottom block. This can be a bit hard
to comprehend at first, so I'll simplify the diagrams a bit for this one.
A dash represents any block.

-----
B--B-
----B
-----
R-RR-

Clear the reds...

-----
B--B-
----B
-----
-***-

Notice that the whole stack will drop down after that clear. Knowing that, you
can switch the blue blocks...

-----
--BB-
----B
-----
-   -

So they fall into place after the reds finish clearing!

-   -
-----
--***
-----
-----

Using this, it's almost impossible to fall into a 'death trap' where no other
matches are possible. Let's look at it like this...

-----    <- look for a pair of green tiles in this row
----G    <- look for a pair of yellow tiles in this row
----Y    <- look for a pair of blue tiles in this row
----B    <- look for a pair of red tiles in this row
-***R

If any of those are true, you have a free chain! You now have the whole stack
to work with, instead of just one row! You'll never run out of matches! Like I
said, this is the most important technique, so you'd do well to master it.
Also, since Planet Puzzle League has more horizontal rows than other versions,
it makes this even easier.

\--.-------------------------------------------------------------------\
 \/ '      A D V A N C E D   V E R T I C A L   C L E A R I N G       . /\ [AVC]
  \-------------------------------------------------------------------'--\

\--.--------------------------\
 \/ '  Vertical Drop Clear  . /\ [VDR]
  \--------------------------'--\

This is similar to the horizontal drop clear, obviously. The basic premise is
the same, except you drop the block onto the ones that are clearing. It needs
a tall stack, so I'll leave blocks unmarked like the last technique.

-- G
-- -
--G-
--G-
--B-
--B-
-B--

Match the blue tiles...

-- G
-- -
--G-
--G-
--*-
--*-
--*-

As soon as the blues finish clearing, drop the green!

-- 
--G-
--G-
--G-
-- -
-- -
-- -

They drop, and chain!

-- 
-- -
-- -
-- -
--*-
--*-
--*-

This is basic, and doesn't actually have much use on its own. Keep it in mind,
though, because you might need to do it sometime.

\--.------------------------------------\
 \/ '  Vertical Drop Clear, Method 2  . /\ [VD2]
  \------------------------------------'--\

This is only useful when you have 'side towers' on your stack, or a gap in
the middle. It's saved my chain many times though, and is generally more
useful than the version above.

 B  R
RR GG
YB BR
RB RR
YGGYG

Match greens.

 B  R
RR GG
YB BR
RB RR
Y***Y

As they finish clearing, slide out the red...

 B  R
R RGG
YB BR
RB RR
Y   Y

And they drop for a chain!

    R
R   G
Y* GR
R* BR
Y*RRY

It can be hard to continue a chain made this way, but it can be used to get
some free points at the end of a chain. In the case of this diagram, however,
you can continue it with a basic horizontal (red), then a vertical drop clear
(also reds - slide the red tiles on the right over one, then drop the red on
the top.)

\--.---------------------\
 \/ '  Mid-Air Switch  . /\ [MAS]
  \---------------------'--\

The holy grail! Or at least it was in the early versions, in Planet Puzzle
League this is a snap. Anyway, the title is pretty self-explanatory. Example
time!

RYG
BRR
BGB
RBY

Clear the blue tiles...

RYG
*RR
*GB
*RY

See the match? Wait for it, wait for it...

 YG
 RR
RGB
 RY

Switch!

 YG
 *R
G*B
 *Y

In every version of the game besides Planet Puzzle League, this is next to
impossible. However, in PPL it's extremely easy. It shouldn't take long
to get it right. This also has several variations...

B
Y
Y
BY
GB
GR

Clear yellows...

B
*
*
*B
GB
GR


B
 B
GB
GR

Switch and clear!

 *
 *
G*
GR

It can even be used like this if you have extremely good timing:

R
BR
BR
YB

Switch the blue panel...

R
*R
*R
*Y

Wait for it to drop...

 R
 R
RY

Note that it's not exactly touching the ground, but rather 1-2 pixels above
it. Switch for a chain. Yay for game engine exploitations!

 *
 *
Y*

Note that, in general, midair switches are harder with the stylus. Still easier
than other game versions, though.

\--.--------------------\
 \/ '  Support Clear  . /\ [SPT]
  \--------------------'--\

This is the hardest one, even on Planet Puzzle League! The basis is that a
block being switched actually spans two columns. I'll need to use bigger
blocks for the example, since it isn't directly tile-based. Sorry if it is
a bit hard to read.

  /\
  \/
--''
--''
/\''/\
\/''\/
''++--
''++--

Clear the ' blocks...

  /\
  \/
--**
--**
/\**/\
\/**\/
++**--
++**--

Wait for them to finish clearing and the top diamond block to almost line up
with the others...

--
--/\
/\\//\
\/  \/
++  --
++  --

Switch the plus block with the empty space, so it is halfway between the two
spaces when the diamond block hits it.

--
--
******
******
 ++ --
 ++ --

As before, sorry if it's hard to read, I did my best. I hope you get the
basics of this... it's actually very useful, and can be combined with a fusion
clear if you're feeling adventurous. This is actually HARDER on Planet Puzzle
League due to the block falling physics, and with a stylus it's nearly
impossible.

\--.-----------------\
 \/ '  Fake Clear  . /\ [FAK]
  \-----------------'--\

I believe this is actually a bug in the game, but it's there so let's use it!
It seems you can trick the game into thinking you made a chain when you just
made two normal clears. Diagram time!

BBGR
YYBG
BYGY
RGRR

Clear reds...

BRGR
YYBG
BYGY
G***

The instant they finish clearing, switch the green and blue...BBGR

BRGR
YYGB
BYGY
G

They fall, and chain!

B
YR*R
BY*B
GY*Y

\--.-------------------------------------------------------------------\
 \/ '                   O T H E R   S T U F F                        . /\ [OTR]
  \-------------------------------------------------------------------'--\

\--.----------------------\
 \/ '  Version History  . /\ [HIS]
  \----------------------'--\

 1.00 - first release, not much else to be said...

\--.---------------------\
 \/ '  Special Thanks  . /\ [THX]
  \---------------------'--\

-Nintendo, for being awesome
-Team Battle Clash, for making the original Panel de Pon/Tetris Attack
-The whole staff of PdP/TA, for the reason mentioned above
-CJayC, for making the best site ever
-psion0011, even though I don't directly know him, for making an awesome
  Tetris attack advanced techniques FAQ:
  http://www.gamefaqs.com/console/snes/file/588787/27303
-Anybody on my PPL friend list, for helping to refine my techniques
-Telago and anyone else involved in that project, for finally providing an
  English version of Panel de Pon!! http://yaworg.googlepages.com/pdp-downloads
-Some Japanese guy I met on wifi, for completely owning me and making me
  rethink my strategy
-My dog Leo, for being so fluffy and lovable and cute
-Anybody else that I missed, for various reasons

\--.----------------\
 \/ '  Copyright  . /\ [CPY]
  \----------------'--\

This file is (c)2007 brappy. It can only be found on GameFAQs.com. Feel free
to use it, distribute it, print it, link to it etc... but don't claim it as
your own and/or sell it for a profit. If you do, then I will unleash a band of
ravenous hippies to track you down.

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