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    FAQ/Walkthrough by Sixfortyfive

    Version: 1.01 | Updated: 03/09/07 | Search Guide | Bookmark Guide

    │ version 1.01                                                March 9, 2007 │
    │                   BLEACH DS 2ND: KOKUI HIRAMEKU REQUIEM                   │
    │                              FAQ/WALKTHROUGH                              │
    │ by Sixfortyfive                           patrick AT sixfortyfive DOT com │
    This FAQ is meant to serve as a translation and gameplay guide for Treasure and
    Sega's Bleach DS 2nd: Kokui Hirameku Requiem. I intend to cover everything
    required to play the game competently and unlock all characters and features,
    but I will not be providing either a detailed story translation or in-depth
    strategy for any single character in this guide, though I may be writing a few
    separate guides for individual characters later.
    This document is encoded in Japanese Shift-JIS format. In order to properly
    display Japanese characters in your browser, you must set its character
    encoding to Shift-JIS. In Internet Explorer and Firefox, this should be located
    somewhere in the View menu. If you cannot find a selection for Japanese Shift-
    JIS, you may have to download a language pack for your browser. Windows XP is
    capable of displaying Japanese fonts out of the box. Go to Control Panel >
    Regional and Language Options > Languages, make sure that Install Files for
    East Asian Languages has a checkbox, and click either OK or Apply.
    I will likely be participating in Bleach DS 2nd threads at GameFAQs and
    platformers.net, as well as discussing the game at the quasi-official Bleach DS
    IRC channel as I add more information to this guide. If you believe you can
    supply any additional useful information to this guide or if you find a mistake
    in this document that needs to be corrected, please let me know either by
    posting at one of the above locations or by e-mailing me directly. For now, the
    most recently updated version of this guide can be found at my website
    (http://www.sixfortyfive.com/temp/bleachds2nd.txt). It will be updated on
    GameFAQs as each major revision or addition is made.
    │ TABLE OF CONTENTS                                                         │
       I. What's New Since Bleach DS 1st?
      II. Reference
           Character Roster
            Returning Characters
            New Characters
            Cameo Appearances
            Full List
            Shorthand Variations
     III. How To Play
           Gameplay Screens
            Top Screen
            Touch Screen
           Character Control
           Tips & Basic Strategy
           Reifu & Reiju
            Reifu List
            Reiju List
           Simple Mode
      IV. Menu Translation & Options
           Extended Main Menu
           Rule Settings
       V. Story Mode
            Part A
            Part B
            Part C
            Part D
           Unlocks and Rewards
      VI. VS Mode
           Wi-Fi Connection
            After Logging into Nintendo Wi-Fi Connection
            Friend Code Settings
     VII. Other Game Modes
    VIII. Deck Construction
      IX. Urahara Shop & Gallery
           Urahara Shop
       X. Get Your Game On - Bleach DS IRC Channel
           Using mIRC
           Using Trillian
           Using TinyIRC
           Using Java IRC
     XI. Credits, Legal Junk, and Version History
    │ SECTION I: WHAT'S NEW SINCE BLEACH DS 1ST?                                │
    Bleach DS 2nd is mostly an expansion and refinement of the original Bleach DS.
    The basic gameplay system is mostly unchanged, all of the non-duplicate
    characters have returned, several more have been added to the roster, and
    various tweaks have been made here and there.
    While the move sets for each of the returning characters are mostly similar
    with a few new specials added here and there, the control behavior for most of
    them have changed drastically. A lot of infinite combos are gone; those that
    remain are harder to pull off. Most non-RF specials have much greater start-up
    or cool-down time, making it particularly difficult to combo to or from some of
    them. If you've put a lot of time into mastering any particular characters in
    the original game, you'll likely have to change your strategy and relearn a few
    things to get yourself up to speed in the sequel.
    Most of the changes to specific characters are for balance purposes. Just about
    every significant issue present in the original game has been addressed.
    Kenpachi no longer has infinite teleport ability or stackable Super A. Aizen's
    fireball normals have been replaced with sword techniques and his specials now
    have RF variations. Soifon's crouching kick and ninja summons have been nerfed
    considerably. Uryu's Ransoutengai is now an RF technique, and he can't string
    as many arrow volleys together at once. Yachiru's normal attacks are slower and
    she occasionally trips on her own. Unfortunately, some characters who didn't
    need to be nerfed were made weaker anyway. Orihime now takes 1.5x damage, for
    While a good number of new characters in Bleach DS 2nd mostly seem to have been
    added for the purpose of padding the Story Mode with generic opponent
    characters, those who do stand out among them add a lot of variety to the
    roster. Iduru has a number of command throws and counter techniques. Rangiku
    has some nice ash cloud setups. Don Kanonji is a better fighter than he has any
    right to be. Some characters who had sparse movesets in the original Bleach DS
    have been upgraded. Hollow Ichigo now has a unique moveset. Nemu, Yachiru,
    Tatsuki, and Kon have a little more variety in special attacks now. Bonnie has
    normal attacks.
    You can now see your opponents' reiryoku gauges. You can no longer use flash
    steps to pass through enemy RF specials. You can no longer damage cancel out of
    a super during the moment it is cast, which makes for a much more aggressive
    pace to battles in particular. Throws can now be performed in mid-air but are
    now more difficult to perform; they require two button presses and more precise
    positioning. Several hitboxes have been modified; most attacks that used to hit
    in front and behind the player simultaneously no longer do so. Some super
    attacks now vary in behavior depending on what button is pressed to perform
    Steps have been taken to prevent touch screen abuse. You must wait a few
    seconds after using a special attack hotkey in order for it to become active
    again. You cannot use guard cancel techniques via the touch screen. The reifu
    system has been overhauled and the most abused cards have been thrown out
    The story mode in Bleach DS 2nd appears to be a non-canon sidestory that takes
    place at the end of the Soul Society arc of the series. It contains several
    minigame-esque stages, some pseudo-sidescrolling beat-em-up stages, and fights
    against hollows who are also playable characters themselves. The Wi-Fi versus
    mode has been improved. You can now rematch opponents after each fight, add
    them to your rivals list without obtaining their code, leave messages for
    others on your friend/rival list, play card-less ranking matches, and play
    special event matches held by Sega periodically. Challenge Mode has not made a
    return. Time Attack Mode is now 6 stages instead of 20. You regain some life in
    Survival Mode after each match now, which makes it considerably easier.
    │ SECTION II: REFERENCE                                                     │
    Surnames are listed first to match the kanji on the left. The only character
    from Bleach DS 1 who does not appear in Bleach DS 2nd is the masked version of
    Komamura. This isn't particularly noteworthy, as he played identically to the
    unmasked version anyway. 
    黒崎一護             Kurosaki, Ichigo
    朽木ルキア           Kuchiki, Rukia
    井上織姫             Inoue, Orihime
    石田雨竜             Ishida, Uryu
    茶渡泰虎             Sado, Yatsutora (Chad)
    志波岩鷲             Shiba, Ganju
    阿散井恋次           Abarai, Renji
    朽木白哉             Kuchiki, Byakuya
    市丸ギン             Ichimaru, Gin
    更木剣八             Zaraki, Kenpachi
    日番谷冬獅郎         Hitsugaya, Toushiro
    雛森桃               Hinamori, Momo
    東仙要               Tosen, Kaname
    狛村左陣             Komamura, Sajin
    涅マユリ             Kurotsuchi, Mayuri
    京楽春水             Kyoraku, Syunsui
    浮竹十四郎           Ukitake, Jushiro
    砕蜂                 Soifon
    山本元柳斎重國       Yamamoto-Genryusai, Shigekuni
    四楓院夜一           Shihoin, Yoruichi
    藍染惣右介           Aizen, Sousuke
    涅ネム               Kurotsuchi, Nemu
    黒崎一護(虚化)       Kurosaki, Ichigo (Hollow)
    草鹿やちる           Kusajishi, Yachiru
    コン                 Kon
    ボニーちゃん         Bonnie
    有沢たつき           Arisawa, Tatsuki
    蒲原喜助             Urahara, Kisuke
    斑目一角             Madarame, Ikkaku
    吉良イヅル           Kira, Iduru
    山田花太郎           Yamada, Hanataro
    松本乱菊             Matsumoto, Rangiku
    ドン・観音寺         Don Kanonji
    志波空鶴             Shiba, Kukaku
    檜佐木修兵           Hisagi, Shuhei
    紬屋雨               Tsumugiya, Ururu
    りりん               Ririn
    使い魔               Tsukaima
    シュリーカー         Shrieker
    大虚                 Menos Grande
    グランドフィッシャー Grand Fisher
    救護班員             Kyugohanin
    護廷隊士             Goteitaishi
    シバタユウイチ       Shibata, Yuichi
    The following characters appear in system voice menus.
    花刈ジン太           Hanakari, Jinta
    握菱テッサイ         Tsukabishi, Tessai
    黒崎夏梨             Kurosaki, Karin
    壷府リン             Tsubokura, Rin
    │ LEXICON │
    The following is a translation of some common terms used throughout the game.
    - FULL LIST -
    魂魄               SOUL (health)
    霊力               REIRYOKU ("spirit power," used for Specials)
    霊圧               REIATSU ("spirit pressure," used for Supers)
    霊符               REIFU (spirit card)
    霊珠               REIJU (spirit gem)
    しゃがみ           CROUCH
    立ち               STAND
    ジャンプ           JUMP
    ダッシュ           DASH
    空中ダッシュ       AERIAL DASH
    二段ジャンプ       2-STEP JUMP [DOUBLE JUMP]
    特殊移動           SPECIAL MOVEMENT (flash steps)
    瞬歩               FLASH STEP / SHUNPO
    ライン移動         LINE CHANGE (jump between background/foreground)
    ガード             GUARD
    ガードキャンセル   GUARD CANCEL
    ダメージキャンセル DAMAGE CANCEL
    通常攻撃           NORMAL ATTACK
    小攻撃             LIGHT ATTACK
    中攻撃             MEDIUM ATTACK
    大攻撃             HEAVY ATTACK
    投げ               THROW
    必殺技             SPECIAL ATTACK (blue hotkeys)
    RF必殺技           REINFORCED SPECIAL ATTACK (strongest variation)
    超必殺技           SUPER ATTACK (red hotkeys)
    立     STANDING
    屈     CROUCHING
    空     AERIAL
    小     LIGHT ATTACK
    大     HEAVY ATTACK
    │ SECTION III: HOW TO PLAY                                                  │
    - TOP SCREEN -
    SOUL (魂魄) GAUGE
    This is the blue life bar at the top of the screen.
    This is the green bar beneath your life gauge, which fills up as you attack
    your enemy and increases your reiatsu stock count by 1 when filled.
    Three white markers next to your reiatsu gauge keep track of your current
    Reiatsu stock. You can hold up to 3 reiatsu stock in reserves, which are
    required to perform super moves and damage cancels.
    Reifu are the spirit cards used during battle to power-up your character or
    power-down your opponents. A colored icon will appear beneath your life gauge
    when your character is currently under the effect of a card. This color
    indicates the type of effect, which matches the color of the card used. For
    more information on reifu and their effects, see the reifu section below.
    This is the three-segmented bar at the bottom of the screen, which fills up
    automatically over time. Reiryoku is required to perform RF specials and use
    flash steps. Using flash steps depletes the inner gauge only, while using RF
    specials depletes both the inner and outer gauges. The inner gauge restores
    itself more quickly than the outer gauge, but the inner gauge will only restore
    itself as long as the outer gauge is at an equal or greater level. In other
    words, the inner gauge can never be larger than the outer gauge. In Bleach DS
    2nd, reiryoku gauges for both you and your opponents are always visible.
    Located at the top of the screen between the players' life bars.
    REIFU (霊符) STOCK
    This is the number at the top of the screen that indicates how many reifu you
    have left in reserves.
    These are the spirit cards, which are activated upon touch. Four of these are
    available at any one time. For more information on reifu, check the Reifu/Reiju
    and Deck Construction sections below.
    Blue hotkeys are shortcuts for specials. Red hotkeys are shortcuts for supers.
    Using the hotkeys for command input instead of the face buttons prohibits you
    from choosing the variation (light/medium/heavy) of that technique during
    battle. They will always perform the heavy/RF version.
    Each player's custom emblem will appear at the top-right corner of the touch
    There does not appear to be a way to alter the layout of the touch screen in
    Bleach DS 2nd.
    - MOVEMENT -
    WALK & TURN: left/right
    JUMP:        up
    CROUCH:      down
    DASH:        left/right twice; 2nd press can be held down
    AERIAL DASH: left/right twice in mid-air
    DOUBLE JUMP: up while in mid-air
    FLASH STEP:  B button (can be changed in options, uses 1/3 of reiryoku gauge)
    LINE CHANGE: L button (can be changed in options)
    Movement in Bleach DS 2nd takes place on two individual 2D fighting planes.
    Attacks performed on one plane will not interfere with the action on the other
    plane. You can switch planes at any time by pressing the line change button. In
    this game, it is possible to hit opponents as they are changing planes, and you
    can change the game's settings so that you and your opponent cannot change
    planes during battle.
    Flash steps are used to quickly teleport in any direction, and most characters
    are invulnerable to opponents when they perform this technique. You can use
    flash steps to teleport through or away from enemy attacks, travel a longer
    distance quickly, link normal attacks that normally do not chain together, or
    position yourself in the air for a quick overhead attack. Most characters will
    briefly be vulnerable to attack after completing a flash step; you won't have
    time to block an enemy's attack if you flash step into it. Flash steps also use
    up one segment of your inner reiryoku gauge. Some characters do not have proper
    flash steps but instead have a comparable quick step that provides many of the
    same functions. These characters may be completely visible to opponents when
    performing the technique or not be able to use it in mid-air. In Bleach DS 2nd,
    you cannot use flash steps to pass through your enemy's RF special attacks.
    Attempting to do so will still cause you to get hit.
    Walking speed, dashing speed, and flash step distance vary between individual
    characters. For most characters, up to one double jump and two aerial dashes
    can be performed in mid-air before returning to the ground. These aerial
    movement techniques can be linked together in any manner.
    - DEFENSE -
    GUARD:         R button (can be changed in options)
    GUARD CANCEL:  flash step / special while guarding
    DAMAGE CANCEL: any attack button + flash step when enemy strikes (uses reiatsu)
    Guarding nullifies damage from enemy attacks and also prevents you from being
    staggered. Most attacks still inflict a small amount of chip damage to guarding
    opponents, however. A standing guard blocks standing and aerial attacks but is
    vulnerable to crouching attacks and throws. A crouching guard blocks standing
    and crouching attacks but is vulnerable to aerial attacks and throws. An aerial
    guard blocks aerial, standing, and crouching attacks but is vulnerable to
    aerial throws. Guarding can either be performed with the guard button or by
    moving in the opposite direction of an enemy attack.
    In a normal guarding state, you can not perform any action besides
    standing/crouching. When an enemy attack hits your character while you are
    guarding, however, a small blue circle will quickly appear, expand, and vanish.
    While this circle is visible, you can perform either a flash step or a
    special/super attack while you are guarding. This technique is called a guard
    cancel, and it is one of the most vital techniques to learn in order to play
    competitively. In Bleach DS 2nd, you cannot perform guard cancel techniques
    with the touch screen.
    A damage cancel can be performed to break free from normal enemy attacks,
    special moves, and stuns. To perform this technique, simultaneously press the
    flash step button plus any normal attack button while your character is being
    attacked. (Using a reifu while in a damaged state also performs a damage
    cancel.)  The aura that surrounds your character during a damage cancel will
    inflict 1 hit point of damage to any enemy character that it touches. Damage
    canceling requires 1 reiatsu stock to perform and cannot be used against super
    moves or after a wallbounce. Unlike Bleach DS 1, you cannot DC at all after an
    enemy has started to perform a super move, even if it hasn't quite hit your
    character yet.
    - OFFENSE -
    LIGHT ATTACK:       Y button (can be changed in options)
    MEDIUM ATTACK:      X button (can be changed in options)
    HEAVY ATTACK:       A button (can be changed in options)
    THROW:              two attack buttons simultaneously
    SPECIALS/SUPERS:    varies between characters; check command list / use hotkeys
    REINFORCE SPECIALS: strongest variation of special attacks, always executed
                        with strong attack button, usually depletes 1/3 of reiryoku
                        gauge and abbreviated with "RF"
    There are three different levels of normal attacks (light, medium, and heavy),
    which have their own dedicated buttons and can be chained together in various
    ways. The behavior of normal attacks changes depending on whether your
    character is in a standing, crouching, or aerial state. Light attacks are
    weaker and faster; heavy attacks are stronger and slower.
    Throws can be performed when you are positioned next to an opponent. They
    normally don't cause much damage, but they will often put your opponent into a
    flying or stunned state, which can be useful for setting up additional attacks.
    If you walk or flash step out of range of an opponent at the very same moment
    he attempts to throw you, the throw will fail and the enemy character will
    briefly enter a tripping/kneeling animation. If you strike an opponent at the
    same moment he attempts to throw you, or if both characters attempt to throw
    each other at the same time, they will both be knocked back from each other.
    Throws can be performed in mid-air in Bleach DS 2nd.
    Each character has a variety of unique special moves and super moves, which can
    either be performed by specific button combinations (listed in the pause menu)
    or by using the touch screen hotkeys. Blue hotkeys are for specials, and red
    hotkeys are for supers.
    Like normal attacks, many special moves vary in strength, speed, and behavior
    depending on which attack button you use. Specials performed with the light
    attack button are usually quick but have a long recovery time. Those performed
    with the medium attack button are usually slow but have a quick recovery time.
    Those performed with the heavy attack button often combine the best of both
    worlds. The strongest of these three variations are usually reinforced (RF)
    special moves. Performing RF specials uses up one segment of your outer
    reiryoku gauge and will cause your character to glow yellow for a short period
    of time. In Bleach DS 2nd, you can use RF specials to intercept an opponent in
    the middle of a flash step. If your reiryoku gauge is empty, attempting to
    perform an RF special will result in the use of a weaker variation of that
    special instead. Some special moves are RF-only and cannot be performed if you
    don't have enough reiryoku.
    You can use the touch screen to perform special moves instead of the buttons,
    but you will always use the heavy/RF variation of the special when doing so. If
    you use a special attack with the touch screen, you will have to wait a few
    seconds before you can perform it with the touch screen again.
    Super moves are typically the strongest attacks available to your character. In
    Bleach DS 2nd, super moves also vary in behavior depending on what button is
    used to perform them. Every super in the game requires either 1 or 3 reiatsu
    stock to perform.
    A standing guard blocks standing and aerial attacks. A crouching guard blocks
    standing and crouching attacks. An aerial guard blocks all normal attacks. A
    standing throw can be used to break a standing or crouching guard, and an
    aerial throw can be used to break an aerial guard. Make sure to mix up your
    attacks to keep a guarding opponent guessing as to what he should block. You
    can flash step directly above your opponent and attack in order to perform a
    quick aerial hit.
    Most attacks still inflict a small amount of damage on a guarding opponent.
    Unlike Bleach DS 1, most normal attacks inflict chip damage as well instead of
    just specials and projectiles. Make use of this to KO opponents at low health.
    If a normal attack hits your opponent, you can immediately follow it up with a
    stronger attack to perform what is called a chain combo. For most characters,
    you cannot follow a medium or heavy attack with an attack of equal or lesser
    strength. You can usually follow a standing medium or heavy with a crouching
    medium or heavy, though. You can also use certain techniques to link attacks
    together that would not work normally. The most common way of doing so is using
    flash steps to link normal attacks together. For example, most characters can
    perform a simple light -> medium -> heavy attack combo, but this combo cannot
    be followed by another normal attack in most cases. If you perform a flash step
    immediately after the heavy attack, however, you can then immediately follow it
    with any attack of your choosing, allowing for much longer combos.
    Most characters have at least one attack that will send their opponent
    airborne. Such techniques are called launchers, and they can usually be
    followed by a jump and additional hits. Since jumping and double jumping
    require no power from either special gauge, chain combos performed in mid-air
    can often provide more hits than standing combos by themselves.
    As the number of hits in a single combo increases, the damage that each
    successive hit inflicts decreases. Most light attacks inflict 4 damage, most
    mediums 6, and most heavies 8 by themselves. A typical light -> medium -> heavy
    chain combo, however, inflicts only 15 damage total. This can make certain
    combos involving multiple super moves less appealing; it would usually be more
    cost-effective reiatsu-versus-damage-wise to perform 2 super moves separate
    from each other than it would to perform both of them in the same combo. Of
    course, it can also be beneficial to combine multiple supers together if you
    are guaranteed a hit after the first super. This is a risk-versus-reward
    scenario that you have to evaluate yourself depending on the situation.
    Attacks cause more damage against opponents at full health than they cause
    against opponents at low health. Each character has 255 hit points total, and
    for most characters, heavy attacks inflict 8 points of damage. Without damage
    scaling, it would take 32 individual heavy hits to KO an opponent, but in
    actuality it takes 46 hits to do so. Be careful when budgeting your supers
    against an opponent at low health, as they may be able to take more punishment
    than you expect.
    The following is a complete list of all characters who have different defense
    levels than the rest of the roster, rounded to the nearest percentage point.
    Characters with 50% defense would receive exactly 2x damage from enemy attacks.
    Komamura    - 115%
    ogihcI      -  73%
    Yachiru     -  67%
    Hanataro    -  67%
    Ururu       -  67%
    Orihime     -  62%
    Shrieker    -  57%
    Tatsuki     -  50%
    Goteitaishi -  50%
    Kon         -  47%
    Ririn       -  47%
    Tsukaima    -  47%
    Kyugohanin  -  47%
    Shibata     -  47%
    In most cases, an opponent hit in mid-air will quickly recover from stun and be
    able to move or counter-attack while still in the air. Some moves will force
    the opponent to fall to the ground after being hit, and they cannot move or be
    hit until they fully recover from their fall. Being thrown into a wall will
    cause them to bounce off of the wall, leaving them unable to move but open to
    further attacks. When you strike an opponent after a wallbounce, it will
    normally keep him in an aerial state and push him slightly upwards, forcing you
    to jump and flash step after him in order to continue a combo. However, if you
    strike him just as he initially hits the ground, it will put him into a
    standing state, which allows you to proceed with a standing combo more easily.
    This technique is known as an off-the-ground hit, and the timing window for it
    is very strict.
    An IAD is a jump immediately followed by an aerial dash. To perform an IAD,
    jump diagonally and then quickly press forward on the D-pad. This allows you to
    stay close to the ground while inputting aerial attacks, which allows you to
    create longer combos. A common IAD combo is IAD -> aerial medium -> aerial
    heavy. The heavy attack will keep the opponent stunned long enough for you to
    land and continue a standing combo
    When performing a chain combo against a standing opponent, you can usually
    increase the amount of damage by flash stepping above them, inputting a few
    aerial attacks, landing, inputting some standing attacks, and then flash
    stepping again. For example, when attacking an opponent with Ichigo, instead of
    inputting [standing light -> standing medium -> standing heavy -> flash step
    forward -> repeat], try [standing light -> standing medium -> standing heavy ->
    flash step diagonally above opponent -> aerial medium -> aerial heavy -> land
    -> repeat]. The basic idea of this is the same as IAD combos; both allow you to
    add aerial attacks to ground combos.
    Reiatsu is used for two techniques: super attacks and damage cancels. It is
    usually  a good idea to keep at least 1 reiatsu stock in reserve for damage
    cancels should you need them. For some characters, 1-stock supers can be more
    cost-effective than 3-stock supers if preceded or followed by certain combos,
    so building your meter up to 3-stock and keeping it there can be a little
    wasteful since any additional normal attacks will not add any more reiatsu to
    the meter until you use some of it first.
    Reiryoku is used for two techniques: flash steps and RF special attacks. Flash
    steps use up the inner gauge, which refills rather quickly, while RF specials
    use up the outer gauge, which refills much more slowly. Your inner gauge can
    never extend further than the outer gauge. For example, if you perform 2 flash
    steps while both parts of the gauge are maxed out, you will deplete the inner
    gauge by 2/3, while the outer gauge will still be full. If you perform 2 RF
    specials while both parts are maxed out, however, both the inner and outer
    gauges will be reduced by 2/3. Using RF specials in quick succession can be
    rather wasteful, as it will drastically limit your ability to perform flash
    steps and combos that require them.
    │ REIFU (霊符) & REIJU (霊珠) │
    Reifu are the spirit cards used during battle to power-up your character and
    power-down your opponents. Reiju are stat modifiers. You can earn some of them
    by clearing stages in Story Mode for the first time. The rest can be purchased
    in the Urahara Shop. You can create up to 5 custom decks in Deck Construction
    mode and then select which one of them to use when you begin a battle. Check
    the Deck Construction section below to learn how to create your own custom
    During a fight, two thirds of your deck will be randomly selected and available
    for use throughout the match. Four cards will be available for use at any one
    time; just press them to activate them. Each card has 4 different things
    displayed on them:
      REIFU NAME: Japanese text on the top of the card; describes reifu effect.
      DECK COST: Small number at bottom-left of card. You are limited to a certain
                 number of total points for each deck that you make.
      USE COST: Up to 4 blue boxes are displayed at the bottom of each card. You
                cannot have more than 4 blue boxes of cards active simultaneously.
                If you use a 2-box card, you can only use an additional 2-box card
                or two 1-box cards until the first card expires. If you use a 4-box
                card, you can't use any other cards until that one expires.
     TARGET: The symbol at the bottom-right corner of each card indicates who that
             card affects.
                blue triangle = yourself
                1 red triangle = 1 enemy
                2 red triangles = all enemies
                gold A = all players
                white N = no one (usually a stage effect of some sort)
    After you use a reifu, you have to wait a short period of time before the
    effect becomes active. If you're hit before the reifu activates, it won't have
    any effect.
    - REIFU LIST -
    The following list is separated by category/color and arranged as follows:
    Name - Character Portrait - Name Translation
    Cards in this category restore health and negate undesirable card effects.
    魂魄UP             - Unohana       - Soul Up
    霊力UP             - Masaki        - Reiryoku Up
    霊圧UP             - Yachiru       - Reiatsu Up
    状態異常回復         - Shibata       - State Recovery
    行動異常回復         - Kon           - Conduct Recovery
    Cards in this category strengthen the user and grant special abilities.
    防御力UP           - Orihime       - Defense Up
    攻撃力UP           - Kukaku        - Attack Up
    機動力UP           - Yoruichi      - Mobility Up
    無敵                 - Tessai        - Invincible
    仰け反り無効         - Kenpachi      - Stagger Cancel
    通常攻撃ふっとばし   - Jindanbo      - Normal Attacks Double Force
    通常攻撃チェーン     - Kaien         - Normal Attacks Chain
    通常攻撃多段ヒット   - Karin         - Normal Attacks Multi-Hit
    通常攻撃氷雪系       - Hitsugaya     - Normal Attacks Ice Effect
    通常攻撃毒           - Mayuri        - Normal Attacks Poison
    通常攻撃炎熱系       - Genryusai     - Normal Attacks Fire Effect
    透明化               - Chojiro       - Invisible
    空中ダッシュ無制限   - Kiyone        - Unlimited Aerial Dash
    二段ジャンプ無制限   - Isane         - Unlimited Double Jump
    弾速UP             - Cat Yoruichi  - Projectile Speed Up
    弾速DOWN         - Aizen         - Projectile Speed Down
    ガード強化           - Zangetsu      - Guard Reinforcement
    霊力増加率UP       - Shinji        - Reiryoku Recovery Rate Up
    霊圧増加率UP       - Hiyori        - Reiatsu Recovery Rate Up
    状態異常反射         - Hawk          - State Reflection
    行動異常反射         - Dumbbell      - Conduct Reflection
    オートガード         - Omaeda        - Auto Guard
    特殊移動無制限       - Butterfly     - Unlimited Special Movement
    通常攻撃浮かせ       - Kyoraku       - Normal Attacks Lift Effect
    連続技補正オフ       - Soifon        - Combo Damage Scaling Off
    浮竹の薬             - Kyugohanin    - Ukitake's Medicine
    Cards in this category weaken the target.
    霊力DOWN         - Hisagi        - Reiryoku Down
    霊圧DOWN         - Jirobo        - Reiatsu Down
    機動力DOWN       - Nemu          - Mobility Down
    攻撃力DOWN       - Ichimaru      - Attack Down
    防御力DOWN       - Nanao         - Defense Down
    霊力奪取             - Yumichika     - Capture Reiryoku
    霊圧奪取             - Ikkaku        - Capture Reiatsu
    霊符効果無効         - Iemura        - Cancel Reifu Effect
    弾速UP             - Tatsufusa     - Projectile Speed Up
    弾速DOWN         - Kotsubaki     - Projectile Speed Down
    霊力増加率DOWN   - Ulquiorra     - Reiryoku Recovery Rate Down
    霊圧増加率DOWN   - Grimmjow      - Reiatsu Recovery Rate Down
    魂魄ゲージ不可視     - Goteitaishi   - Hide Soul Gauge
    霊力ゲージ不可視     - Goteitaishi 2 - Hide Reiryoku Gauge
    霊圧ゲージ不可視     - Goteitaishi 3 - Hide Reiatsu Gauge
    全ゲージ不可視       - Tosen         - Hide All Gauges
    霊符不可視           - Messenger     - Hide Reifu
    霊符抹消             - ogihcI        - Erase Reifu
    Cards in this category restrict enemy behavior.
    ダッシュ禁止         - Tsubaki       - Prohibit Dash
    ジャンプ禁止         - Lily          - Prohibit Jump
    通常攻撃禁止         - Ayame         - Prohibit Normal Attacks
    チェーンコンボ禁止   - Shun'o        - Prohibit Chain Combos
    霊符禁止             - Baigon        - Prohibit Reifu
    特殊移動禁止         - Hinagiku      - Prohibit Special Movement
    必殺技禁止           - Iba           - Prohibit Special Attacks
    混乱                 - Aramaki       - Confusion
    ライン移動禁止       - Yuzu          - Prohibit Line Change
    強制しゃがみ         - Iduru         - Force Crouch
    強制立ち             - Chizuru       - Force Stand
    強制ダッシュ         - Tatsuki       - Force Dash
    強制歩き             - Michiru       - Force Walk
    強制ジャンプ         - Keigo         - Force Jump
    強制特殊移動         - Mahana        - Force Special Movement
    カメラ固定           - Kanonji       - Camera Lock
    大混乱               - Top           - Super Confusion
    ガードボタン反転     - Fever         - Reverse Guard Button
    移動起上り禁止       - Menos Grande  - Prohibit Knockdown Recovery
    移動禁止             - Ukitake       - Prohibit Movement
    RF禁止             - Rukia         - Prohibit Reinforced Specials
    ガードキャンセル禁止 - Chad          - Prohibit Guard Cancel
    挑発禁止             - Byakuya       - Prohibit Taunts
    投げ禁止             - Komamura      - Prohibit Throws
    投げ抜け禁止         - Komamura 2    - Prohibit Throw Escapes
    タッチパネル禁止     - Rangiku       - Prohibit Touch Panel
    小攻撃ボタン禁止     - Tsukaima      - Prohibit Light Attack Button
    中攻撃ボタン禁止     - Shrieker      - Prohibit Medium Attack Button
    大攻撃ボタン禁止     - Grand Fisher  - Prohibit Heavy Attack Button
    霊力交換             - Koganehiko    - Exchange Reiryoku
    霊圧交換             - Shiroganehiko - Exchange Reiatsu
    霊力MIN           - Elder         - Reiryoku MIN
    霊圧MIN           - Rikichi       - Reiatsu MIN
    霊力MAX           - Jinta         - Reiryoku MAX
    霊圧MAX           - Ururu         - Reiatsu MAX
    アイテム             - Urahara       - Items
    花火                 - Ganju         - Fireworks
    霊力シャッフル       - Hiyosu        - Shuffle Reiryoku
    霊圧シャッフル       - Akon          - Shuffle Reiatsu
    タイマー速度UP     - Ririn         - Timer Speed Up
    タイマー速度DOWN - Kuroud        - Timer Speed Down
    タイマー速度停止     - Nova          - Timer Freeze
    - REIJU LIST -
    1x gray/blue octagon   - Defense +1%
    2x gray/blue octagon   - Defense +3%
    3x gray/blue octagon   - Defense +5%
    1x gray/red square     - Attack +1%
    2x gray/red square     - Attack +3%
    3x gray/red square     - Attack +5%
    1x purple/gray octagon - Mobility +1%
    2x purple/gray octagon - Mobility +3%
    3x purple/gray octagon - Mobility +5%
    1x gray/yellow square  - Projectile Speed +3%
    2x gray/yellow square  - Projectile Speed +5%
    1x green/gray octagon  - Projectile Speed -3%
    2x green/gray octagon  - Projectile Speed -5%
    2x gray/blue square    - Reiryoku Recovery Rate +1%
    4x gray/blue square    - Reiryoku Recovery Rate +3%
    6x gray/blue square    - Reiryoku Recovery Rate +5%
    4x gray/green octagon  - Reiatsu Recovery Rate +1%
    6x gray/green octagon  - Reiatsu Recovery Rate +3%
    8x gray/green octagon  - Reiatsu Recovery Rate +5%
    1x gray/purple square  - Negate Confusion Status 1 time
    2x gray/purple square  - Negate Confusion Status 2 times
    3x gray/purple square  - Negate Confusion Status 3 times
    3x gray/red octagon    - Auto Guard 3 times
    6x gray/red octagon    - Auto Guard 7 times
    9x gray/red octagon    - Auto Guard 10 times
    6x gray/green square   - Reflect Assault Reifu 1 time
    6x blue/gray octagon   - Reflect Conduct Reifu 1 time
    5x gray/purple octagon - Negate Assault Reifu Effect 1 time
    7x gray/purple octagon - Negate Assault Reifu Effect 3 times
    5x gray/yellow octagon - Negate Conduct Reifu Effect 1 time
    7x gray/yellow octagon - Negate Conduct Reifu Effect 3 times
    │ SIMPLE MODE (簡易操作モード) │
    When setting up the game, there will be an option to change the control method
    from Manual to Auto. Auto activates Simple Mode, which has the following
    This feature strings attacks together whenever possible. For an example of how
    this works, start Training Mode with Ichigo in Manual mode. Walk up next to
    your opponent and quickly press the light attack button 3 times in succession.
    You will strike him with 3 light attacks. Now return to the Character Select
    screen and change the control method to Auto. Walk up to your opponent and
    quickly press the light attack button 3 times once more. Ichigo will use the
    light attack -> medium attack -> heavy attack chain combo instead. Auto chain
    combo will attempt to use the most damaging variation of your command when you
    are guaranteed to hit the enemy. Be aware, however, that this limits the number
    of custom combos you can discover and execute on your own. Auto chain combo
    isn't recommended for advanced players or anybody who wants to be truly
    This feature will cause your character to automatically guard whenever
    possible. Only your opponents' counter attacks will successfully connect.
    Attacks blocked with auto guard will cause orange blockstun circles to appear
    instead of blue ones.
    │ SECTION IV: MENU TRANSLATION & OPTIONS (オプション)                       │
    Submenus and further options are indented.
    ストーリーモード              STORY MODE
    アーケードモード              ARCADE MODE
    VSモード                    VS MODE
    トレーニングモード            TRAINING MODE
    デッキコンストラクション      DECK CONSTRUCTION
    浦原商店                      URAHARA SHOP
    ギャラリー                    GALLERY
    オプション                    OPTION
     ゲーム設定                    GAME SETTINGS
      メッセージ速度                MESSAGE SPEED
       普通                          NORMAL
       速い                          FAST
      超必殺技演出                  SUPER ATTACK ANIMATIONS
       あり                          ON
       なし                          OFF
      ステージ輝度                  STAGE BRIGHTNESS
      壁紙                          WALLPAPER
      システムボイス                SYSTEM VOICE
       ランダム                      RANDOM
       なし                          OFF
     キー設定                      KEY CONIFGURATION
       設定                          CONFIGURATION
        小攻撃                        LIGHT ATTACK
        中攻撃                        MEDIUM ATTACK
        大攻撃                        HEAVY ATTACK
        特殊移動                      SPECIAL MOVEMENT (FLASH STEP)
        ガード                        GUARD
        ライン移動                    LINE CHANGE
       標準に戻す                    RESTORE DEFAULTS
     サウンド設定                  SOUND SETTINGS
      出力                          OUTPUT
       ステレオ                      STEREO
       モノラル                      MONOAURAL
      音量「全体」                  VOLUME [MASTER]
      音量「BGM」                VOLUME [BACKGROUND MUSIC]
      音量「効果音」                VOLUME [SOUND EFFECTS]
      音量「音声」                  VOLUME [VOICE]
      標準に戻す                    RESTORE DEFAULTS
     セーブデータ                  SAVE DATA
      初期化「ゲームデータ」        ERASE [GAME DATA]
      初期化「レコードデータ」      ERASE [RECORD DATA]
      初期化「Wi−Fiデータ」    ERASE [Wi-Fi DATA]
      初期化「全て」                ERASE [ALL]
     記録閲覧                      RANKING
     ユーザー設定                  USER SETTINGS
      名前変更                      CHANGE NAME
     隊章エディット                EMBLEM EDIT
    戻る                          RETURN (TO TITLE SCREEN)
    Some of the following options will be presented when starting a game. Specific
    options to select from change depending on what mode you're playing.
    多数決         MAJORITY RULE
    ルール指定     DESIGNATE RULES
    二人           2 PLAYERS
    四人           4 PLAYERS
    デスマッチ     DEATHMATCH
    ポイントマッチ POINTMATCH
    シングルバトル SINGLE BATTLE
    タッグバトル   "TAG" BATTLE (TEAM)
    イージー       EASY
    ノーマル       NORMAL
    ハード         HARD
    1ライン       1 LINE
    2ライン       2 LINES
    1分           1 MINUTE
    3分           3 MINUTES
    5分           5 MINUTES
    霊符有         REIFU PERMITTED
    霊符無         REIFU PROHIBITED
    MAJORITY RULE allows each player to vote for game settings. Any ties are
    decided by whoever votes last. DESIGNATE RULES allows the creator of the room
    to determine all match settings in advance. DEATHMATCH is a standard fight-to-
    the-death battle. In POINTMATCH, you get a point for each bit of damage you
    inflict on an enemy and lose points every time you get hit yourself. 1 LINE and
    2 LINE allows you to prohibit or permit movement between the foreground and
    background fighting planes. The REIFU options determine whether deck use is
    allowed or not.
    │ SECTION V: STORY MODE (ストーリーモード)                                  │
    If this is your first time playing Story Mode, you'll be presented with the
    opening scene and then will start off with Yoruichi's training mission. After
    playing once, choosing Story Mode from the main menu will give you the
    following options:
    はじめから    NEW GAME
    つづきから    CONTINUE
    フリーモード  FREE MODE
    Choosing Continue will resume the game wherever you left it. Choosing New Game
    will kick you back to the very beginning of Part A. You can skip stages that
    you've already cleared, however.
    After you clear Ending 1, choosing New Game will allow you to skip to the
    beginning of each of the 4 areas in Story Mode (A, B, C, and D). Free Mode will
    also become available at this point. In Free Mode, you can skip directly to any
    stage you've already cleared and play them with any character of your choosing.
    You can't access any new areas in Free Mode or work towards completion
    percentages on difficulties you haven't played yet, however.
    When selecting which of the 4 parts of the game you want to play (after you've
    already gotten 1 ending), completion ratings will appear at the top of the
    screen. These indicate how many stages you've cleared for each area on each
    difficulty. Some characters, system voice sets, and money are unlocked and
    rewarded to you whenever each of these ratings reaches 100%. The most hassle-
    free way to unlock all characters is to get 100% completion for each part on
    Easy mode. The only thing that changes on Normal and Hard is the amount of
    money rewarded, and since you get a very large bonus (800000) for completing
    EVERY stage on EVERY difficulty (in addition to smaller bonuses for completing
    each individual part on each individual difficulty), you'll have to play Easy
    mode anyway if you want to earn a lot of money quickly. The touch screen will
    display a selection of parts A through D (Aパート, Bパート, etc). If FULL
    OPEN is displayed to the right of any of them, it means you have access to
    every stage in that area but have not completed everything on all difficulties.
    If COMPLETE is displayed, it means that you are entirely finished with that
    The easiest way to check and see which stages you haven't cleared on a
    particular difficulty is to view the map in Free Mode. Three red boxes will be
    displayed below each stage on the map, and these correspond to Easy, Normal,
    and Hard from left to right. If a box is lit up, it means that that stage has
    been cleared on that difficulty.
    When playing through the story in regular mode (not Free Mode), any stage that
    you've cleared previously (either in the current playthrough or in a previous
    one) will be outlined in blue on the map. Stages that you haven't cleared yet
    will be outlined in red. You can skip any stage with a blue outline, but I
    recommend that you play them repeatedly until you clear each of them on each
    You can skip messages and by either pressing start or holding the down button
    on all of the cutscenes. Use the down button to do so, or else you'll fail to
    unlock all of the gallery artwork. (After you've viewed a scene once, however,
    there's no harm in skipping it with the start button the next time you play
    it.) While on the map screens, press Y to change options, B to return to the
    main menu, or X to zoom in and out.
    When you begin a stage, you'll have the following options available to you:
    難易度            DIFFICULTY
     イージー          EASY
     ノーマル          NORMAL
     ハード            HARD
     あり              ON
     なし              OFF
    操作方法          CONTROL METHOD
     マニュアル        MANUAL
     オート            AUTO
    イベント          EVENT (FREE MODE ONLY)
     あり              ON
     なし              OFF
    You can create reifu/reiju decks in Deck Construction mode and specify which
    one to use in Story Mode with the deck slot select option. Various reifu,
    reiju, and deck frames can be earned through completing stages in Story Mode
    for the first time and by purchasing them in the Urahara Shop. Super attack
    animations are the long cutscenes that play when certain characters use their
    3-stock transformation super moves during a fight. Specifying Auto under
    Control Method activates Simple Mode.
    The following guide has been written according to Hard mode. Some of the
    requirements are more forgiving on easier difficulties (such as a greater time
    limit, fewer opponents to defeat, or less-powerful opponents). It's also
    written without taking deck strategy into play. I haven't messed around with
    the reifu system in this game yet, but I have cleared everything on Story Mode,
    so I can assure you that everything here is very doable without decks.
    That said, I imagine that a few stages would be much easier with certain cards.
    In a few stages, you either have to switch planes more than your opponent or
    catch them and hit them a few times, and they'll be running away and switching
    planes at a very fast rate. A Prohibit Line Change reifu (purple, ライン移動
    禁止) would likely help immensely for these missions. I believe there is also a
    reifu that stops the timer, and this would probably come in handy for any stage
    with a time limit. I'm not sure which one this is; it might be the very last
    one listed in the last category of cards in the shop, but I haven't tested it
    to verify.
    Each part of this guide will consist of a map, a quick list of all the stages
    displayed on that map, and some in-depth information for a few stages. The map
    is formatted with Shift-JIS characters; sometimes Internet Explorer fails to
    display the spacing correctly, so you might have to use a different browser to
    properly view them. Each stage in the list will be displayed as follows:
    #) type - portrait - objective - unlock
    Type indicates what symbol appears at the bottom left corner. Two swords
    crossed indicates a battle, a flame indicates a mission with special win
    conditions, and a hollow mask usually indicates a battle with hollows. The
    portrait indicates what character(s) are identified for that stage on the map.
    The objective is what must be done to complete the stage. Each stage will
    reward you with some money when you clear it, and clearing each stage for the
    first time usually gives you access to a reifu, reiju, or deck frame. Clearing
    some stages for the first time will unlock certain characters, and these will
    be listed below.
    - PART A -
    01      12−11−13−18−19
    │          │      │  │
            │  │  │  │  │
                │  │  │
    Play stages 5 and 12 as soon as they become available, as it's possible to lose
    access to them later. Play stage 21 only after clearing everything else on the
    map, as it prevents you from going back to previous areas after you clear it.
    01) Mission - Yoruichi - complete the instruction sequence
    02) Battle - Ikkaku - defeat him (specials/supers prohibited)
    03) Event
    04) Event
    05) Mission - Ukitake - catch more items than him
    06) Battle - Kenpachi - defeat him
    07) Battle - Soifon - defeat her - unlocks Soifon
    08) Battle - Nemu - defeat Kisuke
    09) Mission - Yachiru - switch planes more than her - unlocks Yachiru
    10) Battle - Goteitaishi - protect Hanataro from 15 Goteitaishi
    11) Battle - Renji - defeat him
    12) Battle - Kon - defeat him - unlocks Kon
    13) Event
    14) Battle - Hisagi - defeat him - unlocks Hisagi
    15) Battle - Kenpachi - defeat him
    16) Battle - Iduru - defeat him, then Rangiku - unlocks Iduru & Rangiku
    17) Battle - Ikkaku - defeat him 
    18) Battle - Kyoraku - defeat him
    19) Battle - Goteitaishi - defeat 20 Goteitaishi
    20) Mission - Hitsugaya - catch 12 blue sheets without touching red ones
    21) Event (PLAY THIS LAST!)
    22) Battle - Ganju - defeat him in a point match - unlocks Rukia
    When you begin Story Mode, Yoruichi will run you through the game basics. Just
    skip through the messages and follow the instructions that appear on the bottom
    of the screen. Here is a translation of the ones that appear in Japanese:
    ジャンプ中に                 while jumping
    立ち中に                     while standing
    しゃがみ中に                 while crouching
    攻撃ボタンを二つ以上同時押し press 2 attack buttons together when next to enemy
    霊符をタッチ                 touch reifu
    Ukitake moves at much greater speeds than normal. Attacks are permitted, and
    they cause much more damage than normal, so the easiest way to win is to just
    knock him out and then grab as many items as you can before he recovers.
    Yachiru moves much faster than normal, casts a speed-up reifu on herself, and
    runs away from you when you try to attack her. Try slowing her down and
    knocking her out with Ichigo's special E (down, up, light attack). Let her run
    to the corner, stand a short distance away, use the special move, jump to the
    other plane, use it again, and keep repeating. The rocks will slow her down and
    periodically knock her out, which will allow you to switch planes quickly a few
    times without worrying about her. When she is about to recover, start using the
    special attack to slow her down again. I recommend using the Prohibit Line
    Change reifu on her if you're still having trouble.
    Hanataro will walk around aimlessly for the most part and does not attack, and
    your attacks cannot hurt him. The Goteitaishi have relatively low life bars,
    and you must defeat all of them before Hanataro runs out of health. Make use of
    attacks that cover a wide range or hit in all directions when many of them are
    close together, such as Ichigo's super B and special B. Sometimes Hanataro will
    stand in a corner for an extended period of time, and it's usually easiest to
    guard him when he's like this. Just stand right in front of him and rapidly hit
    the light attack button to keep the opponents away.
    - PART B -
        36−40−┐  ┌47┐  55−56−57−63
        │  │  │  │  │  │  │  │  │
    24−35−37−44−45−49−52  58−59−60
    │  │  │  │  │  │  │  │  │  │
    23−25−42−43−48−50  41  61−62−64
    │  │  │  │  │  │  │  │  │  │
    53−26−28−29−30−31−32  └−65−┘
    │  │  │  │  │  │  │
    54  27−┘  └−46−51−33
                    │  │  │
    Sorry about the sporadic stage numbering here. You don't have to worry about
    the order in this area until you reach stage 55. Make sure you play everything
    else on the map before starting that one.
    23) Event
    24) Mission - Yachiru & Rangiku - catch 25 items as Yachiru
    25) Battle - Nemu - defeat 3 Mayuri at the same time
    26) Battle - Kukaku - defeat 3 Bonnie - unlocks Bonnie
    27) Mission - Hanataro & Goteitaishi - fully heal 3 Goteitaishi as Hanataro
    28) Hollow - Chad & Hollow - defeat 20 Tsukaima as Chad
    29) Battle - Yachiru & Nanao - defeat Soifon, Nemu, & Rangiku - unlocks Nemu
    30) Mission - Byakuya - catch 55 bananas
    31) Hollow - Renji - defeat 35 Goteitaishi
    32) Mission - Iemura - dodge acid rain for 40 seconds
    33) Battle - Goteitaishi - defeat 25 Goteitaishi
    34) Battle - Soifon & Yoruichi - defeat max-reiatsu Yoruichi as Soifon
    35) Mission - Ikkaku - catch 30 items
    36) Battle - Genryusai - defeat Goteitaishi without being hit
    37) Mission - Ikkaku - break more targets than him
    38) Mission - Rangiku & Ichimaru - hit Ichimaru within 30 seconds as Rangiku
    39) Hollow - Hisagi & Tosen - defeat Shrieker & Tsukaima as Hisagi
    40) Mission - Butterfly - catch 50 butterflies in 15 seconds
    41) Mission - Renji & Butterfly - catch 80 butterflies in 30 seconds
    42) Mission - Mayuri - be the first to answer 5 questions correctly
    43) Mission - Komamura - catch 50 bones in 25 seconds
    44) Battle - Hitsugaya & Aizen - defeat max-reiatsu Aizen
    45) Battle - Hollow - defeat 20 Tsukaima
    46) Mission - Mayuri - be the first to answer 5 questions correctly
    47) Mission - Butterfly - destroy 20 butterflies
    48) Event
    49) Event - Orihime
    50) Battle - Chad & Goteitaishi - defeat him
    51) Event - Uryu
    52) Event
    53) Mission - Ukitake - catch more items than him
    54) Mission - Orihime - catch more items (bigger is better)
    55) Hollow - Hollow - defeat 15 Tsukaima, then giant Shrieker (PLAY THIS LAST!)
    56) Event
    57) Hollow - Kyugohanin - protect Kyugohanin from 30 Tsukaima
    58) Hollow - Kyoraku & Ichigo - defeat 20 Tsukaima as Kyoraku
    59) Hollow - Soifon & Ichigo - defeat 15 Tsukaima & Shrieker as Soifon
    60) Hollow - Ikkaku & Ichigo - defeat 20 Tsukaima & Shrieker as Ikkaku
    61) Hollow - Chad & Hollow - protect Shibata from 35 Tsukaima as Chad
    62) Hollow - Ukitake & Ichigo - defeat 20 Tsukaima & Shrieker as Ukitake
    63) Event
    64) Event
    65) Hollow - Kenpachi & Rin - defeat Grand Fisher as Kenpachi
    Yachiru trips when walking or running, so if you need to cover a lot of ground
    quickly, use flash steps.
    You must fight 3 Mayuri at the same time. They fight without Nemu accompanying
    them, and you have a significantly stronger life bar. However, each of the CPU
    opponents will recover to full health shortly after being defeated. In order to
    win, you must knock all three opponents out at the same time. The best way to
    do so is to finish them off with Ichigo's super B. Yellow Mayuri is 2P, red
    Mayuri is 3P, and blue Mayuri is 4P.
    Three Goteitaishi start at near death and must be brought to full health within
    the time limit. They do not attack you, but they tend to flash step and plane
    hop away from you. Use Hanataro's standing heavy attack to gradually heal them.
    Use flash steps to combo heavy -> flash step -> heavy -> etc. When Hanataro's
    meter at the bottom of the screen is full, he'll fire a large burst of energy
    from his sword, so make sure that it doesn't hit any of the Goteitaishi.
    Your 3 opponents are not on a team, so you can sit back and block for a while
    as they beat each other up.
    This stuff breaks through guard, so you'll have to move around and be careful
    not to get hit. Try not to box yourself into a corner, and flash step away if
    it doesn't look like you can dodge by walking. Use damage cancels to break out
    of stun.
    Not too hard. Knock him out and use super B to clear multiple targets at once.
    All you have to do is hit Ichimaru before time expires, but he has super speed
    and will try to evade you. Try using Rangiku's ash clouds to hit him. Press
    down, down, guard to deploy one, and down, forward, heavy to throw it. If you
    still can't hit him, try setting up a trap. Deploy one ash cloud, then press
    down, down, light to freeze it in place. Deploy two more ash clouds next to the
    existing one, and use down, forward, heavy to throw all 3 of them at once.
    Throw the ash clouds and then immediately cross planes if you need to make
    Ichimaru switch planes. Failing that, use a Prohibit Line Change reifu to keep
    him from getting away.
    The floor is split into two halves marked with an O and X on each half. Mayuri
    will quiz you on a number of things related to Bleach and you must answer
    either true (O) or false (X) for each question by standing on the appropriate
    half of the stage when time runs out. You must answer 5 questions correctly
    before Ikkaku, who will be trying to fight you at the same time. I don't have
    the answers for each question as of this time, so the best advice I can give is
    to just stay on the same side as Ikkaku for each question once you have 1 more
    point than him. You can also try knocking him off of the side that he tries to
    stay on in order to prevent him from getting a point, but he doesn't always
    answer the questions correctly to begin with.
    - PART C -
        70−71−┐  83−88−89
        │  │  │  │  │  │
    68−69−72  74−75−84−┘  91
    │  │  │  │  │  │      │
    67−66−73−81−82  └−85−90−92−93
    │  │  │  │  │      │      │
    └−76−77−80−94−87−86      96−97
        │  │  │  │  │  │      │
        78−79−┘  └−95−┘      98
    You cannot play stages 77 and 78 during the same playthrough. You must play
    story mode again in order to clear both of them. Similarly, you cannot play
    stages 87, 94, and 95 on the same playthrough either. If you play stage 94, you
    can't play #87. If you play #87, you can't play either #94 or #95. You cannot
    access stage 96 until you've cleared ending 1 (stage 93). You cannot access
    stage 98 until you've cleared ending 2 (stage 97). Stage 98 will take you to
    part D. Since you have to play part C at least 3 times, use the opportunity to
    clear the other stages on as many different difficulties as possible if you're
    shooting for 100% completion. 
    66) Mission - Yoruichi - complete the instruction sequence
    67) Battle - Komamura & Kenpachi - defeat max-reiatsu Kenpachi as Komamura
    68) Battle - Ikkaku & Kenpachi - defeat max-reiatsu Kenpachi as Ikkaku
    69) Battle - Kenpachi & Kenpachi - defeat max-reiatsu Kenpachi as Kenpachi
    70) Hollow - Rukia & Byakuya - defeat 30 Tsukaima w/ Byakuya - unlocks Byakuya
    71) Hollow - Rukia & Orihime - defeat 30 Tsukaima as Rukia with Orihime
    72) Hollow - Ganju & Rukia - defeat 35 Tsukaima as Ganju with Rukia
    73) Hollow - Ukitake - defeat 45 Tsukaima as Ichigo with Ukitake
    74) Hollow - Orihime & Hanataro - defeat Shrieker & Tsukaima with Hanataro
    75) Mission - Orihime & Iemura - fully heal 3 Goteitaishi as Orihime (super C)
    76) Event - Hitsugaya
    77) Hollow - Rangiku & Iduru - defeat 30 Tsukaima as Rangiku
    78) Battle - Hitsugaya & Hinamori - defeat max-reiatsu Hinamori as Hitsugaya
    79) Hollow - Chad & Rin - destroy 40 butterflies in 30 seconds as Chad
    80) Hollow - Hitsugaya & Hollow - defeat 2 Grand Fisher as Hitsugaya
    81) Mission - Yoruichi - hit Yoruichi 3 times (RF special B recommended)
    82) Hollow - Hollow - defeat 35 Tsukaima
    83) Battle - Renji & Kenpachi - defeat max-reiatsu Kenpachi as Renji
    84) Hollow - Komamura & Hollow - defeat 35 Tsukaima & Grand Fisher as Komamura
    85) Hollow - Hollow - defeat Grand Fisher, Shrieker, & Tsukaima
    86) Event
    87) Battle - Kyoraku & Ukitake - defeat Ukitake as Kyoraku, then defeat clones
    88) Event
    89) Event
    90) Event (PLAY THIS LAST!)
    91) Hollow - Nemu & Uryu - defeat 30 Tsukaima & Shrieker as Nemu
    92) Hollow - Hollow - defeat max-reiatsu Menos Grande
    93) Event - ENDING 1
    94) Hollow - Chad & Hollow - defeat 30 Tsukaima as Chad, then defeat 2 Shrieker
    95) Battle - Ukitake & Kyoraku - defeat Kyoraku as Ukitake, then defeat clones
    96) Hollow - Hollow - defeat 3 Menos Grande
    97) Event - ENDING 2
    98) Event - TO PART D
    Yoruichi will give you more commands to practice. These include combos that
    involve flash steps, linking specials and supers together, and guard/damage
    canceling. Translations of commands can be found in the shorthand list in the
    Reference section above.
    ガード中に   while guarding
    ダメージ中に while taking damage
    - PART D -
    │              │
    │              │
    There are 3 paths in this area, all of which lead to the final ending. You can
    only play through 1 path each time you play this area.
    99) Event
    100) Battle - Chad - defeat max-reiatsu Chad & 25 Tsukaima
    101) Battle - Ukitake - defeat max-reiatsu Ukitake & max-reiatsu Tsukaima
    102) Battle - Mayuri - defeat max-reiatsu Mayuri, Shrieker, & Menos Grande
    103) Event - ENDING 3
    104) Battle - Orihime - defeat max-reiatsu Orihime & 25 Tsukaima
    105) Battle - Renji - defeat max-reiatsu Renji & max-reiatsu Shrieker
    106) Battle - Hitsugaya - defeat max-r Hitsugaya, Grand Fisher, & Menos Grande
    107) Battle - Uryu - defeat max-reiatsu Uryu & 25 Tsukaima
    108) Battle - Komamura - defeat max-reiatsu Komamura & max-reiatsu Grand Fisher
    109) Battle - Byakuya - defeat max-reiatsu Byakuya & 2 max-reiatsu Menos Grande
    The following is a list of notable one-time rewards in Story Mode. As stated
    earlier, the easiest way to unlock every character is to shoot for 100%
    completion in Easy mode. Play every stage in parts A and B on Easy during your
    first playthrough, and then play as many as you can in part C before accessing
    ending 1. Skip straight to part C on your next playthrough and play the stages
    you missed before accessing ending 2. You'll have to play 3 times in order to
    access part D.
    After you unlock a character, you can purchase their system voice set from the
    shop. Some nonplayable characters also have system voice sets.
    Some of the Part A-C unlocks will not come into effect until you clear story
    mode for the first time.
    Part A 1st Clear             - 20000
    Part A Event 100%            - Tosen
    Part A Easy 100%             - 10000
    Part A Normal 100%           - 20000
    Part A Hard 100%             - 30000
    Part A 100%                  - Ururu
    Part A 100%                  - Jinta Hanakari system voice
    Part A 100%                  - Tessai Tsukabishi system voice
    Part A All Modes 100%        - 100000
    Part B 1st Clear             - 50000
    Part B Event 100%            - Ichimaru
    Part B Easy 100%             - 10000
    Part B Normal 100%           - 20000
    Part B Hard 100%             - 30000
    Part B 100%                  - Kukaku
    Part B All Modes 100%        - 100000
    Part C 1st Clear             - 80000
    Part C 1st Clear             - Rin Tsubokura system voice
    Part C 1st Clear             - Time Attack Mode
    Part C 1st Clear             - Survival Mode
    Part C 1st Clear             - Story Mode: Free Mode
    Part C Event 100%            - Aizen
    Part C Easy 100%             - 10000
    Part C Normal 100%           - 20000
    Part C Hard 100%             - 30000
    Part C 100%                  - Hollow Ichigo
    Part C All Modes 100%        - 100000
    Story Mode 1st Clear         - 200000
    Story Mode 1st Clear         - Don Kanonji
    Story Mode 1st Clear         - Karin Kurosaki system voice
    Part D Event 100%            - Tatsuki
    Part D Event 100%            - Ririn
    Part D Easy 100%             - 10000
    Part D Normal 100%           - 20000
    Part D Hard 100%             - 30000
    Part D All Modes 100%        - 100000
    All Part 100%                - Tsukaima, Shrieker, Menos Grande, Grand Fisher,
                                   Kyugohanin, Goteitaishi, Shibata
    All Part All Difficulty 100% - 800000
    │ SECTION VI: VS MODE (VSモード)                                          │
    Main VS Mode menu:
    CPU対戦              CPU BATTLE
    ワイヤレス対戦          WIRELESS BATTLE
    ダウンロード対戦        DOWNLOAD BATTLE
    Wi−Fiコネクション  Wi-Fi CONNECTION
    CPU BATTLE will pit you against up to 3 CPU players. WIRELESS BATTLE allows you
    to play with up to 3 others who own their own copies of Bleach DS 2nd. You can
    either create a room or join an existing one on the list. DOWNLOAD BATTLE
    allows you to set up a room and let up to 3 other players who don't own the
    game join your room via DS Download Play. Wi-Fi CONNECTION allows you to fight
    online and adjust your DS and friend code settings.
    │ Wi-Fi CONNECTION │
    Initial Wi-Fi menu:
    ログイン            LOGIN
     はい                YES (CONFIRM)
     いいえ              NO (CANCEL)
    接続先の設定        Wi-Fi SETTINGS
    LOGIN will attempt to connect you to the Bleach DS 2nd servers. You must login
    to the server first in order to retrieve your friend code. FRIEND CODE SETTINGS
    allows you to check your friend code and make adjustments to your FC list.
    Wi-Fi SETTINGS allows you to change the connection profile for your DS, and the
    menus therein are identical to other DS Wi-Fi Connection games, only in
    Japanese. If you've played online with your DS before, you shouldn't have to
    worry about changing anything in the settings. If you haven't played online yet
    and need a translation for these menus, check www.nintendowifi.com for
    downloadable manuals in your native language.
    After selecting LOGIN from the previous menu, you should be connected to the
    server. If any special events are currently taking place, there will be a
    message accompanied by a chime and EVENT BATTLE will be available from the next
    自由対戦                FREE BATTLE
     二人                    2 PLAYERS
     四人                    4 PLAYERS
    フレンド・ライバル対戦  FRIEND/RIVAL BATTLE
    霊位争奪戦              RANKING MATCH
     霊符有                  REIFU PERMITTED
     霊符無                  REIFU PROHIBITED
    イベント対戦            EVENT BATTLE
    霊位争奪戦ランキング    RANKING LEADERBOARDS
     はい                    YES (CONFIRM)
     いいえ                  NO (CANCEL)
    伝言入力                MESSAGE INPUT
    伝言確認                MESSAGE CONFIRMATION
    FREE BATTLE will randomly search the server for an opponent and pair you with
    one. FRIEND/RIVAL battle allows you to play against others on your Friend/Rival
    list. Either join a room listed or create one with the top option. RANKING
    MATCH will pit you against somebody else and award or detract points from your
    ranking score based on your performance. Two scores are kept: one for ranking
    matches with reifu/reiju permitted and one without. EVENT BATTLE allows you to
    play special event matches that will be held from time to time. The
    specifications regarding these will change periodically. RANKING LEADERBOARDS
    has the following 4 lists: top 10 players (reifu permitted), the closest-ranked
    10 players to you (reifu permitted), top 10 players (reifu prohibited), the
    closest-ranked 10 players to you (reifu prohibited). I'm not exactly sure what
    purposes the MESSAGE INPUT and MESSAGE CONFIRMATION options serve.
    After a battle ends, a win/loss tally will be displayed in addition to a few
    options. At the bottom of the screen, select the left option to play a rematch
    or the right option to quit. If you just played a random opponent, a button
    will be placed next to their name and result tally that will add that player to
    your Rival list.
    友達・ライバル管理     FRIEND CODE SETTINGS
    友達コード入力         INPUT FRIEND CODE
    友達コード確認         MY FRIEND CODE
    友達コード交換         EXCHANGE FRIEND CODES
     友達コード交換受付     SEND FRIEND CODES
     友達コード交換???   RECEIVE FRIEND CODES
    Selecting the top option allows you to view your Friend/Rival list. Pressing X
    will delete a player from the list. INPUT FRIEND CODE lets you add another
    player to your list. MY FRIEND CODE displays your friend code. (You must login
    once in order to retrieve it.) EXCHANGE FRIEND CODES allows you to send/receive
    codes with another local DS.
    │ SECTION VII: OTHER GAME MODES                                             │
    ARCADE MODE and TIME ATTACK MODE will pit you against 6 random CPU opponents in
    succession. Arcade Mode scores are determined mostly by long combos. The
    objective of Time Attack is to defeat all of the opponents as quickly as
    possible. Both modes can be played either solo or with a CPU partner. You earn
    2000 points for the shop per match and a bonus 20000 points for clearing either
    mode for the first time with each character. You can get the bonus for each
    character twice; once in solo battle and once in team battle. Time Attack Mode
    is only available after clearing Story Mode.
    TRAINING MODE allows you to practice against a CPU dummy with full power
    gauges. Use it to check and practice commands for each character. You can set
    the CPU dummy to perform certain actions or fight you normally via the pause
    SURVIVAL MODE pits you against every character in the game at random in an
    endless sequence of fights. You regain only a little bit of life between
    matches. This mode has the greatest potential for earning money for the shop
    once you've cleared Story Mode; longer winning streaks can net you
    exponentially greater sums. You must clear Story Mode in order to unlock
    Survival Mode.
    │ SECTION VIII: DECK CONSTRUCTION (デッキコンストラクション)                │
    This mode is where you arrange your 5 custom reifu decks for use during battle.
    Select a slot on the main screen to check its current arrangement.
    カスタマイズ  CUSTOMIZE
    コピー        COPY
    入れ替え      SWAP
    名称変更      RENAME
    キャンセル    CANCEL
    Select CUTSOMIZE to change the deck's arrangement. Select COPY to duplicate one
    of your existing decks. Select SWAP to change the order of the deck list.
    Select RENAME to change the deck's title. Select CANCEL to go back.
    After selecting Customize from the menu, two rows of cards will appear on the
    touch screen. The top row are the cards currently present in this deck. The
    bottom row are all of the cards you have in reserves. You can buy more at the
    Urahara Shop. The menu at the bottom from left to right is: Reserve Selection,
    Reifu, Reiju, and Frame. Changing the Reserve Selection narrows the reserves
    list down to one category of cards at a time for faster navigation. Selecting
    Frame allows you to choose the base frame for this deck. Different frames allow
    you to utilize different amounts of each category of reifu as well as different
    amounts of reiju. You can unlock additional frames in Story Mode and then
    proceed to purchase them from the shop.
    To add a reifu to your deck, simply find it in the reserves list and press A to
    move it to the slot list. To remove a reifu from your deck, find it in the slot
    list and press A to move it back to the reserves. The top screen shows the
    current configuration of your deck. In order to be able to save your changes,
    you must make sure that none of the status counters at the top of the screen
    are blinking red. There are three counters at the top-right corner of the
    screen: card count, power count, and reiju count. When you add a card to your
    deck, the card count increases by one and the power count increases by the
    number at the bottom-left corner of the card (deck cost). More powerful cards
    generally have higher deck costs.
    Select the reiju option on the touch screen to view the current reiju
    configuration for your deck. The default deck frame has 3 reiju holders, which
    doesn't accommodate for much. Different frames allow you to configure reiju in
    a 2x2, 3x3, or 4x4 grid. Select a reiju from your reserves at the bottom and
    then fit them into the frame with the A button. Press X if you need to rotate
    the gems in order to make them fit.
    When you are done customizing your deck, press the B button to go back to the
    main menu. If you're presented with a YES/NO prompt, it means that you have not
    created a valid deck and pressing YES to exit will cause changes to be lost.
    │ SECTION IX: URAHARA SHOP (浦原商店) & GALLERY (ギャラリー)                │
    The shop contains a number of things for you to purchase through points earned
    during the regular game. The fastest ways to earn money are to fully complete
    Story Mode on all difficulties, enter specific touch screen passwords, and
    getting high scores in Survival Mode.
    買い物                 BUY
     アイテム               ITEM
      霊符                   REIFU (SPIRIT CARDS)
      フレーム               FRAME (DECK HOLDERS)
      霊珠                   REIJU (SPIRIT GEMS)
     カラー                 COLOR (ALTERNATE OUTFITS)
     グラフィック           GRAPHIC (GALLERY PICTURES)
     サウンド               SOUND
      効果音                 SOUND EFFECTS
      BGM                 BACKGROUND MUSIC
     音声                   VOICE (SYSTEM VOICE SETTING & SOUND TEST)
    パスワード             PASSWORD
     タッチスクリーン入力   TOUCH SCREEN INPUT
     ??                   ENTERED PASSWORDS
    Everything in the ITEM menu is related to the reifu/reiju deck system used in
    battle. You may have to unlock some of them in Story Mode before you can buy
    them from the shop. The COLOR menu has 4 alternate outfits for each character.
    The GRAPHIC and SOUND menus contain pictures and audio that can be accessed in
    the Gallery. The VOICE menu contains all of the voice samples for each
    character; you can listen to them in the Gallery or change your System Voice
    setting so that different characters read the menus.
    Three specific touch screen passwords can be entered to earn more money (300000
    each). They are pictures of Kon's paw print, a jar, and Chappy. Cutouts of each
    of these pictures can supposedly be found in Jump, and they are supposed to be
    placed over the touch screen for you to trace them. It's actually not too hard
    to trick the game into accepting random scribbles instead, though. Just draw a
    bunch of circles and random lines and you might be able to get all of them.
    │ GALLERY │
    Most of the items in the gallery must first be purchased from Urahara's Shop.
    ビジュアルギャラリー     VISUAL GALLERY
     イベントグラフィック1   EVENT GRAPHIC 1
     イベントグラフィック2   EVENT GRAPHIC 2
     キャラグラフィック       CHARACTER GRAPHIC
     おまけグラフィック1     BONUS GRAPHIC 1
     おまけグラフィック2     BONUS GRAPHIC 2
     おまけグラフィック3     BONUS GRAPHIC 3
    サウンドギャラリー       SOUND GALLERY
     「BGM」               [BACKGROUND MUSIC]
     「効果音」               [SOUND EFFECTS]
     「音声」                 [VOICE]
    死神図鑑                 SHINIGAMI MANUAL
     人物図鑑                 CHARACTER PROFILES
     用語集                   GLOSSARY
     技図鑑                   TECHNIQUE REFERENCE
    Event and character graphics are made available simply after viewing them once
    in Story Mode. If you skip cutscenes, however, you may fail to unlock all of
    them. The Shinigami Manual contains information about the characters and the
    world of Bleach. 
    │ SECTION X: GET YOUR GAME ON - BLEACH DS IRC CHANNEL                       │
    If you're looking for people to play with on Wi-Fi, there's a quasi-official
    IRC channel set up for just that. Discussion can veer wildly off-topic at
    times, but it's more convenient to arrange matches here than it is on message
    boards, and it's usually the best place on the net to find somebody to fight.
    The server is irc.rizon.net and the channel is #Bleach_ds. If you are
    unfamiliar with IRC, use one of the following guides to join the chat. Once
    you're in the channel just ask if anybody wants to play.
    │ USING MIRC │
    mIRC is a popular IRC client for Windows. You can download it at the following
    URL: http://www.mirc.com/get.html. Though the splash screen says that the
    program is a 30-day evaluation version, you can still use it after the 30 days
    expire. Just wait a few seconds on the splash screen until the Continue button
    becomes active.
    After installing and starting mIRC:
    1) The Options screen should appear. Enter a username into the Nickname box and
    an alternate name to the Alternate box. I recommend listing your friend code in
    your nickname as well (example: "YourName|123456789012"). Enter a fake name and
    fake e-mail address to their corresponding boxes. (You can use your real name
    and e-mail if you like, but there's no reason to do so.)
    2) Click "Servers" in the category list on the left. Scroll down to Rizon in
    the list and hit the Select button on the right. This will bring you back to
    the Connect screen. Click the "Connect to server" button and you should log-in
    to the Rizon server with your nickname.
    3) The channels window will pop-up once you are logged in. Type "#Bleach_ds"
    (without the quotes) and click the Join button at the top of the screen to
    enter the Bleach DS channel.
    Trillian is an instant messaging / chat program that is compatible with several
    IM protocols (AIM, MSN, etc). It's useful if you just want to use one program
    to take care of all of your IM/chat needs. The following guide was written by
    Jayce. Skip to step 9 if you already have Trillian installed.
    1) Download Trillian here: http://www.ceruleanstudios.com/downloads/
    2) Install it where ever. It should launch after installing.
    3) Choose Trillian Basic.
    4) Choose your Trillian name and icon and click next.
    5) Make sure IRC is checked along with any other chat program you want to use
       with Trillian and click next. It'll download the plugins after you click
    6) Click install.
    7) Click Finish.
    8) The Trillian window should be visible now with your name and icon at the
    9) In Trillian press Alt+T. Click the option that says
       "Trillian Preferences..."
    9A) (Only do this step if you already had Trillian installed previously.) Go
        into Plug-ins and check the box next to IRC if it's not already checked.
    10) In the window that pops up choose "Identities and Connections."
    11) Click add a new connection and choose IRC.
    12) Check the box on the bottom (Automatically connect to this account on
        startup) and fill in the blanks for each of the 5 dialog boxes with the
            [ Rizon Bleach Chan            ] via IRC  [Connect] [Change...] [X]
            [ irc.rizon.net                ] [...]
            [ Your screen name             ]
            [ Your "real" name             ]
            [ Any misc profile information ]
    13) Click "Change..."
    14) In the preform buffer box check the "After successful connection to irc
        ... preform following commands ... " box.
    15) In the text box under the preform buffer add "/join #Bleach_ds".
    16) Click the misc tab and check the "rejoin channel when kicked" option.
    17) Click save settings then click connect. You should join the BDS IRC chan
        every time you start Trillian. 
    The following was provided by Gen2000. TinyIRC is useful in that it does not
    require installation and can be run from a thumb drive or other removable
    1) Get the program from http://www.tinyirc.net.
    2) Click on "Quick Connect".
    3) In the Server Info category, change Server to irc.rizon.net. Leave the port
       number as is and don't worry about entering a password.
    4) In the User Info category, change the Nickname to whatever nick you want to
       go by when in the #Bleach_ds channel. You can also enter up to 2 Alternate
       nicks in case those nicks are taken.
    5) Click "Connect". When successfully connected to the server, type "/join
       #Bleach_ds" to enter the channel. Enjoy.
    It's a pretty basic irc program but it gets the job done and there are a few
    settings you can mess around to change font or background colors as well as
    font sizes if you want it to mirror the actual mirc program font style and
    Also provided by Gen2000. You can run this version of IRC directly from your
    1) Enter this URL into your address bar: http://searchirc.com/irc-bleach_ds-1
    2) You will usually see at least 2 results from the #Bleach_ds query on
       searchirc.com. From my listing both of the results leads to the same place.
    3) Click on the #Bleach_ds link after the irc:// heading. Your status bar
       Should indicate that it's a java link. When you click on it a Jpilot applet
       will start, you may need to click "Yes" on the dialog box before it appears
       asking you if you want to accept this program. Enter a nick and enjoy.
    This java applet for chatting is pretty barebones, you can't even resize the
    window but for those don't want to download anything (although I would
    recommend just running TinyIRC from the zip file off their website instead) and
    still want to chat then you try this method.
    This document was written by Sixfortyfive and intended for publication on
    www.gamefaqs.com. If you wish to host this guide on another site, feel free to
    do so. Just give credit where it's due.
    Shout out to Gen, Jayce, Dracil, Yeti, Jesuits, DarkSchneider, and the rest of
    the guys in the IRC channel who helped me piece all of this together.
    1.01 (March 9, 2007)
     - added damage scaling info
     - added damage table info
     - added ground-to-air flash step info
     - completed reifu chart
    1.00 (February 26, 2007)
     - added what's new section
     - reordered character list according to in-game menus
     - corrected Japanese spelling of some names
     - added cameo appearances to character list
     - shortened lexicon
     - corrected information about special attack hotkeys
     - corrected information about foreground/background planes
     - corrected information about flash steps
     - added information about stopping flash steps with RF specials
     - added information about chip damage
     - added reiju/reiju list
     - added simple mode section
     - added menu/option translation
     - added Story Mode section
     - added VS Mode section
     - added Other Game Modes section
     - added Deck Construction section
     - added Shop & Gallery section
     - added some credits
     - combined Credits/History sections
    0.10 (February 17, 2007)
     - initial release

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