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Battle Mode FAQ by Windfall3332
Version: v1.1 | Updated: 09/16/07
DIDDY KONG RACING DS BATTLE FAQ by Windfall3332 ------------------------------------------------------------------------------- Contents: 1:How to get Battle Tracks 2: The Weapons 2-1: Red Rockets 2-2: Green Droppers 2-3: Yellow Shields 2-4: Purple Magnets 3: The Stages 3-1: Fire Mountain 3-2: Icicle Pyramid 3-3: Darkwater Beach 3-4: Smokey Castle 4: Tactics of Battle 5: Upgrades and Characters 5-1: Recomended Upgrades 5-2: Character Stats and Tactics 6: Contact 7: Legal Information 8: The Boring Credits ------------------------------------------------------------------------------- CHAPTER 1: How to get Battle Tracks To get Battle Tracks all you have to do is purchase them from Taj's tent for 30 coins each.Coins can be found throughout the racetracks and in the snowflake mountain lobby's trees. Also keep in mind that these battle tracks can't be played with AI (computer players). ------------------------------------------------------------------------------- CHAPTER 2: The weapons 2-1: Using Red Rockets The Rockets are a very good weapon to have, and can hurt an enemy from afar. To use them is one thing, but to use them effectively is another. Picking up one red balloon gives you a simple rocket. Not much to say about this one, except to upgrade this next, although don't be afraid to run away with this if the enemy is getting a little too close cause you can always upgrade later. The next level of the rockets is a pack of 5, slightly homing rockets. These are very useful in almost any situation, and if you miss then you can always fire another one. Some persons like to fire all of them at once. DON'T do that. It will waist your ammo, and ammo is very valuable. The last level of rockets is a single homing rocket. Now I know what you're thinking.Why have a single homing rocket when you can have 5 of them? The answer is this: with this rocket, you can shoot around corners, and even behind you! This is a deadly weapon on any occasion. 2-2: Using Green Droppers Ah, the droppers. One my favorites. The dropper can be used to intimidate your foe, stall your foe, and trick your foe. The first level of the dropper is the oil slick/smoke bomb depending on if you are in the hovercraft or car. The oil should be used differently than the smoke. Oil is a great suprise for persons coming around corners, and is sometimes almost invisible depending on were it is put. The oil also makes the opponent swerve around. It also looks like it has a greater range than it actually has, meaning that you can drive on the edges of the oil and not get hit by it. The smoke bomb, compared to its oily counterpart, is a not-so-great weapon of choice like the level 1 rockets. I suggest you upgrade it. The second level of the droppers is the mine-bomb. Looks pretty bad don't it? Wrong you are! It has a longer range than you think, so when it blows up you'll be caught in its wake! The bad thing is, is that it's easier to see and still has the same range as an oil slick. The bubble is the final level of the droppers. These have a greater range than the mines and oil slicks, and make a battlefield look more intimidating than it actually is. Bubbles are the better of the droppers simply because they cannot be destroyed by shields, however bubbles are the only dropper that will wear off after roughly 5 minutes. There is also a trick to putting balloons inside bubbles. If you back up and line the string of the balloon to the tip of the rear side of your car and fire, then the balloon will be inside of the bubble. This can be used if you get tired of shield campers. 2-3: Using Yellow Shields I really despise this weapon, and if you know how cheap they can be then you do too. All levels of the shields do exactly the same thing: protect you from harm and hurt enemies that touch you. Higher levels last longer than the lower ones so the last level is obviously the best. As soon as you touch that yellow balloon press the fire button! If you don't, then I guarantee you'll be shot by a rocket 70% of the time. No matter what your goal may be with the shields; the 3rd level is always best so upgrade while under the protection of the first shield. Once your shield fades out, fire the next one addmediatly afterward. Then proceed to one of these tasks or shield tactics, if you will. A) Sweep up an enemy's dropper. Don't want to run into these later on do you? Also be warned that the shield can't destroy bubbles. B) Grab some rockets and hunt persons down! The problem with shields is that you have to be close to your enemy to attack. If you have rockets and a shield up, then you'll be invincible while shooting your foes! C) Continue to get more shields. Why move? Your invincible remember! Just stay put and wait for the heat of the battle to die down before you go and get yourself all sweaty and bruised. The shields are the best weapon to have most of the time simly because you are invincible while you have it. Because of that, many persons consider this weapon cheap and dishonorable. Be warned that if you use this to much then persons may disconnect. 2-4: Using the Purple Magnets Not really much to say about these, other than they can only be found on Smokey Castle stage. I haven't found these useful at all. You're better off grabbing some rockets. The first 2 levels pull your car towards the foe, but the last level pulls the foe's car towards you. Either way, this still isn't very useful compared to the other weapons you can get. ------------------------------------------------------------------------------- CHAPTER 3: The stages 3-1: Fire Mountain Rules: Fire Mountain is a stage in which you collect eggs from the lava crater in the center, and bring them back to your base. These eggs take about roughly half a minute to hatch. To win you must hatch 3 eggs. The number of eggs in the crater is 2 if there are 2 or 3 persons playing, but 3 if there are 4 persons playing. To grab an egg all you have to do is fly over an egg that hasn't hatched. This mean you can swipe your foe's egg before it hatches. You can't use items while holding an egg because you have to press to fire button to drop it. Balloons allowed: Red rockets allowed Green Droppers removed Yellow Shields allowed Purple Magnets removed Battle Tactics: You don't want to be the yellow player. He starts right in front of the dinosaur. Right when you start you should fly towards the crater, and fire a level one rocket straight forwards. This will probably hit even though it doesn't home in on the foe. After you get your egg into your base go for shields, rockets, or another egg. Don't be afraid to grab one from the crater, rather than stealing one. The crater is closer. A cheaper tactic is stay in a foe's base and wait for them to drop an egg. I suggest you carry a pack of 5 rockets to shoot a foe that's about to steal from you, about to drop an egg in his hole, or about to grab an egg from the center. Don't shoot them if they aren't doing these things as that waits ammo, and ammo is vital. Shields are useful if you keep on getting shot at, but just make sure that you use them before you grab the egg. If a foe is about to win steal from them, or even better steal from the guy that's stealing from the winning person! Follow these tactics and you'll win in no time. Ah, sweet victory! 3-2: Icicle Pyramid Rules: This is an old fashioned battle-to-the-death. The last man standing wins! You start with 4 balloons, and each time you get shot, run over a dropper, or get shield-rammed you lose one balloon. Once you have lost all your balloons then you are dead, and are forced to watch the others battle it out to the death. Balloons allowed: Red Rockets allowed Green Droppers allowed Yellow Shields allowed Purple Magnets removed Battle Tactics: Depending on your weapon preference, you should go for the shields or the rockets first. Going for the droppers first isn't wise, as you'll probably get shot so just use them later. The best rockets to have at the start is the 5 pack. Because you'll have many foes, you'll need many rockets. Later on, when everyone is more spread-out, go for the homing rocket. With it, you won't have to put yourself in much danger. This is the BEST stage to use droppers on. The oil is invisible on the ice bridge in the center of the middle floor, and on the cage-fence in the center of the bottom floor. Bubbles on the top of the bridges on the out side of the pyramid (the middle to topfloor bridges) make for a great suprise! If someone is being cheap with the shields, find time to put the 2 only yellow balloons in bubbles. 3-3: Darkwater Beach Rules: The rules are the same as Icicle Pyramid's rules. The vehicle you drive in though, is very different. Balloons Allowed: Red Rockets allowed Green Droppers allowed Yellow shields allowed Purple Magnets removed Battle Tactics: Wow, just wow. There is only ONE shield balloon on the map, meaning whoever can get the shields and camp, can be safe without any competition. If this is used against you, find some place to safely camp until the shield-guy gets bored and comes after you. Since Darkwater Beach has few walls, rockets can be shot from long distances. Pick off the foes that are out in the open! 3-4: Smokey Castle Rules: Get coins marked with Taj's hideous face, and bring them back to your base. Easy really. Just don't get shot or else you'll lose your precious coins. You can hold up to five at a time, but the longer you stay out you risk being shot be another player. Balloons Allowed: Red Rockets allowed Green Droppers allowed Yellow Shields allowed Purple Magnets allowed Battle Tactics: This is the only stage with all of the balloons are allowed, and the one where stats count the most. Grab as many coins as you can before the enemy. At the start grab some rockets to shoot your foes with. If you keep getting shot yourself, then grab some shields so you can safely gather coins. And if someone is about to score then shoot them down! ------------------------------------------------------------------------------- CHAPTER 4: Tactics of Battle Ok, now for the fun stuff. The information on the tactic will be displayed as so: Name: Basicly whatever name I give it. Not to important, just what it will be reffered as. Level of difficulty: How hard it is to perform this tactic. Most will be easy. Best Stage: The stage I found this most usefull. How to do: Do I need to explain what this is? Ah, fine. This is how to do the tactic named above. Description: What you should use this for. Ok got that? Good! Let's begin! Name: Sniping; shooting for distance. Level of difficulty: Easy. But you have to take the effort to look at the bottom (map) screen. Best Stage: Darkwater Beach and Smokey Castle. How to do: Grab a level 2 or 3 rocket. Look at the map and position your Car/hovercraft in the derection a far away enemy is and press L. You want to hit the blip on your map. Description: This is a LIFE SAVER on Darkwater Beach. Look at the map. If they are in the open, point your vehcile in their derection and shoot a level 2 or 3 rocket at the blip on the map. It WILL hit. This should be common sence if you are looking at your map like a good little boy. Name: Shield-ram. Level of difficulty: So easy even a caveman could do it. Best Stage: Icicle Pyramid. How to do: Grab a shield and shield-ram others. Description: Not really a tactic, more like an attack method. A good shield- rammer needs speed and control to do could, and Taj/Wizpig both do this really well. Use Taj's (or Wizpig's) mach speed catch up to your foe. Use their weird turning style to make sure that you colide with the other character. WARNING: Some persons might shield-ram other sheild users just so they won't get a 'cheap' win. When facing one of these guys try to use sheild lag to your advantage. Name: Shield shooting. Level of difficulty: Somewhat hard. Best Stage: Darkwater Beach and Icicle pyriamid. How to do: Launch a level 3 sheild, pick up another level 3 sheild to launch after the first one has faded. Once you can grab items again, get level 2 rockets and run around shooting. Keep in mind that your sheild can fade at inapropriate times, so be prepaired. Description: Well this is the cheaper side of DKRDS battling. Watch out for the occasional suicider. You won't get hurt by other's rockets or droppers so take full advantage of that. On Icicle Pyrimad you should try to stay within easy reach of the sheilds just in case yours fades and someone wants to take his vengeance. On Darkwater Beach this is truly the best way to fight. You can snipe those out in the open without worry of being sniped yourself. WARNING: A lot of persons call this unfair and cheap (I am one of them). Please remeber that others may disconnect from you if you use it repeatedly. Name: Slow-treading. Level of difficulty: Easy, but you probably haven't done this until now. Best Stage: Icicle Pyriamid. How to do: You see that button below the 'a' button with the letter 'b' on it? Hold that and 'a' at the same time. Now you're going slow! Description: Sometimes driving slow is better than stopping or going fast. Say you are about to turn a corner on the bottom level of Icicle Pyriamid. An enemy is about to pass the very same corner. Now let's review the options you have shall we? Either stop, slow or keep accelerating. If you keep accelerating then you won't be able to shoot the foe if you pass first, and you risk getting shot. If you stop then you'll be able to to shoot, but you risk your own health too. Slow-treading will give to a chance to shoot the enemy and drop out of their range at the same time. Also it becomes easier to dodge shield-rammers while slow-treading. Name: U-Turn Level of difficulty: Hard to do perfectly in an enclosed space, but fairly easy to do perfectly in an open area. Perfect stopping is hard at first. Best Stage: Icicle Pyramid & Smokey Castle How to do: Slow-tread (hold 'a' and 'b') and do a sharp turn. Discription: Want to turn as sharp as tiptup and pipsy without the crappy speed? Then do a U-Turn! This can be useful for changing derections in the car quickly. When you spin, release 'b' before you get to the direction you want to be pointing. If you don't stop at the right time then you could end up pointing a bit off of your destination. So your thinking "Only a bit off? Wow how horible." right? Well it's not such a big deal in an open area, but within the coridors of Icicle Pyriamid the walls can be quite close. You may have to get to one side of the wall and U-Turn to the other and make a good stop. If you don't stop or start right then you'll end up on the wall and vunerable. Actually U-Turning into the wall isn't a bad idea if you're being chased by someone with shields. It will quickly get you out of harms way. Name: Shield Jumping. Level of difficulty: EXTREME difficulty. And if you fail to do it correct then you get hurt! Best Stage: Darkwater Beach. Don't try this anywhere else. How to do: Press 'R' to jump in the hovercraft. Now add that to moving. You can now jump a fair amount of distance. Someone has to be shield camping to do this. What you want to do is to jump over them and snatch a yellow baloon from them. You have to have perfect timing. Description: This is VERY hard to do. Not only that, but if you don't do it right then you will take damage.If you mastered it then you now have access to the best counter in the game. I myself have only been able to do this a few times. If you can't jump over them you can jump and stop at the yellow balloon, eat a hit, then grab the shield and quickly launch it while still blinking. Jumping on them somewhat pushes them so you can grab the balloon. In my opinion your better off just not dong either of these, unless mastered. Name: Shooting around a corner. Level of difficulty: Easy. Very. Best Stage: Every single one. It's always a good idea to shoot around a corner. How to do: Get a level 3 rocket and look on your map. Ask yourself: Is the enemy around a corner? If you answered yes to this question then press 'R'. Description: You'll be suprised how much range a homing rocket has. Shooting around corners can suprise your enemy, which is always good. Shooting around corners is a good counter for persons who camp with rockets and droppers. While flying in the skies of Fire Mountain you have a 3rd demision to worry about so if you have 1 level 2 rocket left, go upgrade it. You have nowhere to hide on Fire Mountain so a level 3 rocket is a never-miss hit. Name: Invisible oil slick Level of difficulty: Easy. Best Stage: Icicle Pyriamad. You can do this on Smokey castle, but it is a complete waist of your time. How to do: Get an oil slick and put it on the middle level's ice bridge, or the bottom level's cage-floor under the red balloon. Description: Not much here. Uh...I guess have fun with this, it's risky, but fun to watch your victim run into your trap. Oh, and if someone does this to you, get some shields and sweep the oil out. ------------------------------------------------------------------------------- CHAPTER 5: Upgrades and Characters **Major thanks to Drea and his FAQ. Without his enduringly hard research I would have misleading stats! First of all, some things here may shock you. Rare did not give acurate stats to the characters, and some upgrades are useless. 5-1: Recomended Upgrades Recomended upgrade for the plane: Air Air upgrade is clearly the best in a race or a battle. The Downforce upgrade isn't as good Air because in Fire Mountain you'll want to get those eggs as fast as you can. Sprint Is absolutly useless in a plane because everyone accelerates at the same rate in a plane for some odd reason. Custom would be my second choice, but it lowers handling. But you really wouldn't be shooting yourself in the foot for using custom, as handling isn't THAT important in the plane due to the 'R' button. Recomended upgrade for the car: Depends on character. Each upgrade has a place in strategy here. If you are going to choose Tiptup or Pipsy the use the Air or Custom. The kongs, Timber, Bumper, and T.T. are the balnced bunch so it depends on your playing style. Giving them an Air or Downforce would be my recomendation. Sprint to get a quick counter attack in if you find yourself in the line on fire a lot. Krunch and Drumstick are both characters with poor handling, but can avoid that with a Downforce. Air isn't a bad idea either. Taj and Wizpig are characters with high speed and are so fast, they can outspeed most persons without using the Air upgrade. Giving them a sprint upgrade can give them a quick 0-60 acceleration. Recomended upgrade for the hovercraft: Air or Custom The Hovercraft has very weird controls. Lowering handling can often be a good thing. You need speed to get out of the open waters of Darkwater Beach. Downforce is a very poor choice as you may end up flying everywhere. Sprint is somewhat good, but speed is better in a situation like this. 5-2: Character Stats and Tactics This suprised me when I got the information from Drea's FAQ. Soooo many of the characters give false readouts, and there is even a hidden stat called weight! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pipsy & TipTup Recomended Upgrade: Air A/B Recomended Weapon: Rockets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 1/5 |Handling 5/5 |Acceleration 5/5 |Weight 1/5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The lackingness of there weight make them a bad choice for shield users. They are great at using rockets and droppers, and can get out of harm's way quickly. They aren't exactly the best at dodging droppers though, in fact they hit oil quite often. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Kongs Recomended Upgrade: Air A/B Recomended Weapon: Rockets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 2/5 |Handling 4/5 |Acceleration 4/5 |Weight 1.5/10 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Kongs have very simalar stats to Pipsy & Tiptup, so use them like you would Tiptup and Pipsy. The Kongs are slightly better at using droppers than Tiptup & Pipsy and can avoid droppers a lot better. The kongs also have low weight and do not make good shield campers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Timber Recomended Upgrade: Depends Recomended Weapon: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 2.5/5 |Handling 3/5 |Acceleration 3/5 |Weight 2/5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Timber is one of those variataty characters. Always keep your foe guessing. Timber doesn't seem to have any major weakness, but a major strength. He is very good with droppers and has enough acceleration to leave the sence when the going gets tough. He also is a great character for dodging droppers. Timber is good with the rockets and shields too, so make use of them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bumper Recomended Upgrade: Depends Recomended Weapon: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 3/5 |Handling 2.5/5 |Acceleration 3/5 |Weight 2.5/5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Bumper is a lot like timber, but a bit more suited for using the shields than Timber. Use him the same way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Krunch Recomended Upgrade: Sprint/Downforce Recomended Weapon: Shields/Rockets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 4/5 |Handling 1.5/5 |Acceleration 1/5 |Weight 4/5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Using Krunch takes a bit of practice but he is a great shield camper, and a shooter if equiped with a Downforce. Droppers can be hard to avoid, and you may have trouble getting back up on your feet without the Sprint. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drumstick Recomended Upgrade: Sprint Recomended Weapon: Shields ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 4.5/5 |Handling 1/5 |Acceleration 1/5 |Weight 4.5/5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Drumstick's girth makes for a great shield camper. His stats look simalar to Krunch's but Drumstick has a loose-turn ability, meaning he is bad at turning. Sprint helps him to get going fast as he does NOT have 5/5 acceleration. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ T.T. Recomended Upgrade: Air Recomended Weapon: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 3.5/5 |Handling 3/5 |Acceleration 4.5/5 |Weight 2/5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This character is a little liar. His stats arn't nearly as what they claim to be! Still, he does have pretty good stats and kinda handles like Timber. Know where your enemy is going to put their droppers, because you're going to have a hard time looking past T.T.'s big head er...body, whatever it is. T.T. makes for a good shield camper, and shooter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Taj & Wizpig Recomended Upgrade: Sprint Recomended Weapon: Sheilds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Top Speed 5.5/5 |Handling ?/? |Acceleration 1.5/5 |Weight 5/5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Taj & Wizpig are the ultamate shield campers. They have a speed over the limit of the bananas on the stat screen. Their speed alows them to catch up to thier prey aand shield-ram him. With the Sprint upgrade, they can get out of there area and into the opponent's quickly. Taj and Wizpid also have a tight-turn abilily earning them the handling rank of '?'. ------------------------------------------------------------------------------- CHAPTER 6: Contact If you have a tip, trick, or just wanna point out a typo you can contact me at firstname.lastname@example.org. I'll like any kind of e-mail exept spam. I don't want spam! ------------------------------------------------------------------------------- CHAPTER 7: Legal Information GameFaqs and SuperCheats are the only websites that curently have my permission to use this FAQ. DO NOT reproduce this FAQ anywhere on any other site. If I find this FAQ hosted by any other site without my permission then I can and will take legal action. However if you wish to host this FAQ on your site you can contact me at email@example.com I'll probably say yes. Just give me credit. Please. ------------------------------------------------------------------------------- CHAPTER 8: The Credits Thank you Drea for researching on the characters stats. A whole section of my FAQ is corect because of you. Thank you Koopa64, XDefiant6X, brian sulpher, and KRATOS215 for helping me with the pesky margins. Thank you GameFAQs for (hopefuly) accepting my FAQ. And last but not least, i thank myself for typing this up. What? Can't a guy thank himself once and a while?