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Multiplayer FAQ by JLP
Version: 2.0 | Updated: 08/15/07
RESIDENT EVIL: DEADLY SILENCE Multiplayer (Co-op) FAQ Copyright 2007 Jake Lackner email me at firstname.lastname@example.org or aim me at feenixnine if you have questions, concerns, or comments. If you want to use my guide on your site, let me know, and IÕll probably accept. Table of Contents: 00. Notes (NOTES) 01. Version History (VRHIS) 02. Introduction (INTRD) 03. Gametypes (GMETY) 04. Characters (CHRCT) 05. Weapons/Items/Health (WPITH) 06. Enemies/Bosses (ENMES) 07. Stages/Walkthroughs (STGES) +Mansion (MNSON) +Guardhouse (GRDHS) +Laboratory (LBRTY) 08. Strategies and Tips (STRTI) 09. Knife Fights (KNFFG) 10. My Thoughts (THGTS) 11. Thanks (THANX) << 00. Notes (NOTES) >> +RE:DS multiplayer is multi-card only. No single card or wifi play is available. +When I talk about specific rooms (like the Main Hall or Pool table/Bar room), I assume youÕre somewhat familiar with the single player game. The multiplayer stages are pretty straightforward though, so, in most cases, just go to whereverÕs unlocked and youÕll be fine. +As of 8/15/07, this guide should only be posted at Gamefaqs.com << 01. Version History (VRHIS) >> 7/19/07: Started the guide. Completed intro and gametypes sections. Finished basic info for most characters. 7/21/07: Did more work on characters. Completed weapons. Started enemies. 8/10/07: Added more to the stages and characters section. Finished first draft, combined Weapons, Items, and Health 8/11/07: Submitted guide. Changed format from Multiplayer to Co-op only. Combined Enemies and Bosses. Added Knife Fights. Added Walkthroughs. 8/15/07: Old guide got accepted (first FAQ on Gamefaqs, awesome!) Combined the Stages and Walkthroughs sections. Added a few more tips. Added My Thoughts section. Added Notes section. Updated Thanks section. 8/12/07: Finished walkthroughs. << 02. Introduction (INTRD) >> When I first heard about Resident Evil: Deadly Silence (RE:DS), I was intrigued by the fact that it would offer a new multiplayer mode. Unfortunately, the multiplayer doesn't support wi-fi, which limited its popularity. As a result, I haven't seen any guides that focus on this aspect of the game (most don't touch on it at all.) Because RE:DS is one of my favorite games, and my girlfriend and I had a great time playing multiplayer together, I thought I would write this guide. If you ever do get a chance to play this game with other people, it can be a blast. << 03. Gametypes (GMETY) >> Like many multiplayer games, RE:DS gives you a few gametypes (ways to play the game) to mess around with. In this title, there are two: The first is VERSUS. Unlike many adversarial games, Versus in RE:DS doesn't have players directly attacking each other. Instead, the characters try to get the highest score (mainly by killing enemies), while escaping from the level in the allotted time. +Special yellow enemies can be killed to make your opponents face harder foes. +Special purple enemies can be killed to make your opponents lose the ability to run. +Only one person can take items from special blue storage boxes. The second is COOPERATIVE. In Co-op, everyone works together to try to get to the goal together. +All players share the same life bar. +When all players are in the same room, your weapons are stronger. +You can swap items with item boxes +Only one person can take items from the special blue storage boxes. The guide is written for the Co-op mode. Many things in this guide will apply to Versus, but there are definite differences. << 04. Characters (CHRCT) >> Note: No matter what character your teammates pick, they will always appear as a colored star on your screen. Unlike in single player, you have more than Chris Redfield and Jill Valentine to play as in multiplayer. You can select any operative from the STARS Alpha and Bravo teams (although you have to unlock every character besides Chris and Jill.) They all have a different special strength. Jill Valentine How to unlock: Unlocked by default. Game description: "Large item capacity" Chris Redfield How to unlock: Unlocked by default Game description: "Good with handguns" Barry Burton How to unlock: Beat Jill's game in Rebirth Mode. Game description: "Skilled magnum user" Rebecca Chambers How to unlock: Beat Chris' game in Rebirth Mode Game description: "Great at first aid" Forest Speyer How to unlock: Beat Jill's game in Classic Mode Game description: "Good with heavy weapons" Kenneth J. Sullivan How to unlock: Beat Chris' game in Classic Mode Game description: "Masterful knife expert" Albert Wesker How to unlock: Beat Master of Knifing with a B or higher rank. Game description: "Master of Firearms" Enrico Marini How to unlock: Beat all levels of Co-op Game description: "Above average stats" Richard Aiken How to unlock: Beat all levels of Versus Game description: Notes on characters: + When the game tells you that a character is good with a weapon (see descriptions above), it means they do more damage with it. For example, Barry can usually kill a hunter in one shot. + Rebecca's healing powers mean that a normal green herb from her heals 50% of health, rather than the normal 25% (and so on.) + Jill and Forest have 8 inventory slots. Everyone else has 6. + Every character starts with a handgun (except in the lab.) + When you're picking a character, weigh your options carefully. For example, picking Forest Speyer might sound good, because an upgraded grenade launcher sounds awesome, right? However, the grenade launcher isn't as common as a handgun, meaning you might not be able to take advantage of his abilities as much. On the flip side, picking Chris Redfield (good with handguns) might get you a good advantage at the start of the game, but you won't have anything extra to look forward to. Ultimately though, picking the best character for the job won't mean anything if you don't know how to make a good herb combination or when to use a shotgun. That isn't to say whom you pick is meaningless, but it should be secondary compared to learning how to play properly. << 05. Weapons, Items, and Health (WPITH) >> Note on items: Every player has their own set of items in the stage. Meaning, if you pick up the magnum, I can still retrieve it from that same spot later. This is true for every weapon, key, and health item, with the exception of: +Items in blue boxes (the treasure chests in rebirth mode) +The dormitory key in the Guardhouse stage) +Items in the storage box. If you are strategic, you can stockpile lots of ammo for each player (if you spread out the weapons.) If you have one guy get the shotgun, and everyone else trades him his or her shotgun shells through the item box, he can have a lot of ammo. So, onto the items: WEAPONS Weapons are your first key to survival (the second are health items.) The weapons you can carry in RE: DS vary in different aspects, but all have their unique purposes. Knowing what weapon is appropriate is vital for your survival. If you use a handgun on a chimera or a magnum on a zombie, you can hurt yourself, either in the long or short run. (I only list weapons found in multiplayer, so no flamethrower or rocket launcher). Knife Location: N/A Ammo capacity: N/A Notes: Every character has the knife. It's a weak melee weapon, but it doesn't require an inventory slot and has infinite ammo. Handgun Location: In inventory in Mansion and Lab stages. Ammo capacity: 15 handgun bullets. Notes: Good for killing small numbers of zombies (1-3), crows, and dogs. Shotgun Location: Shotgun room in single player (Mansion) Ammo capacity: 7 shotgun shells. Notes: A great gun for killing zombies (aim up when they get close), hunters, and more. While it isn't as flashy as some of the other weapons, it gets the job done. Grenade Launcher Location: In the blue box in under the stairs (Mansion), in blue box in the chemical room, (Guardhouse), in blue box outside the jail cell (Lab) Ammo capacity: 6 explosive rounds Notes: A powerful weapon that you usually donÕt get a lot of ammo for. Usually kills in a few hits. Magnum Location: In the bar/pool table area (guardhouse), in the blue box in the recreation room (Lab) Ammo capacity: 6 Magnum rounds Notes: Absolutely lethal, killing almost anything in 1-3 shots. Ammo can be scarce, but use it when you need to. ITEMS In the game, you'll need keys to unlock different areas. Every player must pick up quest items. Mansion Items: Mansion Key-found in the large room with the painting puzzle in single player. Used to unlock the room leading to the twisting hallway. Guardhouse Items: Small Key: Found in a couple of different rooms. Used to unlock the desks to get magnum rounds. Guardhouse Key: Found by the pool table, in the chemical room, on the bed by the ladder to the basement, and by the puzzle you need the red book for in single player. Each player needs to get one. Used to unlock the double doors leading to the room where you fight Plant 42 in single player. Master Key: found by the fireplace in the boss room. Used to unlock the exit back by the start. Lab Items: Lab Key: Found in the room with the computer. Used to unlock the double doors that lead to the next area of lab rooms (the area that has the save room and the power rooms with the chimeras. HEALTH In Resident Evil, you have five health states: Fine (Green): 100-75% of health. Fine (Yellow): 75-50% of health Caution (Orange): 50-25% of health Danger (Red): 25-0% of health Poison (Purple): Can be added to any of the four states above, health constantly drops. Health can be recovered by using health items, which primarily consist of herbs. Herbs can be combined to form better combinations. Health items are as follows: First aid spray: Recovers 100% of health Green herb: Recovers 25% of health Green herb + green herb: Recovers 50% of health Green herb + green herb+ green herb: Recovers 100% of health Blue herb: Cures poison Green herb + blue herb: Recovers 25% of health, cures poison Green herb + green herb + blue herb: Recovers 50% of health, cures poison Green herb + red herb: Recovers 100% of health Green herb + red herb + blue herb: Recovers 100% of health, cures poison Remember that Rebecca Chambers heals more than other characters. << 06. Enemies/Bosses (ENMES) >> ENEMIES Note on enemies: Like items, each player has their own "set" of enemies in the stage. Meaning, you might lure a zombie out of the way, while your friend has them still coming toward her. The good news is, the monsters share health, so if I kill a zombie, theyÕll be dead on your screen too. The monsters in Resident Evil garner more attention than almost everything else because they define the experience. How often do you get tense because you think a puzzle might be around the next corner, or worried that you won't pick up every file? The enemies in multiplayer are just as important as in single player, as they can kill you very quickly if you aren't careful. Be on your guard at all times. Zombies Attacks: + Grab and bite -low to medium damage. + Vomit -low damage. Notes: Found everywhere. Use the handgun or the shotgun (aim up.) Anything else is excessive. Be careful though, as they can take a chunk out of your health if you mess up. Dogs Attacks: + Jump and bite -low to medium damage + Tear throat -only done when on low health, kills instantly. Notes: Use the handgun on them. When they run at you, shoot once. Wait till they get up and start running again, and shoot again. Repeat until dead. Crows/Hornets Attacks: + Peck/Sting -low damage Notes: More of an annoyance than anything. One handgun bullet will kill them if you decide to bother. Hunters Attacks: + Slash -low to medium damage. Can also be done after they jump at you. + Decapitate -kills instantly, only done when on low health. Notes: Some of your toughest foes, use your strongest weaponry on them. Shotguns can work (keep shooting every time they get up.) If they slash you, run away to get to a better point to hit them, as they can keep slashing you (without letting you get an attack in.) Spiders Attacks: + Bite -low damage + Poison spray -poisons. Notes: Spiders are slow and stupid, so it's better to run away from them instead of going for the kill. Getting poisoned sucks. Chimeras Attacks: + Slash -low to medium damage + Pounce -low to medium damage, knocks you over. Notes: These guys are agile and very deadly, inhabiting the power room portion of the Lab. They constantly jump around the environment looking for prey. Use your most powerful weaponry on them if you decide to fight, but I would advise you to run. BOSSES Just like in the main game, the multiplayer portion features bosses youÕll have to face off with to finish the stage. TYRANT (Mansion) The Tyrant is fought in the main hall. This battle is harder than the other boss fights because of your crappy weaponry. At best, youÕll have six grenade rounds and a shotgun with a good supply of shells. Even then, he can take a lot of punishment. Just keep hitting him and moving. DonÕt forget about the first aid spray in the blue box on the other side of the hall. BLACK TIGER (Guardhouse) The lamest boss from the single player mode is back (in the room where you usually fight Plant 42), and is significantly less lame. She takes lots of punishment, considering youÕre likely unloading magnum and grenade rounds at her. She can move fast and poison you, so try to kill her as quick as possible. TYRANT (Lab) Just like in single player, you have to face the Tyrant twice, this time in the power room where you flip the second switch for the elevator. Simply hit and run with your magnum or grenade launcher, and youÕll be alright. << 07. Stages/Waltkthroughs (STGES) >> There are three stages in multiplayer, which make up most of the territory you cover in the single player game. They are, in order: the mansion, the guardhouse, and the laboratory. As opposed to the section following this one, section 08 gives you quick overviews of the levels, as opposed to a longer walkthrough. MANSION (MNSON): Start point: Exit room (to the guardhouse) with moveable staircase and crank in single player. End point: Front doors of main hall Key items: Mansion key Blue box items: Grenade Launcher, First Aid Spray. Additional weaponry: Shotgun (where it is in single player) Typical enemies: Zombies, Dogs Boss: Tyrant. +Push the stairs against the wall, pick up the handgun bullets. +Enter the covered path. You and your partners should make short work of the dogs. +Enter the Dark Hallway. Kill the Zombies and enter the painting room. +Be careful, because thereÕs a Hunter in here. With everyone firing at it, your handguns should suffice. Pick up the Mansion Key it was guarding. +From the dark hallway, enter the study and get two handgun clips (you may want to do this before the Hunter) +From the dark hallway, enter the east save room hall. Kill the three zombies, and have one player get the grenade launcher from the blue box. Another should enter the save room to get a first aid spray from the item box. +Unlock the double doors in the dark corridor. In the twisting hallway, kill the first zombie, and enter the shotgun room. +Kill the three zombies. Try not to get mauled by Forest. Pick up the shotgun and box of shells. +Back in the twisting corridor, there is an iron door leading to a courtyard with two dogs (and two boxes of shotgun shells), as well as a small room with a bathroom and handgun clip. Enter those rooms if necessary, if not, go to the door leading to the L-shaped hallway. +Finish the knife fight, and dispatch the two dogs. You can push over the dresser to get a handgun clip. Enter the blue room at the other end. +You can push the stairs by the statue to get a handgun clip, and push the dresser out of the way to get to an area with two zombies and a box of shotgun shells if you want. When youÕre ready, make sure everyone has loaded weapons. The person with the grenade launcher should have it equipped and hopefully full. +Enter the main hall, and face the Tyrant. The grenadier should move in close to make sure all six grenades hit. Another person should run over to the other side of the room to pick up the first aid spray from the blue box. Everyone should pump him full of shells until he dies. Exit through the front door. GUARDHOUSE (GRDHS): Start point: Save room End point: Door that exits to the garden in single player. Key items: Dormitory Key, Master Key. Blue box items: Grenade Launcher Additional weaponry: Magnum (Lounge with spiders and pool table) Typical enemies: Hunters, spiders. Boss: Black Tiger. +There are two clips of both Magnum rounds and Handgun bullets in the item chest, as well as handgun bullets on the bed. You may want to divide the ammo up so you have a magnum specialist and a handgun/grenade one if youÕre playing with two people. Exit to the hallway. +There are blue herbs on the left by the exit. Anyone that wants a magnum should go through the red doors. +In this room, you can find a magnum, magnum rounds, handgun bullets, and a first aid spray. Avoid the spiders. There may be a key by the pool table. If so, pick it up. +Everyone should regroup back in the first hallway, and enter the door to the main hallway. +After the knife fight, work on killing the three hunters here. Go down to the end of the hallway. There are three green herbs and the door to room 002. +In room 002, work on killing the Hunters. There may be a key on the bed. In the bathroom, there is a hunter as well as a small key for the desk, which holds magnum rounds. Get everything, then go back down the hallway and enter the door to the Hornet room. +In the Hornet room, one player should go in the chemical room, kill the spider, and get the grenade launcher (especially if this player is without a magnum.) There are also magnum rounds and possibly a key in here. +Meanwhile, another player should be running from the bees around the obilisk. When they do so 9 times, the room 003 will be unlocked. +In room 003, there will be one hunter, as well as possibly a key. In the bathroom, there will be another Hunter and a red herb. (There also is a desk that you can use a small key, found by the bee hive, on to get magnum rounds.) +Everybody should be prepared. If you got poisoned, run back to the start to get a blue herb if you donÕt have one. +When everyone has a key, they should use it on the double doors in the hornet room. +Black tiger time! Try to stay away from the poison spit. Use all the magnum rounds you have, and donÕt forget about the grenade launcher. When itÕs dead, pick up the Master key from the fireplace. Everyone needs one. +Run to the goal, which is right near the start point. The only thing that will bother you are new swarms of bees. Get to the door and use the master key to exit. LABORATORY (LBRTY): Start point: Jail cell. End point: elevator to the lab with the tyrant in single player. Key items: Lab key Blue box items: Grenade Launcher, Magnum Additional weaponry: N/A Typical enemies: Zombies, Chimeras, Hunters. Boss: Tyrant. +Everyone should pick up the green herb, and then exit the jail cell. +One player should pick up the grenade launcher from the blue chest and finish off the naked zombies. Then, enter the closet door to the recreation room. +After the knife battle, kill the naked zombies. Another player should get the Magnum from the blue box. Everyone should pick up the 2 boxes grenade rounds. +Go back out to the hallway and enter the researcher room. Everyone should pick up the two Magnum rounds after killing the dog. Then, go back to the hallway and go through the double doors. +Run forward (not to your right) to get to the PC room. Kill the Hunter and take the Lab Key, red herb (combine with the green one from earlier), and grenade rounds. +Go back out to the main room, and run to the double doors that you can unlock with the lab key. YouÕll likely have to kill a hunter. +In this room, you can head to your left to get to the medical room (with the push the staircase against the wall puzzle) in order to get to a room with Magnum rounds, but it isnÕt necessary. Instead, go forward, kill the Hunter, and enter the save room. +Pick up the green herb. Everyone should pool their ammo in the ammo box so that the player with the grenade launcher and the player with the Magnum has a lot of ammo. +Now, itÕs time for the power room. If you have four people, have one wait at the elevator. If you have any inexperienced people, you might want to have them do the same. Enter the power room. +Finish the knife fight. If you have three people in the power room, have one of them (the one without weapons) activate the switch. (if not, one of the weapon-users should do it) The ones with weapons should advance to the second power room. Everyone without weapons should retreat to the elevator (exit) +Run through the second power room, past the chimeras, and make it to the third. +The Tyrant should go down easy if you have the magnum and the grenade launcher attacking it. Even if you donÕt, one or the other should suffice. Activate the power switch. +Anyone by the elevator should press the blue switch and exit. Those in the power room should run for it. There are zombies, dogs, and even a spider in the power room instead of Chimeras. Kill them if necessary. +When youÕre out of the power room, youÕre safe. Run to the elevator at the end of the hall, flip the switch, and leave. << 08. Strategies and Tips (STRTP) >> +If every player is in the same room, you get a firepower bonus. As such, stick together (unlike every character in single player) to survive easier. +All players share the same life bar, so recklessly running off can doom you and your teammates, especially if you're a beginner. Again, stick together. +You can trade items with item boxes. In most cases, only do this if one player is badly wounded, because trading every weapon can slow you down. +Have the more advanced players lead the way, with new players covering from behind +If you do split up, regroup as soon as possible. Only go into smaller rooms with one exit, instead of everyone permanently taking different paths. +Try not to get hit, as the shared-life factor can ruin your whole team if you get reckless. +Have your team be familiar with the stages. TheyÕre pretty much the same as single player, and if you can guide people to landmarks, youÕll be able to move much quicker. +Even if you arenÕt using a particular weapon, collect ammo for it (if a storage room is nearby.) Giving the player who will need it that ammo can be a big boost. +Constantly talk to each other in real life. Because this game is played with a local connection, that shouldn't be too hard. Tell each other if you need ammo or health items, or where you want to go. +Don't hog weaponry. If you take all the ammo, you're just putting your team in danger. +On that note, decide who gets what gun, and let that person have all the ammo for it. Having a dedicated grenade launcher user who gets all the nades is better than a couple people who have all the grenades spread between them. +If you can, try to kill enemies together. A couple of people shooting a hunter with handguns can be even more effective than one person shooting him with a shotgun. If you do engage in this strategy, make sure that you don't get ambushed by enemies while you're busy. << 09. Knife Fights (KNFFG) If youÕve played the rebirth mode of the game, youÕll be familiar with these. You use your touch screen to stab enemies with the knife. Try to get a critical hit (stab right when the enemy is about to attack. Mansion: + Dog hallway: 3 or so zombies, 1 dog. Guardhouse: + Long hallway (connecting to hornet room, room 002): 3 zombies. + Room 003 (three zombies) Lab: +First MO Disc Reader room: 2 zombies, one naked zombie +Power Room 1: 2 zombies, 1 Hunter. Tips: +Remember that you can access your inventory during knife fights. This may seem insignificant, but it does mean you can heal. +Go for slashes (dragging your stylus across the screen) instead of stabs (poking the screen). Slashes do more damage. +Go for the critical hit (attacking right before the enemy does). If you do it right, the enemy will die instantly, which is very useful for enemies like Hunters. << 10. My Thoughts) (THGTS) >> (This section is kind of a review of sorts, but only for the multiplayer portion of the game) All in all, IÕm kind of undecided about RE:DS multiplayer. On one hand, I thought it was a great addition to the game, and made the cartridge a better value. On the other hand, a lots of the design seemed sloppy (making teammates appear as stars, characters all having the same inventory), a meaningless time limit, etc. These kind of factors donÕt ruin the experience, but they do get kind of aggravating. And, like I said in the beginning, no wifi made experiencing multiplayer a rare occurrence, even though it sold pretty well. I think though, that if for a RE:DS 2, Capcom ironed out some of the kinks and made it so you could play through wireless networks, you would have an awesome game on your hands, instead of a pretty good one << 11. Thanks (THANX) >> Thanks to CJayC for creating and running gamefaqs for so many years, and to SBAllen for doing a great job so far. Thanks to Capcom for making this wonderful game and making a great version for the DS. Thanks to Shannon, my girlfriend, for buying this game for her DS and playing way too many rounds of multiplayer with me. Thanks to all the writers of the guides that used when making this one, as well as when I was stuck with the game. I canÕt remember all of them, but off the top of my head, I remember using NakianÕs outstanding walkthrough for some item locations, as well as using DEngelÕs maps (you can find them on the page for the PS version.) Great job guys! Thanks to you, the reader, for taking the time to look at this guide.