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Multiplayer FAQ by JLP

Version: 2.0 | Updated: 08/15/07


Multiplayer (Co-op) FAQ

Copyright 2007 Jake Lackner
email me at bloodketchup13@yahoo.com or aim me at feenixnine if 
you have questions, concerns, or comments. If you want to use my 
guide on your site, let me know, and IÕll probably accept.

Table of Contents:
00. Notes                       (NOTES)
01. Version History             (VRHIS)
02. Introduction                (INTRD)
03. Gametypes                   (GMETY)
04. Characters                  (CHRCT)
05. Weapons/Items/Health        (WPITH)
06. Enemies/Bosses              (ENMES)
07. Stages/Walkthroughs         (STGES)
	+Mansion                   (MNSON)
	+Guardhouse                (GRDHS)
	+Laboratory                (LBRTY)
08. Strategies and Tips  		 (STRTI)
09. Knife Fights                (KNFFG)
10. My Thoughts                 (THGTS)
11. Thanks                      (THANX)

<< 00. Notes (NOTES) >>

+RE:DS multiplayer is multi-card only. No single card or wifi play 
is available.

+When I talk about specific rooms (like the Main Hall or Pool 
table/Bar room),
I assume youÕre somewhat familiar with the single player game. The 
stages are pretty straightforward though, so, in most cases, just 
go to
whereverÕs unlocked and youÕll be fine.

+As of 8/15/07, this guide should only be posted at Gamefaqs.com

<< 01. Version History (VRHIS) >>

7/19/07: Started the guide. Completed intro and gametypes 
sections.  Finished
basic info for most characters. 

7/21/07: Did more work on characters. Completed weapons. Started 

8/10/07: Added more to the stages and characters section. Finished 
first draft,
combined Weapons, Items, and Health

8/11/07: Submitted guide. Changed format from Multiplayer to Co-op 
Combined Enemies and Bosses. Added Knife Fights. Added 

8/15/07: Old guide got accepted (first FAQ on Gamefaqs, awesome!) 
Combined the Stages and Walkthroughs sections. Added a few more 
tips. Added My Thoughts section. Added Notes section. Updated 
Thanks section.

8/12/07: Finished walkthroughs.

<< 02. Introduction (INTRD) >>

When I first heard about Resident Evil: Deadly Silence (RE:DS), I 
was intrigued
by the fact that it would offer a new multiplayer mode. 
Unfortunately, the
multiplayer doesn't support wi-fi, which limited its popularity. 
As a result, I
haven't seen any guides that focus on this aspect of the game 
(most don't touch
on it at all.)

Because RE:DS is one of my favorite games, and my girlfriend and I 
had a great
time playing multiplayer together, I thought I would write this 
guide. If you
ever do get a chance to play this game with other people, it can 
be a blast. 

<< 03. Gametypes (GMETY) >>

Like many multiplayer games, RE:DS gives you a few gametypes (ways 
to play the
game) to mess around with. In this title, there are two:

The first is VERSUS. Unlike many adversarial games, Versus in 
RE:DS doesn't
have players directly attacking each other. Instead, the 
characters try to get
the highest score (mainly by killing enemies), while escaping from 
the level in
the allotted time. 
	+Special yellow enemies can be killed to make your opponents 
face harder foes.
	+Special purple enemies can be killed to make your opponents 
lose the
ability to 	 run.
	+Only one person can take items from special blue storage 

The second is COOPERATIVE. In Co-op, everyone works together to 
try to get to
the goal together. 
	+All players share the same life bar.
	+When all players are in the same room, your weapons are 
	+You can swap items with item boxes
	+Only one person can take items from the special blue storage 

The guide is written for the Co-op mode. Many things in this guide 
will apply
to Versus, but there are definite differences. 

<< 04. Characters (CHRCT) >>

Note: No matter what character your teammates pick, they will 
always appear as a colored star on your screen. 

Unlike in single player, you have more than Chris Redfield and 
Jill Valentine to play as in multiplayer. You can select any 
operative from the STARS Alpha and Bravo teams (although you have 
to unlock every character besides Chris and
Jill.) They all have a different special strength.

Jill Valentine
How to unlock: Unlocked by default.
Game description: "Large item capacity"

Chris Redfield
How to unlock: Unlocked by default
Game description: "Good with handguns"

Barry Burton
How to unlock: Beat Jill's game in Rebirth Mode.
Game description: "Skilled magnum user"

Rebecca Chambers
How to unlock: Beat Chris' game in Rebirth Mode
Game description: "Great at first aid"

Forest Speyer
How to unlock: Beat Jill's game in Classic Mode
Game description: "Good with heavy weapons"

Kenneth J. Sullivan
How to unlock: Beat Chris' game in Classic Mode
Game description: "Masterful knife expert"

Albert Wesker
How to unlock: Beat Master of Knifing with a B or higher rank.
Game description: "Master of Firearms" 

Enrico Marini
How to unlock: Beat all levels of Co-op
Game description: "Above average stats"

Richard Aiken
How to unlock: Beat all levels of Versus
Game description:

Notes on characters: 

+ When the game tells you that a character is good with a weapon 
descriptions above), it means they do more damage with it. For 
example, Barry
can usually kill a hunter in one shot.

+ Rebecca's healing powers mean that a normal green herb from her 
heals 50% of
health, rather than the normal 25% (and so on.) 

+ Jill and Forest have 8 inventory slots. Everyone else has 6. 

+ Every character starts with a handgun (except in the lab.)

+ When you're picking a character, weigh your options carefully. 
For example,
picking Forest Speyer might sound good, because an upgraded 
grenade launcher
sounds awesome, right? However, the grenade launcher isn't as 
common as a
handgun, meaning you might not be able to take advantage of his 
abilities as
much. On the flip side, picking Chris Redfield (good with 
handguns) might get
you a good advantage at the start of the game, but you won't have 
extra to look forward to. 

Ultimately though, picking the best character for the job won't 
mean anything
if you don't know how to make a good herb combination or when to 
use a shotgun.
That isn't to say whom you pick is meaningless, but it should be 
compared to learning how to play properly. 

<< 05. Weapons, Items, and Health (WPITH) >>

Note on items: Every player has their own set of items in the 
stage. Meaning,
if you pick up the magnum, I can still retrieve it from that same 
spot later.
This is true for every weapon, key, and health item, with the 
exception of:

	+Items in blue boxes (the treasure chests in rebirth mode)
	+The dormitory key in the Guardhouse stage)
	+Items in the storage box.

If you are strategic, you can stockpile lots of ammo for each 
player (if you
spread out the weapons.) If you have one guy get the shotgun, and 
everyone else
trades him his or her shotgun shells through the item box, he can 
have a lot of
ammo. So, onto the items:

Weapons are your first key to survival (the second are health 
items.) The
weapons you can carry in RE: DS vary in different aspects, but all 
have their
unique purposes. Knowing what weapon is appropriate is vital for 
your survival.
If you use a handgun on a chimera or a magnum on a zombie, you can 
yourself, either in the long or short run. 

(I only list weapons found in multiplayer, so no flamethrower or 
rocket launcher).

Location: N/A
Ammo capacity: N/A
Notes: Every character has the knife. It's a weak melee weapon, 
but it doesn't
require an inventory slot and has infinite ammo. 

Location: In inventory in Mansion and Lab stages.
Ammo capacity: 15 handgun bullets.
Notes: Good for killing small numbers of zombies (1-3), crows, and 

Location: Shotgun room in single player (Mansion)
Ammo capacity: 7 shotgun shells.
Notes: A great gun for killing zombies (aim up when they get 
close), hunters,
and more. While it isn't as flashy as some of the other weapons, 
it gets the
job done. 

Grenade Launcher
Location: In the blue box in under the stairs (Mansion), in blue 
box in the
chemical room, (Guardhouse), in blue box outside the jail cell 
Ammo capacity: 6 explosive rounds
Notes: A powerful weapon that you usually donÕt get a lot of ammo 
for. Usually
kills in a few hits.

Location: In the bar/pool table area (guardhouse), in the blue box 
in the
recreation room (Lab)
Ammo capacity: 6 Magnum rounds
Notes: Absolutely lethal, killing almost anything in 1-3 shots. 
Ammo can be
scarce, but use it when you need to. 

In the game, you'll need keys to unlock different areas. Every 
player must pick
up quest items. 

Mansion Items:

Mansion Key-found in the large room with the painting puzzle in 
single player.
Used to unlock the room leading to the twisting hallway.

Guardhouse Items:

Small Key: Found in a couple of different rooms. Used to unlock 
the desks to
get magnum rounds. 

Guardhouse Key: Found by the pool table, in the chemical room, on 
the bed by
the ladder to the basement, and by the puzzle you need the red 
book for in
single player.
Each player needs to get one. Used to unlock the double doors 
leading to the
room where you fight Plant 42 in single player.  

Master Key: found by the fireplace in the boss room. Used to 
unlock the exit
back by the start. 

Lab Items:

Lab Key: Found in the room with the computer. Used to unlock the 
double doors
that lead to the next area of lab rooms (the area that has the 
save room and
the power rooms with the chimeras. 

In Resident Evil, you have five health states:

Fine (Green): 100-75% of health.
Fine (Yellow): 75-50% of health
Caution (Orange): 50-25% of health
Danger (Red): 25-0% of health
Poison (Purple): Can be added to any of the four states above, 
constantly drops. 

Health can be recovered by using health items, which primarily 
consist of
herbs. Herbs can be combined to form better combinations. Health 
items are as

First aid spray: Recovers 100% of health
Green herb: Recovers 25% of health
Green herb + green herb: Recovers 50% of health
Green herb + green herb+ green herb: Recovers 100% of health
Blue herb: Cures poison
Green herb + blue herb: Recovers 25% of health, cures poison
Green herb + green herb + blue herb: Recovers 50% of health, cures 
Green herb + red herb: Recovers 100% of health
Green herb + red herb + blue herb: Recovers 100% of health, cures 

Remember that Rebecca Chambers heals more than other characters. 

<< 06. Enemies/Bosses (ENMES) >>

Note on enemies: Like items, each player has their own "set" of 
enemies in the
stage. Meaning, you might lure a zombie out of the way, while your 
friend has
them still coming toward her. The good news is, the monsters share 
health, so
if I kill a zombie, theyÕll be dead on your screen too. 

The monsters in Resident Evil garner more attention than almost 
everything else
because they define the experience. How often do you get tense 
because you
think a puzzle might be around the next corner, or worried that 
you won't pick
up every file? The enemies in multiplayer are just as important as 
in single
player, as they can kill you very quickly if you aren't careful. 
Be on your
guard at all times. 

+ Grab and bite -low to medium damage.
+ Vomit -low damage. 
Found everywhere. Use the handgun or the shotgun (aim up.) 
Anything else is
excessive. Be careful though, as they can take a chunk out of your 
health if
you mess up. 

+ Jump and bite -low to medium damage
+ Tear throat -only done when on low health, kills instantly. 
Use the handgun on them. When they run at you, shoot once. Wait 
till they get
up and start running again, and shoot again. Repeat until dead. 

+ Peck/Sting -low damage
More of an annoyance than anything. One handgun bullet will kill 
them if you
decide to bother.

+ Slash -low to medium damage. Can also be done after they jump at 
+ Decapitate -kills instantly, only done when on low health. 
Some of your toughest foes, use your strongest weaponry on them. 
Shotguns can
work (keep shooting every time they get up.) If they slash you, 
run away to get
to a better point to hit them, as they can keep slashing you 
(without letting
you get an attack in.) 

+ Bite -low damage
+ Poison spray -poisons.
Spiders are slow and stupid, so it's better to run away from them 
instead of
going for the kill. Getting poisoned sucks. 

+ Slash -low to medium damage
+ Pounce -low to medium damage, knocks you over.
Notes: These guys are agile and very deadly, inhabiting the power 
room portion
of the Lab. They constantly jump around the environment looking 
for prey. Use
your most powerful weaponry on them if you decide to fight, but I 
would advise
you to run.

Just like in the main game, the multiplayer portion features 
bosses youÕll have
to face off with to finish the stage. 

TYRANT (Mansion)
The Tyrant is fought in the main hall. This battle is harder than 
the other
boss fights because of your crappy weaponry. At best, youÕll have 
six grenade
rounds and a shotgun with a good supply of shells. Even then, he 
can take a lot
of punishment. Just keep hitting him and moving. DonÕt forget 
about the first
aid spray in the blue box on the other side of the hall.

BLACK TIGER (Guardhouse)
The lamest boss from the single player mode is back (in the room 
where you
usually fight Plant 42), and is significantly less lame. She takes 
lots of
punishment, considering youÕre likely unloading magnum and grenade 
rounds at
her. She can move fast and poison you, so try to kill her as quick 
as possible.

Just like in single player, you have to face the Tyrant twice, 
this time in the
power room where you flip the second switch for the elevator. 
Simply hit and
run with your magnum or grenade launcher, and youÕll be alright.   

<< 07. Stages/Waltkthroughs (STGES) >>
There are three stages in multiplayer, which make up most of the 
territory you
cover in the single player game. They are, in order: the mansion, 
guardhouse, and the laboratory. As opposed to the section 
following this one,
section 08 gives you quick overviews of the levels, as opposed to 
a longer

Start point: Exit room (to the guardhouse) with moveable staircase 
and crank in
single player.
End point: Front doors of main hall
Key items: Mansion key
Blue box items: Grenade Launcher, First Aid Spray.
Additional weaponry: Shotgun (where it is in single player)
Typical enemies: Zombies, Dogs
Boss: Tyrant.

+Push the stairs against the wall, pick up the handgun bullets.
+Enter the covered path. You and your partners should make short 
work of the dogs. 
+Enter the Dark Hallway. Kill the Zombies and enter the painting 
+Be careful, because thereÕs a Hunter in here. With everyone 
firing at it, your
handguns should suffice. Pick up the Mansion Key it was guarding.
+From the dark hallway, enter the study and get two handgun clips 
(you may want
to do this before the Hunter)
+From the dark hallway, enter the east save room hall. Kill the 
three zombies,
and have one player get the grenade launcher from the blue box. 
Another should
enter the save room to get a first aid spray from the item box.
+Unlock the double doors in the dark corridor. In the twisting 
hallway, kill
the first zombie, and enter the shotgun room.
+Kill the three zombies. Try not to get mauled by Forest. Pick up 
the shotgun
and box of shells. 
+Back in the twisting corridor, there is an iron door leading to a 
with two dogs (and two boxes of shotgun shells), as well as a 
small room with a
bathroom and handgun clip. Enter those rooms if necessary, if not, 
go to the
door leading to the L-shaped hallway. 
+Finish the knife fight, and dispatch the two dogs. You can push 
over the
dresser to get a handgun clip. Enter the blue room at the other 
+You can push the stairs by the statue to get a handgun clip, and 
push the
dresser out of the way to get to an area with two zombies and a 
box of shotgun
shells if you want. When youÕre ready, make sure everyone has 
loaded weapons.
The person with the grenade launcher should have it equipped and 
hopefully full. 
+Enter the main hall, and face the Tyrant. The grenadier should 
move in close
to make sure all six grenades hit. Another person should run over 
to the other
side of the room to pick up the first aid spray from the blue box. 
should pump him full of shells until he dies. Exit through the 
front door.

Start point: Save room
End point: Door that exits to the garden in single player.
Key items: Dormitory Key, Master Key.
Blue box items: Grenade Launcher
Additional weaponry: Magnum (Lounge with spiders and pool table)
Typical enemies: Hunters, spiders.
Boss: Black Tiger.

+There are two clips of both Magnum rounds and Handgun bullets in 
the item
chest, as well as handgun bullets on the bed. You may want to 
divide the ammo
up so you have a magnum specialist and a handgun/grenade one if 
youÕre playing
with two people. Exit to the hallway.
+There are blue herbs on the left by the exit. Anyone that wants a 
should go through the red doors. 
+In this room, you can find a magnum, magnum rounds, handgun 
bullets, and a
first aid spray. Avoid the spiders. There may be a key by the pool 
table. If
so, pick it up. 
+Everyone should regroup back in the first hallway, and enter the 
door to the
main hallway.
+After the knife fight, work on killing the three hunters here. Go 
down to the
end of the hallway. There are three green herbs and the door to 
room 002. 
+In room 002, work on killing the Hunters. There may be a key on 
the bed. In
the bathroom, there is a hunter as well as a small key for the 
desk, which
holds magnum rounds. Get everything, then go back down the hallway 
and enter
the door to the Hornet room.
+In the Hornet room, one player should go in the chemical room, 
kill the
spider, and get the grenade launcher (especially if this player is 
without a
magnum.) There are also magnum rounds and possibly a key in here.
+Meanwhile, another player should be running from the bees around 
the obilisk.
When they do so 9 times, the room 003 will be unlocked.
+In room 003, there will be one hunter, as well as possibly a key. 
In the
bathroom, there will be another Hunter and a red herb. (There also 
is a desk
that you can use a small key, found by the bee hive, on to get 
magnum rounds.)
+Everybody should be prepared. If you got poisoned, run back to 
the start to
get a blue herb if you donÕt have one. 
+When everyone has a key, they should use it on the double doors 
in the hornet
+Black tiger time! Try to stay away from the poison spit. Use all 
the magnum
rounds you have, and donÕt forget about the grenade launcher. When 
itÕs dead,
pick up the Master key from the fireplace. Everyone needs one.
+Run to the goal, which is right near the start point. The only 
thing that will
bother you are new swarms of bees. Get to the door and use the 
master key to exit.

Start point: Jail cell.
End point: elevator to the lab with the tyrant in single player.
Key items: Lab key
Blue box items: Grenade Launcher, Magnum
Additional weaponry: N/A
Typical enemies: Zombies, Chimeras, Hunters.
Boss: Tyrant.  

+Everyone should pick up the green herb, and then exit the jail 
+One player should pick up the grenade launcher from the blue 
chest and finish
off the naked zombies. Then, enter the closet door to the 
recreation room.
+After the knife battle, kill the naked zombies. Another player 
should get the
Magnum from the blue box. Everyone should pick up the 2 boxes 
grenade rounds.
+Go back out to the hallway and enter the researcher room. 
Everyone should pick
up the two Magnum rounds after killing the dog. Then, go back to 
the hallway
and go through the double doors.
+Run forward (not to your right) to get to the PC room. Kill the 
Hunter and
take the Lab Key, red herb (combine with the green one from 
earlier), and
grenade rounds.
+Go back out to the main room, and run to the double doors that 
you can unlock
with the lab key. YouÕll likely have to kill a hunter.
+In this room, you can head to your left to get to the medical 
room (with the
push the staircase against the wall puzzle) in order to get to a 
room with
Magnum rounds, but it isnÕt necessary. Instead, go forward, kill 
the Hunter,
and enter the save room. 
+Pick up the green herb. Everyone should pool their ammo in the 
ammo box so
that the player with the grenade launcher and the player with the 
Magnum has a
lot of ammo. 
+Now, itÕs time for the power room. If you have four people, have 
one wait at
the elevator. If you have any inexperienced people, you might want 
to have them
do the same.  Enter the power room.
+Finish the knife fight. If you have three people in the power 
room, have one
of them (the one without weapons) activate the switch. (if not, 
one of the
weapon-users should do it) The ones with weapons should advance to 
the second
power room. Everyone without weapons should retreat to the 
elevator (exit)
+Run through the second power room, past the chimeras, and make it 
to the third.
+The Tyrant should go down easy if you have the magnum and the 
grenade launcher
attacking it. Even if you donÕt, one or the other should suffice. 
Activate the
power switch.
+Anyone by the elevator should press the blue switch and exit. 
Those in the
power room should run for it. There are zombies, dogs, and even a 
spider in the
power room instead of Chimeras. Kill them if necessary.
+When youÕre out of the power room, youÕre safe. Run to the 
elevator at the end
of the hall, flip the switch, and leave. 

<<  08. Strategies and Tips (STRTP) >>

+If every player is in the same room, you get a firepower bonus. 
As such, stick
together (unlike every character in single player) to survive 

+All players share the same life bar, so recklessly running off 
can doom you
and your teammates, especially if you're a beginner. Again, stick 

+You can trade items with item boxes. In most cases, only do this 
if one player
is badly wounded, because trading every weapon can slow you down. 

+Have the more advanced players lead the way, with new players 
covering from behind

+If you do split up, regroup as soon as possible. Only go into 
smaller rooms
with one exit, instead of everyone permanently taking different 

+Try not to get hit, as the shared-life factor can ruin your whole 
team if you
get reckless.

+Have your team be familiar with the stages. TheyÕre pretty much 
the same as
single player, and if you can guide people to landmarks, youÕll be 
able to move
much quicker. 

+Even if you arenÕt using a particular weapon, collect ammo for it 
(if a
storage room is nearby.) Giving the player who will need it that 
ammo can be a
big boost. 

+Constantly talk to each other in real life. Because this game is 
played with a
local connection, that shouldn't be too hard. Tell each other if 
you need ammo
or health items, or where you want to go. 

+Don't hog weaponry. If you take all the ammo, you're just putting 
your team in

+On that note, decide who gets what gun, and let that person have 
all the ammo
for it. Having a dedicated grenade launcher user who gets all the 
nades is
better than a couple people who have all the grenades spread 
between them. 

+If you can, try to kill enemies together. A couple of people 
shooting a hunter
with handguns can be even more effective than one person shooting 
him with a
shotgun. If you do engage in this strategy, make sure that you 
don't get
ambushed by enemies while you're busy. 

<< 09. Knife Fights (KNFFG)

If youÕve played the rebirth mode of the game, youÕll be familiar 
with these.
You use your touch screen to stab enemies with the knife. Try to 
get a critical
hit (stab right when the enemy is about to attack.

+ Dog hallway: 3 or so zombies, 1 dog. 

+ Long hallway (connecting to hornet room, room 002): 3 zombies.
+ Room 003 (three zombies)

+First MO Disc Reader room: 2 zombies, one naked zombie
+Power Room 1: 2 zombies, 1 Hunter.

+Remember that you can access your inventory during knife fights. 
This may seem insignificant, but it does mean you can heal.

+Go for slashes (dragging your stylus across the screen) instead 
of stabs (poking the screen). Slashes do more damage.

+Go for the critical hit (attacking right before the enemy does). 
If you do it right, the enemy will die instantly, which is very 
useful for enemies like Hunters. 

<< 10. My Thoughts) (THGTS) >>

(This section is kind of a review of sorts, but only for the 
multiplayer portion of the game)

All in all, IÕm kind of undecided about RE:DS multiplayer. On one 
hand, I thought it was a great addition to the game, and made the 
cartridge a better value. On the other hand, a lots of the design 
seemed sloppy (making teammates appear as stars, characters all 
having the same inventory), a meaningless time limit, etc. These 
kind of factors donÕt ruin the experience, but they do get
kind of aggravating. 

And, like I said in the beginning, no wifi made experiencing 
multiplayer a rare occurrence, even though it sold pretty well. I 
think though, that if for a RE:DS 2, Capcom ironed out some of the 
kinks and made it so you could play through wireless networks, you 
would have an awesome game on your hands, instead of a pretty good 

<< 11. Thanks (THANX) >>

Thanks to CJayC for creating and running gamefaqs for so many 
years, and to SBAllen for doing a great job so far. 

Thanks to Capcom for making this wonderful game and making a great 
version for the DS. 

Thanks to Shannon, my girlfriend, for buying this game for her DS 
and playing way too many rounds of multiplayer with me. 

Thanks to all the writers of the guides that used when making this 
one, as well as when I was stuck with the game. I canÕt remember 
all of them, but off the top of my head, I remember using NakianÕs 
outstanding walkthrough for some item locations, as well as using 
DEngelÕs maps (you can find them on the page for the PS version.) 
Great job guys!

Thanks to you, the reader, for taking the time to look at this 


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