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CO FAQ by Xenesis Xenon

Version: 1.10 | Updated: 01/11/06

Famicom Wars Dual Strike/Advance Wars Dual Strike
Commanding Officer Statistics and Information FAQ

FAQ By Xenesis Xenon
Version 1.10

Introduction:
The purpose of this FAQ is to vide you with the information on all the COs
in Advance Wars DS. This FAQ is probably all spoilers, so don't read it if
you don't want to know. Whether helps you out shoot your friends or take 
down a foe in the war room, enjoy!


Contents:
-Introduction
-How to use this FAQ [FAQ]

-CO Information
Orange Star Army
-John/Jake [JAK]
-Rachel [RAC]
-Catherine/Nell [NEL]
-Ryo/Andy [AND]
-Domino/Sami [SAM]
-Max [MAX]
-Eight/Hachi [HAC]

Blue Moon Army
-Whip/Olaf [OLA]
-Billy/Grit [GRI]
-Ewan/Colin [COL]
-Sasha [SAS]

Yellow Comet Army
-Asuka/Sonja [SON]
-Kikutiyo/Kanbei [KAN]
-Yamamoto/Sensei [SEN]
-Kouzou/Grimm [GRM]

Green Earth Army
-Eagle [EAG]
-Mop/Drake [DRA]
-Hannah/Jess [JES]
-Bittman/Javier [JAV]

Black Hole Army
-Kong/Flak [FLA]
-Snake/Adder [ADD]
-Cat/Lash [LAS]
-Hawke [HAW]
-Hell-Bouze/Sturm [STU]

-Chakka/Koal/Zak [KOA]
-Zipo/Jugger [JUG]
-Candle/Kindle/Candy [KIN]
-Hell-Volt/Von Bolt [VON]

Other
-Glitch CO 'Blankie' [BLA]

CO Trivia [TRI]

Force Rank Information
-How to Earn
-Level 1 Forces [LV1]
-Level 2 Forces [LV2]
-Level 3 Forces [LV3]
-Level 4 Forces [LV4]
-Level 5 Forces [LV5]
-Level 6 Forces [LV6]
-Level 7 Forces [LV7]
-Level 8 Forces [LV8]
-Level 9 Forces [LV9]
-Level * Forces [LV*]

Combat Mode CO Information [COM]
-Andy
-Max
-Sami
-Flak
-Lash
-Adder
-Hawke

-Thanks [THK]
-Version History [HIS]
-Legals [LEG]
-Contact Info [CON]

Use the find function and the codes [XYZ] to go straight to that section.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CO Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

How To Read this FAQ [FAQ]

Commanding Officer Name
Unlocked: How to unlock this CO.
CO Power: X + Y - Stars Required for CO Power, Then additional stars for
Super CO Power
Tag Affinity: COs this CO has tag abilities with and the names of their tag
breaks. Tag Affinities add +5% to maximum luck per tag star.

Unit Price: 100% - Cost of the CO's units, 100% being normal.
Direct Vehicle:100/100 - Direct Vehicle Unit's Attack/Defence strength in
percent
Indirect Vehicle: 100/100 - Indirect Vehicle Unit's Attack/Defence strength
in percent
Planes: 100/100 - Plane Unit's Attack/Defence strength in percent
Copters: 100/100 - Helicopter Unit's Attack/Defence strength in percent
Direct Sea: 100/100 -Direct Sea Unit's Attack/Defence strength in percent.
Indirect Sea: 100/100 - Indirect Sea's Attack/Defence strength in percent.
Soldiers: 100/100 - Soldiers Unit's Attack/Defence strength in percent.

Other Info: None - Additional information on CO's abilities

CO Power-None: - Information on CO power effects and enhancements

SCO Power-None: - Information on Super CO power effects and enhancements

Tag Firepower modifications: - Firepower Modifications this CO gets when
paired with another CO during a Tag Power.

All names are in the format (Japanese Name/English Name). Identical names in
both versions are written once.

Orange Star Army

John/Jake [JAK]
Unlocked: Initially available for use
CO Power: 3 + 3
Tag Affinity: Rachel ** (Omega Crash/Orange Crush), Jess (Earth Dynamics/Heavy
Metal) *

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Any unit on plain tile gains +10% offence

CO Power-Field Break/Beat Down: Indirect Vehicles gain +1 Range
Plains bonus is now +20% Offence.
+10% Offence, +10% Defence

SCO Power-Hyper Combat/Block Rock: Vehicles gain +2 Movement. Indirect
Vehicles gain +1 Maximum Range. Plains bonus is now +40%
+10% Offence, +10% Defence

Tag Firepower Modifications:
Rachel: 120%
Sasha: 105%
Jess: 110%
Kindle: 90%
Von Bolt: 90%


Rachel [RAC]
Unlocked: Initially available for use
CO Power: 3 + 3
Tag Affinity: Jake ** (Omega Crash/Orange Crush), Nell *** (Red Star
Hope/Windfall)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Heals 1 extra HP during repairs.

CO Power-Miracle Chance/Lucky Lass: Increased Luck - Can do up to +40% extra
damage.
+10% Offence, +10% Defence

SCO Power-Red Star Bomb/Covering Fire: Launches 3 self targeting Missile
Strikes
+10% Offence, +10% Defence

Tag Firepower Modifications:
Jake: 120%
Nell: 130%
Sasha: 105%
Koal: 65%
Von Bolt: 90%


Catherine/Nell [NEL]
Unlocked: Complete campaign
CO Power: 3 + 3
Tag Affinity: Rachel *** (Red Star Hope/Windfall)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Lucky - Can do up to +20% extra damage.

CO Power-Miracle Chance/Lucky Star: Increased Luck. Can do up to +60% extra
damage.
+10% Offence, +10% Defence

SCO Power-Red Star Dream/Lady Luck: Increased Luck. Can do up to +100% extra
damage.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Rachel: 130%
Andy: 105%
Max: 105%
Sami: 105%
Von Bolt: 90%


Ryo/Andy [AND]
Unlocked: Initially available for use
CO Power: 3+3
Tag Affinity: Max * (Straight Soul/Power Wrench), Eagle ** (My Best
Rival/Airlift), Hawke * (Dark Rival/Shaky Alliance)

Unit Price:100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: None

CO Power-Hyper Repair: Heals all units 2HP.
+10% Defence, +10% Offence

SCO Power-Hyper Upgrade: Heals all units 5HP and grants +1 Movement.
+10% Defence, +30% Offence

Tag Firepower Modifications:
Nell: 105%
Max: 110%
Sami: 105%
Eagle: 115%
Hawke: 105%
Von Bolt: 90%


Domino/Sami [SAM]
Unlocked: Initially available for use
CO Power: 3 + 5
Tag Affinity: Sonja * (Girl's Fever/Girl Power), Eagle *** (Earth and
Wind/Earth and Sky)

Unit Price 100%
Direct Vehicle:90/100
Indirect Vehicle: 100/100
Planes: 90/100
Copters: 90/100
Direct Sea: 90/100
Indirect Sea: 100/100
Soldiers: 120/100

Other Info: 50% better Capture Rate, rounded down.

CO Power-Winning March/Double Time: Soldiers gain +1 Movement.
Soldiers: +40% Offence, +10% Defence
Other: +10% Offence, +10% Defence

SCO Power-Victorious Parade/Victory March: Soldiers gain +2 movement and can
capture any property in a single day regardless of HP.
Soldiers: +10% Defence, +70% Offence
Other: +10% Defence, +10% Offence

Tag Firepower Modifications:
Nell: 105%
Andy: 105%
Max: 105%
Sonja: 110%
Eagle: 120%
Von Bolt: 90%


Max [MAX]
Unlocked: Initially available for use
CO Power: 3 + 3
Tag Affinity: Andy * (Straight Soul/Power Wrench), Grit ** (My Friend
Break/Big Country)

Unit Price 100%
Direct Vehicle:120/100
Indirect Vehicle: 100/100
Planes: 120/100
Copters: 120/100
Direct Sea: 120/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: -1 to Indirect Vehicle and Indirect Navy maximum range.

CO Power-Maximum Blow/Max Force:
Direct Vehicle: +40% Offence, +10% Defence
Planes: +40% Offence, +10% Defence
Copters: +40% Offence, +10% Defence
Direct Sea: +40% Offence, +10% Defence
Other: +10% Offence, +10% Defence

SCO Power-Straight Blast/Max Blast:
Direct Vehicle: +70% Offence, +10% Defence
Planes: +70% Offence, +10% Defence
Copters: +70% Offence, +10% Defence
Direct Sea: +70% Offence, +10% Defence
Other: +10% Offence, +10% Defence

Tag Firepower Modifications:
Nell: 105%
Andy: 110%
Sami: 105%
Grit: 110%
Von Bolt: 90%


Winning Phrase:

Eight/Hachi [HAC]
Unlocked: Complete campaign
CO Power: 3 + 2
Tag Affinity: Sensei ** (Old Men's Power/Grizzled Vets)

Unit Price: 90%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: None

CO Power-Barter: Unit cost becomes 50%
+10% Offence, +10% Defence

SCO Power-Merchant Union: Unit cost becomes 50% and ground unit can be
deployed from any of the player's cities.
+10% Defence, +10% Offence

Tag Firepower Modifications:
Von Bolt: 90%


Blue Moon Army

Whip/Olaf [OLA]
Unlocked: Initially available for use
CO Power: 3 + 4
Tag Affinity: Grit * (Forever Blue/Snow Patrol)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Unaffected by Snow penalties and gains +20% firepower when the
weather is snowy.

CO Power-Snow White/Blizzard: Causes it to snow for two days until Olaf's
second turn after the power is used.
+10% Offence, +10% Defence.

SCO Power-Blizzard Blow/Winter Fury: Causes it to snow for two days until
Olaf's second turn after the power is used and inflicts 2HP damage to all
enemy troops.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Grit: 115%
Colin: 105%
Lash: 80%
Von Bolt: 90%


Billy/Grit [GRI]
Unlocked: Initially available for use
CO Power: 3 + 3
Tag Affinity: Max ** (My Friend Break/Big Country), Olaf * (Forever Blue/Snow
Patrol)

Unit Price: 100%
Direct Vehicle:80/100
Indirect Vehicle: 120/100
Planes: 80/100
Copters: 80/100
Direct Sea: 80/100
Indirect Seas: 120/100
Soldiers: 100/100

Other Info: +1 to Indirect Vehicle and Indirect Sea maximum range

CO Power-Technical Snipe/Snipe Attack: Indirects gain +1 maximum range
Indirect Vehicles: +40% Offence, +10% Defence,
Indirect Sea: +40% Offence, +10% Defence
Other: +10% Offence, +10% Defence

SCO Power-Worldwide Snipe/Super Snipe: Indirects gain +2 maximum range
Indirect Vehicles: +40% Offence, +10% Defence
Indirect Sea: +40% Offence, +10% Defence
Other: +10% Offence, +10% Defence

Tag Firepower Modifications:
Max: 110%
Olaf: 115%
Colin: 105%
Von Bolt: 90%


Ewan/Colin [COL]
Unlocked: Initially available for use
CO Power: 2 + 4
Tag Affinity: Sasha *** (Blue Impulse/Trust Fund)

Unit Price: 80%
Direct Vehicle:90/100
Indirect Vehicle: 90/100
Planes: 90/100
Copters: 90/100
Direct Sea: 90/100
Indirect Sea: 90/100
Soldiers: 90/100

Other Info: None

CO Power-Gold Rush: Multiplies current funds by 1.5
+10% Offence, +10% Defence

SCO Power-Power of Money:
+10% Defence, +10% Offence
+10/3% Offence per 1000G.

Tag Firepower Modifications:
Olaf: 105%
Grit: 105%
Sasha: 130%
Lash: 90%
Von Bolt: 90%


Sasha [SAS]
Unlocked: Smash the Black Crystal in Campaign Mode
CO Power: 2 + 4
Tag Affinity: Colin *** (Blue Impulse/Trust Fund)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Gains +100G per day from properties.

CO Power-Break Crash/Market Crash: Reduces enemy power stars by 10% Per ~5000G
+10% Offence, +10% Defence

SCO Power-Platinum Attack/War Bonds: 50% damage inflicted by Sasha's troops
this turn
is converted into funds for Sasha.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Jake: 105%
Rachel: 105%
Colin: 130%
Grimm: 105%
Von Bolt: 90%


Yellow Comet Army

Asuka/Sonja [SON]
Unlocked: Initially available for use
CO Power: 3 + 2
Tag Affinity: Sami * (Girl's Fever/Girl Power), Kanbei *** (Wind, Forest and
Volcano/Battle Standard), Lash * (Brainpower/Brainstorm)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Hides HP from the enemy, reduces enemy terrain stars by 1. 5%
bad Luck. All units have +1 to Vision.

CO Power-Wonder Search/Enhanced Vision: Increases Vision by +1. Lowers enemy
terrain stars by 2, and can see into reefs and forests.
+10% Offence, +10% Defence

SCO Power-Counter Break: Increases Vision by +1. Lowers enemy terrain stars
by 3, gains first strike in Counter Attacks and can see into reefs and forests.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Sami: 110%
Kanbei: 130%
Sensei: 105%
Lash: 105%
Von Bolt: 90%


[KAN]
Kikutiyo/Kanbei
Unlocked: Initially available for use
CO Power: 4 + 3
Tag Affinity: Sonja *** (Earth, Wind and Volcano/Battle Standard), Javier *
(Samurai's Soul/Code of Honour)

Unit Price: 120%
Direct Vehicle:120/120
Indirect Vehicle: 120/120
Planes: 120/120
Copters: 120/120
Direct Sea: 120/120
Indirect Sea: 120/120
Soldiers: 120/120

Other Info: None

CO Power-Morale Boost:
+40% Offence, +10% Defence

SCO Power-Last Stand/Samurai Spirit: Counterattacks with double damage
+40% Offence, +40% Defence

Tag Firepower Modifications:
Sonja: 130%
Sensei: 105%
Javier: 110%
Von Bolt: 90%


Yamamoto/Sensei [SEN]
Unlocked: Initially available for use
CO Power: 2 + 4
Tag Affinity: Hachi ** (Old Men's Power/Grizzled Vets), Grimm * (Yellow
Bomber/Rolling Thunder)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 150/100
Direct Sea: 90/100
Indirect Sea: 90/100
Soldiers: 110/100

Other Info: Transports have +1 Movement

CO Power-Yamato Damage/Copter Command: 9HP Infantries appear on all of
Sensei's cities, ready to move.
Copters: +30% Offence, +10% Defence
Other: +10% Offence, +10% Defence

SCO Power-Samurai Dive/Airborne Assault: 9HP Mechs appear on all of Sensei's
cities, ready to move.
Copters: +30% Offence, +10% Defence
Other: +10% Offence, +10% Defence

Tag Firepower Modifications:
Kanbei: 105%
Sonja: 105%
Grimm: 110%
Javier: 105%
Von Bolt: 90%


Kouzou/Grimm [GRM]
Unlocked: Smash the Black Crystal in Campaign Mode

CO Power: 3 + 3
Tag Affinity: Sensei * (Yellow Bomber/Rolling Thunder)
Unit Price: 100%
Direct Vehicle:130/80
Indirect Vehicle: 130/80
Planes: 130/80
Copters: 130/80
Direct Sea: 130/80
Indirect Sea: 130/80
Soldiers: 130/80

Other Info: Due to his reduced defence, other COs can get extra luck when
attacking Grimm's units.

CO Power-Kamikaze Break/Knucklebuster:
+30% Offence, +10% Defence

SCO Power-Thunder God, Wind God/Haymaker:
+60% Offence, +10% Defence

Tag Firepower Modifications:
Sasha: 105%
Sensei: 110%
Javier: 105%
Von Bolt: 90%


Green Earth Army

Eagle [EAG]
Unlocked: Initially available for use
CO Power: 3 + 6
Tag Affinity: Andy ** (My Best Rival/Airlift), Sami *** (Earth and Wind/Earth
and Sky), Drake **
(Green Typhoon/Stormwatch)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 120/100
Copters: 120/100
Direct Sea: 90/100
Indirect Sea: 90/100
Soldiers: 100/100

Other Info: Planes and copters burn 2 less fuel per day

CO Power-Lightning Drive: Allows non Soldier units to carry out
another order after they are in wait mode, decreases unit attack power.
Planes: -50% Offence, +10% Defence
Copters: -50% Offence, +10% Defence
Direct Sea: -35% Offence, +10% Defence
Indirect Sea: -35% Offence, +10% Defence
Soldiers: +10% Offence, +10% Defence
Other: -40% Offence, +10% Defence

SCO Power-Lightning Assault/Lightning Strike: Allows all non Soldier units to
carry out another order after they are in wait mode.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Andy: 115%
Sami: 120%
Drake: 115%
Jess: 105%
Lash: 90%
Hawke: 70%
Von Bolt: 90%


Winning Phrase:

Mop/Drake [DRA]
Unlocked: Initially available for use
CO Power: 4 + 3
Tag Affinity: Eagle ** (Green Typhoon/Stormwatch)

Unit Price: 100%
Direct Vehicle: 100/100
Indirect Vehicle: 100/100
Planes: 90/100
Copters: 90/100
Direct Sea: 120/100
Indirect Sea: 120/100
Soldiers: 100/100

Other Info: None

CO Power-Giant Wave/Tsunami: Summons a wave that does 1HP damage and halves
the fuel of all enemy units.
+10% Offence, +10% Defence

SCO Power-Giant Storm/Typhoon: Summons a storm that makes it rain. Also does
2HP damage and halves the fuel of all enemy units
+10% Offence, +10% Defence

Tag Firepower Modifications:
Eagle: 115%
Jess: 105%
Hawke: 90%
Von Bolt: 90%


Hannah/Jess [JES]
Unlocked: Initially available for use
CO Power: 3 + 3
Tag Affinity: Jake * (Earth Dynamics/Heavy Metal), Javier * (Green
Strike/Green Flash)

Unit Price: 100%
Direct Vehicle:120/100
Indirect Vehicle: 120/100
Planes: 90/100
Copters: 90/100
Direct Sea: 90/100
Indirect Sea: 90/100
Soldiers: 100/100

Other Info: None

CO Power-Supercharge/Turbo Charge: Vehicles gain +1 movement. All units' fuel
and ammo is replenished to maximum.
Direct Vehicle: +30% Offence, +10% Defence
Indirect Vehicles +30% Offence, +10% Defence
Other: +10% Offence, +10% Defence

SCO Power-Big Bang Charge/Overdrive: Vehicles gain +2 movement. All units'
fuel and ammo is replenished to maximum.
Direct Vehicle: +50% Offence, +10% Defence
Indirect Vehicle: +50% Offence, +10% Defence
Other: +10% Offence, +10% Defence

Tag Firepower Modifications:
Jake: 110%
Eagle: 105%
Drake: 105%
Javier: 110%
Hawke: 90%
Von Bolt: 90%


Bittman/Javier [JAV]
Unlocked: Smash the Black Crystal in Campaign Mode
CO Power: 3+3
Tag Affinity: Kanbei * (Samurai's Soul/Code of Honour), Jess * (Green
Strike/Green Flash)

Unit Price:100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Gains +10% Defence for each tower owned. +20% defence against
indirect attacks.

CO Power-Iron Shield/Tower Shield: Gains +20% defence against indirect
attacks. Bonuses due to towers are doubled.
+10% Offence, +10% Defence

SCO Power-Royal Guard/Tower of Power: Gains +60% defence against indirect
attacks. Bonuses due to towers are tripled.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Kanbei: 110%
Sensei: 105%
Grimm: 105%
Jess: 110%
Von Bolt: 90%


Black Hole Army

Kong/Flak [FLA]
Unlocked: Complete campaign
CO Power: 3 + 3
Tag Affinity: Lash * (Black Impact/Bruise Cruise)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Dispersive strikes. Can do up to +25/-10% damage day to day.

CO Power-Burning Blow/Brute Force: Increased Dispersion. Can do up to +50%
extra damage or -20% less damage.
+10% Offence, +10% Defence

SCO Power-Gigantic Break/Barbaric Blow: Increased Dispersion. Can do up to
+90% extra damage or -40% less damage.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Lash: 110%
Adder: 105%


Snake/Adder [ADD]
Unlocked: Complete campaign
CO Power: 2 + 3
Tag Affinity: Koal * (Dirty Pair/Creepy Crawly)

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: If he is the first CO in a tag break with Hawke or Lash, the tag
break is +5% stronger.

CO Power-Slidethrough/Sideslip: All units gain +1 movement
+10% Offence, +10% Defence

SCO Power-Sidewinder: All units gain +2 movement.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Flak: 105%
Koal: 110%


Cat/Lash [LAS]
Unlocked: Complete Campaign
CO Power: 4 + 3
Tag Affinity: Flak * (Black Impact/Bruise Cruise), Hawke * (Black Hazard/Rebel
Yell)

Unit Price: 100%
Direct Vehicle: 100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Each defensive star will add 5% to a unit's attack power,
excluding Aerial units as they don't get terrain benefits.

CO Power-Hyper Tactics/Terrain Tactics: All terrain costs drop to 1
+10% Offence, +10% Defence

SCO Power-High Grade Command/Prime Tactics: All terrain costs drop to 1
and all defensive stars given by terrain double
+10% Offence, +10% Defence

Tag Firepower Modifications:
Olaf: 80%
Colin: 90%
Sonja: 105%
Eagle: 90%
Flak: 110%
Hawke: 110%
Von Bolt: 90%


Winning Phrase:

Hawke [HAW]
Unlocked: Complete Campaign
CO Power: 5 + 4
Tag Affinity: Andy * (Dark Rival/Shaky Alliance), Lash * (Black Hazard/Rebel
Yell)

Unit Price: 100%
Direct Vehicle:110/100
Indirect Vehicle: 110/100
Planes: 110/100
Copters: 110/100
Direct Sea: 110/100
Indirect Sea: 110/100
Soldiers: 110/100

Other Info: None

CO Power-Black Wave: Inflicts 1 HP damage on all enemy units and heals 1 HP
on all of his units.
+10% Offence, +10% Defence

SCO Power-Black Storm: Inflicts 2 HP damage on all enemy units and heals
2 HP on all of his units.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Andy: 105%
Eagle: 70%
Drake: 90%
Jess: 90%
Lash: 110%
Kindle: 80%
Von Bolt: 90%


Hell Bonze/Sturm [STU]
Unlocked: Not Available in this game.


Chakka/Koal/Zak [KOA]
Unlocked: Complete Campaign
CO Power: 3+2
Tag Affinity: Jugger ** (Black Fire/Power Surge), Kindle * (Dodgefire/Flash
Point), Adder * (Dirty
Pair/Creepy Crawly)

Unit Price:100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: +10% Firepower on road tiles

CO Power- Drinking Cheer (Ikkitsukan)/Forced March: All units gain +1
Movement. Bonus on
roads is now +20% Offence.
+10% Offence, +10% Defence

SCO Power-Distinguished Gentleman (Kokushimusou)/Trail of Woe: All units gain
+2 Movement.
Bonus on roads is now +30% offence
+10% Offence, +10% Defence

Tag Firepower Modifications:
Rachel: 65%
Adder: 110%
Jugger: 110%
Kindle: 105%


Zipo/Jugger [JUG]
Unlocked: Complete Campaign
CO Power: 3+4
Tag Affinity: Koal ** (Black Fire/Power Surge), Kindle * (Deluxe
Fire/Fireworks)

Unit Price:100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Has random strikes. Can do up to +30% or -15% damage day to day

CO Power-Burning Punch/Overclock: Can do up to +55% extra damage or -25% less
damage.
+10% Offence, +10% Defence

SCO Power-Crashing Blow/System Crash: Can do up to +95% Extra damage or -45%
less damage.
+10% Offence, +10% Defence

Tag Firepower Modifications:
Koal: 110%
Kindle: 105%


Candle/Kindle/Candy [KIN]
Unlocked: Complete Campaign
CO Power: 3+3
Tag Affinity: Jugger * (Deluxe Fire/Fireworks), Koal * (Dodgefire/Flash Point)

Unit Price:100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: +40% attack on an urban terrain tile. These include HQs, Cities,
Ports, Airports, Bases and Towers.

CO Power-City Power/Urban Blight: Does 3 damage to all opponents on urban
terrain and bonus on urban terrain is now +80%
+10% Offence, +10% Defence

SCO Power-Apple Fever/High Society: Bonus on urban terrain is now +130%. Gains
+3% Firepower for each city owned (Including the HQ).
+10% Offence, +10% Defence

Tag Firepower Modifications:
Jake: 90%
Hawke: 80%
Jugger: 105%
Koal: 105%


Hell-Volt/Von Bolt [VON]
Unlocked: Complete Hard Campaign
CO Power: 0+10
Tag Affinity: None

Unit Price:100%
Direct Vehicle:110/110
Indirect Vehicle: 110/110
Planes: 110/110
Copters: 110/110
Direct Sea: 110/110
Indirect Sea: 110/110
Soldiers: 110/110

Other Info: None

CO Power-None: Does not possess a CO Power

SCO Power-Demolition Volt/Ex Machina:
Does 3 Damage to all units in a 5x5 diamond area and forces all units hit to
forfeit their next turn.
+10% Offence, +10% Defence

Tag Firepower Modifcations:
Allied Nations COs: 90%


~~~~~~~~~~~~~~~~~~~~~~~~~~
Glitch CO 'Blankie' [BLA]
~~~~~~~~~~~~~~~~~~~~~~~~~~

Warning: This section deals with a glitch. Use it at your own risk. I take no
responsibility. If it destroys your game, sets you on fire or knocks the earth
out of alignment, that's your own bad luck. That being said, this glitch is
*USUALLY* harmless.

This section is about the mysterious glitch CO which has been affectionately
named 'Blankie' by myself. Blankie can only be played in the Japanese or US
versions of AWDS, as the glitch was fixed in the European release.

'Blankie'

Unlocked: Always
CO Power: 0 + 0
Tag Affinity: None

Unit Price: 100%
Direct Vehicle:100/100
Indirect Vehicle: 100/100
Planes: 100/100
Copters: 100/100
Direct Sea: 100/100
Indirect Sea: 100/100
Soldiers: 100/100

Other Info: Causes glitches. Read below.

CO Power: None

SCO Power: None
+0% Offence, +0% Defence

Tag Firepower Modifications: None

Blankie can be used in any campaign, war room or survival map that allows you
to pick two COs with a 'CO Select' Screen. Blankie is actually the 'X' that
appears in the CO select there. However, it only appears when it's placed in
the first slot, which you can't normally do. The way to do it is as follows:
1) Select a CO and put them in the 1st slot. Select the space for the second
slot.

So your menu should look something like this:
Flak
X - Blank

2) Highlight the second slot and select the CO in the first slot. So, your COs
will swap positions and you should have a menu something like this:
X - Blank
Flak

3) Finally, if you wish you can place another Blankie in the second slot, so
they'll look like this:

X - Blank
X - Blank

4) Start the map!


Freezes:
Blankie, being a glitch causes a number of freezes when you do things.

1) Accessing the CO Dossier Menu will cause the game to freeze.
2) Using a Tag or Super CO power will cause a game freeze.
3) Using 'CO Swap' will cause a freeze.
4) Finishing the level and watching the 'End of Mission' view will freeze.

The above four freezes have to do with the fact that Blankie has no defined
graphics or text dialogue to use. As such, the game tries to find them, can't
and hits it's head against a metaphorical brick wall, as the default reference
point for the data is the very start of the game's coding and it then has a
spasm from trying to graphically decode the entire game. That's my best guess
anyway.

Oddities:
Blankie's music is 'Andy's Theme' despite the fact that 'Eagle's Theme' is
actually the very first song in the game.

If battle animations are on, Blankie will have a glitched up or blank face.
This is due to it not having any proper graphics set.

Blankie is actually CO Number 1 in the data. The rest of the ordering follows
the list of COs in the Wallpaper display.

Blankie actually has Tag Affinities for all COs set at 100% power.

Blankie's Super CO Power is always charged and it's CO power is never usable.
This is because of the way the CO Power meter works. If a CO power costs 0
stars, (Such as in the case of Von Bolt and Blankie), then the CO power cannot
be used. However, the game is programmed to always allow for a Super CO power,
as there is not normally any situations where a CO does not have one. As such,
the game sees that Blankie has charged 0/0 stars at the start of the turn and
allows Super Power usage.

~~~~~~~~~~~~~~~~~~
CO Trivia [TRI]
~~~~~~~~~~~~~~~~~~
-Nell is the oldest CO in Advance Wars by creation data. She appears as CO
Number 1 in the Data in Advance Wars 1 and 2, as well as being Number 2 after
'Blankie' which was designed as a blank space.

-Sonja still has abilities in 'CO Powers Off' mode, which normally disables
all of a CO's abilities. She permanently retains her ability to reduce Terrain
stars by 1.

-Sonja's ability takes priority over Lash's. If Sonja is present when Lash
uses Prime Tactics, then the amount is taken off the stars and then doubled.
So, for a 1 Star Terrain, Lash doubles 0 instead, getting no stars. Likewise,
a 4 star terrain will be reduced to 3 and then doubled to 6, instead of Lash
getting 7 stars. As such, Sonja horribly counters Lash.

-Koal and Jugger were originally completely intended to replace Flak and
Adder. Koal and Jugger occupy the data Slots of where Adder and Flak were in
Advance Wars 2, as well as their wallpapers possessing Flak and Adder's CO
Power names and Star Costs. However, Flak and Adder were re-added to Advance
Wars DS at a much later date, as they are the last two COs in the CO data.

-Sensei, Ironically is the newest CO in Advance Wars 2, in the same way that
Nell is the oldest.

-Von Bolt completely replaces Sturm in the CO Data. Sturm is not actually in
Advance Wars DS at all.

-Eagle's theme was the first CO Theme composed for Advance Wars. Lash's was
the first composed for Advance Wars 2.

-Apart from being Nerfed, Lash's ability has also been changed a little bit in
operation. In Advance Wars 2, her ability to turn terrain into firepower was a
flat out multiplier. 1 star terrain multiplied your damage by 1.1, 2 Star
multiplied by 1.2, etc. This meant that if Lash could get firepower boosts in
Advance Wars 2 from other means, you'd increase the damage more. For example,
if you had 4 Star terrain for a 1.4 multiplier, and you had 120% firepower,
then you would end up with a total of 168% Firepower instead of 160% firepower.

However, this changed in Advance Wars DS, where it was changed to a straight
addition, probably because of the default +10/10 boost and the Skills system
allowing firepower boosts for Lash.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Forces/Skills Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

How To Earn [EAR]
Each CO can use skills depending on their rank. A CO requires 1000 points of
experience to grow one level. Each level grants that CO all the force ranks
of that level. Additionally, Ranks 1, 2, 3 and 4 grant the CO a force rank
slot. So a level 2 CO can equip two force ranks, while a level 4 can equip
four. A level 0 CO cannot equip forces. The Star rank forces are earned by
finishing campaign, for View Plus 2, Repair Plus 2 and Sami March 2 and are
then available to any CO that has attained rank 1 or higher. Soul of Hachi
and Sonja's Teachings are earned by completing hard campaign and follow the
same conditions.

Points are earned by winning a map in Survival, Campaign or War Room with
that CO. You get as many EXP as shop points, but different war room modes
will give you experience multipliers for more EXP. Also, destroying certain
map features will give you bonus points:
Pipe Seams - 5 Points
Minicannons - 5 Points
Black Stones - 10 Points
Black Cannons - 20 Points
Black Crystals - 20 Points
Helliums - 40 Points

Also, when a CO reaches rank 10, they gain access to an alternate costume.

Rank 1 Forces [LV1]

-Tackle/Bruser
User gains +5% attack for all direct units.

-Snipe/Sharpshooter
User gains +5% attack for all indirect units.

-Tackle Guard/Slam Guard
User gains +8% defence against direct attacks.

-Snipe Guard
User gains +8% defence against indirect attacks.

-Payoff/Combat Pay
User gains 2% of the damage he inflicts in funds.

-Lucky/Luck
+10% to maximum luck

Rank 2 Forces [LV2]
-Transport Guard/APC Guard
User's transports gain +10% defence.

-Tower Power
User gains an extra +5% offence for each tower owned.

-Hide/Sneaky
User's hidden units (Stealths and Subs) use 1 less fuel per turn.

Rank 3 Forces [LV3]
-Support Star/Teamwork
User's tag partner gains +5% offence.

-Vision Plus/Scout
User's units have +1 vision

-Repair Plus/Mechanic
User can repair 1 extra HP per day when on properties.

-Sami's March/Invader
User's soldiers gain +1 capture.

-Price Down/Sale Price
Unit's cost decreases by 5%.

Rank 4 Forces [LV4]
-Road Star/Road Rage
User's units gain +10% offence on a road tile.

-Forest Star/Ranger
User's units gain +10% offence on a forest tile.

-City Star/Urban Fighter
User's units gain +10% offence on a city tile

-Mountain Star/Mountaineer
User's units gain +10% offence on a mountain tile.

-Marine Star/Seamanship
User's units gain +10% offence on an ocean tile.

-Hide Star/Backstab
Hidden and Dived units gain +15% offence.

Rank 5 Forces [LV5]
-Transport Move/APC Boost
User's transports gain +1 movement.

-Missile Guard
User's units take 1 less damage from missiles.

-Cannon Guard
User's units take 2 less damage from Black Hole cannon fire.

-Store Gauge/Star Power
User fills up the CO power meter faster.

Rank 6 Forces [LV6]
-Support Guard/Bodyguard
User's tag partner gains +10% defence.

-Field Free/Prairie Dog
All movement costs across plains are reduced to 1.

-Forest Free/Pathfinder
All movement costs across forests are reduced to 1.

-Hide 2/Stealthy
Hidden and dived units use 2 less fuel per day.

-Gold/Gold Rush
User gains an extra 100G per contributing property owned.

Rank 7 Forces [LV7]
-Rain Star/High and Dry
User gains +20% offence in the rain.

-Snow Star/Icebreaker
User gains +20% offence in the snow.

-Sandstorm Star/Sand Scorpion
User gains +20% offence in sandstorms.

Rank 8 Forces [LV8]
-Tackle 2/Brawler
User gains +8% offence on all direct units

-Snipe 2/Sniper
User gains +8% offence on all indirect units.

-Tackle Guard 2/Slam Shield
User gains +12% defence from all direct attacks

-Snipe Guard 2/Snipe Shield
User gains +12% defence from all indirect attacks.

Rank 9 Forces [LV9]
-Support Star 2/Synergy
User's tag partner gains +8% offence.

-Price Down 2/Fire Sale
User's unit price is reduced by 8%.

Rank * Forces [LV*]
-Vision Plus 2/Eagle Eye
User's units gain +2 Vision.

-Repair Plus 2/Gearhead
User's units repair an additional 2 HP when on a property.

-Sami's March 2/Conqueror
User's soldiers gain +2 capture.

-Sonja's Teachings/Mistwalker
During a Super CO Power, all units gain first strike counter attacks.

-Soul of Hachi
During a Super CO Power, ground units may be built from any owned city.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Combat Mode COs [COM]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy
Unlocked: Initially available for use.
****
Power: Hyper Repair
Heals all of his units and grant invincibility for a few seconds.

Max
Unlocked: Initially available for use.
****
Power: Max Force
Firepower increases greatly for a few seconds.

Sami
Unlocked: Initially available for use.
****
Power: Double Time
Capture speed greatly increases for a few seconds.

Flak
Unlocked: Complete combat on normal
****
Power: Brute Force
Damage wildly fluctuates, doing more or less damage

Lash
Unlocked: Complete combat on normal
****
Power: Terrain Tactics
Defence for all units is improved.

Adder
Unlocked: Complete combat on normal
******
Power: Sideslip
Units can move around at a greatly improved speed.

Hawke
Unlocked: Complete combat on normal
********
Power: Black Wave
Causes several explosions across the map and does 3 damage to any 
enemy units caught in the blast.

~~~~~~~~~~~~~~~~~~~~~~~
Other Stuff
~~~~~~~~~~~~~~~~~~~~~~~

Version History [HIS]
1.10 - Minor fixes

1.9 - Section on Gltch CO Blankie and CO Trivia added.

1.8 - Updated Luck information for Sonja, Flak and Jugger.

1.7 - Koal and Kindle's European names added, a few small errors
corrected.

1.6 - All english names added. Luck information updated. Adder info added

1.5 - Few minor cleanups, and More information about the last two forces
has been added.

1.4 - Sonja's piercing vision during powers was omitted, has been fixed.

1.3 - Sonja's day to day vision was omitted, has been fixed.
Thanks ChessRules.

1.2 - More information on break crash discovered, thanks
to the translator guest.

1.1 - A few small mistakes corrected, thanks to the translator guest.

1.0 - Initial Version

Thanks [THK]
The translator guest for all his prerelease info and all of his wonderful
hard work. All my stats have been cross referenced to the ones that he has
provided. I have also used one or two of his translations for names in this
FAQ. And for correcting a few of my accidental mistakes.
Sources that have been cross referenced with are:
http://f22.aaa.livedoor.jp/~gbwars/
http://page.freett.com/eternal_blue/nuru/f...agb/matome.html
English names of most things are thanks to Mr_Sharpshooter


Legal Stuff [LEG]
No material from this FAQ may be edited or changed in any way without my
permission.
Sites that are permitted to host this FAQ:
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If you would like to host this FAQ, please contact me.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Advance Wars Dual Strike and related characters are trademarks of
Nintendo Pty. Ltd
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This FAQ Copyright 2005 Paul Whan

Contact Information [CON]
I can be contacted by email at xenesis (at) gmail (dot) com or on MSN
Messenger as xenesis (at) hotmail.com (it doesn't receive email). I will only
reply to inquiries regarding my FAQ. Please feel free to send corrections,
critiques and mistakes that are present in my guide my way. Any other
feedback is always welcome.

I WILL NOT answer gameplay and help queries. Beat it yourself or ask on the
Advance Wars DS board. And, anyone who I find is treating me badly, I may find
several spam lists to sign them up to ;). To those who steal my FAQ and put
it up elsewhere without my permission, I hope guilt causes you suffering.

PS. Over 2500 Bombers were harmed in the making of this FAQ.

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