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Guide and Walkthrough by kylohk
Version: 1.0 | Updated: 06/13/2005
---------------------------------------------------- Feel the Magic: XY/XX Strategy Guide by Alasdair Lo System: Nintendo DS Date: 13 June, 2005 Version 1.0 ---------------------------------------------------- Contents: 1. Introduction 2. Just Starting to Get Her Attention ---a. Scene 00 ---b. Scene 01 ---c. Scene 02 ---d. Scene 03 3. Can You Impress Her Enough? ---a. Scene 04 ---b. Scene 05 4. Woo-Hoo! Out on Your First Date ---a. Scene 06 ---b. Scene 07 ---c. Scene 08 5. A Quick Getaway on a Lovely Yacht ---a. Scene 09 ---b. Scene 10 ---c. Scene 11 ---d. Scene 12 6. Damsel in Distress, Cliched! ---a. Scene 13 ---b. Scene 14 ---c. Scene 15 7. It's time to Settle this like Real Men! ---a. Scene 16 ---b. Scene 17 ---c. Scene 18 8. Maniac Mode: Let's play dress up! (To be added) 9. Conclusion Appendix I. Feedback Information ---------------- 1. Introduction ---------------- When the Nintendo DS was launched first in the States in November 2004, around 10 games came out for it. Some of them may be considered to be bland, and yet some are considered to be innovative and spectacular. A certain game was considered to be overly innovative that many people just couldn't know or care. That was Feel the Magic: XY/XX, a game made by Sega. Having bought my DS in December 2004, I tried to look for Super Mario 64 DS in English, all to no avail. So, I decided to make do with this game, and it really IS serious! I had to make do with this game for 6 months straight because of the public examinations! Feel the Magic: XY/XX consists of a large series of minigames, requiring the hero, who I will call Goldfish Boy, to do crazy stunts to win the love of a certain pretty girl that he met on the street. It was "love at first sight", really. This game makes use of every feature of the Nintendo DS. From Touch Screen to Microphone. The only thing it does not use are the standard directional pad and the 4 buttons! Since the controls, story and whatsoever are so simplistic in nature, I can get on with the minigames immediately. When you select the game from the main menu, you will actually be warned not to repeat those stunts in real life! Then, instead of having the traditional "Press Start" you have "Touch the Screen". Touch the Screen and the main menu will appear. Use your stylus to poke the "Story" option and then you should start with Normal mode. Select the Scene 00 to start! For your information, there are a total of 3 difficulty levels in the game. They are Normal, Hard and Hell. In Normal Mode, you have 3 lives, and complete the first 5 levels of the minigames. In Hard Mode, you also have 3 lives, but you complete the last 5 levels of the minigmames. As for Hell Mode, you will again have to complete the last 5 levels of the minigames, and only one life is given! -------------------------------------- 2. Just Starting to Get Her Attention -------------------------------------- In this part of our simplistic love story, the blue bearded Goldfish Boy is trying to get the attention of this pretty girl in the street. Let's see how he does that, shall we? --------------- a. Scene 00 --------------- It is a cinema, people are watching a movie. One of the audience is sleeping, and there is also another person with a bunny hat watching as well. On the screen, the Goldfish Boy is walking in the street, and he notices a extremely pretty girl in a blue dress. That caught his attention, and he stopped there, stunned with hearts flying out of his body. At this point, the man wearing the bunny hood stood up to the surprise of the 2 people next to him. He quickly ran out of the cinema, to the amazement of those two. Suddenly, the audience were very surprised. The man in bunny hood is on screen! Everyone runs out of the theatre to find out. (Well, except for the man who is fast asleep!) The bunny man meets the Goldfish Boy, carrying a fishbowl with a Goldfish inside. The plot thickens. It seems that you, the Goldfish Boy is to help this Super Performance Group, the Rub Rabbits with a performance. So, it's time for the game, Goldfish! --------------- Goldfish --------------- A man suddenly runs quickly to the Goldfish Boy, and bumps into him. This knocks his fishbowl off his hands, and the first flies out. It soars over to the man's mouth, and he swallows it! Oh god! What are we going to do? Oh, and it seems that in these comic scenes, if you touch certain parts of the scene, you will uncover hidden rabbits! Rabbit 1: The man needs help! But poking the goldfish looks fun Now, on to serious business. When you are playing in Normal mode, you only need to play the first 3 levels, when you are in Hard or Hell Modes, you only need to beat the last 3 levels. It seems that the objective of this minigame is to save the Goldfish, but not the man! You should rub upwards with your stylus on his stomach, and the goldfish will be guided up towards his throat so that they can be spat out. As you reach harder levels, the fish will be different, and even turtles will appear! In Level 1, you will have 2 large Goldfish. In Level 2, you will find 3 large Goldfish. In Level 3, 3 large Goldfish will be there, and the man's digestive system will start to take action from this level on. Every now and then, the stomach acid will swoosh downwards. You must rub like mad to prevent the Goldfish from being sucked into the duodenum! In Level 8, there will be 5 small Goldfish, these are harder to guide up. In Level 9, there will be 3 Turtles! How on earth did they get there? The Turtles may be hard to rub up, but at least they can't be moved by the swooshing stomach acid. In the 10th and final level, you will have to save 4 small Goldfish and 1 Turtle! Concluding Scene: After you manage to rescue this poor man (and the Goldfish), you are treated with a large round of applause. The Goldfish Boy sees the Girl among the spectators. Meanwhile, she has also caught the attention of a certain large and burly purple haired man with a purple shirt and black trousers! Let us call him the Purple Haired Jerk! "Oh, her beauty, how splendid!" Exclaims the Goldfish Boy. Therefore, in order to see her more, the Goldfish Boy decides to join the Super Performance Group, the Rub Rabbits. --------------- b. Scene 01 --------------- You get 3 different choices here. You are to get the Girl to notice you by giving a Super Performance! You get to sky dive using a Parachute, you get to slide down a slope in a supermarket Cart or you can stop the evil invasion of the space Candle! From, now on, you must take note of the heart shaped gauge at the bottom of the screen. Every time you beat a level, the Girl's affection for you will increase. If you lose, the love points drop. Different minigames have different payoffs. The amount of points you get upon success is also dependent of the number of lives you have at the end. The more lives you have, the more points you get. The pay off for all 3 minigames are 45 points with 3 lives, 40 with 2 lives and 35 with 1 life. Note that all of these payoffs apply to Normal and Hard modes only. For Hell Mode, the payoff for each level is 100 divided by the total number of minigames of that scene, to the nearest multiple of 5. (e.g. for this scene, each level yields 35 points.) Since it takes 3 45s to go over a 100, you must beat all 3 minigames. (or beat the same one 3 times!) --------------- Parachute --------------- A propeller driven plane is flying in the air. Its bomb bay opens, and numerous stuntmen are seen dropping out of that hatch for a dive! Rabbit 2: Touch the plane in the final frame of the scene! On the top screen, you see stuntmen jumping out of the plane, screaming "Yiaa!" while falling. On each stuntman's head is a number. You must punch in the number on his head with the "calculator" on the Touch Screen to open up their parachute, otherwise, they will fall a long way down! Whenever you have keyed in a number correctly, press the Enter keys on either side of the calculator to open up the parachute. If you get the number wrong, quickly press CE to clear the input! Outline of the minigame in Normal Mode: In level 1, 3 stuntmen with 2 digit numbers will jump out of the plane slowly. In level 2, 4 stuntmen with 2 digit numbers will jump out of the plane. In level 3, 5 stuntmen with 3 digit numbers will jump out of the plane. Now, you will get a Break Time from the girl! Although I doubt you will need a break! In level 4, 5 stuntmen with 4 digit numbers will jump out a little slower. In level 5, only 1 stuntman will jump out, but guess what? He has a 6 digit number on his head! Fortunately, he falls slower than usual. So you should be able to save him in time. Don't panic! Outline of the minigame in Hard Mode: In level 6, 5 stuntmen with 3 digit numbers will jump out of the plane. The time interval between subsequent jumps has decreased. Then, in level 7, 5 stuntmen with 4 digit numbers will jump out at faster intervals. In level 8, one stuntman will come out, and surprise! It's a 7 digit number on his head! Stay calm! In level 9, 7 stuntmen with 2 digit numbers will jump out of the plane. Easy? No! It's a chain dive! They are diving within milliseconds of each other! Better punch those numbers fast! In level 10, 9 stuntmen with 3 digit numbers will jump out. It seems that gravity is stronger in this level. These guys drop very fast. Better hurry. --------------- Candle --------------- Some civilians look up in the sky in horror. What are they looking at? It seems that a giant Candle from another dimension has come out of its portal, and has landed on earth! Some people run away in panic, while others just stay there are look at this giant Candle with all the awe they have. Rabbit 3: On the third frame, touch the flame of the candle. Rabbit 4: On the fourth frame, touch the hand point at the candle in the center of the frame. Some space Candles are invading Earth, starting with the city the Goldfish Boy lives in. The Candles have one deadly weapon, their flames. That is also their weakness. Once the flame is blown out, the Candle will be defeated. You will be given 4 Rub Rabbits along with the Goldfish Boy. You rub each blower upwards and in the direction of the candle to make them blow. You can also blow into the microphone to make all 5 men blow at once. If you are playing your Nintendo DS in a crowded place, I would not recommend doing this, since it would draw attention to you. (very embarrassing!) You can also tap the microphone hard to make the people blow. Note that each person can blow 3 times before running out of breath. If they run out of breath, you will have wait a few seconds (allowing the Candles to close in) before they can blow again, so time your blows correctly. If a Candle manages to get close enough, you will be fried. Outline of the minigame in Normal Mode: In level 1, there will be one and only one candle, with nothing else coming at you. Just tap wildly on the microphone, and the 5 should be able to blow the candle out in a jiffy. In level 2, 2 candles will be coming at you side by side. If you wait for them to get just a little bit closer, then you should be able to defeat them within the first 3 blows. In level 3, 2 candles will be coming at you side by side. Apart from that, there is a bat that is flying left and right. It will block your blows, so only blow when the bat is at the far left or right, and has just begun to get to the center. In level 4, you will find one candle coming at you. It is then followed by 2 coming at you side by side. In level 5, you will encounter one candle followed by 2 others. There is a bat here. Outline of the minigame in Hard Mode: In level 6, you will encounter a candle in the center, followed by one to the left, then one to the right, and another in the center. In level 7, you will find a Candle in the center, followed by one to the left, one to the right, one to the left and another to the right. In level 8, you will only encounter one Candle, but it is guarded by 2 bats. They both stop at the center. So tap the microphone when the bats are just about to fly apart and this should be small fry. Have a nice Break Time, you will need it! In level 9, you will first encounter 2 candles and then one to the center, then one to the right, then another one to the center and one to the left! In level 10, there will be 2 bats in the top screen. You will first encounter 2 candles to the left and right. Wait until the bats are in the center before blowing. Then one in the center will appear. Then another in the center. Then 2 to the left and right. Then a gazillion more to the left, right and center!!! Nah, only joking. That's it. --------------- Cart --------------- The Goldfish Boy and other Rub Rabbits are having a fun time riding supermarket Carts. They start to slide down the hill. The Goldfish Boy waves his arms in the air. But what's that down the hill! It's a large number of spikes! It's time for evasive action! Rabbit 5: Tap the Cart in the fourth frame. On the top screen, there will be a slope, where numerous stuntmen will ride down the hill with their supermarket Carts. On the touch screen, on the other hand, is the road at the bottom. It is covered with a lot of spiky orbs. Your job is to be the road sweeper. You are to push the orbs to either side of the road to make a clear path for the stuntmen. If a stuntman's Cart hits a spiked orb, he will be sent flying and you will lose a life. The controls may sound confusing but you should use the stylus if it is a broom. Rub up and down on the Touch Screen to push the orbs to the side. Or you can just rub downwards to the orb to make it fly off the Touch Screen. Either way will do. Outline of the minigame in Normal Mode: In level 1, there will be a small number of spiked orbs in the road. There will also be only one stuntman riding a Cart down the central lane. In level 2, there will first be a stuntman riding a Cart down the right lane, followed by another riding down the central lane. In level 3, there will be more spiky orbs on the road. A stuntman will ride down the right lane, then another will ride down the left lane, followed by another in the central lane. In level 4, there will first be a stuntman riding down the central lane, followed by one to the right lane, another one to the left lane and followed by one in the central lane. In level 5, there will be a cart coming down the left lane, and then one to the central lane. Another will come down the right lane. Finally, to your surprise, two Carts will be coming down the hill simultaneously to the left and central lanes! But if you have cleared the road, you can relax. If not, there is still time since the Carts move slower this time round. Outline of the minigame in Hard Mode: In level 6, there will be a lot of spiky orbs on the road. First, a Cart will come down to the left lane, then one will come down on the right lane, followed closely by a third Cart in the central lane. In level 7, there will be a Cart running down the right lane, followed by a second Cart on the central lane, followed by a third one in the left lane. Then, a 4th one will come down in the central lane, and the 5th and final one will come down the right lane again. In level 8, the leading Cart will come down the right lane, followed by a second Cart in the central lane, followed by a third Cart in the left lane. Then another Cart will come down in the central lane. This is then followed by 2 Carts coming down the hill slowly in the left and right lanes. Finally, the last Cart will come down in the central lane. Take the small Break Time, you will need it! In level 9, the first Cart will come down in the central lane, then the next will come down in the right lane. The third Cart comes down the left lane, the 4th in the central lane. Then one in the left lane, and one to the right. Then, the final Cart comes down the central lane is usual. In Level 10, the final level, the first Cart comes down the left lane. Then the next one comes down the central lane. The third one comes down the left lane again. The 4th one comes down the right lane. The 5th one comes down the central lane. This is followed by 2 Carts coming down the hill simultaneously in the left and right lanes at the same speed as the previous carts! (No speed reduction). Then, the final cart comes down the central lane again. Whew... Concluding Scene: The Goldfish Boy stands with other Rub Rabbits as they receive the next round of applause form the spectators. Meanwhile, the Girl is so impressed by your performance that she wants to come over and talk to you. (Maybe ask for an autograph, eh?) Suddenly, the ground shakes violently. What on earth is going on here? --------------- c. Scene 02 --------------- It is time for our first boss battle. There really is only one choice here, and it is Bull. It does not matter which difficulty level you are in, beating this level will automatically win the Girl's approval with a 100 point payoff. In fact, there IS no difference in difficulty anyway! --------------- Bull --------------- A Bull runs past the Goldfish Boy. The Girl is horrified. She is horrified to see that there is still a large herd of Bulls stampeding in her direction. It took the Goldfish boy this long to realize what is going on, and he acts the man by running forward to protect the girl. He stretches out his arms, while the Girl crouches in fear, covering her eyes behind him. Rabbit 6: Tap the largest Bull in the third frame Rabbit 7: Tap the Goldfish on the Goldfish Boy's shirt It is time for our first boss battle. There are a total of 100 bulls ravaging through the field, or urban area. You will see them jump up from the horizon and run towards you. To stop a Bull, tap it with your stylus. You will hear an explosion, and the Bull will go light in color and run to the side of the road, you will also see shrapnel bounce on the floor! I wonder what does the Goldfish Boy use? A shotgun tranquilizer? Note that some skiers will also pop out of the horizon. Don't shoot them, or you will automatically lose! It does not matter whether you chose Normal, Hard or Hell modes. You still only have 1 life. Anyway, I will give you the outlines of the bulls that appear. At first, 2 Bulls will jump out near the center of the Touch Screen. They are followed by a row of 3 bulls, one in the center, and 2 to the sides. Then a pair will jump up to the sides, to be followed by 3 skiers in the center. Be careful here. Then, 2 Bulls will appear from the left and right edges of the Touch Screen. Then, as the skiers disappear, a Bull will appear at close range in the center. This is followed by a pair of bulls to the sides. Then another 3 in the center. The next 2 appear almost at the same time as the 2 skiers in the sides. The skiers easily get in the way of the Bulls, so use caution when shooting them. Another one comes in the center, followed by 2 at the sides. Then 2 Bulls with 2 skiers appear almost simultaneously. This is followed by 3 other skiers. There is a short moment of calm, then a Red Bull comes out, each Red Bull has 10 units of health, which means you will have to shoot each of them 10 times! To do this, hold the stylus slightly over the Bull and vibrate your hand. This should result in rapid shots. Then, a line of 4 Bulls jump out. Then a row of 3. Then the next Bulls, to the point with 56 Bulls left in total will pop out rather irregularly to the left and right and center of the screen. When 56 Bulls are left, a skier will pop out. Then, 2 pairs of bulls will pop out almost simultaneously. There is another moment of calm, before 2 Red Bulls pop out! Then another 2 Red Bulls! Don't worry, you have calmed the last of the Red Bulls. A pair of Bulls come out at the sides, followed by a trio in the center, followed by another pair. Then another one in the center. Then, a row of 5 Bulls will jump at you! Another skier drops down at the center, while 2 more Bulls charge at you from the sides. Then 3 at the center. 30 Bulls remain. The next 9 Bulls will charge at you first from the left, then slowly shifting to the right, back to left and right again. Then another pair from the sides, followed by a row of 5 more Bulls. A row of 2 Bulls come out, followed by another pair, then a trio. Then another pair. A pair of skiers then appear to the sides, followed by a trio of Bulls evenly distributed in the screen. 2 Bulls are left. The next Bull will jump out in the center of a row of 4 skiers. You will not hear the Bull's cry, so use the shape of the Bull as guide. 1 Bull remains, a short moment of tense calmness results. Suddenly, the supreme master of all the Bulls jump out, and the background goes fiery! He looks at you with an evil glare, and winds up for a final charge. This Bull has an obscene amount of health, 100 units. You should tap him even faster than before. When he has 30 units of health left, he will start to swerve left and right, so your stylus must also be following him closely. When he is beaten, he goes completely dizzy and the row of blue bunnies run up the screen as usual. Concluding Scene: The Goldfish Boy triumphs over the calmed Bulls, who walk away dejectedly. The Girl has fallen onto the fall and is covered in dirt. The Goldfish Boy runs over to the Girl just as she has started to sweep the mud off. -------------- d. Scene 03 -------------- It is time for our first Love Scene, a scene in which you get to get very close to the Girl! Now that the Bulls are defeated, the Girl has taken a lot of dirt, and I believe that many Girls hate dirt. So, shouldn't you, the Goldfish Boy help her out? ------------- Clean Up ------------- The Goldfish Boy decides that it is time to clean the Girl up. He takes 2 giant Brillo Pads out and approaches the Girl. The Girl is rather horrified at the 2 giant pads that are coming in close. The Goldfish Boy is moving even closer! Now, the Girl is rather horrified. Rabbits 8 and 9: Touch the 2 Brillo Pads on the third frame Rabbit 10: Touch the Goldfish on the Goldfish Boy's shirt This has got to be the easiest minigame in Feel the Magic: XY/XX! There is definitely no way that you can lose and you are yet given 3 lives in Normal and Hard Mode. (You get only 1 life in Hell Mode) Your job is to use the Brillo Pads to wipe off all the mud on the Girl's body. There really is no way to lose, even if you rub too hard and cause the Girl to flinch! Notice the bar with the pink heart on the Top Screen. That is the completion bar. As you rub each dirt spot with the stylus, it will slowly fill up. Each of the 4 spots will contribute to 25% of the bar. 2 of the spots are on the Girl's left arm, one is on the right arm, and another is on her face. Her right hand may be in the way of the spot on her right upper arm, but the Brillo Pad can wipe through her hand. As you wipe the Girl's arms, she will blush and make some moans. When I was playing this game, my friend heard the sounds and asked, "Hey, who is making such erotic noises?" Then he noticed the game I am playing. He then teased, "Oh, you are such a naughty guy!" I have to agree with him on this one, since the Girl's blushes and her moans sound like someone in the middle of an orgasm! But still, she won't blush when you wipe her face. The moans are softer here. Once you have wiped every spot of mud off the Girl, the completion bar will fill up, and the Girl will sparkle. She cries, "Yay!" as she looks at her clean limbs, and holds her hands together in gratitude! That's it, the 100 affection points are all yours at this point. Concluding Scene: The Girl looks at her clean arms with joy. She looks at you, probably with a lovely smile. You then hold hands together. The Girl then waves goodbye at you, while you stay there, gloating with hearts coming out. ------------------------------- 3. Can You Impress Her Enough? ------------------------------- Now that you got close enough to the Girl, it is time to perform even harder stunts in an attempt to win her heart. Can you impress her enough? If you do, you may be able to invite her out for a date. --------------- a. Scene 04 --------------- There are only 2 minigames for you to play here. Since neither of the payoffs are 100, you MUST beat both minigames, or beat the same one twice in a row in order to advance to the next scene. We have Antlion and Bus Stop. To be precise, the payoff for both levels in Normal/Hard Modes is 60. --------------- Antlion --------------- Some civilians notice that the ground is shaking. Suddenly, someone suddenly sinks downwards. They look down, and see that he is sinking in the mud. At the bottom is a gigantic Antlion! Help him! Rabbit 11: Touch the Antlion in the fourth frame. It won't hurt you. As you start, you will find a lot of people struggling in the sand to get away from the suction of the Antlion at the bottom. To help them climb up, simply use your stylus to push upwards. A small push is enough to give the person a considerable boost. So don't worry if you cannot rub the same guy for a long time. If a person is too close to the Antlion, you will hear him scream in fear. In that case, priority should be given to him, or he will be a case for the hospital. An interesting feature of this level is that any civilians that you rescue will walk over to the Top Screen and cheer for you. The later the level, the more civilians. Whenever you complete a level, they will perform a somersault to celebrate your victory. At the same time, the lights of all those skyscrapers in the background will flash to cheer you! Outline of minigame in Normal Mode: In level 1, you will have to rescue only 2 civilians. They tend to sink slowly. So, just take turns rubbing them up slowly. In level 2, there will be 3 civilians in the pit, and they still sink slowly. In level 3, there will also be 3 civilians, but the one in the middle is fatter, so he sinks faster. Fortunately, he can haul himself out of the sinking sand quicker than the slim civilians. You will be given a Break Time. Then in level 4, there will be 3 slim civilians. They seems to be sinking faster than before, and one of them starts closer to the Antlion than the others. You will have to rub slightly faster this time. In level 5, you will have to help 2 fat civilians, and guess what? The Goldfish Boy has decided to jump down into the sinking sand to have more fun! The Goldfish Boy sinks even faster than the fat civilians, so priority treatment should be given. Outline of minigame in Hard Mode: It seems that the civilians you have rescued in the first 5 levels are still there cheering for you! In level 6, you will have to rescue 3 civilians, but they are VERY CLOSE to the Antlion, especially the one in the center! Rub quickly to save them. In level 7, the same arrangement of civilians are present, and the civilian in the middle is now a far civilian! It seems that the boost provided by a gentle push upwards has shortened, which means you will have to rub even faster than before. In level 8, you are to rescue 4 civilians and their masses are like this form the left to the right: Slim, fat, slim, fat. The leftmost 2 are closer to the Antlion. So rub even faster for this! Break time! After this, in Level 9, you will have to save 4 slim civilians. They may all be near the top of the sand pit, but they sink even faster than before! Hurry! If you act fast enough, you may be able to save one civilian less than a second after you are told to "Rub it!" Finally, in Level 10, you will have to help out 4 civilians and the Goldfish Boy! The Goldfish Boy will tend to the middle of the pack, while there are 2 slim and 2 fat civilians at the side. The Goldfish Boy sinks EXTREMELY fast here, so you should give him 2 rubs up before helping the others. Once you have saved everyone, you will find that there are 4 rows of civilians cheering for you! --------------- Bus Stop --------------- The Goldfish Boy looks at the row of 5 people across the road. He imagines them as 5 bowling pins. Suddenly, two stuntmen who seemed to read his mind game over with 2 halves of a bowling ball shell. They stuff the Goldfish Boy inside! It's time for a human bowling ball! Rabbits 12 and 13: Tap the two halves of the bowling ball shells. Rabbit 14: Tap the hero in the fourth frame. As you can see in the preview, you will have to act the human bowling ball and roll across the road to hit the 5 men waiting at the Bus Stop. The Goldfish Boy will walk from the left of the pavement, and you touch him to roll him up into a bowling ball. You then use the stylus to drag the ball to the position you want to aim the ball and then push the ball in the direction you want to go. The larger the push, the faster the impact. As the ball is crossing the road, you will encounter cars, buses and mopeds. You must not hit any of these, or you will start a traffic accident and lose a life! It seems that the 5 human bowling pins are more likely to all collapse if you hit either person in the front. I guess this is what they mean by a domino effect. For some reason, hitting the center pin in a straight line may only drop 4 guys. Be aware. Outline of minigame in Normal Mode: In level 1, there will only be vehicles in the top lane. The pattern is as follows, Bus, quickly followed by a car, then a taxi some time later. I suggest you push the ball out at the interval between the car and taxi. In level 2, the patterns of the top lane are the same as level 1, and there is a new car added to the central lane, this new car will appear from the right at twice the frequency of the above pattern. You should now wait for the time interval between the top car, taxi and central car before fling the Goldfish Boy out. In level 3, all 3 lanes will have buses running. Since the buses are quite long, you will have to watch carefully for a suitable opening before sending the human bowling ball out across the street. Break time! In level 4, things are rather simple, a column of 3 cars will travel simultaneously to the right on all 3 lanes. All you have to do is to wait for them to pass your position before sending the ball out. If you take too long, you will notice a moped moving slowly from the right along the opposite pavement. You may have to wait for him to get past before rolling the ball across. In level 5, there will be a car going to the right on the top lane, another going to the left on the middle lane and another going to the right on the bottom lane. There is also a moped that will be traveling to the left along the opposite pavement. All 4 vehicles are traveling at the same speed. So, there will always be a moment when the entire road is clear. This is the moment when you should send the human bowling ball out. Outline of minigame in Hard Mode: In level 6, there will be a bus, quickly followed by a car not long before a taxi comes. On the bottom lane, a car will frequently come from the right. There will be a pair of mopeds coming from the right along the opposite pavement. The most critical feature of this level is the car that is parked to the right of the bottom lane. This means your field of aiming is confined to the left half of the screen. You must aim slightly diagonally to the right in order to hit the people on the other side. In level 7, similar patterns are observed in the top and central lanes. Now, the parked car is replaced by a parked bus in the bottom lane. Now, the field of aiming is even narrower than before. You must aim the human bowling ball through the small gap to the left of the bus. Take your time here. There is no choice but to project the ball diagonally now. In level 8, the bus is parked to the left side of the bottom lane. The field of aiming is slightly larger than the previous level. There is only one moped going along the opposite pavement, and there is one really slow moving car on the top lane. You must be patient. In level 9, there really is a problem. In the middle lane, a car and taxi are parked, leaving a small gap between them. That's not all, there are mopeds moving slowly on the top lane. This really is as hard as hell. Aim slowly, and hope that the touch screen can detect your movements as an upward push. Or you can lose lives here. In level 10, you have a long and almost continuous line of cars and taxis running from the right to left on the central lane. You must wait for the gap that occurs after the 4th car (7th vehicle overall) in the line before you propel the ball forward. At least the gap is wider this time. Concluding Scene: The little Girl is drowning. She is taken to shore by the little Goldfish Boy, who tries in vain to administer CPR on her. The little boy stands still, looking at the unconscious little Girl on the ground. He runs away. At this point, you wake up with a scream! So, it's a nightmare. You remembered that you was not able to save her. Must be some sort of childhood memory mixed up into his dream. Will the Girl run into danger? --------------- b. Scene 05 --------------- The Girl is still not impressed enough. It seems that you will have to do even more crazy stunts to win her. Therefore, we must ride Monocycles and paint graffiti on the walls with fast speeds. The pay off of Monocycle is 60 and that of Painter is 75 in Normal/Hard modes. It does not matter how large the values are, since neither of them are equal to 100. You must beat both minigames or the same minigame twice to fill up the heart. --------------- Monocycle --------------- The Goldfish Boy sees 2 stuntmen riding unicycles. He decides to join the fun and follow them. The 2 stuntmen then ride their unicycles over a narrow bridge, and guess what? The bridge connects the tops of 2 skyscrapers together! What a performance at dusk! Rabbit 15: See the sun? Touch it, and the Rabbit will pop out. The objective of this minigame is to guide the stuntmen from this skyscraper to that skyscraper on their unicycles. You use the stylus to direct the spot they have to go. The path can be wide or narrow. You must be very precise on the latter to avoid falling. If your hands are shaky, then this may be very hard for you. If you have Parkinson's Disease, forget about attempting this level! That's not all, there is a time limit imposed in each level. If you take too long to cross over to the other skyscraper, you will lose. In later levels, there will be girders that rise and fall, you must then time your movements to be in sync with the girders, or you will fall as well! (For some strange reason, gravity does not work on the unicyclists, only your stylus does.) Outline of minigame in Normal Mode: In level 1, you will be given 25 seconds to go through a path that is mostly straight. The path goes like this: Forward, right, forward. Most of the path is wide, except for a short strip of narrow horizontal path in the middle of the bridge. You should be able to cross it without much trouble at all. After all, 25 seconds is a lot of this path. In level 2, you have 30 seconds to go through a path that is a little more curved. The path goes like this: Forward, right, downward, right, forward. The 2 horizontal sections are narrow, as well as the final forward section. Stay relaxed if you are a nervous person. 30 seconds should be a breeze. In level 3, you have 30 seconds to go through a path that is even more curved than level 2. the path goes like this: Forward, right, backward, left, backward, right, forward. A lot of the path is narrow, this includes most of the first section, a little of the second section, the entire fourth section, a little of the sixth section and most of the final section. Take a break if you need. In level 4, the curvature of the path is very similar to that of level 3. However, the large majority of the path is narrow, with short breaks of wide areas. You are given 30 seconds as before. In level 5, the path is mega complex and mind boggling. Most of the path is narrow, and there are actually parts which require you to move diagonally. The curvature of the path is like this: Forward, right, backward, left, diagonally forwards to the left, backward, left, forward, diagonally downwards to the left, forward, left, backward, right, forward. You are also given 30 seconds. Stay calm, keep your cool. Outline of minigame in Hard Mode: In level 6, we have a new element in place. It's the moving girder! You will be given around 20 seconds to go through a path which is similar in nature to level 1. The only difference is that path of the horizontal path is cut off, and there is a wide girder moving up and down. You should move over to the edge of that path and wait for the girder to come up. Then guide the stuntman onto the girder. At this point, you should move your stylus up to allow the rider to stay on the girder, since he cannot follow the movement of the girder. While you are at it, maneuver the unicycle to the right hand side of the girder, and wait for it to come down again. When the girder is level with the other side, quickly move to the right, and continue to the finish line. In level 7, more of the path has become narrow, and so has the girder. The waiting areas are still wide though. You are given 20 seconds to cross the bridge. The good thing is that you can get onto the girder as long as part of it is connected to the waiting area. Guide the unicyclist carefully up with the girder, as there is a much smaller room for error. Then let him come down with it and continue your way on the path at the other side for the other skyscraper. In level 8, you are given 20 seconds. The entire horizontal path has gone narrow. This includes the waiting area. The girder may be wider, but it is moving up and down at a faster speed. Now, lightning reflexes are needed to get onto the girder. As soon as the top of the girder touches the path you are on, immediately move to the right, on to the girder and move up with it. Then, you can avoid falling. Getting onto the stationary path on the other side seems to be much easier here. Break time! In level 9, you are given 30 seconds. This is because the path to the moving girder itself is rather long, and narrow. You have to move forwards, right, backwards, and to the right before you reach the waiting area of the girder. This time, both the waiting area and the girder are of the same narrow width. Most of you should be slow, so by the time you reach the waiting point, the girder would have started to move up to the top. When it comes down, get onto it carefully, and follow it as it descends. It should reach the bottom very shortly and begin to ascend again. Use this time frame to get to the other side. You only have a split second to get back onto the main path. In level 10, you are given 20 seconds. This is the ultimate challenge, since there are 2 girders for you to get on, and they are interconnected. The first narrow girder moves slowly, while the next wide one moves fast. Immediately get onto the narrow girder as it ascends. It should meet up with the wide one at the top. Quickly change girders, and ride it down. Then you can get onto the stationary path once again and leave! -------------- Painter --------------- A large number of stuntmen are holding a gigantic wall with lots of windows on it. Another stuntman instructs them to raise it up. The Rub Rabbit tosses a spray can to the Goldfish Boy, and instructs him to spray paint the now upright wall. Rabbit 16: Touch the spray paint can on the Goldfish Boy's hands. Rabbit 17: Touch the man to the right of the wall on the fourth frame. You are now to paint graffiti on the wall that the Rub Rabbits have erected. There will be different shapes for you to fill up. You must paint the entire shape before time expires. Consider the stylus as the spray paint tool in Paint. You must stay inside the lines at all times. While you are painting, people will jump down in parachutes from above. You must avoid getting hit by them, or you will lose. Note that the shapes need not be 100% filled. As long as sufficient parts of the shape are filled, it will automatically change into the desired color. A simple strategy will be to first paint the areas by the lines before you start moving the stylus quickly in the middle. I bet your art teacher would tell you to do that in elementary school! Always draw within the lines! Outline of minigame in Normal Mode: In level 1, you have 40 seconds to paint a giant heart in the middle of the wall. Every now and then, a parachutist will come down the middle of the heart. As long as you tend to the left and right of the heart while he is dropping, you should be safe. In level 2, you have 45 seconds to paint 2 medium sized hearts on the left and right parts of the wall. 2 pairs of parachutists will come down first in the position of the left heart, then in the position of the right heart. The tactic will be to first paint the right one. When the parachutists have just completed their descent down the left side, switch over to the left heart while the right parachutists are doing their thing, then come back to painting the right heart until it is done. Finally, focus on the left heart and you can finish this paint job. In level 3, you have 40 seconds to paint 5 small hearts. 2 of them are at the left side of the wall, 1 of them is in the middle, and 2 of them are to the right. A line of 3 parachutists will jump down, starting from the left, then at the center, then to the right. The jumping will commence as soon as you are told to rub it. At this point, start painting one of the hearts to the right. You should be able to finish it before the parachutist jumps down if you are fast. Then start painting one of the hearts to the left after the first parachutist has gone off the Touch Screen. After that, paint the second heart to the right. Finally, alternate between the remaining 2 hearts until you are done. It's time for a little break. In level 4, you have 40 seconds to paint a large shooting star on the wall. 4 parachutists will be jumping in a line starting from the left. You should start on the head of the shooting star. When the third parachutist has just started to descend, switch to the tail of the star. When everything seems quiet, make quick strokes to the right to fill up the middle of the shooting star. In level 5, you are to paint 3 Rub Rabbit figures. They are arranged in a row. Parachutists will be coming from the left, and every time, 3 will come down. Since this is a tough assignment, you are given 55 seconds. Start at the right rabbit. You should be finished with his head before the third trio of parachutists comes down on you. At that short moment, switch to the middle rabbit, before continuing with the right rabbit. When it is filled up, alternate between the remaining rabbits. Outline of minigame in Hard Mode: In level 6, you have 45 seconds to paint the word "Rub" in capital letters on the wall. They are of course, lined up in a row. Parachutists will be coming from the left, in 3 sets. Each set will have 4 coming down at once. So, every time they jump, a certain letter will be inaccessible for a considerable amount of time. Start with the letter B. The letters here are rather slim, so it is possible for your spray paint to cover the entire width of the letter if you point the stylus at the middle of the lines. Afterwards, quickly complete the U. You may be able to do this in less than 5 seconds. Let the parachutists come past you and finish R before the next set jumps down. In level 7, you are to paint 4 small stars in the sides of the screen as well as a large Sonic Team logo in the center. Parachutists will either be jumping down at the positions of the stars or Sonic Team logo at any instant. Start with the Sonic Team logo and alternate between it and the 4 stars. You should be able to fill up an entire star before the parachutists return. 45 seconds should be enough for you to alternate 5 times. In level 8, you are to paint 2 shooting stars. The parachutists tend to jump down alternately from left to right. 45 seconds are given. Just make quick strokes to the left and right to avoid the parachutists as they come down. When painting the top star, you should be careful as you move back to the areas where there were parachutists, as it is easy to think that the parachutist has disappeared once it has passed the star, when there is still a short time interval before he leaves. Break time! In level 9, you have to paint the word "love" in capital letters on the wall. 45 seconds are given. 4 sets of parachutists will be coming from the V, they will then go left, so E will be the last letter to be affected. Each set has 4 participants. Start with the letter E. You should be able to finish it with some quick vertical strokes before the parachutists come down there. As soon as you finish it, proceed to paint the letter L. Again, vertical strokes should do. If you are fast enough, you should be able to finish it when the parachutists are just jumping down at the V. Start with the O, switch to V when the parachutists are descending, and alternate between 2 letters until you win. In level 10, you are to paint a gigantic logo of Sega in 55 seconds. Parachutists will be raining down in each letter starting from letter G, they then go left, ending with A. So, start with the right side of A, continuing to fill it up as much as possible before going to the G. After the parachutists have jumped down A, there should be a small interval before they start jumping again. Use this to your advantage and fill up G. Then, fill up the letter S as much as possible before the parachutists reach it. Then alternate between S and E. If you do not win despite the entire logo appears to be filled up, consider painting any white spots on the logo that you have missed until the logo turns blue. Concluding Scene: You are inviting the Girl for dinner. Unknown to you, someone with spiky hair is spying at you out the window! ----------------------------------- 4. Woo-Hoo! Out on Your First Date ----------------------------------- I bet you are excited now. After 5 rounds of grueling stunts, you get the Girl so impressed that she has agreed to come out on a date with you. -------------- a. Scene 06 -------------- On your way to the restaurant, you will perform 3 more surefire party tricks on her. Courtesy of the Rub Rabbits! There are 3 minigames for you to pick here. They are Scorpion, Sign and Microphone. The payoffs for the 3 minigames are different in Normal/Hard modes. You get 45 points for beating Scorpion and Sign without losing lives, and a whopping 60 points for beating Microphone without losing lives. Now, do you read me? It means that it is possible to go through this scene just by beating 2 minigames! I prefer Sign and Microphone, but this won't stop me from writing a guide on the Scorpion game. As for Hell Mode, tough luck, the payoffs of all 3 minigames are 35 points each! Therefore, it is recommended for you to beat Microphone thrice! (Or maybe Sign, actually.) -------------- Scorpion -------------- While you and the Girl are walking in the street, a Scorpion van speeds past. The driver pulled the brake hard all of a sudden, causing the bonnet to be flung up. At the same time, many boxes of Scorpions were flung out of the loading area! It really is raining Scorpions, and they are heading right where the Girl is standing! You should have seen her face! Rabbit 18: Touch the largest Scorpion you find in the fourth frame. Welcome to possibly one of the hardest minigames ever in Feel the Magic: XY/XX! Now that the Scorpions have rained down on the Girl, some of them have clung to the back of her dress, and you are to remove those things by touching them. Whenever you hit a Scorpion, you hear a ricochet. Maybe you are shooting it with a pistol, or a BB Pellet Gun! This is also why the game states that you CANNOT touch the Girl! Otherwise, she will feel pain, become annoyed, and you will lose a life. At the same time, there really is little time to act. Scorpions like to use their stingers to, sting! If you take too long in shooting those things off the Girl's back, one of them may make their way up to her neck and sting her there! The result? Pain and another life loss. This is why I tend to avoid it like the plague. Another issue with this frustrating level is that the detection system of the Touch Screen. Sometimes, even if you seem to have hit the Scorpion, they still consider you to have hit the girl and well, life loss! This problem comes clearer in the later levels when there are tiny Scorpions to deal with. So watch out! Outline of minigame in Normal Mode: In level 1, there will be 2 large Scorpions. They are climbing up the Girl's back ever so slowly, so take your time to poke them off her. In level 2, the number of large Scorpions has doubled to 4, and they are still climbing up her back. Nothing so special here. In level 3, there are also 4 Scorpions. 2 of them are large and 2 of them are small. The small ones scuttle around randomly on the Girl's back. They are quite hard to hit, so wait until they have stopped moving before poking them. As for the 2 large ones, they will still be obsessed with climbing up the Girl's back. Always take the large ones out first. It's time for a little Break Time! In level 4, things will start to get
touch around here. There will be 4 small Scorpions on her back, and guess what? The back of her dress has been split a little more open! This exposes more flesh for the Scorpions to act on. In this level, priority should be given to those Scorpions who seem to be trying to run over to the fleshy areas. 4 tiny Scorpions is peanuts when compared to things to come. In level 5, the Girl's dress is still split very far apart. There will be a total of 5 tiny Scorpions crawling on her back. Yeesh! You must act quicker than before to get rid of them. As I said before, these are peanuts compared to the things to come. You should just have a look at Hard Mode. Then you can be really horrified! It's true! I tell you. Outline of minigame in Hard Mode: It's the ultimate 5 levels of the game. Take a deep breath, concentrate, and start with level 6. In level 6, we start with the Girl's extremely split dress. Everything seems quiet on her back, until you see the large Scorpions lining up to climb up to her flesh from her bum! They are coming from beneath the tip of that split area, so you should basically place your stylus over a spot they will walk through and make 6 quick taps as the Scorpions come past. This is the best way to get rid of them. In level 7, there are also 6 large Scorpions. They are coming from the left of the girl's back, and are lining up in 2 rows of 3 to her fleshy area. So, the same strategy in level 6 applies, only that you should be tapping twice as fast as before, moving your stylus up and down. In level 8, there are also 6 Scorpions. 3 of them are large and 3 of them are tiny. The large ones are to be taken care of first, and then the small ones. The small ones are a nightmare to tap since it's far to easy to misjudge their position and hit the Girl. It's hell. Time for a little Break! In level 9, things are even more difficult than before. There are a total of 7 tiny Scorpions scuttling on the Girl's back! They are distributed evenly on the Girl, and this makes things as hard as hell. In level 10, things are similar to level 9, there are also 7 tiny Scorpions, and they are distributed even further away from each other! To tell you the truth, I rarely can beat this level without losing lives, so this is why I recommend that you play Sign and Microphone to score the 100 affection points needed to win the Girl's heart! --------------- Sign --------------- You are walking around with the Girl, and suddenly, a man comes over carrying a puzzle piece. There is a total of 9 men carrying the puzzle pieces in a line. They form a 3 by 3 grid with the puzzle pieces, and the Rub Rabbit gives the Girl the picture required while you look on. Rabbits 19-27: Touch each of the 9 stuntmen on the third frame. This has got to be the third easiest game in Feel the Magic: XY/XX. All you have to do is to flip over some puzzle pieces to match the image the Girl has on the top screen. Whenever a puzzle piece is touched in the 3 by 3 grid, that piece and any other piece adjacent to it (but not diagonally to it) will be flipped. The easiest level requires only 1 turn for you to match the image, and the hardest takes 4 turns. Note that puzzles given in later levels can be reduced to simpler forms of the previous levels. There are a fixed number of puzzles available for you to crack. Note that I will only give one solution out of several possibilities, so notify me of any further puzzles not listed, OK? This game is easy to play, but very difficult to write a guide for, since it's just hard to use words to describe what the grid looks like at a particular time! Outline of minigame in Normal Mode: In level 1, you are required to produce a heart image in 1 turn. The top center piece, the 3 pieces in the middle row and the bottom center piece will be black. Tap the piece in the center of the grid to reveal the heart. In level 2, you are again required to produce a heart image in 1 turn. This time, either that 3 pieces by the corner will be black, or an entire row at the side and the center piece will be black. For the former case, tap the corner piece that is black. For the latter case, tap the center piece in the black row. (Notify me of any other combinations) In level 3, you are required to produce another heart image in 2 turns. This time, 6 pieces will be black. They include 2 sets of 3 pieces by opposite corners. Tap the 2 black corner pieces to reveal the heart. In level 4, you are to produce a 4th heart image in 2 turns. In this level, the revealed pieces should form a T with the grid. There will be 2 pairs of black pieces, which one of each pair is at the corner. Tap either black corner piece. That pair will be turned over, and the tip of the initial T will be blackened. You are then left with 3 corner pieces as in level 2. Tap the other corner piece to complete the puzzle. In level 5, you are again required to produce a heart image in 2 turns. This time, A corner piece, the center piece and another piece in the middle that is not adjacent to the corner piece but with the center piece will be black. For the first step, you are to tap a revealed piece. That will be one surrounded by the 3 black pieces. (It should be on the edge of the grid.) Then we are left with something like level 2. Touch the black corner piece to get the figure of the heart. Outline of minigame in Hard Mode: In level 6, you are required to produce an image of a star in 3 turns. 5 pieces will be black. They include 3 corner pieces, and 2 more pieces on the edge around the other corner piece which is filled up. First, tap the corner piece surrounded by 3 revealed tiles. You will be left with something like level 3. Tap the 2 remaining corner pieces. In level 7, you are again required to produce a star image in 3 turns. 5 pieces should be black, including 3 corner pieces, and 2 more that are directly adjacent to one of them. To solve this puzzle, tap a revealed piece on the edge with the 3 other revealed pieces surrounding it. Then, you will get a grid with a pair of revealed blocks by a corner. Tap another center piece on the opposite side as the one you have just tapped. You are left with a level 2 configuration. You know what to do now. In level 8, you are also required to produce a star image in 3 turns. 2 tiles in the middle of a row or column by the edge, on opposite sides of each other are already revealed. To finish this puzzle, first tap the center black piece, and tap 2 other pieces in the same row or column (depending on the starting configuration of the revealed pieces). Break time! In level 9, you are required to produce the image of a pair of blue rabbits in 4 turns. You may start with 3 revealed pieces A center piece and 2 corner pieces. First tap the black piece surrounded by these 3 pieces. You are left with the piece you just tap revealed. Tap either of the pieces on the edge adjacent to it. You are left with a solution similar to that of the later stage of level 7. In level 10, you are required to produce the image of a pair of blue rabbits in 4 turns. 4 corner pieces are all black. Tap any corner piece, then tap the corner piece on the opposite corner. Then tap the remaining 2 corner pieces to solve the puzzle. --------------- Microphone --------------- You are walking in the park, and seem to have been inattentive of your surroundings. You notice that the Girl has walked very far ahead of you. The Rub Rabbit steps in to help you by throwing you a Microphone. You then decide to shout very loudly in the mike to attract the Girl's attention. Rabbit 28: Tap the Goldfish Boy in the chest in the fourth frame. This is the second easiest minigame in Feel the Magic: XY/XX. You are to yell loudly into the microphone of your Nintendo DS to attract the Girl to come over to you. Yelling into the microphone increases the sound level of the area, represented by a scale with 19 units. When the sound level has gone high enough, red bars will be seen on top of the green bars below to notify you of this, and the Girl will wave at you. There is only one way to lose, and it is very unlikely. This is when the sound level drops down to zero. But as long as you keep yelling into the Microphone, the bar will go up nonetheless. Many of you will think that yelling aloud in public places makes you look silly, and I agree too. Fortunately, there is another way for you to make yourself heard. This is by tapping the microphone with a considerable force. Try it! (I don't mean the one on the screen, that doesn't work at all.) Outline of the minigame in Normal Mode: In level 1, the Girl is standing by herself in the park, minding her own business. All you have to do is to increase the sound level to 8 units for her to notice you. You should be able to do this with only one tap. In level 2, the Girl is also standing by herself in the park, and all is peaceful. The sound level requirement has increased to 14 units. In level 3, a stuntman acting as a marching band conductor will be making some noise in an attempt to drown out your voice. The sound level requirement is also at 14 units. In level 4, there are now 2 stuntmen distracting the Girl. They are the marching band conductor and a guy bashing his cymbals. The sound level requirement is still low at 14 units. In level 5, things are even noisier. There is the marching band conductor, the guy with the cymbals and a drummer. You have to get the sound level up to 15 units. When you reach that level, you will be told to tell the Girl that you love her. Yell into the microphone of the DS one more time and she will jump in joy and make some funny symbols appear in her speech bubble. Let's hope she is not saying something nasty under partial cover of the stuntmen! Outline of the minigame in Hard Mode: In level 6, there is an even larger throng of stuntmen making some serious noise. There is a drummer and 2 people working with the cymbals plus the marching band conductor. The sound level bar will not be increasing as fast as the previous levels, so tap longer to get the desired 14 units. In level 7, things have turned slightly easier than before. (Goodness knows why.) This is because the amount of disturbance has decreased. There is only a marching band conductor, a drummer and only 1 stuntman with the cymbals. The required sound level is 15 units. Easy as pie. In level 8, things are back to the hard side. (Albeit being not so hard at all!) There is the marching band conductor, one guy with the cymbals, and 2 drummers this time. The sound level requirement still is constant at 15 units. I wonder if the drums cause more of a disturbance than cymbals. It's time for a short break, although I don't think it is necessary at all. In level 9, there really is a new age retro brass band at work here! There is the marching band conductor, 2 drummers and 2 guys with cymbals. Don't let this noise disturb you and yell to your heart's content. In the final level 10, we are given the same assortment of disturbance as level 9, only that the 5 stuntmen will not make noise simultaneously. Which means the average disturbance is lower. But who cares about that anyway? Once you achieve the required 15 units of sound in the sound level bar, the game will tell you to shout that you love her. So yell "I love you!" Or just tap it hard one last time to convey the message. The girl will then leap in joy, and make symbols like percentage signs and stars flash around in her speech bubble. Either that she is swearing out loud to you, or she is having an orgasm while being fully conscious. It is up to you to decide what she means with those bubbles! Concluding Scene: You are now left alone with the Girl. You are sitting on the bench with the Girl. You are having some distance apart, and the Girl sees a cat approaching. As she bends down to pick it up, you make your move and get closer. Eventually you make contact to the surprise of the Girl. ---------------- b. Scene 07 ---------------- After you have given out your Super Performances, the Rub Rabbits decide that the Girl is pleased with you enough. So, you are given the entire evening to spend time with the Girl! It's time for a little love scene! ---------------- Hands ---------------- The Girl decides to stand up and move on. You get up and catch up with her. You stare at her hand. You are frozen dead in your tracks. You get so stimulated just by looking at her hand that you catch fire! (This reminds me of the short story "The Hand" in the movie Eros.) Rabbit 29: Tap the Girl's Hand pointed by the arrow in the third frame Rabbit 30: Tap the goldfish on the Goldfish Boy's shirt Rabbit 31: Tap the Girl's Hand in the fourth frame This is the second love scene of Feel the Magic: XY/XX. You are to hold hands with the Girl. Use the stylus and touch the Girl's hand to hold it, and follow her hand's movement to walk with her. You are doing it right when you see the pink heart on the Girl's hand when you are moving your stylus. While doing so, the affection bar at the Top Screen will be filling up. Since you are walking next to a large flower bush in the park, there is always the chance of bees flying around and disturbing you. When the bees appear, use the stylus to tap them to shoot them dead. Get rid of them as fast as possible to minimize the loss of affection in the bar above. If you hit the Girl by mistake, you will lose affection. The first set of bees consists of 3, and the next 4, then the next may have about 10. If you get rid of the first 2 set of bees fast enough, the bar may have become full before the third set arrives! (Another fun thing to do in this level is to touch the Girl's breast. Watch how she reacts!) As you hold hands with the Girl, she will blush. Her faces tends to get redder and redder. She also giggles every time you hold her hand. You will be amazed by how red her face is at the end of this love scene! Concluding Scene: You two are happily walking along the path when the Purple Haired Jerk suddenly stand in you way. He punches you and knocks you out. He then grabs the Girl as if she were a long cylinder. Man, he's strong! He walks to his lorry with a cannon on top. All the Girl can do is to cry, "Help!" --------------- c. Scene 08 --------------- This Purple Haired Jerk seems to be a well organized girl snatcher. Even his truck has his face painted on it! I wonder which evil corporation does he work for. Or is he the son of a senator, hence he thinks he can grab women in the street and do what he likes? He is just like the Yellow Bastard in Sin City in this respect. It's time to be Officer Hardigan and come to the Girl's rescue! --------------- Drive --------------- You helplessly look on as the Purple Haired Jerk drives away in his lorry with the Girl. The Rub Rabbit comes over and shows you a modified truck with a catapult on it. You go after the Purple Haired Jerk in it. Rabbit 32: Tap the license plate of the truck in the third frame. Rabbit 33: Tap the exhaust fumes coming out of the truck in the fourth frame. I guess they are still using diesel fuel. Drive is a car chase which requires you to get after the lorry of the Purple Haired Jerk, and eventually destroying the lorry with some projectiles. Guess what? You will be using people running on the road as the projectile! Whenever you run into a person, he will be loaded onto the catapult, and you can pull back on the lever in the Touch Screen, release it to launch it at the things ahead of you. The Steering Wheel is used to switch lanes to avoid cars in the road. The horn is useless, but you can touch it to honk at any cars that are in the way, causing a healthy epidemic of the urban disease known as Road Rage! Whenever you bump into cars or the lorry, you lose a heart. You are given 3 hearts in Normal Mode, 2 in Hard and 1 in Hell. You will be running in a 5 lane road. The first man is in the far left lane. Go over there when you see him. Then switch to the lane to the right to avoid the car in front and grab a second man. Don't even think about getting the third man to the right since there are too many cars in the way. A third man is also on the far right lane past the previous one. The road is clear enough for you to reach him this time. Skip the next man, then grab the one after that in the middle lane. The 5th man is on the lane to the right just after the 4th man. Now that your truck has been fully loaded, it's time to make your way through the busy traffic and on to the Purple Haired Jerk's Lorry. You will come to 2 clusters of cars. For the first cluster, move to the far left lane as it is not occupied. Then for the next, move back to the central lane. Now, you will come to the Purple Haired Jerk's lorry. Move to the same lane as his so that you can launch the men at him. The further you pull the lever back, the longer the range of the launch. You may want to get as close as possible to the lorry, but do not get too close or you can easily hit him. The lorry will occasionally launch missiles at you, but they can be avoided by switching lanes. The initial hit points of the lorry is 2. When you hit it twice, the back of the lorry will break open, revealing the Girl. It seems that she is held by a mechanical arm. Hit the lorry 3 more times to destroy it. It seems that ammo is plentiful in the road! Concluding Scene: The lorry explodes in flames, and the Girl is sent flying. You catch the Girl. At the same time, the Purple Haired Jerk has just climbed out of the twisted wreck. The Rub Rabbit instructs you to run off while he and his mates hold the Purple Haired Jerk off. You and the Girl eventually reached the pier where a Yacht is parked for your use. ------------------------------------- 5. A Quick Getaway on a Lovely Yacht ------------------------------------- Now that the Purple Haired Jerk is kept at bay by our friends of the Rub Rabbits, it is time to sail along with the wind away from the city for a while until that jerk forgets about the Girl. But still, since this Yacht is only wind powered, I wonder how far you and the Girl can go. --------------- a. Scene 09 --------------- Now you are in the open sea. I guess that the wind and the calm waters provide a nice opportunity for you to go on a one-on-one conversation with the Girl. But this is not a love scene, in spite of there being only one minigame, Yacht. Want to see what happens? --------------- Yacht --------------- You and the Girl are having some fun on the Yacht, since you seem to be waving your arms in the air. However, it seems that the Girl is not to be left unattended while you are having fun in the water. The Girl looks like she is losing her balance, she falls into the water! She waves her arm at you to attract attention. Maybe she cannot swim at all! Rabbit 34: Touch the Goldfish on Goldfish Boy's T-shirt in the 3rd frame. Rabbit 35: Touch the Goldfish Boy on the 4th frame. Rabbit 36: Touch the Girl who is struggling in the water in the 4th frame. Before I played this game, I thought the Goldfish Boy will do some kind of stunt on a luxury cruise yacht. But no! It's basically a save the Girl from drowning level. You were a bit careless with the Yacht, and the Girl has fallen into the water. Since she cannot swim, you will have to blow the Yacht over to her in order to pick her up. Since the Yacht is a sailing Yacht without any outboard motor, we will have to make use of the wind to get to the Girl. Blow into the microphone of the Nintendo DS to send the yacht to the Girl. The harder you blow, the further the Yacht will travel forward. You must avoid blowing too hard as you get close to the Girl, otherwise you may overshoot your mark and lose. (There is no reverse gear for this Yacht, sorry.) As long as you stop within a certain range of the Girl, she can be picked up. Outline of the minigame in Normal Mode: In level 1, the Girl is located in the top half of the Top Screen. Practice blowing into the microphone, and try to get the hang of it. There are no obstacles of any kind in the water, so you should be fine. In level 2, the Girl seems to be in the same position as that in Level 1. The only thing added to the level is a shark that patrols the seas. He is swimming between the left and right ends of the Top Screen, slightly lower than the middle of the screen. As soon as the shark passes your projected path, blow very hard on the microphone to propel the Goldfish Boy's Yacht forward. The shark should be slow enough not to hit you. In level 3, the Girl is located at the bottom of the Top Screen. There is also one shark patrolling the seas, and it is tending to the top of the Touch Screen. He is also swimming left and right. Since the Girl is so close to you, blow softly to avoid overshooting the mark. It's time for a Break, for your respiratory system, to be precise. In level 4, you will be back for more. The Girl is now located at the very top of the Top Screen. There is only one shark in this level, and he is swimming slowly in a clockwise circle. The point at which the Shark meets your path is at the very center of the Top Screen. It takes a long time for the shark to complete a turn, so blowing right after he passes the path will suffice. In level 5, the Girl is in the same spot as before. This time, a shark is swimming quickly in a clockwise circle (with a smaller radius) around her. We will have to use a different approach to this problem. Blow the Yacht all the way to the position just before the shark's path. As soon as he passes, blow forward to avoid him and rescue the Girl. Outline of minigame in Hard Mode: It's time to do things the hard way in hard mode. In level 6, the environment seems to be the same as that of level 3. However, the shark is swimming in a faster speed than before. Consider pausing just before the shark's path before continuing to the Girl. Better safe than sorry. In level 7, the environment is similar to that of level 4. However, there are 2 sharks circling the Girl, instead of one. Blow over and stop just before you reach the path of the Sharks and immediately blow when the gap is available. You haven't encountered the tightest squeeze yet! In level 8, we get almost the exact same environment as that of level 5. This time, there will be a pair of sharks making tight turns around the Girl. Hurry up and safe her, or she will be eaten! Nah, only joking. There is no time limit here, so take your time. Make use of the same tactic as level 7, but blow harder to go through the gap even faster! It's amazing that the Girl still won't end up being shark bait after this! Take a break, you will need it! In level 9, things are even more complicated. The Girl is at the very top of the Top Screen, and there are 3 sharks in the way. They move in one direction only. The first and third you find always move from the right to the left. The one in the middle always moves from the left to the right. Move to the position just before the path of the first shark. As soon as the first shark has passed, get onto his path. Then do the same thing for the second and third sharks. It's just like the way you cross the road, except that there are sharks instead of cars! In the final level 10, the environment is similar to that of level 9. Only that we have 4 sharks that move in this pattern: Right, left, right, left. Cross the road carefully, bud! I personally thing that the Goldfish Boy deserves to be smacked for letting the Girl fall into the water 10 times! Concluding Scene: You and the Girl continue your voyage at sea. Suddenly, a giant wave sweeps over the Yacht, and you two are swept to a nearby island. You and the Girl lie unconscious for some hours, and it is already night time when you awoke. --------------- b. Scene 10 --------------- You have just arrived on a desert island in a rough way, and have woken up at night. Things seem to be very cold without shelter, and you and the Girl are shivering due to the cold. Being all wet isn't going to help much, doesn't it? It's time to dry up. This is the purpose of the Bonfire. --------------- Bonfire --------------- You and the Girl are shivering in the cold. You decide to build a Bonfire, and improvise a drying rack. You take your shirt off and put it on the rack. Meanwhile, the Girl is having problems removing her dress, since the buttons are located at the back. You hesitate to help her remove them. Rabbit 37: Touch the buttons on the back of the dress in the 3rd frame. Rabbit 38: Touch the sweat on the Goldfish Boy's head in the 4th frame. This has got to be the most erotic love scene of Feel the Magic: XY/XX. Your mission is to help the Girl to undress. To do that, you have to help her remove the 5 buttons on the back of her dress, starting from the top one. You will find a bar with a yellow circle moving left and right on the button you are to take off. When the circle is on top of the button, poke the button, and you will hear a rather soft but sexy moan from the Girl, indicating that you are doing it right. If you don't time it right, the Girl will cry "Youch!" and a little affection will be lost from the bar in the Top Screen. It takes 3 pokes to take one button off. After that, you can continue on the next one! Whenever you have just finished taking a button off, the Girl will make another moan of satisfaction and turn slightly. At this point, you cannot poke the buttons. You must also watch the bonfire on the Top Screen. The strength of the flame will decrease as time passes, and when it has dropped to a low level, you will see an arrow pointing at the Bonfire button at the lower left corner of the Touch Screen. Touch that button quickly, and you can get access to the Bonfire. Rub left and right to raise the intensity of the fire. Rub as fast as you can to minimize the loss of affection from the Girl. When the flame is strong enough, you can continue to strip the Girl by touching the button on the lower left corner of the Touch Screen. It seems that no matter how fast you removing the buttons, you will always have to strengthen the fire between the second and third and the fourth and fifth buttons. Once the 5th button is taken off, you can see the back of the Girl. She is wearing a blue bra. She makes a final moan of satisfaction and you will win. Those moans, combined with the undressing is what makes my friends like this minigame the most! Concluding Scene: The shirt and dress are dried overnight, and can be worn again in the morning. You are applauded for your survival abilities. --------------- c. Scene 11 --------------- One of the first things to do if you are stuck on a desert island is to prepare for rescue. One must at least try to create an SOS signal using rocks or branches on the beach so they can be noticed. Food is also important. The Girl is getting bored with all this, and asks what you can do for fun. There are 3 things to do really. You can Dance on the beach, get swallowed by a Snake so you can get back out, or just help the Girl to locate the items she has dropped in the sand in Seeker. The payoff for Dance is 60 points while that of the others is 45 points. So, to speed up the process, you should pick Dance along with one other minigame. My personal choices are Dance and Seeker. --------------- Dance --------------- You suggest dancing to the Girl at night. So you dance, dance and dance even more. Eventually, it is day time. It seems that the size of the music notes is getting louder as time passes. I wonder where does the music come from. From your head radio or something, perhaps. Rabbit 39: Touch the Goldfish on the Goldfish Boy's shirt in the 3rd frame. Rabbits 40-43: Touch the 4 small music notes in the 3rd frame. Rabbit 44: Touch the Goldfish on the Goldfish Boy's shirt in the 4th frame. This is a Dance Dance Revolution type of game. You are to imitate the Girl's dance moves after her demonstration. You have a control panel on the Touch Screen. There are the 4 basic directional controls: Up, Left, Right, Down as well as 2 special action buttons on the bottom. They are the Turn and Fire buttons. Pressing the Fire button will cause the Goldfish Boy to spread out his arms in a fast way, and causing the fire behind to explode. The key to beating this game is to have a sense of rhythm in you. When watching the Girl, take note of her beat as well as her actions taken. The actions taken themselves should be easy enough for the average gamer to memorize, but it's the beat that causes the game to be very difficult for many people. Since not every person is talented in music, you are either good at this game, or you are not. I belong to the former type. I actually find this game the most fun, and am surprised that some people in the school band can't beat this game! What a shock horror. This is one of the reasons why you get a whopping 60 points for beating this. Another thing to note is that the clothes chosen for the Girl in maniac mode will be worn by the Girl in this minigame. So, it is possible to have the Girl dance naked on the beach! Let's dance, and have sex! Outline of minigame in Normal Mode: Let's dance! Rub it! If it's the Girl who is crying "Rub it!" Then this must be HER game. In level 1, you get to get the hang of the system with some simple moves. First you will have to go like this: Up --> Up --> Up in a moderate beat. (Hereafter known as Moderato) Then, Down --> Down --> Down in Moderato. After this, you should dance like this: Right --> Left --> Right --> Left in Moderato. Then, you should do this: Up --> Right --> Left --> Down in Moderato. This is the first dance. In level 2, you should first do a 7 step dance in Allegro (fast beat): Up --> Up --> Up --> Up --> Down --> Down --> Down. Then, you will have to dance like this: Up --> Up --> Up --> Up --> Right --> Right --> Right in Allegro. Then, you are to dance in the following pattern in Allegro: Up --> Up --> Up --> Up --> Right --> Right --> Left. Then, please do this in Allegro: Up --> Down --> Up --> Down --> Up --> Down --> Left. This concludes the second dance. In level 3, first dance like this: Turn --> Turn --> Turn in Moderato. Then, please do this: Turn --> Turn --> Turn again in Moderato. Then there is a little modification to the pattern: Turn --> Turn --> Down. Next, do this: Down --> Turn --> Down --> Down in Moderato. Done! Break Time! In level 4, it's time for some Allegro beats again. For the first sequence, do this: Up --> Right --> Left --> Down --> Turn. Then for the next one, do this: Up --> Right --> Left --> Down --> Up --> Right --> Left --> Down --> Up --> Right --> Left --> Down --> Turn. This has got to be the longest sequence of all. But this is all you need to do anyway. In level 5, it's time to turn up the Fire! First, do this in Moderato: Down --> Down --> Fire! Next, dance like this in moderato: Down --> Down --> Fire! Afterwards, do this: Fire --> Fire --> Fire in moderato. Finally, dance this sequence: Fire --> Fire --> Fire --> Down. This concludes the Normal Mode. There are even crazier things to do in Hard Mode. Outline of minigame in Hard Mode: In level 6, you have a pure fiery demonstration around. First do this in Allegro: Fire --> Fire --> Fire! Then do this again: Fire --> Fire --> Fire. Then, we have to do a long sequence in Allegro: Fire --> Fire --> Fire --> Fire --> Fire --> Fire --> Fire! That's 7 Fire moves in a row. Now, we are done with this crazy heat. Let's see what's up next. In level 7, things are getting weird. First, you only have to dance upwards once, followed by a long pause. Then, you have to do this: Up --> Long Pause --> Turn. Timing is important here. After that, dance like this in Allegro: Up --> Turn --> Fire, followed by a pause. Then, the final Allegro sequence is not as hard: Up --> Turn --> Fire --> Short Pause --> Right --> Left --> Down. This is what the tricky level 7 is about. In level 8, the Girl is getting excited. First, dance like this in Allegro: Turn --> Turn --> Turn --> Turn --> Turn --> Turn --> Fire! Then, do this: Turn --> Turn --> Fire --> Short Pause --> Turn --> Fire! Next, please do this: Turn --> Fire --> Short Pause --> Turn --> Fire! Finally, dance this sequence: Fire --> Fire --> Fire --> Down. This is it. Break time again! In level 9, more tricky stuff is to be done. First, you have to put your hand Up, followed by a pause and then Fire! Use the background music as a guide to your timing. Then, do the same sequence as before. Next, do this in Moderato: Up --> Fire --> Fire. Finally, dance this sequence: Up --> Fire --> Fire --> Fire --> Fire --> Fire --> Fire! In level 10, we have to do only one sequence, but the timing may kill you. You only have to bring out the Fire once, but that is after a long pause of doing nothing. Concentrate, take the beats and use the music to help you with the timing. That's all for the 10 dances. --------------- Snake --------------- You and the Girl are sitting romantically on the beach. Suddenly a giant Snake comes out of the dirt and swallows you whole! Help! Rabbit 44: Touch the head of the Snake on the 4th frame. Oh no! You are eaten by a snake. But fear not. You can always swim back up to the mouth so that you can be spat out. Use the stylus to touch and hold onto the Goldfish Boy. Drag him around as if you are dragging something in Windows to guide him to the mouth. This is all. While doing so, you should avoid all the green balls that bounce around, or are shot out of the wall of the snake. They are probably digestive enzymes that will take no hesitation in digesting you whole! Outline of minigame in Normal Mode: In level 1, the Snake's body is curving concavely upwards. There are only 2 green balls bouncing on the walls of the snake. Just dodge them and swim up. In level 2, the Snake is curving with a hump facing upwards in the center, there are 3 green balls to begin with, and new ones will appear from the left wall near the exit. In level 3, the curvature of the snake is the same as before, but there are now 3 sets of green balls that are shot every now and then off the wall of the snake. The first one has 1 ball, the seconds has 2 and the third has 4. In level 4, the Snake's body is in a very zig-zag shape. You start with 4 green balls and more will come out near the exit. In level 5, the environment is nearly the same as level 4, except that you will have to race against time since a giant Green Ball will also come after you soon after you begin. Outline of minigame in Hard Mode: In level 6, the curvature of the Snake is the same as that of level 5. Except that there are 6 pairs of green balls shooting out of the wall at various locations. In level 7, the snake seems to be rather coiled up. He will stay this way for the next 3 levels as well. You will have to avoid 6 green balls. The wall near the exit will dispense more. The environment in level 8 is similar to that in level 7, but a giant green ball will be breathing down your back. In level 9, you start with a giant green ball in front of you, and a large series of giant green balls will come after you. The rest of the Snake is vacant here. Just stay within the 2 giant balls. In level 10, we have a hybrid of levels 7 and 9. You now have to stay between 2 giant green balls while avoiding 6 smaller ones! --------------- Seeker --------------- You and the Girl are running around in the beach at dusk. The Girl trips over a rock, causing her to drop many of her possessions in the sand. Rabbit 46: Tap the sun in the third frame. Rabbit 47: Touch the Goldfish Boy's shirt in the fourth frame. The Girl has lost her items in the sand, and you are now to dig in the sand to locate it for her. This is an absolute no-brainer. Just use the stylus to rub around in the sand on the Touch Screen to dig around. Pay careful attention to the details of each item you are required to find in the Top Screen. In each level, you are given different time limits to find the item. When an item is dug up, it will be compared with the one of the Girl. If they match, then you progress to the next level. If they don't you won't lose either. Continue digging and do not give up. Whenever items are being checked, no time will elapse. To save time, examine the partially revealed item. If you notice any features that are different from the item wanted by the Girl, stop digging and search somewhere else. You will know that there is an item hidden when you see it glitter. Outline of minigame in Normal Mode: In level 1, you are given 20 seconds to find the Girl's ring. There are 3 rings in the sand. They are the amber ring (yellow), a ruby ring (red) or a amethyst ring (purple). Given the large jewels on the ring, 20 seconds should be more than enough. In level 2, you are given 20 seconds to find the Girl's perfume bottle. There are 4 kinds of rings available. They include the golden bottle, checkered bottle, the beige and bumpy bottle, and a golden streaky bottle. The distinguishing feature of the bottle is the bulb. In level 3, you are given 30 seconds to find a seashell the Girl picked up this morning. There are a total of 5 shells with the following patterns: 4 diverse stripes, 5 evenly distributed stripes, 2 beige bands and 7 stripes. The entire shell is the distinguishing feature. This is so large that the patterns can be easily spotted. Break time! In level 4, you have 20 seconds to find the Girl's bottle of sunblock. There are only 3 bottles with these shapes: entirely rectangular, rectangular base with cone cap and a bottle with an hourglass shape. In level 5, you have 30 seconds to find the Girl's rabbit figurine. There are a total of 5 figurines in the sand. They include a happy rabbit, a grumpy rabbit, a rabbit with fatty cheeks, a rabbit with freckles on its face and an angry rabbit with the letter R on his chest. The distinguishing feature of the rabbits are their face, so try to reveal those first. Outline of minigame in Hard Mode: In level 6, you are given 20 seconds to find the Girl's nail varnish bottle. There are a total of 3 different bottles in the sand. They include one with a rectangular base, one with a curvy base and one with a curly base. Of course, try to reveal the red parts first. In level 7, you are to find the Girl's lipstick in 20 seconds. It seems that the cap is open, leaving the rouge exposed. I doubt if it will be usable anymore! There are 4 sticks of lipstick buried in the sand. They include one with a short stick of rouge, one with a long stick of rouge, one with a chewed up rouge and one stick with 2 rings on the metallic base. In level 8, you have 15 seconds to find the Girl's pocket watch. There are a total of 4 pocket watches in the sand. They include one with the time at 3 o'clock, one with the time at 8:35, one with the time at 4:20 and one with the time at 4:50. Check the hands carefully. Break time! In level 9, you are to find the Girl's key in 20 seconds. This is one tough one. There are a total of 5 keys hidden, each with a different number of teeth on each side. There is one with 1 short tooth on each side, another has 1 long tooth on each side. There is one with 2 teeth on each side, one with two teeth on one side and three teeth on the other. Another has 3 teeth on one side and 4 on the other. In level 10, you have 15 seconds to find the Girl's Louis Vuitton purse, at least I think it looks like a product of the Louis Vuitton brand. There are only 3 different patterns in the sand. There is one with hollow circles and filled up circles, one with circles and crosses and one with circles and stars. The purses are so large that it should not be hard for you to find them or distinguish their patterns. Concluding Scene: That night, you have a conversation with the Girl by the fire. The Girl says that someone saved her from drowning when she was little, and the boy who saved her had spiky hair. Remember that you have a dream of saving a little Girl when she was drowning when you were little as well. Could the two events be the same one? Suddenly, you notice some vines sneaking behind you and the Girl, but where do they come from? --------------- d. Scene 12 --------------- Things are always creepy on a desert island. You suffer from loneliness and isolation all over the place. The big problem is that many predators come out to hunt at night, so you better be prepared. However, something is definitely unusual in Feel the Magic. There are vines sneaking up on you and the Girl. This does not look good at all. --------------- Plants --------------- All of a sudden, a vine grabs the Girl by the leg and holds her up in mid-air. It seems that there is a giant Plant that is hungry for dinner. You grab a branch from the fire and use it to fend of those large vines. Rabbit 48: Tap the vine to the left of the third frame. Rabbit 49: Tap the Goldfish shirt of Goldfish Boy on the fourth frame. The Girl is destined to be the dinner for this giant Plant if you do not act quickly. The burning torches are your only line of defense against the plant's tentacles. You touch and drag the Goldfish Boy to move him around. When a tentacle appears in the horizon, try to avoid being in front of it. Otherwise, you will lose a heart when it slams down on you. You get 3 hearts in Normal Mode, 2 in Hard Mode and 1 in Hell Mode. When the vine slams down onto the ground, move over next to it and the Goldfish Boy will set fire to it. Eventually, the vine will burn out. There should be a total of 6 vines in the first round. When they are all burnt, you get to move in close to take a shot at the plant's head. Pay attention to the plant's mouth. When it is open, touch the fire button to toss torches at the plant. Be careful not to throw any torches when the mouth is closed, or the torch will bounce down and burn you! The first head has 10 units of health. When it is burnt off, the Plant will lower in height, and a second head will come out. The same vine burning routine applies for the next 6. In the second round, bomb fruit will be rained down on you. The fruit bursts into flames when they hit the ground, so do not run into the flames when that happen. You can anticipate the position of impact by watching the fruit on the Top Screen. This time, the head has 15 units of health. The plant lowers in height one more time, and you get to see its main head. It looks rather angry. The Girl is being swung in front of the mouth with a vine. She is crying "Help!" every time she passes by. The frequency of bomb fruit bombardment will increase here, but there are only 4 tentacles to burn. The final head takes 15 hits to defeat. This time, you will also have to watch out for the Girl being swung around. Only throw when the mouth is open and the Girl is not in the way. Once the Plant is defeated, it will slowly shrivel up with the fire, while the Girl makes a long drop down. Be prepared to catch her, lover boy! Concluding Scene: The Girl cries, "Help!" as she falls. You manage to catch her. The Girl kisses you while you are holding her. You get so excited that you dropped the Girl and fell in a heap on the floor. ------------------------------- 6. Damsel in Distress, Cliched! ------------------------------- You and the Girl lie down on the ground, dazed by the impact. You then look at each other. The most cliched scene occur: You stare at each other dreamily. Before the Girl can say, "I love you", another cliched scene occurs. A helicopter flies over to you. It's the Purple Haired Jerk! HE climbs down with a rope ladder and grabs the Girl. He then flies away. The role of the Girl at this point will be to act the Damsel in Distress, shouting "Help!" --------------- a. Scene 13 --------------- You are still stuck on a deserted island, and the Purple Haired Jerk's got more advanced equipment than you. With GPS and Radar, locating the Girl takes only one day. Without a boat in hand, it takes a miracle to get back in time to save the Girl from sexual assault or worse. --------------- Chaser --------------- You helplessly look on as the helicopter flies away from the island. Suddenly, the Rub Rabbit turns up. He has found you at last. He directs your attention to a treasure chest. There is a flash of light, and the treasure is revealed. It's a unicycle! Rabbit 50: Tap the unicycle on the fourth frame. This is one nutty chase mission. You see all those cool car chases in movies, and now, we have our own chase. The vehicle is the unicycle. For some strange reason, the unicycle can go almost as fast as a helicopter here, so this is the most ridiculous minigame of them all. And, it seems that the Rub Rabbits have acquired a instant-build bridge set linking your island back to the mainland. You have to use the stylus on the unicycle to control the movement of the unicycle. Even people with shaky hands should not be afraid of this minigame, since the road is sufficiently wide in the majority of the time. One new feature is the scrolling screen. While you are chasing the helicopter, the game will automatically scroll the screen forward for you, so it is possible to beat the game by moving left and right most of the time to account for all the turns in the bridge. There is one extra hazard in this minigame when compared to the Monocycle level. It's the sharks. Sharks will jump out at certain positions of the bridge and you are to avoid them at all costs. You can anticipate a shark attack by the shadows in the water. Outline of minigame in Normal Mode: In level 1, the road is mostly straight, there are few obtuse turns, but that's just about it. Just past the second last turn to the finish line is a shark attack. The shark will jump up at the top of the touch screen, so stay at the bottom of the touch screen and don't rush. Level 2 features more diagonal paths. There is first one turn to the left, then another to the right. There will be a shark attack near the top of the screen after the next turn to the right. A seconds shark attack occurs in the middle of the Touch Screen right in the middle of the next long diagonal to the right. Afterwards, nothing will stop you from passing. In level 3, the screen seems to be scrolling faster than before. There is a diagonally to the right, then left, then left, then to the right. After the next turn to the left, a shark will jump out to the top of the Touch Screen. Then another will jump out shortly at the bottom of the screen. Another jumps at the bottom, and another shark at the top. After passing through many diagonals, you will come to a red ledge at the end of the path. That is a ramp. Use it to jump to the next path and over to the end. In level 4, the path is curved. You will encounter the 3 shark attacks in the middle of the 4th set of curves. There are a large number of curves here. Then you will encounter 2 more sharks as you get to the ramp that leads to the finish line. Hurry up and jump to avoid the sharks. In level 5, the screen seems to be slower than before. At the start, you will come to a junction leading to 2 symmetrical paths. Pick either one. Then at the next junction, take the path to the right since it is straighter. You will then come to a series of zigzag paths. This is when the sharks start to attack. The second and third sharks of these 4 attack simultaneously at the top and bottom of the Touch Screen, so tend to the center. After passing the 4th shark, you will come to a 3rd junction. You are to choose between a path with ramps or a zigzag path. Pick the former. After that, rush for the exit before the sharks can get you. Outline of minigame in Hard Mode: In level 6, the screen is scrolling slowly, and you are presented with some diagonal paths, only that those bits are narrower than before. A shark will strike in the middle of the Touch Screen quickly followed by another at the top. You will come to a junction, I prefer the ramp to the zigzag path anyday. Move fast to outrun the sharks. Then the goal is in sight. In level 7, you are presented with more junctions. The first one makes you choose between a wide path with diagonals and a narrow straight path. Since you can let the scrolling move the unicycle for you, pick the latter. Then you are to pick a narrow path and a wide path. Pick the former. There are 3 sharks. The first 2 jump out in the middle and at the bottom of the Touch Screen, while the third one jumps out at the top. So, move forward, then back to dodge them. Another junction awaits you. Pick the wider one. You can outrun the sharks to the finish line at this point. In level 8, everything is moving fast again. More long diagonals. The first 2 sharks attack almost simultaneously at the top and bottom of the Touch Screen, so stay in the middle of the screen. The next one attacks in the middle, the next at the top, then the next simultaneously at the top and bottom. The last 2 can be outrun. Break time! God knows how the Girl can still cheer you when she's in the chopper. In level 9, you get more diagonals with the sharks as before. It's not much harder than level 8, except for the fact that the ramps are narrower, but what's your point?
In level 10, you get lots of curves. Fortunately, the sharks only attack at the relatively straight portions of the bridge. The most challenging part is the series of repeated curves that first lead to the right, then left. Keep your cool and stay at the center of the screen. Afterwards, you can rush over to the ramps and jump over the chain of sharks that jump out beneath you. It's just like an Ocean World performance! Concluding Scene: You have managed to follow the helicopter all the way to the Purple Haired Jerk's base. Your friends of the Rub Rabbits are also there with you. You and your gang rush in riding unicycles! (They should have rode motorbikes instead! Ha ha!) --------------- b. Scene 14 --------------- Now that you have intruded into the Purple Haired Jerk's base, you will have to look for the Girl. Security is extremely tight here. There are many guards patrolling this facility. The hallways are so dark that they will have to use flashlights. Let's take advantage of this and Steal away under the cover of darkness. --------------- Steal --------------- The security guards are patrolling the hallways of the base. They hear purrs, and they shine their flashlights in the direction of the cats. You and your pals take advantage of this and sneak past them as their backs are turned. How cheeky! Rabbit 51: Touch the cat to the left of the 3rd frame. Rabbit 52: Touch the region shone on by the flashlight of the right guard in the 4th frame. Rabbit 53: Touch the region shone on by the flashlight of the left guard in the 4th frame. I am impressed by the linguistics of Sonic Team in the naming of this minigame. They actually managed to make use of the definition of the word Steal from the SAT syllabus! The objective of this minigame is to help the Goldfish Boy and his Rub Rabbit chums sneak past the guards, making use the 4 cats on the 4 edges of the Touch Screen to distract the guards' attention. The security guards will shine their light in the direction of the cat that you touched for a short while before turning back to the initial direction. Do not underestimate the range of the flashlights. As long as there are no obstacles (those black rectangles) in the way, the light can shine all across the room, so be extremely careful. The route traveled by you and your pals is predetermined by the red line on the Touch Screen. So, you can time your cat poking in advance. Outline of minigame in Normal Mode: In level 1, there is only 1 security guard to the right of the path pointing his flashlight to the left. Just touch the cat to the right continuously to allow the Goldfish Boy and his 2 friends to sneak past slowly. In level 2, there are 2 guards. One is to the right of the path pointing the flashlight to the left. The next one is to the left of the path pointing his flashlight to the right. To get past the first guard, touch the cat at the right repeatedly. Once the 3 are past that guard, touch the cat to the left of the screen to confuse him. Then you can get through. There is even more action in level 3. There are 3 guards in all. The first is to the right, pointing at the left, the next is to the left, pointing to the right. The third is to the right, pointing to the left. First, tap the cat to the right repeatedly. Switch to the car to the left immediately past the first guard. Then switch to the right cat to pass the third guard. Break time! There are 3 guards again in level 4. The first and third are to the right, pointing the light at the left. The second guard is making use of the full potential of the flashlight, pointing at the right at the bottom of the screen. Since the movement of the 3 are still slow, just tap the cats in a right, left, right order by your instincts. In level 5, there are 4 guards. The first and fourth are at the right, pointing to the left. The second is at the left, pointing at the right. The third is at the very top, shining his light all the way to the bottom of the screen. Touch the cats in a right, left, right, left order to get past. Things are still easy since we have 3 slow moving recons. Outline of the minigame in Hard Mode: Hard Mode has basically the same set up as that of Normal Mode. However, the intruders are moving much faster, and the number of men will be increased to 5 in level 9 and 10. This means that a better timing is needed to help you squeeze through the gaps in the light. Concluding Scene: You and the gang sneak into a room, only to find the entrance close up behind you. Lots of purple gas comes out of lion headed outlets on the wall, causing you all to lose consciousness. --------------- c. Scene 15 --------------- You are given nightmare gas as a reward, and will be forced to play the Nightmare minigames 1 to 3 in a row in order to advance. Do not mess up at all. The first minigame is a meaner version of Bull, the second is a meaner version of Drive, the third is a meaner version of Plants. The bosses are stronger, and have more health. The same health system for the original version of the minigames apply here. Good luck. Rabbits 54-56: Touch the Goldfish Boy in the third frames of each of the pre-minigame comic scenes. Concluding Scene: You get to see the nightmare of the Girl drowning, and you being helpless to save her in your childhood. You then wake up bound to a stone wall. You see the Purple Haired Jerk in a giant robot with the Girl in his arms. The Girl cries, "Help!" At this point, you can take it no more. You break through the bounds with your inner rage, and you get real mad! ------------------------------------------ 7. It's time to Settle this like Real Men! ------------------------------------------ Now that you are face to face with the Purple Haired Jerk, you are to settle this dispute over the Girl once and for all! Will it be a life of sexual exploitation by the Purple Headed Jerk, or will it be a life of happiness and love with the Goldfish Boy? It's time to duel, like real men. ------------------------- a. Scene 16: Last Battle ------------------------- You prepare to engage the giant purple robot. The Rub Rabbit then turns your attention to a blue robot for you to use. You quickly take the controls. Rabbit 57: Touch the blue robot on the third frame. Rabbit 58: Touch the Goldfish on the Goldfish Boy's shirt in the 4th frame. When there is a duel, two men will usually standoff against each other using Colt Magnum 6 shooters. But in such a modern world, we will use high tech weaponry like robots against each other. The purple robot fires missiles at you. When they appear in the horizon, you will have to use the stylus as a sword to slash them to pieces before they hit you. The missiles are arranged in lines. At first, it will be possible to destroy them all in one stroke of the stylus. Then it will take 2 strokes, 3 strokes, and finally 4 strokes as the purple robot loses energy. After withstanding a barrage of missiles, you get to come up close to the robot and attack his power core. The places you need to slash are those glowing red lines. The number of strokes that takes to slash through the core will slowly increase from 1 stroke to 4 strokes as well. It seems that you are only given 1 heart in Hell Mode, while you get 3 in Normal and Hard Modes. There is also a 3 minute time limit, but the minigame is engineered in a way so that you can just beat the game in time provided that you try. You catch the Girl as she falls down, and helps her up. Meanwhile, the Purple Haired Jerk appears with a towel around his neck. Has he been to gym? Not really. He rubs the towel on his spiky hair, causing a large burst of static electricity to hit you. Then, something happened that surprised the Girl. You stand up, and remove your hair and beard in one piece, revealing a spiky hairstyle! So you are in disguise the entire time! -------------------------- b. Scene 17: Final Battle -------------------------- You and the Purple Haired Jerk zap static blasts at each other. The 2 bolts of electricity collide with each other and are in deadlock equilibrium. You two are raised to space in this duel for the Girl. Rabbit 59: Touch the Goldfish Boy on the 4th frame. Rabbit 60: Touch the Purple Haired Jerk on the 4th frame. It's the ultimate showdown in space. Initially, your blue static blast and the purple one of your rival's will be in equilibrium. Your objective is to shift the equilibrium entirely to the Purple Haired Jerk's side to give him a lovely shock. To do this, rub the stylus to the left and right at the bottom of the Touch Screen, where the towel and head is. Rub fast to push the equilibrium forwards. Every now and then, the Purple Haired Jerk will be getting a power boost, and suddenly shift the equilibrium back to you. Don't give up and rub quickly to hold it off. Then, you can make a quick comeback and hopefully zap the Purple Headed Jerk before he gets another boost. This is the rough outline of the boss battle. The length varies depending on your endurance and commitment. Don't give up! ------------------------- c. Scene 18: Magic Touch ------------------------- The Purple Haired Jerk collapses, and the space around him collapses too. So, it's just a movie set! You are about to run to the Girl in joy when the Purple Haired Jerk gets up, ready to give a final static shock to you. The Girl anticipates this and dive tackles you out of the way, and taking the blast to the shock of you and the Jerk! The Purple Haired Jerk, being the coward he is must have run away for you to deal with the aftermath-a badly fillibrated (Forgot the spelling of the condition that occurs when the heart beats in an irregular rhythm when shocked by a current of 0.1 Ampere) Girl. You run over to the Girl and beg for her to live. "Why?" you cry. "I... I..." mutters the Girl. "Hang in there! If you really love me, you can't leave me alone like this! If you love me, we have to be together forever!" The Girl says, "I'm sorry..." before blacking out. It's time to save her with the Magic Touch known as CPR! Things must be serious here, since the minigame selection screen is now devoid of background music. You look at the unconscious Girl, then you look up. Deep inside your mind, the memories of all the good times you had with the Girl flash before you. You must act quickly to deliver CPR to the Girl. There is a life bar on the Top Screen. As time passes, the meter will slowly empty. To increase the Girl's life force, help her heart pump blood and help her breathe. Timing is everything when CPR is done. Take note of the giant heart on the Top Screen. As a small heart overlaps the hollow in the large heart, touch the Girl's heart to help her. Don't time it wrongly or you will hurt her. When the heart is replaced by the mouth at the Top Screen, you are to breath into the microphone when a gust of breath overlaps with the mouth. Another way to help the Girl breathe is to touch her mouth. The latter is definitely easier to pull off. Every now and then, Death will appear and all life-saving activities will be temporarily halted. The Life Bar will drain especially fast when he's around, so tap him as rapidly as possible to make him disappear. The patterns of the hearts and breaths may vary, so keep going and do not give up. When the Life Bar is full, the Girl will wake up among thundering applause. She asks, "Is that you?" You to have a French kiss! Just then, the Rub Rabbit comes over. He tells you two that while you were saving the little Girl from drowning years back, Rub Rabbits have seen you helping her. Soon after you ran off, the Girl has woken up. The 2 Rabbits whispered to each other at that point. I guess they decided to help you back then! You and the Girl hug each other, resulting in a chain reaction of people hugging each other around the world. Every one is happy, except the Purple Haired Jerk! The End! The credits will roll. Touch them to hear some funny sound effects from the game. If you do not touch anything, and wait after the end of the credits, you will be directed to the cinema again. The person sleeping still has not woken up. Touch him to hear him snore! By clearing Normal Mode, you unlock the Sound Test. Now, you can touch the 2 loud speakers on the main menu to access it. ------------------------------------- 8. Maniac Mode: Let's play dress up! ------------------------------------- Besides the main Story mode and the Memories, where you get to relive your memories with the Girl by replaying the minigames, you get an additional mode called Maniac Mode. It is a dress up game for you to customize your Girl. You get to choose between different heads, bodies and legs for the Girl to wear. To unlock new choices, you have to find Blue Rabbits in those pre-minigame comic scenes. Another thing to do is to beat the Memories mode to earn stars. Each standard minigame can yield up to 10 stars each, depending on how far you went in terms in level. Love Scenes and Boss Battles yield one star each when you beat them. ---------------------- Manipulating the Girl ---------------------- The Girl with her costume will be on the Top Screen. You use the B and X buttons to zoom in and out on the Girl's Features. On the Touch Screen, you use the arrows to pick different heads, bodies and legs for the Girl. There is an arrow button that allows you to reverse the 2 screens. Then you can touch the Girl with the costume and see her squirm! Touching the Bunny button allows you to check your progress of the locating of the 60 hidden Rabbits. This allows you to know where to search next. --------------------- What's it in for me? --------------------- Heads: You get a range of 21 different heads to put on the Girl's neck. Note that Heads 17 to 21 can be unlocked by starting Feel the Magic: XY/XX with the heads' corresponding GBA game cartridge in the Slot 2 of the Nintendo DS. For example, insert Sonic Advance 1 or 2 into Slot 2 for Head 17. Head 1: Long Grey Hair------------------------Default Head Head 2: Purple Ponytail-----------------------Locate 1 Rabbit Head 3: Short Green Hair----------------------Locate 3 Rabbits Head 4: Long Orange Hair with Arched Back-----Locate 5 Rabbits Head 5: Brown Hair with White Semi-Cap--------Locate 6 Rabbits Head 6: Blond Hair with Blue Hair Bow---------Locate 19 Rabbits Head 7: Grey Hair with White and Orange Baseball Cap: Locate 29 Rabbits Head 8: Blue Hair with Maid's Cap-------------Locate 39 Rabbits Head 9: Perpendicular Blue Hair---------------Locate 49 Rabbits Head 10: Grey Hair with Bunny Hood------------Locate 59 Rabbits Head 11: Brown Hair with Nurse's Hat: Gain 100 Stars and Locate 30 Rabbits Head 12: Grey Hair with Chicken Hat: Gain 100 Stars and Locate 35 Rabbits Head 13: Blond Hair with Policewoman Cap: Gain 130 Stars and Locate 40 Rabbits Head 14: Grey Hair with Santa's Hat-----------Beat Hard Mode Head 15: Sky Blue Hair with Cowgirl Hat-------Beat Hard Mode Head 16: Long Pink Hair with Angel's Halo: Gain 182 Stars and Locate 60 Rabbits Head 17: Grey Hair with Sonic Cap-------------Beat Hell Mode Head 18: Grey Hair with Chao Cap--------------Beat Hell Mode Head 19: Blond Hair with Puyo Puyo Fever Cap--Beat Hell Mode Head 20: Grey Hair with Nights Cap------------Beat Hell Mode Head 21: Ulala's Hairstyle--------------------Beat Hell Mode Bodies: There are a total of 21 Bodies, each wearing different dresses for you to put onto the Girl, including the all famous nude piece! The rest of the costumes can be hard to be defined with a few words, so I will describe the parts of the body exposed instead. Body 1: Blue Dress: Default Body Body 2: Blue Jean Shorts with White Bikini Top: Beat Normal Mode Body 3: Pink Dress: Beat Normal Mode Body 4: White Skirt and White Top with Grey Bands, Belly Exposed: Gain 10 Stars Body 5: Blue Shirt with White Band at the end of Sleeve with White Skirt: Gain 15 Stars Body 6: Japanese High School Uniform without Sleeves but Wearing Long White Gloves: Gain 20 Stars Body 7: Brown Khaki Skirt and Green Top with Belly and Upper Back Exposed: Gain 30 Stars Body 8: Pink Bunny Shorts with large Pink Bra Top: Gain 50 Stars Body 9: Sky Blue and White Dress with Band tied Around Upper Right Leg: Gain 75 Stars Body 10: Maid Costume: Gain 100 Stars Body 11: Red Dress with White Apron and Red Fingerless Gloves: Gain 130 Stars Body 12: Red Swimsuit: Gain 170 Stars Body 13: Green Skirt with White Top, Light Green Woolen Sweater and Red Neck Ribbon, Secretary Style: Gain 182 Stars Body 14: White Nurse Outfit: Gain 100 Stars and Locate 30 Rabbits Body 15: Blue and White Sporting Dress with Blue Armbands: Gain 100 Stars and Locate 35 Rabbits Body 16: Prussian Blue and Black Formal Wear: Gain 130 Stars and Locate 40 Rabbits Body 17: Red and White Long Sleeved Dress with Upper Back Exposed, Christmas Style: Beat Hard Mode Body 18: Brown Sleeveless Top with Belly Exposed, Brown Skirt and Gloves, Wild West Style: Beat Hard Mode Body 19: White Skirt and White Top with Green Armor and Gauntlets: Gain 170 Stars and Locate 55 Rabbits Body 20: Angel Costume: Gain all 182 Stars and Locate all 182 Rabbits Body 21: Completely Nude Body, oh God! Beat Hell Mode for this! Legs: There are only 13 types of legs to be chosen. At least those choices are easier to describe. There is a barefooted choice too! Legs 1: Blue High Heel Shoes: Default Shoes Legs 2: White High Heel Shoes: Locate 2 Rabbits Legs 3: Red High Heel Shoes: Locate 4 Rabbits Legs 4: Pink High Heel Shoes with Toes Exposed: Locate 7 Rabbits Legs 5: Blue High Heel Boots: Locate 9 Rabbits Legs 6: White High Heel Boots: Locate 11 Rabbits Legs 7: White Sneakers with Black Streaks: Locate 21 Rabbits Legs 8: Brown Leather Shoes with Long White Socks: Locate 31 Rabbits Legs 9: White High Heels with long Blue Leg Pads: Locate 41 Rabbits Legs 10: Green Flat Heel Boots: Locate 51 Rabbits Legs 11: Cowgirl Boots: Beat Hard Mode Legs 12: Green Armored Boots: Give 170 Stars and Locate 55 Rabbits Legs 13: Barefoot: Beat Hell Mode --------------- Combinations --------------- There are a total of 21 x 21 x 13 = 5733 combinations for you to try. While some combinations are quite obvious (For example, Head 8, Body 10 and Legs 8 for the Girl to be the Maid), while some are up to your imagination. Of course, picking Body 21 and Legs 13 will turn the Girl into a naked slut. This makes dancing with her on the deserted island in the Dance minigame real fun indeed! (It's not unusual for people living in those circumstances to wander around naked) I know you are aroused now! --------------- 9. Conclusion --------------- Well, this sums the guide up. As a launch game, this game is not just any lame old tech demo, but silly enough for me to like it. I have to confess, my cousin from the UK could tell that this game is made in Japan due to the craziness involved. This game, although short, brought out much laughter (although sometimes in a perverted way) and gave me lots of replay value. Now, those people who like to whip out their Nintendo DS to play for a short time will have a must have game to last them throughout the lifetime of the system. It's just nice to see the former two rivals cooperate to dish out some wacky new ideas together. Well done Sega, good luck in releasing Sonic Rush in the near future. -------------------------------- Appendix I. Feedback Information -------------------------------- Since the publishing of the original version of this guide, I decided that I must make some new rules for those people who want to give me a feedback about my guides. All future strategy guides will have this section. If the following rules are not observed, I will just consider your e-mail to be spam mail or flame mail, and I will delete it without reading it, and will blacklist your e-mail address. For publishing permission: This guide is intended to be published in GameFAQs and only GameFAQs. You can print it out to read it while your computer is off, but do not copy my work and claim it as your own. That is all. Although I do not have a lawyer to sue anyone if they do it without my permission, I expect everyone to have self discipline about these things. Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN UP) As I am a human, and we are all humans, we all make mistakes. Nobody is perfect. If I had made any mistakes in my guide, feel free to e-mail me. But however, you must follow these rules. I have typed out some bad examples with each rule, and they are from some of the e-mail I received by people who are dissatisfied by my original Command and Conquer: Generals side comparison guide. You must: Be polite, as I will take these feedback letters as seriously as formal letters, and you should specify the version number of my guide, then I can check my guide out. However, it need not be as formal as business letters, after all it is only a game. You should also present yourself clearly, I won't even think about anything that I cannot understand at the first glance, as I am a busy person. For example, "I enjoyed reading your guide, but disagreed with you on some points." From a person called Alex Shikh or "I agree with you that China is the strongest factions, but it is not much stronger than the other 2." From Ives Gobau And so on. You must not: Say any foul language and offend me. For example, "Your guide was ********, full of lies and biased opinions." From K Truin. You are not going to make me listen by saying rude words to me, you will only give me the impression that you are either uneducated or have low EQ. Conduct any surveys about how good my guide is and give it to me, as I could not care less about your so-called surveys. For example, "I have conducted a survey about your guide and over 90% said that it was a trashy tabloid." From Frozak. Finally, you must not say anything I consider to be racist. For example, "You mentioned that you live in China that is obvious, considering your bias towards this side, etc..." "I am afraid that your living in China has blinded your judgment so much." From someone I could not remember his name. So, what are you trying to say, say that us Chinese are all idiots? Besides, the word bias is used to describe unfair comparisons due to neglecting some facts. As I have put all facts into account, I really cannot have made any bias towards any sides. From all the 50 or so letters complaint I received, I decided to listen to less than 5 of them. Why? As only 5 of them could follow the rules stated above. So, you MUST take those points into consideration, or else, don't expect me to listen to you. Submitting your own tips: I am always ready to submit tips from readers. However, you should make sure that the tip has not been posted in my guide before you mail me. Also, write down your name or a pseudonym so I may credit you. Game Help: If you have read my guide and did not understand something, feel free to ask, but please do not do this too often, as my e-mail account has other uses. But do not ask about anything that was clearly written in my guide or I will not reply. Also please refer to the chapter you have problems with, as my guide is very long, and I cannot memorize everything that happens in this game! You may have wondered why I put this section up. This is a new "Anti-disturbance" ordinance I set up for my own use, in order to minimize all those annoying and insulting things I receive. In fact, during September alone, I received at least a hundred of mail concerning my Side Comparison Guide, and I am now to make sure this will never ever happen again. Thank you for your cooperation. Yours, Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong)