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Advanced Boss Rush Mode Guide by KillerCucumber
Version: 1.2 | Updated: 07/18/06
Castlevania: Dawn of Sorrow Boss Rush Mode Guide Version 1.1 Copyright 2006 Lowell Hillman - Table of Contents - Version History Introduction How to Unlock Boss Rush Mode Terminology Required Equipment/Souls Walkthrough Boss Rush Mode Rewards Credits Legal Information Contact Information - Version History - Version 1.0 Release Date: July 13, 2006 -Initial version. Version 1.1 Release Date: July 14, 2006 -Changed the Rahab strategy a little bit. Original strategy fell about 20 damage short of killing him. Version 1.2 Release Date: July 19, 2006 -Fixed some typos and formatting errors. - Introduction - In Boss Rush Mode you are placed in a gauntlet consisting of 13 of the game's bosses. Your goal is to destroy all 13 bosses as quickly as possible. You will not find nice, easy strategies in this guide. This guide aims to get you the fastest time attainable using advanced tactics that involve both skill and luck. It is my hope that by making this guide I will spark the interest of more players and we can continue to come up with better, more efficient strategies. - How to Unlock Boss Rush Mode - In order to unlock Boss Rush Mode you must complete the game and get the best ending. To do that you must get the Paranoia soul before you fight Dario in the Pinnacle. Paranoia is located in the upper section of the Demon Guest House, accessible through the Pinnacle. Furthermore, you must have the Axe Armor, Killer Clown and Ukoback souls in order to reach Paranoia. Use the Paranoia soul during the fight with Dario and defeat Aguni. When you go to meet Celia at the center of the castle, have Mina's Talisman equipped. Now go to that room in the Condemned Tower with the black smoke coming from the floor where you met Julius. He will break the seal. Now make your way through the Abyss and defeat Menace to receive the best ending. - Terminology - Before we begin there are a few things you need to know: Land-cancel = This works with swords (not great swords, mind you), rapiers, katana, punches, daggers, guns (not the RPG) and bullet souls. Jump. Right before you hit the ground, attack with one of the previously listed weapons or fire off your bullet soul. You'll notice that as soon as you hit the ground Soma's animation is cut short and there will be no lag from whatever attack you performed. By performing a series of very small jumps and land-canceling an attack at the end of each one, you can attack much, MUCH faster than usual. Very handy. Back-dash-cancel = This works with all weapons and bullet souls. Attack or fire off your bullet soul. In the middle of the animation, hit L. Whatever Soma is doing will be cancelled. Note: You cannot back-dash-cancel a weapon attack that was used in the middle of a back- dash. Basically what this means is that you can't back-dash-cancel weapon attacks over and over. Please notice I specified "weapon" attacks. That is because you can back-dash-cancel soul attacks any number of times. Very handy, especially with your back against a wall. Also note that you can't back-dash-cancel an attack performed while ducking. Special-cancel = Works with any weapon that has a special attack and bullet souls. Attack or fire off a bullet soul and then immediately use your special attack. Just like with the back-dash, a weapon's special attack will cancel whatever Soma is doing. Especially useful with Death Scythe because it will reduce the lag after an attack and allow you to hit with a mighty special attack that much faster. Note: You can't special-cancel an attack performed while ducking. Werewolf-cancel = Works with bullet souls that either do not limit how rapidly you can use them, or bullet souls that have a very high limit on how rapidly you can fire them. Works best with Killer Clown, but also works with Slime, Slogra, Warg, Almaric Sniper and various others. For purposes of Boss Rush, you will only be using Werewolf with Killer Clown. Hold up. Hold R. While still holding both up AND R, press Y as fast as you can. Everything in front of you should die. - Required Equipment/Souls - Weapons Armors Accessories Kaladbolg Death's Robe Chaos Ring Death Scythe Dracula's Tunic Megingiord Rosary Bullet Souls Guardian Souls Enchant Souls Erinys Black Panther Stolas** Killer Clown** Devil Golem** Abaddon Werewolf Dead Pirate Bomber Armor** Death Draghignazzo* Slime* * These souls are optional. There are alternate strategies that do not require them. ** Make sure all of these souls are at full power (you have 9 of them). - Walkthrough - Unlike in Castlevania: Aria of Sorrow, time DOES pass while you're in this first room. Consequently, it's important to make sure you have Black Panther equipped and that you are holding R as soon as you start Boss Rush Mode so that you dash out of the starting room as fast as possible. After every boss dies switch your guardian soul to Black Panther to get to the next room faster and switch your accessory to the Chaos Ring in order to recover some of the MP you lost in the fight. --Flying Armor-- Kaladbolg Death's Robe Chaos Ring Erinys Black Panther Stolas Run in and hit him with Erinys. Make sure it hits twice. The timer should appear at about 0:02. --Balore-- Death Scythe Dracula's Tunic Megingiord N/A Devil Golem Activate Devil ASAP and hit him with a special attack from the Death Scythe. The timer should appear at about 0:06-0:07. --Dmitrii-- Kaladbolg Death's Robe Chaos Ring Killer Clown Werewolf Stolas Werewolf + Killer Clown > Dmitrii. The timer should appear at about 0:13-0:14. --Puppet Master-- Setup A Setup B Kaladbolg Death Scythe Death's Robe Dracula's Tunic Chaos Ring Megingiord Abaddon Abaddon Black Panther Devil Stolas Golem Start off by land-canceling an Abaddon while Black Panthering towards Puppet Master. As soon as you have fired off Abaddon, switch setups either by pausing and switching or by pressing X. The reason for this switch is that when you fire a bullet soul its power is calculated using your INT at the time you fired it; therefore, by using an INT raising setup like setup A to fire off Abaddon, the locusts do significantly more damage than they would if you fired them off using a STR oriented setup like setup B. After you switch to setup B, activate Devil ASAP and attack, back-dash-cancel into another attack, then special-cancel. If done properly, the first hit from the Death Scythe will NOT be affected by Devil, but the second hit and the special attack will be. If enough locusts hit him, Puppet Master will die. The timer should appear at about 0:18-0:20. --Dario-- Setup A Setup B Kaladbolg Death Scythe Death's Robe Dracula's Tunic Chaos Ring Megingiord Killer Clown Killer Clown N/A Devil Stolas Dead Pirate The instant you hit the ground, fire off Killer Clown, switch setups and activate Devil. Note: it is possible to land-cancel the Killer Clown since you gain control of Soma just before he hits the ground. This does save some time, but it is very hard to do. Dario should get knocked towards you, but facing away from you. Run up behind him and use a special attack. The timer should appear at about 0:23-0:25. --Rahab-- Setup A Setup B Kaladbolg Death Scythe Death's Robe Dracula's Tunic Rosary Megingiord Bomber Armor Bomber Armor Devil Devil Stolas Golem Start on setup A. As you fall, inch forward a little bit, fire off Bomber Armor and activate Devil as fast as you can. Because Devil is equipped on both setups, you can switch to setup B while Devil is activating without interrupting the activation, so do so. The instant you land, use a special attack. If you started activating Devil fast enough, then it should be in effect by the time your special connects. If it isn't, either try and get Devil going faster, or just wait an ever-so-brief moment after hitting the ground to use your special attack. The timer should appear at about 0:28-0:30. --Gergoth-- Kaladbolg Death's Robe Chaos Ring Killer Clown Death Stolas Activate Death and back-dash-cancel Killer Clown like a madman. It may be helpful to deactivate the Hippogryph ability soul so that you don't accidentally use that while trying to back-dash-cancel Killer Clown. The timer should appear at about 0:33-0:35. --Zephyr-- Kaladbolg Death's Robe Chaos Ring Killer Clown Werewolf Stolas Just unload with Werewolf-cancelled Killer Clown. Beware, if he dashes at you it is quite possible he will hit you and you'll have to turn around to finish him. Other times he'll jump when you hit him. This rarely happens, but if it does then it will cost you quite a bit of time. Best case scenario is that he starts slowly walking toward you, in which case he should die well before you run into him. The timer should appear at about 0:37-0:40. --Bat Company-- Death Scythe Death's Robe Rosary Bomber Armor N/A Stolas As soon as you hit the ground, use Bomber Armor, back-dash-cancel it into another Bomber Armor, then special-cancel. That should end it. The timer should appear at about 0:42-0:45. --Paranoia-- Setup A Setup B Kaladbolg Death Scythe Death's Robe Dracula's Tunic Chaos Ring Megingiord Slime OR Abaddon Slime OR Abaddon N/A Devil Stolas Golem Make sure both sets have the same bullet soul equipped! If one setup has Slime equipped and the other has Abaddon equipped, then switching setups will cause all of the Slimes/locusts to disappear. Either back- dash-cancel 9 Slimes before he comes out of the mirror OR wait until just before he comes out of the mirror and use Abaddon so that the locusts swarm over the right half of the room. Whichever you choose, hit X or pause and switch to setup B the instant you finish firing off bullet souls and immediately activate Devil. You'll notice that as Paranoia moves he floats up and down a little bit. If you time it right, you can attack and then special-cancel and have both hits connect. Don't worry, it's not as hard as it sounds. If enough Slimes/locusts have hit him he will die. Try a few times with each bullet soul and figure out which one you're more comfortable using. The timer should appear at about 0:50-0:53. --Aguni-- Setup A Setup B Kaladbolg Death Scythe Death's Robe Dracula's Tunic Rosary Megingiord Abaddon Abaddon Black Panther Devil Stolas Golem This guy is tough. Start on setup A. As he comes down, Black Panther to the side, then jump up and use Abaddon on him and immediately switch to setup B and activate Devil. Now for the tricky part. You need to run underneath him and attack, back-dash-cancel into another attack, then special-cancel. Then you need to do it again. The problem is that Aguni is not content to sit around and take your hits. Also, it is quite possible that you will run low on HP, MP or both at some point in this battle. They start you with 2 HP restoring items, so feel free to use one now. MP is a different story, however. You can either use the Mana Prism they provide you with, or equip your Chaos Ring to get some MP back. I would suggest using the Chaos Ring and saving the Mana Prism for Death, but it's really just a matter of preference. In any case, make sure the Megingiord is on whenever you are hitting Aguni, otherwise it may take some extra hits to finish him. If all goes well and enough locusts hit him then it will take 4 attacks and 2 special attacks to kill him. The timer should appear at about 1:02-1:05. --Abaddon-- Setup A Setup B Kaladbolg Death Scythe Death's Robe Dracula's Tunic Chaos Ring Megingiord Abaddon Abaddon Black Panther Devil Stolas/Draghignazzo Dead Pirate There are a couple of ways to approach this battle. Start off with Setup A. You have a decision to make: you can either jump over Abaddon (do this if you don't have Draghignazzo) OR you can equip Draghignazzo and charge right through him. If you want to jump over him then fire off an Abaddon as you ascend. If you want to charge right through him, then do a VERY small jump and land-cancel an Abaddon while you still have Stolas equipped. Immediately after you release the locusts, pause and equip Draghignazzo, then unpause and charge through him. I personally just charge right through him. Whichever method you use, once you're behind him, switch to setup B and activate Devil. Once Devil is in effect, attack, back-dash-cancel another attack, then special-cancel and he should die. If not enough of your locusts hit him then you may need to attack him once more. It is possible to kill him before he gets to summon any locusts of his own, but it is very difficult and also requires a lot of luck. Whatever you do, don't get caught in a locust swarm with Devil activated! If you're going to get hit by the locusts then jump right before they hit you; the locusts won't trap you if you're in midair. The timer should appear at about 1:10-1:14. --Death-- Setup A Setup B Death Scythe Kaladbolg Dracula's Tunic Death's Robe Megingiord Chaos Ring Abaddon Killer Clown Devil Death Golem Stolas Death can start off with one a few things. If he starts the battle by flying around, then activate Devil, hit him with Abaddon, and then just keep hitting him with the Death Scythe. If the opportunity presents itself, try to back-dash-cancel and special-cancel so you can get more hits in. I believe it takes 4 hits and 1 special to end his first form. Once he starts transforming, if you used your Mana Prism earlier, now would be a good time to briefly switch to the Chaos Ring to get some MP back. Once you can start hitting him again, switch back to the Megingiord. If he begins the battle by using his double slash attack then immediately pause, switch to setup B, activate Death and start back-dash-canceling Killer Clown. You'll probably get hit, but ignore it and keep spamming Killer Clown. I believe this start will yield a slightly faster time than if he starts the battle off by flying around. Once he starts transforming, switch back to setup A and activate Devil. If your MP is low, you may want to equip the Chaos Ring to get back some MP, but be sure to reequip the Megingiord before you start hitting him. His second form should be handled in much the same way as his first form; use Abaddon, then just keep hitting him. Don't forget about your Mana Prism if you didn't use it earlier and you need some quick MP! In his second form he is much more likely to stop moving and either throw his Scythe at you, summon his huge skulls, or teleport-slash you. If he throws his scythe or summons his skulls, then get under him and attack, back-dash-cancel another attack, then special-cancel. Then do it again. By now you may need to use that Super Potion or Rusty Food Tin; Death's attacks hurt when you're using Devil. If he tries to teleport-slash you, take note of where he was when he disappeared, then either guess which side of you he's going to appear on, or hope you have good reflexes. You should have enough time to attack him, then special-cancel. You'll get hit, but you'll do lots of damage to him. Do you remember where he was when he disappeared? He'll reappear in the same place, so fire off Abaddon in that general direction, and then position yourself right near where Death will reappear. As soon as he reappears, attack, back-dash-cancel into another attack, then special- cancel. That should be enough to kill him. If not just keep hitting him. I belive it takes 4 attacks and 1 special, but it will be less if you manage to hit him with a lot of locusts. Beware! You're not done yet! Just like in Castlevania: Aria of Sorrow, Death can still kill you even after he's dead. If he had thrown his scythe at you before he died it will keep going as though Death were still alive and it can still hurt you. A lot. Same deal with his giant, blue skulls of doom; any skulls that were fired off before his demise will try and take you down with him. Also, the second Death is destroyed, pause and equip Black Panther. Unlike in Castlevania: Aria of Sorrow, the timer doesn't stop ticking upon the death of the final boss. In this game, the timer doesn't stop until you've picked up your reward. If all went well, the timer should stop at about 1:30-1:40. As of this writing, my best personal time is 1:30:87. Good luck. - Boss Rush Mode Rewards - Beat it in to get under 5 minutes RPG under 6 minutes Death's Robe under 7 minutes Nunchaku under 8 minutes Terror Bear over 8 minutes Potion Your reward is locked in as you exit Death's door, even though the timer keeps going. This is why some people get a reward even though their time is over 8 minutes. The reward you receive will be the best reward that you haven't already received. If you beat it in under 5 minutes and get the RPG and then beat it in under 5 minutes again, you will receive Death's Robe. You can only get each prize once. You will get a potion if you already have all 4 of the other items listed above. - Credits - Many thanks to Dejavu Boy and StuckInAPlate from GameFAQs. Almost all of the strategies in this guide are theirs. The topic Dejavu Boy started was what got me interested in Boss Rush Mode, and StuckInAPlate's phenomenal times are what have kept me interested in Boss Rush Mode. - Legal Information - This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. The only web sites currently allowed to host this guide are: www.gamefaqs.com www.neoseeker.com www.supercheats.com All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. - Contact Information - AIM screen name = RavenousOstrich Email address = MetaKnight2040@cox.net Please feel free to contact me. This is my first and only FAQ as of this time, so I'd love to hear any questions and/or comments you may have.