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    FAQ/Walkthrough by Sleipnir2000

    Version: 1.1 | Updated: 10/17/11 | Search Guide | Bookmark Guide

    Radiant Historia Walkthrough
    Version 1.04 as of 8/14/11 by Henri "HC" Bailly
    Copyright (c) 2011 Henri C Bailly
    HCBailly@hotmail.com
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    TABLE OF CONTENTS
    
       I. Introduction
      II. Walkthrough
          01) Alistel (Prologue)..............................................ALST1
          02) Lazvil Hills (Prologue).........................................LZVL1
          03) Alistel (Alternate Prologue)....................................ALST2
          04) Lazvil Hills (Alternate Prologue)...............................LZVL2
          05) Alma Mine (Alternate Prologue)..................................ALMA1
          06) Alistel (Standard Prologue).....................................ALST3
          07) Alistel (Standard Chapter 1)....................................ALST4
          08) Lazvil Hills (Standard Chapter 1)...............................LZVL3
          09) Judgement Cliff (Standard Chapter 1)............................JUDG1
          10) Sand Fortress (Standard Chapter 1)..............................SAND1
          11) Gran Plain (Standard Chapter 1).................................GRAN1
          12) Alma Mine (Alternate Prologue)..................................ALMA2
          13) Alistel (Alternate Chapter 1)...................................ALST5
          14) Lazvil Hills (Alternate Chapter 1)..............................LZVL4
          15) Judgement Cliff (Alternate Chapter 1)...........................JUDG2
          16) Sand Fortress (Alternate Chapter 1).............................SAND2
          17) Gran Plain (Standard Chapter 1).................................GRAN2
          18) Granorg (Standard Chapter 1)....................................GRNG1
          19) Granorg (Standard Chapter 2)....................................GRNG2
          20) Underground Waterway (Standard Chapter 2).......................UGWW1
          21) Sand Fortress (Alternate Chapter 1).............................SAND3
          22) Sand Fortress (Alternate Chapter 2).............................SAND4
          23) Gran Plain (Alternate Chapter 2)................................GRAN3
          24) Alistel (Alternate Chapter 2)...................................ALST6
          25) Celestia (Alternate Chapter 3)..................................CLST1
          26) Lazvil Hills (Alternate Chapter 3)..............................LZVL5
          27) Alistel (Alternate Chapter 3)...................................ALST7
          28) Celestia (Alternate Chapter 3)..................................CLST2
          29) Granorg Palace (Standard Chapter 2).............................GPLC1
          30) Granorg (Standard Chapter 3)....................................GRNG3
          31) Gran Plain (Standard Chapter 3).................................GRAN4
          32) Cornet Village (Standard Chapter 3).............................CRNT1
          33) Granorg (Standard Chapter 3)....................................GRNG4
          34) Sand Fortress (Standard Chapter 3)..............................SAND5
          35) Judgement Cliff (Standard Chapter 3)............................JUDG3
          36) Celestia (Alternate Chapter 3)..................................CLST3
          37) Celestia (Alternate Chapter 4)..................................CLST4
          38) Lazvil Hills (Alternate Chapter 4)..............................LZVL6
          39) Judgement Cliff (Standard Chapter 3)............................JUDG4
          40) Cygnus (Standard Chapter 4).....................................CGNS1
          41) Cygnus (Standard Chapter 5).....................................CGNS2
          42) Itolia Wasteland (Standard Chapter 5)...........................ITOL1
          43) Itolia Wasteland (Standard Chapter 6)...........................ITOL2
          44) Skalla (Standard Chapter 6).....................................SKLA1
          45) Abyssia Forest (Standard Chapter 6).............................ABYS1
          46) Holff Ruins (Standard Chapter 6)................................HOLF1
          47) Granorg (Standard Chapter 6)....................................GRNG5
          48) Celestia (Alternate Chapter 4)..................................CLST5
          49) Lazvil Hills (Alternate Chapter 4)..............................LZVL7
          50) Judgement Cliff (Alternate Chapter 4)...........................JUDG5
          51) Skalla (Alternate Chapter 4)....................................SKLA2
          52) Itolia Wasteland (Alternate Chapter 4)..........................ITOL3
          53) Abyssia Forest (Alternate Chapter 4)............................ABYS2
          54) Forgia (Alternate Chapter 4)....................................FORG1
          55) Skalla (Alternate Chapter 5)....................................SKLA3
          56) Forgia (Alternate Chapter 5)....................................FORG2
          57) Sand Fortress (Alternate Chapter 5).............................SAND6
          58) Gran Plain (Alternate Chapter 6)................................GRAN5
          59) Granorg (Alternate Chapter 6)...................................GRNG6
          60) Underground Waterway (Alternate Chapter 6)......................UGWW2
          61) Granorg Palace (Alternate Chapter 6)............................GPLC2
          62) Alistel (Alternate Chapter 6)...................................ALST8
          63) Underground Lab (Alternate Chapter 6)...........................ULAB1
          64) Granorg (Alternate Final Chapter)...............................GRNG7
          65) Imperial Ruins (Alternate Final Chapter)........................IMPR1
          66) Royal Hall (Standard Final Chapter).............................HALL1
     III. Node Completion List
      IV. Ability Learning List
       V. Credits & Copyright Information
         
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    I. INTRODUCTION
    
    This is a complete walkthrough for Radiant Historia, one of the best RPGs that
    I have played in years.  If you want to play an RPG with awesome music, an epic
    plot, and simple, yet engaging battle mechanics, this is the game for you.
    
    I hope this walkthrough will help you have more fun with the game and provide
    information organized as efficiently as possible.  It includes the elemental
    weaknesses of every monster, as well as every treasure in the game that I'm
    aware of.  The recommended levels are for the main character and based on
    fighting every random encounter, so as to avoid the need to level-grind.
    However, even if your levels are well below mine, don't worry about it.
    
    I also avoid farming of gold or equipment of any kind during the walkthrough.
    The only exception is for stealing equipment, since it's guaranteed that the
    enemy will have the item.  I am well aware that there are some enemies that
    drop "ultimate" equipment and that bosses with such equipment can be fought
    repeatedly to get more of it.  However, it takes too much time for not enough
    reward, in my opinion.
    
    I will do my best to avoid spoilers to the plot in the walkthrough.  That said,
    I'll obviously have to mention character names, dungeon names, and when you 
    are told to do something or go somewhere.  If that is more information than you
    want to know about the plot, then you may want to try the GameFAQs message 
    boards.  Be warned that the Node Completion section does contain spoilers.
    
    If you have some new information, know something I missed, know a better way to
    do something, got a death threat, or a marriage proposal, please send your 
    comments to the aforementioned email address.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    II. WALKTHROUGH
    
    During the walkthrough, I will follow this format for each section of the game.
    Location > Recommended Level (for Stocke) > Recommended Party >
    Enemies (weakness) > Shops > ASCII Map > Walkthrough > Boss Strategy >
    Recommended Equipment.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Prologue) [ALST1]
    Recommended Level: 1
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Inn - 50 G
    
    Item Shop               Equipment Shop
    *********               **************
    Soothing Balm   100     Epee            500
    Herbal Tea      350     Custom Sword    700 (buy for Stocke)
    Holy Water      500     Bronze Spear   1000
    Anti-Poison      50     Custom Lance   1600
    Poison Wing     350     Bronze Mail     900
                            Beast Skins     500
                            Pawn Stud       750
                            Seed Ring      1000
    
      __       __             _____   _ ___
     |  |__E__|  |    3F     | _|  | | |__ |   Second Ward    S - Save Point
     |__  ___  __|           |  _  |S|   _ |                  E - Elevator
       /S/ | \2\             | |  _| |_  | |                  X - Inaccessible
       \/  |  \/             | |___   _ _| |                  1 - Soothing Balm x2
      __   |   __            |__ |_   _|5__|                  2 - Charm
     |  |__E__|  |    2F        X  | |                        3 - Holy Water
     |__  ___  __|                    ____                    4 - Herbal Tea x2
       /1/ | \ \              _____| |___ |_   First Ward     5 - Herbal Tea
       \/  |  \/             |_____   ____  |                 6 - 300 G
      __   |   __             _____| |__7_| |                 7 - Beast Skins
     |  |__E__|34|    1F     |_____   ____| |
     |__       __|X|               | |6_____|
    |       S      |               | |
    |____     _____|
         |   |
           |
     To Second Ward
    
    [Daydream node]
    After receiving your first mission, let's promptly ignore it and go treasure
    hunting first.  To your left, you should find a chest which contains 2 SOOTHING
    BALMS.  Take the central elevator up to the third floor and open the chest to
    the right which contains a CHARM (ATK+1/MAG+1/HP+3, equip on Raynie).  Now,
    head down to the first floor.  In the upper right room are two chests which
    contain a HOLY WATER and 2 HERBAL TEAS.
    
    In the Second Ward, there is a tavern to the left and the equipment shop to the
    right.  Climb both stairs on the right and run down to a chest which contains
    an HERBAL TEA.  Return to the main corridor and head down to the First Ward.
    
    Climb the stairs to your right and follow the path around to a chest which
    contains 300 G.  Go back to the corridor.  To the left is the item shop and the
    inn is to the right.  Check out the inn's second floor where you can find a
    chest which contains BEAST SKINS (DEF+9/MDF+12, equip on Stocke).
    
    With the new money you found, return to the equipment shop and purchase a
    Custom Sword for Stocke.  Hand down his old Bronze Sword to Marco and sell your
    excess equipment.  As you leave the city, talk to Rosch, and continue to
    Lazvil Hills.
    
    Recommended Equipment at this point in the game:
    Stocke: Custom Sword, Beast Skins
    Raynie: Spear, Brigandine, Charm
    Marco: Bronze Sword, Brigandine
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LAZVIL HILLS (Prologue) [LZVL1]
    Recommended Level: 1
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Dodo (Ice), Light Granorgite
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Children of Historia node]
    
                       Highway W    Highway
                                      ___
                      ___________   _/C  \_     S - Save Point
                     X_____    __   _     _     X - Inaccessible
                     | 3 _____/      \___/      C - Chest you can't get yet
                      \  __|                    1 - Soothing Balm x3
    Woodland          | |                       2 - Royal Jelly x3
     Path W                                     3 - Bronze Mail*
       _____   _______| |                           *Requires super strength
     _|  S _   _   _   _|
    |     |     \1/ | |    Woodland
    |      X       /   \_    Path
     \_   /       /   S X
       |X|       /2_____X
    
    Immediately upon your arrival, you are thrown into some tutorial battles.  The
    instruction manual and in-game tutorials go over this well enough, so I don't
    feel the need to do so again.  When you regain control of Stocke, head east to
    the Woodland Path.  Below you, is a chest which contains 3 SOOTHING BALMS.
    Continue east to another scene.
    
    Once again, promptly ignore where you are told to go, and head down to a chest
    which contains 3 ROYAL JELLIES.  Now, head north and complete another tutorial
    battle.  Proceed north to Highway West and you will gain the Strike ability.
    Use it to stun enemies on the field, so you can gain a preemptive strike.
    Remember the crates in the cave you just passed for later and proceed east to
    the Highway.  You cannot reach the chest behind the brush above, so cross the
    bridge to the east.
    
    *******************************************************************************
    BOSS TIME: Palomides, Granorg Archer x3
    WEAKNESS: HA!
    STRATEGY: None.  This is a scripted battle that you cannot win.  Stocke might
    as well have just stayed in bed this morning.
    *******************************************************************************
    
    After some events, you will meet Lippti and Teo of Historia.  When you regain
    control of Stocke, first head south to the blockade.  Lippti and Teo will
    appear again to give you superhuman strength to move them.  Again, ignore the
    blockade and head north to the Highway West.  Enter the cave and move the
    crates to gain access to a chest which contains a BRONZE MAIL (DEF+14/MDF+10,
    equip on Marco).  Return to the blockade, follow the path to another battle,
    and you will make it out alive this time.
    
    [Awakening node]
    Upon awakening back at Alistel, leave the infirmary and try to leave to the
    right.  Afterwards, you will be given a critical decision to make.
    
    [The Beginning node]
    Head upstairs and talk to Rosch.  Now, you have a decision to make: to Join
    the Rosch Brigade or to Stay under Heiss.  This is where the main timeline will
    split into Standard History (SH) by staying under Heiss and Alternate History
    (AH) by joining the Rosch Brigade.  Eventually, you will need to use the White
    Chronicle to take both paths, so don't worry about which path to take first.
    You're not going to be locked out of anything.  I would recommend joining the
    Rosch Brigade first, since it unlocks some sidequests.  If you wish to proceed
    by staying under Heiss, then skip to ALST3.
    
    Recommended Equipment at this point in the game:
    Stocke: Custom Sword, Beast Skins
    Raynie: Spear, Brigandine, Charm
    Marco: Bronze Sword, Bronze Mail
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Alternate Prologue) [ALST2]
    Recommended Level: 4
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Joining Rosch Brigade node]
    After talking with Rosch, Raul, and Kiel, Rosch will join your party.  Since
    you can only use three party members at a time, use the Party command in the
    menu screen to switch in Rosch for Marco.  This will leave you with a mage to
    use, while keeping Marco's MP up for healing outside of battle.  Also, give
    Marco's Bronze Mail to Raynie, while he is inactive.  You should also switch
    Raynie's stronger Spear with Rosch's Light Lance, since he'll be using physical
    attacks far more often.
    
    Before heading to your next mission, you can pick up your first sidequests now.
    Take the elevator down to the first floor and talk to the receptionist behind
    the desk to the left to receive the [Soldier Recruit] sidequest.  Head down to
    the First Ward and talk to the soldier on the left to receive the [Night Watch]
    sidequest.  You will eventually need to buy two Anti-Sleeps for him, but
    they're not available right now.
    
    Check out the inn and talk to the two mercenaries there to advance the
    [Soldier Recruit] sidequest.  Return to the receptionist to complete it and
    receive 1500 G for your reward.  Instead of upgrading your equipment here, I
    would save it for now, as better equipment will become available in the very
    near future.  Leave Alistel and head for Lazvil Hills again.
    
    Recommended Equipment at this point in the game:
    Stocke: Custom Sword, Beast Skins
    Raynie: Light Lance, Bronze Mail, Charm
    Marco: Bronze Sword, Brigandine
    Rosch: Spear, Brigandine
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LAZVIL HILLS (Alternate Prologue) [LZVL2]
    Recommended Level: 4
    Recommended Party: Stocke, Raynie, Rosch
    Enemies: Bush Lizard (Ice), Dodo (Ice), Killer Bee (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Traveling Merchant
    *******************
    Soothing Balm   100
    First Aid Kit   400
    Herbal Tea      350
    Holy Water      500
    Anti-Poison      50
    Poison Wing     350
    Sleep Wing      500
    
                    Highway W               Highway         Highway E
    
                                        ___                     | |
               __________________   ___/C  \_ ____________   __/   \
               ____________    __   ___     _X ______   __   _      |
                     |   _____/        \___/  |    ____/      |     |
                      \  __|           |Z  |   \  |            \   /
    Woodland          | |               \  |    | |             |X| 
     Path W           | |                | |    | |             | |
    
       _____   _______| |               _| |    | |
     _|  S _   _   _   _|              |_X |   /  |  Woodland
    |     |     \_/ | |    Woodland      | |__|   |   Path E
    |      X       /   \____ Path        |_   ____|
     \_   /       /   S     \____   _______| |
       |X|       /_______________   _________|
    
    S - Save Point   X - Inaccessible   Z - Cave-in   C - Chest you can't get yet
    
    This time, the trip through Lazvil Hills is uneventful.  There are two points
    of interest.  First, the bridge is out, so you'll have to take the long way
    around.  Second, there is a cave under the bridge where a soldier is trapped by
    a cave-in.  There's nothing we can do to help him out for now, but remember
    that for later.
    
    The path to Alma Mine is fairly straight-forward.  Head west, take the lower
    path south and west to the Woodland Path.  Then, go north at the fork and west
    to the exit.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALMA MINE (Alternate Prologue) [ALMA1]
    Recommended Level: 6
    Recommended Party: Stocke, Raynie, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Material                            Traveling Merchant
     Storage                             ******************
                                         Custom Sword    700    Soothing Balm   100
      _ |X|_     S - Save Point          Silver Edge    3000    Herbal Tea      350
     /2/   S\    X - Inaccessible        Custom Lance   1600    Holy Water      500
    | |_     |   1 - Soothing Balm x3    Iron Spear     1800    Anti-Poison      50
    | |1|    |   2 - 200 G               Bronze Mail     900    Poison Wing     350
    |        |                           Silver Cape    2800
     \__   _/                            Charm           350
        | |                              Horn Charm     1000 (buy 3 for Raynie)
                                         Pawn Stud       750
                                         Seed Ring      1000
    
    Upon arriving at Alma Mine, you have your second decision to make.  This time,
    there is a right and wrong answer.  If you want to unlock every node in the
    game, you will want to choose the wrong answer, as this unlocks bad endings
    throughout the game.  Choosing to "Wait in ambush" will unlock
    [The Fallen Capital] ending.  Otherwise, choosing to "Send scouts" will prompt
    a roadblock in the story that can only be overcome in the other timeline.
    
    [The Closed Mine node]
    If you chose to wait in ambush, then you will be sent back to the beginning of
    the chapter, so press Start to skip the cutscene.  Fortunately, since this was
    a critical decision point, a travel node has been created, so you can just skip
    back to that decision.  At a save point, choose "Go to Historia", return to
    "The Closed Mine" node, and choose to "Send Scouts".  While you won't get a bad
    ending this time, the plot cannot proceed on this timeline for now.  If you
    have already resolved this roadblock, then skip to ALMA2.
    
    [Breaking Rocks node]
    Before checking out the other timeline, there's still things you can do here.
    Walk down to find a merchant outside of a house.  Buy 3 Horn Charms for Raynie
    to receive a good boost to her Magic stat that will last a very long time.  I
    would recommend saving your remaining funds for better purchases later.  Inside
    the house is a chest which contains 3 SOOTHING BALMS.  Go up the ramp to the
    left to find a chest which contains 200 G.
    
    Since you are unable to continue further, use Historia to return to "The
    Beginning" node.  This time, talk to Rosch and tell him you are choosing to
    "Stay under Heiss".
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Standard Prologue) [ALST3]
    Recommended Level: 6
    Recommended Party: Stocke
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Take the elevator up to the second floor where you will receive your next
    mission from Heiss.
    
    [Specint Assignment node]
    Go back down the elevator and south to the item shop in the First Ward.  Talk
    to the item shop owner to learn that you need to head to the tavern to find
    your target.  Head back up to the Second Ward, enter the bar, and watch the
    scene.  When the robed man leaves, follow him, and confront him.
    
    *******************************************************************************
    BOSS TIME: Vlad
    WEAKNESS: None
    STRATEGY: If you have learned Power Wave, use it.  Otherwise, stick to your
    normal attacks, and cast Heal when your HP falls below 50.
    *******************************************************************************
    
    After defeating Vlad, return to Heiss' office to receive your next mission.
    
    [Top Secret Mission node]
    Head down to the first floor, and you will begin the first chapter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Standard Chapter 1) [ALST4]
    Recommended Level: 6
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [To Granorg node]
    You need to find Raynie and Marco, who can be found at the tavern.
    
    [The Bridge at Lazvil node]
    Shops will periodically sell new equipment from chapter to chapter, but not
    this time.  Before heading to Lazvil again, let's pick up some sidequests.
    Climb the stairs to the left of the tavern and talk to the girl, named Anna.
    Listen to her requests and accept [The King's Daughter] sidequest from her.
    
    Go right to the weapon shop and talk to the kids to the right.  Listen to their
    problem and accept the [What Was Inherited] sidequest.  Climb the stairs and
    enter the upper right house.  Talk to the kids' father to advance [What Was
    Inherited].  Rest up at the inn and head to Lazvil Hills.
    
    Recommended Equipment at this point in the game:
    Stocke: Custom Sword, Beast Skins, Charm
    Raynie: Light Lance, Brigandine, Horn Charm, Horn Charm, Horn Charm
    Marco: Bronze Sword, Bronze Mail
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LAZVIL HILLS (Standard Chapter 1) [LZVL3]
    Recommended Level: 6
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Blue Flame (Ice), Feepo (Lightning), Flame Lizard (Ice),
         Venom Bee (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    Highway W               Highway         Highway E
    
                                        ___                     | |
               __________________   ___/C  \_ ____________   __/   \
              X____________    __   ___     _X ______   __   _      |
                     |   _____/        \___/  |    ____/      |     |
                      \  __|           |2  |   \  |            \   /
    Woodland          | |               \  |    | |             |X| 
     Path W           | |                | |    | |             | |
    
       _____   _______| |               _| |    | |            _| |_
     _|  S _   _   _   _|              |1  |   /  | Woodland  |     |
    |     |     \_/ | |    Woodland     \  |__|   |  Path E   |C| |3|  Southern
    |      X       /   \____ Path        |_   ____|           |/   \|    Path
     \_   /       /   S     \____   _______| |                 \   /
       | |       /_______________   _________|                  |X|
    
    S - Save Point   X - Inaccessible   C - Chest you can't get yet
    1 - Holy Water   2 - Breeze Armlet  3 - Celestial Tea (hidden behind tree)
    
    Feepos can randomly drop a Vital Sword, which would be really nice for Marco.
    You cannot procure any of the treasures yet.  Go west to the Highway and down
    the ramp to revise your destination.  Walk south to the Woodland Path East,
    west around the river, and north to the other side of the river.  Choosing to
    "Go to Alma Mine" will unlock [The Queen Ascendant] ending.
    
    [The Messenger's News node]
    If you choose to stay with Heiss first, you will need to return to "The
    Beginning" node and choose to Join the Rosch Brigade.  If you need to do that,
    then skip to ALST2.  Otherwise, return to "The Messenger's News" node, and
    choose to "Wait for Informant".
    
    [No-Show node]
    Go south one screen and west to the Woodland Path.  Along the way, you will
    hear something.
    
    [Echoing Hills node]
    Heal everyone up and continue north to find out what's making all the ruckus.
    
    *******************************************************************************
    BOSS TIME: Desert Pirate Hertz, Red Sand Bram
    WEAKNESS: None
    STRATEGY: Ideally, you want everyone to take their turns in one round.  Use
    Change, as needed.  Have Marco Grapple Hertz, Raynie cast Thunder, and Stocke
    use Push Assault to reduce their damage output.  In subsequent rounds, Stocke
    should finish the combo with Power Wave.  Only heal if your HP drops below 100.
    *******************************************************************************
    
    For defeating them, you will have saved the merchant Tarquin.  In return, he
    will teach you the Bomber Skill.  This will also allow you to proceed back at
    Alma Mine in Alternate History.  If you want to do so, then skip to ALMA2.
    
    [Struggle with Bandits node]
    Before proceeding with your mission, let's put that new bomber skill to use.
    Remember all those barrels we've seen along the way?  Apparently, people just
    leave them full of explosives in this world.  Go back east to the next screen
    and north until you see some barrels on the right.  Push one of them around to
    the rocks on the left.  Press L to prime the explosive, back away, and press L
    again to detonate them and blow away the rocks.  Behind them is a chest which
    contains a HOLY WATER.
    
    Return north to where you met the spy and enter the cave.  Sadly, the soldier
    trapped there has died.  Fortunately, you can use the barrel to gain access to
    the chest next to him which contains a BREEZE ARMLET (SPD+1, equip on Stocke).
    Examine the corpse to receive the [Accident in the Cave] sidequest.  If only
    we could have saved him before this occurred.  It would be rather inconvenient
    to do so right now, and he's not going anywhere for awhile.
    
    There is yet another barrel at the entrance by the right side of Highway East.
    Push it down and blow away the rocks to reach the Southern Path.  Behind the
    tree on the right is a chest which contains CELESTIAL TEA.  You may want to
    return to Alistel to rest up at the inn.  Otherwise, return to the Woodland
    Path, go west and south to reach Judgement Cliff.
    
    Recommended Equipment at this point in the game:
    Stocke: Custom Sword, Beast Skins, Charm, Breeze Armlet
    Raynie: Light Lance, Brigandine, Horn Charm x3
    Marco: Bronze Sword, Bronze Mail
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    JUDGEMENT CLIFF (Standard Chapter 1) [JUDG1)
    Recommended Level: 9
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Blue Flame (Ice), Flame Lizard (Ice), Poison Crab,
         Sand Hunter (Sleep), Sand Worm (Ice), Storm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             To Sand Fortress
                                     |
     _____                         _| |_
    |     | Starlit         Giant |     |        S - Save Point
    |     | Spring           Cave |     |        X - Roadblock
    |_   _|                       |_   _|        C - Chest you can't get yet
      | |                           | |          1 - Sniper Rounds
                                                 2 - Herbal Tea x3
      | |            |  |           | |          3 - Power Down Plus x2
     /   \ Cave      |XX|     Cave /   \
    |3   |          /    \_       |S   |
     \   /         |     XC|       \   /
      | |          |     X |        | |
                    \    _/
      | |            |  |           | |          The enemies at Old Spring E are
     _| |_______   __|  |___   _____| |____      easy enough.  However, if you go
    | ____ _   _   __    ___   __   ______ |     west, they become extremely
    |___  | | |      \__/        |X|  |  __|     difficult.  I would only go west,
    |2   _| |1|                  |C|   \_  |     skip all the enemies, quickly pick
      |X|   |_|                  |_|     | |     up the treasure and come back.
                                                 Watch out for the falling rocks of
    Old Spring W   Old Spring   Old Spring E     Death Mountain.
    
    Head west two screens and you'll see a path below you.  Slowly take a step down
    and swing your sword periodically, hoping to reveal a hidden trap that would
    have otherwise damaged everyone.  At the bottom is a chest which contains
    SNIPER ROUNDS (ATK+20/MAG+3) that you can sell.  Push the nearby barrel around
    the winding path to the left and down to blow away the rocks blocking a chest
    which contains 3 HERBAL TEAs.  In the cave above is a chest which contains
    2 POWER DOWN PLUS.
    
    Return to the entrance at Old Spring East and take the north exit this time.
    Simply go straight north to reach the exit to the Sand Fortress.  You should
    rest up back at Alistel before continuing to the Sand Fortress.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SAND FORTRESS (Standard Chapter 1) [SAND1]
    Recommended Level: 11
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Feepo (Lightning), Granorg Archer, Light Granorgite, Venom Bee (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               _________________
       Sand Fortress N     2F |                 |       Traveling Merchant
                              |   ___ ___ ___   |       ******************
        __       |  |        _|  |   |   |   |  |_      Soothing Balm   100
       /  \     /    \      |    |   |   |   |    |     First Aid Kit   400
      |    |   /      |     |    |   |___|   |    |     Herbal Tea      350
      |XXXX|  |      /      |_   |   |   |   |   _|     Holy Water      500
      |    |__|     |___      |  |_ _|   |_ _|  |       Anti-Poison      50
      |                 \     |          S      |       Anti-Fear        50
       \_____     ______/     |______     ______|       Anti-Paralytic   50
             |   |                   |   |              Anti-Curse       50
                                                        Anti-Sleep       50 (buy 2)
          ___|   |___          _____ ___________        Anti-Stone       50
      3F |           |     1F |     |     |     |       Poison Wing     350
         |           |        |__ __|__ __|__ __|       Sleep Wing      500
         |___     ___|        |                 |       Rune Edge      5000 (buy 1)
       ______|   |______      |_____________ ___|       Rune Spear     2500 (buy 1)
      |     _______     |     |     |     |     |       Hymnal Cape    3700
      |_____ _____   ___|     |     |_| |_|     |       Horn Charm     1000
      |     |_____|     |     |                 |       Fang Charm     1000 (buy 6)
      |______     ______|     |______     ______|       Knight Stud    1500
             |   |                   |   |              Seed Ring      1000
    
    [Breakthrough node]
    There is no treasure to be found here for now, so it's very straight-forward.
    In the Sand Fortress South area, hug the west cliffs to avoid stepping on any
    traps on the main road.  Before entering the fortress, you will also find a
    merchant.  I would recommend buying 6 Fang Charms, giving 3 of each to Stocke
    and Marco.  A Rune Spear will greatly boost Raynie's magic stat.  All of these
    will last you for a very long time.  However, I'd save the remaining money for
    buying armor later.  You can also buy 2 Anti-Sleeps for the [Night Watch]
    sidequest, which we'll be completing soon enough.  If you can afford it, I
    would also purchase a Rune Edge for Stocke.  Maybe try buying it after looting
    some of the soldiers.  Hand down his old Custom Sword to Marco
    
    The path through the Sand Fortress can be very short.  If you just walk right
    up the middle staircases, you can make it up to the third floor without a
    fight.  Then, walk around the to the right and up the stairs to the exit.
    However, I'd strongly recommend fighting every soldier that you can, just for
    the gold and experience.  Plus, you still might pick up a Vital Blade from the
    Feepos around here too.  When you're ready, go through the door atop the third
    floor for your last trial.
    
    *******************************************************************************
    BOSS TIME: Granorg Defender, Granorg Archer x2, Light Granorgite x2
    WEAKNESS: None
    STRATEGY: Marco should cast Magic Boost on Raynie and Stocke, while they use
    Push Assault and Thunder to take out a Light Granorgite and Granorg Archer.
    Once they're all out of the way, I would use the Change command to string
    together six consecutive turns of alternating between physical attacks and
    spells to finish off the Granorg Defender.
    ******************************************************************************
    
    For defeating them, you will gain access to the Sand Fortress North area.  The
    exit can be found to the northeast.  Before continuing on to the Gran Plain,
    you should rest up back at Alistel.
    
    Recommended Equipment at this point in the game:
    Stocke: Rune Edge, Beast Skins, Fang Charm x3
    Raynie: Rune Spear, Brigandine, Horn Charm x3
    Marco: Custom Sword, Bronze Mail, Fang Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRAN PLAIN (Standard Chapter 1) [GRAN1]
    Recommended Level: 14
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Blue Flame (Ice), Goblin Foot (Lightning), Wood Goblin (Lightning)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        Gran          There's no treasure here either, so just head north to the
       Plain E        Gran Plain East, and west to the checkpoint.  Yet again,
       _______        you'll be distracted by someone in distress back east.
      |       |       Make sure to choose "Let's go save her now.", as this is a
      |       |       requirement to unlocking the [At Journey's End] sidequest
      |__   __|       later.  Either way, you'll have to deal with the source of
      ___| |__        the disturbance.
        S     |       
      _       |       *************************************************************
       \     /        BOSS TIME: Sabertooth Tiger x2
        \   /         WEAKNESS: None 
         | |          STRATEGY: Have Marco cast Magic Boost on Raynie, while Stocke
    			and she Push Assault the tigers into the back row.  Then, use
         | |__        two combos of Left Assault, any spell, and an attack from
        /     |       Marco to finish them off quickly.
       /    __|       *************************************************************
      |    |___       
      |        |      For defeating them, you will meet Aht, Liese, and Vanoss, all
      |     ___|      Beastkind of the Satyros, and the former of which who will
      |    |          join your party.  I would recommend handing Stocke's Beast
                      Skins down to Aht, as I'm going to purchase something new for
    Gran Plain SE     him soon enough, anway.
    
    [Beastkind node]
    Now, return west to the checkpoint where you have another decision to make.
    Choosing to "Force your way through" will unlock [A Sealed Path] ending.
    
    [Stocke's Display node]
    Return to this node, even though trying to "Abandon the idea" will only lead to
    a dead end for now.
    
    [Sword Dancing node]
    There's nothing we can do here for now.  If you have already resolved this
    roadblock, then skip to GRAN2.  Otherwise, this would be a good time to wrap
    up some sidequests.
    
    Return to "The Beginning" node and choose to Join the Rosch Brigade.  If you
    have at least 5300 G, then go ahead and buy a Custom Lance for Rosch.  Head
    down to the first ward and give the two Anti-Sleeps you purchased earlier to
    the soldier on the left to complete the [Night Watch] sidequest and receive the
    Alistel Edge (ATK+16/MAG+6, equip on Marco).
    
    Continue on with the plot as before and return to the site of the cave-in.  For
    those who don't remember, go west and south one screen.  Then, hug the river
    clockwise until it turns north to where you met the spy in Standard History.
    At this point, the soldier is still alive, so use the barrel to blow away the
    rocks.  Talk to the soldier to complete the [Accident in the Cave] sidequest
    and receive the Right-Cut Scroll for Marco, though you can't use it for now.
    You can either walk to Alma Mine or use Historia to skip ahead to [The Closed
    Mine] node.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALMA MINE (Alternate Prologue) [ALMA2]
    Recommended Level: 16
    Recommended Party: Stocke, Raynie, Rosch
    Enemies: Amber Leech (Poison/Fire), Basilisk (Lightning),
         Goblin Knight (Poison/Lightning)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
          _| |  ___      S - Save Point     X - Roadblock     1 - Heavy Mail
         /   |_|  4|     2 - 800 G     3 - Royal Jelly x4     4 - Healing Herb
        |   __X__|
      __|XX|_____
     |3____ S _  |       If you have resolved saving the merchant in Alternate
           | |_| |       History, then you can continue with the plot here.  Don't
           |___  |       think about it too much.  Just pretend it makes sense.
               | |       Choose to "Send Scouts" and you will gain access to the
     _____               Alma Mine.
    |2   _|    | |       
      | |_____/  |       [Duel in the Dark node]
      |_______   |       Before beginning the battle, leave the mine, and talk to
       _______|XX|       the merchant outside the house there.  Buy 3 Silver Mails
      |  _   _   |       for Stocke, Raynie, & Rosch.  I'd also recommend buying
      | |_| |_|  |       3 Pawn Studs for Marco, since none of his abilities rely
      |___   ___/        on strength or magic that much.  Then, arrange your
       ___| |_           equipment as follows:
      |  _____|          
      | |                Recommended Equipment at this point in the game
                         Stocke: Rune Edge, Silver Mail, Fang Charm x3
      | |__   __         Raynie: Rune Spear, Silver Mail, Horn Charm x3
      |  __| |1 |        Marco: Alistel Edge, Bronze Mail, Pawn Stud x3
      |X|_    | |        Rosch: Custom Lance, Silver Mail, Fang Charm x3
      |  _|   |X|        
      | |____/ /         Don't worry if your levels aren't nearly what I have,
      |       /          since the dungeon isn't very long or hard.  Take the left
       \_   _/           path until you find some barrels.  Pull it all the way
         | |             around to the right path to blow away the rocks blocking
                         a chest which contains a HEAVY MAIL (DEF+21/MDF+15/SPD-2,
    equip on Marco).  Don't worry about the loss of speed.  Physical defense is
    king in this game.  Return to the barrels, and blow up the nearby boulders to
    gain access to the next area.
    
    Go right to the fork, up, and left to find a barrel.  Pull it to the right to
    blow up the rocks over there.  After a cutscene, head left to a room with a
    chest which contains 800G.  Return to where you blew up the rock, and walk up
    to the next area.
    
    Take either path around to a save point.  Go left to a couple barrels.  Pull
    one of them back, so you don't end up blowing them both up at the same time.
    You'll need both of them to get through the boulders.  To the left is a chest
    which contains 4 ROYAL JELLIES.  Blow up the boulders and pull one of the
    barrels to the right to blow up some more.  Follow the path to the right to a
    chest which contains a HEALING HERB.
    
    You may want to return to the save point to heal up and/or use some Royal
    Jellies on Raynie.  For the next part, if you're not going to use Raynie, then
    give her Horn Charms to Stocke.  In either case, you will reach the end of the
    mine to the north, and find what you were looking for.
    
    *******************************************************************************
    BOSS TIME: Granorg Archer x3, Light Granorgite x4
    WEAKNESS: None
    STRATEGY: You'll definitely want Marco for this fight, starting by casting
    Magic Boost on your primary magic user for this fight.  Any combination of
    Assaults and a spell should be able to take them out.  Otherwise, maybe casting
    Guard Boost would be a good idea with so many of them around.  They're not
    particularly dangerous, if you've been following the walkthrough up to now.
    *******************************************************************************
    
    Afterwards, everyone returns home to Alistel after a job well done.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Alternate Chapter 1) [ALST5]
    Recommended Level: 18
    Recommended Party: Stocke, Raynie, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       _____   _ ___                    Equipment Shop          Item Shop
      | _|  | | |__ |  Second Ward      **************          *********
      |  _  |S|   _ |                   Silver Edge     3000    Soothing Balm   100
      | |  _| |_  | |                   Blitz Edge      2000    First Aid Kit   400
      | |___   _ _| |                   Silver Spear    2000    Herbal Tea      350
      |_  |_   _|___|                   Iron Spear      1800    Holy Water      500
        | | | |                         Red Dagger      2000    Anti-Poison      50
                                        Bronze Mail      900    Anti-Fear        50
     ___| |_| |____                     Silver Mail     1100    Anti-Paralytic   50
    |  ____1| |___ |_  First Ward       Beast Skins      500    Anti-Curse       50
    | |_____   ____  |                  Silver Cape     2800    Anti-Sleep       50
    |  _____| |____| | 1 - Seed Ring    Charm            350    Anti-Stone       50
    | |_____   ____| | 2 - 1500 G       Horn Charm      1000    Poison Wing     350
    |______2| |______|                  Pawn Stud        750    Sleep Wing      500
            | |                         Seed Ring       1000
                                        Breeze Armlet   1500
    
    [A New Mission node]
    When you regain control of Stocke, you'll be outside the tavern.  Climb the
    stairs to the left and talk to the man all the way at the bottom.  His name is
    Cedric and he will give you the [A Letter to Tomorrow] sidequest.  Now that the
    road is fixed, you have access to the left upper level of the First Ward below.
    Open the two chests there which contain a SEED RING (HP+10/MP+5, sell) and
    1500 G.  Now, head back up to the castle.
    
    Talk to the receptionist to the left to receive the [Engineer Recruit]
    sidequest.  In the lower right of the first floor is a woman tending to the
    flowers.  Talk to her to receive the [A Flower of Promise] sidequest.  Above
    her are two rooms.  Enter the left room and talk to the blue soldier who wasn't
    there before to receive the [Raynie the Active] & [Marco the Calm] sidequests.
    If you completed the Accident in the Cave sidequest, then talk to him again and
    choose "Teach it to Marco" to use the Right-Cut Scroll, so he can learn Right
    Assault for himself.
    
    Leave and enter the door to the right.  Before talking to Sonja in the
    infirmary, enter the Laboratory to the left.  Talk to the woman there named
    Meese to receive the [Red-Letter Day] sidequest.  Now go to the infirmary in
    the room to the right and talk to Sonja.
    
    [Summoned by Raul node]
    Head back downstairs and talk to Sonja to advance the [Red-Letter Day]
    sidequest.  Now's as good a time as any to jump around time.  Return to "The
    Beginning" node and talk to Rosch on the first floor.  Choosing to "Chase
    after" Sonja will unlock [A Knight's End] ending.  Otherwise, choosing to "Send
    Rosch" will advance the [Red-Letter Day] sidequest.
    
    Before turning in the sidequest, return to "The Closed Mine" node.  Enter the
    house and talk to the engineer, Berman, to advance the [Engineer Recuit]
    sidequest.  Return to the [A New Mission node].  Remember, you can press start
    to skip all the cutscenes.
    
    Return to the receptionist at the castle to complete the [Engineer Recruit]
    sidequest and receive 3000 G.  Then, head downstairs and talk to Meese at the
    laboratory to complete the [Red-Letter Day] sidequest and receive the
    P.Thauma Spear (ATK+23/DEF+2, equip on Rosch).  Continue the plot as before,
    then take the elevator up to the third floor and talk to Lt. General Raul at
    his office on the right.
    
    [Through Lazvil node]
    Afterwards, leave Alistel and head south to Lazvil Hills.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Silver Mail, Fang Charm x3
    Raynie: Rune Spear, Silver Mail, Horn Charm x3
    Marco: Alistel Edge, Heavy Mail, Pawn Stud x3
    Rosch: P.Thauma Spear, Silver Mail, Fang Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LAZVIL HILLS (Alternate Chapter 1) [LZVL4]
    Recommended Level: 18
    Recommended Party: Stocke, Raynie, Rosch
    Enemies: Bush Lizard (Ice), Hush Mushroom (Fire), Ripper (Ice), Searcher (Ice)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    Highway W               Highway         Highway E
    
                                        ___                     | |
               __________________   ___/C  \______________   __/   \
              X____________    __   ___     __ ______   __   _      |
                     |   _____/        \___/  |    ____/      |     |
                      \  __|           |   |   \  |            \   /
    Woodland          | |               \  |    | |             |X| 
     Path W           | |                | |    | |             | |
    
       _____   _______| |               _| |    | |            _| |_
     _|  S _   _   _   _|              |   |   /  | Woodland  |     |
    |     |     \_/ | |    Woodland     \  |__|   |  Path E   |C| | |  Southern
    |      X       /   \____ Path        |_   ____|           |/   \|    Path
     \_   /       /   S     \____   _______| |                 \   /
       | |       /_______________   _________|                  |X|
    
    S - Save Point   X - Inaccessible   C - Chest you can't get yet
    
    There's no new treasure to find, so just head straight to your destinations.
    Head west and you'll find that the bridge has been fixed.  If you continue west
    you'll find that you can't go to Alma Mine in this time period, so just go
    south to the Woodland Path.  If you headed south from the Highway, then go west
    to the Woodland Path.  In either case, proceed west to the rendezvous point.
    
    [Heiss' Intentions node]
    Follow the informant to Judgement Cliff.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    JUDGEMENT CLIFF (Alternate Chapter 1) [JUDG2]
    Recommended Level: 19
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Cactus Blow (Poison), Red Hot, Ripper (Ice), Searcher (Ice), Stampede,
         Walder (Ice)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    No new treasure here, unless you haven't been through here in Standard History
    yet.  If not, refer to section JUDG1.  As before, the enemies to the west are
    very powerful, so just head north two screens to find the spy.
    
    *******************************************************************************
    BOSS TIME: Shadow
    WEAKNESS: None
    STRATEGY: He'll start with Heal Zone.  Whenever an enemy uses something like
    that, immediately get them off of it.  Marco should use Magic Boost on Raynie,
    followed by a spell and Stocke pushing Shadow into the back row.  Then, use
    Magic Boost on Stocke, and wail on him with spells to finish him off.
    *******************************************************************************
    
    [Reporting to Viola]
    After discussing recent events, you can head to the Sand Fortress.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SAND FORTRESS (Alternate Chapter 1) [SAND2]
    Recommended Level: 20
    Recommended Party: Stocke, Raynie, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               _________________
       Sand Fortress N     2F |                 |       Traveling Merchant
                              |   ___ ___ ___   |       ******************
        __       |  |        _|  |   |   |   |  |_      Soothing Balm   100
       / 2\     /    \      |    |   |   |   |    |     First Aid Kit   400
      | 1  |   /      |     |    |   |___|   |    |     Herbal Tea      350
      |XXXX|  |      /      |_   |   |   |   |   _|     Holy Water      500
      |    |__|     |___      |  |_ _|   |_ _|  |       Anti-Poison      50
      |                 \     |          S      |       Anti-Fear        50
       \_____     ______/     |______     ______|       Anti-Paralytic   50
             |   |                   |   |              Anti-Curse       50
                                                        Anti-Sleep       50
          ___|   |___          _____ ___________        Anti-Stone       50
      3F |           |     1F |     |     |     |       Poison Wing     350
         |           |        |__ __|__ __|__ __|       Sleep Wing      500
         |___     ___|        |                 |       Rune Edge      5000
       ______|   |______      |_____________ ___|       Rune Spear     2500
      |     _______     |     |     |     |     |       Hymnal Cape    3700
      |_____ _____   ___|     |     |_| |_|     |       Horn Charm     1000
      |     |_____|     |     |      S          |       Fang Charm     1000
      |______     ______|     |______     ______|       Knight Stud    1500 (buy 2)
             |   |                   |   |              Seed Ring      1000
    
      S - Save Point     X - Obstacle     1 - Wisp Blade     2 - Herbal Tea x2
    
    Walk along the western edge of the Sand Fortress South area to avoid any hidden
    traps up the middle.  Enter the Fortress and report to Viola.
    
    [The Valkyrie node]
    First, go outside and buy two Knight Studs from the merchant for Marco.  It's
    not a big upgrade at all, but you should have plenty of money to spend.  You'll
    find something better later, which is why I say only buy two. Rosch & Viola are
    in the upper middle room on the first floor, but I recommend checking out the
    rest of the fortress first.
    
    Walk up the middle of the first floor to the second floor.  In the left room
    above, you can rest up in a bed for free.  Outside the room, you can find Kiel
    training to the left.  Talk to him to learn sword-dancing from him and upgrade
    your Strike ability to be able to cut down tall grass.  Return to the stairs
    and continue up to the third floor.
    
    Head around to the right, up the stairs, and proceed up to go outside to the
    Sand Fortress North area.  In the upper left area is some tall grass that you
    can now cut down to access two chests which contains 2 HERBAL TEAS and the
    WISP BLADE (ATK+18/MAG+12/HP+50, equip on Marco).
    
    Return to the first floor, walk around to the right and into the upper middle
    room.  Talk to Viola first to advance the [A Letter to Tomorrow] sidequest.
    Then, talk to Rosch and go with him to inform the brigade of your new orders.
    As the battle begins, you will have another decision to make.  Choosing to
    "Send reinforcements" will unlock the [Front of Despair] ending.
    
    [Conditions Worsen node]
    Return to "The Valkyrie" and advance the plot up to the same decision.
    However, choosing to "Prioritize the mission" will only lead to a dead end.
    
    [Ambush Tactics node]
    If you have already resolved this roadblock, then skip to SAND3.  Otherwise,
    this would be a good time to put that sword-dancing skill to use.  I would
    recommend waiting until later to use it at Lazvil Hills.  Instead, return to
    "Stocke's Display" node in Standard History.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Silver Mail, Fang Charm x3
    Raynie: Rune Spear, Silver Mail, Horn Charm x3
    Marco: Wisp Blade, Heavy Mail, Knight Stud x2, Pawn Stud
    Rosch: P.Thauma Spear, Silver Mail, Fang Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRAN PLAIN (Standard Chapter 1) [GRAN2]
    Recommended Level: 20
    Recommended Party: Stocke, Aht, Marco
    Enemies: Blue Flame (Ice), Goblin Foot (Lightning), Sabertooth Tiger,
         Wood Goblin (Lightning)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              | |
                             /  |
                   Gran    _|   |_
                 Plain NW | S    *|
                          |__   /             Gran
                             | |             Plain E
                                             _______
                        Gran | |    /X/     |     X |     S - Save Point
                       Plain |*|___| |      |     X1|     X - Roadblock
                             |  X2X  |      |__   X_|     1 - First Aid Kit
           Gran Plain W      |  / \   \__   ___| |__      2 - Bishop Stud
           ___      ____   __| |   |          S     |     3 - Holy Water
          |3 *|    /   _   __   \_/   ___   _       |     4 - Anti-Poison x3
          |   |__ /   /      \  S    /       \     /      * - Withered Branch
          |__X__ S __/        \_    /         \   /
                | |             |  |           | |
          
             ___| |__        ___|  |___        | |__
            |4     S |      |          |      /     |
            |___   __|      |       *  |     /    __|
             ___| |         |__________|    |    |___
            |      |                        |        |
            |______|           South        |     ___|
                               Hill         |    |
             Forest                       
            Clearing                      Gran Plain SE
    
    If you have already learned sword-dancing, then you can continue with the plot
    from here.  Before doing so, head north of the save point, and cut the tall
    grass to the east to gain access to a chest which contains a FIRST AID KIT.
    From the save point, head west to the decision from before and choose "Abandon
    the idea" to proceed onward this time.
    
    Even though she's a bit of a liability at this point, replace Raynie with Aht,
    as she could use the experience, and give her Raynie's Horn Charms.  She can
    use elemental traps during battle.  The way they work is that you lay a trap on
    an empty tile, then move an enemy or group of enemies onto them for massive
    damage.  You can also set a trap on an enemy, if the tile was empty when you
    entered the command, and you moved the enemy onto the tile before laying the
    trap.  Since she doesn't have any assaults right now, and she's rather frail,
    it's more trouble than it's worth right now, but I'd still recommend using her
    for the experience.  Against Goblins, it may not be a bad idea to have her cast
    Polaris in a pre-emptive strike, to protect against poison.
    
    To the northwest are some rocks, and a barrel above them.  You know what to do.
    Blow them up to access a chest which contains a BISHOP STUD (DEF+6/MDF+6,
    equip on Marco).  If you want, blow up the wood or rocks to the west and go
    west to Gran Plain West.
    
    Before going south, cut the tall grass to the west to gain access to a chest
    which contains a HOLY WATER.  Then, head south to the Forest Clearing.  Go left
    of the save point to find a chest which contains 3 ANTI-POISONS.  Keep going
    south to where you will set up camp.
    
    [Collecting Wood node]
    Return north and Aht will teach Stocke the Mana Sight ability that will let you
    see hidden objects, including the first of five WITHERED BRANCHES that you must
    find.  This includes the bombs back at the Sand Fortress.  If you want to go
    back there now, then skip to SAND3, but I wouldn't do that.  Also, there is a
    lot of hidden treasure in previous areas that we could get now.  Again, I will
    wait until it is more convenient to do so.
    
    [Preparing a Meal node]
    Go west and cut through the tall grass again.  In the upper right corner of the
    area, you will find a WITHERED BRANCH.  Head east to the central Gran Plan area
    and north to find another WITHERED BRANCH.  Proceed north to the Gran Plain
    Northwest area, and hug the east wall until you find yet another WITHERED
    BRANCH.  Follow Aht's direction, and walk south two screens to the South Hill.
    
    At this time, I would recommend switching Raynie in to replace Aht, as well as
    giving her back the Horn Charms.  Search by the tree on the right to find the
    last WITHERED BRANCH and something else will find you.
    
    *******************************************************************************
    BOSS TIME: Fumble, Rare Mushroom
    WEAKNESSS: Poison, Fire
    STRATEGY: FINALLY!  A boss fight with elemental weaknesses we can exploit!
    Start with Marco's Push Assault on Fumble, Fire from Stocke to also take out
    the mushroom, and Poison Break on Fumble.  In the next round, have Marco use
    Magic Boost on Raynie, Stocke uses Right Assault on the mushroom, and Raynie
    casts Fire on the two.  Once they're all out of the way, I would use the Change
    command to string together six consecutive turns of alternating between
    physical attacks and spells to finish off the Fumble before he can call for
    more mushroom backup.
    *******************************************************************************
    
    For defeating him, you will get some Fresh Meat for dinner.  Return to the
    Forest Clearing and talk to Vanoss or Liese to sleep the night there.  Aht will
    also give Stocke the White Page.  In the morning, use the save point to return
    to Historia.  With the White Page, Lippti and Teo will unlock your first Mana
    Burst: Turn Break, which can delete an enemy's turn panel.  You can fill up the
    Mana Burst gauge by either dealing or receiving damage.
    
    Now, we can begin heading to Granorg.  Head north, east, and north one screen
    to return to the Gran Plain Northwest area.  Continue north for a small scene.
    
    [Aht's Prayer node]
    Afterwards, exit north to reach Granorg.  I would strongly recommend maxing out
    at least one characters' Mana Burst gauge for one of the upcoming sidequests.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Silver Mail, Fang Charm x3
    Raynie: Rune Spear, Silver Mail, Horn Charm x3
    Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
    Aht: Petty Knife, Beast Skins
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG (Standard Chapter 1) [GRNG1]
    Recommended Level: 22
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Inn - 50 G
    
    Item Shop               Equipment Shop
    *********               **************
    Soothing Balm   100     Iron Sword        2400
    First Aid Kit   400     Silver Edge       3000
    Herbal Tea      350     Iron Lance        2100
    Holy Water      500     Silver Spear      2000
    Anti-Poison      50     Knife             1800
    Poison Wing     350     Heavy Mail        1500 (buy for Stocke & Raynie)
                            Silver Mail       1100
                            Reinforced Cape   1200
                            Charm              350
                            Pawn Stud          750
                            Knight Stud       1500
                            Seed Ring         1000
                                                                     ______
                                               Palace               | _    |
                        ______ __            Front Plaza         ___|  |_  |
               _       |    _ |_1|_            |XXXX|           |       _ _|   
             _| |      |___|  ___  |           |    |          _| |__| |2| |
            |_  |      |   | |   | |_                         |            |
              | |_   __|     |___|   |       __|    |__       |   ________/
              |___   __     _____ _  |_   __/ _      _ \__   _|  /
                       \___/       |___   ___/ |    | \___   ___|  Commercial
             Back                             /      \              District
             Alley         Downtown         _|S       |_
                                           |            |
                                           |___      ___| Main Street
                                               |    |
    
     S - Save Point    X - Inaccessible    1 - Anti-Paralytic    2 - Might Herb x2
    
    [An Ancient City node]
    Your contact is in the Commercial District to the east.  So naturally, we
    should head west first.  Follow the path north and west to Downtown Granorg.
    Go up the stairs to the inn where you should rest up.  In one of the rooms
    upstairs is a chest which contains an ANTI-PARALYTIC.
    
    Leave the inn, go down the stairs to the shops, and talk to the man in green,
    named Hilster/Hilstar (typo in the game.  I'll use Hilster) to receive
    [The Ultimate Dish] sidequest.  Talk to the merchant on the right to get some
    more information on conuts for the [What Was Inherited] sidequest, though I'm
    not sure if that's a mandatory requirement.  If you continue west, you'll find
    a tavern and a small alley behind it.
    
    Return to the Main Street area and head east to the Commercial District.
    Stocke will point out your contact, but you should not talk to him just yet.
    Go right to the item shop, where just outside to the left of it, you will find
    a chest which contains 2 MIGHT HERBS.  Enter the item shop and talk to the
    merchant to advance [The King's Daughter] sidequest.
    
    Climb the stairs next to the item shop and head left to the equipment shop.  I
    would ignore the speed handicap and buy two Heavy Mails for Stocke & Raynie.
    Afterwards, talk to the man in the robe below and between the two staircases.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Heavy Mail, Fang Charm x3
    Raynie: Rune Spear, Heavy Mail, Horn Charm x3
    Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG (Standard Chapter 2) [GRNG2]
    Recommended Level: 22
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Duty Revealed node]
    After receiving your mission, head west to Main Street, and south to the guard
    by the save point.  Talk to him twice to receive the [Mankind & Beastkind]
    sidequest.  Go west to the inn, upstairs, and into the right room.  Talk to the
    man there, whose name is Kaizan, to receive the [One & Only] sidequest.
    Leave the inn, walk around its left side, and up the stairs to the west to find
    Liese.  Talk to her to advance the [Mankind & Beastkind] sidequest.  Return to
    the guard who gave you the sidequest to advance it again.
    
    Head west two screens to the Back Alley, where you will run into some old
    friends who disappear.  Enter the tavern, and talk to the bartender to get some
    information on where they might have gone.
    
    [Castle Sewers node]
    You could proceed with the plot, but I think this is a good time to do
    sidequests and collect some new treasure with our Mana Sight ability.  If you
    really want to just continue with the plot, then skip to UGWW.  Return to
    "The Closed Mine" node.  Enter the house and talk to the miner to advance the
    [One & Only] sidequest.  Search around the house with Mana Sight to reveal
    a chest which contains the IMPALE CORE for Rosch later.  If you climb the ramp
    to the right of the house, you can now find a hidden chest which contains
    2 MANA CRYSTALS.  Now, return to "The Beginning" node and choose to Join the
    Rosch Brigade.
    
      __       __             _____   _ ___
     |1 |__E__| 2|    3F     | _|  | | |5_ |   Second Ward    S - Save Point
     |__  ___  __|           |  _  |S|   _ |                  E - Elevator
       /S/ | \ \             | |  _| |_  | |                  X - Inaccessible
       \/  |  \/             | |___   _ _| |                  1 - 2000 G
      __   |   __            |__ |_   _|___|                  2 - Panacea Plus
     |3 |__E__| 4|    2F        X  | |                        3 - Shield Seed
     |__  ___  __|          ____ __   ____                    4 - Rhapsody
       / / | \ \           |  _____| |7__ |_   First Ward     5 - 2000 G
       \/  |  \/           | |6____   ____  |                 6 - Fire Pact
      __   |   __          | |_____| |__ _| |                 7 - Mana Crystal x2
     |  |__E__|  |    1F   | |_____   ____| |                 8 - 2000 G
     |__       __|X|       |8______| |______|
    |       S      |               | |
    |____     _____|
         |   |
           |
     To Second Ward
    
    Start by searching Hugo's office for a hidden chest which contains 2000 G.  In
    Raul's office on the right is a hidden chest which contains a PANACEA PLUS.
    Take the elevator down to the second floor, and search Viola's office on the
    left for a hidden chest which contains a SHIELD SEED.  Search Heiss' office on
    the right for a hidden chest which contains the RHAPSODY (ATK+12/MAG+18/SPD+5),
    which you should save for Aht later.  Leave the castle.
    
    Climb the stairs on the right side of the second ward, and the next set too.
    On the upper platform to the left is a hidden chest which contains 2000 G.
    Head down to the first ward, and search the alley behind the item shop for a
    hidden chest which contains the FIRE PACT for Stocke later.  Go up the stairs
    on the right, and search left on the upper platform for a hidden chest which
    contains 2 MANA CRYSTALS.
    
    On the second floor of the inn, you can find Kaizan.  Talk to him to advance
    the [One & Only] sidequest.  If you go to the "A New Mission" node, you could
    also access the upper platform on the left side of the First Ward and find a
    hidden chest which contains 2000 G.  Instead, I would stay here and go to
    Lazvil Hills.
    
                     Highway W               Highway         Highway E
    
                                        ___                     | |
               __________________   ___/6  \_ ____________   __/   \
              X____________    __   ___     _X ______   __   _      |
                     |   _____/        \___/  |    ____/      |     |
                      \  __|           |   |   \  |            \   /
                      | |               \  |    | |             |X| 
    Woodland          | |                | |    | |             | |
     Path W
       _____   _______| |               _| |    | |            _| |_
     _|  S _   _ 4 _   _|              |   |   /  | Woodland  |     |
    |     |_    \_/ | |    Woodland     \  |__|   |  Path E   |1| | |  Southern
    |     X5|      /   \____ Path        |_   ____|          _|/   \|_    Path
     \_   /       /   S     \____   _______| |              |2__   _*_|
       | |       /_______________   _________|                  |X|
    
                                                               _| |_
    S - Save Point        X - Roadblock   * - Barrel          |     |_____  Seaside
    1 - Healing Herb x2   2 - Rune Claw   3 - Herbal Tea x2   |      _____   Road
    4 - Superior Tea      5 - Panacea     6 - Panacea x3      |_3___|
    
    Use the barrel on the right to blow up the rocks below you to access the
    Southern Path.  Cut through the tall grass on the left to reach a chest which
    contains 2 HEALING HERBS.  Go down the middle path and search the left side for
    a hidden chest which contains a RUNE CLAW (ATK+41/MDF+5) that you should save
    for later.  There is a hidden barrel on the right that you can use to blow up
    the rocks below.  At the bottom of the Seaside Road is a chest which contains
    2 HERBAL TEAS.
    
    Return to the entrance at Highway East, head west one screen, south one, and
    west one.  Definitely use the save point before going near the huge monster.
    
    *******************************************************************************
    BOSS TIME: Giant Boar
    WEAKNESS: Fire
    STRATEGY: He will start by casting Kiai Charge.  If you want to play it safe,
    use some Shield Herbs that you may have won from enemies earlier.  Usually, he
    will spend his second turn also using Kiai Charge.  In any case, you want to
    string together 8-9 consecutive turns using either Change or your new Mana
    Burst: Turn Break.  Simply use it to select the enemy's turn to delete it and
    without sacrificing your own turn!  Once you have done that, use Magic Boost on
    Stocke and Raynie, then use six Fire spells to defeat him.
    *******************************************************************************
    
    For defeating the Giant Boar, you will win the SAVORY BOAR MEAT and advance
    [The Ultimate Dish] sidequest.  Go north and west at the fork.  Search the
    upper wall for a hidden chest which contains a SUPERIOR TEA.  Proceed west to
    the next area, and cut through the tall grass on the right side to find a chest
    which contains a PANACEA.  Go back to the fork, head north and east one screen.
    Cut through the tall grass above to find a chest which contains 3 PANACEAS.
    
    Return to the "Castle Sewers" node and talk to Kaizan at the inn to advance the
    [One & Only] sidequest.  Talk to Kaizan back at Alistel again to advance the
    [One & Only] sidequest.  Finally, talk to Kaizan at Granorg to complete the
    [One & Only] sidequest and receive the FIRESTAR PACT for Aht later.  By the
    way, do NOT talk to Hilster about The Ultimate Dish sidequest yet or you will
    lose your Savory Boar Meat and have to start over.
    
    Rest up at the inn and return to the tavern.  Search behind it to find the
    secret passage that leads to the palace.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    UNDERGROUND WATERWAY (Standard Chapter 2) [UGWW1]
    Recommended Level: 22
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Bloody, Blue Leech (Poison/Fire), Fly Eater (Poison/Lightning),
         Sting (Sleep)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         _   _         _   _          [Secret of the Sewers node]
    B - Begin here      | |_| |       | | | |         There are a few new mechanics
    S - Save Point     /       \__   _| |_| |_|E|_    to this dungeon.  First, some
    L - Lever         |         D_   _____________|   enemies can drop from the
    D - Drawbridge    |      * |__   _____________    ceiling and get a sneak
    C - Claire        |         D_   ____________9|   attack on your party.  Their
    * - Sneak attacks  \   _   /                      locations are fixed, and I
    E - End here        |L| | |                       have denoted them on the map.
    1 - Herbal Tea x2   |_| | |                       Second, you will need to pull
    2 - Special Tea x2                                levers throughout the dungeon
    3 - Mail Vest           | |                       in order to lower drawbridges
    4 - 2000 G              | |___   _____________    for you to cross.  Each lever
    5 - Wind Armlet         |_____   ___   _______|   corresponds to the drawbridge
    6 - Panacea x2                    __| |  _____    on the same screen.
    7 - Mana Crystal x2              |8_  | |  __7|   
    8 - Medicloth                       | | | |       After some initial dialogue,
    9 - 2000 G                                        follow the path up to the
                                        | |_| |       next screen and either path
     ____________   ______________   __/       \__    right.  Walk down to the next
    |_   ___*  __   _   __________   _D         D_|   screen to find a level to
     _| |_  | |__   _| |__   _____   __|       |__    lower the nearby drawbridges.
    |___  | |  __   ____  | |  ___   _D      *  DS|   Hug the left wall around
        | | | |         | | | |        \ _   _ /      until you reach a large, open
        | | | |         | | | |         | | |L|       area.  Go along the lower
                                                      path on the left side to find
        | | | |         |L| |_|         | | | |       a chest which contains
    |B|_| | | |__   ___/|_|    \__   ___| |_| |___    2 HERBAL TEAS.
    |_____| |____   _D_         __   _____________|   
             ____   ___|       |__   _____________    Return to the open area, and
            |1___   _D_         __   ____________2|   take the upper path on the
                       \   _   /                      right side.  Head up the
                        | | | |                       second path to a level to
                                         _   _        lower some drawbridges.  Go
                        | | | |         | |_| |       back to the open area and
                     ___| | | |___   __/       \__    follow the lower path on the
                    |3__  | |_____   _L|        _5|   right to a chest which
                     ___| |_______   __|   C   |__    contains 2 SPECIAL TEAS.
                    |4____________   _D         _6|   From the open area, walk down
                                       \   _   /      the right path on the lower
                                        |_| |_|       side to find another lever.
    
    Finally, from the open area, take the left path on the lower side.  Go left at
    the fork to a chest which contains a MAIL VEST (DEF+22/MDF+17, equip on Stocke)
    but save his Heavy Mail for Rosch.  Walk down from the fork and left to a chest
    which contains 2000 G.  Head right to find a girl named Claire, who you should
    escort out of here, eventually.  You can skip this for now to get some optional
    scenes, but eventually, you will have to do this, which will unlock the
    [Escort] node to receive the SMALL SATCHEL and HOLY WATER. On the two paths on
    the right are two chests which contain a WIND ARMLET (SPD+3, save for later)
    and 2 PANACEAS.  Now, escort Claire out of the dungeon, rest up at the inn, and
    get ready for a trip to the end.
    
    From the entrance, go up one screen and right two screens.  Go up the right
    path on the upper side to a chest which contains 2 MANA CRYSTALS.  Then, head
    up the left path to a chest which contains a MEDICLOTH.  Continue up, left, and
    up one screen to another open area.  Pull the lever (Kronk) to lower the
    drawbridges and take the lower path on the right to a chest which contains
    2000 G.  Head right along the upper path on the right side to a ladder which
    leads inside the Granorg Palace.
    
    Go left to the Underground Passage, where you will be prompted for a decision.
    Choosing "I'll be the decoy" will unlock the [Fated Assassination] ending.
    
    [How to Disappear node]
    Return to this node and advance the plot up to the same decision.  However,
    choose to "Stick to stealth" will only lead to a dead end.
    
    [High Alert node]
    If you have already resolved this roadblock, then skip to GPLC1.  Otherwise,
    you will need to return to "The Valkyrie" node in Alternate History to put the
    Mana Sight ability to use at the Sand Fortress.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Mail Vest, Fang Charm x3
    Raynie: Rune Spear, Heavy Mail, Horn Charm x3
    Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
    Extra: Rhapsody, Rune Claw, Heavy Mail, Wind Armlet
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SAND FORTRESS (Alternate Chapter 1) [SAND3]
    Recommended Level: 24
    Recommended Party: Stocke, Raynie, Rosch
    Enemies: Granorg Archer, Light Granorgite, Red Cap
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               _________________
       Sand Fortress N     2F |     B           |     S - Save Point
                              |   ___ ___ ___   |     X - Obstacle
        __       |  |        _|  |   |   |   |  |_    B - Bomb
       /  \     /    \      |    |   |   |B  |  X |   1 - Emerald
      |    |   /      |     |    |   |___|   |  X4|   2 - 2000 G
      |XXXX|  |      /      |_   | 3 |   |   |  X_|   3 - Panacea Plus
      |    |__|     |___      |  |_ _|   |_ _|  |     4 - Mana Crystal x2
      |                7\     |          S      |     5 - Leaf Ring
       \_____     ______/     |______     ______|     6 - Darkshield Scroll
             |   |                   |   |            7 - 2000 G
    
          ___|   |___          _____ ___________
      3F |           |     1F |   X2|     | B   |     
         |          6|        |__ X_|__ __|__ __|     
         |___     ___|        | B               |     
       ______|   |______      |_____________ ___|     If you have learned the Mana
      |5X   _______     |     |     |     |     |     Sight ability, you can
      |_X___ _____   ___|     |     |_| |_|     |     continue with the plot from
      |B    |_____|     |     |      S        1 |     here.  In addition to the
      |______     ______|     |______     ______|     bombs, you can also find much
             |   |                   |   |            hidden treasure here.
    
    On the first floor, search the lower right corner for a chest which contains an
    EMERALD (Poison Res +6).  I'm not a fan of status resisting equipment, so I
    would just sell it.  Head to the upper right room and search the upper left
    corner for a white sparkle that is your first bomb to disarm.  Go left in the
    hallway until you find the second bomb.  In the upper left room, pull the
    crates out that block a hidden chest which contains 2000 G.  Now, head up to
    the second floor.
    
    Search the room on the right for a bomb in the upper left corner.  The room to
    the left holds a hidden chest which contains a PANACEA PLUS.  Leave the room
    and walk around the back side to find the fourth bomb.  On the right side of
    the floor are some crates that you can pull, blocking a hidden chest which
    contains 2 MANA CRYSTALS.  Head up to the third floor.
    
    In the upper left corner is the last bomb, but you should still collect some
    more treasure.  Walk around to the right, but don't go up the stairs.  Pull the
    crates to the left out of the way that are blocking a chest which contains a
    LEAF RING (HP+10/MP+10, sell).  Climb the stairs and go up to the large room.
    Search the right side for a hidden chest which contains the DARKSHIELD SCROLL
    for Raynie.  Don't teach to Raynie right now, or you will have the find the
    bombs all over again.
    
    Proceed up to the Sand Fortress North area.  In the lower right corner is a
    hidden chest which contains 2000 G.  Now, you should report to Rosch and choose
    to "Prioritize the Mission" to proceed with the plot, now that the bombs are
    out of the way.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Heavy Mail, Fang Charm x3
    Raynie: Rune Spear, Heavy Mail, Horn Charm x3
    Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
    Rosch: P.Thauma Spear, Mail Vest, Wind Armlet, Fang Charm x2
    Extra: Rhapsody, Rune Claw
    
    [Sand Fortress Battle node]
    You should know your way around here pretty well by now.  I'd recommend
    fighting all the enemies you can find on all three floors.  Note the soldiers
    will never spawn in a room.  When you've killed enough of them to satisfy your
    bloodlust, make your way up to the upper room on the third floor to make your
    last stand.  I'd recommend giving Raynie's Horn Charms to Stocke, and having
    Marco replace her.  You may also want to remove Rosch's Wind Armlet, since you
    won't have a chance to equip it on someone else later.
    
    *******************************************************************************
    BOSS TIME: Grey Shadow, Granorg Archer x2, Light Granorgite
    WEAKNESS: None
    STRATEGY: The Grey Shadow will always start the battle with a Power Zone.  If
    anyone steps on it, absolutely get them off of it as quickly as possible or
    they will kill you.  Your first priority should be to take out the Grey Shadow,
    since that will clear the Power Zone.  If you have any full Mana Burst gauges,
    use Turn Break on the Grey Shadow, whenever his turn comes around.  In the
    first round, have Marco use Magic Boost on either Stocke or Raynie.  A couple
    spells and physical attacks should finish him off.  The rest can be handled
    easily without the need for further buffing or healing.
    *******************************************************************************
    
    [A Message from Home node]
    After some cutscenes, you will hear about your next mission.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Heavy Mail, Fang Charm x3
    Raynie: Rune Spear, Heavy Mail, Horn Charm x3
    Marco: Wisp Blade, Heavy Mail, Bishop Stud, Knight Stud x2
    Extra: Rhapsody, Rune Claw
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SAND FORTRESS (Alternate Chapter 2) [SAND4]
    Recommended Level: 27
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Alistel's Offensive node]
    After receiving your objective and destination, talk to Viola again to advance
    the [A Letter to Tomorrow] sidequest.  Return to the "A New Mission" node.  As
    long as we're here, you can teach the Darkshield Scroll to Raynie.  Talk to
    Cedric, who is on the upper platform next to the tavern.  Choosing "Don't show
    journal" will unlock the the [A Voice Unheard] ending.  Otherwise, choosing to
    "Show Journal" will complete the [A Letter to Tomorrow] sidequest and you will
    receive the NOAH AMULET (Poison/Sleep/Paralysis Res+4, sell).
    
    Return to "Alistel's Offensive" node.  Climb up to the third floor and take the
    north exit to the Gran Plain.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRAN PLAIN (Alternate Chapter 2) [GRAN3]
    Recommended Level: 27
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Blue Granorg Archer (Sleep), Granorg Defender, Hunter (Sleep),
         Rose Balsam (Poison/Stone/Fire), Sabertooth Tiger, Wood Shield (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Battle of Gran Plain node]
    Go north one screen, west two, and continue west until you get an update on the
    battle situation here.  You will then have a decision to make.  Choosing to
    "Go north" will unlock [The Lion General] ending.
    
    [A Meeting Too Late node]
    Before returning to this node, I would strongly recommend resting up in a bed
    on the second floor of the Sand Fortress.  Then, return to the decision point,
    this time choosing to "Look for Rosch", and you will find him.
    
    *******************************************************************************
    BOSS TIME: Blue Granorg Archer x3, Paelzan, Wood Shield x3
    WEAKNESS: Sleep, None, Fire
    STRATEGY: During the first round, use Magic Boost on Raynie, cast Fire on
    the middle Wood Shield, and cast Magic Boost on Stocke.  In the second round,
    Push Assault Paelzan into the Blue Granorg Archer and two Fire spells should
    finish them off.  Next, have Marco heal as necessary, while Stocke and Raynie
    cast Fire on the Wood Shields.  Finally, use Right Assault and two Fire spells
    to finish off the remaining Blue Granorg Archers.
    *******************************************************************************
    
    [Rosch in Crisis node]
    [Wolf in the Fold node]
    Return to the "Alistel's Offensive" node and talk to Viola to unlock the
    [Viola's Decision] node.  Return to the "A Meeting Too Late" node and proceed
    as before until you are prompted with another decision.  Make sure to choose
    "I leave it to you.", as this is a requirement to unlocking the sidequest
    [At Journey's End] later.
    
    [Lives Entrusted node]
    After the battle, the plot will return to Alistel.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Alternate Chapter 2) [ALST6]
    Recommended Level: 30
    Recommended Party: Stocke
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Homecoming node]
    Before inspecting Hugo's office, take the elevator down to the first floor.
    Talk to the receptionist behind the left desk to receive the [Swordsman Recuit]
    and [Mercenary Recruit] sidequests, though you won't be able to complete them
    for a very long time.  Return to the third floor, and enter Hugo's office to
    the left where you will find someone other than Hugo.
    
    *******************************************************************************
    BOSS TIME: Heiss
    WEAKNESS: None
    STRATEGY: Use the Change command to string together four consecutive turns of
    Fire spells to defeat him.
    *******************************************************************************
    
    [Parting Ways node]
    For winning the battle, Stocke will learn the Vanish technique, that can allow
    him to sneak past enemies without being seen.  This includes the guards back at
    Granorg Palace.  If you want to go back there now, then skip to GPLC1, but I
    wouldn't do that right now.
    
    [Flight node]
    Talk to Sonja in the infirmary to make your escape before you get caught.
    
    *******************************************************************************
    BOSS TIME: Special Forces x2
    WEAKNESS: None
    STRATEGY: One of them will start with Power Zone.  Do everything you can to
    keep them off of it.  As long as you do that, they can't really hurt you much.
    Casting Fire two or three time is your best bet for killing each of them.
    *******************************************************************************
    
    [Fiendish node]
    After the battle, someone you haven't seen before finds you.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CELESTIA (Alternate Chapter 3) [CLST1]
    Recommended Level: 30
    Recommended Party: Stocke
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       Boundary Tree         Item Shop               Equipment Shop
           ____              *********               **************
          |2   |             Soothing Balm    100    Iron Sword        2400
          |__  |             First Aid Kit    400    Rune Edge         5000
             | |             Herbal Tea       350    Iron Lance        2100
                             Healing Herb     500    Rune Spear        2500
        _____| |_            Holy Water       500    Copper Gauntlet   1700
       |  _   _  | Plaza     Anti-Poison       50    Red Dagger        2000
       |1|_   _| |_          Anti-Fear         50    Knife             1800
       |___  S_____|         Anti-Paralytic    50    Custom Knife      2800
           | |               Anti-Curse        50    Heavy Mail        1500
                             Anti-Sleep        50    Silver Mail       1100
         __| |__             Anti-Stone        50    Leather Cuirass   2000 (buy 1)
        |3      | Celestia   Poison Wing      350    Beast Skins        500
        |       | Entrance   Paralysis Wing   350    Reinforced Cape   1200 (buy 1)
                             Sleep Wing       500    Silver Cape       2800
    S - Save Point           Curse Wing       350    Hymnal Cape       3700
    1 - Crystal Charm        Sleep Wing       500    Silver Dress      2000
    2 - Anti-Paralytic x2    Stone Wing       500    Charm              350
    3 - 3000 G               Power Down       500    Horn Charm        1000 (buy 4)
                             Might Herb       500    Fang Charm        1000 (buy 3)
    [The Beastkind Forest]                           Pawn Stud          750
    Upon waking up in Celestia, leave the inn.       Knight Stud       1500
    Search the left side of the village for a        Bishop Stud       3000 (buy 5)
    hidden chest which contains a CRYSTAL CHARM      Seed Ring         1000
    (MAG+6) that you should save for later.          Leaf Ring         2500
    Talk to the Satyros above the save point to      Wind Armlet       5000
    receive a celestian FLOWER BUD to advance the    Amber             1750
    [A Flower of Promise] sidequest.                 Amazonite         1750
    
    To complete the sidequest, return to "The Beginning" node and give the Flower
    Bud to the girl on the first floor to advance the [A Flower of Promise]
    sidequest.  Skip to the "A New Mission" node and talk to her again to complete
    the [A Flower of Promise] sidequest and receive a THAUMATECH ORB (MAG+5/MDF+5).
    Return to "The Beastkind Forest" node and head up to talk to Rosch.
    
    [Unacceptable Loss node]
    [Gauntlet node]
    You will then receive your next mission from Patriarch Barranca.  Aht and Gafka
    will then join your party.
    
    [Beastkind's Favor node]
    Equip the Rhapsody on Aht and Rune Claw on Gafka.  Then, buy a Leather Cuirass
    for Gafka and buy a Reinforced Cape for Aht.  At this point, I like keeping
    extra accessories around for different situations, and we have more money than
    we need, anyway.  Buy 4 Horn Charms, 3 Fang Charms, and 5 Bishop Studs.  I
    prefer defensive accessories on her on Aht for non-boss encounters, despite her
    Traps being magic-based, since they're already more than powerful enough, and
    she is rather frail.  Stocke will need to be ready to use magic for the next
    area, so I like giving him magic-boosting accessories, while keeping Fang
    Charms in reserve.  I'd also buy 5 Curse & Sleep Wings at the item shop.
    
    Go up to the Boundary Tree and search the left side for a hidden chest which
    contains 2 ANTI-PARALYTICS.  Leave the village via the south entrance, and
    search the left side for a hidden chest which contains 3000 G. When you are
    ready, leave Celestia and head for Lazvil Hills.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
    Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
    Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
    Extra: Bishop Stud x2, Fang Charm x3, Horn Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LAZVIL HILLS (Alternate Chapter 3) [LZVL5]
    Recommended Level: 30
    Recommended Party: Stocke, Aht, Gafka
    Enemies: Cloudy (Lightning), Green Leech (Fire), Rafflesia (Fire),
         Stompy (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             Highway         Highway E    Your goal is to defeat the monsters here
                                          that threaten Celestia.  It's a little
                                |X|       tricky, because Aht's speed is so high
              ____________   __/   \      that she really throws off your combos
             X_______   __   _      |     and she has no Assaults for quite some
        ___   |    ____/      |     |     time.  In a pre-emptive strike, you can
       |   |   \  |            \   /      use her extra turn to lay a trap to use
        \  |    | |             |X|       during the following combo chain.  If you
         | |    | |             | |       are fighting a group of Cloudys, have her
                                          cast Polaris to protect against their
        _| |    | |            _| |_      poison.  With magic-boosting accessories,
       |   |   /  |Woodland   |     |     Stocke should be able to one-shot any
        \  |__|   | Path E    | | | |     monster here with Fire.
         |_   ____|          _|/   \|_    
    _______| |      Southern|___   ___|   There's no more treasure here, if you've
    _________|        Path      |X|       already cleared it, as I did back to the
                                          GRNG2 section.  Follow the path to an
                               _| |_      open area, then go north two screens.
    S - Save Point    Seaside |     |__   Head west and south one screen to a save
    X - Roadblock      Road   |      __   point.  Equip Horn Charms on Stocke, give
                              |_____|     his accessories to Aht, and head west.
    
    *******************************************************************************
    BOSS TIME: Forest Bear, Stompy x2
    WEAKNESS: Ice, Fire
    STRATEGY: These monsters aren't a real threat, but your turn queue is probably
    screwed up.  Aht should start by laying an Ice Trap for later.  However, your
    first priority should be to take out the two Stompys, before they can summon
    more help.  A Push Assault from Gafka and Fire spell from Stocke will do the
    trick.  Push the Forest Bear onto the Ice Trap.  Then, use the Change command
    once to get enough turns to finish off the Forest Bear with two more Ice Traps.
    *******************************************************************************
    
    [Report from Vanoss node]
    You'll briefly return to Celestia.  After talking to Barranca, head to the inn
    to talk to Vanoss, and depart for Alistel.
    
    Recommended Equipment at this point in the game
    Stocke: Rune Edge, Heavy Mail, Fang Charm x3
    Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
    Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
    Extra: Bishop Stud x2, Crystal Charm, Thaumatech Orb, Horn Charm x4
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Alternate Chapter 3) [ALST7]
    Recommended Level: 31
    Recommended Party: Stocke, Aht, Gafka
    Enemies: Alistel Grunt (Sleep)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Item Shop               Equipment Shop
    *********               **************
    Soothing Balm   100     Silver Edge       3000
    First Aid Kit   400     Iron Sword        2400
    Herbal Tea      350     Sorcery Epee      4600 (buy for Stocke)
    Healing Herb    500     Silver Spear      2000
    Holy Water      500     Iron Lance        2100
    Anti-Poison      50     Magic Spear       3200 (buy for Raynie)
    Anti-Fear        50     Knife             1800
    Anti-Paralytic   50     Heavy Mail        1500
    Anti-Curse       50     Silver Mail       1100
    Anti-Sleep       50     Silver Cape       2800
    Anti-Stone       50     Reinforced Cape   1200
    Panacea         800     Gold Clothes      3200
    Poison Wing     350     Charm              350
    Sleep Wing      500     Horn Charm        1000
    Power Down      500     Pawn Stud          750
    Might Herb      500     Knight Stud       1500
                            Seed Ring         1000
                            Breeze Armlet     1500
    
    Head up, and Vanoss will arrive.
    
    [Darkness in Alistel node]
    Talk to Vanoss again to receive the [Wandering Soul] sidequest.  Go up to the
    Second Ward, and climb the left stairs to the upper left.  Talk to the woman
    above to receive the [Second Opinion] sidequest.  Outside the weapon shop, on
    the right side of the Second Ward, is a boy to whom you can talk to receive the
    [Battlefield Missive] sidequest.  You should buy a Sorcery Epee for Stocke and
    a Magic Spear for Raynie from the shop.  Finally, return to the castle north to
    proceed with the plot.
    
    [Reunion with Raul node]
    After the meeting, I would continue using Aht and Gafka, and arrange your party
    as follow.  Then, attempt to leave Alistel.
    
    Recommended Equipment at this point in the game
    Stocke: Sorcery Epee, Heavy Mail, Fang Charm x3
    Raynie: Magic Spear, Heavy Mail, Horn Charm x3
    Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
    Aht: Rhapsody, Reinforced Cape, Crystal Charm, Thaumatech Orb, Horn Charm
    Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
    Extra: Bishop Stud x3, Horn Charm x3
    
    *******************************************************************************
    BOSS TIME: Shadow x3
    WEAKNESS: None
    STRATEGY: Aht should lead with Polaris to protect against their Paralysis
    attack.  They may try to complete a formation, in which case, you should break
    it up with an assault.  Otherwise, two of any trap will kill them.  If you can,
    try to get two of them on a single trap to finish them off even more quickly.
    *******************************************************************************
    
    Unless Raynie hasn't reached Level 30 yet to learn G-Fire, I would recommend
    keeping Aht around and equipping her with the Bishop Studs again.  Fight the
    soldiers on your way out of Alistel, head to Lazvil Hills, and follow the same
    path you took back to Celestia.
    
    Recommended Equipment at this point in the game
    Stocke: Sorcery Epee, Heavy Mail, Horn Charm x3
    Raynie: Magic Spear, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
    Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
    Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
    Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
    Extra: Fang Charm x3, Horn Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CELESTIA (Alternate Chapter 3) [CLST2]
    Recommended Level: 33
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Upon entering, you will find that you are a little late to the party.
    
    *******************************************************************************
    BOSS TIME: Alistel Soldier x2, Auto Defender x2
    WEAKNESS: Sleep, Fire
    STRATEGY: Use two Sleep Wings to crowd control the soldiers.  Sadly, the Auto
    Defenders cannot be moved.  Have Marco cast Magic Boost on Raynie and Stocke.
    Use Stocke's Air Assault on one Auto Defender, followed up by G-Fire from
    Raynie to finish it off, and repeat on the second one.  Finally, use the Change
    command to set up a Push Assault, Air Assault, G-Fire, and some attacks to
    finish off the rest.
    *******************************************************************************
    
    [Premonition of War node]
    After some scenes, talk to Rosch at the Boundary Tree, then return to talk to
    Raul.  Talk to Barranca to decide what to do about Alistel and who should lead.
    Choosing to "Nominate Raul" will unlock the [Assassination of Raul] ending.
    
    [Shattered Steel Arm node]
    Return to this node and advance the plot up to the same decision.  However,
    choosing to "Nominate Rosch" will only lead to a dead end.
    
    [Rosch in Agony node]
    If you've already resolved this roadblock, then skip to CLST3.  Otherwise, you
    will need return to the "How to Disappear" node in Standard History to put the
    Vanish ability to use.
    
    Before doing that, this is as good a time as any to complete those sidequests
    we got back at Alistel.  Unfortunately, it will involve going through half of
    Chapter 3 to get back there to complete them.  However, the rewards are good.
    
    Return to the "A New Mission" node.  Climb the stairs by the tavern and talk to
    the man above to advance the [Second Opinion] sidequest.  Return to
    "The Valkyrie" node and head up to Rosch and Viola in the middle room above.
    Talk to the soldier sitting on the bench to advance the [Battlefield Missive]
    sidequests and receive the DEATH PACT for Stocke later.  Now for the hard part.
    
    The nearest node to complete these sidequests is "The Beastkind Forest" node.
    Advance the plot to the "Darkness in Alistel" node.  Talk to the boy by the
    weapon shop to complete the [Battlefield Missive] sidequest and receive a
    CELESTIAL OIL.  Head left to the bar. This time, the man will have survived.
    Talk to him to complete the [Second Opinion] sidequest and receive the
    SLUMBERING SCROLL for Raynie, which you should teach her immediately.  Finally,
    return to the "How to Disappear" node to continue the plot.
    
    Recommended Equipment at this point in the game
    Stocke: Sorcery Epee, Heavy Mail, Fang Charm x3
    Raynie: Magic Spear, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
    Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
    Aht: Rhapsody, Reinforced Cape, Bishop Stud x3
    Gafka: Rune Claw, Leather Cuirass, Fang Charm x3
    Extra: Horn Charm x6
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG PALACE (Standard Chapter 2) [GPLC1]
    Recommended Level: 33
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Blue Granorg Archer (Sleep), Granorg Defender,
         Heavy Granorgite (Poison/Lightning), Sand Hunter (Sleep)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            Meeting   Underground   Underground
                             Room       Library        Cell
            Audience  _       ___      ______         ____
              Hall   | |     /   \    |   _  |       |S __|     S - Save Point
                     | |     |  1|    |  | | |       | |        A - Connects to A
                     | |     \  _/    |_3|                      1 - 2000 G
        Palace               / /           | |_______| |        2 - 2000 G
       Interior    __| |_                  |____ S ____|        3 - Cocktail Dress
          ____    /      \__| |                 | |             
         |    |  |          __|  Hall          _| |
         |  _ |  |  _____  |                  |   |__
         | | \ \ | |     | |  ____            |______A
     ____                    A___ |
    |  S | | | |_| |_____| |_/ ___|         Underground
    |      | |______     _____/               Passage
    |2_____|       _|   |_
                  |       |  Hall      If you've learned the Vanish ability, then
    Training      |_     _|            you can continue the plot from here.  Choose
      Area          |   |              to "Stick to stealth" when prompted.
    
    [Successful Infiltration node]
    Eerily enough, there are no enemies around the palace.  Walk left, up the
    stairs, and into the Meeting Room to the right.  On the right side is a hidden
    chest which contains 2000 G.  Go back down the stairs and left two rooms to the
    Training Area where you will see a save point.  In the lower left corner is a
    hidden chest which contains 2000 G. Head up to the save point to advance the
    plot and climb the vines to do so again.
    
    *******************************************************************************
    BOSS TIME: Blue Granorg Archer x3, Granorg Defender x3
    WEAKNESS: None
    STRATEGY: These guys seem to really screw up the turn order to prevent combos,
    so make heavy use of the Change command.  First, have Marco cast Magic Boost on
    Raynie.  She can one-shot the Archers with any spell, but you'll need G-Fire to
    one-shot the Defenders, or an Assault plus any spell.  Depending on the turn
    order, defeat any two of them with an Assault and a spell from Raynie.  Try to
    kill the ones that are breaking up your combos, if you can.  Otherwise, just
    keep taking them out two at a time.  You won't need to heal.
    *******************************************************************************
    
    You'll need to retreat the way you came, fighting soldiers along the way, until
    you make it back to the Underground Passage.  This time, you can move around
    freely here.  Follow the hall up to a fork, where you should first go left to
    the Underground Library to find a chest which contains a COCKTAIL DRESS
    (DEF+6/MDF+15, sell).  Then, take the right path at the fork to escape.
    
    [Princess of Light node]
    After some dialogue, you will return to Granorg.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG (Standard Chapter 3) [GRNG3]
    Recommended Level: 35
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Item Shop               Equipment Shop
    *********               **************
    Soothing Balm   100     Blitz Epee        2000           Bronze Mail        900
    First Aid Kit   400     Silver Edge       3000           Silver Mail       1100
    Herbal Tea      350     Rune Edge         5000           Silver Cape       2800
    Healing Herb    500     Soul Eater        4800 (buy 1)   Mail Vest         1200
    Holy Water      500     Iron Spear        1800           Hymnal Cape       3700
    Anti-Poison      50     Silver Spear      2000           Chainmail Dress   3800
    Anti-Fear        50     Bloody Pike       3700 (buy 1)   Charm              350
    Anti-Paralytic   50     Bronze Spear      1000           Horn Charm        1000
    Anti-Curse       50     Red Dagger        2000           Fang Charm        1000
    Anti-Sleep       50     Knife             1800           Pawn Stud          750
    Anti-Stone       50     Custom Shell      1400           Knight Stud       1500
    Poison Wing     350                                      Seed Ring         1000
    Sleep Wing      500                                      
    
    [The Resistance node]
    After some more dialogue, talk to Will at the bar to unlock the [Sand Sword]
    node.  While not a mandatory event for now, you will eventually have to do it.
    Head east to the Downtown area.  Somewhat hidden by a tree in the center, you
    will find Eruca in her cloak, and she will prompt you for a decision.  Choosing
    "Don't push yourself" will unlock [Princess' Charge] ending.  Otherwise,
    choosing "Fulfill your duty" will advance [The King's Daughter] sidequest.
    
    Go east and north one screen.  Talk to the woman in pink to receive the
    [Despairing Young Man] sidequest.  Head south and east one screen, and check
    out the shops with new wares for sale.  I would buy a Soul Eater for Stocke and
    a Bloody Pike for Rosch later.  The Soul Eater is great for Stocke's physical
    attacks, but you should hold onto his Sorcery Epee for when you want him to be
    casting magic instead.
    
    Return to the "To Granorg" node.  Talk to Anna in the upper left corner of the
    Second Ward to complete [The King's Daughter] sidequest and to receive the
    RABBIT'S FOOT (MP+10/LUC+15).  The Luck stat improves your stealing ability, so
    you may want to hold onto it for later, but it's not critical at all.
    
    Return to the "Castle Sewers" node and head up to the Palace-Front Plaza.  Talk
    to the man in the cloak to advance the [Despairing Young Man] sidequest.
    Return to "The Resistance" node and talk to him again to complete the
    [Despairing Young Man] sidequest and receive the LEFT-CUT SCROLL for Marco,
    which you should teach to him immediately.
    
    Leave Granorg and head to the Gran Plain to reach Cornet Village.
    
    Recommended Equipment at this point in the game
    Stocke: Soul Eater, Heavy Mail, Fang Charm x3
    Raynie: Magic Spear, Heavy Mail, Crystal Charm, Thaumatech Orb, Horn Charm
    Marco: Wisp Blade, Heavy Mail, Bishop Stud x3
    Extra: Sorcery Epee, Bloody Pike, Horn Charm x6
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRAN PLAIN (Standard Chapter 3) [GRAN4]
    Recommended Level: 35
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Blue Flame (Ice), Fumble (Poison), Goblin Foot (Lightning),
         Rare Mushroom (Fire), Sabertooth Tiger, Wood Goblin (Lightning)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Head south one screen where Ricky will direct you to Cornet Village.
    
    [To Cornet Village node]
    You can either use a barrel to blow away the obstacles, or walk around the long
    way and fight some enemies.  Either way, head to the northeast exit.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CORNET VILLAGE (Standard Chapter 3) [CRNT1]
    Recommended Level: 35
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             Item Shop               Equipment Shop
                             *********               **************
         _________           Soothing Balm   100     Iron Sword       2400
        |    S   4|          First Aid Kit   400     Iron Lance       2100
        |5__    __|          Tourniquet     1000     Chain Gauntlet   2500
         ___|  |__           Herbal Tea      350     Knife            1800
        | *      3|          Special Tea    1200     Silver Dagger    6400 (buy 1)
        |1__    _2|          Healing Herb    500     Brass Shell      2200 (buy 1)
            |  |             Holy Water      500     Runic Mail       2200 (buy 4)
                             Anti-Poison      50     Hymnal Cape      3700
    S - Save Point           Anti-Fear        50     Chain Byrnie     4200
    * - Savory Veggies       Anti-Paralytic   50     Holy Plate       2100
    1 - Fang Charm           Anti-Curse       50     Rune Dress       4900 (buy 1)
    2 - First Aid Kit        Anti-Sleep       50     Charm             350
    3 - Sleep Gas Scroll     Anti-Stone       50     Horn Charm       1000
    4 - Anti-Poison x2       Panacea         800     Fang Charm       1000
    5 - Sprig Ring           Poison Wing     350     Bishop Stud      3000
                             Sleep Wing      500     Leaf Ring        2500
                             Power Down      500   
                             Might Herb      500   
    
    Lots of good stuff to find and buy here.  In the fields to the left, you will
    see a sparkle that is the SAVORY VEGGIES which will advance [The Ultimate Dish]
    sidequest.  To the left is a hidden chest which contains a FANG CHARM (sell).
    Talk to the farmer in the right field to advance the [What Was Inherited]
    sidequest.  Open the chest next to him which contains a FIRST AID KIT.  Walk
    up between the upper row of crops and the fence to find a hidden chest which
    contains the SLEEP GAS SCROLL for Marco.  Finally, in the upper right corner of
    town, behind the wooden stable, is a chest which contains 2 ANTI-POISONS.
    
    The shops are to the left of the save point above.  I would buy a Silver Dagger
    for Aht, a Brass Shell, and a Rune Dress for later.  Buy 4 Runic Mails to ditch
    that speed handicap of the Heavy Mails, and save one for Rosch later.  You will
    see a barrel nearby.  Push it to the left to blow away the rocks blocking a
    hidden chest which contains a SPRIG RING (HP+30/MP+15, sell).  Enter the upper
    left house to talk to the mayor and advance the plot.
    
    [Evil Tidings node]
    Something has happened back at Granorg, so we'll need to go back there.
    Fortunately, you won't have to go through the Gran Plain again.  Just leave
    the village and return to Granorg.
    
    Recommended Equipment at this point in the game
    Stocke: Soul Eater, Runic Mail, Fang Charm x3
    Raynie: Magic Spear, Runic Mail, Crystal Charm, Thaumatech Orb, Horn Charm
    Marco: Wisp Blade, Runic Mail, Bishop Stud x3
    Extra: Sorcery Epee, Bloody Pike, Silver Dagger, Brass Shell, Runic Mail,
         Rune Dress, Horn Charm x6
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG (Standard Chapter 3) [GRNG4]
    Recommended Level: 35
    Recommended Party: Stocke, Raynie, Marco
    Enemies: Blue Granorg Archer (Sleep), Granorg Defender, Sand Hunter (Sleep)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Capital in Flames node]
    Head north to where you will find Will, who tells you where Eruca is.
    
    [Eruca's Whereabouts node]
    Head west past the inn to find some old friends of yours.
    
    *******************************************************************************
    BOSS TIME: Granorg Defender x4
    WEAKNESS: None
    STRATEGY: These guys are so easy, I wouldn't even bother with Magic Boost.  Use
    Push Assault on the middle Defender, Air Assault, and G-Fire to take out the
    first two.  Defeat the other two in a similar fashion.
    *******************************************************************************
    
    [Aht's Fight node]
    Aht will give you the BLACK PAGE and rejoin the party.  Head west to the tavern
    where you will find Eruca and she will join the party.  At this point, I
    recommend using Aht and Eruca, arranging your equipment as follows.  Despite
    being a magic-heavy party, they're pretty behind on levels, and Eruca gets the
    least screen time of all the characters to compensate for that.  Eruca at least
    has Trans-turn to help you get an extra assault in there.  Meteora and Holy
    Arrow can also be an effective combination.  You should also visit Historia
    with the Black Page to unlock your next Mana Burst.
    
    Recommended Equipment at this point in the game
    Stocke: Soul Eater, Runic Mail, Fang Charm x3
    Raynie: Magic Spear, Runic Mail, Horn Charm x3
    Marco: Wisp Blade, Runic Mail, Bishop Stud x3
    Aht: Silver Dagger, Reinforced Cape, Bishop Stud x3
    Eruca: Brass Shell, Rune Dress, Crystal Charm, Thaumatech Orb, Horn Charm
    Extra: Sorcery Epee, Bloody Pike, Runic Mail, Horn Charm x3
    
    Leave the tavern.  If you saved Claire in the sewer earlier, you will bypass
    the next event and unlock the [Something Precious] node.  Otherwise, you'll
    have to fight your way out.
    
    *******************************************************************************
    BOSS TIME: Blue Granorg Archer x3, Granorg Defender, Hermit Pierre
    WEAKNESS: Sleep, None, None
    STRATEGY: If you have Raynie or Marco in your party, you can use Sleep Break or
    Sleep Gas on the Archers to take them out of the action.  Otherwise, use Trans-
    turn, a couple Right Assaults, and a Sleep Wing to do so.  Have Aht finish off
    the lowest, weakest Archer with her Attack, and possibly heal, if necessary.
    Use the Change command to have Aht lay any Trap there and set up three
    consecutive turns of Stock or Eruca casting Trans-turn on him.  Use two Left
    Assaults and a Push Assault to kill the Defenders.  Again, use the Change
    command to string together four consecutive turns to use two Traps and Assaults
    on Pierre to defeat him.  You can then use the Change command to your heart's
    content to defeat the remaining Archers.
    *******************************************************************************
    
    [Pierre's Betrayal node]
    [Rescue the Princess node]
    Leave the same way you got in here.  I would strongly recommend fighting the
    enemies on your way out again, so that Aht & Eruca can gain some much needed
    levels, even at the Commercial District to the east.  At the Castle Gates, talk
    to the man in the cloak to receive the [Assassination of Dias] sidequest.  We
    could complete a bunch of sidequests right now, but none of them have great
    rewards, so I'll just save them for when it is more convenient.  Continue down
    to leave Granorg and head for the Sand Fortress.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SAND FORTRESS (Standard Chapter 3) [SAND5]
    Recommended Level: 38
    Recommended Party: Stocke, Aht, Eruca
    Enemies: Blue Granorg Archer (Sleep), Granorg Defender, Sand Hunter (Sleep),
         Wood Shield (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Wounded Otto node]
    After making the rendezvous, head through the Sand Fortress down to the first
    floor.  You should know the layout by now.
    
    [Breakthrough node]
    Leave via the Sand Fortress South exit and head to Judgement Cliff.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    JUDGEMENT CLIFF (Standard Chapter 3) [JUDG3]
    Recommended Level: 39
    Recommended Party: Stocke, Aht, Eruca
    Enemies: Poison Crab, Storm, Sand Hunter (Sleep)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     _____                         _| |_         S - Save Point
    |     | Starlit         Giant |     |        X - Roadblock
    |3    | Spring           Cave |     |        1 - Healing Fruit
    |_   _|                       |_   _|        2 - Life Robe
      | |                           | |          3 - 2000 G
                                                 
      | |            |  |           | |          [Aht's Camp node]
     /   \ Cave      |XX|     Cave /   \         Steal a Feather Guard from Poison
    |    |          /    \_       |S   |         Crab for Gafka while you're here.
     \   /         |     X2|       \   /         There are a couple hidden barrels
      | |          |     X |        | |          that you couldn't see before.  Go
                    \    _/                      down two screens to find one near
      | |            |  |           | |          the rocks which block a chest that
     _| |_______   __|  |___   _____| |____      contains a HEALING FRUIT.  Head
    | ____ _   _   __    ___   __   ______ |     left to the Old Spring to find a
    |___  | | |      \__/        |X|  |  __|     hidden barrel on the left.  Use it
    |_   _| | |                  |1|   \_  |     to blow away the rocks blocking a
      | |   |_|                  |_|     | |     chest which contains the LIFE ROBE
                                                 (DEF+12/MDF+19/HP+50, equip on
    Old Spring W   Old Spring   Old Spring E     Aht).
    
    Continue left one screen where you will find a pursuit force.  Avoid them by
    heading up two screens to the Starlit Spring area.  Hopefully, by this point,
    Aht will have reached Level 36 and learned Push Assault, but don't worry if she
    hasn't yet.  Before talking to Aht again, inspect the left side for a hidden
    chest which contains 2000 G.  Talk to Aht and you will be prompted to make a
    decision.  Choosing to "Leave it to Marco" will unlock the [Stray Lion] ending.
    
    [Death of a Friend node]
    You may want to rest up at an inn at some other node before coming back here.
    Also, equip Stocke with the Sorcery Epee and your best magic-boosting
    accessories. Return to the same decision and choose to "Deal with the fire"
    this time.
    
    *******************************************************************************
    BOSS TIME: Rosch
    WEAKNESS: None
    STRATEGY: Use Push Assault to mitigate his damage.  You should be able to use
    Change while taking minimal damage.  Keep using Change until you string
    together five turns where you can cast Fire to defeat him.
    *******************************************************************************
    
    [Rosch in Fury node]
    For defeating Rosch, you will receive his BROKEN LIMB, or rather, his Gauntlet.
    Remember what Sonja said about it?  Return to "The Beginning" node and talk to
    Sonja.  She will remove the Core Parts you need, unlocking the [Force Core]
    node.  Before putting it to use, let's do some more sidquests.  If you haven't
    done so already, this would also be a good time to use those scrolls for Marco.
    
    Return to the "To Granorg" node.  Enter the house in the upper right corner by
    the weapon shop and talk to the man there to be prompted for a decision.
    Choosing to "Tell him" about the conuts will unlock the [Distorted Hope] node
    and receive a MANA CRYSTAL. Instead, return to the decision point and choose
    "Don't tell him".  This will unlock another option.  Do so again and choose
    "Tell about reforestation." to complete the [What Was Inherited] sidequest and
    receive the PANDUR (ATK+4/MAG+24/SPD+1, sell).
    
    Return to "Aht's Prayer" and proceed to Granorg.  Head to the second floor of
    the inn to find Dias where you are prompted for a decision.  Choosing to
    "Accept Invitation" will unlock [The World's Betrayal] ending.  Instead, return
    to the decision point and choose to "Leave" the inn to advance the
    [Assassination of Dias] sidequest.
    
    Return to "Castle Sewers" and talk to Hilster at the Downtown area, southwest
    of the inn, to complete [The Ultimate Dish] sidequest and receive the
    FIRELIGHT PACT for Eruca later.  Return to "Pierre's Betrayal", advance the
    plot, and talk to the man by the gate to complete [Assassination of Dias] and
    receive the ROSE RING (HP+10/ATK+5, save for later).  At this point, we have to
    return to the "Shattered Steel Arm" node in the other timeline.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CELESTIA (Alternate History) [CLST3]
    Recommended Level: 40
    Recommended Party: Stocke
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Talk to Sonja and give her the Core Parts.  Then, proceed with the plot,
    talking to Rosch, Raul, and choose to "Nominate Rosch."  Stocke will then
    approach Rosch for a decision.
    
    *******************************************************************************
    BOSS TIME: Rosch
    WEAKNESS: None
    STRATEGY: I think this fight is mostly the same as before, except Rosch can
    deal slightly more damage, but has less HP. Use Push Assault to mitigate his
    damage.  Unless he moves to the front row, you should be able to use Change
    while taking minimal damage.  Keep using Change until you string together three
    or four turns where you can cast Fire to defeat him.
    *******************************************************************************
    
    [Lion's Awakening node]
    Sonja will install the new Force Core into Rosch's Gauntlet and he will learn
    Burn Strike.  At this point, you could proceed with the plot back in Standard
    History.  If you want to do so, then skip to JUDG4.  However, I would recommend
    sticking with Alternate History for now.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CELESTIA (Alternate Chapter 4) [CLST4]
    Recommended Level: 40
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Celestian War node]
    After some introductory scenes, reenter the Patriarch's House.  Talk to Sonja
    to receive the [Conversion] sidequest, and do so again with the Impale Core you
    found earlier.  If you talk to Elm, you will unlock the [A Friend to Elm] node.
    
    The shops sell nothing new, but I would recommend buying up to 15 Sleep Wings,
    if you're not going to use Raynie or Aht.  Arrange your party as follows, leave
    the village, and head to Lazvil Hills.
    
    Recommended Equipment at this point in the game
    Stocke: Sorcery Epee, Runic Mail, Crystal Charm, Thaumatech Orb, Horn Charm
    Raynie: Magic Spear, Runic Mail, Horn Charm x3
    Marco: Wisp Blade, Runic Mail, Bishop Stud x3
    Rosch: Bloody Pike, Runic Mail, Fang Charm x2, Rose Ring
    Aht: Silver Dagger, Life Robe, Bishop Stud x3
    Gafka: Rune Claw, Feather Guard, Fang Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LAZVIL HILLS (Alternate Chapter 4) [LZVL6]
    Recommended Level: 40
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: Alistel Grunt (Sleep), Alistel Soldier, Iron Shield (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This is where the difficulty really spikes in the game.  If you have not been
    fighting every enemy up to now, you're probably underleveled.  Still, buying a
    ton of those Sleep Wings will help immensely.  I recommend using Gafka and
    Rosch, because they're so far behind on levels, since we don't have access to
    them in Standard History.  At the very least, give Rosch some time to gain
    experience in battle.
    
    [Winds of War node]
    The path is very straight-forward here.  Make sure that Rosch has a full Mana
    Burst gauge before wrapping things up.  Head north two screens, bring Aht in to
    replace Gafka, and proceed to find your mark.
    
    *******************************************************************************
    BOSS TIME: Clockwork Thunder x4, Thaumachine
    WEAKNESS: Lightning
    STRATEGY: The Clockwork Thunders have little HP, but will explode for massive
    damage if they ever get a turn.  Rosch should lead with his Seyfried Mana Burst
    to destroy them first.  Then, simply use Electric Traps and assaults to deal
    with the Thaumachine.  He will continually summon more Clockwork Thunders, so
    make sure to have Rosch use Gull Swing to take them out.
    *******************************************************************************
    
    [Call to Destruction node]
    Back at Celestia, you may want to remove Rosch's Rose Ring, as you won't have
    an opportunity to do so later.  Talk to Raul and you will be prompted for a
    decision.  Choosing to "Join with someone else" and "Team up with Granorg" will
    unlock [The Eternal War] ending.
    
    [A New Alliance node]
    Instead, return to this node and proceed to the same decision.  This time,
    choose to "Team up with Forgia" to proceed with the plot.  Head up to the
    Boundary Tree and talk to Gafka about your options.
    
    [Gafka's Past node]
    Unfortunately, there's nothing you can do for now, as you cannot have obtained
    the Beast Mark.  Return to the "Death of a Friend" node in Standard History.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    JUDGEMENT CLIFF (Standard Chapter 3) [JUDG4]
    Recommended Level: 41
    Recommended Party: Stocke
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [East and West Battle node]
    After talking to Rosch again, there's no fight this time around.  However, not
    all continues as planned.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CYGNUS (Standard Chapter 4) [CGNS1]
    Recommended Level: 41
    Recommended Party: Stocke
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Inn - FREE! (Yes, really)
    
    Item Shop                  Equipment Shop
    *********                  **************
    Soothing Balm      100     Bastard Sword      4000
    First Aid Kit      400     Goldy Lance        4300
    Tourniquet        1000     Steel Gauntlet     3400
    Herbal Tea         350     Mueke Knife        3800
    Special Tea       1200     Solid Slugs        3800 (buy for Eruca)
    Holy Water         500     Iron Mail          2400 (buy for Stocke)
    Anti-Poison         50     Chain Kimono       1900
    Anti-Fear           50     Gold Clothes       3200
    Anti-Paralytic      50     Iron Breastplate   6500
    Anti-Curse          50     Gold Dress         5100
    Anti-Sleep          50     Horn Charm         1000
    Anti-Stone          50     Fang Charm         1000
    Panacea            800     Bishop Stud        3000
    Poison Wing        350     Sprig Ring         5000
    Sleep Wing         500
    Power Down         500
    Magic Down         500
    Power Down Plus   1200
    Might Herb         500
    Magic Herb         500 (buy up to 10)
    Manacloth         1000
                __                 _______
    Garland's  |  |        Back   |       |       S - Save Point
      Room     |  |        Alley  |6____  |       X - Roadblock
                                        | |       1 - First Aid Kit x4
              _|  |_                              2 - 2000 G
    Cygnus   | S    |          _________| |       3 - Special Tea x2
      HQ     |_    _|         |  _____   _|_      4 - Healing Fruit
               |  |           | |       | S1|     5 - Feather Armlet
           _          ___   __| |XX __  |___|     6 - Protection Pact
          |5|__|  |__|  _   ____|34|  |____2|
          |_XX_    ____|
             __|  |__          Moon Mall
    Central |       S|
     Plaza  |__    __|
               |  |
    
    [Imprisoned Stocke node]
    After some dialogue, talk to Ricky, and rest up for the next day.
    
    *******************************************************************************
    BOSS TIME: Gladiator
    WEAKNESS: None
    STRATEGY: Use Push Assault to mitigate his damage.  You should be able to use
    Change while taking minimal damage.  Keep using Change until you string
    together five turns where you can cast Fire to defeat him.
    *******************************************************************************
    
    [Gladiator node]
    For defeating the Gladiator, you will get to meet King Garland, who also wants
    to have a word with you.
    
    *******************************************************************************
    BOSS TIME: Garland
    WEAKNESS: None
    STRATEGY: Use Push Assault to mitigate his damage.  You should be able to use
    Change while taking minimal damage.  Keep using Change until you string
    together five turns where you can cast Fire to defeat him.
    *******************************************************************************
    
    Afterwards, you will be treated to the inn, where you should rest up.  Check
    out the right room with a chest which contains 4 FIRST AID KITS.  Leave the inn
    and search to the right for a hidden chest which contains 2000 G.  West of the
    inn are some crates.  Move those crates to access two chests which contain
    2 SPECIAL TEAS and a HEALING FRUIT.  Walk around up to the shops where you
    should make the purchases listed above.
    
    Proceed west to the Central Plaza.  If you continue left, you will find some
    rocks blocking the road.  In the lower left and lower right corners of the
    plaza, you can find two hidden barrels that you can use to blow them up.  At
    the end of the path is a hidden chest which contains a FEATHER ARMLET.  If you
    like, you can explore the HQ to the north or the Castle Gates to the south, but
    there's nothing interesting there.
    
    Return east and follow the path north.  Before entering the tavern, search
    behind the wall in the lower left corner to find a hidden chest which contains
    the PROTECTION PACT for Eruca.  Now, check out the tavern to find Aht and
    someone else.
    
    *******************************************************************************
    BOSS TIME: Bodyguard
    WEAKNESS: Beer
    STRATEGY: With Aht back, the strategy is simple.  First, use a Magic Herb on
    Aht.  Then, have her lay any elemental trap behind him and Push Assault him
    onto it.  Continue laying traps and using the appropriate Assault until you
    defeat him.  You shouldn't even need to bother healing.
    *******************************************************************************
    
    [Saving Aht node]
    After rescuing Aht, leave the alley, and begin searching for Eruca.
    
    [Inquiry in the Desert node]
    Rest up at the inn, then return to Cygnus HQ to the west and north.  Talk to
    the man by the left torch twice and choose "I got it" to learn what you need to
    do next.  Go south to the plaza.  In the lower right area, there are to men
    looking at each other, and a new man above them, a mercenary.  Talk to the
    mercenary to join the tournament.
    
    *******************************************************************************
    BOSS TIME: Blue Sniper, Blue Soldier, Lizard Rider, Red Sniper, Red Soldier
    WEAKNESS: Lightning, Lightning, None, Ice, Ice
    STRATEGY: Use a Magic Herb on Aht and have her lay an Electric Trap in the
    middle back row.  Then, have Aht use Push Assault on the Blue Soldier and
    Stocke use Right Assault on him to defeat those two.  Have Aht lay an Ice Trap
    in the same spot while Stocke heals up.  Then, have Aht use Push Assault on the
    Res Soldier and Stocke use Left Assault to defeat those to.  Finally, lay any
    trap in the same spot and Push Assault to defeat the Lizard Rider.
    *******************************************************************************
    
    For winning the first round, you will receive an EMERALD (Poison Res +6, sell).
    
    [The Tournament node]
    Rest up at the inn and talk to the mercenary again for round two.
    
    *******************************************************************************
    BOSS TIME: Desert Pirate Hertz, Red Sand Bram
    WEAKNESS: None
    STRATEGY: Use a Magic Herb on Aht and have Stocke use Push Assault on Bram.
    Then, lay any elemental Trap in the back row and Push Assault Hertz onto it.
    Lay one below him and use Left Assault to finish him off.  Keep Bram in the
    back row, using Traps and the appropriate Assaults to win the round.
    *******************************************************************************
    
    For winning the second round, you will receive the MADRE BLADE (ATK+24/MAG+19/
    HP+75, equip on Stocke).  Rest up at the inn and talk to the mercenary again
    for round three, when you'll be prompted for a decision.  Choosing to
    "Go with Aht's plan" will unlock the [Aht's Sacrifice] ending.
    
    [Chi-Clad Warrior node]
    Instead, return to this node and choose to "Stop Aht."  However, this will only
    result in a roadblock that you cannot pass for now.
    
    [Breaker of Chi node]
    Return to the "A New Alliance" node and choose to "Team up with Forgia" to talk
    to Gafka.  He will teach Stocke the power of Chi, which will unlock the
    [A Beastkind Warrior] node.  Return to the "Chi-Clad Warrior" node, choose to
    "Stop Aht", and you will get a different result this time.
    
    *******************************************************************************
    BOSS TIME: Gold Shell Gadeff
    WEAKNESS: Poison
    STRATEGY: Have Aht lay a Poison Trap behind him and Stocke use Push Assault.
    Then, use a Magic Herb on Aht.  Keep him in the back row, using any elemental
    Traps and the appropriate Assaults to defeat him.
    *******************************************************************************
    
    [Search for Friends node]
    [A New Battle node]
    For defeating Gadeff, you will have won the tournament and the GOSPEL ARMOR
    (DEF+33/MDF+23/LUC+20, equip on Stocke).  You can and are intended to continue
    with the plot at this point.  However, there are a couple optional rounds to
    the tournament in which you can participate.  These are end-game difficult
    fights, but with the right preparations, you can do so now.
    
    First, rest up at the inn.  Buy 10 Tourniquets at the item shop.  Then, buy
    3 Bishop Studs and equip them on Stocke.  Finally, make sure he has the Madre
    Blade and Aht has the Life Robe.  Both characters should also have maxed out
    their Mana Burst gauge.  Talk to Gadeff to receive [The Next Foe] sidequest and
    prepare to face it.
    
    *******************************************************************************
    BOSS TIME: Crush Bear
    WEAKNESS: Ice
    STRATEGY: Use two Sleep Wings on him and hope one of them sticks.  If you die
    or sleep doesn't stick in the first round, just reset.  Once you do, use a
    Magic Herb on Aht, and use the Change command on him until you get 10
    consecutive turns.  Place two Ice Traps behind him, Push Assault, two Ice Traps
    below him, Left Assault, and finish him off with Fire spells.
    *******************************************************************************
    
    For winning the fourth round, you will complete [The Next Foe] sidequest and
    win the PIETI EDGE (ATK+30/MAG+48/SPD-2), which you will definitely want to
    save for Stocke later.  Rest up at the inn, buy up to 30 Holy Waters, and make
    sure to have a Poison Wing.  Talk to Gadeff to receive [The Road to Victory]
    sidequest and prepare for your final foe.
    
    *******************************************************************************
    BOSS TIME: Mist Spider
    WEAKNESS: None
    STRATEGY: There are two keys to winning this battle: survival and damage.  This
    time, you won't be able to rely on Sleep and he will be able to kill either
    character in one shot, but never both at once, fortunately.  If Stocke dies,
    use a Holy Water, or if Aht dies, cast Resurrection.  Always play it
    conservatively until he either tries to use Fear or Speed Break on you.  To
    kill him, you will need to rely on Curse and Poison Wings.  Use them on him
    until you inflict them both, which you can tell when you see two damage numbers
    after he attacks.  Afterwards, if you have a spare turn, only attack him,
    saving your MP for Resurrection.  Once his HP bar looks like it's depleted,
    attack him for the win.
    *******************************************************************************
    
    For winning the final round, you will complete [The Road to Victory] sidequest
    and receive the MOIRAE MANTEAU (DEF+48/MDF+41, equip on Stocke).  Equip Stocke
    with the Pieti Edge too, and save his Gospel Armor for later.  Talk to Gadeff
    to advance the [Swordsman Recuit] sidequest.  This can only be done after
    completing "The Next Foe" and "The Road to Victory" sidequests.
    
    Rest up at the inn and return to Cygnus HQ.  Talk to the man by the left torch
    to learn where you need to go next.  Enter the prison and everyone will be
    reunited.  After a scene, return to the prison to break out Eruca and arrange
    your party as follows, bringing in Raynie and Eruca.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Horn Charm x3
    Raynie: Magic Spear, Gospel Armor, Crystal Charm, Thaumatech Orb, Horn Charm
    Marco: Madre Blade, Runic Mail, Bishop Stud x3
    Aht: Silver Dagger, Life Robe, Bishop Stud x3
    Eruca: Solid Slugs, Rune Dress, Horn Charm x3
    Extra: Iron Mail
    
    [The Great Menace node]
    Head south out of the city to find out what's going on.
    
    *******************************************************************************
    BOSS TIME: Hell Spider
    WEAKNESSS: None
    STRATEGY: During the first round, use two Magic Herbs on the ladies. Then, use
    the Change command to string together nine consecutive turns with Raynie
    casting G-Fire, Stocke using Double Slash, and Eruca casting G-Frost.  Arrange
    your turns like so: G-Fire, Double Slash, G-Fire, Double Slash, G-Fire,
    Double Slash, G-Frost, G-Frost, G-Frost to maximize the combo bonus and defeat
    the Hell Spider.
    *******************************************************************************
    
    [Desert City Messiah node]
    After defeating the spider, head south to talk to Garland.
    
    [A King's Decision node]
    For saving the city, Garland makes a decision about Granorg, which leads into
    the next chapter.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CYGNUS (Standard Chapter 5) [CGNS2]
    Recommended Level: 42
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Scorching Battlefield node]
    After resting at the inn, head west to the plaza, and look for Ricky along the
    main road.  Talk to him to receive the [An Unwanted Reunion] sidequest.  Head
    to the tavern and talk to the green-haired girl, Mimel, twice.  Return to the
    "Chi-Clad Warrior" node and talk to the bartender.  Return to the "Scorching
    Battlefield" node and talk to Mimel again to be prompted for a decision.
    Choosing to "Capture Mimel" will unlock the [Simmering Fury] ending.
    
    Otherwise, choosing to "Let Mimel go" will advance [An Unwanted Reunion].  Talk
    to Ricky again to complete the [An Unwanted Reunion] sidequest and receive the
    SABLE LARME (DEF+33/MDF+25/MAG+5, equip on Raynie).
    
    Head up to Cygnus HQ and talk to Garland to be prompted for a decision.
    Choosing to "Stay in Cygnus" will unlock the [A Mighty King's Death] ending.
    
    [Warlord's Request node]
    Instead, return to this node and choose to "Lead the way".  After some events,
    you will receive the BLOODIED ARMLET.
    
    [Dias Strikes node]
    Return to the "Desert City Messiah" node and proceed with events as before.
    This time, you will get an extra scene that will unlock the [Hedge in Exile]
    node.  Return to the "Warlord's Request" node, choose to "Lead the way" and
    events will proceed more favorably this time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ITOLIA WASTELAND (Standard Chapter 5) [ITOL1]
    Recommended Level: 42
    Recommended Party: Stocke, Eruca, Marco
    Enemies: Desert Mercenary (Sleep), Granorg Blitzer (Sleep), Red Granorg Archer
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Traveling Merchant
    ******************
    First Aid Kit       400     Bastard Sword      4000
    Tourniquet         1000     Goldy Lance        4300
    Special Tea        1200     Steel Gauntlet     3400
    Holy Water          500     Mueke Knife        3800
    Anti-Poison          50     Solid Slugs        3800
    Anti-Fear            50     Iron Mail          2400
    Anti-Paralytic       50     Chain Kimono       1900
    Anti-Curse           50     Gold Clothes       3200
    Anti-Sleep           50     Iron Breastplate   6500
    Anti-Stone           50     Gold Dress         5100
    Panacea             800     Iron Charm         2500 (buy 4)
    Poison Wing         350     Crystal Charm      2500 (buy 8)
    Sleep Wing          500     Bishop Stud        3000
    Divine Water       1500     Sprig Ring         5000
                                                ________
                                               |     5  |    S - Save Point
                                               |   MR   |    X - Roadblock
                                            ___|   RR   |    R - Rocks
                                     _      ___   ______|    M - Moon Armlet*
                                    |4|        | |           1 - Special Tea x3
                                    | |                      2 - Celestial Oil
                                    | |        | |           3 - 3000 G
                                    | |__   __/S |           4 - Iron Charm
                                    |____   __   | Spring    5 - Poisoner's Scroll
                                              \  |
                                               | |
                                               | |
       _____
      |     |  _______          |  |           | |            _____
      |  2  | |       |         |  |          /   \          /     \
      |_   _| |____   |         |XXX\____   _/     \___   __/    3  \__
        | |        |  |        /    X
              _____|  |__   __/     X____   __     ____   __         __
        | |__/                     /  __      \___/         \       /
        |____          __   __    |__/  |                    \_____/
             \________/       \       1 |
                               \       /
                                \   __/
                                |  |
    
    [Stocke Strikes node]
    To the left is a traveling merchant with new accessories.  Buy 8 Crystal Charms
    for Stocke, Raynie, & Eruca.  If you have the money, buy 4 Iron Charms for
    Rosch & Gafka later.  Stocke should pretty much be a full-time mage for the
    remainder of the game, since his physical attacks don't deal as much damage.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Gospel Armor, Crystal Charm x3
    Raynie: Magic Spear, Sable Larme, Crystal Charm x3
    Marco: Madre Blade, Iron Mail, Bishop Stud x3
    Aht: Silver Dagger, Life Robe, Bishop Stud x3
    Eruca: Solid Slugs, Rune Dress, Crystal Charm x3
    Extra: Moirae Manteau, 4 Iron Charms
    
    [Secret Weapons node]
    Go north to begin taking out the Ballistas.  Head right to find a chest which
    contains 3 SPECIAL TEAS.  The other paths are blocked for now, so head west to
    find your first batch of ballistas.  Let's take out the one in the upper left
    corner first.  Then, the one in the lower left corner.
    
    *******************************************************************************
    BOSS TIME: Ballista, Granorg Blitzer x3
    WEAKNESS: Fire, Sleep
    STRATEGY: You can use Sleep Gas to crowd control the Blitzers.  If you have
    enough starting turns, use two Left Assaults and a G-Frost to take them out.
    Use the Change command to string together all 10 turns.  Have Marco use all of
    his turns casting Trans-turn on Stocke.  Then, arrange your turns like so:
    Double Slash, Mana Shot, Double Slash, Mana Shot, Double Slash, Mana Shot,
    Steal, Steal, Steal, Steal, to boost the combo bonus, hopefully allowing you to
    steal the FREIKUGEL KREUZ (ATK+4/MAG+35/DEF-3) for Eruca.  Equipping him with
    the Gospel Armor to boost his Luck will help immensely.
    *******************************************************************************
    BOSS TIME: Ballista x2, Red Granorg Archer
    WEAKNESS: Fire, None
    STRATEGY: Have Stocke cast Heat Blade to take out both Ballistas.  Then, use a
    Left Assault and G-Frost to defeat the Archers.
    *******************************************************************************
    
    You can equip Stocke with his Moirae Manteau and hand down the Gospel Armor to
    Marco after stealing the new gun for Eruca.  Before heading back, check out the
    well in the area to the west.  Climb down the well to find a chest which
    contains a CELESTIAL OIL.  The man here appears to have been waiting for you,
    but won't say why.  Remember that for later.  Return back two screens.
    
    [Garland's Arrival node]
    Garland will arrive with explosives.  Unfortunately, they do not work on the
    northern barricades, so drag a barrel to blow up the eastern rocks.  Go east
    two screens and search the upper right corner for a hidden chest which contains
    3000 G.  Head back west, then north, and west a screen to find a chest which
    contains an IRON CHARM.  Return east and head north.
    
    [Destroy the Ballistas node]
    Search along the upper wall to find a hidden chest which contains the
    POISONER'S SCROLL for Raynie.  Then, take out the two ballista in the upper
    right and lower right corners, where you can apply the same strategies as the
    before.  Temporarily give Raynie's Crystal Charms to Aht, bring her in to
    replace Marco, and head back to talk to Garland.
    
    [Terrain Advantage node]
    With the ballistas destroyed, there's only one more enemy to take care of, as
    well as an old friend.
    
    *******************************************************************************
    BOSS TIME: Gardner, Palomides
    WEAKNESS: Lightning
    STRATEGY: Use a Magic Herb on Aht and have Eruca cast Regenerate.  Gardner can
    cast support and healing spells, so you want to take him out first.  I would
    avoid using the Change command to set up combos, as their attacks can really
    hurt.  Your main source of damage will be Electric Traps, but don't worry so
    much about getting both of them onto the same one, as taking out Gardner first.
    You could steal a Giant Armor from Palomides, but you already have better.
    *******************************************************************************
    
    [A New Journey node]
    After returning to Cygnus, leave the city to proceed to Chapter 6.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Magic Spear, Sable Larme, Crystal Charm x3
    Marco: Madre Blade, Gospel Armor, Bishop Stud x3
    Aht: Silver Dagger, Life Robe, Bishop Stud x3
    Eruca: Freikugel Kreuz, Rune Dress, Crystal Charm x3
    Extra: 5 Iron Charms
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ITOLIA WASTELAND (Standard Chapter 6) [ITOL2]
    Recommended Level: 44
    Recommended Party: Stocke, Aht, Eruca
    Enemies: Black Curtain (Fire), Cockatrice (Lightning), Fanatic (Ice),
         Grypender (Ice)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    __                          ________
                   |1 |         | |            |        |    S - Save Point
                   /XX|       __| |            |   MR   |    X - Roadblock
                  /XXX|      |     \_____   ___|   RR   |    R - Rocks
                 /XXXX|_     |       _ __   ___   ______|    M - Moon Armlet
                /       |    |___   | |        | |           1 - Tungsten Mail
               /       _|        |XX| |
              |       |___   ____|  | |        | |
              |                     | |__   __/S |
              |_       ___   ___    |____   __   |
                \_____/         \   \         \  |
                                |   /          | |
                                |  |           | |
       _____
      |     |  _______          |  |           | |            _____
      |     | |       |         |  |          /   \          /     \
      |_   _| |____   |         |XXX\____   _/     \___   __/       \__
        | |        |  |        /    X
              _____|  |__   __/     X____   __     ____   __         __
        | |__/                     /  __      \___/         \       /
        |____          __   __    |__/  |                    \_____/
             \________/       \         |
                               \       /
                                \   __/
                                |  |
    
    [Waiting at Skalla node]
    Before heading to Skalla, we've got a lot of sidequests to do.  First, return
    to Cygnus and talk to Garland to receive the [Moon Armlet] sidequest.  Then,
    head over to the equipment shops.  Talk to Hertz & Bram over there to receive
    [The Good Thief's Way] sidequest.  Go back to the Itolia Wasteland.
    
    At this point, Aht should have learned Cross Star and Eruca should have learned
    Blizzard.  If so, you really shouldn't have to worry about using traps for now.
    Just use Assault and those two spells to deal with all the enemies.
    
    Return to the well that is north, west, and north one screen from the initial
    save point.  Go down the well and the man, named Sword, is ready to talk to you
    now and give you [The Living Legend] sidequest.  Leave the well area, then walk
    east two screens and north two screens.  You should see a small rock formation
    in the middle.  Search around there for the hidden MOON ARMLET.
    
    Head west to find some rocks you'll need to blow away.  Go past them, and west
    again.  You can find a hidden barrel along the lower cliff that you will need
    in addition to the two visible ones, in order to get past the rocks to the
    north, but if you do, you'll be well rewarded with a chest which contains the
    TUNGSTEN MAIL (DEF+42/MDF+24/SPD-2, equip on Marco).  Save the Gospel Armor for
    later.  Talk to Garland at Cygnus to complete the [MOON ARMLET] sidequest and
    receive the SUNA-WATARI (ATK+42/SPD-4, sell).
    
    Return to "The Beginning" node.  Talk to Wand, the boy at the weapon shop, and
    choose "Hope" to advance [The Living Legend] sidequest.  While you are here,
    talk to the child by the tavern to advance [The Good Thief's Way] sidequest.
    
    Return to "The Messenger's News" node and search the upper right corner for the
    hidden SHADE PACT for Stocke.  Return to the "Castle Sewers" node.  Talk to a
    man in the lower left corner named Pentacle, and choose "The Past" to advance
    [The Living Legend] sidequest.  While you are here, talk to the boy to the left
    of the inn to advance [The Good Thief's Way] sidequest.
    
    Return to the "How to Disappear" node, go down the sewers, and head west one
    screen.  Search the left of the upper paths to find the hidden SUNLIGHT PACT
    for Eruca.
    
    Return to "The Beastkind Forest" node and talk to Chalice, the lady by the
    equipment shop.  Choose "All Things" to advance [The Living Legend] sidequest.
    Search to the left of the sparkling bushes at the center of town to find the
    hidden METEORITE PACT for Aht.
    
    Return to the "Waiting at Skalla" node and talk to Sword at the well to
    complete [The Living Legend] sidequest.  He will introduce you to Vainqueur,
    who can teach new abilities to Stocke, Aht, and Eruca.  Talk to him again to
    receive [The Blades Trial], [The Starlit Trial], [The Light Trial], and
    [The Three Contracts] sidequests.  If you've followed the walkthrough up to
    now, you should be able to teach 3 abilities to Stocke, 2 abilities to Aht, and
    3 abilities to Eruca.
    
    Go back to Cygnus and talk to Bram to complete [The Good Thief's Way] and
    receive the PIERCING SCROLL from Hertz for Raynie.  This would also be a good
    time to return to "A New Mission" to teach those new scrolls to Raynie.
    
    When you are ready, return to the Itolia Wasteland.  Simply head straight north
    and blow up all the rocks along the way to reach the northern exit that will
    lead you to Skalla.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SKALLA (Standard Chapter 6) [SKLA1]
    Recommended Level: 45
    Recommended Party: Stocke, Aht, Eruca
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Inn - 100 G
    
    Item Shop                  Equipment Shop
    *********                  **************
    Soothing Balm      100     Bastard Sword      4000
    First Aid Kit      400     Alchemy Edge       9500
    Tourniquet        1000     Goldy Lance        4300
    Herbal Tea         350     Witch Spear        4800 (buy for Raynie)
    Special Tea       1200     Steel Gauntlet     3400
    Healing Herb       500     Mueke Knife        3800
    Holy Water         500     Death Dagger       5200
    Anti-Poison         50     Solid Slugs        3800
    Anti-Fear           50     Iron Mail          2400
    Anti-Paralytic      50     Gold Clothes       3200
    Anti-Curse          50     Iron Breastplate   6500
    Anti-Sleep          50     Running Sand       3800
    Anti-Stone          50     Gold Dress         5100
    Panacea            800     Shadowrun Dress    5600
    Panacea Plus      2000     Iron Charm         2500
    Poison Wing        350     Crystal Charm      2500
    Sleep Wing         500     Bishop Stud        3000
    Power Down         500     Sprig Ring         5000
    Might Herb         500     Peridot            1750
    Divine Water      1500     Amazonite          1750
    
    [An Introduction node]
    After some initial dialogue, head to the weapon shop to the right where you
    should buy a Witch Spear for Raynie.  Below the weapon shop is a hidden chest
    which contains the THUNDERSTAR PACT for Aht.  Enter the center house to talk to
    Tarquin again.  He will give you the SAND SWORD to advance the [Sand Sword]
    sidequest and unlock the [Merchant Tarquin] node.  Talk to him again to advance
    the [Mercenary Recruit] sidequest.  Head to the inn to meet Eruca's contact.
    
    [To Holff Ruins node]
    You will need to pass through the Itolia Wasteland and Abyssia Forest in order
    to reach the ruins.  From the northern entrance of the Itolia Wasteland, head
    east one screen, south two, and east one.  Pass the Gutrals to the east to make
    it to the Abyssia Forest.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Witch Spear, Sable Larme, Crystal Charm x3
    Marco: Madre Blade, Tungsten Mail, Bishop Stud x3
    Aht: Silver Dagger, Life Robe, Bishop Stud x3
    Eruca: Freikugel Kreuz, Rune Dress, Crystal Charm x3
    Extra: Gospel Armor, 5 Iron Charms
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ABYSSIA FOREST (Standard Chapter 6) [ABYS1]
    Recommended Level: 45
    Recommended Party: Stocke, Aht, Eruca
    Enemies: Army Wasp (Ice), Blom, Rose Balsam (Fire), Stompy (Fire),
         Wood Fang (Fire)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      | |       S - Save Point
                                     /   \      G - Guard
         ______ ______              |   __|     * - Sneak attacks
        |    G2|      |             |____ |     1 - Beast Charm
        |  _   |3  _  |             |____ |     2 - Roll-Cut Scroll
        | | |1 |  | | |             | ____|     3 - Healing Fruit
        | | |__|__| | |             |___  |     4 - Gaia Blade
        | |         | |                 | |     5 - Tourniquet x2
    
       _| |_     ___| |    _______   ___| |                _
      |     |   | ____|   | S    _   ___ *|               |5|
      |____ |   |____ |   |____ |     __| |___   _________| |
      | ____|   |* ___|   |  ___|    |    ____   ___________|
      |____ |   | |       | |        |4  |
      |  ___|   |  \_____/* |        |___|
      | |        \___   ___/
    __| |            | |              ____
    __  |                            |  __
      | |___   ____  | |        __   | |
      |_____   __  | | |__   __/  \__| |
                 | |_|  __   _________*/
                 |_____|
    
    Many enemies here are weak to fire, so Stocke's new Wisp Blade can be very
    useful in the right battles.  Eruca's Burst Light can also be quite obscene.
    At the fork, head south, then east two screens where you will bump into Liese.
    Talk to her to advance the [Mankind & Beastkind] sidequest.
    
    Return to the entrance and follow the northern path to the next screen until
    you reach an open area.  In the lower left corner is a chest which contains a
    BEAST CHARM (ATK+10) that you should save for later.  Examine the corpse in the
    upper right corner to advance the [Mankind & Beastkind] sidequest.  Open the
    hidden chest next to him which contains the ROLL-CUT SCROLL for Marco.  Return
    to Liese once more to advance the [Mankind & Beastkind] sidequest.
    
    I would strongly recommend leaving and completing some sidequests at this time,
    since the rewards are really good, and the next couple areas are a little
    tough.  Return to "A New Mission" to teach that new scroll to Marco and to
    "The Three Contracts" to teach the new Pact to Aht.  Return to the
    "Echoing Hills" node and defeat the bandits again.  Talk to Tarquin to advance
    the [Mercenary Recruit] sidequest.
    
    Return to the "Castle Sewers" node and talk to Liese in the northwest corner of
    the Downtown area to be prompted for a decision.  Choosing to "Leave it to her"
    will unlock the [Chains of Hatred] ending.  Instead, return to the decision
    point and choose to "Believe in him" to advance the [Mankind & Beastkind]
    sidequest.  Talk to the soldier by the save point on Main Street to complete
    the [Mankind & Beastkind] sidequest and receive the PROMISED KNIFE
    (ATK+27/MAG+75/HP-30, equip on Aht).  Aht should now be able to one shot almost
    everything with her Cross Star spell.
    
    Return to "The Resistance" node and talk to Will, giving him the Sand Sword and
    receiving 1500 G.  Like with the Escort event earlier, you don't have to do it
    now, but if you don't, you will have to do it sooner or later anyway.  This
    will also enable you to unlock two rather obscure nodes, as well.
    
    Continue the plot to the "Capital in Flames" node at Granorg.  Walk north until
    you automatically talk to Will to unlock the [Will's Sword] node.  Return to
    the "Wounded Otto" node and continue the plot through the Sand Fortress to
    unlock the [Will to the Rescue] node.
    
    Return to the "Waiting at Skalla" node and proceed to Skalla, as before.  Talk
    to Tarquin to advance the [Mercenary Recruit] sidequest.  Proceed with events
    as before until you make it back to the Abyssia Forest.
    
    Follow the lower path east one screen to a fork.  If you like, head east to see
    how Liese's relationship is going.  Otherwise, head north.  Follow the left
    path to the next area where there is a chest which contains a HEALING FRUIT.
    Go back to the fork and take the right path to the next area.
    
    There is another fork ahead.  After clearing the enemies, search behind the
    trees on the lower left side for a barrel.  Move it down to the rocks along the
    lower path to gain access to another small area.  Search around for a hidden
    chest which contains the GAIA BLADE (ATK+30/MAG+25/HP+100, equip on Marco).
    
    Continue east to a long road of tall grass.  At the end of the path is a dead
    end with a chest which contains 2 TORNIQUETS.  Return to the last fork and
    follow the northern path to the ruins.  You should rest up at Skalla before
    entering, first.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Witch Spear, Sable Larme, Crystal Charm x3
    Marco: Gaia Blade, Tungsten Mail, Bishop Stud x3
    Aht: Promised Knife, Life Robe, Bishop Stud x3
    Eruca: Freikugel Kreuz, Rune Dress, Crystal Charm x3
    Extra: Gospel Armor, Beast Charm, 5 Iron Charms
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HOLFF RUINS (Standard Chapter 6) [HOLF1]
    Recommended Level: 47
    Recommended Party: Stocke, Aht, Eruca
    Enemies: Glascol (Lightning), Ice Tail (Fire), Iron Shell (Poison/Fire),
         Kenpo Master (Sleep), Living Rock (Lightning), Magus, Monk
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  _|D|_                   S - Save Point        P - Floor Panel
                _|S    |_                 D - Locked door       1 - 4000 G
               |  _____  |                2 - Snow White        3 - Expert Fist
               | |_|P|_| |                4 - Celestial Dew     5 - Divine Pact
       ____   _| |_   _| |_   ____        6 - Divine Water      7 - Special Tea x2
     _| ___   ___| | | |___   ___ |       
    |    |                     |  |_      [The Beast Mark Trial node]
    |    |         | |         |    |     This area may seem long, but with a map,
    |    |        / /          |    |     it's pretty easy to navigate.  I didn't
    |_   |_   ___/ / ______   _|    |     show the first couple rooms, because
      |  __   ___ | |  ____   ______|     there's nothing interesting there.  Of
      | |      |__| | |       ___         the new enemies, Kenpo Master can drop a
      | |           | |      |  6|        Master Fist (ATK+50/MP+30/LUC+15) for
                    | |      |  _|        Gafka later.  If you can't win it, don't
      | |_     _____| |____  | |          worry about it, as there will be another
      |_  |   |            |              opportunity; albeit, much later.
        | |   |           _| | |          
              |     5    |   | |          Upon entering the ruins, you will need to
        |7|___|_         |___| |          kill a lot of Gutrals.  After defeating
        |/ _____          ___  |          them, head up as far as you can.  You
        | |   |____________|___|          should see three squares in the middle of
        | |____   _____ _____             the hall.  Step on the lowest of the
        |      | |     |     |            three (it's really small) until you see
        |      | |    3|2    |            an ! above Stocke's head.  Push the
        |_   __| |  ___|___  |            switch on the floor panel to open the
          | |    | |       | |            door to where my map starts.
                                          
         _| |    | |       | |_           From the four-way intersection, head all
        |  _|    | |       |_  |          the way to the right.  Continue up the
        | |      | |         | |          steps to the right and up to find a
               __| |__                    hidden chest which contains 4000 G.  Go
       _| |_  |       |  ____| |_         back down the steps and up through a tiny
      |4|   | |       | |      |1|        dark passage that's a little hard to see.
      |     | |       | |        |        At the end is an isolated platform with a
      |     | |_     _| |        |        chest which contains the SNOW WHITE
      |     |_  |   |  _|  ____|_|        (ATK+11/MAG+32/MDF+26, sell).  Return to
      |_|___  |_|   |_|  _|               the intersection, and follow the upper
            |___     ___|                 path to a similar platform with a hidden
                |   |                     chest which contains the EXPERT FIST
                                          (ATK+44/MP+20/LUC+10).
    
    Finally, return to the four-way intersection and take the left path.  Proceed
    up the steps to the left, and search above for a hidden chest which contains a
    CELESTIAL DEW.  Go back down the steps and up through another tiny, dark
    passage until you reach a wide open area.  Search the center of the area for a
    hidden chest which contains the DIVINE PACT for Eruca.  Head right along the
    path to a tiny room with a chest which contains a DIVINE WATER.
    
    Return to the open area and take the upper path to the next room.  Follow path
    up, then left two rooms to a fork.  The lower path leads to an isolated chest
    which contains 2 SPECIAL TEAS.  Go back to the fork, and follow the right path
    until you reach a + shaped area.  At the top is another floor panel with a
    switch that will open the door above.  I would strongly recommend having two
    maxed out Mana Burst gauges before moving on.  Then, return to the save point
    and head up to find the Beast Mark and your next test.
    
    *******************************************************************************
    BOSS TIME: Shadow
    WEAKNESS: Fire
    STRATEGY: Have Eruca cast Magic Boost on Aht.  Have her lay Flamestar Traps in
    the back row.  Then use Push Assault and Right Assault to defeat him quickly.
    *******************************************************************************
    
    For defeating him, you will win the BEAST MARK.  That's it.  Everything's done.
    Might as well pack our bags and go home.  Or I could be speaking too soon.
    
    *******************************************************************************
    BOSS TIME: Guardian
    WEAKNESS: None
    STRATEGY: Another giant spider, except this one can kill you in one turn.  This
    is why I recommended having your maxed out Mana Burst gauges.  Use two of them
    to use Turn Break on its first two turns, giving you nine consecutive turns.
    Stocke should lead by using a Magic Herb on Eruca for casting G-Frost.  This is
    where Aht will really shine.  Her new Dancing Death ability can REALLY drive up
    the combo bonus.  Arrange the remaining 8 turns as follows: Dancing Death,
    Fire, Dancing Death, Fire, Dancing Death, G-Frost, G-Frost, G-Frost to defeat
    the Guardian.
    *******************************************************************************
    
    [Overcoming the Trial node]
    With the Beast Mark, you could get past the roadblock in Alternate History, but
    since we're almost done here, we might as well wrap things up. Talk to Bergas
    to be prompted for a decision on how to assault Granorg.  Choosing to
    "Lead the way" will unlock the [Premature Invasion] ending.
    
    [The Final Defense node]
    Before moving on, return to Historia with the Beast Mark to unlock your final
    Mana Burst.  Return to "The Three Contracts" and teach the new Pact to Eruca.
    Then, return to the previous decision point, choose to "Wait for the Gutrals",
    and events will proceed more favorably this time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG (Standard Chapter 6) [GRNG5]
    Recommended Level: 50
    Recommended Party: Stocke, Aht, Eruca
    Enemies: Blue Granorg Archer (Sleep), Cannon (Fire), Granorg Blitzer (Sleep),
         Granorg Defender, Heavy Granorgite (Lightning), Iron Guard (Lightning),
         Master Assassin, Red Granorg Archer, Sand Hunter (Sleep)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Equipment Shop                             Item Shop
    **************                             *********
    Blitz Epee        2000                     Soothing Balm      100
    Silver Edge       3000                     First Aid Kit      400
    Rune Edge         5000                     Tourniquet        1000
    Soul Eater        4800                     Herbal Tea         350
    Titanium Sword    6500                     Special Tea       1200
    Iron Spear        1800                     Holy Water         500
    Silver Spear      2000                     Anti-Poison         50
    Bloody Pike       3700                     Anti-Fear           50
    Bronze Spear      1000                     Anti-Paralytic      50
    Titanium Lance    6700 (buy for Rosch)     Anti-Curse          50
    Red Dagger        2000                     Anti-Sleep          50
    Knife             1800                     Anti-Stone          50
    Titanium Knife    7200                     Panacea            800
    Alloy Gauntlet    5800 (buy for Gafka)     Poison Wing        350
    Custom Shell      1400                     Sleep Wing         500
    FMJ Rounds        5300 (buy for Eruca)     Power Down         500
    Bronze Mail        900                     Might Herb         500
    Silver Mail       1100
    Silver Cape       2800                     [The Impregnable node]
    Mail Vest         1200                     [The Royal Throne node]
    Titanium Mail     5300                     If you've followed the walkthrough,
    Alloy Plate       8640 (buy for Gafka)     then everything will proceed fine.
    Hymnal Cape       3700                     However, if you didn't save the
    Chainmail Dress   3800                     resistance members earlier, then you
    Jeweled Gown      6900 (buy for Eruca)     will hit a roadblock.  You need to
    Charm              350                     escort Claire out of the sewers back
    Horn Charm        1000                     in section UGWW1.  Return to  
    Fang Charm        1000                     "Pierre's Betrayal" and continue the
    Bishop Stud       3000                     plot to save Pierre.  You also need
    Flower Ring      10000                     to give the Sand Sword to Will back
                                               at "The Resistance" node.
    
    With those obstacles cleared, you can enter the city.  First, head east to make
    the recommended purchases listed above.  Then, I'd strongly recommend scouring
    the city for every last soldier you can find and kill.  They come in large
    groups and give great experience.
    
    Besides Stocke and Eruca, use whoever you want in the third slot, as Eruca can
    one-shot almost anything with her Burst Light.  For BIG enemies, you may want
    to launch them with Air Assault or Cross Star first.  I would try to keep my
    levels pretty even between the others, though keeping Aht a couple levels ahead
    of the others is good, since she learns her final spells two levels after them.
    
    When you're ready, rest up at the inn, and walk right in the front gate of
    the castle.  Balsy.  Just walk straight up to the throne room to help Eruca
    claim her destiny.
    
    *******************************************************************************
    BOSS TIME: Heavy Granorgite x2, Protea Guards x2
    WEAKNESS: Lightning, None
    STRATEGY: You don't even need buffs for this fight, it's so easy.  Have Aht lay
    a Volt Star trap in the lower left corner.  Then, use Push Assault and Left
    Assault on the two Granorgites to kill them quickly.  The blue Protea Guard may
    lay down a Heal Zone, which may slow things down, so kill her next.  Use any
    Star trap and Assaults twice to take down each Guard, one by one.
    *******************************************************************************
    
    For defeating them, you will have completed your business in Standard History.
    Now, it is time to return to the "A New Alliance" node in Alternate History.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Witch Spear, Sable Larme, Crystal Charm x3
    Marco: Gaia Blade, Tungsten Mail, Bishop Stud x3
    Aht: Promised Knife, Life Robe, Bishop Stud x3
    Eruca: FMJ Rounds, Jeweled Gown, Crystal Charm x3
    Extra: Titanium Lance, Alloy Gauntlet, Gospel Armor, Alloy Plate, Beast Charm,
         5 Iron Charms
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    CELESTIA (Alternate Chapter 4) [CLST5]
    Recommended Level: 53
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Talk to Raul and choose to "Team up with Forgia".  Now that you have the Beast
    Mark, you can begin the long journey to Forgia.
    
    [Southbound node]
    [Road to Forgia node]
    Despite being a rather imbalanced party, I would strongly recommend using both
    Gafka and Rosch to help them catch up on levels.  Arrange your equipment as
    follows, leave Celestia, and head for Lazvil Hills.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Witch Spear, Sable Larme, Crystal Charm x3
    Marco: Gaia Blade, Gospel Armor, Bishop Stud x3
    Rosch: Titanium Lance, Tungsten Mail, Beast Charm, Iron Charm x2
    Aht: Promised Knife, Life Robe, Bishop Stud x3
    Gafka: Alloy Gauntlet, Alloy Plate, Iron Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LAZVIL HILLS (Alternate Chapter 4) [LZVL7]
    Recommended Level: 53
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: Adept (Lightning), Archer (Lightning), Bronze Knight
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    Highway W               Highway         Highway E
    
                                        ___                     |X|
               __________________   ___/   \______________   __/   \
              X____________    __   ___     __ ______   __   _      |
                     |   _____/        \___/  |    ____/      |     |
                      \  __|           |   |   \  |            \   /
    Woodland          | |               \  |    | |             |X| 
     Path W           | |                | |    | |             | |
    
       _____   _______| |               _| |    | |            _| |_
     _|  S _   _   _   _|              |   |   /  | Woodland  |     |
    |     |_    \_/ | |    Woodland     \  |__|   |  Path E   | | | |  Southern
    |      _|      /   \____ Path        |_   ____|           |/   \|    Path
     \_   /       /   S     \____   _______| |                 \   /
       | |       /_______________   _________|                  |X|
    
                                                               _| |_
                                    S - Save Point    Seaside |     |__
                                    X - Roadblock      Road   |      __
                                                              |_____|
    
    Stocke is going to be your magic-user for awhile with his Fire spell able to
    kill anything in one shot, except an Adept.  Try to use your Assaults to
    conserve Stocke's MP.  However, if there is a large enough group of enemies,
    his Will o' Wisp is also very effective.  The path through here is pretty
    straight-forward with no new treasure.  Go north two screens, west two, south
    one, west one, and take the southern exit.  You should rest up back at Celestia
    before venturing through Judgement Cliff.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    JUDGEMENT CLIFF (Alternate Chapter 4) [JUDG5]
    Recommended Level: 54
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: Red Hot (Ice), Stampede (Fire), Walder (Ice)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     _____                         _| |_         
    |     | Starlit         Giant |     |        S - Save Point
    |    S| Spring           Cave |     |        X - Roadblock
    |_   _|                       |_   _|        
      | |                           | |          
                                                 
      | |            |  |           | |          
     /   \ Cave      |XX|     Cave /   \         
    |    |          /    \_       |S   |         
     \   /         |     X |       \   /         
      | |          |     X |        | |          
                    \    _/                      
      | |            |  |           | |          
     _| |_______   __|  |___   _____| |____      
    | ____ _   _   __    ___   __   ______ |     
    |___  | | |      \__/        |X|  |  __|     Again, the path through here is
    |_   _| | |                  | |   \_  |     straight-forward with no new
      | |   |_|                  |_|     | |     treasures to be found.  Go west
                                                 two screens and take the southern
    Old Spring W   Old Spring   Old Spring E     exit to Skalla.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SKALLA (Alternate Chapter 4) [SKLA2]
    Recommended Level: 55
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Inn - 100 G
    
    Equipment Shop                              Item Shop
    **************                              *********
    Bastard Sword      4000                     Soothing Balm      100
    Alchemy Edge       9500                     First Aid Kit      400
    Goldy Lance        4300                     Tourniquet        1000
    Witch Spear        4800                     Herbal Tea         350
    Steel Gauntlet     3400                     Special Tea       1200
    Mueke Knife        3800                     Healing Herb       500
    Death Dagger       5200                     Holy Water         500
    Rune Dagger       12000                     Anti-Poison         50
    Solid Slugs        3800                     Anti-Fear           50
    Freikugel Argent   6500 (buy for Eruca)     Anti-Paralytic      50
    Iron Mail          2400                     Anti-Curse          50
    Bloody Armor       4800 (buy for Rosch)     Anti-Sleep          50
    Gold Clothes       3200                     Anti-Stone          50
    White Gold Wear    8600                     Panacea            800
    Iron Breastplate   6500                     Poison Wing        350
    Running Sand       3800                     Sleep Wing         500
    Bestial Soul       7600 (buy for Gafka)     Power Down         500
    Gold Dress         5100                     Magic Down         500
    Shadowrun Dress    5600                     Might Herb         500
    Thorned Dress      6900                     Magic Herb         500
    Iron Charm         2500
    Crystal Charm      2500     Despite Stocke's earlier warnings, you can safely
    Bishop Stud        3000     make a pit stop at Skalla.  Buy some new armor for
    Sprig Ring         5000     Gafka & Rosch to boost their attack power.  Then,
    Flower Ring       10000     head up to the middle house on the north side of
    Feather Armlet    30000     town.  Search around the bed for a hidden soul to
    Peridot            1750     be prompted for a decision.  Choosing "Don't do
    Amazonite          1750     anything" will unlock the [Fleeting Peace] ending.
    
    Unfortunately, if you do that, the nearest node is the "A New Alliance" node,
    and you will have to go all the way through Lazvil Hills and Judgement Cliff
    again.  However, if you use Stocke's Vanish ability and bypass all the enemies,
    you can make it back to Skalla in a couple minutes.  Return to the same
    decision and choose to "Send soul to heavens" to advance the [Wandering Soul]
    sidequest.  When you are ready, rest up at the inn, leave Skalla, and head for
    the Itolia Wasteland.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Witch Spear, Sable Larme, Crystal Charm x3
    Marco: Gaia Blade, Tungsten Mail, Bishop Stud x3
    Rosch: Titanium Lance, Bloody Armor, Beast Charm, Iron Charm x2
    Aht: Promised Knife, Life Robe, Bishop Stud x3
    Gafka: Alloy Gauntlet, Bestial Soul, Iron Charm x3
    Extra: Freikugel Argent, Gospel Armor
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ITOLIA WASTELAND (Alternate Chapter 4) [ITOL3]
    Recommended Level: 55
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: Blood Panther, Cygnus Archer (Sleep), Cygnus Soldier, Red Storm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    __                          ________
                   |  |         | |            |        |    S - Save Point
                   /XX|       __| |            |        |    X - Roadblock
                  /XXX|      |     \_____   ___|        |
                 /XXXX|_     |       _ __   ___   ______|
                /       |    |___   | |        | |
               /       _|        |XX| |
              |       |___   ____|  | |        | |
              |                     | |__   __/S |
              |_       ___   ___    |____   __   |
                \_____/         \   \         \  |
                                |   /          | |
                                |  |           | |
       _____
      |     |  _______          |  |           | |            _____
      |     | |       |         |  |          /   \          /     \
      |_   _| |____   |         |XXX\____   _/     \___   __/       \__
        | |        |  |        /    X
              _____|  |__   __/     X____   __     ____   __         __
        | |__/                     /  __      \___/         \       /
        |____          __   __    |__/  |                    \_____/
             \________/       \         |
                               \       /
                                \   __/
                                |  |
    
    There's only one exit you can use here.  Go east one screen, south two, and
    east one.  Take the eastern exit to reach the Abyssia Forest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ABYSSIA FOREST (Alternate Chapter 4) [ABYS2]
    Recommended Level: 55
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: Blue Climb (Lightning), Deep Eyes (Lightning), Grand Bear (Fire),
         Wizard (Sleep)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      |X|      X - Roadblock                   Head east one screen to find a Grand
    __| |                             ____     Bear.  Bring in Aht & Marco, then
    __  |                            |  __     use the Change command to string
      | |___   ____  |X|        __   | |       together 10 turns to steal a
      |_____   __  | | |__   __/  \__| |       Master Fist ATK+50/MP+30/LUC+15) for
                 | |_|  __   __________/       Gafka.  Otherwise, keep heading east
                 |_____|                       until you reach Forgia.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    FORGIA (Alternate Chapter 4) [FORG1]
    Recommended Level: 56
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Equipment Shop (closed until Chapter 5)     Item Shop (closed until Chapter 5)
    **************                              *********
    Iron Sword       2400                       Soothing Balm      100
    Sorcery Epee     4600                       First Aid Kit      400
    Rune Edge        5000                       Tourniquet        1000
    Iron Lance       2100                       Herbal Tea         350
    Magic Spear      3200                       Special Tea       1200
    Bloody Pike      3700                       Holy Water         500
    Phase Spear      6800 (buy for Raynie)      Anti-Poison         50
    Bloody Claw      2500                       Anti-Fear           50
    Knife            1800                       Anti-Paralytic      50
    Red Dagger       2000                       Anti-Curse          50
    Vega             9000                       Anti-Sleep          50
    Elemental Mail   4700                       Anti-Stone          50
    Gold Clothes     3200                       Panacea            800
    Hymnal Cape      3700                       Poison Wing        350
    Blessed Plate    7200                       Sleep Wing         500
    Rune Dress       4900                       Power Down         500
    Fang Charm       1000                       Might Herb         500
    Iron Charm       2500                   ________
    Beast Charm      5000 (buy 6)          |4______ |     X - Obstacle
    Rook Stud        6000 (buy 6)           __|   __|     1 - 4000 G
    Flower Ring     10000                  |3X    _|      2 - Strongman Book
    Emerald          3600                    _|  |_       3 - Tourniquet x2
    Amethyst         3600                   |1    2|      4 - Giant Cape
    Sapphire         3600                     |  |
    
    [Gafka's Homeland node]
    The shops are not open yet, but I figured I'd list them here anyway.  To the
    left of the entrance is a hidden chest which contains 4000 G.  On the opposite
    side to the right is another hidden chest which contains the STRONGMAN BOOK for
    Gafka later.  In the northern half of the village, search the right side for a
    slightly concealed barrel.  Drag it to the left to blow away the rocks to gain
    access to a chest which contains 2 TOURNIQUETS.  Finally, climb up to the
    wooden deck and pass up the houses to the left.  Search the upper left corner
    for a chest which contains the GIANT CAPE (DEF+45/MDF+33/SPD-3, equip on Aht).
    
    Enter the upper house and talk to the elder, Galva, to discuss what you will
    need to do next.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SKALLA (Alternate Chapter 5) [SKLA3]
    Recommended Level: 56
    Recommended Party: Stocke, Raynie, Marco
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Equipment Shop              Item Shop
    **************              *********
    Alchemy Edge       9500     Soothing Balm      100
    Adamantine Sword   9500     First Aid Kit      400
    Witch Spear        4800     Tourniquet        1000
    Diamun Lance       9600     Herbal Tea         350
    Diamond Gauntlet   3400     Special Tea       1200
    Death Dagger       5200     Healing Herb       500
    Rune Dagger       12000     Holy Water         500
    Diamond Knife      9900     Anti-Poison         50
    Freikugel Argent   6500     Anti-Fear           50
    Hollowpoints       8400     Anti-Paralytic      50
    Bloody Armor       4800     Anti-Curse          50
    Adamantine Mail    9700     Anti-Sleep          50
    Gold Clothes       3200     Anti-Stone          50
    White Gold Wear    8600     Panacea            800
    Running Sand       3800     Poison Wing        350
    Bestial Soul       7600     Paralysis Wing     350
    Diamond Lorica    11300     Curse Wing         350
    Shadowrun Dress    5600     Sleep Wing         500
    Thorned Dress      6900     Stone Wing         500
    Platinum Dress     8200     Power Down         500
    Iron Charm         2500     Magic Down         500
    Crystal Charm      2500     M.Def Down         500
    Rook Stud          6000     Might Herb         500
    Mistel Ring       20000     Magic Herb         500
    Feather Armlet    30000     M.Def Herb         500
    Obsidian           2500     Medicloth         1000
    Celestine          1750     
    Peridot            1750
    Amazonite          1750
    Amber              1750
    
    [Battle for Skalla node]
    [Rosch's Stratagem node]
    Although the plot automatically takes you to Skalla, you can indeed leave and
    return to Forgia, which you should do to make the recommended purchases listed
    above.  The Beast Charms should go to Gafka and Rosch.  The Rook Studs should
    go to Aht and Marco.
    
    Back at Skalla, the only new thing here is the cage with the Gutrals in it.
    Head to the inn to discuss your plan.  Afterwards, some soldiers will appear to
    the left of the inn.  Talk to them to initiate the plan.
    
    *******************************************************************************
    BOSS TIME: Alistel Officer, Alistel Soldier x2
    WEAKNESS: None
    STRATEGY: Alistel Officer has a Fidele Epee (ATK+58) that Stocke could use, but
    I prefer keeping him as a magic user.  Do not use Push Assaults on them,
    because this will put them in formation.  Instead, have Marco use Magic Rise to
    boost everyone's magic.  Use the Change command to string together at least
    five consecutive turns, then use two Right Assault and any three G-elemental
    spells to defeat the Soldiers.  Two more G-spells should finish the Officer.
    *******************************************************************************
    
    After defeating them, talk to Rosch again and tell him that you're ready to
    begin the next phase of the plan.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    FORGIA (Alternate Chapter 5) [FORG2]
    Recommended Level: 56
    Recommended Party: Stocke, Gafka, Rosch
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Equipment Shop                              Item Shop
    **************                              *********
    Iron Sword       2400                       Soothing Balm      100
    Sorcery Epee     4600                       First Aid Kit      400
    Rune Edge        5000                       Tourniquet        1000
    Slayer Sword    13000                       Herbal Tea         350
    Iron Lance       2100                       Special Tea       1200
    Magic Spear      3200                       Healing Fruit     1500
    Bloody Pike      3700                       Holy Water         500
    Phase Spear      6800                       Anti-Poison         50
    Death Pike      11200 (buy for Rosch)       Anti-Fear           50
    Bloody Claw      2500                       Anti-Paralytic      50
    Death Claw       4100 (buy for Gafka)       Anti-Curse          50
    Knife            1800                       Anti-Sleep          50
    Red Dagger       2000                       Anti-Stone          50
    Vega             9000                       Panacea            800
    Elemental Mail   4700                       Poison Wing        350
    Tungsten Mail    6400 (buy for Raynie)      Sleep Wing         500
    Gold Clothes     3200                       Power Down         500
    Hymnal Cape      3700                       Magic Down         500
    Skull Cape       4500                       M.Def Down         500
    Blessed Plate    7200                       Might Herb         500
    Binding Plate    5300                       Magic Herb         500
    Rune Dress       4900                       M.Def Herb         500
    Skull Dress      4300 (buy for Eruca)       Medicloth         1000
    Fang Charm       1000
    Iron Charm       2500
    Beast Charm      5000
    Rook Stud        6000
    Flower Ring     10000
    Mistel Ring     20000
    Emerald          3600
    Amethyst         3600
    Sapphire         3600
    Earth Drops      4000
    Sky Drops        4000
    
    [Skalla Liberated node]
    [Sand Fortress Siege node]
    After a lengthy scene, you will be back at Forgia.  Talk to Galva to receive
    [The Beast God's Birth] sidequest.  Unlike any other shop in the game, Forgia's
    shops change their inventory mid-chapter, where you should make the recommended
    purchased listed above.
    
    Back at the village entrance, talk to Bergas to the right to receive the
    [Gafka & the Scrolls] and [The Ultimate Skill] sidequests.  With the Strongman
    Book you found earlier, talk to him again and have Gafka fight him.  One shot
    of Gafka's Sky Hammer Mana Burst will defeat him.  For doing so, Gafka will
    learn Musou, which deals 10 hits per use, and is incredible for creating
    massive combos, though it only works on the center enemy.  If only there were
    another ability that would move all enemies to the center panel...
    
    Leave the village and head back to Skalla for some more scenes.  Before heading
    to the Sand Fortress, find Vanoss on the upper left side of town.  Talk to him
    to complete the [Wandering Soul] sidequest and receive the CLEANSING CAPE
    (DEF+30/MDF+36/MAG+5, sell).  Then, talk to Rosch to begin the invasion of the
    Sand Fortress.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Phase Spear, Tungsten Mail, Crystal Charm x3
    Marco: Gaia Blade, Tungsten Mail, Rook Stud x3
    Rosch: Death Pike, Bloody Armor, Beast Charm x3
    Aht: Promised Knife, Giant Cape, Rooks Stud x3
    Gafka: Death Claw, Bestial Soul, Beast Charm x3
    Extra: Freikugel Argent, Gospel Armor, Skull Dress
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SAND FORTRESS (Alternate Chapter 5) [SAND6]
    Recommended Level: 56
    Recommended Party: Stocke, Gafka, Rosch
    Enemies: Alistel Soldier, Auto Defender, Prod. Thaumachine (Lightning)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [Commander's Fall node]
    I'd recommend fighting every enemy you can around here to get some much-needed
    experience for Rosch & Gafka.  If necessary, Rosch's Cross Spike can be useful
    for taking out those Auto Defenders.  Otherwise, just head straight up the
    middle to the third floor.  Then, walk around the right side and up the stairs.
    Bring in Aht to replace Gafka and continue up to meet the commander.
    
    *******************************************************************************
    BOSS TIME: Cannon x2, Thaumaton
    WEAKNESS: Fire, Lightning
    STRATEGY: Use a Magic Herb on Stocke and have him cast Heat Blade to take out
    the two Cannons.  Then, use a Magic Herb on Aht, lay out a couple Volt Star
    Traps, and Grapple the Thaumaton onto them for a quick victory.
    *******************************************************************************
    
    After the battle, Bergas will arrive to prompt you for a decision on your next
    move.  Make sure to choose "Bring back now", as this is a requirement to
    unlocking the [At Journey's End] sidequest.  Either way, the plot will proceed
    the same way.
    
    [Forbidden Weaponry node]
    Talk to Rosch and join the meeting.  After some dialogue, you will be prompted
    for a decision.  Choosing to "Accept the truce" will unlock the
    [Divine Judgement] ending.
    
    [Etherion node]
    Before moving on, return to the "Gafka & the Scrolls" node and head to Skalla.
    Talk to Marco by the item shop.  If you have been following the walkthrough,
    you will finally receive the [At Journey's End] sidequest.  If not, search for
    "At Journey's End" in the walkthrough to find the three prerequisites you
    need to make.  Oddly enough, one of the choices occurs AFTER this point in the
    plot, yet affects it retroactively.
    
    Talk to Raynie by the inn to be prompted for a decision.  Choosing "I'll stop
    fighting" will unlock the [Oncoming Calamity] ending.  Return to the same
    decision point and choose "I can't give up" to advance the [At Journey's End]
    sidequest.  Talk to Marco again to complete the [At Journey's End] sidequest
    and receive the PRIERE BONHEUR (ATK+15/MAG+52/Fear Res+5, equip on Raynie).
    
    When you are ready, return to the "Etherion" node and choose to "Reject the
    truce."  However, someone else has different ideas.
    
    *******************************************************************************
    BOSS TIME: Shadow x3
    WEAKNESS: Poison
    STRATEGY: Start by using Right Assault on the Shadow in the back row.  Then,
    use the Change command to string together five consecutive turns.  Lay any Star
    Trap in the lower left corner.  Finally, from the lower right Shadow, use Right
    Assault, Push Assault, Left Assault, and Left Assault to defeat them all, using
    Eruca's Trans-turn, as needed.
    *******************************************************************************
    
    [Royal Talisman node]
    [A Black Disciple node]
    After surviving the battle, everyone will discuss the assault on Granorg.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Crystal Charm x3
    Raynie: Priere Bonheur, Tungsten Mail, Crystal Charm x3
    Marco: Gaia Blade, Tungsten Mail, Rook Stud x3
    Aht: Promised Knife, Giant Cape, Rook Stud x3
    Gafka: Death Claw, Bestial Soul, Beast Charm x3
    Eruca: Freikugel Argent, Skull Dress, Crystal Charm x3
    Extra: Gospel Armor
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRAN PLAIN (Alternate Chapter 6) [GRAN5]
    Recommended Level: 58
    Recommended Party: Stocke, Eruca, Gafka
    Enemies: Elderly Goblin, Iron Knight, Sniper
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        | |    S - Save Point      [Flux War node]
                       /  |    X - Obstacle        [The Royal Secret node]
             Gran    _|   |_   G - Grave           You will need to walk through
           Plain NW |      _|                      the Gran Plain as you did the
                    |__   /             Gran       first time.  However, while you
                       | |             Plain E     are here, you can complete a
                                       _______     sidequest.  Go north, west, and
                  Gran | |    /X/     |     X |    south one screen to South Hill.
                 Plain | |___| |      |     X |    In about the lower left corner,
                       |  X X  |      |__   X_|    you will see a cross in the
     Gran Plain W      |  / \   \__   ___| |__     ground.  Examine it to advance
     ___      ____   __| |   |          S     |    [The Beast God's Birth]
    |   |    /   _   __   \_/   ___   _       |    sidequest.
    |   |__ /   /      \  S    /       \     /     
    |_____   __/        \_    /         \   /      Return to the "Gafka & the
          | |             |  |           | |       Scrolls" node and talk to Galva
                                                   to be prompted for a decision.
       ___| |__        ___|  |___        | |__     Choose "Don't say anything" to
      |      S |      |          |      /     |    unlock the [Beast God's Reign]
      |___   __|      |          |     /    __|    ending.  Return to the same
       ___| |         |_G________|    |    |___    decision, choosing to "Wait"
      |      |                        |        |   and "Stop the ceremony" to
      |______|           South        |     ___|   complete [The Beast God's Birth]
                         Hill         |    |       sidequest.  You will also
       Forest                                      receive the MAGIC FIST FORZA
      Clearing                     Gran Plain SE   (ATK+67, equip on Gafka) and
                                                   TRISTRIKE BOOK for him.  Talk to
    Bergas at the village entrance to duel him again.  This time, you have access
    to Musou, two of which can defeat him.
    
    When you are ready, return to the "Flux War" node.  I'd recommend clearing
    every enemy in the area for some good experience.  Otherwise, simply head
    north, west, and north one screen to reach to the exit to Granorg.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG (Alternate Chapter 6) [GRNG6]
    Recommended Level: 59
    Recommended Party: Stocke, Eruca, 
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Equipment Shop                       Item Shop
    **************                       *********
    Titanium Sword      6500             Soothing Balm      100
    Titanium Lance      6700             First Aid Kit      400
    Diable Spear       13450             Tourniquet        1000
    General            14500             Herbal Tea         350
    Titanium Knife      7200             Special Tea       1200
    Last Knife         15000             Superior Tea      2500
    Alloy Gauntlet      5800             Healing Herb       500
    World Gauntlet     11000             Holy Water         500
    FMJ Rounds          5300             Anti-Poison         50
    Peacemakers        15000             Anti-Fear           50
    Titanium Mail       5300             Anti-Paralytic      50
    Diamond Mail       13000 (buy 3)     Anti-Curse          50
    Alloy Plate         8640             Anti-Sleep          50
    Mighty Protector   14200 (buy 1)     Anti-Stone          50
    Hymnal Cape         3700             Panacea            800
    Clergy Raiment     11200             Panacea Plus      2000
    Jeweled Gown        6900             Poison Wing        350
    Charisma Dress     10100             Sleep Wing         500
    Beast Charm         5000             Power Down         500
    Thauma Charm        5000 (buy 9)     Might Herb         500
    Queen Stud         12000 (buy 6)     Divine Water      1500
    
    While your destination is the Underground Waterway, they sell some great new
    equipment hear.  Head east to the equipment shop to make the purchases listed
    above.  The Diamond Mails should go to Raynie and Marco, saving one for Rosch
    later.  The Mighty Protector is for Gafka.  Everyone can upgrade their
    accessories, except Gafka.  When you're ready, head west to the inn to rest up.
    Continue west to the tavern and search behind it for the entrance to the
    Underground Waterway.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Thauma Charm x3
    Raynie: Priere Bonheur, Diamond Mail, Thauma Charm x3
    Marco: Gaia Blade, Diamond Mail, Queen Stud x3
    Aht: Promised Knife, Giant Cape, Queen Stud x3
    Gafka: Magic Fist Forza, Mighty Protector, Beast Charm x3
    Eruca: Freikugel Argent, Skull Dress, Thauma Charm x3
    Extra: Diamond Mail, Gospel Armor
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    UNDERGROUND WATERWAY (Alternate Chapter 6) [UGWW2]
    Recommended Level: 59
    Recommended Party: Stocke, Eruca, Gafka
    Enemies: Chaotic Leech (Fire), Death Wasp (Ice), Grindy (Fire),
         Poppy (Lightning), Vamy (Ice), Yellow Skin
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         _   _         _   _          Even though there's no new
                        | |_| |       | | | |         treasure to be found, I'd
                       /       \__   _| |_| |_|E|_    recommend exploring the area
                      |         __   _____________|   and killing everything for
    B - Begin here    |      * |__   _____________    the experience.  Otherwise,
    S - Save Point    |         __   _____________|   make extensive use of Eruca's
    * - Sneak attacks  \   _   /                      Burst Light to annihilate
    E - End here        | | | |                       everything.
                        |_| | |                       
                                                      From the entrance, go up one
                            | |                       screen, right two, up one,
                            | |___   _____________    left one, up one, and right
                            |_____   ___   _______|   one to reach the ladder to
                                      __| |  _____    Granorg Palace.
                                     |__  | |  ___|   
                                        | | | |       
                                                      
                                        | |_| |       
     ____________   ______________   __/       \__    
    |_ * ___   __   _   _____*____   __*        __|   
     _| |_  | |__   _| |__   _____   __|       |__    
    |___  | |  __   ____  | |  ___   __        S__|   
        | | | |         | | | |        \ _   _ /      
        | | | |         | | | |         | | | |       
                                                      
        | | | |         |_| |_|         | | | |       
    |B|_| | | |__   ___/       \__   ___| |_| |___    
    |_____| |____   ___  *      __   ____*________|   
             ____   ___|       |__   _____________    
            |____   ___         __   _____________|   
                       \   _   /                      
                        | | | |                       
                                         _   _        
                        | | | |         | |_| |       
                     ___| | | |___   __/       \__    
                    |___  | |_____   __|        __|   
                     ___| |_______   __|       |__    
                    |_____________   __         __|   
                                       \   _   /      
                                        |_| |_|       
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG PALACE (Alternate Chapter 6) [GPLC2]
    Recommended Level: 61
    Recommended Party: Stocke, Eruca, Gafka
    Enemies: Alistel Officer, Cannon (Fire), Heavy Granorgite (Lightning),
         Master Assassin (Sleep), Thaumachine (Lightning)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            Meeting   Underground   Underground
                             Room       Library        Cell
            Audience  _       ___      ______         ____
              Hall   | |     /   \    |   _  |       |  __|     S - Save Point
                     | |     |   |    |S | | |       | |        A - Connects to A
                     | |     \  _/    |__|
        Palace               / /           | |_______| |
       Interior    __| |_                  |____ S ____|
          ____    /      \__| |                 | |             
         |    |  |          __|  Hall          _| |
         |  _ |  |  _____  |                  |   |__
         | | \ \ | |     | |  ____            |______A
     ____                    A___ |
    |  S | | | |_| |_____| |_/ ___|         Underground
    |      | |______     _____/               Passage
    |______|       _|   |_
                  |       |  Hall
    Training      |_     _|
      Area          |   | 
    
    For most of this area, I would recommend using Gafka.  However, I would replace
    him with Aht at the beginning, equip her with Raynie's Thauma Charms, and equip
    Stocke with the Gospel Armor.  Head left two screens to the library and talk to
    Eruca to make your next move.
    
    *******************************************************************************
    BOSS TIME: Heavy Thautomaton
    WEAKNESS: Lightning
    STRATEGY: Lay a Volt Star Trap behind him, have Eruca use Push Assault, and
    Stocke Steal a La Tormenta (ATK+30/MAG+60/LUC+8) from it for Raynie.
    *******************************************************************************
    
    [Turning of the Tide node]
    After the plot takes you out of the palace and waterway, you have to make your
    way to the Castle Gates.  On your way there, you will encounter some Alistel
    Officers.  Make sure to have Stocke steal two items from them, the last of
    which will be the Glaux Dagger (ATK+31/MAG+85/HP-30, equip on Aht).  There are
    stationary Cannons on the map that have no items to steal.  However, if you
    encounter a Cannon in a battle where you originally saw another enemy on the
    map, steal a Freikugel Zamiel (ATK+18/MAG+75/DEF-12, equip on Eruca) from them
    for a huge magic boost!  Rest up at the inn, bring in Aht to replace Gafka, and
    continue east to run into an old friend.
    
    *******************************************************************************
    BOSS TIME: Dias Guard x2, Gold, Sapphire
    WEAKNESS: None, Ice, Fire
    STRATEGY: Lay two Ice Traps behind Gold, and Push Assault him onto it.  Take
    out the Dias Guards with Burst Light and any Star Trap.  Then, steal twice from
    Sapphire to get the Beast Claw (ATK+80/HP-50, equip on Gafka).  Finally, use a
    Fire Star Trap to finish off Sapphire.
    *******************************************************************************
    
    If Eruca hasn't reached Level 60 yet to learn her final spell, I'd recommend
    fighting some of the enemies below to do so.  Afterwards, I would use Stocke,
    Gafka, and probably Rosch could use the experience the most.  Equip Rosch with
    the Diamond Mail from earlier.  Head up to meet the final line of defense.
    
    *******************************************************************************
    BOSS TIME: Auto Defender x2, Viola
    WEAKNESS: None, Poison
    STRATEGY: This fight can be pretty hard without Gafka.  Viola's uses Divine
    Protection, which negates the next 5 hits against her.  Luckily, she is sitting
    right at the center of the battlefield.  Musou will not only completely break
    down her Divine Protection, but also deal some good damage on its last hit.
    Use the Change command to string together five consecutive turns: two of Gafka
    and three of Stocke.  Use two Musous on Viola and three Will o' Wisps to defeat
    them all quickly.
    *******************************************************************************
    
    [Viola's Last Stand node]
    After a brief respite, head up to the throne room and talk to Eruca, where the
    scene will shift back to Alistel.
    
    Recommended Equipment at this point in the game
    Stocke: Pieti Edge, Moirae Manteau, Thauma Charm x3
    Raynie: La Tormenta, Diamond Mail, Thauma Charm x3
    Marco: Gaia Blade, Diamond Mail, Queen Stud x3
    Rosch: Death Pike, Diamond Mail, Beast Charm x3
    Aht: Glaux Dagger, Giant Cape, Queen Stud x3
    Gafka: Beast Claw, Mighty Protector, Beast Charm x3
    Eruca: Freikugel Zamiel, Skull Dress, Thauma Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ALISTEL (Alternate Chapter 6) [ALST8]
    Recommended Level: 63
    Recommended Party: Stocke, Aht, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Equipment Shop             Item Shop
    **************             *********
    Silver Edge       3000     Soothing Balm      100
    Iron Sword        2400     First Aid Kit      400
    Sorcery Epee      4600     Tourniquet        1000
    Silver Spear      2000     Herbal Tea         350
    Iron Lance        2100     Special Tea       1200
    Magic Spear       3200     Superior Tea      2500
    Knife             1800     Healing Herb       500
    Death Shell       9500     Holy Water         500
    Heavy Mail        1500     Anti-Poison         50
    Silver Mail       1100     Anti-Fear           50
    Silver Cape       2800     Anti-Paralytic      50
    Reinforced Cape   1200     Anti-Curse          50
    Gold Clothes      3200     Anti-Sleep          50
    Sunrise Cape      4800     Anti-Stone          50
    Elemental Plate   8100     Panacea            800
    Apollo Dress      9300     Panacea Plus      2000
    Charm              350     Poison Wing        350
    Horn Charm        1000     Sleep Wing         500
    Thauma Charm      5000     Power Down         500
    Pawn Stud          750     Guard Down         500
    Knight Stud       1500     Might Herb         500
    Breeze Armlet     1500     Shield Herb        500
                               Divine Water      1500
    
    [In Pursuit node]
    Before heading to the Underground Lab, talk to the receptionist at the castle
    to complete the [Swordsman Recruit] and [Mercenary Recruit] sidequests,
    receiving 8000 G and 15000 G for doing so.  Go through the door on the right
    and talk to the old man in the hall to receive the [Thaumatech's End] sidequest
    from him.  When you're ready, enter the left doorway and take the teleporter
    down to the Underground Lab.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    UNDERGROUND LAB (Alternate Chapter 6) [ULAB1]
    Recommended Level: 63
    Recommended Party: Stocke, Aht, Rosch
    Enemies: Alistel Officer (spear, Sleep), Alistel Officer (sword, None),
         Heavy Thaumachine (Lightning), Prod. Thautomaton (Lightning)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       B1          B2            B3          B4
       _               _         _               _
     _|A|      _______| |_     _|B|      _______|4|_      S - Save Point
    |_  |     |A____ ____B|   |_  |     |D____ ____C|     X - Roadblock
     _| |_      |______2|      _| |_      |5X_____|       T - Thaumatech's End
    |_    |                   |_    |                     * - Floor panel
      | |1|                     | |3|                     1 - Superior Tea x2
      |_|                       |C|                       2 - Divine Water
                                                          3 - Mana Cape
       B5           B6           B7           B8          4 - Wind God Book
       _            _            _            _           5 - Mythril Mail
     _|E|          | |         _|F|          |H|          6 - Celestial Dew
    |T  |          | | _      |_  |          | | _        7 - Tourniquet x2
     _| |_     ____| || |_     _| |_     ____| ||S|_      8 - Medibranch
    |_    |   |E____ _XX_F|   |_    |   |_____ ____G|
      | |*|     |__   __|       | |_|     |7_   _*|
      |D|          |_|          |G|          |6|
    
          B9             B10
          _          _         _
         |I|        | |   _   | |
         | | _      |  \_| |_/  |
     ____| || |_     \___   ___/
    |*_XX_ _XX_8|        | |
      |__   __|          | |          Each letter (A-I) on the map teleports to its
         |H|             |I|          corresponding letter in the lab.
    
    The path through this area is very straight-forward.  Head up to an
    intersection and right to a chest which contains 2 SUPERIOR TEAS.  Then, walk
    up to the teleporter to the next floor.
    
    Head right to an intersection and take the lower right path to a chest which
    contains a DIVINE WATER.  Return to the intersection and follow the upper right
    path to the teleporter to the next floor.
    
    Go down to an intersection and search the area to the right for a hidden chest
    which contains the MANA CAPE (DEF+21/MDF+68/SPD-3, sell).  From the
    intersection, proceed down to the teleporter to the next floor.
    
    Walk left to a fork and search the upper area for a hidden chest which contains
    the WIND GOD BOOK for Gafka.  From the fork, head left to an intersection and
    take the lower left path.  Pull the barricade out of the way to access a chest
    which contains a MYTHRIL MAIL (DEF+38/MDF+64/SPD-2, sell).  Return to the
    intersection and continue left to the teleporter to the next floor.
    
    Proceed up to an intersection and search the right area for a hidden floor
    panel.  Step on the switch to activate the next teleporter.  From the
    intersection, head up, but hug the left wall until you can go through a path
    that is rather hard to see.  Equip Aht with Thauma Charms and examine the
    thaumachine there.
    
    *******************************************************************************
    BOSS TIME: Special Thaumachine
    WEAKNESS: Lightning
    STRATEGY: Lay a Volt Star Trap behind him and Push Assault him onto it.
    *******************************************************************************
    
    For defeating it, you will receive the BLAST CORE for Rosch and advance the
    [Thaumatech's End] sidequest.  Sadly, there is never a better time to turn in
    the quest than now, so I'd just recommend getting it out of the way.  Walk all
    the way out of the lab and talk to the old man by the entrance to complete the
    [Thaumatech's End] sidequest and receive a MEDIBRANCH.  It wouldn't hurt to
    rest up at the inn, as long as you're here.  When you're ready, return to the
    Underground Lab B5 and take the upper teleporter to the next floor.
    
    Head right to an intersection.  Above and below you are two barrels that you
    will need to pull to blow away the blockade to the right.  Once you've gotten
    past them, continue right to the teleporter to the next floor.
    
    Hug the left wall until you can go through another hard to see path.  Talk to
    the engineer to receive the [A Scholar's Creed] sidequest.  From the fork, go
    down and search the right path for a hidden barrel.  Pull it around to the main
    path to blow away the machine blocking the teleporter to the next floor.
    
    Go left to the intersection and down to a hidden chest which contains a
    CELESTIAL DEW.  Take the lower left path to find a chest which contains
    2 TOURNIQUETS.  Finally, head down the lower right path to find a hidden floor
    panel.  Push the switch to activate the teleporter to the next floor up the
    center path.
    
    Along the lower left and lower right paths are two hidden barrels.  However,
    there are four barricades to use them on.  First, use them to blow up the right
    barricades to gain access to a chest which contains a MEDIBRANCH.  Teleport to
    the previous floor and back to make the barrels respawn.  This time, use them
    to blow away the left barricades.  Search the area beyond to find a hidden
    floor panel.  Push the switch to activate the teleporter to the next floor up
    the center path.
    
    Walk up and talk to Hugo to be prompted for a decision.  Choosing to
    "Take the power" will unlock the [Hugo the Omnipotent] ending.
    
    [Demigod node]
    Return to this node, and instead choose to "Draw your sword."  You'll fight
    Hugo, but it will be pitifully easy.  Use whatever you want.
    
    [Wielder of Infinity node]
    Talk to Fennel and pick up the OLD MAGIC BLADE above the save point.  Before
    restoring the Historica, return to "The Beginning" node.  Talk to Fennel in the
    lab next door to complete the [A Scholar's Creed] sidequest and receive the
    HASTE CORE for Rosch.
    
    Return to the "Celestian War" node.  Talk to Sonja to install those new Core
    into Rosch's Gauntlet and learn those new abilities.  Then, talk to Elm to
    restore the power of HISTORICA (ATK+58/MAG+28/SPD+2) and unlock the
    [Blade's Resurrection] node].  I prefer having a better magic stat for Stocke,
    but hold onto the sword for later. You can also return to "Gafka & the Scrolls"
    to have Bergas teach that new scroll to Gafka too.
    
    Return to the "Demigod" node.  I would bring in Aht and Gafka for this round.
    Talk to Hugo for a slightly more challenging battle.
    
    *******************************************************************************
    BOSS TIME: Hugo
    WEAKNESS: None
    STRATEGY: Hugo can summon two Alistel Officers, but they're nothing to worry
    about.  Have Aht lay any Star Trap behind Hugo, then use Push Assault and Right
    Assault on him.  He'll probably summon those officers now.  Lay any Star Trap
    at the center of grid.  Then, use your new Wind God Strike to drag everyone
    onto the trap and a Right Assault to finish off Hugo.  You could steal a
    Venus Ring (HP+70/MP+50) from him and repeat the fight to get an unlimited
    supply, but I don't like HP/MP boosting rings.
    *******************************************************************************
    
    [An End to Madness node]
    After defeating Hugo, it appears that we have finally brought peace to Alistel.
    OR DID WE?!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    GRANORG (Alternate Final Chapter) [GRNG7]
    Recommended Level: 65
    Recommended Party: Stocke, Aht, Rosch
    Enemies: None
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    [The Shadow Crown node]
    While the shops don't sell anything new, head east to the weapon shop.  Talk to
    the nearby man in green to receive the [A Timely Warning] sidequest.  Return to
    the "Flux War" node and advance the plot until you reach Granorg again.  Talk
    to him again to advance the [A Timely Warning] sidequest.  Return to "The
    Shadow Crown" node, talk to him again to complete the [A Timely Warning]
    sidequest, and receive the OMNIPEDIA BOOK for Gafka.  You can return to the
    "Gafka & the Scrolls" node to teach that to him.  When you are ready, return to
    "The Shadow Crown" node, walk up to Granorg Palace, and talk to Eruca.
    
    [Heiss' Scheme node]
    You will need to head to the Imperial Ruins via Judgement Cliff.  Along the
    way, make a pit stop at the South Fortress South, where the merchant has some
    new wares, including a Mythril Edge for Stocke.
    
    Traveling Merchant
    ******************
    Soothing Balm      100     Mythril Edge       12400 (buy for Stocke)
    First Aid Kit      400     Mythril Spear       8600
    Tourniquet        1000     Prayer Claw         7600
    Herbal Tea         350     Mythril Dagger     14500
    Special Tea       1200     Freikugel Mistel   12000
    Superior Tea      2500     Grace Mail          3100
    Healing Herb       500     Moonlight Cape      4200
    Holy Water         500     Diana Dress         7300
    Anti-Poison         50     Beast Charm         5000
    Anti-Fear           50     Thauma Charm        5000
    Anti-Paralytic      50     Rook Stud           6000
    Anti-Curse          50     Arbor Ring         25000
    Anti-Sleep          50
    Anti-Stone          50
    Panacea            800
    Panacea Plus      2000
    Poison Wing        350
    Sleep Wing         500
    Power Down         500
    Guard Down         500
    Might Herb         500
    Shield Herb        500
    Divine Water      1500
    
    Continue on to Judgement Cliff.  Go south and west one screen.  Use the barrel
    to blow away the rocks above to the exit to the Imperial Ruins.
    
    Recommended Equipment at this point in the game
    Stocke: Mythril Edge, Moirae Manteau, Thauma Charm x3
    Raynie: La Tormenta, Diamond Mail, Thauma Charm x3
    Marco: Gaia Blade, Diamond Mail, Queen Stud x3
    Rosch: Death Pike, Diamond Mail, Beast Charm x3
    Aht: Glaux Dagger, Giant Cape, Queen Stud x3
    Gafka: Beast Claw, Mighty Protector, Beast Charm x3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    IMPERIAL RUINS (Alternate Final Chapter) [IMPR1]
    Recommended Level: 65
    Recommended Party: Stocke, Aht, Rosch
    Enemies: Assassin, Butcher (Sleep), Dark Jaguar, Gigas (Lightning), Hell Bird,
         Mana Storm, Menas (Lightning), Platinum Bear
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                        _
                                       |H|      _    __    S - Save Point
     _  _____  ___    __      _   ___  | |_   _|I|  |KJ|   1 - Freikugel Mercy
    |1||  4  ||H  |  | F|    |7|_|   |_|  _   ___|  |__|   2 - Panacea Plus
    | ||_   _||_ 8|  |5_|    |  __    ___|                 3 - Nirvana Plate
    | | _| |    |_|          | |  |__|  _                  4 - Der Lowe
    | ||D__|     _    _      | |  ___  |3|                 5 - Shield Seed Plus x2
    | |         | |  |G|_   _| | |D  | | |      _    __    6 - Divine Water
    | |_   /   _| |  |___   _  | |_C_| | |_   _|B|  |LK|   7 - Wing Armlet
    |  _| |2| |A  |          | |     __|  _   ___|  |__|   8 - Superior Tea
    | |   | |   | |          |_|    |A___|                 9 - Tourniquet
                                                _    __   10 - Icestar Pact
    | |   | |   | |   _           ___   ___   _|I|  |LM|
    | |___| |___| |  |F|_   ___  |   |_|  _   ___|  |__|
    |_____   _____|  |___   _  | |J______|                              __
          | |                | |  ____                       | |___   _|10|
          | |         _      | |_| C S|_        _    __     /S   __   __9_|
          | |        |G|_   _|  ______  |__   _|B|  |MN|   |  N |
          | |        |6__   ___|      |____   ___|  |__|    \__/
    
    Each letter (A-N) leads to its corresponding letter on the map.  At first, just
    head straight up to find the Black Chronicle.
    
    *******************************************************************************
    BOSS TIME: Shadow (panther), Shadow x2 (cube)
    WEAKNESS: None
    STRATEGY: Lead off with Cross Star and Will o' Wisp to quickly defeat the
    cubes.  However, the panther will take a few Star Traps and Assaults to defeat.
    *******************************************************************************
    
    From the intersection where you start, follow the left path to the end to find
    a hidden chest which contains the FREIKUGEL MERCY (ATK+25/MAG+90/DEF-15) for
    Eruca.  Return to the intersection and head up to a chest which contains a
    PANACEA PLUS.  Finally, go down the right path and climb down the vine to the
    next floor.
    
    Proceed north of the fork to a chest which contains the NIRVANA PLATE
    (DEF+22/MDF+45/SPD-4).  Head right from the fork and climb the vine down to the
    next floor.
    
    Walk left to the save point.  Climb two vines to an isolated platform.  Search
    above for a hidden chest which contains the DER LOWE (ATK+65/HP+100, equip on
    Rosch).  Return to the save point and continue left to a fork.
    
    [Call for Destruction node]
    Head up to a room with a vine to climb down to find a chest which contains
    2 SHIELD SEED PLUS.  From the fork, head down to a room with a chest which
    contains a DIVINE WATER and climb the vine to the next floor.
    
    Leave the room to the right, and head up to the end of the path.  Search for a
    hidden chest which contains the WING ARMLET (SPD+8).  Then, walk to the right.
    
    [The Sacrifice node]
    Continue right and climb the vine to a chest which contains a SUPERIOR TEA.
    Climb back down and head right to a vine to climb down.  Go left to a series of
    vines to climb down to a room with a save point.  In the upper right corner is
    a secret passage you can walk through to a hidden room.  Search for a hidden
    chest in addition to the visible one which contain a TOURNIQUET and the
    ICESTAR PACT for Aht.
    
    Return to the save point and bring in Gafka to replace Rosch.  Then, head up to
    corner your adversary.
    
    *******************************************************************************
    BOSS TIME: Heiss, Shadow x2
    WEAKNESS: None
    STRATEGY: Use Push Assault on Heiss and a Magic Herb on Aht.  Then, lay any
    Star Trap in the lower middle of the grid.  Have Gafka use Wind God Strike,
    followed by a Left Assault to take out the two Shadow cubes.  Another Star Trap
    and two Assaults will finish off Heiss.  You could steal a King Stud
    (DEF+20/MDF+20) from him and repeat the boss fight over and over again to get
    an unlimited supply of them, but I don't think it's worth the time.
    *******************************************************************************
    
    [The Madness of Heiss node]
    Return to the "Aht's Prayer" node.  Bring in Aht to replace Raynie and head
    southeast to find Heiss again.
    
    *******************************************************************************
    BOSS TIME: Heiss, Shadow
    WEAKNESS: None, Lightning
    STRATEGY: Use the Change command to string together three turns, if necessary.
    Push Assault the Shadow, lay a Volt Star Trap, and Grapple them on them to kill
    the Shadow.  Then, have Marco cast Magic Rise.  Four more of any Star Trap
    should finish off Heiss.
    *******************************************************************************
    
    For defeating Heiss, you will unlock [The Sister] node.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ROYAL HALL (Standard Final Chapter) [HALL1]
    Recommended Level: 68
    Recommended Party: Stocke, Aht, Rosch
    Enemies: Dark Jaguar, Floating Stone, Gigas (Lightning), Hell Bird,
         Heavy Thaumachine (Lightning), Mana Storm, Menas (Lightning),
         Noble Flame (Ice), Prod. Thautomaton (Lightning), Pure Ice (Fire),
         Rage Thunder (Fire), Silent Soul
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      ___| |___    S - Save Point       F - Floating Stone      H - Hole/Gap
     |7X_   _  |   X - Rocks            1 - Luminous Dress      2 - Celestial Oil
     |X|     | |   3 - Superior Tea     4 - Panacea Plus x2     5 - Sky Armlet
     |X|  S  | |   6 - Soul Pact        7 - Tourniquet x2       8 - Superior Tea x2
     | |_   _|X|
     |___   XX8|       [After Heiss node]
         | |           [Warlord's Sword node]
                       After a lengthy scene, you will be back in Standard History
     _  _| |  ___      and find yourself in the Royal Hall.  You can leave to rest
    |4||F| |_|   |     up at the Granorg inn, if you so choose.  If Rosch is at
    |_H__        |     Level 60 by now, you can replace him with Marco.
         |___   _|
            _|H|_      Follow the path around until you find a barrel in the upper
     ___   |    F|     left corner.  Drag it to the right and down to blow away the
    | F |__|   |_ _    barricades to gain access to a chest which contains the
    |__   _H    _H3|   LUMINOUS DRESS (DEF+21/MDF+70/SPD-2) for Eruca.  Straight
       | | |___|       right of the first barrel is another barrel.  Drag it to the
       |H|  __    _    left and up to blow away the rocks, blocking the path to the
     __| |_| F|__|F|   next area.
    |  F___   __H 2|
    |__|   | |   |_|   [The Road Perilous node]
        ___|H|___      This part is rather big.  You will find these Floating
       |       X6|     Stones that you have to defeat and drag them into these
       | F     XX|     gaps or hole in the floor to complete bridges.  Use any Star
       |___   _X5|     Trap and two Assault to disable them.  Then, just drag them
           | |         over to the nearest hole.  To the right of where you start
                       are a ton of rocks that you'll need some barrels to access.
           | |         
           | |         Grab the stone to the left and drag it up to fill in the
      _____|X|___      hole.  Then, grab the upper stone and drag it to the right
     |  ___   ___|     to gain access to a chest which contains a CELESTIAL OIL.
     | |   |X|         Defeat the nearby stone and drag it to the left to fill in
     | |   |1|         that gap.  Take another nearby stone up and fill in the gap
     | |___|X|         to the right.  To the left is another stone that you can
     |_____  |         drag to the far right to gain access to a chest which
           | |         contains a SUPERIOR TEA.  Above is another stone you can use
           | |         on the nearby gap.  Finally, in the upper left corner is the
           | |         last stone that you can use to the left to gain access to a
                       chest which contains 2 PANACEA PLUS.
    
    In the upper right corner of the area are two barrels.  If you want to get the
    last of the treasure, you will have to drag both of them all the way to the
    beginning of the area.  I would use them on the rocks in the upper right corner
    first, to access a hidden chest which contains the SOUL PACT for Stocke.  There
    is another chest in the lower right corner which contains a SKY ARMLET (SPD+10)
    though you would have to leave and come back to make the barrels respawn.  When
    you are ready, head to the next area via the upper exit.
    
    [The Black Guardians node]
    Before taking on the boss gauntlet, there are two hidden barrels in the lower
    left corner.  Dragging them either directly up or right to blow away the rocks
    would prevent you from getting all the treasure in one go.  Instead drag one up
    the middle and left to blow away the rocks blocking a chest which contains
    2 TOURNIQUETS.  Drag the other barrel up the middle and around to the right to
    blow away those rocks to gain access to a chest which contains 2 SUPERIOR TEAS.
    
    Since unlocking a travel node, I would recommend finishing the last sidequest
    now.  Return to the "Gafka & the Scrolls" node to purchase 9 Sky Drops
    (All resistances +2) and equip them on Stocke, Eruca, and Marco.  Rest up at an
    inn and return to "The Three Contracts" node.  Teach the last of the Pacts to
    Stocke and Aht.  Talk to Vainqueur again to receive [The Final Trial]
    sidequest.  For these next battles, I would recommend using Stocke, Eruca, and
    Marco.  Talk to Vainqueur to begin the battle.
    
    *******************************************************************************
    BOSS TIME: Master's House
    WEAKNESS: None
    STRATEGY: This first test is very easy.  Use the Change command to string
    together 6 consecutive turns.  Then cast Magic Rise, Spin Strike, G-Fire,
    G-Fire, G-Frost, and G-Frost to defeat it.
    *******************************************************************************
    BOSS TIME: Master x4
    WEAKNESS: This is the hardest boss fight in the game.  They can inflict Sleep
    on your party members, Power Down, and deal massive damage with their spells.
    Having 9 Sky Drops is a must to resist sleep.  You pretty much need Eruca for
    Divine Light, in order to survive.  Always play on the defensive.  Your first
    priority should be to establish Divine Light on everyone, using Marco's
    Trans-turn to help out.  Make sure to keep track of how many hits each
    characters' shield has left on it.  If the guys have at least one hit left,
    they should be fine.  However, with her low HP, Eruca needs to have a full
    Divine Light shield at all times.  You could use Star Traps with Aht to take
    them out one at a time.  However, I think it's faster to hit them all at once
    with either Will o' Wisp and/or Burst Light, boosted by Magic Rise, if you ever
    have a spare turn.
    *******************************************************************************
    
    For defeating Vainqueur, you will have completed [The Final Trial] sidequest
    and receive the TRUE HISTORICA (ATK+70/MAG+34/SPD+5).  I still prefer the
    Mythril Edge for its far greater magic boost.  If you're trying to complete
    every node, you should have completed 217/236 nodes.  The rest are all
    automatic, assuming you've completed all the sidequests up to now.
    
    Rest up at an inn and return to "The Black Guardians" node.  Bring in Aht and
    Marco, equipping the accessories you had before.  Examine the black glow in the
    lower right corner for your first final boss.
    
    *******************************************************************************
    BOSS TIME: Palomides, Pure Ice x2
    WEAKNESS: Lightning, Fire (duh)
    STRATEGY: Have Marco use Magic Rise, Aht lay a Volt Star Trap behind Palomides,
    and Stocke use Push Assault to quickly defeat him.  Then, use two Will o' Wisps
    to defeat the Pure Ices.
    *******************************************************************************
    
    For defeating them, you will unlock the [Death in Black] node.  Examine the
    upper right black glow for your next challenge.
    
    *******************************************************************************
    BOSS TIME: Garland, Silent Soul x2
    WEAKNESS: None
    STRATEGY: Have Marco use Magic Rise, Aht lay any Star Trap in the very back row
    between the two Silent Soul, and Stocke use Push Assault on Garland.  Then, use
    Cross Star and two Heat Blades on Garland, which will take out the two Silent
    Souls.  Dancing Death and a G-Fire should finish off Garland.
    *******************************************************************************
    
    For defeating them, you will unlock the [Warlord in Black] node.  Bring in
    Raynie and Gafka.  Then, examine the lower left black glow for another boss.
    
    *******************************************************************************
    BOSS TIME: Guardian
    WEAKNESS: None
    STRATEGY: Stocke and Raynie should use Magic Herbs on themselves, while Gafka
    uses Change on the Guardian's turn.  Do so again to string together seven
    consecutive turns.  Use 3 Musous, 2 G-Fires, and 2 G-Thunders for the win.
    *******************************************************************************
    
    For defeating it, you will unlock the [Monstrocity in Black] node.  Examine the
    final black glow in the upper left corner for your final challenge.
    
    *******************************************************************************
    BOSS TIME: Floating Stone x2, Noble Flame x2, Viola
    WEAKNESS: None, Ice, None
    STRATEGY: Use the Change command to string together three turns: one for Gafka
    and two for Stocke.  One Musous and two Will o' Wisps should defeat everyone
    except Viola.  Another Musou and some G-elemental spells will defeat her.
    *******************************************************************************
    
    For defeating them, you will unlock the [Valkyrie in Black] node, as well as
    the door above, where you should go next.
    
    Recommended Equipment at this point in the game
    Stocke: Mythril Edge, Moirae Manteau, Sky Drops x3
    Raynie: La Tormenta, Diamond Mail, Sky Drops x3
    Marco: Gaia Blade, Diamond Mail, Sky Drops x3
    Rosch: Der Lowe, Diamond Mail, Sky Drops x3
    Aht: Glaux Dagger, Giant Cape, Sky Drops x3
    Gafka: Beast Claw, Mighty Protector, Sky Drops x3
    Eruca: Freikugel Mercy, Luminous Dress, Sky Drops x3
    
    [Death Knell node]
    [Final Battleground node]
    As a reminder, you should have completed 223/236 nodes up to this point. It's
    time for the final boss gauntlet.  I would recommend using Stocke, Eruca, and
    Gafka, preferably all with full Mana Burst gauges and at least Level 60.
    Recover with a Mana Crystal at the save point and head up to save the world!
    
    *******************************************************************************
    BOSS TIME: Black Chronicle, Shadow
    WEAKNESS: None
    STRATEGY: The real target is the Black Chronicle.  However, you cannot damage
    it, unless a Shadow is on the same tile with it.  Use a Magic Herb on Eruca,
    Push Assault the Shadow onto the Chronicle, and G-Frost for some decent damage.
    It will then summon more Shadows.  Use the Change command to string together
    five consecutive turns: two for Gafka and three for Eruca.  Have Gafka use Wind
    God Strike, Musou, and Eruca cast three G-Frosts to defeat the Black Chronicle.
    *******************************************************************************
    FINAL BOSS TIME: Apocrypha
    WEAKNESS: None
    STRATEGY: This boss has three forms with no rest in between. Use either Magic
    Herbs or Magic Boost on Stocke and Eruca.  Two Musous, a G-Fire, and G-Frost
    should defeat its first form.  Its second form is probably the most dangerous,
    due to its variety of statuses it can inflict, which is why I have the Sky
    Drops equipped.  Recover from any statuses first.  Then, use a Turn Break to
    string together at least 6 consecutive turns of at least two Musous and four
    G-elemental spells to defeat it.  Its final form can blow away your Mana Burst
    gauges and deal massive damage, so use your remaining two Turn Breaks the
    Change command to string together ten consecutive turns of Musous, followed by
    G-elemental spells for the final victory.
    *******************************************************************************
    
    For defeating Apocrypha, you will unlock the following nodes:
    
    [Apocrypha node]
    [Ritual of Flux node]
    [A Promise node]
    
    If you completed all of the sidequests, you will get some extra cutscenes
    during the ending and unlock even more nodes.  I'll go over them in more detail
    in the Node Completion List.
    
    [Iron-Armed General node]
    [Shaman node]
    [The Show Goes On node]
    [A Little Hero node]
    [Overseers of Time node]
    [Valkyrie in Repose node]
    [Beast God at Rest node]
    [A Warrior in Love node]
    [The Lives of Humans node]
    [Life of the Beastkind node]
    
    Congratulation on beating this awesome game!  Sit back and enjoy the ending and
    well-deserved credits.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    III. Node Completion List
    
    The following is a complete list of how to unlock all 236 nodes in the game.
    They are sorted by chapter to make it easier to figure out which one(s) you are
    missing.  This is probably best viewed when you are at the end of the game, as
    many of the node titles and their requirements contain extreme spoilers to the
    plot, and it would be difficult to sift through the entire main walkthrough for
    a handful of nodes.  Furthermore, while you may get some sidequests very early
    in the game, they may not be completable until much later in the game.
    Finally, I will assume roadblocks are automatically resolved during the plot,
    as in that case, it's simply easier to look up that section in the walkthrough.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                       PROLOGUE
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        --- 005 - 006 -------------
                       |
    001 - 002 - 003 - 004 - 007   010
                       |           |
                        --- 008 - 009 - 011 - 012 -
    
                      013   014
    
    001 - Daydream
    **************
    Automatically completed during the plot.
    
    002 - Children of Historia
    **************************
    Automatically completed during the plot.
    
    003 - Awakening
    ***************
    Automatically completed during the plot.
    
    004 - The Beginning
    *******************
    Automatically completed during the plot.
    
    005 - Specint Assignment
    ************************
    Automatically completed during the plot.
    
    006 - Top Secret Mission
    ************************
    Automatically completed during the plot.
    
    007 - Force Core
    ****************
    You must defeat Rosch at Judgment Cliff in Standard Chapter 3 (see JUDG3) to
    win his BROKEN LIMB.  Then, return to "The Beginning" node and talk to Sonja
    to receive the FORCE CORE.
    
    008 - Joining Rosch Brigade
    ***************************
    Automatically completed during the plot.
    
    009 - The Closed Mine
    *********************
    Automatically completed during the plot.
    
    010 - The Fallen Capital (ending)
    ************************
    Upon arriving at Alma Mine, choose to "Wait in Ambush" to unlock this ending.
    
    011 - Breaking Rocks
    ********************
    Automatically completed during the plot.
    
    012 - Duel in the Dark
    **********************
    Automatically completed during the plot.
    
    013 - Night Watch (sidequest)
    *****************
    During "The Beginning" node, choose to "Join the Rosch Brigade".  Head down to
    the First Ward and talk to the soldier on the left to receive this sidequest.
    The earliest opportunities you have to buy the two Anti-Sleeps are at the Sand
    Fortress in Standard Chapter 1 (see SAND1) or in Alistel in Alternate Chapter 1
    (see ALST5).  Repeat the first step and give the two Anti-Sleeps to the soldier
    to complete this sidequest and receive the Alistel Edge (ATK+16/MAG+6).
    
    014 - Soldier Recruit (sidequest)
    *********************
    During "The Beginning" node, choose to "Join the Rosch Brigade".  Talk to the
    receptionist behind the desk on the left side of the first floor of the castle
    to receive this sidequest.  Head to the inn and talk to the two mercenaries.
    Return to the receptionist to complete this sidequest and receive 1500 G.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                      CHAPTER 1
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        032 - 033   018   036   021               025         028   030
                     |           |                 |           |     |
    --- 015 - 016 - 017 - 019 - 020 - 022 - 023 - 024 - 026 - 027 - 029 - 031 ---
    
        050 - 051   034 - 035   057                                       037
         |
    --- 038 - 039 - 040 - 041 - 042 - 043 - 045 - 047 - 048 - 049 ---------------
                                       |     |
        052 - 053   054   055 - 056   044   046
    
    015 - To Granorg
    ****************
    Automatically completed during the plot.
    
    016 - The Bridge at Lazvil
    **************************
    Automatically completed during the plot.
    
    017 - The Messenger's News
    **************************
    Automatically completed during the plot.
    
    018 - The Queen Ascendant (ending)
    *************************
    During "The Bridge at Lazvil" node, head to Lazvil Hills (see LZVL3).  Go west
    to the Highway and down the ramp to revise your destination.  Walk south to the
    Woodland Path East, west around the river, and north to the other side of the
    river.  Choose to "Go to Alma Mine" to unlock this ending.
    
    019 - No-Show
    *************
    Automatically completed during the plot.
    
    020 - Echoing Hills
    *******************
    Automatically completed during the plot.
    
    021 - Struggle with Bandits
    ***************************
    Automatically completed during the plot.
    
    022 - Breakthrough
    ******************
    Automatically completed during the plot.
    
    023 - Beastkind
    ***************
    Automatically completed during the plot.
    
    024 - Stocke's Display
    **********************
    Automatically completed during the plot.
    
    025 - A Sealed Path (ending)
    *******************
    During the "Beastkind" node, head west to the guard checkpoint at Gran Plain.
    Choose to "Force your way through" to unlock this ending.
    
    026 - Sword Dancing
    *******************
    Automatically completed during the plot.
    
    027 - Collecting Wood
    *********************
    Automatically completed during the plot.
    
    028 - Preparing a Meal
    **********************
    Automatically completed during the plot.
    
    029 - Aht's Prayer
    ******************
    Automatically completed during the plot.
    
    030 - The Sister
    ****************
    During the "Madness of Heiss" node (see IMPR1), return to the "Aht's Prayer"
    node.  Defeat Heiss to unlock this node.
    
    031 - An Ancient City
    *********************
    Automatically completed during the plot.
    
    032 - The King's Daughter (sidequest)
    *************************
    During "The Bridge at Lazvil" node at Alistel, head to the tavern at the Second
    Ward.  Climb the stairs to the left and in the upper left corner, talk to the
    girl, named Anna, to receive this sidequest.  During the "An Ancient City" node
    at Granorg, head to the item shop at the Commercial District, and talk to the
    merchant there.  During "The Resistance" node at Granorg, talk to Eruca.  She
    can be found wearing a cloak, by a tree at the center of the Downtown area.
    Tell her to "Fulfill your duty". Return to the "To Granorg" node and talk to
    Anna to complete this sidequest and receive the RABBIT'S FOOT (MP+10/LUC+15).
    This sidequest is also a prerequisite for unlocking "The Show Goes On" part of
    the true ending.
    
    033 - Princess' Charge (ending)
    **********************
    Follow the above steps up to talking to Eruca.  Instead, tell her "Don't push
    yourself" to unlock this ending.
    
    034 - What Was Inherited (sidequest)
    ************************
    During "The Bridge at Lazvil" node at Alistel, head to the weapon shop at the
    Second Ward.  Talk to the kids nearby to receive this sidequest. Climb the
    stairs and enter the upper right house.  Talk to their father about the
    sidequest.  During the "An Ancient City" node at Granorg, head to the merchant
    on the left side of the Downtown area.  I think you need to talk to the
    merchant on the right to get some information, though I'm not sure if this is
    mandatory.  During the "To Cornet Village" node at Cornet, talk to the farmer
    in the field on the right.  Return to the "To Granorg" node and talk to the
    father.  Initially, choose "Don't tell him" about the conuts.  This will unlock
    another option.  Return to the same node and choose "Tell about reforestation"
    to complete the sidequest and receive the PANDUR (ATK+4/MAG+24/SPD+1).  This
    sidequest is also a prerequisite for unlocking the "Overseers of Time" part of
    the true ending.
    
    035 - Distorted Hope (ending)
    ********************
    Follow the above steps up to talking to the father again.  Instead, choose to
    "Tell him" about the conuts to unlock this ending.
    
    036 - Accident in the Cave (sidequest)
    **************************
    After learning the Bomber skill at Lazvil Hills, return north to where you met
    the spy and enter the cave.  Use the barrel to blow away the rocks.  Examine
    the corpse to receive this sidequest.  Return to "The Beginning" node and
    choose to Join the Rosch Brigade.  Continue on with the plot as before and
    return to the site of the cave-in.  Use the barrel to blow away the rocks.
    Talk to the soldier to complete the sidequest and receive the RIGHT-CUT SCROLL
    for Marco, needed for the "Marco the Calm" sidequest.
    
    037 - The Ultimate Dish (sidequest)
    ***********************
    During the "An Ancient City" node at Granorg (see GRNG1), head west to the
    Commercial District.  Continue west to the merchants and talk to a man, named
    Hilster, dressed in green, to receive this sidequest.  Return to the
    "A New Mission" node at Lazvil Hills (see GRNG2) and head to the Woodland Path.
    Defeat the Giant Boar to receive the SAVORY BOAR MEAT.  Do NOT give this to
    Hilster yet, or you will lose it and have to do this over again.  During the
    "To Cornet Village" node at Cornet (see CRNT1), search the left field for a
    sparkle that is the SAVORY VEGGIES.  Return to the "Castle Sewers" node and
    talk to Hilster to complete this sidequest and receive the FIRELIGHT PACT for
    Eruca, needed for "The Light Trial" sidequest.
    
    038 - A New Mission
    *******************
    Automatically completed during the plot.
    
    039 - Summoned by Raul
    **********************
    Automatically completed during the plot.
    
    040 - Through Lazvil
    ********************
    Automatically completed during the plot.
    
    041 - Heiss' Intentions
    ***********************
    Automatically completed during the plot.
    
    042 - Reporting to Viola
    ************************
    Automatically completed during the plot.
    
    043 - The Valkyrie
    ******************
    Automatically completed during the plot.
    
    044 - Kiel's Talent
    *******************
    During "The Valkyrie" node, head up to the second floor of the Sand Fortress
    (see SAND2).  Talk to Kiel on the left end of the floor to learn sword-dancing,
    upgrade your Strike ability, and unlock this node.
    
    045 - Conditions Worsen
    ***********************
    Automatically completed during the plot.
    
    046 - Front of Despair (ending)
    **********************
    During "The Valkyrie" node, head up to the mess hall at the Sand Fortress (see
    SAND2) in the upper middle room on the first floor, and talk to Rosch to
    advance the plot.  Choose to "Send Reinforcements" to unlock this ending.
    
    047 - Ambush Tactics
    ********************
    Automatically completed during the plot.
    
    048 - Sand Fortress Battle
    **************************
    Automatically completed during the plot.
    
    049 - A Message From Home
    *************************
    Automatically completed during the plot.
    
    050 - Marco the Calm (sidequest)
    ********************
    During the "A New Mission" node at Alistel, on the right side of the first
    floor are two doors.  Enter the left door and talk to the blue soldier to
    receive this sidequest.  You need to find four scrolls for Marco.
    
    1) Right-Cut Scroll: Reward from "Accident in the Cave" sidequest (see 036).
    2) Left-Cut Scroll: Reward from "Despairing Young Man" sidequest (see 103).
    3) Sleep Gas Scroll: During "To Cornet Village" at Cornet, Standard Chapter 3,
    (see CRNT1) check out the field to the right.  Walk up between the upper row of
    crops and the fence to find a hidden chest which contains this scroll.
    4) Roll-Cut Scroll: During "To Holff Ruins" at Abyssia Forest (see ABYS1), 
    follow the upper path to a large, open area.  Search the upper right corner for
    a hidden chest which contains this scroll.
    
    After you have obtained any of the scrolls, return to the soldier with them,
    and he will teach the new abilities to Marco.  Learn all four abilities to
    complete this sidequest.
    
    051 - Raynie the Active (sidequest)
    ***********************
    During the "A New Mission" node at Alistel, on the right side of the first
    floor are two doors.  Enter the left door and talk to the blue soldier to
    receive this sidequest.  You need to find four scrolls for Raynie.
    
    1) Darkshield Scroll: During "The Valkyrie" node at the Sand Fortress (see
    SAND3), head up to the third floor.  Walk around the right side, up the stairs,
    and through the door.  Search the right side of the large room for a hidden
    chest which contains this scroll.
    2) Slumbering Scroll: Reward from "Second Opinion" sidequest (see 120).
    3) Poisoner's Scroll: This can be found as early as the "Destroy the Ballistas"
    node in Standard Chapter 5 at the Itolia Wasteland (see ITOL1).  From the
    southern entrance, head north one screen, east one, and north two.  Search the
    upper wall for a hidden chest which contains this scroll.
    4) Piercing Scroll: Reward from "The Good Thief's Way" sidequest (see 190).
    
    After you have obtained any of the scrolls, return to the soldier with them,
    and he will teach the new abilities to Raynie.  Learn all four abilities to
    complete this sidequest.
    
    052 - Red-Letter Day (sidequest)
    ********************
    During the "A New Mission" node at Alistel, head up to the castle and through
    the right door.  Enter the laboratory to the left and talk to the woman, named
    Meese, to receive this sidequest.  If you're doing this as early as possible,
    you will have to talk to Sonja and Raul, then come back down to talk to Sonja
    again.  Return to "The Beginning" node, talk to Rosch on the first floor, and
    choose to "Send Rosch".  Talk to Meese to complete this sidequest and receive
    the P.Thauma Spear (ATK+23/DEF+2).  This sidequest is also a prerequisite for
    unlocking the "Iron-Armed General" part of the true ending.
    
    053 - A Knight's End (ending)
    ********************
    Follow the above steps up to talking to Rosch. Instead, choose to "Chase after"
    Sonja to unlock this ending.
    
    054 - Flower of Promise (sidequest)
    ***********************
    During the "A New Mission" node at Alistel, talk to the woman by the flowers in
    the lower right corner on the first floor to receive this sidequest.  Proceed
    to "The Beastkind Forest" node at Celestia.  Talk to the Satyros above the save
    point to receive a Celestian Flower Bud.  Return to "The Beginning" node and
    give it to the questgiver. Continue to the "A New Mission" node and talk to her
    again to complete this sidequest and receive a THAUMATECH ORB (MAG+5/MDF+5).
    
    055 - A Letter to Tomorrow (sidequest)
    **************************
    During the "A New Mission" node at the Second Ward of Alistel, climb the stairs
    to the left of the tavern, and head all the way down to talk to the man named
    Cedric to receive this sidequest.  Proceed to "The Valkyrie" node at the first
    floor of the Sand Fortress.  Walk around to the right, into the upper middle
    room, and talk to Viola.  Continue to "Alistel's Offensive" node and talk to
    Viola again.  Return to Cedric and choose to "Show journal" to complete this
    sidequest.  This sidequest is also a prerequisite for unlocking the
    "Valkyrie in Repose" part of the true ending.
    
    056 - A Voice Unheard (ending)
    *********************
    Follow the above steps up to returning to Cedric.  Instead, choosing "Don't
    show journal" will unlock this ending.
    
    057 - Engineer Recruit (sidequest)
    **********************
    During the "A New Mission" node at Alistel, talk to the receptionist behind the
    desk on the left side of the first floor of the castle to receive this
    sidequest.  Return to "The Closed Mine" node, leave the mine, enter the
    house by the entrance, and talk to the engineer, Berman.  Return to the
    receptionist to complete this sidequest and receive 3000 G.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                      CHAPTER 2
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
              069   061   063
                     |     |
    --- 058 - 059 - 060 - 062 - 064 - 065 - 066 ---------------
    
        067 - 068
    
    --- 070 - 072 - 073 - 075 - 077 - 078 - 079 - 080 - 081 ---
         |           |     |
        071         074   076         082   083
    
    058 - Duty Revealed
    *******************
    Automatically completed during the plot.
    
    059 - Castle Sewers
    *******************
    Automatically completed during the plot.
    
    060 - Secret of the Sewers
    **************************
    Automatically completed during the plot.
    
    061 - Escort
    ************
    During the "Secret of the Sewers" node at the Underground Waterway (see UGWW1),
    you need to find Claire in the lower right area of the sewers.  Escort her out
    of the sewers to unlock this node.  This is a prerequisite to unlocking the
    "Something Precious" and "The Impregnable" nodes later.
    
    062 - How to Disappear
    **********************
    Automatically completed during the plot.
    
    063 - Fated Assassination (ending)
    *************************
    During the "Secret of the Sewers" node, having infiltrated Granorg Palace,
    choosing "I'll be the decoy" will unlock this ending.
    
    064 - High Alert
    ****************
    Automatically completed during the plot.
    
    065 - Successful Infiltration
    *****************************
    Automatically completed during the plot.
    
    066 - Princess of Light
    ***********************
    Automatically completed during the plot.
    
    067 - Mankind & Beastkind (sidequest)
    *************************
    During the "Duty Revealed" node at Granorg, talk to the guard by the save point
    at Main Street, to receive this sidequest.  Go west to the inn, walk around its
    left side, and up the stairs to the west fo find Liese and talk to her.  Return
    to the soldier and talk to him again.  Proceed to the "To Holff Ruins" node at
    Abyssia Forest.  Head south, then east two screens and talk to Liese.  Return
    to the entrance, and follow the northern path to the next screen until you
    reach an open area.  Examine the corpse in the upper right corner.  Head back
    to Liese to talk to her again.  Return to the "Castle Sewers" node, talk to
    Liese, and tell her to "Believe in him".  Talk to the soldier by the save point
    to complete this sidequest and receive the PROMISED KNIFE (ATK+27/MAG+75/HP-30)
    for Aht.  This sidequest is also a prerequisite for unlocking the
    "Life of the Beastkind" part of the true ending.
    
    068 - Chains of Hatred (ending)
    **********************
    Follow the above steps up to talking to Liese at Granorg the second time.
    Choose to "Leave it to her" to unlock this ending.
    
    069 - One & Only (sidequest)
    ****************
    During the "Duty Revealed" node at Granorg, go west to the inn at the Downtown
    area.  Head upstairs and into the right room.  Talk the man, Kaizan, to receive
    this sidequest.  Return to "The Closed Mine" node and talk to the miner in the
    house.  Return to "The Beginning" node, head to the second floor of the inn
    to find Kaizan and talk to him.  Return to the "Castle Sewers" node and talk to
    Kaizan again.  Return to Alistel and talk to him again.  Finally, return to
    Granorg and talk to him to complete this sidequest and receive the
    Firestar Pact for Aht, needed for "The Starlit Trial" sidequest.
    
    070 - Alistel's Offensive
    *************************
    Automatically completed during the plot.
    
    071 - Viola's Decision
    **********************
    After the "Wolf in the Fold" node, return to "Alistel's Offensive and talk to
    Viola to unlock this node.
    
    072 - Battle of Gran Plain
    **************************
    Automatically completed during the plot.
    
    073 - A Meeting Too Late
    ************************
    Automatically completed during the plot.
    
    074 - The Lion General (ending)
    **********************
    During the "Battle of Gran Plain" node (see GRAN3), go north one screen and
    west two.  Choose to "Go north" to unlock this ending.
    
    075 - Rosch in Crisis
    *********************
    Automatically completed during the plot.
    
    076 - Wolf in the Fold
    **********************
    Automatically completed during the plot.
    
    077 - Lives Entrusted
    *********************
    Automatically completed during the plot.
    
    078 - Homecoming
    ****************
    Automatically completed during the plot.
    
    079 - Parting Ways
    ******************
    Automatically completed during the plot.
    
    080 - Flight
    ************
    
    081 - Fiendish
    **************
    Automatically completed during the plot.
    
    082 - Swordsman Recruit (sidequest)
    ***********************
    During the "Homecoming" node at Alistel, talk to the receptionist on first
    floor, behind the left desk to receive this sidequest.  Proceed to the
    "A New Battle" node (see CGNS1).  You will need to complete "The Next Foe"
    (see 136) and "The Road to Victory" (see 137) sidequests.  After doing so, talk
    to Gadeff to recruit him.  Continue to the "In Pursuit" node at Alistel, and
    talk to the receptionist to complete this sidequest and receive 8000 G.
    
    083 - Mercenary Recruit (sidequest)
    ***********************
    During the "Homecoming" node at Alistel, talk to the receptionist on first
    floor, behind the left desk to receive this sidequest.  Proceed to
    "An Introduction" node at Skalla.  After meeting with Tarquin, talk to him a
    few times to get some information on the mercenary.  Return to the
    "Echoing Hills" node, defeat the bandits again, and talk to Tarquin.  Return to
    Skalla and talk to Tarquin again.  Finally, continue to the "In Pursuit" node
    at Alistel, and talk to the receptionist to complete this sidequest and receive
    15000 G.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                      CHAPTER 3
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    085   103           --- 089           --- 093     --- 096         100
     |                 |     |           |     |     |     |           |
    084 - 086 - 087 - 088 - 090 - 091 - 092 - 094 - 095 - 097 - 098 - 099 - 101-102
    
                            120   121         104 - 105
    
    106 - 107 - 109 - 110 - 111 - 112 - 113 - 114 - 116 - 117 ---------------------
           |                                   |
          108               118 - 119         115
    
    084 - The Resistance
    ********************
    Automatically completed during the plot.
    
    085 - Sand Sword
    ****************
    During "The Resistance" node at Granorg, talk to Will at the bar to unlock this
    node.  Proceed to "An Introduction" node.  After arriving at Skalla, follow
    Tarquin inside his shop to receive the Sand Sword.  Return to "The Resistance"
    node and give it to Will.  This is a prerequisite for unlocking the
    "Will's Sword", "Will to the Rescue", and "The Impregnable" nodes later.
    
    086 - To Cornet Village
    ***********************
    Automatically completed during the plot.
    
    087 - Evil Tidings
    ******************
    Automatically completed during the plot.
    
    088 - Capital in Flames
    ***********************
    Automatically completed during the plot.
    
    089 - Will's Sword
    ******************
    Return to "The Resistance" node.  Proceed with the plot up to the "Capital in
    Flames" node.  If you gave the Sand Sword to Will (see 085), you will 
    automatically unlock this node.
    
    090 - Eruca's Whereabouts
    *************************
    Automatically completed during the plot.
    
    091 - Aht's Fight
    *****************
    Automatically completed during the plot.
    
    092 - Pierre's Betrayal
    ***********************
    Automatically completed during the plot.
    
    093 - Something Precious
    ************************
    Return to the "Pierre's Betrayal" node.  If you rescued Claire from the
    Underground Waterway (see 061), then you will automatically unlock this node.
    
    094 - Rescue the Princess
    *************************
    Automatically completed during the plot.
    
    095 - Wounded Otto
    ******************
    Automatically completed during the plot.
    
    096 - Will to the Rescue
    ************************
    Return to the "Wounded Otto" node.  Proceed with the plot normally.  If you
    gave the Sand Sword to Will (see 085), you will automatically unlock this node.
    
    097 - Breakthrough
    ******************
    Automatically completed during the plot.
    
    098 - Aht's Camp
    ****************
    Automatically completed during the plot.
    
    099 - Death of a Friend
    ***********************
    Automatically completed during the plot.
    
    100 - Stray Lion (ending)
    ****************
    Return to the "Death of a Friend" node.  Choose to "Leave it to Marco" to
    unlock this ending.
    
    101 - Rosch in Fury
    *******************
    Automatically completed during the plot.
    
    102 - East and West Battle
    **************************
    Automatically completed during the plot.
    
    103 - Despairing Young Man (sidequest)
    **************************
    During "The Resistance" node at Granorg, go east two screens and up one.  Talk
    to the woman dressed in pink to receive this sidequest.  Return to the
    "Duty Revealed" node, head to the same area, and talk to the man in the cloak.
    Return to "The Resistance" node to talk to him again to complete this
    sidequest and receive the Left-Cut Scroll for Marco, needed for the
    "Marco the Calm" sidequest.
    
    104 - Assassination of Dias (sidequest)
    ***************************
    During the "Rescue the Princess" node at Granorg, head to the Castle Gates.
    Talk to the man in the cloak to receive this sidequest.  Return to the
    "Aht's Prayer" node and proceed to Granorg.  Head to the second floor of the
    inn to find Dias.  Talk to him, then choose to "Leave".  Return to the
    questgiver to complete this sidequest and receive the Rose Ring (HP+10/ATK+5).
    This sidequest is also a prerequisite for unlocking "The Lives of Humans" part
    of the true ending.
    
    105 - The World's Betrayal (ending)
    **************************
    Follow the above steps up to talking to Dias.  Instead, choose to
    "Accept invitation" to unlock this ending.
    
    106 - The Beastkind Forest
    **************************
    Automatically completed during the plot.
    
    107 - Unacceptable Loss
    ***********************
    Automatically completed during the plot.
    
    108 - Gauntlet
    **************
    Automatically completed during the plot.
    
    109 - Beastkind's Favor
    ***********************
    Automatically completed during the plot.
    
    110 - Report from Vanoss
    ************************
    Automatically completed during the plot.
    
    111 - Darkness in Alistel
    *************************
    Automatically completed during the plot.
    
    112 - Reunion with Raul
    ***********************
    Automatically completed during the plot.
    
    113 - Premonition of War
    ************************
    Automatically completed during the plot.
    
    114 - Shattered Steel Arm
    *************************
    Automatically completed during the plot.
    
    115 - Assassination of Raul (ending)
    ***************************
    During the "Premonition of War" node at Celestia, talk to Rosch at the
    Boundary Tree, then Raul, then Barranca.  Choose to "Nominate Raul" to unlock
    this ending.
    
    116 - Rosch in Agony
    ********************
    Automatically completed during the plot.
    
    117 - Lion's Awakening
    **********************
    Automatically completed during the plot.
    
    118 - Wandering Soul (sidequest)
    ********************
    During the "Darkness in Alistel" node, head up and Vanoss will arrive.  Talk to
    him again to receive this sidequest.  Proceed to the "Road to Forgia" node and
    make your way to Skalla.  Head to the middle house on the north side of town.
    Search around the bed for a hidden soul and choose to "Send soul to heavens".
    Continue to the "Skalla Liberated" node and head to Skalla.  Talk to Vanoss at
    the northwest side of town to complete this sidequest and receive the
    Cleansing Cape (DEF+30/MDF+36/MAG+5).  This sidequest is also a prerequisite
    for unlocking the "Shaman" part of the true ending.
    
    119 - Fleeting Peace (ending)
    ********************
    Follow the above steps up to finding the hidden soul.  Instead, choose to tell
    Aht, "Don't do anything" to unlock this ending.
    
    120 - Second Opinion (sidequest)
    ********************
    During the "Darkness in Alistel" node, go up to the Second Ward and climb the
    two staircases to the left.  Talk to the woman above to receive this sidequest.
    Return to the "A New Mission" node and talk to the man in the same location.
    Return to the "Darkness" in Alistel" node and talk to him again to complete
    this sidequest and receive the Slumbering Scroll for Raynie, needed for the
    "Raynie the Active" sidequest. 
    
    121 - Battlefield Missive (sidequest)
    *************************
    During the "Darkness in Alistel" node, go up to the Second Ward and climb the
    stairs to the right.  Talk to the boy by the weapon shop to receive this
    sidequest.  Return to "The Valkyrie" node, head up to the mess hall where
    Rosch and Viola were, and talk to the soldier sitting on the bench to receive
    the Death Pact for Stocke, needed for "The Blades Trial" sidequest.  Finally,
    return to the "Darkness in Alistel" node and talk to the boy to complete this
    sidequest and receive a Celestial Oil.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                      CHAPTER 4
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                      128         135 - 136 - 137     --- 134
                                       |           |                 |
    --- 122 - 123 - 124 - 125 - 126 - 127 - 129 - 130 - 131 - 132 - 133 -----
    
          --- 139 - 140               145
         |                             |
    --- 138 ------------- 141 - 142 - 143 - 146 - 147 - 148 - 149 -----------
                                       |
        150                           144
    
    122 - Imprisoned Stocke
    ***********************
    Automatically completed during the plot.
    
    123 - Gladiator
    ***************
    Automatically completed during the plot.
    
    124 - Saving Aht
    ****************
    Automatically completed during the plot.
    
    125 - Inquiry in the Desert
    ***************************
    Automatically completed during the plot.
    
    126 - The Tournament
    ********************
    Automatically completed during the plot.
    
    127 - Chi-Clad Warrior
    **********************
    Automatically completed during the plot.
    
    128 - Aht's Sacrifice (ending)
    *********************
    During "The Tournament" node at Cygnus, win the first two rounds of the
    tournament (see CGNS1).  Talk to the mercenary again for round three and choose
    to "Go with Aht's Plan" to unlock this ending.
    
    129 - Breaker of Chi
    ********************
    Automatically completed during the plot.
    
    130 - Search for Friends
    ************************
    Automatically completed during the plot.
    
    131 - The Great Menace
    **********************
    Automatically completed during the plot.
    
    132 - Desert City Messiah
    *************************
    Automatically completed during the plot.
    
    133 - A King's Decision
    ***********************
    Automatically completed during the plot.
    
    134 - Hedge in Exile
    ********************
    During the "Warlord's Request" node, you will receive the Bloodied Armlet.
    Return to the "Desert City Messiah" node and with the Armlet, you will
    automatically unlock this node.
    
    135 - A New Battle
    ******************
    Automatically completed during the plot.
    
    136 - The Next Foe (sidequest)
    ******************
    During the "A New Battle" node, talk to the mercenary, Gadeff.  Defeat the
    Crush Bear (see CGNS1) to complete this sidequest and receive the Pieti Edge
    (ATK+30/MAG+39/SPD-2).  This sidequest is also a prerequisite to the
    "Swordsman Recruit" and "The Road to Victory" sidequests.
    
    137 - The Road to Victory (sidequest)
    *************************
    After completing "The Next Foe" sidequest, talk to Gadeff again to receive this
    sidequest.  Defeat the Mist Spider (see CGNS1) to complete this sidequest and
    receive the Moirae Manteau (DEF+48/MDF+41).  This sidequest is also a
    prerequisite to the "Swordsman Recruit" sidequest.
    
    138 - Celestian War
    *******************
    Automatically completed during the plot.
    
    139 - A Friend to Elm
    *********************
    During the "Celestian War" node, talk to Elm to unlock this node.
    
    140 - Blade's Resurrection
    **************************
    During the "Demigod" node, defeat Hugo the first time to receive the Historica.
    Return to the "Celestian War" node, and talk to Elm to unlock this node.
    
    141 - Winds of War
    ******************
    Automatically completed during the plot.
    
    142 - Call to Destruction
    *************************
    Automatically completed during the plot.
    
    143 - A New Alliance
    ********************
    Automatically completed during the plot.
    
    144 - The Eternal War (ending)
    *********************
    During the "Call to Destruction" node and talk to Raul.  Choose to
    "Join with someone else" and "Team up with Granorg" to unlock this ending.
    
    145 - A Beastkind Warrior
    *************************
    During "The Tournament" node at Cygnus, win the first two rounds of the
    tournament (see CGNS1).  Talk to the mercenary again for round three and choose
    to "Stop Aht".  Return to the "A New Alliance" node, talk to Raul, and choose
    to "Team up with Forgia" to unlock this node.
    
    146 - Gafka's Past
    ******************
    Automatically completed during the plot.
    
    147 - Southbound
    ****************
    Automatically completed during the plot.
    
    148 - Road to Forgia
    ********************
    Automatically completed during the plot.
    
    149 - Gafka's Homeland
    **********************
    Automatically completed during the plot.
    
    150 - Conversion (sidequest)
    ****************
    During the "Celestian War" node, enter the Patriarch's House and talk to Sonja
    to receive this sidequest.  You need to find three cores for Rosch.
    
    1) Impale Core: After learning Mana sight, return to "The Closed Mine" node,
    leave the mine, and enter the house by the entrance.  Search around for a
    hidden chest which contains this core.
    2) Blast Core: During the "In Pursuit" node at the Underground Lab (see ULAB1),
    make your way down to the 5th basement level.  Head up past the intersection
    and hug the left wall until you can go through a path that is rather hard to
    see.  Defeat the Special Thaumachine there to win this core.
    3) Haste Core: Reward from the "A Scholar's Creed" sidequest (see 207).
    
    After you have obtained any cores, return to Sonja at "The Celestian War" with
    them, and she will install them in Rosch's Gauntlet.  Learn all three abilities
    to complete this sidequest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                      CHAPTER 5
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
              153
               |
    --- 151 - 152 - 154 - 155 - 156 - 157 - 158 - 159 - 160 ---
    
        161 - 162         175 - 176
    
    --- 163 - 164 - 165 - 166 - 167 - 168 - 169 - 171 - 172 --- 
                                             |
                    173 - 174   177 - 178   170
    
    151 - Scorching Battlefield
    ***************************
    Automatically completed during the plot.
    
    152 - Warlord's Request
    ***********************
    Automatically completed during the plot.
    
    153 - A Mighty King's Death (ending)
    ***************************
    During the "Scorched Battlefield" node at Cygnus, talk to Garland at his room.
    Choose to "Stay in Cygnus" to unlock this ending.
    
    154 - Dias Strikes
    ******************
    Automatically completed during the plot.
    
    155 - Stocke Strikes
    ********************
    Automatically completed during the plot.
    
    156 - Secret Weapons
    ********************
    Automatically completed during the plot.
    
    157 - Garland's Arrival
    ***********************
    Automatically completed during the plot.
    
    158 - Destroy the Ballistas
    ***************************
    Automatically completed during the plot.
    
    159 - Terrain Advantage
    ***********************
    Automatically completed during the plot.
    
    160 - A New Journey
    *******************
    Automatically completed during the plot.
    
    161 - An Unwanted Reunion (sidequest)
    *************************
    During the "Scorched Battlefield" node, head west of the inn to the Plaza.
    Talk to Ricky along the main road to receive this sidequest.  Head to the
    tavern and talk to the green-haired girl, Mimel, twice.  Return to the
    "Chi-Clad Warrior" node and talk to the bartender.  Return to the
    "Scorched Battlefield" node, talk to Mimel again, and choose to "Let Mimel go."
    Talk to Ricky again to complete this sidequest and receive the Sable Larme
    (DEF+33/MDF+25/MAG+5).  This sidequest is also a prerequisite for unlocking the
    "A Little Hero" part of the true ending.
    
    162 - Simmering Fury (ending)
    ********************
    Follow the above steps until you confront Mimel the second time.  Choose to
    "Capture Mimel" to unlock this ending.
    
    163 - Battle for Skalla
    ***********************
    Automatically completed during the plot.
    
    164 - Rosch's Stratagem
    ***********************
    Automatically completed during the plot.
    
    165 - Skalla Liberated
    **********************
    Automatically completed during the plot.
    
    166 - Sand Fortress Siege
    *************************
    Automatically completed during the plot.
    
    167 - Commander's Fall
    **********************
    Automatically completed during the plot.
    
    168 - Forbidden Weaponry
    ************************
    Automatically completed during the plot.
    
    169 - Etherion
    **************
    Automatically completed during the plot.
    
    170 - Divine Judgement (ending)
    **********************
    During the "Forbidden Weaponry" node, talk to Rosch and join the meeting.
    Choose to "Accept the truce" to unlock this ending.
    
    171 - Royal Talisman
    ********************
    Automatically completed during the plot.
    
    172 - A Black Disciple
    **********************
    Automatically completed during the plot.
    
    173 - Gafka & the Scrolls
    *************************
    During the "Sand Fortress Siege" node at Forgia, head to the village entrance
    and talk to Bergas to unlock this node.
    
    174 - The Ultimate Skill (sidequest)
    ***********************
    During the "Sand Fortress Siege" node at Forgia, head to the village entrance
    and talk to Bergas to receive this sidequest.  You will need to find four books
    for Gafka.
    
    1) Strongman Book: Search the east side of the entrance of Forgia to find a
    hidden chest which contains this book.
    2) Tristrike Book: Reward from "The Beast God's Birth" sidequest (see 175).
    3) Wind God Book: On B4 of the Underground Lab, head up to a platform that you
    should search for a hidden chest which contains this book.
    4) Omnipedia Book: Reward from the "A Timely Warning" sidequest (see 213).
    
    After you have obtained any books, return to Bergas at "Gafka & the Scrolls".
    Defeat him each time and learn all four abilities to complete this sidequest.
    
    175 - The Beast God's Birth (sidequest)
    ***************************
    During the "Sand Fortress Siege" node at Forgia, talk to Galva to receive this
    sidequest.  Proceed to "The Royal Secret" node and head to Gran Plain
    (see GRAN5).  Go north, west, and south one screen to South Hill.  In about the
    lower left corner, you will see a cross on the ground.  Examine it to obtain
    the Beast God's Nail.  Return to "Gafka & the Scrolls", talk to Galva, choose
    to "Wait" and "Stop the ceremony" to complete this sidequest and receive the
    Magic Fist Forza (ATK+67) and TRISTRIKE BOOK for Gafka, needed for
    "The Ultimate Skill" sidequest.  This sidequest is a prerequisite for unlocking
    the "Beast God at Rest" part of the true ending.
    
    176 - Beast God's Reign (ending)
    ***********************
    Follow the above steps until you begin the ceremony.  Choose
    "Don't say anything" to unlock this ending.
    
    177 - At Journey's End (sidequest)
    **********************
    This one is very tricky, as it has prerequisite choices to even access the
    sidequest, and the game doesn't tell you.  There are three decisions you have
    to make over the course of the game.
    
    1) During the "Breakthrough" node at Gran Plain (see GRAN1), head north one
    screen and west to the checkpoint.  You will hear someone in distress back
    east.  Make sure to choose "Let's go save her now."
    2) After the "Wolf in the Fold" node (see GRAN3), return to "Alistel's
    Offensive" and talk to Viola.  Return to the "A Meeting Too Late" node and
    proceed with the plot normally.  Make sure to choose "I leave it to you."
    3) During the "Commander's Fall" node at the Sand Fortress (SAND6), defeat the
    Thaumaton boss at the end.  Afterwards, make sure to choose "Bring back now."
    
    Despite that last decision occuring AFTER the time when you can access the
    sidequest, it is indeed a prerequisite.  Return to the "Gafka & the Scrolls"
    node and head to Skalla.  Talk to Marco by the item shop.  Then, talk to Raynie
    by the inn and choose "I can't give up."  Talk to Marco again to complete this
    sidequest and receive the Priere Bonheur (ATK+15/MAG+32/Fear Res+5).  This
    sidequest is a prerequisite for unlocking the "A Warrior in Love" part of the
    true ending.
    
    178 - Oncoming Calamity (ending)
    ***********************
    Follow the above steps until you talk to Raynie about Marco's concerns.  Choose
    "I'll stop fighting" to unlock this ending.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                      CHAPTER 6
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
              181   189   190         186
               |                       |
    --- 179 - 180 - 182 - 183 - 184 - 185 - 187 - 188 ---
         |
        191 - 192 - 193 - 194 - 195 - 196
    
    --- 197 - 198 - 199 - 200 - 201 - 202 - 204 - 205 ---
                                       |
                                      203   206   207
    
    179 - Waiting at Skalla
    ***********************
    Automatically completed during the plot.
    
    180 - An Introduction
    *********************
    Automatically completed during the plot.
    
    181 - Merchant Tarquin
    **********************
    During "An Introduction" node, enter Tarquin's shop and talk to him to unlock
    this node.
    
    182 - To Holff Ruins
    ********************
    Automatically completed during the plot.
    
    183 - The Beast Mark Trial
    **************************
    Automatically completed during the plot.
    
    184 - Overcoming the Trial
    **************************
    Automatically completed during the plot.
    
    185 - The Final Defense
    ***********************
    Automatically completed during the plot.
    
    186 - Premature Invasion (ending)
    ************************
    During the "Overcoming the Trial" node, talk to Bergas and choose to
    "Lead the way" to unlock this ending.
    
    187 - The Impregnable
    *********************
    If you have already unlocked the Escort (see 061) and Sand Sword (see 085)
    nodes, then this will be automatically completed during the plot.
    
    188 - The Royal Throne
    **********************
    Automatically completed during the plot.
    
    189 - Moon Armlet (sidequest)
    *****************
    During the "Waiting at Skalla" node, return to Cygnus and talk to Garland to
    receive this sidequest.  Head to the Itolia Wasteland, then go north one
    screen, east one, and north two.  You should see a small rock formation in the
    middle.  Search around there for the hidden Moon Armlet.  Return it to Garland
    to complete this sidequest and receive the Suna-Watari (ATK+42/SPD-4).
    
    190 - The Good Thief's Way (sidequest)
    **************************
    During the "Waiting at Skalla" node, return to Cygnus.  Talk to Hertz & Bram by
    the equipment shops to receive this sidequest.  Return to "The Beginning" node
    at Alistel and talk to the child by the tavern.  Return to the "Castle Sewers"
    node at Granorg and talk to the boy to the left of the inn.  Finally, return to
    Hertz & Bram to complete this sidequest and receive the Piercing Scroll for
    Raynie, needed for the "Raynie the Active" sidequest.
    
    191 - The Living Legend (sidequest)
    ***********************
    During the "Waiting at Skalla" node at the Itolia Wasteland, go north one
    screen, west one, and continue west and up to a well.  Climb down the wall to
    meet a man named Sword to receive this sidequest.
    
    Return to "The Beginning" node at Alistel.  Talk to Wand, the boy inside the
    weapon shop, and choose "Hope."  Return to "The Messenger's News" node and
    search the upper right corner to find the Shade Pact for Stocke.  Return to the
    "Castle Sewers" node in Granorg.  Talk to a man in the lower left corner named
    Pentacle, and choose "The past."  Return to the "How to Disappear" node, go
    down the sewers, and head west one screen.  Search the left of the upper paths
    to find the hidden Sunlight Pact for Eruca.  Return to "The Beastkind Forest"
    node and talk to Chalice, the lady by the equipment shop and choose
    "All things".  Search to the left of the sparkling bushes at the center of town
    to find the hidden Meteorite Pact for Aht.  Talk to Sword again to complete
    this sidequest.
    
    192 - The Three Contracts
    *************************
    After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
    this node.
    
    193 - The Blades Trial (sidequest)
    **********************
    After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
    this sidequest.  You will need to find four Pacts for Stocke.
    
    1) Fire Pact: After learning Mana Sight, return to "The Beginning" node at
    Alistel.  Head down to the First Ward, and search the alley behind the item
    shop for a hidden chest which contains this Pact.
    2) Death Pact: Reward during the "Battlefield Missive" sidequest (see 121).
    3) Shade Pact: Found during "The Living Legend" sidequest (see 191).
    4) Soul Pact: During "The Road Perilous" node, defeat all the Floating Stones
    at the Royal Hall.  In the upper right part of the area are hidden barrels.
    Drag one of them all the way down to the rocks at the beginning.  Blow away the
    rocks in the upper right corner to get a hidden chest which contains this Pact.
    
    After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
    and he will teach the new abilities to Stocke.  Learn all four abilities to
    complete this sidequest.  This sidequest is also a prerequisite to gain access
    to "The Final Trial" sidequest.
    
    194 - The Starlit Trial (sidequest)
    ***********************
    After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
    this sidequest.  You will need to find four Pacts for Aht.
    
    1) Firestar Pact: Reward from the "One & Only" sidequest (see 069).
    2) Meteorite Pact: Found during "The Living Legend" sidequest (see 191).
    3) Thunderstar Pact: During "An Introduction" node at Skalla, search below the
    weapon shop for a hidden chest which contains this Pact.
    4) Icestar Pact: During "The Sacrifice" node at the Imperial Ruins (see IMPR1),
    climb down to the lowest level.  In the upper right corner is a secret passage
    you can walk through to a hidden room.  Search for a hidden chest which
    contains this Pact.
    
    After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
    and he will teach the new abilities to Aht.  Learn all four abilities to
    complete this sidequest.  This sidequest is also a prerequisite to gain access
    to "The Final Trial" sidequest.
    
    195 - The Light Trial (sidequest)
    *********************
    After completing "The Living Legend" sidequest, talk to Vainqueur to unlock
    this sidequest.  You will need to find four Pacts for Eruca.
    
    1) Firelight Pact: Reward from "The Ultimate Dish" sidequest (see 037).
    2) Protection Pact: During the "Gladiator" node at Cygnus (see CGNS1), head to
    the Back Alley area by the tavern.  Search behind the wall in the lower left
    corner to find a hidden chest which contains this Pact.
    3) Sunlight Pact: Found during "The Living Legend" sidequest (see 191).
    4) Divine Pact: Found in a hidden chest at Holff Ruins (see HOLF1).
    
    After you have obtained any Pacts, return to Vainqueur at "The Three Contracts"
    and he will teach the new abilities to Eruca.  Learn all four abilities to
    complete this sidequest.  This sidequest is also a prerequisite to gain access
    to "The Final Trial" sidequest.
    
    196 - The Final Trial (sidequest)
    *********************
    After completing "The Blades Trial", "The Starlit Trial", and
    "The Light Trial", talk to Vainqueur again to receive this sidequest.  Defeat
    him (see HALL1) to complete this sidequest and receive the True Historica
    (ATK+70/MAG+34/SPD+5).
    
    197 - Flux War
    **************
    Automatically completed during the plot.
    
    198 - The Royal Secret
    **********************
    Automatically completed during the plot.
    
    199 - Turning of the Tide
    *************************
    Automatically completed during the plot.
    
    200 - Viola's Last Stand
    ************************
    Automatically completed during the plot.
    
    201 - In Pursuit
    ****************
    Automatically completed during the plot.
    
    202 - Demigod
    *************
    Automatically completed during the plot.
    
    203 - Hugo the Omnipotent (ending)
    *************************
    During the "In Pursuit" node at the Underground Lab (see ULAB1), make your way
    down to the lowest basement level.  Talk to Hugo and choose to "Take the power"
    to unlock this ending.
    
    204 - Wielder of Infinity
    *************************
    Automatically completed during the plot.
    
    205 - An End to Madness
    ***********************
    Automatically completed during the plot.
    
    206 - Thaumatech's End (sidequest)
    **********************
    During the "In Pursuit" node at Alistel, talk to the old man just outside the
    Underground Lab to receive this sidequest.  Then, make your way down to the 5th
    basement level.  Head up past the intersection and hug the left wall until you
    can go through a path that is rather hard to see.  Defeat the Special
    Thaumachine there.  Walk all the way out of the Underground Lab and talk to the
    old man again to complet this sidequest and receive a Medibranch.
    
    207 - A Scholar's Creed (sidequest)
    ***********************
    During the "In Pursuit" node at the Underground Lab, make your way down to the
    7th basement level.  Hug the left wall until you can go through a path that is
    hard to see.  Talk to the engineer there to receive this sidequest.  Return to
    "The Beginning" node.  Talk to Fennel in the lab next to the infirmary to
    complete this sidequest and receive the Haste Core for Rosch, needed for the
    "Conversion" sidequest.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                    FINAL CHAPTER
                                   (except ending)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------------------------                   --- 218
                                 |                 |     |
                                214 - 215 - 216 - 217   219   221 - 222 - 223
                                 |                       |     |
    --- 208 - 209 - 210 - 211 - 212                     220 ---
    
        213
    
    208 - The Shadow Crown
    **********************
    Automatically completed during the plot.
    
    209 - Heiss' Scheme
    *******************
    Automatically completed during the plot.
    
    210 - Call for Destruction
    **************************
    Automatically completed during the plot.
    
    211 - The Sacrifice
    *******************
    Automatically completed during the plot.
    
    212 - The Madness of Heiss
    **************************
    Automatically completed during the plot.
    
    213 - A Timely Warning (sidequest)
    **********************
    During the "Shadow Crown" node at Granorg, head east to the weapon shop.  Talk
    to the nearby man in green to receive this sidequest.  During the
    "Royal Secret" node at Granorg, talk to him again.  Finally, return to the
    "Shadow Crown" node to talk to him to complete this sidequest and receive the
    Omnipedia Book for Gafka, needed for "The Ultimate Skill" sidequest.
    
    214 - After Heiss
    *****************
    After "The Madness of Heiss" node, return to the "Aht's Prayer" node.  Defeat
    Heiss to unlock this node.
    
    215 - Warlord's Sword
    *********************
    Automatically completed during the plot.
    
    216 - The Road Perilous
    ***********************
    Automatically completed during the plot.
    
    217 - The Black Guardians
    *************************
    Automatically completed during the plot.
    
    218 - Death in Black
    ********************
    Automatically completed during the plot.
    
    219 - Warlord in Black
    **********************
    Automatically completed during the plot.
    
    220 - Monstrocity in Black
    **************************
    Automatically completed during the plot.
    
    221 - Valkyrie in Black
    ***********************
    Automatically completed during the plot.
    
    222 - Death Knell
    *****************
    Automatically completed during the plot.
    
    223 - Final Battleground
    ************************
    Automatically completed during the plot.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                    FINAL CHAPTER
                                    (ending only)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                    227   228
    
              229   230   231
    
    --- 224 - 225 ------------- 226
    
              232   233   234
    
                    235   236
    
    224 - Aprocrypha
    ****************
    Automatically completed during the plot.
    
    225 - Ritual of Flux
    ********************
    Automatically completed during the plot.
    
    226 - A Promise
    ***************
    Automatically completed during the plot.
    
    227 - The Show Goes On
    **********************
    Complete "The King's Daughter" sidequest (see 032) to unlock this part of the
    ending.
    
    228 - A Little Hero
    *******************
    Complete the "An Unwanted Reunion" sidequest (see 161) to unlock this part of
    the ending.
    
    229 - Iron-Armed General
    ************************
    Complete the "Red-Letter Day" sidequest (see 052) to unlock this part of the
    ending.
    
    230 - Shaman
    ************
    Complete the "Wandering Soul" sidequest (see 118) to unlock this part of the
    ending.
    
    231 - Overseers of Time
    ***********************
    Complete the "What Was Inherited" sidequest (see 034) to unlock this part of
    the ending.
    
    232 - Valkyrie in Repose
    ************************
    Complete the "A Letter to Tomorrow" sidequest (see 055) to unlock this part of
    the ending.
    
    233 - Beast God at Rest
    ***********************
    Complete "The Beast God's Birth" sidequest (see 175) to unlock this part of the
    ending.
    
    234 - Life of the Beastkind
    ***************************
    Complete the "Mankind & Beastkind" sidequest (see 067) to unlock this part of
    the ending.
    
    235 - A Warrrior in Love
    ************************
    Complete the "At Journey's End" sidequest (see 177) to unlock this part of the
    ending.
    
    236 - The Lives of Humans
    *************************
    Complete the "Assassination of Dias" sidequest (see 104) to unlock this part of
    the ending.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    IV. ABILITY LEARNING LIST
    
    The following is a list of all the abilities that characters can learn and at
    what level.  There are other abilities that can be learned by completing
    sidequest, which can be found in the previous section or the walkthrough.
    
    Stocke
    ******
    Push Assault (Level 1, 3 MP)
    Left Assault (Level 2, 3 MP)
    Power Wave (Level 4, 8 MP)
    Heal (Level 5, 3 MP)
    Recovery (Level 7, 3 MP)
    Right Assault (Level 9, 3 MP)
    Fire (Level 10, 5 MP)
    Air Assault (Level 13, 3 MP)
    Resurrection (Level 14, 7 MP)
    Weakness Scan (Level 17, 1 MP)
    Double Slash (Level 21, 10 MP)
    Steal (Level 23, 3 MP)
    Greater Heal (Level 25, 6 MP)
    Area Heal (Level 31, 8 MP)
    Head Crush (Level 37, 5 MP)
    Heat Blade (Level 42, 14 MP)
    G-Fire (Level 50, 15 MP)
    Fire Storm (Level 60, 10 MP)
    
    Raynie
    ******
    Push Assault (Level 2, 3 MP)
    Thunder (Level 4, 5 MP)
    Poison Break (Level 8, 3 MP)
    Frost (Level 11, 5 MP)
    Fire (Level 15, 5 MP)
    Regenerate (Level 20, 3 MP)
    Rush (Level 25, 12 MP)
    G-Fire (Level 30, 15 MP)
    Mana Regen (Level 35, 12 MP)
    G-Thunder (Level 41, 15 MP)
    G-Frost (Level 47, 15 MP)
    Backfire (Level 53, 12 MP)
    Cross Thunder (Level 60, 15 MP)
    
    Marco
    *****
    Heal (Level 2, 3 MP)
    Grapple (Level 3, 3 MP)
    Weakness Scan (Level 4, 1 MP)
    Magic Boost (Level 8, 4 MP)
    Guard Boost (Level 11, 4 MP)
    Push Assault (Level 15, 3 MP)
    Area Heal (Level 19, 8 MP)
    Speed Break (Level 23, 4 MP)
    Trans-turn (Level 26, 3 MP)
    Resurrection (Level 29, 7 MP)
    All Recovery (Level 33, 7 MP)
    Greater Heal (Level 37, 8 MP)
    Guard Rise (Level 44, 10 MP)
    Magic Rise (Level 47, 10 MP)
    Super Heal (Level 52, 10 MP)
    Area G-Heal (Level 60, 12 MP)
    
    Rosch
    *****
    Grave Tuck (Level 7, 8 MP)
    Left Assault (Level 7, 3 MP)
    Gull Swing (Level 9, 8 MP)
    Grapple (Level 13, 3 MP)
    Belial Claw (Level 17, 3 MP)
    Cross Spike (Level 20, 10 MP)
    Big Air (Level 24, 8 MP)
    Power Up (Level 29, 4 MP)
    Stun Blow (Level 40, 5 MP)
    Wind Thrust (Level 47, 8 MP)
    Giant Push (Level 55, 8 MP)
    Spiral End (Level 60, 18 MP)
    
    Aht
    ***
    Steal (Level 15, 3 MP)
    Weakness Scan (Level 15, 1 MP)
    Greater Heal (Level 15, 6 MP)
    Polaris (Level 15, 2 MP)
    Electric Trap (Level 15, 5 MP)
    Bomb Trap (Level 17, 5 MP)
    Ice Trap (Level 20, 5 MP)
    Starlight (Level 23, 8 MP)
    Poison Trap (Level 26, 2 MP)
    Meteora (Level 30, 8 MP)
    Area G-Heal (Level 33, 12 MP)
    Push Assault (Level 36, 3 MP)
    Cross Star (Level 39, 8 MP)
    Sleep Trap (Level 42, 3 MP)
    Super Heal (Level 45, 10 MP)
    Lunatic (Level 48, 10 MP)
    Air Assault (Level 51, 3 MP)
    Mana Regen (Level 54, 12 MP)
    Guard Break (Level 57, 4 MP)
    Speed Break (Level 60, 4 MP)
    Dreamless (Level 62, 12 MP)
    
    Gafka
    *****
    Air Assault (Level 26, 3 MP)
    Push Assault (Level 26, 3 MP)
    Elemental Beads (Level 26, 6 MP)
    Mushin (Level 26, 2 MP)
    Qigong Wave (Level 28, 6 MP)
    Divine Spirit (Level 33, 8 MP)
    Echoing Impulse (Level 39, 10 MP)
    Qigong (Level 45, 3 MP)
    Dohatsuten (Level 50, 12 MP)
    Bedrock Smash (Level 55, 12 MP)
    Waxing Rage (Level 60, 1 MP)
    
    Eruca
    *****
    Mana-Shot (Level 31, 5 MP)
    Holy Arrow (Level 31, 20 MP)
    Aim Bullet (Level 31, 4 MP)
    Hard Shot (Level 31, 5 MP)
    Weakness Scan (Level 31, 1 MP)
    Power Rise (Level 31, 10 MP)
    Regenerate (Level 31, 3 MP)
    Trans-turn (Level 31, 3 MP)
    G-Frost (Level 32, 15 MP)
    Deadline (Level 35, 8 MP)
    Blizzard (Level 38, 20 MP)
    Judgement (Level 42, 18 MP)
    Magic Boost (Level 45, 4 MP)
    All Recovery (Level 48, 7 MP)
    Push Assault (Level 51, 3 MP)
    Chain Rave (Level 54, 15 MP)
    Area G-Heal (Level 60, 12MP)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    V. CREDITS & COPYRIGHT INFORMATION
    
    Thanks to ShinoLia on my forums for telling me about the boss fight with Pierre
    if you skip the Escort quest.
    
    Thanks to Kenthrem on my forums for informing me that the shops at Forgia
    change their wares after liberating Skalla, mid-chapter.
    
    Thanks to OLDHAG on GameFAQs for creating the sidequest sticky topic.
    Specifically, for detailing the requirements for the "At Journey's End"
    sidequest.
    
    Thanks to Dark_Seraphim on GameFAQs for creating the Equipment Guide.
    Specifically, for noting that the traveling merchant at the Sand Fortress sells
    new wares during the Final Chapter.
    
    Thanks to Deraj626 and DoomSwell on my forums for correcting some typos I made.
    
    Thanks to supp on my forums for telling me about a hidden chest at Alma Mine.
    
    Thanks to Acynder on my forums for telling me about a chest I missed back at
    Cornet Village.
    
    Thanks to justaguy on my forums for suggesting much more efficient ways of
    defeating the Crush Bear and Mist Spider at low levels.
    
    Thanks to everyone who suggested that I play this game, easily the best one
    that I have played in years.
    
    Thanks GameFAQs for hosting this walkthrough and for creating the most awesome
    website on the planet!
    
    This Walkthrough is Copyright 2011 Henri C Bailly.  You are welcome to
    distribute it as you like, as long as you give credit to me for writing it, and
    do not take credit for my work.

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