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FAQ by E. Watts

Version: 0.2 | Updated: 03/03/04

Puyo Puyo Fever for Dreamcast FAQ v. 0.2

By E. Watts (bannatum@netscape.net; don't email me with questions about the
game, don't spam me, so basically only email me with additional info about the
game)
Created: 02/25/04
Last changed: 03/01/04

Index:
A. HOW TO GET THE GAME TO PLAY IN ENGLISH
B. GAMEPLAY ELEMENTS
C. OPTIONS
D. EXTRAS
E. LEGAL, ETC.

A. HOW TO GET THE GAME TO PLAY IN ENGLISH
Puyo Puyo Fever has the option to have both text and speech in English.
Unfortunately, it's buried in the options and is not in Romanji (which would
easily let you read the word "English"). So here is a step by step guide on how
to get English turned on.
1. Turn the game on (create a save file if you haven't already, or don't); hit
the start button until you're on a page with four options in bubbles at the top
of the screen.
2. Choose the fourth option (the one on the right) and hit A or start
3. Choose the seventh option (the one immediately below the option that has
"Dreamcast" in Romanji)
4. Change both options for English text and speech
5. Hit B to return to the options menu; everything will still be in Japanese
6. Hit B again to try to return to the selection page; you will have a window
appear with two options (it's asking if you want to change the option setting);
choose the left option and hit A
7. You should be at the main selection menu and everything should be in English
now. You should probably return to the option page and save the game at this
point so you don't have to do it again.

B. GAMEPLAY ELEMENTS
(This section is quite preliminary.)

The game displays different names depending on the language setting. IF you
have it set on Japanese, it says (nad shows) Puyo Puyo Fever. In English, it
shows and says Puyo Pop Fever. The spine of the game says, in Romanji, Puyo
Puyo Fever. So what's the game's name? Pick what you want, but it's unlikely to
show up as anything other than Puyo Puyo Fever (well, except from pirates who
don't have the packaging and only play it in English).

After rounds, you have an option to save a replay of the game. These files take
up 26 memory blocks apiece. The game's system save takes up 4.

Clear attack puyos (called nuisance puyos) disappear when you clear a
non-diagonally adjacent piece

Fever mode: different graphics behind you, music, time limit; seems to set you
up for total clearage.

Big block puyos can have their color changed with the rotate button

You may want to keep the voices Japanese; they sound pretty lame in English

C. OPTIONS

I. Main Selection Screen
1. Single Puyo POP
a. RunRun Course. Training course; 3 stages.
b. WakuWaku Course. Intermediate; 8 stages.
c. HaraHara Course. Advanced; 8 stages.
d. Free Battle. Play against who you want. "Good for training".
2. Double Puyo POP
3. Endless Puyo POP
4. Options
The rightmost option. See next section.

II. Options Screen
1. Button Configuration
2. Difficulty (Easy, Normal, Hard)
3. Cut Scene (On, Off)
4. Animation for Chains (On, Off)
5. Sound (Stereo, Mono)
6. Dreamcast Background changer:
a. Backgrounds
This puts one of several puyo puyo backgrounds onto your memory card (very big;
I put one on and it took up 38 blocks), which then are displayed in your DC's
file manager background. This only works when the file is on a memory card in
your system; it doesn't need to be there at boot up tho, as I can switch to a
bank in an official 4X card and it shows up once it's on the right page. The
file is named "EXTRA.BG.PVR". It has a moving version of the image in the sky,
and a rippling version on the ground. It's too bad other games didn't do this
too; it's fine and all, but I'm not sure Puyo Puyo really defines my Dreamcast
experience.
The first option (the one with no picture) removes the background file from the
memory card.
b. VMU Icon/Real Mode
The option below the background option saves a Puyo Puyo icon to the VMU (it
looks like a sign that says "Bi", "13i", or a Japanese character or characters
that resemble the preceding alphanumerics; it's identical in either English or
Japanese, in spite of the non-retained gameplay VMU icon, which is the game's
title logo, and differs on the VMU screen depending on the language settings
you use). And, if you've already put the VMU icon on the memory card that's
inserted, choosing this option removes the icon. This is actually a very
special option; saving the VMU icon to your memory card allows the system to
boot into what the game calls "real" mode. When you have the memory card in and
are at the DC's main menu, pressing start will now change the menu to a
different set up; it looks like the underlying wire frames of the controller,
VMU, musical note, and alarm clock are the same, but they are not faded as they
are in the normal menu. They are also presented as a different angle, and are
smaller. Coolest of all, the analog stick now lets you change the camera angle
of the view of the settings and lets you move away to see the reflective
tableau below the items and the event horizon cone above them. The analog
triggers can each rotate the menu image 180 degrees. The d-pad control of
movement in the menu remains absolute, tho.
When playing a music CD in the CD player in real mode, a gentle aura shimmers
around the image of the spinning CD. Some people seem impressed by this. I
think it's pretty lame, but no worse than the normal CD menu.
There is supposedly a very short string of characters in the VMU icon file that
initiates this change, meaning it's in your DC and is simply being activated by
the save file, it's not being loaded the way the image in the .PVR file is.
Real Mode supposedly only runs at around 30 FPS (based on guesses from the DC
homebrew community), and it does glitch on occasion (I saw it hang for a few
seconds exiting the settings page).


7. Language
a. Text
b. Voice
8. Gallery
a. Music test
b. Sound FX test
c. Voice test
d. (unlocked movies? 7 at this point...)
e. High Score tables
f. Back

9. Saved game Replay
Lists saved games; choose one:
Leftmost option: replay game (pause and choose second option to exit replay)
Middle option: erase
Right option: return to choosing a saved game
10. Save/Load (load is top, save is lower
11. Return

D. EXTRAS
There are no extras in the GD-ROM portion of the disc, which is odd as Sonic
Team was always quite good about providing content there.
However, you can download a Puyo Puyo slot machine game promoting this game
from the developers. It's a Flash game and can presently be found at
http://www.sonicteam.com/puyofever/pf_slot.html
although you need to win the download. If you just change the above extension
from .html to .zip, you should get the download directly.
You can also get wallpaper from them at
http://www.sonicteam.com/puyofever/dl_wp.html

E. LEGAL, ETC.

Copyright 2004 E. Watts. You must get explicit approval from me to put this
FAQ on a website or distribute it in any other manner. Approval is granted for
this FAQ to be used on the GameFAQs website. Permission is explicitly denied to
www.cheatcc.com and its affiliates. This is because of their use without my
explicit permission of another FAQ I wrote. If you see this FAQ on
www.cheatcc.com please email me so that I can take action against them as
quickly as possible. www.cheatcc.com may only use this FAQ if they agree to pay
me $76,000, agree to Michigan as the venue for any legal proceedings, and agree
to pay any legal fees associated with collecting or otherwise enforcing these
conditions. www.cheatcc.com will signal agreement to this by their use of this
FAQ.
Thanks to Sonic Team for making great games.

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