Australia's Dreamcast launch in November '99 was memorably bungled, with most of the blame falling on distributor Ozisoft. When it finally debuted -- many months behind other regions, including a two-month delay and minimal advertising -- it did so with a small lineup (no first-party Sega games), few VMUs/peripherals, few demo discs, and no internet launch discs. In fact, a deal with telecom giant Telstra was only signed a day before release, ensuring there was no functional online play until March 2000.
Contributed By: Shotgunnova
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