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Abdullah the Butcher by AxxB

Version: 1.0 | Updated: 04/14/02

=========================================================
FIRE PROWRESTLING D CHARACTER GUIDE: ABDULLAH THE BUTCHER
=========================================================
Version 1.0
by AxxB (alex.boothroyd@ntlworld.com)
Last modified: 14th April 2002

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

===================
==VERSION HISTORY==
===================
1.0 - Initial release of the guide.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF ABULLAH THE BUTCHER
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

=============================================
==SECTION 1: HISTORY OF ABULLAH THE BUTCHER==
=============================================
Abdullah the Butcher is a legend in wrestling. Active for over 40 years, he
has wrestled in virtually every territory that ever existed, and is somehow
still going. But he is extremely limited, and has in essence been having the
exact same match with every single opponent he‘s ever faced - whether it was
Bruiser Brody, Mil Mascaras, Jumbo Tsuruta, Terry Funk, Dory Funk Jr.,
Cactus Jack, Sabu, Stan Hansen, Tomoaki Honma, anyone. But it‘s a good
match, if you like that sort of thing.

==========================================
== SECTION 2: SKILL AND PARAMETER STATS ==
==========================================

SKILL
-----
Ring Name...........Abdullah the Butcher
Real Name..............Larry Paul Shreve
FPD Name................Abdol the Danger
Nickname.......The Madman from the Sudan
Promotion......................Freelance*
FPD Promotion..................ZIP JAPAN
Size..............................Medium
Class..............................Heavy
Height............................186 cm
Weight............................150 kg
Country............................Sudan**
Birthdate.......................1.1.1936***
Stance.............................Power
Offensive Skill.....................Heel
Return Skill........................Heel
Critical Type...................Finisher
Special Skill...........One Hit Finisher
Recovery..........................Medium
Recovery (when bleeding)............Slow
Respiratory........................Below
Respiratory (when bleeding)........Above
Awareness.........................Medium
Awareness (when bleeding).........Strong
Neck Strength.......................High
Arm Strength........................High
Waist Strength....................Medium
Foot Strength.....................Medium
Movement Speed...............Medium Slow
Ascend Speed........................Slow
Ascend Skill...............Cannot Ascend

*nb: He is no longer working for Big Japan, and has a habit of never staying
with promotions for very long. He is booked in the next AJPW tour as I write
this, but he is not a regular tourist for them.
** The man himself is actually Canadian, but the character is Sudanese.
*** His real Birthday is Jan 11th, not 1st. He claims to have been born in
1941 rather than 1936 as well.

PARAMETER - OFFENCE     PARAMETER - DEFENCE
-------------------     -------------------
Punch.............8     Punch............10
Kick..............5     Kick.............10
Suplex............5     Suplex............3
Submission........1     Submission........4
Stretch...........7     Stretch...........6
Power............10     Flying............9
Instant-P.........1     Crush.............8
Arm Power.........7     Vs Lariat........10
Technical.........2     Technical.........5
Rough............10     Rough............10
Ground............5     Ground............7

TOTAL SKILL POINTS (on a scale from 0-300): 176

=======================
==SECTION 3: MOVELIST==
=======================

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X).............................Punch (8  8  C)
Standing (A).....................Slap to Chest (8  8  C)
Standing (B) + d-pad..................Toe Kick (10 5  A)
Standing (B).......................Thrust Kick (5  5  E)
Standing (X) + (A).............Football Tackle (10 1  C)
Running (X)....................Shoulder Tackle (10 1  C)
Running (A)...........................Toe Kick (10 5  A)
Running Counter (X).................Back Elbow (8  1  C)
Running Counter (A)...........Shoulder Through (1  2  D)
Running to corner...................Body Press (10 10 C)

GRAPPLES
--------
Grapple (X)...................Thrust to Throat (10 8  A)[S]
Grapple (X) + Up..........High Angle Body Slam (7  10 C)
Grapple (X) + Left/Right......Arm Whip/Armdrag (7  10 C)
Grapple (X) + Down.................Hammer Blow (7  8  C)
Grapple (A)...........................Headbutt (10 10 A)
Grapple (A) + Up...................Brainbuster (5  7  C)
Grapple (A) + Left/Right.....Headlock Takeover (5  5  C)
Grapple (A) + Down..Step Forward Throat Thrust (10 8  A)[S]
Grapple (B).............................Biting (10 10 A)
Grapple (B) + Up...................Samoan Drop (1  10 D)
Grapple (B) + Left/Right...........Fork Attack (10 10 A)[S]
Grapple (B) + Down..........Jumping Piledriver (10 1  C)
Grapple (X) + (A)...................Jawbreaker (10 1  A)
Back Grapple (X)..................Sledgehammer (7  8  C)
Back Grapple (A)................Enzui Headbutt (10 10 A)
Back Grapple (B).................Shoulder Claw (7  7  C)
Back Grapple (B) + U/D.............Fork Attack (10 10 A)
Back Grapple (B) + L/R.........Backdrop Suplex (5  7  C)
Back Grapple (X) + (A).............Side Buster (7  10 C)
Back Grapple Counter (X)............Elbow Butt (8  8  C)
Back Grapple Counter (A)............Groin Kick (10 10 A)

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)......Choke Attack (10 7  A)
Opponent Face Up at Head (B....Stomping (Head) (10 10 A)
Opponent Face Up at Feet (A).............Cover (7  7  C)
Opponent Face Up at Feet (B).......Thigh Stomp (10 5  A)
Opponent Face Down at Head (A)....Camel Clutch (7  7  C)
Opponent Face Down at Head (B).......Chon Kick (10 5  A)
Opponent Face Down at Feet (A)...........Cover (7  7  C)
Opponent Face Down at Feet (B).Stomping (Back) (10 10 A)
Running at Downed Opponent (B)..Elbowdrop Hold (10 10 A)[F]
MOUNT MOVES
-----------
Mount Position (X).........Mount Knuckle Arrow (10 8  A)
Mount Position (A).................Collar Hold (7  1  C)
Mount Position (B).................Boston Crab (7  7  C)
Mount Position Counter...................Eject (7  10 C)
Front Facelock Attack (X)...........Face Punch (5  8  E)
Front Facelock Attack (A)......Front Neck Lock (7  7  C)
Front Facelock Attack (B)...........Piledriver (10 10 C)
Front Facelock Attack Counter..Waterwheel Drop (1  10 D)
Back Mount Position (X)....Back Mount Headbutt (10 10 A)
Back Mount Position (A).......Back Mount Punch (5  8  E)
Back Mount Position (B).B. Mount Knuckle Arrow (10 8  A)
Back Mount Position Counter.........Back Press (10 10 C)

POST AND APRON MOVES
--------------------
Post (X)..................................None
Post (A)..................................None
Post (B)..................................None
Post (X) + (A)............................None
Run-Up Post vs Standing (X)...............None
Run-Up Post vs Downed (A).................None
Corner Grapple (B) + U..Impaling Headbutt Rush (10 10 A)
Corner Grapple (B) + L/R.....Impaling Shoulder (10 1  C)
Corner Grapple (B) + Down....Impaling Stomping (10 10 A)
Front Avalanche Counter...........Face Scratch (10 2  A)
Back Avalanche Counter..............Back Elbow (8  8  C)
Apron Grapple from inside....Chest Hammer Blow (7  8  C)
Apron Grapple from outside...Leg Pull to Floor (10 7  A)
Running to out of bounds..................None
Slingshot to outside.............Sledge Hammer (7  8  C)
Slingshot to inside.......................None


DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Suplex (5  1  C)
Two Platon Back Grapple........Double Backdrop (5  7  C)
Two Platon Corner.............Spike Piledriver (10 7  C)
Three Platon Front Grapple.....Triple Beatdown (10 8  A)
Three Platon Back Grapple......Triple Beatdown (10 8  A)
Three Platon Corner............Triple Beatdown (10 8  A)


=======================
==SECTION 4: STRATEGY==
=======================

GENERAL: One look at the ratings on the movelist tell you all you need to
know - Abdullah is an unstoppable monster when using heel moves, but nowhere
near as effective when forced to actually Wrestle. So your overall gameplan
should be to go to town with the throat strikes, headbutts, Fork Attacks and
Biting, then finish with the Sudanese Meat Cleaver (running Elbowdrop).

STRIKES: Abdullah‘s standing punches are surprisingly highly rated, and
hence effective. But his lack of stamina and low ranked breathing men he can
get gassed out very easily, so it is better not to rely on strikes too much.
His lack of foot speed also means that running moves can be easily avoided,
so (excepting the Bodypress into the corner) it‘s really not worth wearing
Abby out by using them.

GRAPPLES: Again, Abdullah lacks stamina, so you‘ll want to use mostly A
rated moves. And, as luck would have it, most of them are rated at 10 in
both categories! So there really isn‘t much need to go to town with your
actual suplexes and takedowns; The only real reason to use them is to get
your opponent off his feet to stomp on him.

OPPONENT DOWN MOVES: Except for the pinfall attempts, every single one of
these is an A rated move, so feel free to use them as much as possible. Just
remember to keep breathing at every opportunity. A word about the running
elbowdrop finisher - because of Abdullah‘s slower movement speed, it is not
advisable that you run and bounce off the ropes to hit this - just back up a
few steps instead. It¹s what he does in real life, so why should the game be
any different?

PLAYING AGAINST ABDULLAH: One look at his defensive stats will tell you that
this is a hard guy to beat, because it‘s so hard to get an opening - 10s in
Punch, Kick, Lariat and Rough defence, a 9 in Flying and an 8 in Crush! If
you tend to start your matches with strikes, reconsider this strategy when
facing Abby, because he can walk right through all but the most powerful!
His only glaring weaknesses are vs Suplex and Submission moves, so those
would be an obvious recommendation. But Submission holds are always broken
quickly early in a match (and throughout a match at higher COM levels), and
most Suplexes are impossible to hit on a fresh opponent.
 It will take you a while to hurt him, but once you have hurt him, he can be
easy to beat. I would suggest using a lot of whip to the ropes moves - if
you have something like a Back Body Drop or other throw off the rebound it‘s
more liely to hit than a medium or strong Grapple throw, and all that
running will tire him out faster.
 Don‘t go out of your way to make him bleed though - although his recovery
is decreased when he is bloodied, his Awareness and Breathing actually
improve.

=======================
==SECTION 6: CLOSING==
=======================

 Thanks to:

* Bill Wood for creating the format for the Character guide FAQs (credit
Vipermask, CrazyEST and gBomber as well)
* http://www.geocities.com/Colosseum/Bench/5904/jparchive.htm for
biographical/ historical information
* SPIKE for releasing Fire Pro D in th first place
* GameFAQs and CJayC for hosting this FAQ
* Abdullah the Butcher himself, naturally. The scars in his forehead are so
deep he can hold coins in them, you know. Seriously. I‘ve seen footage.

(C) 2002 AxxB

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