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Jun Akiyama by Bill Wood

Version: 1.0 | Updated: 04/12/02

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FIRE PROWRESTLING D CHARACTER GUIDE: JUN AKIYAMA
================================================
Version 1.0
by Bill Wood (billwood661@attbi.com)
Last modified: 4/12/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF JUN AKIYAMA
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: RE-EDITING JUN AKIYAMA
SECTION 6: CLOSING

=====================================
==SECTION 1: HISTORY OF JUN AKIYAMA==
=====================================

Pro Wrestling NOAH's Jun Akiyama made his debut with All Japan Pro
Wrestling in 1992, and since then has been one of Japan's most
successful wrestlers. He's held All Japan's tag team belts on several
occasions and was NOAH's GHC Heavyweight Champion for nearly a year.
His T-Bone Suplex, dubbed the Exploder, is probably the best in all of
professional wrestling.

Akiyama has been in many memorable matches in both NOAH and All Japan,
where he was a member of the tag team The Burning with 'brother figure'
Kenta Kobashi. The opponents in these matches read like a who's who
list of puroresu -- Misawa, Vader, Kawada, Taue, Mutoh and so on.

Since leaving All Japan in the mass exodus to NOAH, Akiyama has been
the main opposition to NOAH founder Misawa and his one-time partner
Kobashi, and it looks like future opponents are going to have a tough
time slowing him down.

========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name....................Jun Akiyama
FPD Name....................Shun Akisawa
Promotion.............Pro Wrestling NOAH
FPD Promotion.................Super NOVA
Size..............................Medium
Class..............................Heavy
Height............................188 cm
Weight............................106 kg
Country............................Japan
Birthdate.....................10.09.1969
Stance............................Strong
Offensive Skill.................Orthodox
Return Skill....................Orthodox
Critical Type...................Finisher
Special Skill...............Quick Return
Recovery............................Fast
Recovery (when bleeding)..........Medium
Respiratory.......................Medium
Respiratory (when bleeding).......Medium
Awareness.........................Strong
Awareness (when bleeding).........Medium
Neck Strength.....................Medium
Arm Strength......................Medium
Waist Strength......................High
Foot Strength.....................Medium
Movement Speed....................Medium
Ascend Speed......................Medium
Ascend Skill..................Can Ascend

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............8
Kick..............4     Kick..............7
Suplex............9     Suplex............9
Submission........4     Submission........6
Stretch...........8     Stretch...........6
Power.............6     Flying............7
Instant-P.........7     Crush.............8
Arm Power.........5     Vs Lariat.........8
Technical.........6     Technical.........8
Rough.............7     Rough.............9
Ground............4     Ground............5

TOTAL SKILL POINTS (on a scale from 0-300): 200

=======================
==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X).................................Face Slap
Standing (A)......................................Kick
Standing (B) + d-pad.......................Clothesline
Standing (B)..................................Dropkick
Standing (X) + (A)........................Low Dropkick
Running (X)..............................Jumping Elbow
Running (A)..........................JUMPING KNEE BUTT [S]
Running Counter (X)........................Thrust Kick
Running Counter (A).......................Front Suplex
Running to corner....................Jumping Knee Butt

GRAPPLES
--------
Grapple (X)................................Elbow Smash
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right...................Flying Mare
Grapple (X) + Down........................Dragon Screw
Grapple (A)............................Stomach Crusher
Grapple (A) + Up...........................Brainbuster 
Grapple (A) + Left/Right...........................DDT
Grapple (A) + Down..........................Piledriver
Grapple (B)............................FRONT NECK LOCK [S]*
Grapple (B) + Up..........................EXPLODER '98 [S]
Grapple (B) + Left/Right......................EXPLODER [F]
Grapple (B) + Down...........Mod. Tombstone Piledriver
Grapple (X) + (A)............SCREW BOMB (BLUE THUNDER) [S]
Back Grapple (X)............................Neck Smash
Back Grapple (A)..........................Face Crusher
Back Grapple (B)...........................Cobra Twist
Back Grapple (B) + Up/Down............Twisted Backdrop
Back Grapple (B) + Left/Right............German Suplex
Back Grapple (X) + (A).............Sheer Drop Backdrop
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)............Rolling Prawn Hold

* = See the "RE-EDITING JUN AKIYAMA" Section.

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A).......................Pin
Opponent Face Up at Head (B).................Chin Lock
Opponent Face Up at Feet (A).......Figure Four Leglock
Opponent Face Up at Feet (B)................Thigh Kick
Opponent Face Down at Head (A).......Roll over and pin
Opponent Face Down at Head (B).........Guillotine Drop
Opponent Face Down at Feet (A).....High Crab (Jericho)
Opponent Face Down at Feet (B)................Stomping
Running at Downed Opponent (B)........Double Knee Drop

MOUNT MOVES
-----------
Mount Position (X)....................Mount Elbow Butt
Mount Position (A)...................Crucifix Arm Lock
Mount Position (B).................Figure Four Leglock
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)...........Striking Knee Lift
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)..................Jumping DDT
Front Facelock Attack Counter............Drop Toe Hold
Back Mount Position (X)...............Back Mount Elbow
Back Mount Position (A)..................Choke Sleeper
Back Mount Position (B)..............Crucifix Arm Lock
Back Mount Position Counter.........Rolling Prawn Hold

POST AND APRON MOVES
--------------------
Post (X).............................Diving Elbow Drop
Post (A)..................................Missile Kick
Post (B).............................Diving Elbow Butt
Post (X) + (A)......................Diving Knee Attack
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up.............Avalanche Backdrop
Corner Grapple (B) + Left/Right..........Avalanche DDT
Corner Grapple (B) + Down.......Avalanche Dragon Screw
Front Avalanche Counter.................Powerbomb Whip
Back Avalanche Counter......................Body Press
Apron Grapple from inside...............Apron Exploder
Apron Grapple from outside..........Drop Down Stun Gun
Running to out of bounds...............Plancha Suicida
Slingshot to outside...................Plancha Suicida
Slingshot to inside.................Flying Body Attack

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown

PERFORMANCE
-----------
Analog Stick Left....................adjust wristbands
Analog Stick Right......crosses forearms, extends arms
Analog Stick Up..............motions for crowd support
Analog Stick Down..................raises fists, yells

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Jun Akiyama is an extremely solid wrestler in Fire Pro D. He becomes
very dangerous late in the match as his strong grapples are some of the
best in the game. Your strategy with Akiyama should be to wear down
your opponent as quickly as possible in order to use these deadly (B)
and (X)+(A) grapples.

Akiyama is also well prepared defensively. It will take opponents a long
to wear him down and break his intense fighting spirit.

Jun Akiyama possesses the 'Quick Return' special skill, which can be the
most annoying skill in the game for the opposition. Once Jun starts to
wear down, instead of staying down after a major move, he'll pop right
back up, disallowing his adversary an opportunity for a ground assault.

STRIKES
Since the majority of Jun's grapples are extremely effective, you should
prefer sticking close and winning grapples to playing a long distance
striking game. Learn the timing and distance of the clothesline, which
will surprise and floor an opponent quickly.

From an Irish whip, the Jumping Knee Butt is also effective, plus it's a
Specialty Move. You should work it into your matches.

GRAPPLES
Again, your main objective is to beat the opponent down and use Jun's
(B) and (X)+(A) grapples. Once you've reached this point in the match,
the other guy is going to be in trouble. Take your pick from Jun's
impressive array of holds and suplexes. With an offensive suplex rating
of 9, both the Exploder and the Exploder '98 (which is a pumphandle
variation of the same move) are going to get the job done.

Two true combos you can use from a grapple right from the start are Body
Slam -> Chin Lock and Flying Mare -> Chin Lock. Switch these up (for no
other reason than to add some variety) and use them often early in the
match. Jun's offensive stretch rating of 8 means the Chin Lock will get
results.

=====================================
==SECTION 5: RE-EDITING JUN AKIYAMA==
=====================================

THE FRONT NECK LOCK
Fire Pro D does not feature Jun's latest submission hold, the Front
Neck Lock. But it is available as an add-on move, so you should
download it and re-edit him for the most accurate and up-to-date
version. All other stats, etc. can stay the same.

THE SHINING WIZARD
Whether or not you choose to give him the Shining Wizard, Keiji Mutoh's
trademark move, is up to you. Jun has used it in a few matches, but it
can be argued that he doesn't use it often enough to make it a part of
his standard moveset. If you do decide to use it, I'd put the move in
the Grapple Down + (B) position (Tombstone Piledriver).

THE FINISHER: TO CHANGE OR NOT TO CHANGE?
FPD veteran ViperMask suggests changing Akiyama's finisher from the
Exploder to the Exploder '98, while fellow FPD vet AxxB suggests keeping
the regular Exploder as Jun's finisher. It's your call, either way
works.

======================
==SECTION 6: CLOSING==
======================

In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
  In return I borrowed some of his! Thanks also to ViperMask for Jun
  Akiyama statistical and re-edit info.

* AxxB for Jun Akiyama statistical and re-edit info.

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Jun Akiyama
(c)2002 Bill Wood

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