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Big Show by Bill Wood

Version: 1.0 | Updated: 04/09/02

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FIRE PROWRESTLING D CHARACTER GUIDE: THE BIG SHOW
=================================================
Version 1.0
by Bill Wood (billwood661@attbi.com)
Last modified: 4/9/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF THE BIG SHOW
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

======================================
==SECTION 1: HISTORY OF THE BIG SHOW==
======================================

"Weeellll, well it's...." umm, you know the rest. The Big Show is
currently the biggest wrestler in the biz, "officially" clocking in at
7 feet, 500 lbs. And while those stats may be inflated, he certainly
is a mountain of a man. Only the late Andre the Giant may equal his
girth.

Early in his career with WCW, The Big Show (real name Paul Wight) was
actually promoted as a relative of Andre, going by the moniker of "The
Giant". He eventually jumped ship to the WWF, where he was first known
by his real name and was later dubbed "The Big Show".

Both a former WCW champion (as the Giant) and former WWF champion (as
the Big Show), Paul Wight is still the man the WWF calls from behind
the curtain when they need an enforcer.

Factoid: Always the comedian, one of the Wight's earlier gimmicks was
to walk down to the ring smoking a cigarette while the TV announcers
warned viewers that smoking would stunt their growth!

========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name......The Big Show (Paul Wight)
FPD Name.......................Giant Joe
Promotion............................WWF
FPD Promotion........................WFW
Size...............................Large
Class..............................Heavy
Height............................224 cm
Weight............................227 kg
Country..........................America
Birthdate.....................02.08.1971
Stance.............................Power
Offensive Skill....................Power
Return Skill.......................Power
Critical Type...................Finisher
Special Skill...........One-Hit Finisher
Recovery............................Fast
Recovery (when bleeding)............Fast
Respiratory........................Above
Respiratory (when bleeding).......Medium
Awareness.........................Medium
Awareness (when bleeding).........Medium
Neck Strength.......................High
Arm Strength........................High
Waist Strength......................High
Foot Strength........................Low
Movement Speed....................Medium
Ascend Speed.................Medium Slow
Ascend Skill..................Can Ascend

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............8     Punch............10
Kick..............6     Kick..............9
Suplex............4     Suplex............1
Submission........1     Submission........1
Stretch...........8     Stretch...........4
Power............10     Flying............7
Instant-P.........5     Crush.............1
Arm Power........10     Vs Lariat.........8
Technical.........1     Technical.........2
Rough.............7     Rough.............6
Ground............3     Ground............4

TOTAL SKILL POINTS (on a scale from 0-300): 175

=======================
==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X)................................Chest Slap
Standing (A)......................................Kick
Standing (B) + d-pad.......................HOOK SHOUDA [S]
Standing (B)................................GIANT KICK [S]
Standing (X) + (A)............................Dropkick
Running (X)............................Shoulder Tackle
Running (A).....................................Lariat
Running Counter (X)........................SIDE BUSTER [S]
Running Counter (A)..........................Powerslam
Running to corner...........................Body Press

GRAPPLES
--------
Grapple (X)..............................Knuckle Arrow
Grapple (X) + Up..................High Angle Body Slam
Grapple (X) + Left/Right..................Face Scratch
Grapple (X) + Down.........................Hammer Blow
Grapple (A)..........................Neck Hanging Tree
Grapple (A) + Up........................Overhead Press 
Grapple (A) + Left/Right......................Headbutt
Grapple (A) + Down.................Schimdt Backbreaker
Grapple (B)...................................Bear Hug
Grapple (B) + Up.......................GIANT CHOKESLAM [F]
Grapple (B) + Left/Right.............Russian Leg Sweep
Grapple (B) + Down.......................Kamikaze Bomb
Grapple (X) + (A)......................Coconut Crusher
Back Grapple (X)..........................Sledgehammer
Back Grapple (A)..............................Headbutt
Back Grapple (B).........................Shoulder Claw
Back Grapple (B) + Up/Down......High Angle Atomic Drop
Back Grapple (B) + Left/Right...........Carry Backdrop
Back Grapple (X) + (A).....................Cobra Twist
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)....................Back Press

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)................Cobra Claw
Opponent Face Up at Head (B).........Double Foot Stomp
Opponent Face Up at Feet (A).......................Pin
Opponent Face Up at Feet (B).............Knee to groin
Opponent Face Down at Head (A)............Camel Clutch
Opponent Face Down at Head (B).......Double Foot Stomp
Opponent Face Down at Feet (A).......Roll over and pin
Opponent Face Down at Feet (B)................Stomping
Running at Downed Opponent (B)..............Elbow Drop

MOUNT MOVES
-----------
Mount Position (X)......................Mount Headbutt
Mount Position (A).........................Boston Crab
Mount Position (B).......................Lift Up Press
Mount Position Counter...........................Eject
Front Facelock Attack (X)...................Body Punch
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)...............Powerbomb Whip
Front Facelock Attack Counter...........Watermill Drop
Back Mount Position (X)............Back Mount Headbutt
Back Mount Position (A).......Back Mount Knuckle Arrow
Back Mount Position (B)..............Reverse Powerbomb
Back Mount Position Counter.................Back Press

POST AND APRON MOVES
--------------------
Post (X)..................................Sledgehammer
Post (A)..................................Sledgehammer
Post (B)..................................Sledgehammer
Post (X) + (A)............................Missile Kick
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up.............TOP ROPE CHOKESLAM [S]
Corner Grapple (B) + Left/Right.....Corner Chest Slaps
Corner Grapple (B) + Down..............Corner Stomping
Front Avalanche Counter.......................Headbutt
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside.....................Headbutt
Apron Grapple from outside....................Headbutt
Running to out of bounds..........................none
Slingshot to outside......................Sledgehammer
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple....................W.Backdrop
Two Platon Back Grapple.....Combo Backdrop + Chokeslam
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner...................Triple Powerbomb

PERFORMANCE
-----------
Analog Stick Left................signals for chokeslam
Analog Stick Right...........Hogan-style muscle appeal
Analog Stick Up.........crosses forearms, extends arms
Analog Stick Down.................stares down opponent

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
As the Big Show, you'll want to nail lots of planchas, moonsaults and
other high-flying...

                            *SMACK!*

Oh sorry, thought I was doing a Dragon Kid guide for a sec there.
Anyway, it doesn't seem as though Spike got the Big Show quite right.
His moveset is accurate enough, but both his offensive and defensive
(return) skill _need_ to be Giant. Also, his walking speed should be
Medium Slow, not Medium. Without these attributes, Show is just
another heavyweight in Fire Pro D.

This guide will assume you're not re-editing him, but if you're a Big
Show fanatic, you probably should.

The Big Show, as you would expect, has an arsenal of giant-size power
moves such as the Bear Hug, the Overhead Press, and of course, the
Giant Chokeslam. And because he is fairly nimble for a big guy, you
should be able to keep with the opponent, unless he happens to be a
luchador or something.

From a defensive standpoint, your only concern should be taking care
of the Big Show's legs, which will crumble to repeated strikes and/or
submissions (if you want to chop down a tree, start at the trunk!).

STRIKES
Unfortunately for his opponents, the Big Show has one of the most
annoying strikes in Fire Pro D -- the Giant Kick (and it's a Specialty
Move to boot, no pun intended). Even if it's a little on the slow
side, it can be used to keep slow-to-medium paced opponents out of
grappling range. After several of these kicks, your opponent will
probably start dropping to the mat.

Mix up the Giant Kick (long distance) and the regular Kick (short
distance) to supremely frustrate the opposition. And you should
definitely use the running Lariat often as Show's arm strength is
maxed out.

GRAPPLES
Show can absolutely obliterate an opponent with his grapple moves. As
stated earlier, they are giant moves befitting a giant wrestler. Once
you've worked your way up to the (A) grapples, you will begin to see
results.

The match finish should consist of the following:

   1) Slam the opponent to the mat, then pick him so he is
      standing dazed.

   2) Hit the analog stick left to signal for the chokeslam.

   3) Walk into the opponent for the grapple, then hit Up + (B).

The Giant Chokeslam, combined with Show's One-Hit Finisher skill, is a
"Critical!"-ing weapon. If you're looking for that "Critical!" finish,
you should have success with this move.

======================
==SECTION 5: CLOSING==
======================

In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
  In return I borrowed some of his! =)

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: The Big Show
(c)2002 Bill Wood

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