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Royce Gracie by Bill Wood

Version: 1.1 | Updated: 04/06/02

=================================================
FIRE PROWRESTLING D CHARACTER GUIDE: ROYCE GRACIE
=================================================
Version 1.1
by Bill Wood (billwood661@attbi.com)
Last modified: 4/6/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

===================
==VERSION HISTORY==
===================

1.1 - Minor corrections.
1.0 - Initial release of the guide.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF ROYCE GRACIE
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: SHOOT FIGHTING IN FIRE PRO D
SECTION 5: STRATEGY
SECTION 6: CLOSING

======================================
==SECTION 1: HISTORY OF ROYCE GRACIE==
======================================

Royce (pronounced "Hoyce") Gracie, along with his father Helio and
many brothers, is a practicioner of Gracie Brazilian Jiu-jitsu, an
extremely effective form of the martial arts focusing on submission
holds. Royce and his brothers are famous throughout the world for
using this discipline in both traditional and no-holds-barred fighting
tournaments with great success.

Royce's major claim to fame is winning the first ever Ultimate
Fighting Championship, a fighting tournament that would that would be
the prototype for all future fighting tournaments. One of his UFC I
victories was over Ken Shamrock, who was surprised by the effective
holds applied by the smaller Gracie. They would have a rematch at UFC
III in what was dubbed the "UFC Superfight". This time a better
prepared Shamrock was able to dominate Gracie, but still could only
manage a draw since there were no judges and Gracie would not submit.

Factoid: The Gracie Jiu-Jitsu Academy is located in Torrance, CA and
is open to the public.

========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name...................Royce Gracie
FPD Name....................Voice Stacie
Promotion...........................none
FPD Promotion..........Gruesome Fighters
Size..............................Medium
Class...............................Free
Height............................185 cm
Weight.............................80 kg
Country...........................Brazil
Birthdate.....................12.12.1966
Stance..........................Shooting
Offensive Skill.................Grappler
Return Skill....................Grappler
Critical Type.................Submission
Special Skill...............Quick Return
Recovery..........................Medium
Recovery (when bleeding)............Slow
Respiratory........................Above
Respiratory (when bleeding).......Medium
Awareness.........................Strong
Awareness (when bleeding).........Strong
Neck Strength.....................Medium
Arm Strength......................Medium
Waist Strength....................Medium
Foot Strength.....................Medium
Movement Speed......................Fast
Ascend Speed........................Slow
Ascend Skill...............Cannot Ascend


PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............8
Kick..............6     Kick..............7
Suplex............2     Suplex............3
Submission........8     Submission........8
Stretch...........9     Stretch...........9
Power.............2     Flying............1
Instant-P.........7     Crush.............2
Arm Power.........2     Vs Lariat.........1
Technical.........9     Technical.........9
Rough.............8     Rough.............8
Ground............8     Ground............8

TOTAL SKILL POINTS (on a scale from 0-300): 221

=======================
==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].
Moves that can "Critical!" are marked with [C].
Moves that result in a mount are marked with [M].
Moves that result in a back mount are marked with [B].

STRIKES
-------
Standing (X).......................................Jab
Standing (A)............................Low Roundhouse
Standing (B) + d-pad........................Front Kick
Standing (B)......................................Hook
Standing (X) + (A)...................Double Leg Tackle [M]
Running (X)..........................Double Leg Tackle [M]
Running (A)................................Back Switch
Running Counter (X)........................Back Switch
Running Counter (A).........................Front Kick
Running to corner.................................none

GRAPPLES
--------
Grapple (X).................................Front Kick
Grapple (X) + Up........................Body Knee Lift
Grapple (X) + Left/Right....................Body Punch
Grapple (X) + Down...................Single Leg Tackle [M]
Grapple (A)................................Back Switch
Grapple (A) + Up..............................Hip Toss 
Grapple (A) + Left/Right...............Body Punch Rush
Grapple (A) + Down...........................Neck Toss
Grapple (B)..............Machine Gun Stomach Knee Lift
Grapple (B) + Up.......................FRONT NECK LOCK [S]
Grapple (B) + Left/Right......Flying Crucifix Arm Hold [C]
Grapple (B) + Down.................Back Roll Neck Lock [C]
Grapple (X) + (A)........................Shoulder Toss
Back Grapple (X)..............................Leg Trip
Back Grapple (A)..................Kick to back of knee
Back Grapple (B).............DOJIMI CHOKE SLEEPER HOLD [S][C]
Back Grapple (B) + Up/Down.......Machine Gun Knee Lift
Back Grapple (B) + Left/Right............Choke Sleeper [C]
Back Grapple (X) + (A).....................Back Tackle
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)......................Arm Lock [C]

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)...............Mount Punch
Opponent Face Up at Head (B)...............go to Mount [M]
Opponent Face Up at Feet (A).................Heel Hold [C]
Opponent Face Up at Feet (B)......Achilles Tendon Lock [C]
Opponent Face Down at Head (A)...........CHOKE SLEEPER [C]
Opponent Face Down at Head (B).....Dojimi Sleeper Hold [C]
Opponent Face Down at Feet (A)....Rev. Cruc. Knee Hold [C]
Opponent Face Down at Feet (B)........go to Back Mount [B]
Running at Downed Opponent (B)....................none

MOUNT MOVES
-----------
Mount Position (X).........................MOUNT PUNCH [S]
Mount Position (A)....................Guillotine Choke [C]
Mount Position (B).......................Shoulder Hold [C]
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)...................Face Punch
Front Facelock Attack (A)..............Front Neck Lock [C]
Front Facelock Attack (B)..................Back Switch [B]
Front Facelock Attack Counter...............Leg Tackle [M]
Back Mount Position (X)...............Back Mount Punch
Back Mount Position (A)..................CHOKE SLEEPER [F]
Back Mount Position (B)..............Crucifix Arm Hold [C]
Back Mount Position Counter......................Evade

POST AND APRON MOVES
--------------------
Post (X)..........................................none
Post (A)..........................................none
Post (B)..........................................none
Post (X) + (A)....................................none
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up..............Corner Punch Rush
Corner Grapple (B) + Left/Right.......Corner Knee Lift
Corner Grapple (B) + Down.............Corner Body Blow
Front Avalanche Counter.........................Shouda
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside.........................Hook
Apron Grapple from outside........................Hook
Running to out of bounds..........................none
Slingshot to outside..............................none
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple....................W.Dropkick
Two Platon Back Grapple....................W. Backdrop
Two Platon Corner.............Backdrop + D.Neckbreaker
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown

PERFORMANCE
-----------
Analog Stick Left...........................raises arm
Analog Stick Right....................raises both arms
Analog Stick Up......................two hand clapping
Analog Stick Down..................raises fists, yells

===========================================
==SECTION 4: SHOOT FIGHTING IN FIRE PRO D==
===========================================

Because shoot fighters are such a unique class of fighter in Fire Pro
D, I will outline the pros and cons of using them in what is primarily
a pro wrestling game before we discuss the Gracie strategy:

  PROS OF SHOOT FIGHTING IN FIRE PRO D:
  ------------------------------------

  * Knowing the Fire Pro D shoot grapple system puts you at an
    advantage versus opponents that don't

  * Because shooters usually can "Critical!" opponents with a
    variety of submission holds or strikes, they can end a match
    quicker than most professional wrestlers

  * Shooters work well from the mount position, most professional
    wrestlers don't

  * High defensive stats vs. Submission and Stretch means shooters
    won't easily submit to holds

  CONS OF SHOOT FIGHTING IN FIRE PRO D:
  ------------------------------------

  * Higher learning curve as you will need to perfect the timing of
    shoot grapples and mounts

  * On average, you will need to win more grapples to have success
    in a shoot match

  * Shooters are poorly-equipped defensively versus both heavy and
    junior pro wrestlers (generally low defensive stats vs. Flying,
    Crush and Lariat)

  * Shooters can't perform high-flying moves or other moves that
    take advantage of the wrestling ring

Basically, if you're up to the challenge of mastering the learning
curve of shoot fighting in Fire Pro D, you will be rewarded with a
whole new aspect of gameplay.

SHOOT FIGHTING BASICS
There are three main shoot positions in Fire Pro D: mount, back mount
and front facelock. Here is a brief description of these positions,
along with their grapple timing:

  MOUNT - The opponent is on the ground face up. The attacker mounts
  him, straddling his torso. The timing for the mount grapple is just
  after the attacker leans his torso back and is preparing his attack.

  BACK MOUNT - The opponent is on the ground face down. The attacker
  mounts him, straddling his lower back. The timing for the back mount
  grapple is just after the attacker raises his fists and is preparing
  his attack.

  FRONT FACELOCK - This is the rarest of shoot positions, and the
  easiest to master as far as timing goes. The front facelock is
  basically a counter to a mount attempt. The mount is countered by
  grabbing the attacker's torso when he is coming in for the shoot.
  The timing for the front facelock grapple is when the fighter that
  is countering slams his opponent to the mat.

You'll need to learn timing of each of these instances to master shoot
fighting. Play against another shooter on Level 1 CPU difficulty and
practice your timing over and over until it becomes as instinctive as
regular grappling.

=======================
==SECTION 5: STRATEGY==
=======================

GENERAL STRATEGY
It goes without saying that Royce Gracie is better equipped to compete
in the Octagon than he is in a wrestling ring. But this is Fire Pro D
we're talking here, and since most of your contests will take place in
the squared circle, let's formulate a gameplan for this.

Simply put, shoot away, and then shoot some more. You always want your
opponent on the ground or in the mount position, where a simple
submission hold can quickly end the match. Since Gracie can't pin,
you'll have to "Critical!" the opponent or make him submit to a hold.

And you shouldn't have a problem locking on submissions. Just look at
all of those moves on his movelist with a [C] next to them, they are
all submissions, and all can "Critical!".

If your opponent happens to be a pro wrestler and challenges you in
in the Octagon, boy is he in trouble! Submission and stretch moves
seem to be twice as deadly here, so unless he has high defensive stats
in those areas, your adversary is as good as dead. Of course, pinfalls
are meaningless in the Octagon, plus there's no turnbuckle to climb!
All of these factors combined will leave any pro wrestler scratching
his head wondering what he was thinking challenging Gracie to a shoot!

With Gracie, you can easily move to a mount or a back mount when the
opponent is lying down on the mat. Basically it's like this:

  * Opponent is lying face up - walk over to his head and press (A).
    This will put you in the standard mount position.

  * Opponent is lying face down - walk over to his feet and press (B).
    This will put you in the back mount position.

Also, Gracie's Quick Return skill can frustrate opponents. Just when
they think they have him worn down enough to mount a good ground
offense, he starts popping right back up off the mat!

STRIKES
Royce Gracie is a capable fighter as far as strikes are concerned, but
strikes aren't always the best way to get the opponent on the ground.
The Double Leg Tackles are by far Gracie's best strikes as they end in
the Mount position, which is where you want to be.

GRAPPLES
Don't go looking for piledrivers and DDTS here, you won't find any.
Instead you will find a wealth of punches, tackles and other moves
designed to cripple an opponent and put him on the mat, where a choke
hold or neck lock will make him tap.

Far and away, Royce's best moves from a standard grapple are the Front
Neck Lock (front) and the Dojimi Choke Sleeper Hold (back). Both are
Specialty Moves, and the Choke Sleeper can "Critical!".

Gracie actually has several "Critical!" options from both a front and
back grapple, so study the movelist well and memorize all of his
submissions. This will help you nail down a finish to the match.

======================
==SECTION 6: CLOSING==
======================

In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
  In return I borrowed some of his! =)

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Royce Gracie
(c)2002 Bill Wood

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