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Kane by gbomber

Version: 1.0 | Updated: 03/30/02

=========================================
FIRE PROWRESTLING D CHARACTER GUIDE: KANE
=========================================
Version 1.0
by G-Bomber (g-bomber1@cox.net) 
Note: If you mail me, PLEASE put "FAQ" in the subject somewhere.
Original Character Guide Format by Bill Wood

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

===================
==VERSION HISTORY==
===================

1.0 - Initial release of the guide.

1.1 - Addition to Kane's History, movelist error fixed.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF KANE
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

========================================
=======SECTION 1: HISTORY OF KANE=======
========================================

Dr. Issac Yankem, DDS, Doomsday, The Christmas Creature, and the
New Diesel. What kind of superstar could possibly go through so
many bad gimmicks? Glen Jacobs, otherwise known as Kane.

Jacobs finished college, and started work in many Indy promotions,
eventually settling in Smoky Mountain Wrestling. There, he worked
under the name 'Unibomb', and, with the help of partner Al Snow,
they became Tag Champs, beating the Rock 'N' Roll Express to do
so. When SMW folded, Jacobs went for broke and made it into the
WWF.

Jacobs entered the WWF as part of Jerry Lawler's stable, 
The Knights. He then became Dr. Issac Yankem, DDS, who had a
'sweet tooth for pain'. Oy. He later was made into the fake Diesel
when Kevin Nash left WWF for the WCW.

After a while, Jacobs disappeared. An angle started where Paul Bearer
would hint at someone Undertaker knew coming back. During a Hell in
a Cell match, Undertaker was dominating Shawn Micheals in a bout for
the WWF Title when an explosion hit. Kane ran out, tore the locked
door off the Cell, gave Undertaker his own Tombstone, allowing Micheals
to retain the title. This started a fued between Undertaker and Kane, but
Undertaker refused to fight Kane. Kane went on to interfere in many of
Undertaker's matches, and several other wrestlers' matches as well.
At the Royal Rumble, Undertaker was again fighting Michaels, this time in 
a Casket match. Undertaker was again dominating when many superstars came 
out and started beating on Undertaker. Kane came out, and destroyed everyone, 
including Undertaker, and threw him in the Casket. He then set the casket 
on fire. When the casket was opened, Undertaker was gone. Undertaker came 
back on RAW, and accepted the challenge, and they fought at Wrestlemania.

Today, Kane is a nigh-unstoppable force in the WWF. He is known to take
finishers and sit right back up. He only seems to be injured by weapons,
and even then it takes quite a number of shots to down the Big Red Machine.
Cheap shots at Kane when the ref isn't looking are quite common when someone
has the luck to wrestle him. He has tremoundous strength, bodyslamming The 
Big Show over the top ropes at the Royal Rumble. Since Undertaker's heel 
turn, Kane is friends with no-one, though he may ally himself with people
on a day-to-day basis.

========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name.............Kane (Glen Jacobs)
FPD Name............................Mane
Promotion............................WWF
FPD Promotion........................WFW
Size...............................Large
Class..............................Heavy
Height............................213 cm
Weight............................148 kg
Country..........................America
Birthdate......................4.26.1967
Stance.............................Power
Offensive Skill....................Power
Return Skill.......................Power
Critical Type...................Finisher
Special Skill...............Quick Return
Recovery..........................Medium
Recovery (when bleeding)............Fast
Respiratory.......................Medium
Respiratory (when bleeding).......Medium
Awareness.........................Medium
Awareness (when bleeding).........Strong
Neck Strength.......................High
Arm Strength........................High
Waist Strength......................High
Foot Strength.......................High
Movement Speed...............Medium Fast
Ascend Speed......................Medium
Ascend Skill..................Can Ascend

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............8
Kick..............5     Kick..............8
Suplex............4     Suplex............4
Submission........2     Submission........2
Stretch...........5     Stretch...........6
Power.............9     Flying............7
Instant-P.........7     Crush.............7
Arm Power.........9     Vs Lariat.........8
Technical.........4     Technical.........4
Rough.............8     Rough.............7
Ground............4     Ground............4

TOTAL SKILL POINTS (on a scale from 0-300): 190

=======================
==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is not a translation of the guide, as I don't have
the guide, and I can't read Japanese anyway. I went down the list, and
wrote down the move name. I then went to the movelist FAQ on this site,
and double checked the names. Scientific, huh?

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X).....................................Punch
Standing (A)......................................Kick
Standing (B) + d-pad.....................American Hook
Standing (B)................................Giant Kick
Standing (X) + (A).......................Lariat Attack
Running (X)............................Shoulder Tackle
Running (A).....................................Lariat 
Running Counter (X)...........................BIG BOOT [S]
Running Counter (A)..................Tilt-A-Whirl Slam
Running to corner...............................Lariat 

GRAPPLES
--------
Grapple (X)..............................THROAT THRUST [S]
Grapple (X) + Up..................High Anlge Body Slam 
Grapple (X) + Left/Right..................Face Scratch 
Grapple (X) + Down.........................Hammer Blow
Grapple (A)..........................Neck Hanging Tree
Grapple (A) + Up............Long Suspended Brainbuster 
Grapple (A) + Left/Right............Leg Feed Enzuigiri
Grapple (A) + Down.............Front Drop Lift Up Slam
Grapple (B).........................Short Range Lariat
Grapple (B) + Up..................HIGH ANGLE CHOKESLAM [F]
Grapple (B) + Left/Right.............Oklahoma Stampede
Grapple (B) + Down........JUMPING TOMBSTONE PILEDRIVER [S]
Grapple (X) + (A)............................Powerbomb
Back Grapple (X)..........................Sledgehammer
Back Grapple (A)......................Backbrain Lariat
Back Grapple (B).........................Shoulder Claw
Back Grapple (B) + Up/Down.................Side Buster
Back Grapple (B) + Left/Right.....Carry Style Backdrop
Back Grapple (X) + (A)........................Low Blow
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)....................Back Press

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)................Cobra Claw
Opponent Face Up at Head (B).................Chin Lock
Opponent Face Up at Feet (A).......................Pin
Opponent Face Up at Feet (B)..........Stomp to Stomach
Opponent Face Down at Head (A).......Roll over and pin
Opponent Face Down at Head (B)........Double Knee Drop
Opponent Face Down at Feet (A)......Single Boston Crab
Opponent Face Down at Feet (B)................Stomping
Running at Downed Opponent (B)..............Elbow Drop

MOUNT MOVES
-----------
Mount Position (X).................Mount Knuckle Arrow
Mount Position (A)...................Crucifix Arm Hold
Mount Position (B).......................Lift Up Press
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)...............Face Knee Lift
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)...............Powerbomb Whip
Front Facelock Attack Counter...........Watermill Drop
Back Mount Position (A).......Back Mount Knuckle Arrow
Back Mount Position (A)..................Choke Sleeper
Back Mount Position (B)..............Reverse Powerbomb
Back Mount Position Counter.................Back Press

POST AND APRON MOVES
--------------------
Post (X)..................................Sledgehammer
Post (A)..................................Sledgehammer
Post (B)..................................Sledgehammer
Post (X) + (A)...........................DIVING LARIAT [S]
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up................Guillotine Whip
Corner Grapple (B) + Left/Right...............Stomping
Corner Grapple (B) + Down..............Super Back Drop
Front Avalanche Counter.......................Headbutt
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside........Brainbuster to Inside
Apron Grapple from outside.........Guillotine on Ropes
Running to out of bounds..........................none
Slingshot to outside......................Sledgehammer
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple...............Choke Slam Combo
Two Platon Corner.....................Spike Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner...................Triple Powerbomb

PERFORMANCE
-----------
Analog Stick Left.............raises both hands slowly
Analog Stick Right.....................slow cut throat
Analog Stick Up.......raises arm, pulls it slowly down
Analog Stick Down..........................points down
=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Kane is all about power. You'll want to start off strong,
and finish the same. You'll notice most of his grapples
target the head. The Short Range Lariat, the Neck Hanging
Tree, the Tombstone... once your opponent starts rolling
around on the ground clutching his neck, it's time for the
Chokeslam.

STRIKES
Kane isn't so much of a striker in Fire Pro. He has mostly
punches, and just a 6 in the punch stat. He does have some
good strikes though. I find the Giant Kick and Lariat very
easy to connect with. The American Hook isn't bad for putting
down a dazed opponent, though it's sometimes hard to connect
with. The basic kicks and punches work too. But striking isn't
what Kane is about, at least not in Fire Pro.

GRAPPLES
Here's where it's at. All these moves, especially the A and B
grapples are pretty good, but they're just warm-ups for the
Chokeslam. Since near every move targets the head, just go
for broke and use all the moves at your disposal. Once you see fit,
do the cut throat taunt, and hit the Chokeslam.

Try to work in the your specialty moves, like the Big Boot. 
That's a good one, since whipping opponent makes them tired,
and you boot them in the face. The throat thrust is a good
anytime use move, for a crowd pop. The Tombstone is a damaging
move, so that can be subbed for a finishing move. Of course,
if you REALLY feel as though you're dominating, go up the post
and hit Kane's Flying Lariat. That'll complete a great day as
the Big Red Machine... =)

======================
==SECTION 5: CLOSING==
======================

In closing, I would like to thank:

* Bill Wood, for letting me use his guide format... mucho props!

* www.411wrestling.com for the history.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Kane
(c)2002 G-Bomber

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