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Kenta Kobashi by Bill Wood

Version: 1.2 | Updated: 04/07/02

==================================================
FIRE PROWRESTLING D CHARACTER GUIDE: KENTA KOBASHI
==================================================
Version 1.2
by Bill Wood (billwood661@attbi.com)
Last modified: 4/7/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

===================
==VERSION HISTORY==
===================

1.2 - Minor corrections.
1.1 - Combos added to Strategy, courtesy of Richard Bownes.
      Reader submitted strategy added, courtesy of Kazuki 1313.
1.0 - Initial release of the guide.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF KENTA KOBASHI
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: READER SUBMITTED STRATEGY
SECTION 6: CLOSING

=======================================
==SECTION 1: HISTORY OF KENTA KOBASHI==
=======================================

Kenta Kobashi and several other former All Japan wrestlers, most of
whom now work for Pro Wrestling NOAH, are responsible for an era of
puroresu that only be described as classic.

Along with Misawa, Kawada and others, Kobashi waged wars that tested
the spirit and often left the body broken. One of the more memorable
matches was a Kobashi vs. Misawa Triple Crown match that lasted
nearly an hour and ended with both combatants unable to move,having
spent every last inch of energy in the heat of battle.

Perhaps like no other, Kenta Kobashi represents the embodiment of the
true spirit of puroresu.

Factoid: Kobashi plans to debut a new finisher, the Diamondhead,
in 2002.

========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name..................Kenta Kobashi
FPD Name...................Keiji Togashi
Promotion.............Pro Wrestling NOAH
FPD Promotion.................Super NOVA
Size..............................Medium
Class..............................Heavy
Height............................187 cm
Weight............................118 kg
Country............................Japan
Birthdate.....................03.27.1967
Stance............................Strong
Offensive Skill.................Orthodox
Return Skill....................Orthodox
Critical Type...................Finisher
Special Skill................Second Wind
Recovery............................Fast
Recovery (when bleeding)..........Medium
Respiratory.......................Medium
Respiratory (when bleeding).......Medium
Awareness.........................Strong
Awareness (when bleeding).........Medium
Neck Strength.......................High
Arm Strength........................High
Waist Strength......................High
Foot Strength........................Low
Movement Speed....................Medium
Ascend Speed......................Medium
Ascend Skill..................Can Ascend

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............8     Punch.............8
Kick..............4     Kick..............8
Suplex............7     Suplex............9
Submission........2     Submission........5
Stretch...........6     Stretch...........6
Power.............8     Flying............7
Instant-P.........8     Crush.............8
Arm Power.........9     Vs Lariat.........8
Technical.........5     Technical.........8
Rough.............2     Rough.............7
Ground............4     Ground............5

TOTAL SKILL POINTS (on a scale from 0-300): 209

=======================
==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X)...........................Horizontal Chop
Standing (A)......................................Kick
Standing (B) + d-pad.....................Lariat Attack
Standing (B)...............................Thrust Kick
Standing (X) + (A)............................Dropkick
Running (X).....................Flying Shoulder Attack
Running (A).........................TATAKITSUKE LARIAT [S] 
Running Counter (X)........................Thrust Kick
Running Counter (A)..........................Powerslam
Running to corner.....................Jumping Knee Pat 

GRAPPLES
--------
Grapple (X)..............................Knuckle Arrow
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right...................Flying Mare
Grapple (X) + Down..........................Hammerlock
Grapple (A)..........................Machine Gun Chops
Grapple (A) + Up..................Stalling Brainbuster 
Grapple (A) + Left/Right...........................DDT
Grapple (A) + Down...............................Sobat
Grapple (B)..................Rolling Machine Gun Chops
Grapple (B) + Up..........................Orange Crush
Grapple (B) + Left/Right..............HEAD HOLD LARIAT [F]
Grapple (B) + Down.................Jackknife Powerbomb
Grapple (X) + (A).......................Powerbomb Whip
Back Grapple (X)..........................Sledgehammer
Back Grapple (A).....................Back Brain Lariat
Back Grapple (B)...................Sheer Drop Backdrop
Back Grapple (B) + Up/Down..........HALF NELSON SUPLEX [S]
Back Grapple (B) + Left/Right...........Sleeper Suplex
Back Grapple (X) + (A)...................Dragon Suplex
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)..........Bulldogging Headlock

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)..............Sleeper Hold
Opponent Face Up at Head (B).................Chin Lock
Opponent Face Up at Feet (A).......................Pin
Opponent Face Up at Feet (B)..........Texas Cloverleaf
Opponent Face Down at Head (A).......Roll over and pin
Opponent Face Down at Head (B).........Guillotine Drop
Opponent Face Down at Feet (A)...............Half crab
Opponent Face Down at Feet (B)................Stomping
Running at Downed Opponent (B).........Guillotine Drop

MOUNT MOVES
-----------
Mount Position (X).................Mount Knuckle Arrow
Mount Position (A).........................Boston Crab
Mount Position (B).......................Lift Up Press
Mount Position Counter........................Arm Lock
Front Facelock Attack (X)...........Striking Knee Lift
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)...............Powerbomb Whip
Front Facelock Attack Counter...........Watermill Drop
Back Mount Position (X).......Back Mount Knuckle Arrow
Back Mount Position (A)..................Choke Sleeper
Back Mount Position (B)..............Reverse Powerbomb
Back Mount Position Counter.................Back Press

POST AND APRON MOVES
--------------------
Post (X)........................Diving Guillotine Drop
Post (A)...............................MOONSAULT PRESS [S]
Post (B)..................................Sledgehammer
Post (X) + (A)..................Diving Shoulder Attack
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up.................BURNING HAMMER [S]
Corner Grapple (B) + Left/Right......Machine Gun Chops
Corner Grapple (B) + Down..............Turnbuckle Bomb
Front Avalanche Counter.................Powerbomb Whip
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside.....Apron Half Nelson Suplex
Apron Grapple from outside...............Shoulder Butt
Running to out of bounds...............Plancha Suicida
Slingshot to outside...................Plancha Suicida
Slingshot to inside.................Flying Body Attack

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple....................W.Dropkick
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner....................Triple Beatdown

PERFORMANCE
-----------
Analog Stick Left................raises fists to crowd
Analog Stick Right....raises fist, brings forearm down
Analog Stick Up.....................raises fist, yells
Analog Stick Down.................stares down opponent

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
As stated in the history section above, Kenta Kobashi is a fierce
competitor with a strong fighting spirit. He is extremely tough to
break defensively, his only weakness being his leg strength. (In real
life, Kobashi has had a history of knee injuries and operations that
probably should have ended his career a long time ago.)

Your focus here should be a no-nonsense offensive barrage. If you win
grapples, you will win the match. It's as simple as that.

Kobashi's arm strength means you should use his lariats often, both
from a strike and from a grapple. If you've ever seen a real Kobashi
match, you know the kind of impact he can deliver.

STRIKES
You want to abuse Kobashi's lariats as much as humanly possible. Both
the Lariat Attack and the Tatakitsuke Lariat are extremely effective.
And since Kobashi's punch stats are at 8, you should work in the
Horizontal Chop as well.

GRAPPLES
Kenta Kobashi's set of grapples is superb, they perfectly compliment
his stats. In other words, his moveset does a good job of taking
advantage of his abilities in Fire Pro.

The Machine Gun Chops can quickly bring an opponent to his knees, as
can Kobashi's patented Orange Crush, which I like to use as his
finisher. And don't forget the (B) + Left/Right Lariat finisher.

Another trademark Kobashi move is the Burning Hammer, which is done
from a corner grapple. Again, this is a move you want to use often.

COMBOS
Note: These are not combos in the "fighting game" sense of the word,
as grapples can be countered and opponents can recover in between
moves. These combos are more akin to natural wrestling combinations
for this particular wrestler.

Also, unlike fighting games, Fire Pro D combos are easier to perform
when the opponent is worn down as his recovery time is longer.

   1) Running Lariat -> Lift Up Lariat
   2) Running Knee Pat (corner) -> Burning Hammer

========================================
==SECTION 5: READER SUBMITTED STRATEGY==
========================================

This additional strategy section comes from Kazuki 1313:

R  "Looking at his stats and his fighting style, you're probably
E  guessing the man can do just about anything...well, you are right.
A  From lariats, to powerbombs, even to moonsaults, the man can pull
D  off a lot of moves and still have enough left to go on, but if
E  you can PLAY as Kobashi, then the real hurting begins..."
R
   STRATEGY
S  "Don't waste a lot of time doing strikes or kicks unless you
U  really just want to show off. At the start, just mainly do his
B  Hammerlock (Grapple X+Down) because his other X moves leave the
M  opponent face up and all Kobashi has are submission moves when
I  they are face up, but face down you can either stomp or
T  guillotine drop (B button).
T
E  "When you get around to A moves, you want to stay away from his
D  little Sobat (Grapple A+Down) because it's the worst attack he has
   for A grapple moves. Also, you probably want to start wearing the
S  opponent down a little with either headlock when they're face up
T  on the mat or start doing some lariats.
R
A  "When the B moves start, just pound away at them. Both B+Up or
T  B+Down are pinning moves, so the basic idea is to do the other
E  moves! His Burning Lariat (Grapple B+Left/Right) is his finisher,
G  and for good reason since the thing Criticals like mad and can
Y  stop just about anybody in their tracks.

R "You can opt to do his back grapple moves but when he can actually
E  pull somebody up, walk behind them and grapple, they would already
A  be pretty banged up so only do these if you are trying to make a
D  better match (see below) but if you are going to, just mainly do
E  his Half-Nelson Suplex (B+Up/Down) since it IS a favorite."
R
   FIGHTING STYLE/MAKING A BETTER MATCH
S  "It doesn't take a genius to figure out what works with him and
U  what doesn't. You want to go a little slow, taking in a breather
B  every now and then or taking your time stomping on them. When you
M  go a little slow, those big moves turn into BIG moves against your
I  friends and they'll even feel the hit. Since his ascend speed is
T  near awful, don't try to do his right taunt then do a moonsault
T  because you WILL miss. Just do it way before the set up move, do
E  a Powerbomb Whip (Grapple X+A) then climb up and go for the
D  moonsault! (Post A)
 
S  "If you are trying to make a historic fight against a friend who
T  knows what he's doing, start pulling out everything against him.
R  Suicide Planchas? Kobashi can do it. Back Grapples? Kobashi can do
A  it. His R taunt and a Moonsault?...maybe after 20 Powerbomb Whips
T  and 5 Burning Lariats but he can do it! Just stay away from using
E  his kick moves and everything else is fine. The main idea is for
G  you, the reader, the apply these helpful hints and make your own
Y  style. Just mess around with Kobashi a couple of matches to see
   what his moves are and go from there...and above all else, have
   fun."

======================
==SECTION 6: CLOSING==
======================

In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
  In return I borrowed some of his! =)

* Richard Bownes for combo contributions.

* Kazuki 1313 for his contribution.

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Kenta Kobashi
(c)2002 Bill Wood

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