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Triple-H by Bill Wood

Version: 1.2 | Updated: 03/24/02

=============================================
FIRE PROWRESTLING D CHARACTER GUIDE: TRIPLE H
=============================================
Version 1.2
by Bill Wood (billwood661@attbi.com)
Last modified: 3/24/02

Fire ProWrestling D (c) 2001 Spike/VAiLL

NOTE: This guide views and prints best with a monospace typeface.

===================
==VERSION HISTORY==
===================

1.2 - Added "Run-Up Post" moves to the Movelist section.
1.1 - Minor formatting changes and corrections.
1.0 - Initial release of the guide.

=====================
==TABLE OF CONTENTS==
=====================

SECTION 1: HISTORY OF TRIPLE H
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

==================================
==SECTION 1: HISTORY OF TRIPLE H==
==================================

A graduate of Killer Kowalski's wrestling academy in Reading,
Massachusetts, Triple H has fought his way through a career of bad
injuries (and bad gimmicks) to emerge as one of the World Wrestling
Federation's biggest superstars.

Triple H began his career in WCW as Terra Ryzing, a gimmick that went
nowhere. He then left WCW for WWF, where he became the Greenwich snob
Hunter Hearst Helmsley. He later shortened his name to HHH (Triple H)
and became a leader of the highly popular Degeneration-X stable.

After leaving D-X, Triple H set his sights on one goal; the WWF
Heavyweight Championship belt. He would soon achieve that goal,
becoming the federation's top heel in the process.

========================================
==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name..Triple H (Jean-Paul Levesque)
FPD Name.......................Trouble J
Promotion............................WWF
FPD Promotion........................WFW
Size..............................Medium
Class..............................Heavy
Height............................196 cm
Weight............................112 kg
Country..........................America
Birthdate.....................07.27.1969
Stance............................Strong
Offensive Skill.................American
Return Skill........................Heel
Critical Type...................Finisher
Special Skill...........One-Hit Finisher
Recovery..........................Medium
Recovery (when bleeding)..........Medium
Respiratory.......................Medium
Respiratory (when bleeding)........Below
Awareness.........................Medium
Awareness (when bleeding).........Medium
Neck Strength.....................Medium
Arm Strength......................Medium
Waist Strength....................Medium
Foot Strength........................Low
Movement Speed....................Medium
Ascend Speed.................Medium Slow
Ascend Skill..................Can Ascend

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............6     Punch.............6
Kick..............5     Kick..............6
Suplex............5     Suplex............6
Submission........3     Submission........3
Stretch...........4     Stretch...........6
Power.............7     Flying............8
Instant-P.........7     Crush.............6
Arm Power.........6     Vs Lariat.........6
Technical.........7     Technical.........6
Rough.............8     Rough.............8
Ground............5     Ground............4

TOTAL SKILL POINTS (on a scale from 0-300): 160

=======================
==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
D Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

STRIKES
-------
Standing (X)...........................Horizontal Chop
Standing (A)..................................Toe Kick
Standing (B) + d-pad.....................American Hook
Standing (B)...............................Clothesline
Standing (X) + (A).....................Football Tackle
Running (X)..........................JUMPING KNEE BUTT [S]
Running (A)................................Clothesline 
Running Counter (X)...........................Toe Hold
Running Counter (A).......................Sleeper Hold
Running to corner...............................Lariat 

GRAPPLES
--------
Grapple (X)..............................Knuckle Arrow
Grapple (X) + Up.............................Body Slam
Grapple (X) + Left/Right..................Face Scratch
Grapple (X) + Down.........................Elbow Stamp
Grapple (A)...................................LOW BLOW [S]
Grapple (A) + Up..................Stalling Brainbuster 
Grapple (A) + Left/Right...............COCONUT CRUSHER [S]
Grapple (A) + Down...........SHOULDER NECKBREAKER DROP [S]
Grapple (B)..............................Small Package
Grapple (B) + Up...................American Punch Rush
Grapple (B) + Left/Right....................Skewer DDT
Grapple (B) + Down..................Jumping Piledriver
Grapple (X) + (A).........................THE PEDIGREE [F]
Back Grapple (X)..............................Low Blow
Back Grapple (A)..................Kick to back of knee
Back Grapple (B)..........................Sleeper Hold
Back Grapple (B) + Up/Down.................Cobra Twist
Back Grapple (B) + Left/Right.................Backdrop
Back Grapple (X) + (A)......................School Boy
Back Grapple Counter (X)....................Elbow Butt
Back Grapple Counter (A)...............Low Blow (kick)

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)..............Choke Attack
Opponent Face Up at Head (B).......Mount Knuckle Arrow
Opponent Face Up at Feet (A)..............Leg Hook Pin
Opponent Face Up at Feet (B)........Knee Drop to groin
Opponent Face Down at Head (A).......Roll over and pin
Opponent Face Down at Head (B).....King Kong Knee Drop
Opponent Face Down at Feet (A)..............Kamagatame
Opponent Face Down at Feet (B)................Stomping
Running at Downed Opponent (B)........Double Knee Drop

MOUNT MOVES
-----------
Mount Position (X).................Mount Knuckle Arrow
Mount Position (A)...........................Neck Lock
Mount Position (B).........................Boston Crab
Mount Position Counter.................Front Neck Lock
Front Facelock Attack (X)..........Striking Knee Lifts
Front Facelock Attack (A)..............Front Neck Lock
Front Facelock Attack (B)...................Piledriver
Front Facelock Attack Counter.................Toe Hold
Back Mount Position (X).......Back Mount Knuckle Arrow
Back Mount Position (A)...............Back Mount Elbow
Back Mount Position (B)..................Choke Sleeper
Back Mount Position Counter.................Back Press

POST AND APRON MOVES
--------------------
Post (X).............................Diving Elbow Drop
Post (A)..............................Diving Knee Drop
Post (B)..................................Sledgehammer
Post (X) + (A)...........................Diving Lariat
Run-Up Post vs Standing (X).......................none
Run-Up Post vs Downed (A).........................none
Corner Grapple (B) + Up................Guillotine Whip
Corner Grapple (B) + Left/Right...Corner Knuckle Arrow
Corner Grapple (B) + Down..............Corner Stomping
Front Avalanche Counter.......................Headbutt
Back Avalanche Counter..................Backhand Elbow
Apron Grapple from inside..........In-Ring Brainbuster
Apron Grapple from outside...........Dropping Stun Gun
Running to out of bounds..........................none
Slingshot to outside......................Sledgehammer
Slingshot to inside...............................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner......................Triple Impact

PERFORMANCE
-----------
Analog Stick Left.....................raises both arms
Analog Stick Right.....................D-X crotch chop
Analog Stick Up................raises and crosses arms
Analog Stick Down.........stares at fist, pecs shaking

=======================
==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Triple H's "game" is powerful, heavy-hitting wrestling. He approaches
each match with unrivaled focus and intensity, thus earning the
nickname "the Cerebral Assassin". When you play The Game, you play
for keeps!

Defensively, Triple H's Achille's Heel is in his legs (no pun
intended). His foot strength is low, so opponents could focus on his
legs to get him in trouble. (As you may know, Triple H suffered a
real-life quad injury that kept him out of wrestling for the better
part of 2001. The irony is that FPD was released _before_ the
injury.)

NOTE: According to ViperMask, Triple H's leg stats were set to low
in FPD due to a history of knee injuries. Thanks to him for pointing
that out! =)

STRIKES
If you can time it properly, the (X) + (A) Football Tackle is
extremely efective. And of course, you should use Triple H's Jumping
Knee from an Irish whip.

GRAPPLES
Triple H's grapple moveset is just awesome. DDTs, piledrivers,
brainbusters, etc. If you can establish early success with the
grapple, you'll be well on your way to success. Of course, it's all
about working your way up to his signature move...

The Pedigree - Triple H hooks both his opponent's arms (ala Tiger
Driver), then lifts his opponent slightly in the air and drops to
his knees, smashing the unfortunate victim's face and chest into the
mat. To be truthful, I've have more success Critical'ing with this
move than just about any other move in FPD I can think of. It
probably has something to do with his "One-Hit Finisher" skill.

======================
==SECTION 5: CLOSING==
======================

In closing, I would like to thank:

* ViperMask, who borrowed my formatting for his great Tiger Mask FAQ.
  In return I borrowed some of his! =)

* www.puroresu.com and www.wwf.com for historical reference.

* www.gswf.org for Skill and Parameter stats.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling D Character Guide: Triple H
(c)2002 Bill Wood

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