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Juggler's Bible by AAmbroziak

Version: 1.01 | Updated: 06/15/97

                        THE JUGGLER'S BIBLE
                            Version 1.01
                          Compiled by AL X

Hundreds Of Celestial Juggle Combos.
The first, and most extensive, juggle combo FAQ for Tekken 3.

First Release: 12th June 1997
Last Updated : 15th June 1997

It is recommended that this text is viewed with the Courier New
font. Or any other where the following numbers and periods are
vertically aligned:


This FAQ is a compilation of the hard work and dedicated efforts
of Tekken players around the world, including the members of the
Twisted Tekken Fighters Network (T.T.F.N.), and the contributors
to the Tekken Web Project 3. It is also the result of days of hard
work on my part. So... This FAQ may be distributed freely AS
LONG AS it is kept in its complete form, uncut and unedited. This
FAQ may not be sold for profit. Any magazines, organizations, or
people, wishing to distribute this FAQ for profit, must contact
AL X (Alex Ambroziak) at the following e-mail address (that
includes you EGM!!):


© copyright 1997 AL X (Alex Ambroziak)

This FAQ is updated almost daily. To download the latest version,
to join the T.T.F.N., or to contribute to this FAQ (in the Member
Information section) go to the following URL:


A large contribution was made to this FAQ by the ever-impressive
Slikatel. The latest version of this FAQ can also be found on his
site; The Tekken Web Project:

Tekken 3 and all characters are ©1996-1997 Namco¨ Ltd. All rights


A. Notes
B. Move Legend
C. Player Key
D. Juggle Combos
	- Jin Kazama
	- Eddy Gordo
	- King
	- Ling Xaioyu
	- Hwoarang
	- Lei Wulong
	- Yoshimitsu
	- Paul Phoenix
	- Forest Law
	- Nina Willams
	- Kuma/Panda
	- Julia Chang
	- Gun-Jack
	- Brian Fury
	- Heihachi Mishima
E. How to create a juggle combo.
F. Updates
G. Credits/Thanks


Please note that some combos contained within this text list pre-
hits before the actual juggling hit itself. These pre-hits are 
counted within the combo's hit total. An example of the would 
be Nina's Divine Cannon combo (d/b+4,3). The left kick causes the 
float, but it is possible to connect both hits. The right kick 
being the pre-hit. Her Divine Cannon (d/b+3+4) could be used to
open the same juggle. Pre-hits are contained within line brackets.
An example for Nina would be:


Some moves contained with the pre-hit brackets do not ACTUALLY
hit, but are necessary for the juggling move to connect. An
example would be Ling Xaioyu's movement into the Phoenix stance
before the floating hit is possible:


Some combos can be found completely contained within pre-hit
brackets. These are combos that have no float value but are
guaranteed to hit in their entirety. An example is:


There are also some combos that will only work effectively if they
counterhit (must hit at the same time as opponent makes an 
offensive move). In a later version, these combos will be marked.

This is an updated test version of this FAQ. It is very possible
that there are combos contained within this text that do not work
effectively. We have not had a chance to test every combo,
although we test more every day. If you find a combo that simply
will not work, please try different timing and distancing etc. If
this fails, or you find a typing error, please report the bug to
me at:


There is also the chance that some combos are repeated. As
previously mentioned, this is the test version of this FAQ.

It was debated as to whether the spaces should be included between
parts of the combos. We (the Twisted Tekken team) found that
everybody interprets the spaces differently; so it was decided to
list the movements without spacing.

This FAQ will soon be released in the lp,rp,lk,rk convention.

There is a Slight problem with the alignment in some parts of
this text. If anybody can help us in fixing this, it would be greatly appreciated.

There really are SO many more combos to come, and bugs to fix.



1 ----> Left Punch
2 ----> Right Punch
3 ----> Left Kick
4 ----> Right Kick
f ----> Tap Joystick Forward
F ----> Hold Joystick Forward
b ----> Tap Joystick Back
B ----> Hold Joystick Back
d ----> Tap Joystick Down
D ----> Hold Joystick Down
u ----> Tap Joystick Up
U ----> Hold Joystick Up
d/f --> Tap Joystick Diagonally Down/Forward
D/F --> Hold Joystick Diagonally Down/Forward
d/b --> Tap Joystick Diagonally Down/Back
D/B --> Hold Joystick Diagonally Down/Back
u/f --> Tap Joystick Diagonally Up/Forward
U/F --> Hold Joystick Diagonally Up/Forward
u/b --> Tap Joystick Diagonally Up/Back
U/B --> Hold Joystick Diagonally Up/Back
N ----> Let Joystick Return To The Neutral Position
WS ---> While Standing
WC ---> While Crouching
SS ---> Sidestep (u,N or d,N)
+ ----> At The Same Time AS
~ ----> Immediately After
(s) --> Move Causes Stun
< > --> Hits Contained In Brackets Are Pre-Float Hits
[_]--> Either/Or, Choice Of Hits
?? ---> Very Questionable Combo


As this FAQ is the result of the combined efforts of many players,
a key has been made to give credit to each player that has created
the combo. When you see a three letter code next to a combo, it is
the abbreviation of the player, or group who created it.

ALA --> Alex Aleman
ALX --> AL X
AOI --> Aoi
BIG --> Big Cat (Jon)
CRI --> Crimson
COM --> Comkeen123
CYR --> Cyrus
DJK --> Deok-Jin Kang
ELV --> Elvis/The Energizer
FAC --> The Faceless Master
JAY --> JayDee
JUN --> Jung
JUS --> Justice
M_3 --> M3
SHU --> Shuckey
SOL --> Solarch
TBO --> T-Bone
TG3 --> TG3
TIM --> TimB
TWP --> Combo Courtesy of those who contribute to the Tekken Web
        Project 3*     
YO4 --> YO4

*Slikatel, Ben Cureton, Steve Stonce, Dan Wilson, Catlord, Wangel,
Beamer, SurfBard, Pete, Justin Pierce, Dee, Dakine, Chayo.



Combo	                                            Hits Player

<b,f+2,1>,D+2,1,1+4,D/F+4,4                         8    ALX
SS+2,1+4,2,1,4                                      6    ALX
f,N,d,d/f+2,1,1,1,2                                 5    ALX
f,N,d,d/f+2,1,1,2,2                                 5    ALX
SS+2,1+4,1,1,2                                      6    BIG
SS+2,1+4,1,2,2                                      6    BIG
f,N,d,d/f+2,b,f+2,1,d+2,1+4,2,f,f+2                 8    AOI
<b,f+2,1(s)>,f,N,d,d/f+2,1+4,1+4,d/f+4              8    AOI
<b,f+2,1>,d+2,b,f,2,1,d+2,f,f,2                     7    ALA
<b,f+2,1>,d+2,1,b,f,2,1,d+2                         7    ALA
SS+2,1,d/f+4,4                                      4    SHU
<b,f+2,1>,d+2,1,b,f+2,1,d+2,d/f+4,4                 9    CYR
<b,f+2,1(s)>,f,N,d,d/f+2,b+2,4,2,1,f,N,d,d/f+4,4    9    M_3
<b,f+2,1>,d+2,1,d/f+1,2,                            6    SOL
<b,f+2,1(s)>,f,N,d,d/f+2,1,b,f+2,1,D+2,d/f+4        8    M_3
<b,f+2,1(s)>,f,N,d,d/f+1,3                          4    TBO 
[f,N,d,d/f+2_SS+2],1,1,2,3                          5    TWP
[f,N,d,d/f+2_SS+2],1,2,d/f+4,4                      5    TWP
[f,N,d,d/f+2_SS+2],1,1+4,2,4                        6    TWP
[f,N,d,d/f+2_SS+2],1,2,f,N,d,d/f+2                  4    TWP
[f,N,d,d/f+2_SS+2],1,2,f,f+2                        4    TWP
[f,N,d,d/f+2_SS+2],1,d/f+1,2                        4    TWP
[f,N,d,d/f+2_SS+2],1,2,4                            4    TWP
[f,N,d,d/f+2_SS+2],1,2,3                            4    TWP
[f,N,d,d/f+2_SS+2],1,2,4,f+2                        4    TWP
[f,N,d,d/f+2_SS+2],1,2,4,f,f+2                      4    TWP
[f,N,d,d/f+2_SS+2],1,2,4,1+4                        6    TWP
[f,N,d,d/f+2_SS+2],1,2,4,(run up)d/f+4,4            6    TWP
[f,N,d,d/f+2_SS+2],1,2,4,f,N,d,D/F+4,4              6    TWP
[f,N,d,d/f+2_SS+2],1+4,2,4                          5    TWP
[f,N,d,d/f+2_SS+2],1+4,2,d/f+4,4                    6    TWP
[f,N,d,d/f+2_SS+2],1+4,2,f,N,D,D/F+4,4              6    TWP
[f,N,d,d/f+2_SS+2],1+4,2,f,f+2                      5    TWP
[f,N,d,d/f+2_SS+2],1+4,1,1,2                        6    TWP
[f,N,d,d/f+2_SS+2],1+4,1,1,1,2                      7    TWP
[f,N,d,d/f+2_SS+2],1+4,2,f,f+2                      5    TWP
[f,N,d,d/f+2_SS+2],1,1+4,2,f,f+2                    6    TWP
[f,N,d,d/f+2_SS+2],1,1+4,2,d/f+4,4                  7    TWP
[f,N,d,d/f+2_SS+2],1,1+4,2,f,N,D,D/F+4,4            7    TWP
[f,N,d,d/f+2_SS+2],b+2,4,4                          4    TWP
[f,N,d,d/f+2_SS+2],b+2,4,2,1,2                      6    TWP
[f,N,d,d/f+2_SS+2],1,b+2,4,2                        5    TWP
[f,N,d,d/f+2_SS+2],1,b,f+2,1,2                      5    TWP
[f,N,d,d/f+2_SS+2],b,f+2,1,2,f,f+2                  5    TWP
[f,N,d,d/f+2_SS+2],b,f+2,1,2,f,N,d,d/f+2            5    TWP
[f,N,d,d/f+2_SS+2],b,f+2,1,2,1+4                    6    TWP
[f,N,d,d/f+2_SS+2],1,2,b,f+2,1,[2_d+2]              6    TWP
WS+2,f,N,d,d/f+2,f,f+2                              3    TWP
WS+2,f,N,d,d/f+2,d/f+4,4                            4    TWP
WS+2,f,N,d,d/f+2,f,N,d,d/f+2                        3    TWP
WS+2,f,N,d,d/f+2,f,N,d,D/F+4,4                      4    TWP
WS+2,f,N,d,d/f+1,3,4~3                              4    TWP 
d+3+4,1+4,d/f+4,4                                   6    TWP
d+3+4,1+4,2,f,f+2                                   6    TWP
d+3+4,1+4,2,d/f+4,4                                 7    TWP
d+3+4,1+4,2,b,f+2                                   6    TWP
d+3+4,1+4,2,f,N,d,d/f+2                             6    TWP
d+3+4,1+4,2,f,N,d,D/F+4,4                           7    TWP
d+3+4,1+4,2,1,1,2                                   8    TWP
b,f+2(s),f,f+3,d/f+4,4                              4    TWP
b,f+2(s),f,N,d,d/f+1,3,4~3                          4    TWP
b,f+2(s),d+3+4,d/f+4,4                              5    TWP
b,f+2(s),d+3+4,d+1,WS+4,4                           6    TWP
b,f+2(s),d+3+4,1+4,d/f+4,4                          7    TWP
b,f+2(s),d+3+4,1+4,2,d/f+4,4                        8    TWP
b,f+2(s),d+3+4,1+4,2,f,N,D,D/F+4,4                  8    TWP
b,f+2(s),d+3+4,1+4,1,b,f+2                          7    TWP
b,f+2(s),d+3+4,1+4,1,1,2                            8    TWP
b,f+2(s),d+3+4,1+4,1,1,1,2                          9    TWP
[f,N,d,D/F+4_f,f+3(close)],d/f+4,4                  3    TWP
[f,N,d,D/F+4_f,f+3(close)],1+4,2,4                  5    TWP
[f,N,d,D/F+4_f,f+3(close)],1+4,1+4,d/f+4            6    TWP
[f,N,d,D/F+4_f,f+3(close)],1+4,d/f+4,4              5    TWP
[f,N,d,D/F+4_f,f+3(close)],1+4,2,d/f+4,4            6    TWP
[f,N,d,D/F+4_f,f+3(close)],1+4,2,f,f+2              5    TWP
[f,N,d,D/F+4_f,f+3(close)],1+4,2,b,f+2              5    TWP
[f,N,d,D/F+4_f,f+3(close)],1+4,2,f,N,d,d/f+2        5    TWP


Combo	                                            Hits Player

(Rewinder)1+2~3+4,d/b+4,3+4,3+4                     4    AOI
(Hand Stand)D+3+4,4,f+3                             3    JUN


Combo	                                            Hits Player

u/f+4,1,2,b+4,1+4                                   5    AOI
u/f+4,1,2,d+3+4,2                                   5    AOI
u/f+4,2,1,1,1                                       5    DJK
u/f+4,1,2,B+1+4                                     4    SHU
<1,2,2,1,3,4,4,3,2>,u/f+4,B+4,1+4                   11   SHU
u/f+4,1,2,d+3+4,2,D+3,d/f+1                         7    FAC
f,N,d/f,1+2(Bounce),B+4                             2    JUN 
u/f+4,1,1+2,1                                       4    TWP
f,N,d,d/f+1+2,u/f+4,D+3+4,2                         4    TWP
f,N,d,d/f+1+2,1,2,b+4,1+4                           5    TWP
f,N,d,d/f+1+2,1,2,D+3+4,2                           5    TWP
D,d/f+1,D+3+4,2                                     3    TWP
D,d/f+1,WS+4,D+3+4,2                                4    TWP
D,d/f+1,WS+4,D+3+4,2,D+3+4,2                        6    TWP


Combo                                               Hits Player

WS+2,2,2,2,2,1,f,f+1+2                              8    ALA
<D+3,2,1>,4,d/f+1,2,2,2,b+3+4~3+4,d+3               10   JAY
WS+2,2,1,1,2,f,f+3,4(while turned)                  8    M_3
<d+1+2>,1+2,1,2,d/b+1                               4    TWP
<d+1+2>,1+2,1,D+1,f+4,4                             6    TWP
<d+1+2>,1+2,1,D+1,4~3                               5    TWP
<d+1+2>,1+2,2,D+1,f+4,4                             6    TWP
<d+1+2>,1+2,2,D+1,4~3                               5    TWP
<d+1+2>,1+2,d/f+1,2,1,4                             5    TWP
<d+1+2>,1+2,1,1,d/b+1,d+1+2,f+4,4                   6    TWP
<d+1+2>,1+2,2,2,d/b+1,d+1+2,f+4,4                   6    TWP
<d+1+2>,1+2,1,2,d/b+1,d+1+2,f+4,4                   6    TWP
<d+1+2>,1+2,1,1,d/b+1,D,d/f+4,4                     6    TWP
<d+1+2>,1+2,2,2,d/b+1,D,d/f+4,4                     6    TWP
<d+1+2>,1+2,1,2,d/b+1,D,d/f+4,4                     6    TWP
<d+1+2>,1+2,1,u+1+2,2,D,d/f+4,4                     6    TWP
<d+1+2>,1+2,2,u+1+2,2,D,d/f+4,4                     6    TWP
<d+1+2>,1+2,1,u+1+2,2,d+1+2,4~3                     5    TWP
<d+1+2>,1+2,2,u+1+2,2,d+1+2,4~3                     5    TWP
<d+1+2>,1+2,1,1,d/b+1,d+1+2,4~3                     5    TWP
<d+1+2>,1+2,d+1+2,1+2                               2    TWP
<d+1+2>,1+2,1,2,d/b+1,d+1+2,4~3                     5    TWP
WS+2,2,2,2,1,4                                      6    TWP
WS+2,2,1,d/b+1,d+1+2,f+4,4                          6    TWP
WS+2,2,1,d/b+1,D,d/f+4,4                            6    TWP
WS+2,2,1,d/b+1,d+1+2,4~3                            5    TWP


Combo	                                            Hits Player

f,N,d,d/f+4,u/f+3,4,3                               4    ALX
d+4,4,1,1,2,4                                       6    AOI
f,N,d,d/f+4,3~4,d+4,4                               5    AOI
(Non-Flamingo)f,N,d,d/f+2,1,2,[u_u/b+3,4]           5    AOI
f,N,d,d/f+4,u/f+3,4,3,F+4                           5    SHU
f,N,d,d/f+4,d/b+3+4                                 2    JUN
<d+4>,4,1,2,1,2,d+4,4                               8    M_3
f,N,d,d/f+4,3~4,1,d+4,4                             6    M_3
[d/f+2_WS+2_f,N,d,d/f+2],1,1,2,4                    5    TWP
[d/f+2_WS+2_f,N,d,d/f+2],1,3,3,3,3                  6    TWP
[d/f+2_WS+2_f,N,d,d/f+2],4,4,4,4                    5    TWP
[d/f+2_WS+2_f,N,d,d/f+2],1,3,3,4                    5    TWP
[d/f+2_WS+2_f,N,d,d/f+2],1,d/f+3,4                  4    TWP
[d/f+2_WS+2_f,N,d,d/f+2],1,1,d+4,4                  5    TWP
[d/f+2_WS+2_f,N,d,d/f+2],1,2,d+4,4                  5    TWP
[d/f+2_WS+2_f,N,d,d/f+2],f,f+3                      2    TWP
<3,3,3>,3,4,4,4                                     7    TWP
<d+4>,4,1,f,f+3                                     4    TWP
<d+4>,4,d+1,WS+4~4                                  5    TWP
<d+4>,4,3~4                                         3    TWP
f,N,d,d/f+4,3~4,d+4,4                               4    TWP
f,N,d,d/f+4,u+3,4                                   3    TWP
f,N,d,d/f+4,f+3,4,3                                 4    TWP
f,N,d,d/f+4,f+3,3,3,3                               4    TWP
f,N,d,d/f+4,f+3,3,3,4                               4    TWP
f,N,d,d/f+4,f+3,2,2,3                               5    TWP
f,N,d,d/f+4,3+4,2,1,1                               4    TWP
f,N,d,d/f+4,3+4,1,4,3                               4    TWP
f,N,d,d/f+4,3+4,1,F+3,3                             5    TWP
f,N,d,d/f+4,3+4,1,1,d+4,4                           5    TWP
f,N,d,d/f+4,3+4,2,1,d+4,4                           5    TWP
f,N,d,d/f+4,3+4,1,b+3                               3    TWP
f,N,d,d/f+4,3+4,f+3,b+3                             2    TWP
f,N,d,d/f+4,3+4,f+3,N,3,3,3                         4    TWP
f,N,d,d/f+4,3+4,f+3,N,3,3,4,4                       5    TWP
(Right Foot Forward)F+4~4,2,1,1                     4    TWP
(Right Foot Forward)F+4~4,1,4,3                     4    TWP
(Right Foot Forward)F+4~4,1,F+3,3                   4    TWP
(Right Foot Forward)F+4~4,1,1,d+4,4                 5    TWP
(Right Foot Forward)F+4~4,2,1,d+4,4                 5    TWP
(Right Foot Forward)F+4~4,1,b+3                     3    TWP
(Right Foot Forward)F+4~4,f+3,b+3                   3    TWP
(Right Foot Forward)F+4~4,f+3,N,3,3,3               5    TWP
(Right Foot Forward)F+4~4,f+3,N,3,3,4,4             6    TWP


Combo	                                            Hits Player

[d/f+2_u/f+4],1,f,N,1,2,1,2,4,d(Crane Stance),d+4   8    ALX
<d+3+4>,3+4,u/f+4,4~4,3,3                           5    CRI
<d+3+4>,3+4,1,f,N,1,2,1,2,d,4,d+4,[u_d]             8    AOI
<d+3+4>,3+4,b+1+2,4,4,3,3                           6    AOI
u/f+4,1,2,1(Turning Punches),4,4,3,3                8    AOI
(Panther Stance)Counterhit With 2,3,2,1,2,[3_4]     6    AOI
<b+3+4>,d+4,(pause)4,4,4,3,3,3~4                    6    ALA
(Tiger Stance)1,1,f,N,1,2,1,2,4                     7    ALA
<f,N,1,2,1,2,4,d,3,4,2,3>                           9    TG3
u/f+4,1,f,N+4,1,2,3                                 6    M_3
<f,N,1,2,1,2,4,d,3,4,2,3>,4~4,3,3                   12   TBO
[d/f+2_u/f+4],1+2~1,d+4                             4    TWP
[d/f+2_u/f+4],1+2~2                                 3    TWP
[d/f+2_u/f+4],1,4~4,3,3                             4    TWP
[d/f+2_u/f+4],1,f,N,1,2,1,2,4                       7    TWP
[d/f+2_u/f+4],1,f,N,1,2,1,2~D,4                     7    TWP
[d/f+2_u/f+4],d/b+4,4                               3    TWP
[d/f+2_u/f+4],1,2,d+4,4                             5    TWP
[d/f+2_u/f+4],f,N,4,1,2,3                           5    TWP
<d+3+4>,3+4,b+1+2                                   2    TWP
<d+3+4>,3+4,f,N,3                                   2    TWP
<d+3+4>,3+4,2+1~2,d/b+4                             4    TWP
<d+3+4>,3+4,2+1~1,d+4                               4    TWP
<d+3+4>,3+4,u/f+4,f,N,4,1,2,3                       6    TWP
<d+3+4>,3+4,u/f+4,f,N,1,2,1,2,4                     7    TWP
<d+3+4>,3+4,u/f+4,f,N,1,2,1,2~D,4                   7    TWP
<d+3+4>,3+4,u/f+4,4~4,3,3                           5    TWP
<d+3+4>,3+4,u/f+4,d/b+4,4                           4    TWP
<d+3+4>,3+4,f+2+3(Snake Stance),2,2,2               4    TWP
d/b+4,4~4,3,3                                       4    TWP
d/b+4,WS+4,4~4,3,3                                  5    TWP
d/b+4,WS+4,f,N,1,2,1,2,4                            7    TWP
d/b+4~D(Snake Stance),2,2,2                         4    TWP


Combo                                               Hits Player

<d/f+1,2(Turns Opponent)>,d/f+2,1,f,f+4,d/b+1       6    ALX
4~3,(Pause)d+1+4(Damages Both Players)              2    CRI
4~3,b+1+2,N,1+2,1,u/f+4                             4    AOI
4~3,b+1+2,N,1+2,f,f+4,1,f,f+3,u+1+2,f,f,f           8    AOI
d/f+2,1,b+1,1,1,1,u/f+4                             7    AOI
d/f+2,d/f+2,f,f+3,d+2,d/b+3                         5    ALA
d/f+2,1,b+1,u/f+3+4,b+1,u/f+3+4                     6    ALA
<f+2>,d/f+2,b+1,1,f,f+4                             5    ALA
d/f+2,1,b+1,1,3                                     5    ALA
<f+2>,d/f+2,1,f,f+4,d/b+1                           5    SOL
<f+2>,d/f+2,1,f,d/b+2,2,2,2(One Misses),2           6    FAC
<f+2>,d/f+2,1,1,f,f+4,d/b+1                         6    FAC
d/f+2,b+1,1,f,f+4                                   4    TWP
d/f+2,b+1,1,d/f+1,1                                 5    TWP
d/f+2,b+1,1,u/f+3+4                                 4    TWP
d/f+2,b+1,1,d/b+1                                   4    TWP
d/f+2,b+1,1,u+1+2                                   4    TWP
d/f+2,b+1,1,u+1+2[f_u/f]                            4    TWP
d/f+2,b+1,1,1,f,f+4                                 5    TWP
d/f+2,b+1,u/f+3+4~b+1                               4    TWP
d/f+2,b+1,u/f+3+4~b+1~u/f+3+4                       5    TWP
d/f+2,b+1,1,u/f+3+4~b+1                             5    TWP
d/f+2,b+1,1,u/f+3+4~b+1~u/f+3+4                     6    TWP
d/f+2,b+1,d/f+1,2,d/b+2,2,2,2,WS+4                  9    TWP
d/f+2,d/f+2,f,f+3,d+1,D,d/f+3                       5    TWP
d/f+2,1,b+1,1,1,1,3                                 7    TWP
4~3,b,b+1,N+1                                       3    TWP
4~3,b+1+2,(any button)f,f+3,1                       4    TWP
4~3,b+1+2,(any button)1,f,f+3,1                     5    TWP
4~3,b+1+2,(any button)1,f,f+4                       4    TWP
4~3,b+1+2,(any button)1,b+1,1,f,f+4                 6    TWP
4~3,b+1+4,f,f+4                                     3    TWP
4~3,b+1+4,1,f,f+4                                   4    TWP
D,d/f+3,WS+4,u/f+3+4,b+1                            4    TWP
D,d/f+3,WS+4,f,f+4,d/b+1                            4    TWP
D,d/f+3,WS+4,u/f+3+4~b+1~u/f+3+4                    5    TWP
b+1+2,(any button),3                                2    TWP
b+1+2,(any button),4,4                              3    TWP
b+1+2,(any button),1,f,f+4                          3    TWP
b+1+2,(any button),d/b+3,3,3,3,3,f+4                7    TWP
b+1+4,d+1,f,f+4                                     3    TWP
b+1+4,d+1,D,d/f+3                                   3    TWP
b+1+4,d+1,WS+4,d/b+1                                4    TWP
b+1+4,u/f+3+4,b+1                                   3    TWP
b+1+4,u/f+3+4,b+1,3+4                               4    TWP


Combo                                               Hits Player

[d/f+2_u/f+4],1,1,2,d,d/f,f+2                       5    ALX
[d/f+2_u/f+4],1,D+4,2                               4    ALX
[d/f+2_u/f+4],1,f,2,3                               4    ALX
[d/f+2_u/f+4],1,f,f+3,4                             4    ALX
<d,d/f,f+1(s),d+4,2>                                3    ALX
[d/f+2_u/f+4],1,1,d/f+2                             4    CRI
<f,f+4(counterhit),d,d/b,b,N+3,2>,2                 4    AOI
<d,d/f,f+1(s),D,d/f+2>,2,D+4,2                      5    AOI
<d,d/f,f+1(s),D,d/f+2>,2,d,d/b,b,N+3,2,1            6    AOI
D+4,2                                               10   AOI
<d,d/f,f+1(s)>,u/f+4,1,d,d/b,b+3,2,2                6    ALA
<d,d/f,f+1(s)>,d/f+2,F+1+2,f,F+4                    4    SHU
<d,d/f,f+1(s)>,d/f+2,d,d/f,F+2                      3    SHU
<d,d/f,f+1(s)>,d/f+2,u/f+4,D+1,4                    5    SHU
<d,d/f,f+1(s)>,d/f+2,1,d,d/f,F+2                    4    COM
<d,d/f,f+1(s)>,u/f+4,D(Crouching)+1,D/F+2~1         5    M_3
[d/f+2_u/f+4],1,d,d/f,f+2                           3    TWP        
[d/f+2_u/f+4],1,2,D+1                               4    TWP
[d/f+2_u/f+4],1,2,F+1+2                             4    TWP
[d/f+2_u/f+4],1,u/f+3,4                             4    TWP
[d/f+2_u/f+4],1,d,d/b,b+2                           3    TWP
[d/f+2_u/f+4],1,d,d/b,b+1                           3    TWP
[d/f+2_u/f+4],d,d/b,b+3,2,1                         4    TWP
[d/f+2_u/f+4],d,d/b,b+3,2,2                         4    TWP
[d/f+2_u/f+4],1,d,d/b,b+3,2,1                       5    TWP
[d/f+2_u/f+4],1,d,d/b,b+3,2,2                       5    TWP
[d/f+2_u/f+4],1,2,D+4,2                             5    TWP
<d,d/f,f+1,d,d/f,f+2>                               2    TWP          
<d,d/f,f+1>,u/f+3,4                                 3    TWP
<d,d/f,f+1,d/f+1+2>                                 2    TWP
<d,d/f,f+1>,u/f+4,1,D+4,2                           5    TWP
<d,d/f,f+1>,u/f+4,1,d,d/f,f+2                       4    TWP
<d,d/f,f+1>,u/f+4,1,2,d,d/f,f+2                     5    TWP
<d,d/f,f+1>,u/f+4,1,2,D+1                           5    TWP
<d,d/f,f+1>,u/f+4,1,2,F+1+2                         5    TWP


Combo                                               Hits Player

[<b+1,2>,1_<b+2,3>,4],1,b+1,2,1                     7    ALX
[<b+1,2>,1_<b+2,3>,4],1,b+2,3,4                     7    ALX
[<b+1,2>,1_<b+2,3>,4],D,U+4                         4    ALX
[d/f+2_u/f+4],1,b+2,2,2                             5    ALX
[<b+1,2>,1_<b+2,3>,4],3+4,3+4                       5    CRI
[<b+1,2>,1_<b+2,3>,4],1,b+2,3,d/b+2,4               8    AOI
[<b+1,2>,1_<b+2,3>,4],1,2,d/b+2,4                   7    AOI
<3,3>,4,1,2,d/b+2,1                                 7    AOI
[<b+1,2>,1_<b+2,3>,4],WC+1,WS+1,d/b+4               6    AOI
[<b+1,2>,1_<b+2,3>,4],1,1,b+2,3,4                   8    DJK
[<b+1,2>,1_<b+2,3>,4],1,2,b+2,3,4,f,f,d/b+2         9    ALA
[<b+1,2>,1_<b+2,3>,4],u/f+4,3+4,3+4                 6    ALA
[<b+1,2>,1_<b+2,3>,4],f+2~1                         4    JUN
[<b+1,2>,1_<b+2,3>,4],1,1,2,d/b+4                   7    M_3
<2,3>,1,b+2,3,4                                     6    JUN
[<b+1,2>,1_<b+2,3>,4],d/b+2,4                       5    TWP
[<b+1,2>,1_<b+2,3>,4],b+1,2,1                       6    TWP
[<b+1,2>,1_<b+2,3>,4],b+2,3,4                       6    TWP
[<b+1,2>,1_<b+2,3>,4],3,4                           5    TWP
[<b+1,2>,1_<b+2,3>,4],3,3,4                         6    TWP
[<b+1,2>,1_<b+2,3>,4],d/f+4,3                       5    TWP
[<b+1,2>,1_<b+2,3>,4],d+2,3                         5    TWP
[<b+1,2>,1_<b+2,3>,4],1,d/b+4                       5    TWP
[<b+1,2>,1_<b+2,3>,4],1,d/b+2,4                     6    TWP
[<b+1,2>,1_<b+2,3>,4],1,d+2,3                       6    TWP
[<b+1,2>,1_<b+2,3>,4],1,2,b+2,3,4                   8    TWP
[<b+1,2>,1_<b+2,3>,4],1,2,b+2,d+2,3                 8    TWP


Combo	                                            Hits Player

<d/b+4>,3,1,d/b+4~3                                 5    ALX
<d/b+4>,3,1,1,2,1,2,f+1+2                           8    ALX
<d/b+4>,3,1,1,2,1,2,4                               8    ALX
<d/b+4>,3,1,d/b+3+4                                 4    ALX
d/b+3+4,1,d/b+3+4                                   3    ALX
d/b+3+4,1,1,2,1,2,4                                 7    ALX
d/b+3+4,1,1,2,1,2,f+1+2                             7    ALX
SS+2,1,1,2,1,2,f+1+2                                7    ALX
SS+2,1,1,2,1,2,4                                    7    ALX
<d/b+4>,3,u/f+3,d+4,1,d/b+4                         6    CRI
d/b+3+4,u/f+3,1,d+4,1,1,2,f+1+2                     8    AOI
f+1+2                                               9    AOI
<b+1(s)>,d/b+3+4,d,d/f,f,d/f+2+3,1,d+3,2,d/b+3+4    7    AOI
<b+1(s)>,d/b+3+4,d,d/f,f,d/f+2+3,1,d+4,1,f,f+3      7    AOI
<d/b+4>,3,b+2,2,d+4,1,f,f+4                         7    DJK
SS+2,1,b+2,2,d/b,4                                  5    ALA
<d/f+1,2,1,2,4,3,4,2,4,3,d/b+4>,3                   12   SHU
f,f+4                                               9    YO4
<d/b+2(s)>,u/f+4,d+4,1,1,2,f,f+4                    7    M_3
<1,2,d+3>,2,d/f+3,3,3,1,2,d/b+4                     10   TIM
[<1_WS+1_d/f+1],2,1,2,3,3,2,1,4,3,d/b+4>,3          12   FAC
<d/f+1,2,1,2,4,3,4,2,4>,3,d+4,1,1,2,d/b+4,3         16   ELV
<d/b+4>,3,u/f+3,1,2,f+1+2                           6    TWP
<d/b+4>,3,u/f+3,d/b+3+4                             4    TWP
<d/b+4>,3,u/f+3,d/b+4,3                             5    TWP
<d/b+4>,3,u/f+3,d+3,2,d/b+4                         6    TWP
<d/b+4>,3,u/f+3,d/f+3,2,d+3,2,d/b+4                 8    TWP
<d/b+4>,3,u/f+3,d/f+3,3,3,1,2,f+1+2                 8    TWP
<d/b+4>,3,u/f+3,d+4,1,d/b+4,3                       7    TWP
<d/b+4>,3,u/f+3,d+4,1,1,2,d+3,2                     9    TWP
<d/b+4>,3,u/f+3,d+4,1,f,f+3                         6    TWP
<d/b+4>,3,u/f+4,d+4,1,f,f+3                         6    TWP
<b+1(s),d+3>,2,d/b+4                                4    TWP
<b+1(s),d/b+4>,3                                    3    TWP
<b+1(s),d+4,1,d/b+4>,3                              5    TWP


Combo                                               Hits Player

f,f+2,d/f+1+2                                       2    ALX
f,f+2,f,f+2                                         2    ALX
f,f+2,f+1,1,1                                       4    ALX
<f,f+1+2,f,f+2,d/f+1+2>                             3    BIG
u/f+4,f,f+1+2,f,f+2                                 3    BIG
f,f+2,d,d/f,2,1                                     3    CRI
f,f+2,2,1,2                                         4    AOI
f,f+2,b,d/b,d,d/f+2,u/f+3+4                         3    M_3


Combo	                                            Hits Player

f+1+4(Unblockable),d+4,D,d/f+4,3                    4    CRI
<f+1,d+4>,1,d+4,1,d+4,1,d+4                      ?? 5-8  CRI
<2,1,1,2,3,3,3,4,4,1,1>,2+3,1                       14   AOI
u/f+4,1,2+3,1                                       5    AOI
<d/f+2>,1,f,f,f+2,1,1,f,f,f+2,1                     7    DJK
<d+4>,1,1,2,d+4,1,u/f+3+4                           7    ALA
f+1+4(Unblockable),D/F~1,2,d+4,1                    5    M_3
[<f+1~2_D,d/f+2(s)],d/f~1,1,d/f~1,2>                5    M_3
f+1,1,2+3,1                                         5    FAC
3+2,4,1,d+4,1,d+4,1,d+4,1,d+4                    ?? 7-10 TBO


Combo	                                            Hits Player

d+1+2,1+2~1+2,b,d/b,d,D/F+1                         4    AOI
d/f+2,3,D+1,2,u/f+3+4                               4    M_3


Combo	                                            Hits Player

d,d/f,f+2,b+2,1,4,3,3                               6    DJK
d,d/f,f+1_WS+1,1,b+2,1,2_4                          5    DJK
d,d/f,f+2,b+2,1,4,f,f+2                             5    DJK
u_u/f+4,1,2,f,f+2                                   4    DJK
d/f+3,WS+3,1,f,f+2                                  4    DJK
d,d/f,f+2,b+2,1,4,f,f+2                             5    DJK
<3,2,1>,d/f+1,b+4,3,4                               7    TBO


Combo                                               Hits Player

f,N,d,d/f+2,1,2,f+1,b+2,1                           6    DJK
f,N,d,d/f+2,1,2,f,N,d,d/f+4,4,1                     6    DJK
f,N,d,d/f+2,1,1,2,2                                 5    TBO


Special thanks to AOI.

A juggle combo is a combination of hits following a floating move.
A juggle is only true, if the hits that follow the floating move
continue to hit the character without the player ever getting a
chance to escape the combo.

To create your own juggle combos, you MUST know your character's
juggle openers/floating moves. These are moves that knock your
opponent into the air, making them prone to extra hits. Many
characters share similar juggle openers. These are d/f+2 and u/f+4
(uppercut and jumpkick). Some characters are not able to float
opponents in this way. Every character also has floating moves
specific to the individual. An example would be Nina's d/b+3+4.

After an opponent has been knocked into the air, you have a choice
of what to do next. Commonly, a regular combo (that would hit
whilst opponent is standing), or part of a regular combo, is used
as the juggled character falls. As you become more advanced, you
realize that it is possible to add one or two extra, quick hits in
before the regular combo (such as jabs, or 1,2 punches). Another
option is to finish the juggle combo with a hard knock-away hit
such as Paul's Deathfist (d,d/f,f+2). Take a look at the following
example, for Jin Kazama, which encompasses all of the above.


The first hit (f,N,d,d/f+2) is a juggle opener, and floats the
opponent. That move is specific to Jin, although the same combo
could be started with d/f+2 (common to almost all character). The
second hit (1) is simply a single jab. It is not completely
necessary, but spaces the combo out, gives it more hits, and looks
good. The next hits (1+4) are part of a regular combo (White
Heron). The combo is finished with a move that knocks the opponent
away (D/F+4,4). In all, the juggle combo hits 6 times, does
substantial damage and makes far more sense than just letting the
character fall to the floor after the first hit.

When creating and performing juggle combos, it is essential to
understand the ideas of distancing and timing. In the previous
example, you must step in about half a step before applying the
second hit. On third part (The White Heron Combo), you must wait
until the falling character has almost hit the ground before
pressing 1+4 to perform the move. If the distance and/or timing is
off on any combo, it will appear to be impossible. Both distance
and timing come with practice, patience and experience.


< > included to show pre-float hits. If there are moves contained
within these brackets, the hits do not juggle or cause a float.
They are pre-float hits, and are sometimes optional.

[ ] included to show option parameters.

Non-guaranteed ground hits have been removed (King's Moonsault for

New combos have been added to every character.

Some bugs have been removed, but many still remain.

FAQ renamed.


Special credits and/or thanks to......

Namco, for making such an amazing game.

Rachel, for being the MOST understanding girlfriend to EVER live.
I love you Rachel.

Slikatel, for his advice and allowing me to use the combos on his

Aoi, for help with HOW TO MAKE A JUGGLE COMBO.

The Faceless Master for layout, ideas.

Everyone who helps out in the Twisted Tekken team (especially
Crimson, Aoi, TekGod, Jim and Kent), and contributes to the News
and Rumors section.

All the T.T.F.N. Players, because without you; not only would this
FAQ not exist, but Twisted Tekken would be no different to any
other Tekken site.

Everyone who contributes to The Tekken Web Project 3, for their
combos and hard work.

Everyone who visits Twisted Tekken, thank you for making it the
unexpected, runaway success that it is.

Jon, A.K.A. Big Cat, for teaching me, putting me in my place, and
astonishing me, on a daily basis; and for helping with this FAQ.

Aram the Mighty for ALWAYS being willing to visit the arcade.

Jayce, Scott, Q and Martin, for BEING Jayce, Scott, Q and Martin.

Mateo A.K.A. Toshin, for NOTHING hehehe.

All the Pinocchio's Amusement staff (Tony and Aziz especially) for
being so cool.

Lateef, for his art contributions.

All the Webmasters, for providing all the information that they
do, and being so friendly (especially Dinoza, Nogard, Faceless
Master, Vic, Mario, Richard, GraveDigga, Slikatel and those I have
inevitably forgotten).

St. Ides, Labatt and Molson for getting me drunk and causing me to
restart this ENTIRE FAQ from scratch (more than once!!).

All the obsessed Tekken junkies out there, you are not alone!!! ;)

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