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King Throw by HSy

Version: 0.1 |

From: wild@i-manila.com.ph
Subject: TK3: King's Throw List v0.1


First of all; All the throw inputs are given and posted by Shinichi
Nakada for rgva. So if theres any thank you credits it should be
forwarded to him. Secondly, I tried to correct some of the typos and
names of the throw but please freely correct any incorrect move inputs
and names since most of them I just guessed and taken from tk2. And
finally I created new type of format to list down throws for King to
easily distinguish each other. Heres how I listed them:

-start of table of content-
1.0 High(H) Throws <throw standing opponents only>
     1.1 basic throw <regulars>
     1.2 stumble (setup) <no damage? throw/setup for another throw?>
     1.3 multiparts <throws that can be followed by another>
     1.4 Crosslink? throw <throws having several combinations>
         <King's old 5-part throw have changed (its still basically a
multipart throw) it can now be linked with another set of part and he
also have a new starter df+1+2 aside from his f~df+1+3. I decided it
to call it Crosslinked?/chain? throw or if you can think a cooler term
please share it.>
2.0 Mid(M) Throws <throw both standing and crouching opponents>
    <the Ultimate Tackle can be considered as mid throw since it can
throw both standing and crouching opponents which deeply affects the
basic gameplay of high and low throw. Try to think of it as an
unavoidable throw (if within range of course) *note its "unavoidable"
but not "unescapeble" and not "unreversable". AFAIK the closest
similarity for such a throw in 3D gameplay is akira's break
stance(d+P+G) in vf3 but they are also completely different in some
aspect also>

3.0 Low(L) throws <throw crouching opponents only>
4.0 Back(B) throw <throw standing back facing opponent only>
5.0 Side(S) throw <throw opponents from the side only/after ss only?>
6.0 Ground(G) throws <throw grounded opponents only>
7.0 Hit(HIT) throws <throws can only be execute after MC/counterstun>
8.0 Reversals <grab incoming attacks for a throw>

Other things:

King's Jaquar driver ->Archlock Facebuster is basically not a
multipart throw (multi); it more like a transformed throw (x-throw)
<where a throw is changed into another throw> like Law's bulldog throw
or Aking's Steiner Piledriver. I'm thinking of seperating it from
multiparts since its basically another type of throw not found in
other fighting games(I think vampire2 victor has this type though) but
let it be decided in another time.

To view the Throw movelist set your newsreader's fonts (articles for
Fagent) on fixed pitch or disselect any true type fonts. That way it
won't messed up the spacings.

I didn't tested any of the throw inputs AFAIK crosslink throws might
not even exist :) all I'm after is that we try to set some standards
of "details" terms to show how deep is the gameplay of TK3 and its new
features. And also this type of format would be seen in any future
FAQs. I test all the moves as soon as they change TK3 botton setup
closer to each other. They are 3 inches part from each other.

hurbert sy

moves by Shinichi Nakada & rgva
compiled by hurbert sy



	1+3		Swinging DDT		
	2+4		Brainbuster
    	db+1+2		Figure Four
	df+1+4		Coconut crusher		
	df+2~4?		Frankensteiner
    	db,db+1+2	DDT
	db,f+1+2	Tombstone Piledriver
    	f,HCF+1		Gaintswing			
	QCB+1+2		Skyhigh Piledriver


	b+1+2		Irish Whip
		->3+4		Spin Trip Down
		->2+4		Quick Trip down
		->1+3		Spinning Exchange
		->1+2		Surprise Exchange


	QCF+1+2		Jaquar Driver
		->1+2		Archlock Facebuster
		->1+2,3,4,1+2	Boston Grab

	f~df+2+3	Achilles Hold
		->1,2,3,1+2	STF
		->1+2,3,1,1+3	Scorpion Deathlock
		->1+2,1,3,1+3	Indian Deathlock
			->1+2,3,4,1+2+3+4	Romero Special
	f,d,df+1+4	First Armbreaker
		->1+2		Second Armbreaker
			->1+2		Third Armbreaker
		->2,1,1+2	Facelock
			->???		Rolling Cradle


	1.4 CROSSLINK THROW          
	    Start at A or F then link it downward
				       Possible Chain Throws:
 +-----------------------------+  		  F,G,D,J
 |   A. Revserse Arm Clutch    |    	  	  F,G,H,I,J
 |       f,df+1+3 (2+4)	       |    	  	  F,G,H,I,E
 |       B. Backdrop           |  F. Double Elbowlock	     |
 |          2,1,1+2	       |  df+1+2 or df,df+1+2 (low)  |
 | C. GermanSuplex|          G. CannonballBuster             |
 |    3+4,1+2     |                  2,2,1+2,1+2?		     |
 |         D. Powerbomb	       |    H. ManhattanDrop         |
 |             1,2,3+4	       |       1+2?,3+4,1+2+3+4      |
 | E. Gaintswing  | J. Skyhigh |    I. Super Freak           |
 |     2,1,3,4    | Piledriver |       1,2,3+4,1+2           |
 |		  | ?????????? |                             |
  Possible chain throws:       | E. Gaintswing | J. Skyhigh  |
	 ->A,B,C,D,E	       |       2,1,3,4 | Piledriver  |
	   A,B,C,D,J	       |    	       | ??????????  |
	   A,B,G,H,I,E         +---------------+-------------+


	d,db+1+3	Ultimate Tackle
	   ->1,2,1,2	   Mounted Punches
	   ->3+4	   Legbreak
		->df+1+2	???????
		     ->3+4		???????
	   ->1+2	   Elbowlock
		->1+2		Armlock


    d+1+3 (2+4)	Powerbomb
    df,df+2+4	Double Elbowlock (chain throw starter)


    1+3			Half Boston Grab
    2+4			Cobra Twist


    1+3 or 2+4		Argentinian Backbreaker(Left Side)
    1+3 or 2+4		Coconut Crusher (Right Side)


	6.1 Face Up & Feet Toward
		->db+1+3		Gaintswing
		->db+2+4		Spread Eagle Headbutt
		->db,n+1+4		Figure Four

	6.2 Face Up & Head Toward
		->db+1+3		Strangle Hold
		->db+2+4		???

	6.3 Face Down & Feet Toward
		->db+1+3		Half Boston Grab
		->db+2+4		Camel Clutch

	6.4 Face Down & Head Toward
		->db+1+3		Chicken Wing
		->db+2+4		???

	6.5 Sideways
		->db+1+3		Ground Roll
		->db+2+4		Hold them like bow & arrow

7.0 HIT(Hit) THROW

	d+3,4,4,4	Ali Kicks
	    ->4,3,1,2		Abdominal Stretch

	f,f,n+2		Stomach Punch
 	    ->1+2		Backbreaker
	    ->1+2,u,d,n+3+4	Jumping Powerbomb


	b+1+3(2+4)	Dragonscrew (right side)
			Spinnning Achilles Hold (left side)
	???		Armbreaker(if tackled & to be armbreaked)

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