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FAQ by luisfg

Updated: 01/13/03

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                        Vanishing Point

Developed by: Clockwork Games Limited
Published by: Acllaim Entertainment, Inc.


1. Car list
2. Prizes
3. Garage options
4. Extra
5. About this FAQ


1. Car list ([S] = Secret Vehicle)

Alfa Romeo GTV 3.0 V6 24V
[S] Alfa Romeo GTV 3.0 V6 24V 6 Speed
Aston Martin DB7 Vantage
Aston Martin V8 Vantage 600
[S] Aston Martin V8 Vantage Le Mans
[S] Audi TT Cabriolet
Audi TT quattro
[S] Austin Mini Cooper S
BMW 325i
Dodge Viper GTS
[S] Dodge Viper RT/10
Ford Explorer XLT 1996
Ford Focus Cosworth 2000
[S] Ford Mustang Cobra R SVT 1995
Ford Mustang Cobra SVT 1995
Ford Ranger XLT 1994
[S] Ford Taurus 1994
[S] Ford Thunderbird 1964
[S] Ford Windstar 1996
Jaguar XKR
[S] Lincoln Town Car 1996
Lotus Elise
[S] Lotus Elise 111S
Lotus Esprit Sport 350
[S] Mercury Sable Wagon 1996
Shelby Cobra 427 S/C
[S] TVR Cerbera 4.5
TVR Griffith 500
Toyota Supra
[S] Volkswagen Beetle
[S] Volkswagen Golf Mark 2
[S] Volkswagen Microbus 1971 T2


2. Prizes

* Tournament
 Alfa Romeo GTV 3.0
  Heat 1 - Damping (Garage option)
  Heat 2 - [S] Alfa Romeo GTV 3.0
  Heat 3 - Lotus Elise

 Aston Martin DB7
  Heat 1 - Ride height (Garage option)
  Heat 2 - [S] Lincoln Town Car
  Heat 3 - Dodge Viper GTS

 Aston Martin V8
  Heat 1 - Flywheel inertia (Garage option)
  Heat 2 - X-Ray 2 (Short movie)
  Heat 3 - X-Ray (Slideshow)

 Audi TT
  Heat 1 - Tire pressure (Garage option)
  Heat 2 - [S] Audi TT Cabriolet
  Heat 3 - Ford Focus

 BMW 325i
  Heat 1 - VP X-Ray (Short movie)
  Heat 2 - Alfa Romeo GTV 3.0
  Heat 3 - [S] Volkswagen Beetle

 Dodge Viper GTS
  Heat 1 - Time trial track
  Heat 2 - Springs (Garage option)
  Heat 3 - [S] Dodge Viper RT/10
           [S] Aston Martin V8
           X-Ray 5

 Ford Explorer
  Heat 1 - BMW 325i
  Heat 2 - Promo 3 (Slideshow)
  Heat 3 - [S] Volkswagen Golf

 Ford Focus
  Heat 1 - [S] Austin Mini
  Heat 2 - CWG Rally mode
  Heat 3 - Jaguar XKR

 Ford Mustang Cobra
  Heat 1 - Ford Ranger
  Heat 2 - Balloon Buster mode
  Heat 3 - [S] Volkswagen Microbus

 Ford Ranger
  Heat 1 - [S] Mercury Sable Wagon
  Heat 2 - Audi TT
  Heat 3 - X-Ray 4 (Short movie)

 Jaguar XKR
  Heat 1 - Camber angles (Garage option)
  Heat 2 - [S] Ford Thunderbird
  Heat 3 - Shelby Cobra

 Lotus Elise
  Heat 1 - Reverse course
  Heat 2 - [S] Lotus Elise 111S
  Heat 3 - Toyota Supra

 Lotus Esprit
  Heat 1 - Final drive gear ratio (Garage option)
  Heat 2 - [S] Ford Taurus
  Heat 3 - Aston Martin V8

 Shelby Cobra
  Heat 1 - [S] Ford Mustang Cobra R
  Heat 2 - Toe angles (Garage option)
  Heat 3 - Aston Martin DB7

 TVR Griffith
  Heat 1 - Brake bias (Garage option)
  Heat 2 - [S] TVR Cerbera
  Heat 3 - Lotus Esprit

 Toyota Supra
  Heat 1 - [S] Ford Windstar
  Heat 2 - Anti-roll bars (Garage option)
  Heat 3 - TVR Griffith

* Stunt Driver
 One make series (Secret)
 X-Ray 1 (Short movie)

* CWG Rally
 Rally 1 - Clockwork (Intro movie)
 Rally 2 - Promo 1 (Slideshow)
 Rally 3 - Time trial track
 Rally 4 - Time trial track
 Rally 5 - Intro (Slideshow)
 Rally 6 - Time trial track
 Rally 7 - Time trial track
 Rally 8 - Promo 2 (Slideshow)
           X-Ray 6 (Short movie)
           Aggressive traffic (Secret)


3. Garage options

Tire pressure
Lower tire pressure improves grip by increasing the tire's contact patch
with the ground. However, the side effect of this is that the tire
structure is softened. This results in additional drag and slower
handling response. Higher tire pressure reduces grip by decreasing the
area of the contact patch (The tire profile becomes more round in shape
as it is over inflated). The advantage of this is that the tire
structure is stiffened. This results in less drag and faster handling

Camber angles
As the body of a vehicle starts to roll (during a turn), the tires are
forced to roll onto their inner or outer edges. This reduces the size of
the contact patch with the ground and therefore reduces the available
grip. Camber angles are used to offset this effect by keeping the tires
running as 'near-vertical' as possible. When set up correctly, the tires
can still generate large amounts of grip even under heavy cornering.
+ve = positive
-ve = negative

Toe angles
Mild toe-in improves the stability of the vehicle under braking on bumpy
surfaces and can improve the amount of grip during cornering. Excessive
toe (in or out) will just simply increase drag and effect the vehicle's

Ride height
A lower ride height will improve the handling on smooth surfaces but
will limit the amount of suspension travel. This means that the body
control and grip on bumpy surfaces will be compromised. A higher ride
height will give improved ground clearance on bumpy surfaces but the
vehicle will suffer from more body roll and decreased stability during

Stiff springs reduce body roll and pitch. On smooth surfaces, this can
improve grip and response, but will result in a harsh, unpredictable
ride on bumpy surfaces. Stiffening the front springs more than the rear
tends to promote 'Limit Understeer'. Stiffening the rear springs more
than the front tends to promote 'Limit Oversteer'.

Shock absorbers provide a resistance (damping) to control the
compression of the springs. The shock absorbers should provide a level
of damping that is tuned to match the springs. This will help maintain
good damping of body oscillations (thus improving body control and
grip). Stiffer springs require more damping.

Anti-roll bars
Stiffening the anti-roll bars will reduce body roll and improve grip -
by reducing the camber angles of the tires in cornering. As with
suspension springs, stiffening can lead to reduced grip on bumpy
surfaces, and can be used to promote 'Limit Understeer' (by stiffening
the front) or 'Limit Oversteer' (by stiffening the rear).

Brake bias
This is the distribution (front to rear) of the braking force when the
brakes are applied. An excessively forward bias will cause understeer
during braking. An excessively rearward bias will tend to cause unstable
oversteer during braking.

Final gear ratio
This is a gearing mechanism that raises or lowers the ratio of all the
gears in the gear box simultaneously. A high final drive ratio will
enable faster acceleration but will limit the vehicle's top speed (as
the rev limit in top gear may be reached prematurely). A low final drive
ratio will have an opposite result.

Flywheel inertia
This is a counter weight that affects the rotating weight and inertia of
the engine. A light flywheel (low rotational weight and inertia) will
generally allow the vehicle to accelerate faster but will slow down more
quickly on an incline. A heavy flywheel results in the opposite.
However, a heavy flywheel can allow for a fast take-off by revving the
engine before engaging the clutch.


Body Roll
The rocking motion from the left side of the vehicle to the right.

Body Pitch
The rocking motion from the front of the vehicle to the rear.

A tendency for a vehicle to turn less than expected. This is regarded as
a 'safe' characteristic as the vehicle remains in a stable condition.
'Limit Understeer' is when the front tires of the vehicle slide out in a
turn when they near the limit of available grip.

A tendency for a vehicle to turn more than expected. An oversteering
vehicle can become unstable at high speed. 'Limit Oversteer' is when the
front tires of the vehicle suddenly bite into a turn. This may result in
the vehicle spinning.


4. Extra

Intro Movies
     Vanishing Point
Short Movies
     X-Ray 1
     X-Ray 2
     X-Ray 3
     X-Ray 4
     X-Ray 5
     X-Ray 6
     VP X-Ray
     Promo 1
     Promo 2
     Promo 3
     One make series
     Aggressive traffic
Game statistics


5. About this FAQ

  Copyright 2003 Luis FG

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      .-.\  \\ \/__|  |
     /  / \  |  //    |
     \  '-'  |  |  -- |
     W   O   R   L   D 

      Made in Brazil
       by hardcore


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