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FAQ by AWebCraft

Version: 1 | Updated: 04/11/00

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BIO HAZARD - CODE : VERONICA LIMITED EDITION -  Version 1 - JAPANESE VERSION
CAPCOM   [ 2 DISC ]
The "S" - Walkthrough
by Alvin C WebCraft (big_shamu@hotmail.com)

Latest Updates : 11th April 2000


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The First Week...

My first Dreamcast FAQ. This is not the proper way to finish the game. This
is a guide if you are interested to get the S ranking. This FAQ has been 
tested and proven quite effective. I will take you through the game the
fastest way and get you THE LINEAR ROCKET LAUNCHER. There will only be 2 
updates to this FAQ.

Honestly.. I finished the normal FAQ ages ago for a magazine. Now since I've
done that stupid thing I can't write an identical guide or I will get sued.
All my work is now owned by my company, that way I can fiddle all I want and
not worry about people like Zombyville and creeps like that. Since then I
managed to dig a whole load a things up and decided to do this FAQ. I know
a lot will not disagree with my method of handling this game but I swear it 
works. I tried it on 5 guys and they all managed to get the S grade after
2 tries. ( they watched all FMVs on the first try and got an A ) Since they
are all footnotes I need a little time to compile it up into one. 

If you want to play the game the proper way, I seriously recommend Nemesis's. 
This FAQ is written in NORMAL mode. 

I stress to please read the FAQ before anyone write to me about the game.
So that not to stress me out. I answer all mail except for those of you
AOL users who has the mail-block thingy. I will blacklist you, if
my reply is "Returned To Sender" and put your name for all to see in any
of my upcoming FAQ.

I will not do a "Well Done Man, Good Job" list. I thank you for your kind
words but that is only for me to see and not for the rest of the world.

Don't print until it is finished.


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Unpublished work 2000 Alvin C WebCraft

This FAQ is for private and personal use. It can only be reproduced
electronically.( Please give credit where it's due ) This FAQ is NOT
to be used for PROFITABLE or PROMOTIONAL purposes. This includes being
incorporated, reprinted, or otherwise used by magazines, books, guides,
etc., in ANY way. Please let me know if you want to do anything with
this walkthrough. Another thing, translating this walkthrough to another
language does not automatically make this walkthrough yours. In fact it
only proves that you're a big A-hole and I just hope you rot in hell.

This would be my Eighth walkthrough. I'm now officially insane from the
endless nights of hard work I have put into what I've written. People keep 
on asking me... Why do I do it? Hell, why not? So what if I get pirated by
Indonesean magazines or Taiwan PSX market. It's the joy of writing
something you would read and help you on those "What the @$$#!!"
moments and gives me all the satisfaction I need.

As always a HTML version will be added at a later time.


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Contents
=========

• FOREWORDS
• TIPS & STRATEGIES
• WALKTHROUGH
• MAPS
• FILES
• CREDITS
• LINKS


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• FOREWORDS
===========

I have always wanted to do a S walkthrough. The ultimate walkthrough that will
take you through the game in the best time and the best grade. Proper management
of items is the key to finish the game with the best grade. ITEM BOX are quite
rare in this game and there are quite far apart. A lot of running is required 
and a little training is required. Just check out controls first before 
starting the actual game. A little training run I created for you to get you 
through the game. I don't really care about the story anymore. I just wish there
was something new instead of the same ol "All I want to do is get out alive and 
blow the place up as I leave."

Please go through every thing below before starting the game. A lot of scenes
has been taken out due to the nature of the guide. No save point will be 
mentioned. All First Aid Sprays and Ink Ribbon has been ignored. Always have
your thumb on "A". That's about it - Good Luck!


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• TIPS & STRATEGIES
===================



a) Controls
===========

                     Default Configuration. ( Type - A )

Left Trigger -> Aim / Target Change    Right Trigger -> Aim / Weapon Ready


      UP                                   Y -> Map

LEFT <-> RIGHT           X -> Action / Yes / Shoot      B -> Menu / Cancel

     DOWN                                  A -> Run / Cancel

          START -> Pause / Option Menu / Skip cinematic


180 degree turn - Real fast. Press down then A. 



b) Time
=======

This FAQ can be used for both The JAP and NA versions. I am unsure about 
the time factor for the NA version - the time required to obtain the 
Rocket Launcher. 

You need to finish the game under 4.5 hours. No First Aid, kill almost all
bosses, save Steve quickly, save Rodrigo, no retries and no saves... well 
actually you have only one save. The only save is when you have to change disc, 
the game will prompt you to make a save. This save will have no effect on your 
score.

You have to skip every FMV and cutscenes as the clock will still go on. You
can't even pause for a quick break. The clock is ticking then as well.



c) Weapon
=========

A new feature has been added to this department. You can now equip a pair 
instead of the normal singular weapon. Lotsa fun when your opponents are 
cheesy zombies and dogs but not really effective when it is anything else.
Don't split your weapons on the big guys. It is more effective to concentrate 
on one first. Well anyway here's the list:



Knife 
-----
Slash-slash... You know the drill. Forget it when you are playing Claire. 
Keep it only when you are playing Chris. It is really quite useless.




Handgun 
-------
Beretta M93R - Custom Handgun that can be upgraded to an Auto-Handgun.
(Claire)       It uses 9mm parabellum rounds.

Glock 17     - Custom Handgun that can be upgraded.
(Chris)        It uses 9mm parabellum rounds.

I am going to ask you to loose Chris's piece later on in the game. 
Claires is the most useful of all. Check out enemies for a more detailed
explaination.




Bowgun
------
Able to equip arrows and explosive arrow heads as well. Hard to use as 
shooting is a real drag. It is very important when equipped with explosive
arrow heads. More will be revealed as we get along.

Arrows          - Really useless weapon. You need enemies to be real close for
                  it to be effective. 

Explosive Arrow - Must keep these for bosses only. You must keep 40 Arrows
Heads             aside to combine with the Explosive Arrow Heads. It is useless
                  on its own



SPAS 12 Shotgun
---------------
It uses 12 gauge shot shells. Definitely the most reliable weapon. I will elaborate
later on




Grenade Launcher
----------------
Able to load 4 types of rounds. Plays a big part in defeating bosses.

Grenade Rounds - Very useful in close encounters. Effective only in 2
                 or three blocks radius. Do not waste for long range
                 assault. The rounds will either go down or disintegrate
                 within 2 or 3 blocks. Very effective on Spiders, Hunters
                 and when out numbered.

Napalm Rounds  - Flame rounds that shoots from the waist point and slowly
                 goes downwards after 5 to 6 blocks. For bosses only.

Sulphuric Acid - Acid Rounds that shoots from the waist point and goes
Rounds           all the way.

BOW Gas Rounds - Use only for boss fights. They shoot in a linear point
                 from the waist and they go all the way. 




Colt Python
-----------
You will only get 18 rounds and very-very late in the game. It only takes
one shot to kill a zombie or a hunter. It is quite useless unless you are 
low on ammo. ( due to the late intro )




MP-100s Automatic Pistols
-------------------------
Your first 100% weapon. Useful against grabbers. They shoot normal rounds
but 2 at a time. I will elaborate more later on.




Ingram M16
----------
Your second 100% weapon. Automatic sub-machinegun that Steve uses. More fun than
anything else if you ask me. Chris will also get a pair of Uzi's like these but at
a later part of the game.




AK47
----
Your third 100% weapon. An assault rifle that may cause you more harm than anything.
You hold it from waist up. You will get an extra 50% at the third-quarter of the game.
Don't throw this out just yet as it will be handy.




Sniper Rifle
------------
You only get 7 shots on this baby. Hard to use but deadly if you get a direct hit.
I will elaborate later on.




Explosive Barrels
-----------------
These are located at numeral locations throughout the game. The same rule applies.
Shooting it with any weapon will ignite them. Make sure you use to the best of your
advantage - the more the merrier. Oh yeah... try not to blow yourself up in the 
process.




Linear Rocket Launcher
----------------------
What does Linear mean? Well it means from head up, anything below the waist is 
impossible. A special weapon to get and the whole reason for this FAQ.




d) Enemies
==========

Zombies
-------
They attack from all sides. They are very-very vicious. You must not spend more than 
8 shots per zombie. The most effective way is to get the one closest to you first,
shoot only when they are 3 or 4 blocks away and most of all always check them to
be sure they're dead. 

There are a few types of zombies in this game. The most deadly first appears on disc 2.
These zombies seem harmless at first but they carry a small pack of explosive on their
back. If you don't notice them and start shooting them, they will fall to the floor so
you will be tempted to come near for the final shot. If you are hurt from a previous
encounter, the blast from the explosive will kill you instantly.

The environment can be your best friend or your coffin. Small passage ways can limit your
movement but it also vice versa for the zombies. Giving you a better aim and complete
confidence. Always keep two blocks between you and the enemy. 

There are a few places in the game where dodging zombies is more effective than killing
them. Senseless killing should be avoided to your best effort. Conserve your health and 
ammo for worse things to come. Many are the ways of dodging the dead one. At small passage
ways, try and dodge/run from them when they are at one side and never when they are at
the centre of the passage. 

eg:


  |   | |
  |(O)| |
  |  -> |
  | |   |
  | |(O)|




Dogs
----
The dogs are back. They attack in a pack of 2 or 3. They attack from all sides. There
is a way of killing them without getting hurt but it only works when they are at
striking distance.


           (0)
           /|\
  |->     / | \     <-|  
  |         |         |
-------------------------

When the dogs draw near, hold these button down accordingly.
( Right Trigger + Left Trigger + Down + X )


         (0)
         /| 
  |->   /-|     <-|  
  |       |       |
---------------------   

Then let go of all buttons and do it again. You will turn around and shoot the other k9.
Repeat until they are dead. 

Dogs never will attack you in 3's. If they do, that means you must have dodged the first 
2 and ran. You can use this technique for zombies and hunters as well.




Grabbers 
--------
A Grabber is an experiment gone wrong. They can reach you from 7 blocks away. Very deadly
when they are near and in pairs. The best advice is the grenade rounds but I use other 
alternatives for these monsters. More will be explained as we go on.

If you so decide to face-off these monsters with a handgun, make sure you are out of reach 
before doing so. Dodging them is quite easy but you have to try it out first. 

Grabbers are one handed. ( hint-hint ) If they have a hand on the left, you run to the 
right. Always run and never walk. The worse part to dodging is that they will cause you
damage no matter what you do. It is important to keep herbs handy when you know a grabber 
is up front. Switch targets when more then one is involved but always take care of the
one closest to you first.

When grabbers attack they have a reset time. That means that they are slow and can be 
dodged if you know how. I will try my best to elaborate on this part later on.




Hunters
-------
There are two types of Hunters in this game. They are all deadly and must be considered 
as the most fearsome enemy in this game. They have three types of attack. The linear,
the low and the high jump. If you let them attack at the same time, you will most likely
die. The Venom Hunters are the most deadly of all. A single cut will leave you poisoned.

Uzis, Grenade Launcher and Shotgun are the best weapon to take them out. They normally
fall down so you can continue your assault. Never split your uzis on them as you will 
waste more than you bargained for.

              <-| 
  (O)   <-|    /|
   |   ---|   / |    <-|
   |      |         ---|
----------------------------




Worms
-----
Worms are huge mutated monsters. They are more annoying than anything. Killing them is 
quite easy if you don't just bang away. There is 3 forms of attack. The worm always 
attack alone so you are safe on that part. The only trouble is that you can either
aim manually or wait for the main stance to auto aim. The worm is underground most of
the time and will only show its head once or twice. It is in a pattern so you can actually 
anticipate its move. It normally looks like a pile of shit is following you. The best
weapon to me is the auto-handgun. You will only spend 2 clips at most.

   ___
  /   \     1 st form
---------
  
   <-|
     |      2 nd form - a little roar 
     |
---------

   <-|
     |      3 rd form - a long upright stand and a long roar. Use the auto aim here.
     |
---------




Spiders
-------
Don't play with these creatures. They can cause you harm. Their main attack is to 
spray you with poison or just grab you. They are either on the floor or the ceiling.
They come in all sizes. I recommend the Grenade Rounds and remember to use it at
close range to minimize the amount you need to use.




Bosses
------
Each boss will have a section of its own in the walkthrough.




e) Characters
=============

 __________________________   __________________________
|                          | |                          |
| Claire Redfield          | | Chris Redfield           |
| Age        : 19          | | Age        : 25          |
| Height     : 169 cm      | | Height     : 181 cm      |
| Weight     : 52.4 kg     | | Weight     : 80.5 kg     |
| Sex        : Female      | | Sex        : Male        |
| Blood Type : O           | | Blood Type : O           |
| ID Number  : WKD4496     | | ID Number  : MRD6251     |
|__________________________| |__________________________|

 __________________________
|                          |
| Steve Burnside           |
| Age        : 17          |
| Height     : 173 cm      |
| Weight     : 67.9 kg     |
| Sex        : Male        |
| Blood Type : AB          |
| ID Number  : MFD2872     |
|__________________________|

 __________________________
|                          |
| Albert Wesker            |
| Age        : 38          |
| Height     : 184 cm      |
| Weight     : 84.5 kg     |  ( Does anyone really read 
| Sex        : Male        |    this Cha. Info stuff? )
| Blood Type : O           |
| ID Number  : MSD6377     |
|__________________________|

 __________________________
|                          |
| Rodrigo                  |
| Age        : NA          |
| Height     : NA          |
| Weight     : NA          |
| Sex        : NA          |
| Blood Type : NA          |
| ID Number  : NA          |
|__________________________|

 __________________________   __________________________
|                          | |                          |
| Alfred Ashford           | | Alexia Ashford           |
| Age        : NA          | | Age        : NA          |
| Height     : NA          | | Height     : NA          |
| Weight     : NA          | | Weight     : NA          |
| Sex        : NA          | | Sex        : NA          |
| Blood Type : NA          | | Blood Type : NA          |
| ID Number  : NA          | | ID Number  : NA          |
|__________________________| |__________________________|





f) Health
=========

As always your health is determined by the colour of your life-line
and the way your walk. It is always good to know your health so here's
a table on the life-line.

    __________________________________________
   |                |            |            |       
   |    Condition   |   Colour   |     %      |
   |________________|____________|____________|
   |                |            |            |
   | Fine           | Green      | 50% - 100% |
   | Caution        | Yellow     | 20% - 50%  |
   | Caution        | Orange     | 10% - 20%  |
   | Danger         | Red        | 0%  - 10%  |
   | Poison         | Purple     | 0%  - 100% |
   |________________|____________|____________|


All throughout the game you will come across potted plants that comes 
in three colours: Green, Red and Blue. These are herbs that will increase 
the percentage of your health. 

You will be able to mix herbs into a number of three at one time.
The Blue and the Red herbs can only be mixed with the green herbs and
not with each other unless a Green herb is present. Only the Blue herb
and the Green herb can be used by itself. The Red herb acts as a
multiplier for the Green Herb.

Here's a table on how much to mix and how much the mix will help you 
in game.

   ____________________________________________
  |             |                              |
  |    Herbs    |    Amount of % it heals      |
  |_____________|______________________________|
  |             |                              |
  | Green (G)   |    25%                       | 
  | Blue (B)    |    Heals poison              |
  | Red (R)     |    Multiplies the strength   |
  |             |    of the Green herb         |
  | G+G         |    50%                       |
  | G+B         |    25% and Heals poison      |
  | G+R         |    100%                      |
  | G+G+G       |    100%                      |
  | G+B+R       |    100% and Heals poison     |
  | First Aid   |                              |
  | Spray       |    100% and Heals poison     |
  |_____________|______________________________|




g) Item Menu
============

This is one of the coolest part about the game that sets it apart from the
rest of the series. The ability to examine your items in 3-D. It is one of 
the ways to solve the puzzles and clues to the game. The map section is
really user friendly. Well thats it. On to the walkthrough.



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STORY SO FAR
------------

  ______________________________________________
 |                                              |
 | Prologue                                     |
 | --------                                     |
 |                                              |
 | The American mid-western town Raccoon City   |
 | has been completely decimated due to the     |
 | T-Virus outbreak that was instigated by      |
 | the International Corporation "Umbrella".    |
 |                                              |
 | Claire Redfield who arrived in Raccoon City  |
 | to search for her lost brother Chris and a   |
 | rookie police officer Leon S. Kenedy managed |
 | to escape from the city but their ordeal was |
 | only a prelude of things to come.            |
 |                                              |
 | Three months later...                        |
 |______________________________________________|


After the devastation in Bio Hazard 2, Leon and Sherry were badly hurt. Claire 
had to leave them to face their own fate. All I know of the two, is Leon had to
sell his soul to save Sherry.

Claire tries to break into a Umbrella facility. After an amazing fight she gets
caught and thereby sent to an unknown prison on an isolated island.



• Walkthrough
=============


--[ Disc 1 ]---------------------------------------------------------------

This coming Friday

--[ Disc 1 ]---------------------------------------------------------------


The following Friday




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• MAPS
======


PRISON 1F
                            to Iron Bridge
           ________________ ______/\______ 
      ____|             C  |              |_
 _____|||||________     ___|_____         | |______________________________
|                      |   |     |        \    ___________________         |
|    __________________|   |____/         |  _|H___________\___||||______  |
|                          |A             | |           |           ||| H| |
|______________________|___\______________|G|W _________\             |__| |
                                 |        | |________A|________A_______M_| |
                                 |    ____/________________________________|
                          _______|   \    |
                         |__/_____  _|  K |
                         |   |    \/ |  __|
                         |   |F______|/|________
                         |_____B___  |   ____/H_|__ 
                         |       DM| |  |         A|  
                         |R        | |  |          |____
                         |R        | |  |               \
                         |    _____|S|  |     _____|    |
                         |_/_ _B_ ___|/_|___\____|||____/
                        |    | E |     A|H              |
                        |    |   /     _|_              |
                        |_______P|I___|  _|             |
                                        |A              |
                                        |C______________|


LEGEND

H - Herb              I - Item Box              DM - Duplicating Machine    
A - Ammo              G - Gate                  E - Eagle Emblem
R - Grenade Round     K - Gate Key              S - Iron Shutter
C - Attache Case      B - Electronic Item Box   M - Map
W - 100% Weapon       P - Power Switch          F - Fire Extinguisher





PRISON B1F

         ____________                             ___________
        |   _________|||||                    ___|H _________||||||
        |  |                                 |   __|
        | A|                                 |  |
     ___| _|_______                          |/_|
    |H  |\  K      |                     _   |  |
    |   |          |                    | |__|  |____
    |______        |                    |            |_
           |_______|                    |_B___A______ _|
                                        |    __      |=|
                                        |   |__|--   |=|
                                        |            \_|
                                        |______S_____|

LEGEND

H - Herb              
A - Ammo
B - Arrows
S - Sword  
K - Knife 




IRON BRIDGE
                           _    
             _____________| | to Passage
        ____| |||||||||||||_|
   ____|H    _|
  |_ _      |
  |=| |     |
  | | |    /
  | | | /\/ 
  | | | \A\
  | | | /\/
  | | | \
  | | |  \ 
  | | |   \
  | | |    \
  | |_|    |
  |___||   |
      |    |
      |    |
      |_/\_|
    from Bridge
 


LEGEND

H - Herb              
A - Ammo





PASSAGE
     
       __
      |==| to Palace 1F
      |  |
      |  |
      |  |
      |  |
      |  |
      |  |
      |  |
     _|  |
    |    |
  __|    |_____
  \            / to Military Training Facility 1F
   |__   ______|
      | |
      |_||||||| from Iron Bridge




MILITARY TRAINING FACILITY 1F

                       _____________    _____________ ________
          ____________|             |  |             |        |
         |       B    |             |  |LD|          |        |
         |B  ______  B|__           |_ |__|        |=|/___BS__|
     ____|______   |__\_ |__          |   |        |=| |
    |=|         |_\___|___|||_________|___|  ______|=| |
    |=|     ____|    S____________________\_|_|L |___| |___ _
    |=|    |    |   |        B     |    IS|    \/    |  ___\_|L
    |____  |    |   |              |      |          | |
         |/| L  |B  \                     |          / |
         |_     |H  |_H____________|______|          |_|
     ______|____|/\__S________||||||______|_A__/\____|__________
    | L\                                  |B       __________   |
    |__/                                  /       |   Tank   |  |
    \                           __________|       |__________|  |
    |                       B  |          |_____________________|
    |__________________________|


LEGEND

H - Herb          IS - Safe      
A - Ammo          BS - Blue Shield
L - Lift          LD - Ladder
B - Arrow
S - Iron Shutter




MILITARY TRAINING FACILITY 2F


                 _________                            ________
                |        I|                          |    CR  |
                |       PB|                          |H       |
     ___________|        H|                        |=|  ______|
    |  _______  |_______\_|                   __   |=| |      |
    |=|       | /         |_______________ __|  |__|=| |___R  |
    |=|     __| |A________________________\__________\  ||| __|
    |=|    |    |   |P      R     |       | |      |_|  ___\_|
    |      |    |   |             |     /_| |       _| |
    |__    |W___|   |             |   B|  | |      | / |
       |        |   |_____________\____|  \ |_     |_|_|
       |________|_____________||||||||____|___|______| 


LEGEND

H - Herb            B - Arrows    
A - Ammo            PB - Plastic Bottle
P - Picture         CR - Crest
W - 100% Weapon     I - Item Box
R - Grenade Rounds


                                                                 
                                           
MILITARY TRAINING FACILITY B1F                                 
                                           
                        
                     __________         __           
                    |          |       |LD|         
                    |  ___A____|       |P |         
                    |       R  |       |  |   
            ________|________\_|_______|S |________________ _
           |    |              R|            |__/____A_____\_|L
           |    \            /__|             ==|     
           | L  |S          |_|||__             |     
           |    |          G|      |____________|     
           |____|_________/_|        
           |                |              
           |__________/     \              
                       |B   |    
                       |____|   
               

LEGEND

L - Lift             LD - Ladder         
A - Ammo             S  - Iron Shutter
B - Arrows
R - Grenade Rounds
G - Grenade Launcher


                  
              
 PALACE 1F
              _____________   _______
             |      A      | |_____ W|
             |   BS        | |     |_|
             |___/\________|_|  A   S|
    _________|A/____H___     /       |
   |__|A|____|   |____  |_/\_|_______|
   |C    ____|        |=|    _     |  \
   |_____||||\    A   |=|   |_|   ||| V|
             |__ /===\ _|__________|__/
                |     |
                 \/ \/
                 /   \
                |     |
   _____________|_===H|_____________
  |  ___________       ___________  |
  | |           | CR  |           | |
  |=|           |     |           |=|
  |=|            \___/            |=| 


LEGEND

H - Herb          CR - Crest              
A - Ammo          BS - Blue Sheild
S - Switch         W - Wheel
C - Attache Case
V - Vase 



 PALACE B1F

         ______
  /\    |M A   |
 |  |   |=|    |
 |  |   |=|    |
 |  | __|      |
 |  |(__       |
 |  |   |_____B|         
  \/
 Submarine


LEGEND

A - Ammo
M - Map
B - Arrows             




 PALACE 2F

                       /
                      | |_______
                      | |       |
                      | |       |
                      |H    A   |
    __________________|_|____   |    
   |         |||||____  |||  |\/| 
   |H       A|_       |=|___/|A |   
   |      E   _|      |=|I      |  
   |___________|        |A______| 


LEGEND

H - Herb          
A - Ammo
I - Item Box
E - Explosive Arrow Heads
              




 PASSAGE
     
       __
      |==|
      |==|
      |  |
      |  |
      |  |
      |  |
      |  |
      |  |
      |  |
      |  |
      |/\| 



 PRIVATE RESIDENTS 1F

   __   __
  |  |_|  |__   __
  |       /  |=|  |
  |_B____A|  |=|  |
 ||||||   |_    __|
 |          |/\|___
 |___       |      |
     |      |H_  __|
     |____|||||_|


LEGEND

H - Herb          
A - Ammo
B - Arrows



 PRIVATE RESIDENTS 2F

   __________________
  |H__/__  | |  ___  |
  |      | \ |=|   | |
  |___/__| | |_    | |
  |      |A|  A|___| |
  |___/__| |___|||___|
  |________|


LEGEND

H - Herb          
A - Ammo



 PRIVATE RESIDENCE 3F
      
       
     ___KH___
    /   __   \
   /   /  \   \
  |H  | L L|  K|
   \   \__/   /
    \________/

LEGEND

H - Herb          
L - Ladder
K - Dragonfly Key
KH - Key Hole
              



 PRIVATE RESIDENCE 4F

    ____________
   /    A       \
  |      _     CR|
  |____ |_|  ____|
       |____|
          L

LEGEND

A - Ammo
L - Ladder
CR - Crest              




 AIRPORT 1F

         /\ Submarine
        |  |
   ____ |  |                   ______
  |_|__)|  |                  |      |_
  |=|   |  |                  |     | _|SW
  |=|_  |  |                  |      |          ________
  |   |  \/        ___________|      |         |SW___   |_____
  |   |           |      A    /      |         |     |  | L\ H|
  |   |_________ _|    _______\______|         |     |  |__/ A|
  |_____________/_            |________________|__B_C|    |  R|
                  |___________\________________/__     ___S__I|
                                     Bridge       |___|_|L

LEGEND

H - Herb             B - Arrows
A - Ammo             L - Lift
I - Item Box         C - Card
S - Iron Shutter    SW - Switch
R - Grenade Rounds 




AIRPORT 2F
             _
       _____| |__ ________________ __ _
      |__K____\__|________________|BS\ |__CS___
                                     |_______|_|L

LEGEND

L - Lift
K - Iron Shutter  Key
BS - Bridge Switch
CR - Crane Switch



TRANSPORT PLANE
   ____
  |    |
  |    |
  |   _|
  |S | |
  |/_|_|
  \   I|
  |L   |
  \____/


LEGEND

L - Lever
S - Switch
I - Item Box              


#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#



• Files
=======

This section is done up by Brett "Nemesis" Franklin 
                           E-Mail: pimpmasterbrett@hotmail.com

Real nice chap and my recomendation if you want to play the game the proper way.
Everything is his original work.


-=-=-=-=-=
BLUE FILE
-=-=-=-=-=

------------------------
PLAYING MANUAL
------------------------
CHECK ALL ITEMS

When you obtain a new item, always remember to look at it with the "Check" 
command on the status screen. Remember, it's always best to rotate the item so 
you can check it from different angles. 


TRY TO PUSH OBJECTS

If you face an object and press and hold up on the directional button, sometimes 
you will be able to push it. You may find hidden rooms and items this way.


USE THE QUICK TURN

You can turn 180 degrees instantly by pressing the Cancel button whil holding 
the directional button down. This is a very effective move when you attack an 
enemy and then want to turn around and run.


USE THE MAP SCREEN

When you are lost or are unsure of what to do, check the map screen. You can 
easily tell where you've been and can see which doors you have unlocked.


CLIMB/DESCEND

You can climb/descend some objects. To do this, face the object and then push 
the Action button.


SECURITY BOXES

The items you store in a Security Box in the prison cannot be accessed through 
an Item Box. Make sure you remove all important items from a Security Box before 
exiting a room.


I CAN'T TAKE THE GOLD LUGERS FROM THE PROJECTION ROOM

You cannot release the trap by yourself. After certain events occur, you will be 
able to release the trap and obtain the Gold Lugers.


I CAN'T ENTER THE BIO-EXPERIMENT ROOM

Once the shutter near the bio-experiment room shuts, you can't open it until the 
ventilation process completes due to the in-room air pollution problems.


I CAN'T CLIMB THE LADDER IN THE BEDROOM

You will need to place a pair of items onto the two music boxes. Then you willl 
have to...


I CAN'T SEND LOADS PROPERLY WITH THE SORTER

The sorter judges which room each load will be sent to by an item that is posted 
on the load. You should check an already sorted load in the room you would like 
to send your load to and then...


CHARACTER SWITCHING

When your player character changes, make sure to leave enough weapons and ammo 
for the others.



-----------------------------------------
FAX ON THE FACILITY ACCESS APPLICATION
-----------------------------------------
Be sure to verify the content of the following facility access application form, 
and add the applicants's name to the expected visitor's list.
                    Chief, Prison guard room
                             Paul Steiner


I hereby apply for access permission for Prison Area D.

Details follow, 
Visitor's name: Carl Grisham

                 Puropse of Entry:
Carrying in the following materials;

1. New product sample from Metal Industries Co: "TG-01".
2. Various daily commodities orderd by the prison.

Note:
1. Will use a transportation truck.
2. "TG-01" sample will be stored in a designated briefcase.


-----------------------------
"TG-01" PRODUCT DESCRIPTION
-----------------------------
Thank you for your continued support and for our products.

This time we have gathered our most advaned technologies, and have succeeded in 
creating the unique anti-metal decection alloy "TG-01".

-TG-01 features?-
1. Cannot be detected by any metal detectors.
2. Cannot be pictured by roentgenography at the immigration check.
3. Lightweight, yet durable.

We plan to to develop various weapons utilizing this innovative new alloy. We 
enclosed a sample for you to review. We look forward to hearing from you 
regarding possible business opportunities.


Metal Industries Co.

Chief, 
Development Planning

Carl Redhill


----------------
USER'S MANUAL
----------------
3-D Duplicator User's Manual

Our new product, the "3-D Duplicator" consists of two parts.

_3-D Scanner Portion_
This portion scans the 3D object. Simpley place the material that you want to 
have scanned onto the tray of the scanner. The scanned object will be processed 
into 3D data, which will be transfered to the duplicator portion.

_Duplicator Portion_
If you place the material you wish to have converted on the machine, you can 
begin conversion based on the 3-D data that was scanned portion. The conversion 
will be executed with complete data accuracy. the result will be an object 
preciesly true to the original.


------------------------
MEMO ON THE PASS NUMBER
------------------------
The emergency lock system in the biology experiement room can be released with 
the four digit pass number. I hope you haven't forgotton about it already.

I have just reveived an order from the system administrator requesting us to 
change the pass number periodically. What bothers me is that you often lose 
important memos, pass numbers, or even chemicals...

So, in an attempt to solve that problem, I came up with an idea. You know the 
red human skeleton picture at the back of the biology experiment room? 

I have decided to use the number signed on the picture as the pass number. If 
you happen to lose the memo just use the picture.

Well, I don't think you would ever need to use the emergency pass number anyway. 
But just in case, now you know. Take it easy Mr. Careless!


---------------------------------
MESSAGE TO THE NEW FAMILY MASTER
---------------------------------
Sir Alfred,

Congratulations on your succession as master as the Ashford family. 

I hereby present you with an earthenware vase, according to the Ashford family 
tradition.

As you may know, this tradition first began when a butler presented a golden 
teacup as a commemorative to Veronica. As founder of the Asford family, her 
intelligence and beauty are legendary.

The second and third, masters, Stanly and his son Thomas were also presented 
with similar teacups. It was their hope to achieve glory as Veronica did before 
them.

The position as family master then shifted to Sir Thomas to his twin brother Sir 
Arthur. It then went to Sir Edward, your grandfather. That was when the Ashford 
family enjoyed it's golden age.

It was also Sir Edwards acheivement that established the large chemical 
enterprise, Umbrella Inc.

However, when Sir Edward passed away, and your father Sir Alexander succeeded 
the position, the glorious Ashford family gradually began to sink...

I sincerely hope that the Ashford family regains it's glory with your guidence, 
just as this vase continues to shine eternally.

                                             Scott Harman

                                       Butler, Ashford Family


-----------------------------------
REPORT: ENHANCED ANTI-DECAY ALLOY
-----------------------------------
Although we planned to utilize the enhanced anti-decay alloy called "Deploid" to 
create the storage capsule of the new B.O.W., we have had to cancel the plan. 
This is primarly based upon the fact that despite it's excellent resistance to 
all kinds of liquid including strong acid, it easily dissolves when soaked with 
a mixture of the two chemicals, "Clement a" and "Clement E". 

Due to the lethal nature of the new B.O.W., we cannot be too careful in choosing 
the material for their storage capsule.

We have instead decided to use Deploid to create the plate portion of the "Eagle 
Plate", which shines in indigo-blue.

                    CLEMENT INFORMATION

The a type is used for gun maintenance and possesses no conspicuous 
characteristics. However, the E type will change it's color to blue at a certain 
temperature. 

(It is an odd coincidence that the temperature is exactly the same as the date 
of completion of this training facility.)

Based upon our analysis of the E type, we believe that Clement possesses more 
features. As new information is learned, we will update this file.


-------------------------------------------------------------------

-=-=-=-=-=-=-
YELLOW FILE
-=-=-=-=-=-=-


-------------------
PRISONER'S DIARY
-------------------
May 13th
This room stinks of death. Based upon the information I've found, I believe that 
I'm far south of the equator.

Lucky for me that Bob in the bunk below me, is one of those interesting types of 
guys...


May 16th
Today Bob told some crazy story of why he was put this place with me. Bob said 
that he used to be an attendant of the head of this place. This "boss" named 
Alfred supposedly placed him in here because of a tiny little mistake.

What does that mean? What's going to happen to me?


May 20th
Without warning, a group of military men took Bob to the building behind the 
gullotine stand.

At midnight, I'll sneak out of here to see him.

I've been hearing that anyone taken to that building never comes back. On top of 
that, there are these REALLY large plastic bags being constantly being removed 
from that place. I'd better pray for Bob...


May 21st
I was wrong. I shouldn't have gone there. What is going on it there?! All I 
could here was some insanely creepy laughter and the sound of Bob screaming. I 
don't know what to do. I can't sto thinking about it...

Is that going to happen to me?! 
I can't let it...
I just can't...


May 27th
Since my last entry, all of my fellow inmates have been taken to that building! 
I know that I am next...It's obvious that we are all here to be used as Alfred's 
guinea pigs. There's no way out! 
What am I going to do?!...


--------------------
ANATOMIST'S NOTE
--------------------
There is a demon in my mind. I can't control the fierce impluses that the demon 
sometimes drives me to act upon. It is a brutal ceremony. With the demon next to 
me, I enjoy watching agonize in pain, screaming and convulsing repeatedly as 
they die...

But, Sir Alfred was kind enough to acknowledge me, and has given me the 
facilities, the chemicals, and the "equipment" necessary to study everything.

I must never betray Sir Alfred's kindness. It is especially critical that no one 
discovers the sacred place that only he and I know about. I swear, the basement 
of this medical building will be kept secret.

Of course, I keep the key to the sacred place with me at all times. Even if an 
outsider sees it, they will never be able to tell that it is the key. I must 
remember that my life ends when I lose Sir Alfred's trust.


-------------------
SECRETARY'S NOTE
-------------------
Four years have passed since I began serving Sir Alfred. 

He doesn't trust anyone! Even though I am his attendant, I am still stricktly 
prohibited from entering his private house! What is his problem anyway?!

They say he lives with his twin sister, Alexia in his private house on the hill.

Occasionally, I've seen someone standing by the window of the house. It might 
have been Alexia, whose extreme beauty is often talked about.

I once asked Sir Alfred about this, but it only enraged him. Even though I am 
his attendant. He will not show me any lenience. If I ask about her again, I 
could put my life at risk.

After all, it is a mystery why he so desperately tries to keep his private life 
with Alexia a secret.
      
                                      Robert Dorson


-------------------
NEWSPAPER CLIP
-------------------
A 10 year old girl genius graduated at the top of her class, from a prestigious 
university.

The international corporation, Umbrella Chemical Inc., offered the position of 
head researcher.


--------------
MESSAGE CARD
--------------
My dear brother, 

I firmly believe that the glory of the Ashford family will be revieved through 
your courage and strength as an honored soldier.

                                   Yours faithfully,
                                     Alexia Ashford


-----------------
HUNK'S REPORT
-----------------
Attn: Mr. Alfred Ashford, head of the facility

Today at 16:32, I arrived successfully from the Umbrella transport base with the 
large-scale B.O.W. capsule.

Extreme care was taken during transport, and all 108 check points were comfirmed 
condition "green" in accordance with standard procedures.

It is currently being stored in a freezer.

There's one thing that I don't understand. We are normally assigned to special 
missions. Why were we ordered to trasport a frozen capsule this time?

I understand that this may be classified as top-secret, but without knowledge of 
the contents, our safety could be at risk durng this transport. This is 
especially important if the contents are pontentially harmful.

We would like to ask you provide us with more information, should we be assigned 
similar missions in the future?

I still remember the good old days in the military training center. Nothing has 
changed since then.

We will gear up for the next mission today at 23:00.

               Umbrella Special Forces Unit
                                       HUNK



-----------------------
WORKER'S DIARY
-----------------------
October 30th
When I joined Umbrella Inc., I thought that I would be able to live care-free 
for the rest of my life, being employed by this huge corporation.

It's a joke that I ended up being a driver at a place like this. I asked for a 
position change, but they completely ignored me. It feels more like a prison! 
Work is extremely demanding, and there's nothing fun about it. I'd rather be 
dead!


November 3rd
My hard-earned vacation was canceled suddenly. I heard they failed to secure 
enough manpower due to a mistake made by the facility head, Alfred. That fool 
doesn't deserved forgiveness. He doesn't even treat us like human beings!


November 5th
I heard an interesting story from a guy who's been working here for 8 years. He 
must be awfully patient...

He says that there is a man who has been confined for over 10 years, locked deep 
below here. People call him "Nosferatu" and are deathly afraid of him. What an 
absurd story!


November 10th
At midnight I woke up to an omnious growling sound that seemed to be coming from 
deep under ground...I'm so pathetic to have been fightened by such a foolish 
story.

Then again, I suppose anyone would have a hard time maintaining their sanity if 
they were confined in a place like this!


---------------------------------------------------------------------

-=-=-=-=-=-=
RED FILE
-=-=-=-=-=-=

-----------------------
ALEXANDER'S MEMO
-----------------------
My father, Edward, discovered the mother virus in cooperation with Lord Spencer, 
who was also a nobleman. They studied it for the purpose of military use.

Eventually their study took shape. They named a variation of the mother virus, 
the "T-virus".

To camouflage their research, they esablished Umbrella Chemical, Inc.

I majored in biogenetics and have been involved with a top secret project, 
supporting my father's research.

However, my research went through a difficult phase, and my father died in the 
middle of the project.

We are now at a major disadvantage against the other researchers, as there is 
great competition in the field of T-virus research. I have disgraced the 
honorable name of the Ashford family that out great ancestor Veronica 
established.

If nothing is done, Umbrella will be taken over by Spencer. I must expedite the 
project to its fullest, without being detected by Spencer.

After much thought, I decided to establish a large-scale advanced research 
facility. It will be located in the transport terminal that i created by using 
the abandoned mine in the Antarctic.

Within the facility, I'll have a room built. It will be similar to the design of 
my mansion, the legacy of the late Trevor.

I will be able to cherish my sweet memories there...

For security purposes, this confidential project will be given a codename. It is 
the same name if the beautiful ancestor of the Ashford family, "Veronica" whom I 
wish to receive so badly.

I am confident that the result of my research will be as glorious as her name, 
and that honor will be restored to the Ashford family again.




-----------------------
BUTLER'S LETTER
-----------------------
Sir Alfred,

Please forgive me, as I must tell you of my abrupt departure by leaving this 
letter.

I first served your father, Lord Alexandar, and have for so long shared in the 
joys and sorrows of the Ashford family. Lord Alexander disappeared unexpectedly 
15 years ago, then an accident during an experiment took the life of our dear 
Alexia.

You were forced to become the master of the family at a very young age, and 
nearly lost your sanity from the sorrow of having lost all of your family 
members at once.

There was nothing I could do, and I felt powerless.

I first though that I should kill myself to apologize. I then realized that it 
would be an insult to our dear Lord Alexander and Alexia, in the other world...

                                                          Scott Harman

                                                               Butler,
                                                        Ashford family



-------------------
CONFESSION LETTER
-------------------
Alexia, my sister, is a genius and possesses unmatched beauty. She is everything 
to me. I would overcome any obstacle and be willing to risk my life for her. For 
Alexia, I must revive teh glorious Ashford family which fell during the era of 
my father, Alexandar.

Together, we will restore our family name. Once that has been achieved, I'll 
build a palace where only nobles may gather. I cannot allow the unwashed to see 
my dear Alexia, to whom my life is devoted to. She reigns the world as queen, 
with I as her servant.

That is my dream, and how sweet it will be. Those accomplishments will be proof 
of my love toward Alexia. It is the purpose of my existance.

All other people are meaningless, and they shall prostrate themselves before 
Alexia and I.

       Devoted to my beloved Alexia,

                  Alfred Ashford



-----------------------
SECRET PASSAGE NOTE
-----------------------
The underground passage which leads to the mansion where Alexia and I live, has 
been badly damaged. Although I can never allow the unwashed to see Alexia, I 
cannot go on using the underground waterway that those local people made, 
either.

Oh yes...I think I'll have those prisoners build a bridge. It must be a gorgeous 
bridge that benefits the perfection that is Alexia.

Of course, I must kill everyone who's involved in the construction of the bridge 
after it is done, so that no one will know about the existance of our mansion. 
But that is okay, as I have no problems executing such matters.

Once the bridge is completed, I'll seal the mansion entrance door at the end of 
the underground waterway. The entrance of the waterway is locked by the dioama 
trick, ensuring the secrecy of our mansion.

                                              Alfred Ashford



-----------------------------
ALFRED'S DIARY
-----------------------------
January 30th
There's a sealed room in the hallway located inside of the Antarctic facility. I 
don't know what is hidden there, but I do not know how to get in.

I can use the three jewels that each one of our three members wear as proof of 
being legitimate descendant of the Ashford family. The only problem is, I do not 
know how I can gain possession of my father's proof.


February 17th
I finally succeeded in entering that sealed room. I never could have imagined 
that such an insane secret existed regarding the birth of both Alexia and 
myself...

I hate my father. That fool, Alexander...Now it is obvious that we were merely 
created in an attempt to cover my father's blunder. I can never trust him again. 
I must regain the glory of the Ashford family with my sister.

I have nothing to be afraid of, as long as Alexia is with me.


March 3rd
Alexia carried out the experiment on the human body that we've been talking 
about. Our useless father must be happy now, since he can finally contribute to 
the Ashford family.

The only thing we should be careful about is that the butler, Harman, does not 
become wise to our activities.


April 22nd
The experiment resulted in failure. Our father was useless after all. Even 
worse, he turned into a dangerous monster that is competely out of control.

We tied him down and locked him up in an underground prison cell. However, 
Alexia seems to be close to a solution. Beyond all my expectations, she now says 
that she wishes to conduct the experiment on her own body.

On top of that, she feels she must be kept asleep for 15 years in order to 
accomplish the experiment. Thanks to that idiot, I can't see my dear Alexia for 
as long as 15 years.

Alexia is going to sleep, with all of her trust relying upon me. Now, I am the 
only one who can protect Alexia.


-------------------
QUEEN ANT REPORT
-------------------
After discovering the remains of an ancient virus within the genes of a queen 
ant, I have been concentrating on the research of ants.

The ecosystem of the ants seems truly ideal to me. There is one queen ant in 
each anthill, and the soldier and worker ants are the queen's slaves. They 
dedicate their lives to the queen.

The death of the queen ant means the doom of the entire anthill. However, the 
soldier and workder ants can be easily replaced as long as the queen ant is 
alive. This is exactly the same relationship between myself and other ignorant 
masses.

I have succeeded in creating an ideal virus by implanting the queen ant's gene 
into the mother virus that Spencer found.

I used my otherwise useless father as a test subject. However, as I expected, 
the virus caused a rapid change in his cells, triggering the complete 
destruction of his brain cells and body flesh.

Furthermore, a special type of poison gas was generated inside his body, that 
the blue herb had no effect against. Because of this, I created an antidote in 
case of an emergency, and stored it inside of the weapon/chemical warehouse on 
the B2 floor.

I have decided to name this virus with unimaginable potential, the "T-Veronica" 
virus. When I find out how I can fully utilize the power of wonderful virus, my 
great research will finally be complete.

                                          Alexia Ashford


----------------------
VIRUS RESEARCH REPORT
----------------------
Work continues on the "T-Veronica" virus which I extracted from the queen ant. 
The more research I conduct on it, the more I am impressed by how much potential 
it has.

I have finally implanted the virus into my own body, and discovered how to fully 
utilize its power. I will avoid making the mistake that I made on my father. I 
will suppress the activity of the virus at an ultra-low temperature, so that my 
cells will change slowly.

My calculations indicate that it will take 15 years before my body will gain 
immunity, and become able to coexist with the virus.

Until then, I have no choice but to trust the capsule that I will be in, to that 
inept but loyal soldier ant who is my brother. For me to obtain unlimited power, 
some risks need to be taken.

When I awaken, I will be the queen... And the "T-Veronica" virus will be 
unleashed upon the entire world by my children. Every last creature on earth 
will exist to serve me.

At that time, the world will achive the perfect ecosystem, just like an anthill, 
but on a much grander scale.

                                         Alexia Ashford

More to come... 


#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#



• CREDITS
=========

- Brett "Nemesis" Franklin 
- All the guys at PSX vamps... Vamp228 You D' Man!!
- Gamefaqs for all the wonderful years.
- All the friends I forgot
- Dave at Cheat Code Central


#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#


• LINKS TO WEBCRAFT
===================

This is where I hang out:
http://clubs.yahoo.com/clubs/psxvamps

This is my Dino Crisis page:
http://www.geocities.com/TimesSquare/Corner/7690/dino.html

This is the Soul Reaver page:
http://www.geocities.com/TimesSquare/Metro/3871/dino.html



                   © 2000 Alvin C WebCraft & Game-Vamp
                          All Rights Reserved
             Mail : big_shamu@hotmail.com or psxvamp@cs.com

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