What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by WarHammer01

Version: 1.1 | Updated: 01/27/03

Version 1.1

   ___   ___  ___   ___  __  ___   ___  _     __       ___       __
  |___| |___ |___  |___  || |   \ |___ | \  | ||      |___ \   / ||  |
  |   \ |___  ___| |___  || |___| |___ |  \_| ||      |___  \_/  ||  |___
                         ¯¯                                      ¯¯
   ___  ___   ___   ___            ___   ___   ___   _     __  ___   __
  |    |   | |   \ |___  |  \   / |___  |___| |   | | \  | || |     /__\
  |___ |___| |___| |___  |   \_/  |___  |   \ |___| |  \_| || |___ /    \

=============================================================================
--[F.A.Q./Walkthrough - Created by: WarHammer01 - warhammer011@hotmail.com]--
----------(Created: October 20, 2002 / Completed: January 24, 2003)----------
=============================================================================
                   |                                     |
                   | Platform ---- Sega Dreamcast        |
                   | Publisher --- Capcom                |
                   | Developer --- Capcom                |
                   | Genre ------- Adventure             |
                   | Players ----- 1                     |
                   | Memory ------ 11 Blocks             |
                   | Disc No. ---- 2                     |
                   | Released ---- February 29, 2000 (US)|
                   | ESRB Rating - Mature                |
                   |             - Blood and Gore        |
                   |             - Violence              |
                   |                                     |
                   |=====================================|

=============================================================================
---------------------( T A B L E  O F  C O N T E N T S )---------------------
=============================================================================
|                                                                           |
| 1.Introduction  - - - - - - - - - - - - - - - - - Last Updated - 01/24/03 |
| 2.Version History - - - - - - - - - - - - - - - - Last Updated - 01/21/03 |
| 3.Game Basics - - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.1) Starting a Game - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.2) Controls  - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.3) Option Menu - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.4) Status Screen - - - - - - - - - - - - - - - Last Updated - 01/21/03 |
| (3.5) Item  - - - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.6) Health  - - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.7) Saving and Loading  - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.8) Ranking - - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (3.9) Tips and Strategies - - - - - - - - - - - - Last Updated - 11/04/02 |
| 4.Main Walkthrough  - - - - - - - - - - - - - - - Last Updated - 01/20/02 |
| (4.1) Regular Walkthrough - - - - - - - - - - - - Last Updated - 11/01/02 |
| (4.2) Speed Walkthrough - - - - - - - - - - - - - Last Updated - 10/20/02 |
| 5.Battle Game - - - - - - - - - - - - - - - - - - Last Updated - 01/21/03 |
| 6.Inside the Game - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (6.1) Prologue  - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (6.2) Characters  - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (6.3) Weapons and Ammo  - - - - - - - - - - - - - Last Updated - 10/22/02 |
| (6.4) Items - - - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (6.5) Enemies/Bosses  - - - - - - - - - - - - - - Last Updated - 11/02/02 |
| (6.6) Maps  - - - - - - - - - - - - - - - - - - - Last Updated - 10/20/00 |
| (6.7) Puzzles - - - - - - - - - - - - - - - - - - Last Updated - 11/03/02 |
| (6.8) D.I.J.'s Journal  - - - - - - - - - - - - - Last Updated - 11/02/02 |
| (6.9) Files - - - - - - - - - - - - - - - - - - - Last Updated - 11/02/02 |
| 7.Secrets/Codes - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| (7.1) Game Secrets  - - - - - - - - - - - - - - - Last Updated - 10/22/02 |
| (7.2) Gameshark Codes - - - - - - - - - - - - - - Last Updated - 11/04/02 |
| 8.Frequently Asked Questions  - - - - - - - - - - Last Updated - 10/20/02 |
| 9.My Personal Review  - - - - - - - - - - - - - - Last Updated - 01/21/03 |
| 10.Voice Actors - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| 11.Copyright  - - - - - - - - - - - - - - - - - - Last Updated - 01/13/03 |
| 12.Conclusion - - - - - - - - - - - - - - - - - - Last Updated - 10/20/02 |
| 13.Credits  - - - - - - - - - - - - - - - - - - - Last Updated - 10/22/02 |
|                                                                           |
|===========================================================================|


=============================================================================
-------------------------( 1. I N T R O D U T I O N )------------------------
=============================================================================

This is my very first guide. This document was created using Microsoft Word.
 ______
|Note: \_________________________________________________________________
| This guide covers the original Resident Evil Code: Veronica, which was |
| released for the Sega Dreamcast on February 29, 2000.                  |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
---------------------------Begin Personal Thoughts---------------------------

This is the first of many guides that I will be creating. I thought of this 
style sitting on my bed watching television, glancing at my notebook computer 
every once in a while. Slowly the ideas started to come to me. I tried not to 
copy anyone's style, even though it may not matter. If I have copied or 
imitated someone style, it's not intentional and I apologize. I will use this 
basic layout in all of my FAQs. I am making a FAQ for this rather old game 
because I love it. I will be creating guides for games that I think are 
hardcore. In other words, my favorites.

There will be no final versions of any of my guides. I don't make them and 
throw them to the wind. These are my creations and will be taken care of. 
Every one of them will be updated if something really big comes up. Example: 
(Conditions) A guide covers everything on a game and can be called complete. 
Later on, I change my style on my latest guide. (Action) All of my FAQs will 
be formatted to the new style (unless decided otherwise). There will probably 
be more situations, but you get the general idea.

----------------------------End Personal Thoughts----------------------------

I was twelve when I played my first ever horror game, Resident Evil 2, on one 
of my uncle's Playstation. Imagine my shock that games like that existed. 
Sure, I saw the commercial, but never expected anything like what it was. 
Surprisingly, I never had any nightmares from it. It brought me into a gaming 
world I never expected. Still to this day, I consider Resident Evil 2 one of 
the best of all of horror games to date. At least that I have played, which 
hasn't been very many. I will probably never have that kind of feeling of 
horror again, now that I am a hardened game veteran (in a manner of 
speaking). That doesn't mean that I don't get the crap scared out of me 
sometimes, or even most of the time.

Well, I got the game in March of 2000, a month after it came out. It was my 
second Resident Evil game to play, and my first to own. I hadn't played a 
Resident Evil game in nearly two years, so it was a pleasure.

Ok, lets get started.

-----------------------------------------------------------------------------

-Coming Soon-
Resident Evil: Rebirth (Nintendo Gamecube)
Resident Evil Zero (Nintendo Gamecube)
Mech Assault (Microsoft Xbox)
Resident Evil 3: Nemisis (Sega Dreamcast)
Halo Combat Evolved (Microsoft Xbox)
Soul Calibur (Sega Dreamcast)
Hydro Thunder (Sega Dreamcast)
 ______
|Note: \____________________________________________________________________
| My Resident Evil Code Veronica and Resident Evil 3 guides may be converted|
| to cover the Gamecube Versions in the future, I haven’t decided yet. I    |
| may merely rent the Gamecube Versions to include the changes.             |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

=============================================================================


=============================================================================
---------------------( 2. V E R S I O N  H I S T O R Y )---------------------
=============================================================================

-----------------------------------------------------------------------------
Version 1.1 - Finished January 24, 2003
-----------------------------------------------------------------------------

(January 24, 2003) - I think that’s enough for now.
- Added the guide list to the Introduction.
 ______
|Note: \______________________________________
| Versions 1.2 and 1.3 should be BIG updates. |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(January 21, 2003) – Quite a bit today.
- Reformatted Walkthrough. It is no longer separated between each character, 
  but as one Walkthrough to fit the continuous story. (Version History 
  Changed Accordingly)
- The Add-ons section was removed. (Version History Changed Accordingly)ed
- Added a note to room 6 in the Battle Game Walkthrough.
- Fixed minor Battle Game problems.
- The Graphics review in section 10 was edited.
- Added IGN.com to the Copyright section.

 (January 20, 2003) – Mainly reformatting.
- Notes throughout entire guide was reformatted to stand out more.
- I forgot to add the name of my site in the copyright section. It’s there 
  now.
- Redid the Status Screen in section 3.4 slightly.
- Minor repairs threw out the guide.

-----------------------------------------------------------------------------
Version 1.0 - Finished November 04, 2002
-----------------------------------------------------------------------------

(November 04, 2002) - Done with version 1.0. I'M SO HAPPY!!!!!!
- Content for section 6.3 added.
- Content for section 6.5a added.
- Content for section 7.2 added.

(November 03, 2002) - Rebuilt the puzzles. I'm running out of things to do.
- Redid Puzzles in Walkthrough to be more informant, stand out, and really 
  just look better. Some were blended into the Walkthrough as normal 
  instructions and a few were changed to Puzzle form.
- Puzzle solutions copied from the Walkthrough, and added to section 6.7.
- Content for section 6.4 added.

(November 02, 2002) - Mainly information to create and corrections to make.
- Content corrections for section 6.8 and 6.9 were made.
- Battle Game was reformatted.
- Table of Contents shortened (Walkthrough).
- Mini Table of Contents added to section 4.1 because of main Table of 
  Contents change.
- Boss solutions copied from the Walkthrough, and added to section 6.5b.

(November 01, 2002) - Finished the Walkthrough. YES!!!!!
- Content for section 4.1o added.
- Content for section 4.1p added.
- Content for section 4.1q added.
- Content for section 3.9 added.

(October 31, 2002) - Added more of Chris' Walkthrough.
- Content for section 4.1m added.
- Content for section 4.1n added.

(October 30, 2002) - Started Chris' Walkthrough.
- Content for section 4.1k added.
- Content for section 4.1l added.

(October 29, 2002) – Most of the Walkthrough is finished.
- Content for section 4.1j added.

(October 28, 2002) - Added even more of the walkthrough.
- Content for section 4.1i added.

(October 27, 2002) - More of the Walkthrough added.
- Content for section 4.1g added.
- Content for section 4.1h added.

(October 26, 2002) - I'm back and added a bit more.
- Content for section 4.1f added.

(October 25, 2002) - More of the walkthrough and a new section added.
- Content for section 4.1e added.

(October 24, 2002) - A little more of the walkthrough added.
- Content for section 4.1c added.
- Content for section 4.1d added.

(October 23, 2002) - Started the main reason for the guide today.
- Content for sections 4.1a added.
- Content for sections 4.1b added.

(October 22, 2002) - Battle Game Walkthrough and a little more done.
- Content for section 5.0 added.
- Content for section 6.1 added.
- Content for section 6.2 added.
- Content for section 6.3 added.
- Content for section 7.1 added.

(October 21, 2002) - Added most of the content I could without playing.
- Content for sections 6.8 added.
- Content for sections 6.9 added.
 ______
|Note: \________________________________________________________
| I kept the save from my last game, and got the files from it. |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(October 20, 2002) - Started the project.
- Setup basic layout.
- Sections 1 threw 13 created.
- Content for sections 1 threw 3.8 added.
- Content for sections 8 threw 13 added.

=============================================================================


=============================================================================
-------------------------( 3. G A M E  B A S I C S )-------------------------
=============================================================================

This section was taken from the instruction manual. I claim almost no credit 
for the content in this section. The only original work I have in this 
section is the Item Screen and section 3.9.
-----------------------------------------------------------------------------
       _______________
(3.1) (Starting a Game)
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Insert the disc you want to play into your Sega Dreamcast. Use the Analog 
Thumb Pad or Directional button to make selection, and press the X Button to 
confirm.

DISC 1 - Use to begin a game. To start a new game, select NEW GAME in the 
Title Screen. To play a previously saved game, select LOAD GAME and then 
select the game you want to play.

DISC 2 - When you finish Disc 1, change discs as prompted on screen. To play 
a game previously saved on Disc 2, insert the disc into Sega Dreamcast, 
select Load Game and then select the game you want to play.

-----------------------------------------------------------------------------
       ________
(3.2) (Controls)
       ¯¯¯¯¯¯¯¯
-----------------------------------------------|
Type A                                         |
-----------------------------------------------|
A Button - Cancel/Run                          |
                                               |
B Button - Status                              |
                                               |
X Button - Ok/Attack                           |
                                               |
Y Button - Map                                 |
                                               |
Start Button - Option Menu                     |
                                               |
Analog Thumb Pad - Forward/Backward/Left/Right |
                                               |
Directional Pad - Forward/Backward/Left/Right  |
                                               |
Left Trigger - Change Aim                      |
                                               |
Right Trigger - Aim                            |
                                               |
------------------------------------------------
-----------------------------------------------|
Type B                                         |
-----------------------------------------------|
A Button - Cancel/Run                          |
                                               |
B Button - Ok/Attack                           |
                                               |
X Button - Status                              |
                                               |
Y Button - Map                                 |
                                               |
Start Button - Option Menu                     |
                                               |
Analog Thumb Pad - Forward/Backward/Left/Right |
                                               |
Directional Pad - Forward/Backward/Left/Right  |
                                               |
Left Trigger - Change Aim                      |
                                               |
Right Trigger - Aim                            |
                                               |
------------------------------------------------
-----------------------------------------------|
Type C                                         |
-----------------------------------------------|
A Button - Ok/Attack                           |
                                               |
B Button - Cancel/Run                          |
                                               |
X Button - Status                              |
                                               |
Y Button - Map                                 |
                                               |
Start Button - Option Menu                     |
                                               |
Analog Thumb Pad - Forward/Backward/Left/Right |
                                               |
Directional Pad - Forward/Backward/Left/Right  |
                                               |
Left Trigger - Change Aim                      |
                                               |
Right Trigger - Aim                            |
                                               |
------------------------------------------------
-----------------------------------------------------------------------------
       ___________
(3.3) (Option Menu)
       ¯¯¯¯¯¯¯¯¯¯¯
To display the Option menu, select OPTION from the Title Screen, or press the 
START button during gameplay. On the menu, use the Analog Thumb Pad or D-
button to highlight selections, and press the X Button to confirm.

AUDIO SET UP - Choose MONAURAL or STEREO.

KEY CONFIG - Change button assignments.

SCREEN SET UP - Center the screen.

MONITER TUNING - Adjust screen brightness. Your monitor must have a 
brightness adjustment function to use this option.

VIBRATION - Turn the vibration ON/OFF. You must have a Jump Pack inserted in 
your controller to use this option.

DEFAULT - Reset all options to their initial status.

EXIT - Return to Title Screen.

-----------------------------------------------------------------------------
       _____________
(3.4) (Status Screen)
       ¯¯¯¯¯¯¯¯¯¯¯¯¯

Press the B Button to display the Status Screen, where you can check your 
characters condition and manage items. Select EXIT or press A Button to 
return to gameplay.

  _____________________________   _________________________   _____________
 |  ____   ____   ____   ____  | |                         | |             |
 | |EXIT| |FILE| |MAP | |ITEM| | |                         | |             |
 |  ¯¯¯¯   ¯¯¯¯   ¯¯¯¯   ¯¯¯¯  | |-------------------------| |-------------|
 _____________                 | |    E Q U I P M E N T    | |  STANDARD   |
|    STATUS   \____________________________________________________________
|                                                | |-----------------------|
|   |--------------------------------------------| |           |           |
|   | ---------- -------------------- ---------- | |           |           |
|   | |        | |                  | |        | |-|           |           |
|   | |        | |    DATA HERE     | | SYMBOL | |-|-----------------------|
|   | |PORTRAIT| |                  | |  HERE  | | |           |           |
|   | |  HERE  | |                  | |        | | |           |           |
|   | |        | -------------------- ---------- | |           |           |
|   | |--------| ------------------------------- | |-----------------------|
|   | |NAMEHERE| |       /\                    | | |           |           |
|   | |--------| |      /  \    /\             | | |           |           |
|   |            |------    \  /  \/-----------| |-|           |           |
|   |            |           \/                | |-|-----------------------|
|   |            |                     F I N E | | |           |           |
|   |            ------------------------------- | |           |           |
|   |--------------------------------------------| |           |           |
|________________________________________________| |-----------------------|
  | |                                          | |
  | |             WEAPON MESSAGE               | |
  | |                  HERE                    | |
  | |------------------------------------------| |
  |______________________________________________|

-----------------------------------------------------------------------------
       ____
(3.5) (Item)
       ¯¯¯¯

USE AN ITEM:
Open the Status Screen, highlight the item you want to use and press the 
Action button. When item Commands are displayed, select USE to use the item.

EQUIP AN ITEM:
If the item you select is a weapon, EQUIP will be displayed in the item 
Commands. Weapons must be equipped in order for your character to attack.

CHECK AN ITEM:
Open the Status Screen, highlight the item you want to check and press the 
Action button. When item Commands are displayed, select CHECK and the item 
will be displayed in the main window.

When an item is displayed in the main window, you can rotate the item with 
the Analog Thumb Pad or D-buttons and zoom in/out with the L/R Triggers. To 
check the specific part of an item, move the part to face you and press the 
Action button. You may find some clues to solve puzzles by doing that.

COMBINE ITEMS:
Open the Status Screen, highlight the item you want to combine and press the 
Action button. When the item Commands are displayed, select COMBINE, 
highlight the other item to be combined with the first item, and press the 
Action button to combine the items.

Certain items need to be combined to have an effect. For example, combine a 
handgun and a modification component to create a custom Handgun.

ITEM BOX:
Your character can only carry a limited number of items at a time. You cannot 
lose an item once you find it, but you can use it up (like ammo, for 
example). In order to carry only the items you need at a specific time, you 
can store other items in an Item Box. Item Boxes are located in various 
places in the game.

-----------------------------------------------------------------------------
       ______
(3.6) (Health)
       ¯¯¯¯¯¯

Search the background for Herbs and First Aid Spray. These items are 
sometimes found on a dead body or in a desk or locker. Herbs can be combined 
and have the following effects:

- Green = Light Healing

- Red = Enhance Green Herb Effect

- Blue = Cure Poison

- Green + Green = Medium Healing

- Green + Green + Green = Complete Healing

- Green + Red = Complete Healing

- Green + Blue = Light Healing + Cure Poison

- Green + Green + Blue = Medium Healing + Cure Poison

- Green + Blue + Red = Complete Healing + Cure Poison

-----------------------------------------------------------------------------
       __________________
(3.7) (Saving and Loading)
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

SAVE:
To save your game, find and ink ribbon and use it with the typewriter. Press 
the Action button in front of the typewriter and you will be ask if you want 
to save your game. Choose YES to save your game. When you save, an ink ribbon 
is used up.

- To save your game, an optional VMU is required.
- While saving, do not turn off your Sega Dreamcast, remove the disc or 
  disconnect the controller.
- This game uses a maximum of 11 free blocks to create a save file.

LOAD:
To play a previous game, insert a Visual Memory Unit (VMU) into your 
controller and insert either Disc 1 or Disc 2 into your Sega Dreamcast. 
Choose LOAD GAME and then select a save file to you want to load in the Load 
Screen.

-----------------------------------------------------------------------------

(3.8) (Ranking)

If you complete the game, the Ranking Screen appears. Your ranking is 
determined by various conditions. You may get something special if you get a 
good ranking...

RANKING - Your total score.

TOTAL TIME - Your total play time.

NUMBER OF SAVES - How many times you saved during a game.

NUMBER OF RETIRES - How many times you used retry.

-----------------------------------------------------------------------------

(3.9) (Tips and Strategies)

Things you should know before starting. Live by this and you will... well... 
live. To help you avoid making many mistakes, I have added this section.


<<<ELUDE ZOMBIES>>>
Zombies are the most numerous monsters in the game. You can help yourself a 
lot if you merely run from them. However, killing them now will save you the 
trouble later. The choice is yours.

<<<DON'T GET TOO CLOSE>>>
You can get in real trouble if you take on the terrors of the game up close. 
The best thing to get is distance. The farther you are from danger, the 
better.

<<<DON'T WASTE AMMO>>>
If you blast everything in sight, you will most likely come up short when 
facing a Boss, a group of Zombies or whatever.

<<<WRITE IT DOWN>>>
You will most likely need to write down where you left something. If you 
can't get something you need or want because of space, you will probably want 
to write down were you left it. Maybe even a quick sketch a map and mark 
where the item is.

<<<WATCH YOUR HEALTH>>>
Keep an eye on your VMU. It would be wise to keep a Mixed Herb or two with 
you at all times. You never know when you will need them.

<<<SAVE YOUR GAME>>>
The last thing you want is to get really far, die, the lights go out, and so 
on, thus making you do it all over again. So save your game.

=============================================================================


=============================================================================
--------------------( 4. M A I N  W A L K T H R O U G H )--------------------
=============================================================================
This guide is made mainly for beginners, so I'm just here to help. In the 
first room or more you will see useless stuff like messages to get when you 
check something. This is just for the beginners. The List of Items feature 
will change according to the walkthrough. Example: A room has a list of 
items, the next time you visit that room (even if you didn't get the items), 
the walkthrough will say nothing is in it. That's one thing you should write 
down, were items are that you want or need that you can't get yet. Also if 
you aren't supposed to get what's in the room yet, I will say nothing.
 ______
|Note: \____________________________________________________________________
| I suggest you have a pen and paper standing by. Things I say write down   |
| many things not make any sense at first, but it would be best to trust me.|
| Also write down what room an item was in that you couldn't get because    |
| your inventory was full.                                                  |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-----------------------------------------------------------------------------
       ___________________
(4.1) (Regular Walkthrough)
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             |------------------------------------------------|
             |                (CLAIRE REDFIELD)               |
             |                                                |
             | (4.1a) Prison Area Part 1                      |
             | (4.1b) Palace Area                             |
             | (4.1c) Military Training Faculty Part 1        |
             | (4.1d) Steve's Walkthrough                     |
             | (4.1e) Military Training Faculty Part 1 Cont.  |
             | (4.1f) Private Residence Part 1                |
             | (4.1g) Prison Area Part 2                      |
             | (4.1h) Private Residence Part 2                |
             | (4.1i) Escape                                  |
             |                                                |
             | <<<<<<<<<<<<<<<<<<< DISC 2 >>>>>>>>>>>>>>>>>>> |
             |                                                |
             | (4.1j) Antarctica Part 1                       |
             |------------------------------------------------|
             |                (CHRIS REDFIELD)                |
             |                                                |
             | (4.1k) Arrival                                 |
             | (4.1l) Military Training Faculty Part 2        |
             | (4.1m) Leaving                                 |
             | (4.1n) Antarctica Part 2                       |
             | (4.1o) Mansion                                 |
             | (4.1p) A Second Time Around (CLAIRE)           |
             | (4.1q) Mansion Cont.                           |
             |------------------------------------------------|

*****************************************************************************
 (4.1a) (PRISON AREA - PART 1)

PRISON CELL
-----------
List of Items: Combat Knife
               1 box of Handgun Bullets
               1 Green Herb

Now the opening movie has ended and you get the message "If I were equipped 
with a lighter, I could see outside..." Go to your item screen, highlight the 
lighter at the top of the screen, press the action button, hit EQUIP, and 
exit the screen. Now you get a cut-scene. When you have control of Claire 
there is a pack of Handgun Bullets in plain view, grab them. I suggest taking 
this time to look in your inventory. If you don't know what that is, press 
start and press action on KEY CONFIG to learn the controls. You can even 
choose your new controller setup. Now in your inventory screen, highlight the 
lighter, then press left on the directional until you highlight FILE. Inside 
is a file called Playing Manual. This file will grow as you progress. When 
you done reading, exit the item screen. You can read all files that you have 
found under the file option. Now look at the white bottle and press the 
action button. It says, "A hemostatic capsule is on the floor". Press the 
action button. "It's empty". Now walk to the table where Rodrigo is. Face him 
and press the action button. You get a message, "His eyes are closed." Press 
the action button. Write this down, "He's bleeding. I'll need hemostatic 
medicine..." I think you should know this. Now face the yellow sheet of paper 
on the table, press action. You get a message "It's a list of prisoners. My 
name is at the end." Press action. "WKD4496 Claire Redfield". Press action. 
"The escort's name is at the end of the document." Press action. "Umbrella 
Medical, Paris. 3rd Security Unit Leader". Press action. "Rodrigo Juan 
Raval". He's the guy next to you. Now face the Combat Knife and press action. 
Choose Yes. In you cell, there is a Green Herb in a corner. Grab it. Now you 
may finally leave the room. Keep the lighter equipped.

PRISON CELL HALLWAY
-------------------
List of Items: 1 box of Handgun Bullets
               1 typewriter Ink Ribbon

You see your first typewriter in this room. Below the typewriter are Handgun 
Bullets and an Ink Ribbon beside it. Grab the bullets and save your game 
(face it and press action). Now go to the end of the hall and face the 
stairs. Press action.
 ______
|Note: \____________________________________________________________________
| If you have a VMU Memory Card, look at your controller. You should see    |
| your health condition (you can't if you are at the start menu). This comes|
| in very handy. After every fight, look at it to see how you are.          |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

GRAVEYARD
---------
List of Items: Briefcase

It just had to be raining. Make your way around the corner, and don't touch 
the fire! Keep walking until... Boom! A cut-scene. After the scene don't 
equip the knife and fight, just run around them when you get a chance. Forget 
the Briefcase, you will get it later. Run to the end of the area and exit 
through the door.

COURTYARD
--------
List of Items: Handgun
               1 box of Handgun Bullets

Take a few steps and... You get a cut-scene. Now that you have a gun you can 
use your ammo. The gun is not to be misused. No matter how much you want to 
fight, run whenever you can. Don't go back and kill the Zombies from before. 
If you wait, they'll be gone next time you go back (If you listen to me). 
Check the dead Zombie near the door you entered, Handgun Bullets. Go to the 
very big gate and press action when in the middle. You get the message, "This 
is the central gate of the prison." Press action. "It's locked." Press 
action. "A hawk's picture is carved into the hollow." This door will lead to 
another area later. Now exit through the other door.

OUTSIDE PRISON HOUSE
--------------------
List of Items: 1 Green Herb

To your left is a padlock gate, which blocks you from getting to a door. You 
will get there soon. For now, find the stairs that lead to the porch of the 
building. Run to the end of the porch to get a Green Herb. Now find the door 
and enter the building.

PRISON HOUSE
------------
List of Items: 1 box of Handgun Bullets
               Prison Area Map

Zombies! The L Trigger will automatically switch to a target. Find and climb 
the stairs left of the door. Watch your inventory, right now you only have 
eight spots. You must have two remaining to get something special soon. Walk 
to the other side and grab the Green Herb (if you have space). To save space, 
you can mix the Herbs. It also makes the effect stronger. I suggest waiting 
until you are in Danger until using a mixed Herb. You can still use them to 
your convenience if you wish. Now go down the stairs. To your left is a place 
in the room with a map of the Prison area. It's the white paper on the wall. 
Grab it. Press Y (on all control types) to view the map. Press the 
Directional Buttons to switch to other maps. Now enter the door you haven't 
been through yet.

PRISON QUARTERS
---------------
List of Items: 2 boxes of Handgun Bullets
               File: PRISONER'S DIARY

You hear a tap, tap, tap on something. Ignore it for now. On one of the bunks 
you will see a blue book. Take it. You should read all files you come across, 
including this one. When ready, move to the end of the room. You see a box of 
Handgun Bullets. Grab them. AHHHHH... SHOOT, SHOOT THE FREAKS!!! Now breath. 
Oh, the window Zombie dropped something. This is what you need two spaces 
for. Yeah, big badass guns. Don't use them for a while, unless you have no 
other choice. Once they run out, there gone, there isn't any more ammo in the 
entire game. Find the showers and look in the third one. Grab the Handgun 
Bullets and leave the room.

PRISON HOUSE
------------
List of Items: None if you got them earlier. 

Now there is another Zombie. I suggest you forget about him and exit the 
building. You're not coming back here.

OUTSIDE PRISON HOUSE
--------------------
List of Items: None if you got them earlier.

Step down the steps and run around the building. I would tell you what that 
was, but then it wouldn't be a surprise now would it. After you run all the 
way around the building you are on the opposite side of the gate. Face it and 
press action and you get the message, "It's been locked from the over side 
with a padlock." Press action. "It can't be opened from this side." Enter the 
door.

GUILLOTINE ROOM
---------------
List of Items: Fire Extinguisher
               Padlock Key

Here we go again. Just kill them. The ones behind the fence can't get out... 
yet. See the big gate? Remember it. Proceed to the next door.

SECURITY CHECK ROOM
-------------------
List of Items: First Aid Spray
               File: USER'S MANUAL
               Flame (Napalm) Rounds
               Bow Gas Grenades

Walk until you are stopped but the security system. Place all your metallic 
items in the security box. If you don't the alarm will sound and you will be 
trapped. If you happen to trip the alarm, there is a switch, next to the 
security box, press the button to reset the system. Now proceed down the 
hall. The Zombies aren't anything to worry about... yet. When in the second 
half of the room, find a big machine next to the big table. When at the 
machine, you can see a file on the table flash in the light. Pick it up. It's 
the user's manual for this big machine.  Grab the first aid spray if you need 
it. On the other side of the table are Flame and BOW Rounds. You can't take 
or use them yet, so don't get them. Find a blue door and enter.

COMPUTER ROOM
-------------
List of Items: File: FAX ON THE FACILTY ACCESS APPLICATION
               Hawk Emblem
               Ink Ribbon

You hear a tapping noise? See a white piece of paper in front of you on the 
computer terminal? Get it and read. When ready walk around and see what the 
taping is all about. Oh, him again. And another cut-scene. Now that the 
little punk is gone, see the paper on the yellow clipboard? Grab it... or 
something else. Now you have the Hawk Emblem. This little thing is very 
important. Get the Ink Ribbon and save your game. Now open the door next to 
you. Hmm... It's blocked. Well, see the four blue lights? Press action when 
near them. Select Yes. Now you must leave the room.

SECURITY CHECK ROOM
-------------------
List of Items: Flame (Napalm) Rounds
               Bow Gas Grenades

Put the Hawk Emblem and Ink Ribbons in the security box on this side for now. 
You'll be back. Make your way through the security hall. When you get to the 
security box take your Handgun and all bullets. If you are low on Handgun 
bullets take the MP-100 too. You will come back for the rest. Make sure you 
have two spaces free.

GUILLOTINE ROOM
---------------
List of Items: Fire Extinguisher
               Padlock Key

Find the panel beside the big gate and press it. DAMN!! You can wait until 
the Zombies are next to the exploding tank and shoot the tank. Or run back to 
the door you just came out of and shoot from there. Don't let them trap you. 
When there dead, grab the Fire extinguisher behind the gate you just opened. 
Now find the open gate to get behind the fence. Wow, messy. You can't pass 
through the door in this room yet. See the guillotine? Search it and you will 
find a Padlock Key on it. Get it and move threw the door opposite to the one 
you came in from.

OUTSIDE PRISON HOUSE
--------------------
List of Items: Nothing

Run around the building until... Oh damn! Kill it, Kill it NOW!! Ok, now that 
the dogs are dead, continue around the building. Oh and, that's what was 
under the prison house. Surprise. Before you exit this area, find the locked 
gate. Use the Padlock key to unlock it. Exit into the courtyard.

COURTYARD
---------
List of Items: Nothing

What is that sound? Doesn't sound good. Find the other door; kill the thing 
making that annoying sound and exit.

GRAVEYARD
---------
List of Items: Briefcase

Get on the other side of the fence and stop. While aiming, use the L Trigger 
to instantly aim at any unseen enemy. I said the other Zombies should be 
gone. These are new Zombies. Even if you had killed the old ones, these would 
still be here. When everyone is dead find the Briefcase surrounded with fire. 
Get close and highlight the Fire Extinguisher in your inventory, press 
action, and choose USE. Now pick up the desired item. In your inventory 
select the Briefcase and choose CHECK. Twist it around until you find a red 
button. Press action to open. You get the TG-01 item and a file named "TG-01" 
PRODUCT DESCRIPTION. Make your way back to the courtyard.

COURTYARD
---------
List of Items: Nothing

No enemies. Run to the door on the opposite side.

OUTSIDE PRISON HOUSE
--------------------
List of Items: Nothing

Run through the now open gate to the next door.

GUILLOTINE ROOM
---------------
List of Items: Nothing

Continue to the next open door.

SECURITY CHECK ROOM
-------------------
List of Items: Nothing

Drop your things off. Proceed to the other half of the room at the end of the 
hall. Get the Hawk Emblem out of the security box and find the big machine. 
Face the lighter color of the unit and press action. The system comes online 
and does its thing. When it stops writing messages, you must press action to 
continue. Now that it's open, from your inventory select the Hawk Emblem and 
USE. It will scan it and display, "3D data transmission complete." With the 
TG-01 use the same method on the darker part. Now you have the Sp. Alloy 
Emblem. It's your ticket to the next area. Remember the gigantic gate? As you 
leave, you will hear glass busting. The Zombies are in the hall now. If you 
wish, you can get the Ink Ribbon from the security box and go to the computer 
room and save. When your ready to leave put everything metal that you have in 
the box. As you run down the hall zig-zag past your enemies. When at the next 
security box, make sure you get all guns, the lighter, the fire extinguisher, 
and any ammo. You can leave or take the Combat Knife; it's your choice. You 
must have one or two free spaces for back up.

GUILLOTINE ROOM
---------------
List of Items: Nothing

Continue to other door.

OUTSIDE PRISON HOUSE
--------------------
List of Items: Nothing

Proceed to other door by passing through the gate.

COURTYARD
---------
List of Items: Nothing

You don't have to kill these Zombies; it's a waste of ammo. Just run to the 
door and use the Sp. Alloy Emblem to unlock it. It's now a normal door. Pass 
through it.

BRIDGE
------
List of Items: 1 box of Handgun Bullets
               2 Green Herbs

As you progress you will see a jeep is in the way, and the bridge is out. 
There is a yellow side walkway that you can use. You must use the action 
button to step down. As you pass you will see a box of Handgun Bullets in the 
driver side of the jeep. At the end of the walkway are two Green Herbs, if 
you have room, get them. Make sure you have one space free. To get to the 
Handgun Bullets walk down the broken bridge until you get to the jeep. As you 
come up, do you see a white crate all by its self? Stand on the side of the 
crate that's facing the truck. Push it (by pressing up) until it won't go 
anymore. Now get on the side that faces the catwalk and push it over the 
fire. Step onto the crate (press action) and walk over them until you get to 
a point were you could step off. Climb the stairs (by pressing action) and 
then climb the second set of stairs.

*****************************************************************************
(4.1b) (PALACE AREA)

PASSAGE
-------
List of Items: Nothing

Shoot the Zombies and move down the passage ignoring the door on the right. 
Walk up the stairs.

PALACE COURTYARD
----------------
List of Items: Navy Proof
               1 Green Herb

There are three Zombie dogs in this area. Killing them now will save you a 
lot of trouble later. Stand in the middle of the walkway and wait until you 
hear their nails tapping the ground before you start shooting. When all are 
dead make sure you have one space free in your inventory. Find the larger 
part of the area, and look for a green flash. Walk over to it and pick it up. 
It's the Navy Proof. If you don't have any space its ok, you can get it on 
your way back. Find the stairs in the area and climb them. A Green Herb is on 
this level if you need it. You should see a door, pass though it.

PALACE MAIN HALL
----------------
List of Items: 1 box of Handgun Bullets

Walk down the stairs... nice place huh? I am going to help save you some work 
here. See the computer terminal? Go over to it. In put the code: NTC0394 into 
the computer using the virtual keyboard. A door unlocks. Now that that's 
done, grab the Handgun Bullets and run up the stairs. Go up the second set of 
stairs to your right, and go through the door.

PALACE SAVE ROOM
----------------
List of Items: File: SECRETARY'S NOTE
               1 box of Handgun Bullets
               1 Ink Ribbon
               1 Green Herb
               ID Card

On the little table is the SECRETARY'S NOTE file, read it. As you go around 
the desk you see a box of Handgun Bullets on the bookshelf, and an Ink Ribbon 
on the desk. Finally, an Item Box. Put the Navy Proof, the Empty 
Extinguisher, and the Combat Knife (if you have it) in the box. This next 
action is optional. Find a door with a gold imprint of two guns. See the 
wooden shelf. Remember how you pushed the crate earlier? Do that to this 
piece of furniture. Underneath is the ID Card. In your inventory, check the 
back of the card. See the number you put in earlier? This is where you would 
have gotten the code for the computer. Now save your game and exit the room 
through the door you just came in from.

PALACE MAIN HALL
----------------
List of Items: Nothing

Go back down stairs to the first floor. Find a blue door near the group of 
pillars and enter with the lighter equipped.

BATHROOM
--------
List of Items: Duralumin Case
               1 box of Handgun Bullets
               1 First Aid Spray

Since you have the lighter equipped, the bats won't touch you. Look around 
until you see the Duralumin Case, pick it up. On the sink there is a First 
Aid Spray, it's your choice to get it or not. See the broken toilet door? A 
box of Handgun Bullets is in there. Now you can exit.

PALACE MAIN HALL
----------------
List of Items: Nothing

You have the option to take the Duralumin Case and put it in the Item Box in 
the upstairs save room, you can't open it yet. The next place to go is the 
only other door in the room. You unlocked it when you input the code in the 
computer.

HALLWAY
-------
List of Items: 1 box of Handgun Bullets
               Red Herb

Three Zombies are in the center of the hall; you have a clear shot with them 
all. One more is at the end of the hidden from the camera. After all four are 
dead open the door.

WAR ROOM
--------
List of Items: 1 box of Handgun Bullets
               Steering Wheel
               Gold Lugers

Grab the Handgun Bullets on the table and look around for a bit. Check all of 
the display cases, the one with the flashing blue button last. See all the 
models? When you have see them all press the one with the blue button. You 
get a cut-scene. What was that all about? Look, the display case moved. Check 
out where it leads. To a secret room. Grab the Steering Wheel. I won't grab 
the Gold Lugers off the wall if I was you, you will slowly die. If you do 
take the off, just put them back with the use command from the inventory 
menu. Now exit back to the HALLWAY.

HALLWAY
-------
List of Items: Nothing

Proceed to the MAIN HALL.

MAIN HALL
---------
List of Items: Nothing

Go up the stairs to the save room and get the Navy Proof from out side. If 
you didn't get it, go outside and get it. You are about the leave when... 
Steve?! Run back to the WAR ROOM with the movie screen.

HALLWAY
-------
List of Items: Nothing

Run back to the WAR ROOM with the movie screen.

WAR ROOM
--------
List of Items: Nothing

The terminal is visible. This is a puzzle. Go up to it and press action. 

-----------------------------------------------------------------------------
| ************LUGER TRAP PUZZLE************                                 |
|                                                                           |
| Remember the models around the room?                                      |
|                                                                           |
|  ________   ________   ________                                           |
| |        | |        | |        |                                          |
| |  BOAT  | |  ANT   | |HANDGUN |                                          |
| |________| |________| |________|                                          |
|     A          B          C                                               |
|                                                                           |
|  ________   ________   ________                                           |
| |        | |        | |        |                                          |
| | KNIFE  | | MAGNUM | | PLANE  |                                          |
| |________| |________| |________|                                          |
|     D          E          F                                               |
|                                                                           |
| Choose C and E to solve the puzzle.                                       |
| Depending on how fast you rescue Steve, affects the cut-scene.            |
|                                                                           |
-----------------------------------------------------------------------------

Leave to the HALLWAY.

HALLWAY
-------
List of Items: Nothing

Go to the MAIN HALL.

MAIN HALL
---------
List of Items: Nothing

What the!... A cut-scene. One word... PYCHO! That's a terrible laugh for a 
woman, but for a man, its just sad. It would be wise to save at this point. 
Make sure you have the Steering Wheel and the Navy Proof (if it's not still 
outside). When you ready go outside.

PALACE COURTYARD
----------------
List of Items: Nothing

After you go down the stairs, turn right and pass through the open gate.

SUBMARINE DOCK
--------------
List of Items: Palace Map
               1 box of Handgun Bullets
               1 pack of Arrows

To Claire's left there is a place for her to get behind these stairs. When 
your back there, you see a map on the wall and Handgun Bullets on a shelf. 
Now go back around to the front of the stairs and keep going straight, you 
will come to the submarine dock. There is a pack of Arrows on the barrel. 
Next face the object on the platform and use the Steering Wheel and turn it. 
Now climb in the sub.

SUBMARINE
---------
List of Items: Side Pack

Walk to the controls in front of you and press action. Choose Yes. Now walk 
around the ladder and you will see the Side Pack on the seat. Grab and equip. 
You can now carry two more items at a time. Climb back up the ladder.

AIRPORT/SUBMARINE HALL
----------------------
List of Items: Nothing

Go down the stairs and follow the white line. Enter the door.

AIRPORT OFFICE
--------------
List of Items: 1 box of Handgun Bullets
               1 Ink Ribbon

There is a Zombie on Claire's right and two more on the left. There is a box 
of Handgun Bullets on the edge of the seating area. There is also a pack of 
Ink Ribbons on a brown box behind the desk. When you have any Items you want, 
enter the small door next to the fish tank with your lighter equipped.

AIRPORT LIFT
------------
List of Items: Nothing

More bats, that's why I said equip the lighter. Walk around until you find a 
flashing monitor, press the button. The lift retracted, now use the Navy 
Proof and exit.

AIRPORT OFFICE
--------------
List of Items: Nothing

Equip your gun and run around to the gate behind the desk. Enter.

AIRPORT BRIDGE
--------------
List of Items: Nothing

That's a long way for something to happen. Cross the bridge and enter the 
door on the other side.

CARGO ROOM
----------
List of Items: Biohazard Card
               1 pack of Arrows

You can see something flashing in the pit. Find a lift in the upper part of 
the room and press action. Find a lever on the control panel, while facing it 
press action and select Yes. This was tricky the first time I did it (which 
was a long, long time ago). Move it up until it stops, then left until it 
stops, the crate should lift up. Go down the lift and to where the crate was. 
Press the button on the control panel. AHHHHH!!! RUN!!! Get some distance and 
shoot from afar. When all are dead check the crates for the Biohazard Card 
and a pack of Arrows. These Arrows will come in handy later. Leave the room.

AIRPORT BRIDGE
--------------
List of Items: Nothing

Cross the bridge and enter the door on the other side.

AIRPORT OFFICE
--------------
List of Items: Nothing

Go back to the submarine.

AIRPORT/SUBMARINE HALL
----------------------
List of Items: Nothing

Go back to the submarine.

SUBMARINE
---------
List of Items: Nothing

Use the control panel to get back to the dock. Climb out.

SUBMARINE DOCK
--------------
List of Items: Nothing

Go back up the stairs.

PALACE COURTYARD
---------
List of Items: Nothing

Go into the house.

MAIN HALL
---------
List of Items: Nothing

Go up the stairs to the save room, drop of anything you need to (even save if 
you want) and come back down. Make sure you have the Biohazard Card and 
plenty of ammo. Now go back outside.

PALACE COURTYARD
----------------
List of Items: Nothing

Go down the stairs to the door on the left. Enter.

PASSAGE
-------
List of Items: Nothing

Find the other door to the right of the stairs (the small brown one) and 
enter.

*****************************************************************************
(4.1c) (MILITARY TRAINING FACALITY - PART 1)

FACULTY COURTYARD
-----------------
List of Items: 1 pack of Arrows

That's a big long... thingy. It's called a Gulp Worm. Don't stay and fight, 
run to the double doors of the building.
 ______
|Note: \____________________________________________________________________
| You can't kill it until much later in the game. However, you can shoot    |
| it until it doesn't come after you anymore (until the time where you can  |
| kill it).                                                                 |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FACULTY HALLWAY
---------------
List of Items: 1 Red Herb
               1 pack of Arrows

There's a Red Herb on the bench to Claire's left and a pack of Arrows in the 
payphone. Don't go up the stairs yet. Find a wooden door on the right of the 
hall. Enter.

FACULTY OFFICE
--------------
List of Items: Training Faculty Map
               1 pack of Arrows
               1 Green Herb

Here we go again. There are two walking Zombies and one on the floor. You can 
aim down to shoot the floor Zombie. There is a pack of Arrows on the desk. 
See the blue light on the computer beside the copy machine? Press the button. 
A Green Herb in behind the floor Zombie. There are only lock drawers and 
cabinets left in this room. You will come here again later in the game. 
Leave.

FACULTY HALLWAY
---------------
List of Items: Nothing

There is another wooden door at the end of the hall, enter it.

LOCKER ROOM
-----------
List of Items: 1 pack of Arrows

Kill Zombies as you make your way around the room. Inspect the locker doors 
that are open slightly. A total of two lockers, both having a pack of Arrows. 
Proceed to a silver color door and enter.

SHOWER ROOM
-----------
List of Items: Key with Tag

There is a Zombie on your level in the sauna and another in the shower area. 
Mangled, decaying, naked dead guys... Sometimes better graphics are a bad 
thing. Find the pool of water and get it. And Claire without a bathing suite. 
Ha... I wouldn't want to be half naked either with God knows what in the 
pool. There is a valve on the wall that closes the water pipe in the lion 
head. Use it to turn it off. A flashing thing, pick it up. Key with Tag, how 
creative. Leave.

LOCKER ROOM
-----------
List of Items: Nothing

Go back to the FACULTY HALLWAY.

FACULTY HALLWAY
---------------
List of Items: Nothing

Go to the wooden door on the right of the hall.

FACULTY OFFICE
--------------
List of Items: Bow Gun Powder

Use the Key with Tag on the locked cabinet in the back room. Grab the Bow Gun 
Powder and go back to the FACULTY HALLWAY.

FACULTY HALLWAY
---------------
List of Items: Nothing

Go back to the stairs beside the double doors. Note that the first door is 
missing its handle. Enter the second door.

EXPERIMENT CHECK ROOM
---------------------
List of Items: File: MEMO ON THE PASS NUMBER
               Bow Gun

Make your way around the desk and you will find the Bow Gun and the file MEMO 
ON THE PASS NUMBER. This Bow Gun will come in handy later. Now start to leave 
the room. Hmm... a cut-scene. Freaky. Hurry and leave this room.

FACULTY HALLWAY
---------------
List of Items: Nothing

Like she said, "That was close." You can't open this gate yet. Find the other 
one at the end of the hall and open it with the Biohazard Card. Now enter the 
door at the end of the path.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

One hit with that gun and your dead. Zig-zag toward the stairs, he will go 
away when you reach them. Go up the stairs and to the door on the right. The 
left one is locked. Probably the one the coward went it in.

HALLWAY
-------
List of Items: 2 boxes of Handgun Bullets

Get the Handgun Bullets on the small crates and enter the silver door.

FACULTY SAVE ROOM 1
-------------------
List of Items: Hemostaric
               1 Ink Ribbon
               1 Green Herb

Finally a save room. You can find a Green Herb at the foot of the couch. 
There is a bottle of Hemostaric on the couch, get it. Didn't Rodrigo have an 
empty bottle of this stuff? Drop your unneeded items off in the Item Box. 
Make sure you have two spaces. An Ink Ribbon is beside the typewriter. Save 
your game and exit the room.

HALLWAY
-------
List of Items: Nothing

Go through the brown door... what the! A cut-scene. Damn, I hate that guy. 
But he's a good villain, and a voice actor. Enter the brown door.
 ______
|Note: \____________________________________________________________________
| If you try to enter the brown door before you go to the save room, you    |
| will still get this scene. Then, if you enter the save room after you     |
| tried either door, you will get the heartbeat for the save room and the   |
| brown door.                                                               |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CARGO ROOM
----------
List of Items: Sub Machine Guns.

To your right, around the corner, you will see Sub Machine Guns, pick them 
up. No ammo, huh... useless. Hey there's some ammo. Go down the stairs. It 
locked! AHH!!! A Bandersnatch!!! Kill it! Not go down the stairs and... it 
opened. Go through that door. A cut-scene.

*****************************************************************************
(4.1d) (STEVE'S WALKTHROUGH)

This is the shortest walkthrough of all time. Since it's so short, I have it 
in EXTREME detail. You can't pick up any items. The only thing that is 
different from Claire is the Sub Machine Guns and the picture he carries. The 
picture takes the place of Claire's lighter (which you can examine with the 
CHECK feature). You can see this picture in perfect quality, and big enough 
to make out the people, after you beat Steve's Battle Game. See Secrets/Codes 
to see how to unlock the Battle Game. You unlock the Battle game itself, and 
Steve in the Battle Game, separately. There are some treats in this 
walkthrough I found myself.
----------------------------------------------------------------------------
 ______
|Note: \___________________________________________
| Claire will come to this area later in the game. |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
UNDERGROUND ROOM
----------------
List of Items: Nothing for now
 ______
|Note: \____________________________________________________________________
| If you go back to the room Claire is in, you get one of three (maybe      |
| more) random, hidden cut-scenes. I found these myself! I didn't even know |
| about them!                                                               |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Four Zombies. Two behind the gate and two where you are. The one behind the 
gate has an exploding tank beside him. There is something special on the 
other side of that gate that Claire will get later. You can see it in the 
bottom right corner of the screen. Check the blue gate card reader and you 
get, "A card reader, indigo blue in color." The color blue is something to 
remember. Check the Grenade rounds on the shelves in the corner and get, 
"These cannot be used with a sub machine gun." If you want, you can go in the 
left wall door (you don't have to). If not, use the other door on the right.

WEAPON MAINTENANCE ROOM - (OPTIONAL) 
-----------------------
List of Items: Nothing for now

This is the room that the left door leads to. A total of three Zombies are in 
this room. Go around the corner and you will come to a worktable. Check the 
cabinet with the grenade ammo and you get, "It's secured with a simple lock." 
Face the shelves near the door and you get, "There's nothing useful." Check 
the billboard and you get, "Memos are posted here." Press action. "There's 
nothing of interest here." Examine the worktable, and you get the message, 
"There is a handgun part placed on the work desk." Press action. "It cannot 
be used with the sub machine gun." There is a box of Handgun Bullets that 
Claire can get later. If you try to get it you will get the message, "This 
cannot be used with the sub machine gun." Check the shelf with the green 
chemical on it and you will get, "Chemicals used for gun maintenance." Now 
exit.

VENTILATION ROOM
----------------
List of Items: Nothing for now

A total of four Zombies and two explosive tanks. Kill them all. Check the gas 
pipe and you get, "Gas for the freezing devise is leaking out." Press action. 
"The ventilation devise is working." The machine beside the gate gets, It's a 
machine used for ventilation." Press action. "It seems to have been in use 
for a long time." Check the gate and you get, "Over the grid, there's an 
indigo blue card reader." Go up the stairs. The paper on the wall reads, 
"Caution: Breaker may fail due to overload." Press action. "In case of 
failure, raise the lever as illustrated." Press action. "The ventilation 
devise will resume operation." A map of the room is shown. The switch seems 
to be on the other side of the gate. Enter the door.
 ______
|Note: \____________________________________________________________________
| There are three different beginnings to Steve's ending cut-scene. (1) Kill|
| everything and it will be different. (2) Kill only a few of the Zombies   |
| and it will be different. (3) If you run through without killing anything |
| and it will be different (I didn't find this last one, I heard about it). |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*****************************************************************************
(4.1e) (MILITARY TRAINING FACALITY - PART 1 CONT.)

ELEVATOR HALL 2F
----------------
List of Items: Nothing

Follow Steve through the other door.

STONE ROOM
-----------
List of Items: 1 box of Handgun Bullets

Now that that is over find the small door ands enter. There is a box of 
Handgun Bullets in this room, but I suggest you leave those for Chris. That's 
right, Chris.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

There are two Zombies here. Kill them, find a brown door, and enter.


FACULTY SAVE ROOM 2
------------------- 
List of Items: Eagle Plate
               1 pack of Ink Ribbons

If you want you could save with the Ink Ribbon beside the typewriter. Walk 
around until you see the Eagle Plate hanging up on the wall. Now that you 
have it, inspect the picture beside the typewriter. Something's different. 
Exit the room

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Go back to the room where Steve is.

STONE ROOM
-----------
List of Items: Nothing

Go through the double doors.

TANK YARD
---------
List of Items: Nothing

Two dog are here. Kill them and proceed through the large door.

FACULTY COURTYARD
-----------------
List of Items: Nothing

Dodge the Gulp Worm and head for the double doors.

FACULTY HALLWAY
---------------
List of Items: Nothing

You can't open the first gate yet. Find the second gate, open and enter the 
door at the end of the hall.

INNER FACULTY COURTYARD
-----------------------
List of Items: Emblem Card

Two dogs. Kill them and go up the stairs. Now use the Eagle Plate on the blue 
marble stone thingy. You have the emblem card. We need this. Go through the 
only open door on this level.

HALLWAY
-------
List of Items: Nothing

Keep going to the save room.

FACULTY SAVE ROOM 1
-------------------
List of Items: Nothing

You need to drop off the Lugers for now. If you're hurt use an herb. Make 
sure you have the Biohazard Card, the Emblem Card, and three four spaces. 
Save if you want. Now go back to the HALLWAY.

HALLWAY
-------
List of Items: Nothing

Proceed to the INNER FACULTY COURTYARD.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Go down the stairs and through the door to the FACULTY HALLWAY.

FACULTY HALLWAY
---------------
List of Items: Nothing

Run through the double doors to the FACULTY COURT YARD.

FACULTY COURTYARD
------------------
List of Items: Nothing

Head back to the TANK YARD (door on Claire's left side.)

TANK YARD
---------
Head threw the double doors.

STONE ROOM
----------
List of Items: Nothing

Find the small door and enter.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Go to the elevator and go up to the 2F.

ELEVATOR HALL 2F
----------------
List of Items: Army Proof
               Grenade Rounds
               2 Green Herbs

Use the Emblem Card to open this gate. AHH!!! This will now be known as the 
ELEVATOR HALL 2F/CONTROL ROOM. Press action when facing the door to unlock 
it. Don't go through yet. Some Grenade Rounds are beside the chair up the 
small fight of stairs. Now find the control panel on the bottom level. See 
the flashing screen? The Army Proof is there. Get it and check the screen. 
This is the BIOLOGY EXPERIMENT ROOM that you saw the Bandersnacher's Arm for 
he first time. See the scientist? Zoom in on the panting. The number 1126. 
The Zombies are alive. Kill them. There are two Green Herbs beside terminal. 
Now leave through the now open door.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

You can go to the SAVE ROOM and save if you want or just empty your inventory 
or anything useless. Be sure you keep the Biohazard card. Go to the FACULTY 
HALLWAY.

FACULTY HALLWAY
---------------
List of Items: Nothing

Find the closed gate and open it using the Biohazard Card. Go up the stairs 
and through the door.

EXPERIMENT CHECK ROOM
---------------------
List of Items: Nothing

Go to the door and enter 1126 into the panel and your in.

BIOLOGY EXPERIMENT ROOM
-----------------------
List of Items: Skeleton Picture

Grab the Skeleton Picture and... WHAT THE!! A cut-scene will start. When 
it's over GET OUT OF THERE!!! Run to the EXPERIMENT CHECK ROOM!

EXPERIMENT CHECK ROOM
---------------------
List of Items: Nothing

Run to the FACULTY HALLWAY!

FACULTY HALLWAY
---------------
List of Items: Nothing

RUN DOWN THE STAIRS!!!!!!! That was close! Go back to the INNER FACULTY 
COURTYARD.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Go up the stairs and through the door on the left.

ELEVATOR HALL 2F/CONTROL ROOM
-----------------------------
List of Items: Nothing

Take the elevator to the first floor.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Two Zombies, so kill them. Now proceed to the SAVE ROOM.

FACULTY SAVE ROOM 2
-------------------
List of Items: Gold Key.

Use the Skeleton Picture on the blank area of the wall across from the blue 
picture. Well, well... look at that. See the flashing thing? Get it. After 
you have the Gold Key, inspect the model. There's a hole here. Remember that. 
Save if you have an Ink Ribbon. Now leave.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Take the elevator to B1F.

UNDERGROUND ACCESS WAY
----------------------
List of Items: Handgun Bullets

A box of Handgun Bullets is in the lion's mouth. Run straight ahead to the 
next door.

VENTILATION ROOM
----------------
List of Items: Nothing

Kill all three Zombies and go up the stairs on the right side of the room. 
Enter the door.

UNDERGROUND ROOM
----------------
List of Items: Grenade Launcher
               Grenade Rounds

Open the gate with the card. You get the Grenade Launcher. Some Grenade 
Rounds are on the shelf. 

WEAPONS ROOM
------------
List of Items: 1 box of Handgun Bullets

If you didn't kill them in Steve's Walkthrough, there are three Zombies. Walk 
around until you find a box of Handgun Bullets. Now exit the room.

UNDERGROUND ROOM
----------------
List of Items: Nothing

Exit through the door on the right. Or...

OPTINAL - Find the door in the gate area and enter.

TURN TABLE - (OPTIONAL)
----------
List of Items: 1 pack of Arrows

Two Bandersnatches are in this room. Run around, getting some distance, and 
use the grenade launcher. Not from to far or it wont reach. There is a pack 
of Arrows on the left side of the room. Not by the broken switch. It's off 
the screen when you stand by the doors. Now Exit back the way you came and 
out the door on the right side of the UNDERGROUND ROOM.

VENTILATION ROOM
----------------
List of Items: Nothing

Go back to the elevator in the UNDERGROUND ACCESS WAY.

UNDERGROUND ACCESS WAY
----------------------
List of Items: Nothing

Take the elevator back to the 1F.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Go back to the STONE ROOM.

STONE ROOM
----------
List of Items: Nothing

Exit through the double doors.

TANK YARD
---------
List of Items: Nothing

Exit through the next door.

FACULTY COURTYARD
-----------------
List of Items: Nothing

Time to leave this place for now. Find the door of Claire's right side of the 
yard and leave.

PASSAGE
-------
List of Items: Nothing

Head toward the PALACE AREA at the end of this path. When you get about 
halfway, two Bandersnatches will jump out form in front and behind. You can 
ignore them if you want, but you will have to come through here again. If you 
want to take them out, run back to the side of the passage you just came from 
and after you get some distant, stop and fire from afar. When both are dead, 
go up the stairs.

*****************************************************************************
(4.1f) (PRIVATE RESIDENCE PART 1)

You are, as you can see, at the PALACE AREA. You will be at the PRIVATE 
RESIDENCE soon.
-----------------------------------------------------------------------------

PALACE COURTYARD
----------------
List of Items: Nothing

Go in the house.

PALACE
------
List of Items: Nothing

There are four Zombies here now. Two on the first floor and two on the 
second. Kill them, enter the save room on the second floor, save, and come 
back down.

HALLWAY
-------
List of Items: Nothing

Run down to the end of the hall, make a right, and use the Gold Key on the 
double doors. Enter.

PORTRAIT ROOM 
-------------
List of Items: File: MEMO TO NEW MASTER
               Queen Ant Object

Walk up the small flight of stairs and check the HUGE portrait of the little 
boy. Read the MEMO TO NEW MASTER file for a clue to solve this puzzle. You 
don't have to use your head on this one, because I will give you the solution.

-----------------------------------------------------------------------------
| ************FAMILY PICTURE PUZZLE************                             |
|                                                                           |
| Press the buttons under the painting in this order:                       |
|                                                                           |
| 1.Veronica (the lady in the purple dress)                                 |
| 2.Stanley (with the two baby boys)                                        |
| 3.Thomas (red headed man with the tea cup)                                |
| 4.Arthur (red headed man with the china plate)                            |
| 5.Edward (man with book, also with a vase)                                |
| 6.Alexander (man with candle stick)                                       |
| 7.Alfred (the freak as a boy in the big picture)                          |
|                                                                           |
| The giant painting will rotate revealing a different                      |
| painting, as well as an earthenware vase.                                 |
|                                                                           |
-----------------------------------------------------------------------------

Now grab the vase and use the CHECK option in your inventory. Look down the 
opening and press action. You now have the Queen Ant Object. Exit the room 
into the HALLWAY.

HALLWAY
-------
List of Items: Nothing

Run back to the MAIN HALL.

MAIN HALL
---------
List of Items: Nothing

Run up stairs to the save room.

PALACE SAVE ROOM
----------------
List of Items: Nothing

Grab the Lugers from the Item Box and find the door in this room that won't 
open. USE the Gold Lugers on it. It unlocked, so enter.

PRIVATE RESIDENCE ACCESS WAY
----------------------------
List of Items: 1 box of Handgun Bullets

On the table in the center of the room is a box of Handgun Bullets. When you 
have them walk around the room. Notice the Grandfather clock? Check the 
computer screen on the desk. Turn it on. Does that camera angle give you a 
bad feeling? Check the piece of paper flashing in the light. The memo is a 
clue to solving the next puzzle.

-----------------------------------------------------------------------------
|************GRANDFATHER CLOCK PUZZLE************                           |
|                                                                           |
| Don't press reset until you have all the numbers.                         |
|                                                                           |
| First Digit: Left, Right - Write it down.                                 |
| Second Digit: Left - Write it down.                                       |
| Third Digit: Right - Write it down.                                       |
| Fourth Digit: Right, Right, Right - Write it down.                        |
|                                                                           |
| After you have all four numbers, input it                                 |
| into the computer as one four digit number.                               |
|                                                                           |
-----------------------------------------------------------------------------

You see the glass break, but it's not Stone Cold Steve Austin. A 
Bandersnatch is after your blood. Kill it and walk through the newly 
discovered passage.

PRIVATE RESIDENCE BRIDGE
------------------------
List of Items: Nothing

Run across the bridge and up the stairs. That's a big house. That sounded 
like a woman's laugh. Maybe it's Alfred.

PRIVATE RESIDENCE PASSAGE WAY
-----------------------------
List of Items: Red Herb

Make your way around the area. There are two Bandersnatches here. Don't rush 
to kill, I suggest you use your head. When you're ready go up the stairs. 
There is a Red Herb on the other side of the railing next to the stairs. 
Equip the lighter and enter the house.

PRIVATE RESIDENCE MAIN HALL
---------------------------
List of Items: 1 box of Handgun Bullets
               1 can of First Aid Spray

There is a door on Claire's left, off the screen. Find and enter.

PRIVATE RESIDENCE DINING ROOM
-----------------------------
List of Items: 1 box Handgun Bullets
               1 pack of Ink Ribbons

Kill the Bandersnatch in this room. He is off the screen so just use the 
Auto Aim (or L Trigger). There is a box of Handgun Bullets near the door in 
plain sight, and a pack of Ink Ribbons. Equip the lighter again and exit the 
room.

PRIVATE RESIDENCE MAIN HALL
---------------------------
List of Items: 1 box of Handgun Bullets
               1 can of First Aid Spray

Go up the stairs and follow the railing until you come to a box of Handgun 
Bullets and a First Aid Spray can. Now enter the door near the now continue 
to the next door and enter.

CORRIDOR
--------
List of Items: 1 box of Handgun Bullets
               1 Green Herb

Oh... pretty lady. After the cut-scene grab the Handgun Bullets next to the 
door you just entered. Now follow the corridor to the right of the door you 
came in. There is a Green Herb at the end of the hall. Enter the door.

GIRLS ROOM
----------
List of Items: Music Box Plate

Walk around and find the music box and check it. Grab the key on the bed. Now 
USE the Queen Ant Object on the Music box. Grab the Music Box Plate. All the 
pretty dolls... SLAP! Now exit back to the CORRIDOR.

CORRIDOR
--------
List of Items: Nothing

Make your way around to the other end of the hall and enter the door.

BOY'S ROOM
----------
List of Items: File: MESSAGE CARD

The MESSAGE CARD in on the desk next to the backside of the statue. Grab it 
and read it. What is a female mannequin doing in a boy's room? This place is 
just weird. Exit.

CORRIDOR
--------
List of Items: Nothing

Exit back to the PRIVATE RESIDENCE MAIN HALL.

PRIVATE RESIDENCE MAIN HALL
---------------------------
List of Items: Nothing

Proceed to make your way to the bottom floor and exit.

PRIVATE RESIDENCE PASSAGE WAY
-----------------------------
List of Items: Nothing

Keep going to the BRIDGE.

PRIVATE RESIDENCE BRIDGE
------------------------
List of Items: Nothing

Run across the bridge ands back to the PRIVATE RESIDENCE ACCESS WAY.

PRIVATE RESIDENCE ACCESS WAY
----------------------------
List of Items: Nothing

Go back to the save room.

PALACE SAVE ROOM
----------------
List of Items: Nothing

Drop off the Music Box Plate. Be sure you have the Silver Key, Hemostaric 
Medicine, and then exit the room.

MAIN HALL
---------
List of Items: Nothing

Run to the other door right across from the save room stairs on the second 
floor. Use the Silver Key to unlock it and enter.

CASINO ROOM
-----------
List of Items: 1 box of Handgun Bullets

A box of Handgun Bullets is on the podium, 2 Green Herbs on the bar, and a 
box of Bow Gun Powder on the roulette table. This Bow Gun Powder is to be 
mixed with Arrows. Don't use them at all, until I tell you to. They are very 
strong and are needed in certain places. Check the piano. It's missing its 
piano roll. This is very, VERY important.

MAIN HALL
---------
List of Items: Nothing

Go to the save room and drop off the powder, and any other unneeded items in 
the Item Box. Make sure you keep the Silver Key and the Hemostaric Medicine. 
Now go to the HALLWAY on the bottom floor.

HALLWAY
-------
List of Items: Nothing

Use the Silver Key to open the first set of Double doors in the hall and 
discard the key.

BRIEFING ROOM
-------------
List of Items: File: HUNK'S REPORT
               1 box of Handgun Bullets
               Eagle Plate

Two Bandersnatches are in this room. There is a box of Handgun Bullets on 
The other side of the room in a chair. Next, find your way in the middle of 
the large U-shaped desk and pick up the Eagle Plate. This is the second one. 
Now find the small U-shaped desk and search it for the file HUNK'S REPORT. 
Read it. Exit the room.

HALLWAY
-------
List of Items: Nothing

Go back to the Main Hall

MAIN HALL
---------
List of Items: Nothing

MAKE SURE YOU HAVE THE HEMOSTARIC MEDICINE!!!! Now leave the Palace through 
the double doors.

PALACE COURTYARD
----------------
Exit through the gate that leads to the Military Training Faculty.

PASSAGE
-------
List of Items: Nothing

Go down the stairs that lead to the BRIDGE.

*****************************************************************************
(4.1g) (PRISON AREA - PART 2)

IRON BRIDGE
-----------
List of Items: Nothing

Make your way down the stairs, over the crates, and across the catwalk 
entering the huge double doors you once again meet.

COURTYARD
---------
List of Items: Nothing

Go through the door on the right of the room that leads to the GRAVEYARD.

GRAVEYARD
---------
List of Items: Nothing

There are three Zombies here. When you're ready run to the stairs on the 
other side of this room that leads to your old jail cell.

PRISON CELL HALLWAY
-------------------
List of Items: Nothing

Run to the PRISON CELL room.

PRISON CELL
-----------
List of Items: Lockpick

You get a cut-scene and the Lockpick a very useful thing. Now leave.
 ______
|Note: \____________________________________________
| Talk to him again to get another small cut-scene. |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PRISON CELL HALLWAY
-------------------
Go to the end of the hall and up the stairs.

GRAVEYARD
---------
List of Items: Nothing

Proceed to the COURTYARD.

COURTYARD
---------
List of Items: Nothing

Go to the OUTSIDE PRISON HOUSE.

OUTSIDE PRISON HOUSE
--------------------
List of Items: Nothing

Pass through the padlock gate and then the door.

GUILLOTINE ROOM
---------------
List of Items: Nothing

Two Zombies crave your blood. Kill them and find the door inside the 
guillotine gate. Now USE the Eagle plate on the door. Kill the two Zombies 
and proceed to the other side.

OUTSIDE ANATOMIST'S OFFICE
--------------------------
List of Items: Green Herb

There's a Green Herb down the short ally. Enter the wooden door.

ANATOMIST'S OFFICE
------------------
List of Items: File: ANATOMIST'S NOTE
               1 box of Handgun Bullets
               1 First Aid Spray can

On the wall with the cabinet of supplies, are a box of Handgun Bullets and a 
can of First Aid Spray. Look in the small room to the left of this one. The 
ANATOMIST'S NOTE file is on the table. See the one eyed torso? Now find a 
body bag on a table alone. See the glass wall on the side of him? There is a 
place to pass against the wall. I don't like that view, do you? Off to the 
side behind the glass you can see more body bags. They hold no value; I just 
wanted you to notice. Except how many people die here. Enter the door near 
the body bags.

TORTURE CHAMBER
---------------
List of Items: Duralumin Case
               1 box of Handgun Bullets
               Red Herb

There are four Zombies total in this room, and countless blood. There is a 
box of Handgun Bullets on the bench at the back of the room and yet another 
Briefcase. This time you have the Lockpick to open the case with the CHECK 
feature. Open it and combine the Handgun if you have it (and I hope you do). 
This will allow your Handgun to hold five more rounds and fire three rounds 
every shot (if you hold the action button down). Exit the room.

ANATOMIST'S OFFICE
------------------
List of Items: Glass Eye

What is that noise?! The body bag is open! Walk around the corner with gun 
ready. AHHH!!! Fast Zombie anatomist guy, person, thingy! When he is dead 
search his body for the Glass Eye. Now find the torso and USE the Glass Eye 
on it.

ANATOMIST OFFICE BASEMENT HALLWAY
---------------------------------
List of Items: Green Herb

About five or so bats are in this hall. You probably want the lighter right 
now, but I thought you would want this part more, not to mention what's in 
the Duralumin Case in your Item Box. Now follow the hall to the next door.

UNDERGROUND TORTURE CHAMBER
---------------------------
List of Items: 1 box of Handgun Bullets

Kill all the Zombies and search the small table for a box of Handgun 

Bullets. Ok, do you see all this? I mean put this together. A comfortable 
chair with a table and drinks on it. If you look around you will see that 
this is a torture chamber. The dead doctor looking guy from the above room 
must have sat hear and watched them die. Alfred's insanity must be 
infectious. Find another flight of stairs that leads to a door. Enter.

STATUE ROOM
-----------
List of Items: Rusted Sword
               Piano Roll

This is an odd room for a place like this. Or is it? Hmm... well the Rusted 
Sword is shining so I guess you take it. Ok now... WHAT THE!... OH DAMN 
WERE ALL GOING TO DIE... SLAP!!! Hurry; see the stone poll looking thing 
sticking out of the center statue? Push it like you would a normal crate 
counter-clockwise until it stops. Sigh... breath, just breath... All right 
now USE the Rusted Sword on the new side of the same statue. AHHH!!! KILL IT, 
umm... AGAIN! Now pick up the Piano Roll and leave the room. THIS PLACE IS 
JUST TOO DAMN FREAKY! Of course, this is nothing compared to Silent Hill 2. I 
didn't like that game. E-mail me to find out why.

UNDERGROUND TORTURE CHAMBER
---------------------------
List of Items: Nothing

Up the stairs and out the door.

ANATOMIST OFFICE BASEMENT HALLWAY
---------------------------------
List of Items: Nothing

Continue to the end of the hall and up the stairs.

ANATOMIST'S OFFICE
------------------
List of Items: Nothing

Leave though the front door. Don't worry; we don't have to come back.

OUTSIDE ANATOMIST'S OFFICE
--------------------------
List of Items: Nothing

Three Zombies are in this area now. Go down the long ally and enter the gate.

OUTSIDE ITEM BOX
----------------
List of Items: 1 box of Handgun Bullets

Off the screen of your current view is a box of Handgun Bullets on a barrel. 
Next climb over the crate to the Item Box. Now push the crate back and you 
can now enter the door, but don't yet. Drop off the Piano Roll and any other 
useless stuff. Grab the Ink Ribbon and enter the door.

COMPUTER ROOM
-------------
List of Items: Nothing

Look familiar? Save your game. Now find the other door and pass through.

SECURITY CHECK ROOM
-------------------
List of Items: Flame (Napalm) Rounds
               Bow Gas Grenades

Grab the extra Ink Ribbons in the security box and the Flame and BOW Gas 
Grenades on the table (or security box if you put them in there). Now exit 
back to the computer room.

COMPUTER ROOM
-------------
List of Items: Nothing

Leave back to the OUTSIDE ITEM BOX

OUTSIDE ITEM BOX
----------------
List of Items: Nothing

Put the grenades away for now. The BOW Gas is ok to us, but keep the 
Flame Rounds stored.

OUTSIDE ANATOMIST'S OFFICE
--------------------------
List of Items: Nothing

Run to the door that leads to the 

GUILLOTINE ROOM
---------------
List of Items: Nothing

Go to the OUTSIDE PRISON HOUSE room.

OUTSIDE PRISON HOUSE
--------------------
List of Items: Nothing

Pass through the gate and out the door that leads to the COURTYARD.

COURTYARD
---------
List of Items: Nothing

Kill all three Zombies, or dodge, because were not coming back. Enter the 
large gate.

BRIDGE
------
List of Items: Nothing

Cross the catwalk, climb over the crates, and up the stairs.

*****************************************************************************
(4.1h) (PRIVATE RESIDENCE PART 2)

PASSAGE
-------
List of Items: Nothing

Go up the stairs at the end of this passage to the PALACE COURTYARD.

PALACE COURTYARD
----------------
List of Items: Nothing

Go inside the palace.

MAIN HALL
---------
List of Items: Nothing

Go up stairs to the save room and get the Piano Roll. Now that you have it, 
go to the casino room on the second floor.

CASINO ROOM
-----------
List of Items: King Ant Object

USE the Piano Roll on the piano. Hmm... pretty song. Grab the King Any Object 
out of the slot machine that just opened. If you don't want to listen to the 
music for a while, exit.

MAIN HALL
---------
List of Items: Nothing

Go to the save room.

PALACE SAVE ROOM
----------------
List of Items: Nothing

Keep the King Ant Object and pick up the Music Box Plate from the Item Box. 
Now exit to the PRIVATE RESIDENCE ACCESSWAY.

PRIVATE RESIDENCE ACCESSWAY
---------------------------
List of Items: Nothing

Go through the other door.

PRIVATE RESIDENCE BRIDGE
------------------------
List of Items: Nothing

There are five Zombies on the bridge. However, you can't shoot them until the 
camera angle changes and shows them. Go up the stairs at the end of the 
bridge.

PRIVATE RESIDENCE PASSAGE
-------------------------
List of Items: Nothing

Two Bandersnatches are about to be in this room. As you walk around to go up 
the stairs, one will jump in front and one behind you. Kill them and go up 
the stairs. Go inside the house.

PRIVATE RESIDENCE MAIN HALL
---------------------------
List of Items: Nothing

There are now five Zombies here, no bats. Three are on your floor with one in 
front and one on the left and the right. The others are up stairs. Kill them 
and enter the door at the top.

CORRIDOR
--------
List of Items: Nothing

Kill all the Zombies and go to the hall to Claire's left. Enter the BOY'S 
ROOM.

BOY'S ROOM
----------
List of Items: Nothing

USE the King Ant Object on the Music box (with blue on it). Now USE the Music 
Box Plate. Same music. What? Climb up the ladder on the bed.

PLAY ROOM
---------
List of Items: Silver Dragonfly
               Green Herb

Walk around the room until you find the Silver Dragonfly in a chair. A Green 
Herb is also on the floor somewhere. Now CHECK the Dragonfly in you inventory 
and detach the wings. Now USE the Dragonfly on the giant ants picture's 
mouth. Ah well, would you look at that. Now go up the ladder.

PRIVATE RESIDENCE SAVE ROOM
---------------------------
List of Items: File: CONFESSION LETTER
               File: NEWSPAPER CLIP
               Navy Proof
               1 box of Handgun Bullets
               1 pack of Ink Ribbons

See the crate tot the right of the screen? Push it all the way to the right. 
Now stand on it and grab the CONFESSION LETTER, read it, and grab the Navy 
Proof. Step down and go across the room to some steps and get the NEWSPAPER 
CLIP. There is a box of Handgun Bullets on the other side of the chair. A 
pack of Ink Ribbons is on the desk with the typewriter. If you want, save. 
Now go down the ladder.

PLAY ROOM
---------
List of Items: Nothing

Down the ladder and to the GIRL'S ROOM.

GIRL'S ROOM
-----------
List of Items: Nothing

Exit the room. What the? A cut-scene.

BOY'S ROOM
----------
List of Items: Nothing

Look at the wig on the Music Box. A cut-scene. Alfred is officially a freak. 
Exit the room.

CORRIDOR
--------
List of Items: Nothing

Run to the PRIVATE RESIDENCE MAIN HALL.

PRIVATE RESIDENCE MAIN HALL
---------------------------
List of Items: Nothing

Go all the way down stairs and out the door.

PRIVATE RESIDENCE PASSAGE
-------------------------
List of Items: Nothing

Go down the stairs and continue to the PRIVATE RESIDENCE BRIDGE.

PRIVATE RESIDENCE BRIDGE
------------------------
List of Items: Nothing

Run across the bridge and in the door.

PRIVATE RESIDENCE ACCESS WAY
----------------------------
List of Items: Nothing

Go to the save room.

PALACE SAVE ROOM
----------------
List of Items: Nothing

Make sure you have the Army and Navy Proofs before you leave. Drop off all 
unneeded things. Now to the MAIN HALL.

MAIN HALL
---------
List of Items: Nothing

Go out the front door.

*****************************************************************************
(4.1i) (ESCAPE)

PALACE COURTYARD
----------------
List of Items: Nothing

Go down the stairs. A cut-scene. Go down the right of the screen to the 
submarine.

SUBMARINE DOCK
--------------
List of Items: Nothing

Stand close tot Steve and he will do the whole submarine thing.

AIRPORT/SUBMARINE HALL
----------------------
List of Items: Nothing

Walk down the stairs and you see Steve. Go down the next set of stairs, 
follow the line and in the door.

AIRPORT OFFICE
--------------
List of Items: Nothing

There are three Zombies here. Enter the small door.

AIRPORT LIFT
------------
List of Items: Nothing

USE the Army and Navy Proofs on the control panel and press yes.
 ______
|Note: \_____________________________________________________
| Talk to Steve one time and he will say a little something. |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
AIRPLANE
--------
List of Items: Control Lever
               1 pack of Ink Ribbons

When you can, grab the Control Lever in the room and save if you want to. 
There is a pack of Ink Ribbons next to the typewriter. Make sure you have 
plenty of ammo for this little adventure. An Item box is off screen beside 
the door. Exit when you're ready.
 ______
|Note: \________________________________________________
| Talk to Steve four times to get a few new cut-scenes. |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
AIRPORT LIFT
------------
List of Items: Nothing

Exit back to the AIRPORT OFFICE.

AIRPORT OFFICE
--------------
List of Items: Nothing

Enter to big gate on the other side of the desk.

AIRPORT BRIDGE
--------------
List of Items: Nothing

Run across the bridge.

CARGO ROOM
----------
List of Items: Nothing

Find the lift and go to the second floor. Enter the door on that level.

2F AIRPORT BRIDGE
-----------------
List of Items: Nothing

USE the lever on the Control Panel. Press the switch and run across the new 
bridge.

BRIDGE PRESSURE ROOM
--------------------
List of Items: Airport Key

Walk over to the dead guys in the corner and pick up the shiny Airport Key. 
See the water? This is the second floor of the AIRPORT OFFICE and that's the 
fish tank. No you can't swim in it. Now Exit back to the bridge.

2F AIRPORT BRIDGE
-----------------
List of Items: Nothing

Cross back over the bridge and through the door.

CARGO ROOM
----------
List of Items: Nothing

Go down to the first floor via the lift. USE the Airport Key on the red box 
next to the closed shutter near the lift. The box is marked K-402. Enter.

AIRPORT SAVE ROOM
-----------------
List of Items: 1 pack of Grenade Rounds
               1 box of Handgun Bullets
               2 Green Herbs

Yet another save room. The elevator door is blocked. We'll handle that in a 
minute. For now, pick up the 2 Green Herbs near the elevator door. Now grab 
the Grenade Rounds and Handgun Bullets on the green crate with the boxes and 
blue toolbox-looking thing. Now power is important in the next bit of the 
game. Grab lots of Green Herbs, Grenade and Flame Rounds, along with the 
Grenade Launcher. Saving your game is recommended. Now for the elevator door 
problem. See the crate that's sticking out of the door? Push it until it 
won't move anymore. Now get on the other side of the other crate, or on the 
side of the typewriter. Now push this crate all the way to the wall, then 
into the elevator. All fixed. Now make sure you have the ammo I suggested, 
and enter the elevator. Five minutes left. A cut-scene. I spy a freak AND A 
BIG ASS TYRANT!!

FACULTY COURTYARD
-----------------
List of Items: Nothing

Now that you top side, dodge the Gulp Worm and head for the Palace again.
 ______
|Note: \___________________________________________________________________
| If you let time run out, you will get a weird cut-scene. They could have |
| made it more visual. It was a BIG disappointment to me >|.               |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PASSAGE 
-------
List of Items: Nothing

Now keep going to the palace until... What?!!! It's the Tyrant!!!!

***********************************
BOSS 1 - The Tyrant - Fight 1

Basically keep shooting until he's down without getting too close. Don't try 
to get past him when he's on his knees, wait for him to stand and then 
continue the barrage. When he lies completely flat on the ground, then you 
can pass.

***********************************

PALACE COURTYARD
----------------
List of Items: Nothing

Continue to the SUBMARINE DOCK.

SUBMARINE DOCK
--------------
List of Items: Nothing

Use the submarine e to get to the Airport.

AIRPORT/SUBMARINE HALL
----------------------
List of Items: Nothing

Continue to the AIRPORT OFFICE.

AIRPORT OFFICE
--------------
List of Items: Nothing

Go through the small door on the left.

AIRPORT LIFT
------------
List of Items: Nothing

Use the lift to get in the plane.

AIRPLANE
--------
List of Items: Nothing

A cut-scene plays. Now that it's over, there is a problem, obviously. Finally 
dust off and grab the Bow Gun and the Gun Powder. Combine them in you 
inventory. Grab all of your heavy guns and plenty of Green Herbs too. Saving 
is an idea, and even recommended. VERY RECOMMENDED. Now enter the door in the 
back.

AIRPLANE CARGO BAY
------------------
List of Items: Nothing

It's him again!!!!!!! How did he get on the plane?!

***********************************
BOSS 1 - The Tyrant - Fight 2

STAY AWAY FROM THE CARGO BAY DOORS! You will be knocked out. First of all, 
don't press the button and launch the crate right away. If you do, he won't 
be pushed out and you will have to wait for it to recharge befor you can 
press it again. He can get you at long and short-range strikes. The short one 
is harsh and will give you a big ouy. The long range one will knock you down 
and do some damage. The best way is to equip the Bow Gun, use ALL of the Gun 
Powder arrows, and push the button, if you didn't use them. I told you not to 
use them. I TOLD YOU!!!! Grenade Launcher with Grenades and/or Flame Rounds 
is your secondary weapon, again if you didn't spend them all. The Launcher 
isn't a good thing to rely on because it's too slow and close range. Anyway, 
the time to press the button is when he is bleeding quite a bite. When you 
finally get rid of him, the crate explodes! He is gone for good. At least in 
this game. That would be something if they brought him back in another game. 
But I VERY much doubt it.

***********************************

When he is gone, exit back to the cockpit.

AIRPLANE
--------
List of Items: Nothing

A cut-scene. After all of that Claire doesn't say anything. I've noticed that 
she doesn't back down, get too scared to fight back, doesn't take anyone's 
crap, and keeps a cool head the whole time. My kind of woman ^_^. I'd be 
freaking out if I were in her position.

*****************************************************************************
CONGRATULATIONS. NOW YOU ARE FINISHED WITH DISC 1!!!!

Even if you are going for an A Ranking, or just whatever, use this save. It 
won't count against you at all! It's what is known as the Free Save. Now 
replace Disc 1 with Disc 2.

*****************************************************************************
(4.1j) (ANTARCTICA - PART 1)

MAIN SILO
---------
List of Items: Nothing

I'm calling it a silo because that's about all I can think to call it. Walk 
to the right of the screen until to come to a ladder, climb down. Now pass 
the double doors and enter the single size door with a green light above it.

BUNK BED ROOM
-------------
List of Items: File: WORKER'S DIARY
               Antarctic Map
               4 boxes of Handgun Bullets
               1 can of First Aid Spray

First of all, stay alert. Now walk around until you see a shiny thing on a 
table. See the Zombie hanging off the bed? Grad the Bow Gun Power on the 
table and... AHHH! ???? Well... ok. Check the open locker to the right of the 
screen. A box of Handgun Bullets and can of First Aid Spray are inside. Now 
check along the bookcase. Another box of Handgun Bullets are there. Now go to 
the other side. Now... ITS ALIVE, ITS ALIVE HAHAHA!!!! SLAP!!!! All four 
Zombies are alive. Kill these abominations and check the foot of the bed that 
had the Zombie hanging from it. Check the end of the other side of the 
bookcase and you will have another box of Handgun Bullets! This place is 
loaded! Now check the table beside you. You will pick up the WORKER'S DIARY. 
Have you noticed how you can agree with all the people writing these things? 
Now look on the wall beside the overturned bunk bed. You should find a map of 
this place, or part of it anyway. You can leave now.

MAIN SILO
---------
List of Items: Nothing

Walk down the stairs to the right of the screen.

MOTH ROOM
---------
List if Items: Nothing

MOTH ROOM is about all you can call it. You don't have to yet, but if you 
start to walk down the left hall you will see a BIG ASS MOTH laying her eggs 
in a Zombie's back. I would have loved to see it come alive and eat the moth. 
Every time after this when you come back into this room, there will be three 
moths this big. Since it won't make a difference, kill only when you have too 
and don't linger. There is a blue herb at the end of the hall growing for 
your use. You can only get some when you're poisoned. If the moth gets on 
your back you will need it. The bad part is that you may not be poisoned 
until you are somewhere else. Just wanted to share all of that with you. Now 
enter the door right across from the stairs.

ANTARCTIC SAVE ROOM 1
---------------------
List of Items: File: ALEXANDER'S MEMO
               File: BUTLER'S LETTER
               1 pack of Arrows
               1 pack of Ink Ribbons
               1 Green Herb

This place is dark. And what's that tapping? Don't worry about that for now. 
Open the Item box and store anything you don't need. Check the table for a 
pack of Arrows. Your probably wandering why I said for you to keep the Empty 
Fire Extinguisher, aren't you? Well just wait and see. Although it will be 
awhile. Grab the blue book on the dresser beside. A Green Herb is here as 
well. See the bookshelves behind the desk? Push it all the way back. A 
passage. See the locker door moving? Open it. Inside is the BUTLERS'S LETTER. 
Read it. Nearly lost his sanity? Kill myself to apologize? For one thing, he 
did loose it. And second, killing yourself? Humbug. I knew it, Alfred is 
contagious. Even his Butler caught it. You push the switch and nothing 
happens. Now grab the Ink Ribbons on the desk and save. Remember that there 
is more here than you can get to right now. Now leave.

MOTH ROOM
---------
List of Items: Nothing

Like I said, three moths every time. Kill them or don't, it won't matter 
either way. Enter the door at the end of the hall with the oversized insects.

SHIPPING ROOM
-------------
List of Items: Nothing

Now you are in a BIG room with a Zombie here and there, wanting to give you a 
huge. After you're done, make your way around the room until you come to a 
door with WEAPONS on it.

WEAPONS ROOM
------------
List of Items: Assault Rifle
               Mining Room Key
               Detonator

There are four Zombies total in this room. Continue to go inside the room 
until you find a shiny key. This is the Mining Room Key. Now find green, 
metal cabinets and search them. You should find the Assault Rifle. You only 
get 50% more ammo in the whole game, so don't waist it. Keep going and you 
will find a Detonator on the floor. Pick it up and USE it on the cabinet next 
to you. You can't set it off without the lighter. You gave yours to Rodrigo. 
Don't worry; you will get to see what's in here. Now exit the room.

SHIPPING ROOM
-------------
List of Items: Nothing

Now look around until you find the door that is at the top of a small flight 
of stairs in this room. You will use the Mining Room Key to enter the... 
Mining Room.

MACHINE ROOM 1F
---------------
List of Items: Nothing

Cold. Go to the right of the screen until you find a door along a narrow 
pathway. Enter.

POWER ROOM
----------
List of Items: 2 boxes of Handgun Bullets
               2 Green Herbs

Three dogs are in this room. This room with three dogs inside can scare the 
crap out of you. Send that cold pain down your back and so on. When they're 
dead, find your way under the generator or on the other side of the steal 
cables, and press the switch on the control panel. Now look around until you 
find two boxes of Handgun Bullets and two Green Herbs. All you have to do now 
is search for a handle to pull on a machine in the middle of the room and 
leave.

MINING ROOM
-----------
List of Items: Nothing

Exit back to the SHIPPING ROOM

SHIPPING ROOM
-------------
List of Items: Nothing

Now find a little control area in the center of this room. You should see a 
blue light on a panel on the wall. Press it. Now go to the room marked B.O.W. 
and be careful.

B.O.W. ROOM
-----------
List of Items: Bar Code
               2 boxes of Handgun Bullets
               1 pack of Arrows
               1 Green Herb
               1 Blue Herb

There are two Spiders in this room. They can grab you and poison you with the 
venom they spit. You can kill the one on top, but not on bottom. Run through 
and find the Bar Code at the back of the room, two boxes of Handgun Bullets 
near the front and to the left of the screen, a Green and Blue Herb near the 
Bar Code, and one pack of Arrows. You can't get the Gas Mask yet. Leave.

SHIPPING ROOM
-------------
List of Items: Nothing

Now go to the control panel and USE the Bar Code Sticker on the unlabeled 
crate on the conveyer belt. Now lower the lever on the panel and your done. 
This is a big help later. Head back to the save room.

MOTH ROOM
---------
List of Items: Nothing

Go to the Save room.

ANTARCTIC SAVE ROOM 1
---------------------
List of Items: Plant Pot/Machine Room Key

Empty your inventory and go back to the locker with the mouse no longer in 
it. Press the switch inside it. Walk in and... What is that?! A cut-scene. 
Pick up the Plant Pot in the corner. CHECK the bottom of the pot in your 
inventory. You will find the Machine Room Key. Save if you want and leave.

MOTH ROOM
---------
List of Items: Nothing

Go up the stairs.

MAIN SILO
---------
List of Items: Nothing

Find the double doors on this level near the ladder and enter.

SHIPPING ROOM 2F
----------------
List of Items: Nothing

Go down the catwalk on the right side of the screen and use the Machine Room 
Key to open the door.

MACHINE ROOM 2F
---------------
List of Items: Nothing

First off, DON'T TOUCH THE CONTROLS. It will save you a lot of running around 
if you wait until I tell you. Find the door on the right side of the screen 
and enter.

POWER ROOM 2F
-------------
List of Items: Valve Handle

Notice the generator in the corner? This is the room with the three dogs, 
only higher. Grab the shiny red Valve Handle and leave.

MACHINE ROOM 2F
---------------
List of Items: Nothing

Now walk to the controls and you will get a cut-scene. This is why I didn't 
want you to touch the controls before. It would have been this scene, but 
with a slightly different beginning. Plus you wouldn't have the Valve Handle.

SHIPPING ROOM 2F
----------------
List of Items: Nothing

Now run to the door on the other side of the room and enter.

MACHINE SHOP
------------
List of Items: 2 boxes of Handgun Bullets
               1 pack of Ink Ribbons
               1 Green Herb
               1 Blue Herb

After you enter the room, you see a Zombie. I know you want to blow the... 
well you know, out of him, but you can't... yet. Check along the equipment 
and you will find a box of Handgun Bullets. Now keep walking into the room 
and you will find a table with one pack of Ink Ribbons and another box of 
Handgun Bullets. On the ground you will see one Green and Blue Herb. Now USE 
the Valve Handle on the machine near by. And... now you have the Octa Valve 
Handle. Exit the room.

SHIPPING ROOM 2F
----------------
List of Items: Nothing

Now there are more Zombies on the bottom floor. That's because you need 
something down there. Exit via the double doors.

MAIN SILO
---------
List of Items: Nothing

Go down the stairs.

MOTH ROOM
---------
List of Items: Nothing

Drop by the save room and drop off items or heal if you need to. When your 
ready enter the double doors.

SHIPPING ROOM 1F
----------------
List of Items: Nothing

Kill the Zombies and enter the B.O.W. ROOM.

B.O.W. ROOM
-----------
List of Items: Gas Mask

Grab the Gas Mask and exit.

SHIPPING ROOM 1F
----------------
List of Items: Nothing

Go to the MACHINE ROOM 1F up the stairs. Put the mask on and enter.

MACHINE ROOM 1F
---------------
List of Items: Nothing

Go up the big stairs and then up the small ones beside the Digger. Now USE 
the Octa Valve Handle on the pipe and presto. What the?! A cut-scene. DON'T 
EVEN THINK ABOUT THAT RIFLE FOR NOW AND DON'T TALK TO STEVE!!!!! Go out the 
room and into SHIPPING ROOM 1F.

SHIPPING ROOM 1F
----------------
List of Items: Nothing

Exit into the MOTH ROOM.

MOTH ROOM
---------
List of Items: Nothing

Go to the save room.

ANTARCTIC SAVE ROOM 1
---------------------
List of Items: Nothing

Drop off all weapons, Ink Ribbons, all but maybe two Green Herbs. Whatever 
Claire takes with her is GONE. Leave all of your powerful weapons behind. 
Remember, the more you take, the less you have. I recommend taking your 
custom Handgun fully loaded, but without extra ammo. And another important 
thing is, TO SAVE!!!!

MOTH ROOM
---------
List of Items: Nothing

Go to the SHIPPING ROOM 1F.

SHIPPING ROOM 1F
----------------
List of Items: Nothing

Enter the MACHINE ROOM 1F.

MACHINE ROOM 1F
---------------
List of Items: Nothing

Grab the Rifle (with only seven shots), and you get a cut-scene.

HELICOPTER LANDING PAD
----------------------
List of Items: Nothing

You automatically have the Sniper Rifle equipped. Walk over to Steve and down 
the stairs. A cut-scene.

***********************************
BOSS 2 - Nosferatu

This boss if very simple when you think about it. If you do all the right 
stuff, there's no contest. First off, get some distance. You only have seven 
shots with the Sniper Rifle. Don't get to close to the Edge or he may have a 
chance to knock you off. Using the L and R Triggers zoom in and out. Aim for 
his open heart. Don't shoot at random. He'll stager quite a lot and you will 
most likely miss. Wait until you have a sure shot and fire! If you get all 
seven (maybe less) bullets in his heart, he should die.

***********************************

Now you get a cut-scene, and your done with Claire.

*****************************************************************************
(4.1k) (ARRIVAL) - In the meantime... back on Rockfort Island.

FACALITY SAVE ROOM 3
--------------------
List of Items: 1 pack of Arrows
               1 pack of Ink Ribbons
               1 Green Herb

After the cut-scene ends, there is a Green Herb in front of you. Now Talk to 
Rodrigo on the ground. A cut-scene. There is a pack of Arrows and a pack of 
Ink Ribbons by the typewriter. Look in your Inventory

UNDERGROUND ELEVATOR
--------------------
List of Items: 1 box of Handgun Bullets
               1 pack of Arrows
               1 Green Herb
               1 Blue Herb

There is a Green and Blue Herb right when you enter the room.

***********************************
BOSS 3 - Gulp Worm

This guy or... thing, is fairly easy. Basically just stay at the bend of the 
cave and keep moving. Every time he surfaces, pump him full of lead until he 
dies. He will spit Rodrigo out before he does. If Rodrigo is alive, he will 
give you Claire's Lighter back. If he's died, you don't get it.

***********************************

At the end is a box of Handgun Bullets and pack of Arrows. If you got the 
Lighter go back to the save room.

FACALITY SAVE ROOM 3
--------------------
List of Items: Sub Machine Guns

USE the Lighter on the statue on the wall and you get the Sub Machine Guns. 
Remember, just like the M-100P, no more ammo.

Do what you want in this room (make sure you have some space) and then exit.

UNDERGROUND ELEVATOR
--------------------
List of Items: Nothing

Find the Elevator and enter.

STONE ROOM
----------
List of Items: 1 box of Handgun Bullets (if Claire didn't get them)

You have three Zombies in this room. Near the double doors there is a box of 
Handgun Bullets on the barrel. Use the crate next the barrel to get them. 
Exit through the double doors.

TANK YARD
---------
List of Items: 1 box of Handgun Bullets

Go to the back of the tank and press the glowing switch. Grab the bullets and 
go down the lift.

AIRCRAFT HALLWAY
----------------
List of Items: Battery Pack
               1 box of Shotgun Shells
               1 Green Herb
               1 Blue Herb

Grab the box of Shotgun Shells, the Green Herb, and the Blue Herb. Now you 
have a choice, you can go down the hall and get the Battery Pack now and face 
the something deadly. Two Spiders will attack you. I suggest going in the 
save room in the hallway and getting the Grenade Launcher loaded with what 
ever you have the most of.

AIRCRAFT HALLWAY SAVE ROOM
--------------------------
List of Items: 1 box of Shotgun Shells
               1 box of Handgun Bullets
               1 pack of Acid Rounds
               1 pack of Ink Ribbons
               1 Green Herb

A Green Herb is beside the lockers and Acid Rounds are in the open locker. 
There is a box of Shotgun Shells, a box of Handgun Bullets, and a pack of Ink 
Ribbons on the typewriter desk. Check the desk with the colored drawers.

-----------------------------------------------------------------------------
| ************BATTLE GAME STEVE PUZZLE************                          |
|                                                                           |
| Choose in this order.                                                     |
|                                                                           |
| 1.RE                                                                      |
| 2.GR                                                                      |
| 3.BL                                                                      |
| (You should hear a click.)                                                |
| 4.BR                                                                      |
|                                                                           |
| Grab the Luger Replica and store the Luger Replica in                     |
| the Item Box. Unlocking Steve is all it does.                             |
|                                                                           |
| YOU HAVE JUST UNLOCKED STEVE IN THE BATTLE GAME!!!                        |
|                                                                           |
-----------------------------------------------------------------------------

Exit the room with the Battery Pack if you have it.

AIRCRAFT HALLWAY
----------------
List of Items: Nothing

If you didn't get the Battery Pack yet, get it from down the hall. Now go 
back up the lift.

TANK YARD
---------
List of Items: Nothing

Go back in the double doors.

STONE ROOM
-----------
List of Items: File: REPORT: ANHANCED ANTI-DECAY ALLOY
               Chem. Storage Key

USE the Battery Pack on the yellow lift that is missing its battery. Go to 
the left of the screen and pick up the Chem. Storage Key and the REPORT: 
ANHANCED ANTI-DECAY ALLOY and read it. Now enter the door on your current 
level.

ELEVATOR HALL 2F/CONTROL ROOM
-----------------------------
List of Items: Nothing

Walk a little and you get a cut-scene. Now enter the door to your left.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

See the Eagle Plate? A cut-scene. Now go strait and into the door.

EXPERIMENT CHECK ROOM
---------------------
List of Items: Side Pack
               1 pack of Arrows

Kill all three Zombies. Grab and equip the Side Pack and then grab the pack 
of Arrows. Exit the way you came.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Enter the door. 

ELEVATOR HALL 2F/CONTROL ROOM
-----------------------------
List of Items: Nothing

Take the elevator to the 1F.

ELEVATOR HALL B1F
-----------------
List of Items: Shotgun
               1-2 box of Handgun Bullets
               1 pack of Ink Ribbons
               2 Red Herbs

If you didn't get them with Claire, there is a box of Handgun Bullets in the 
lion's mouth. Now go down the stairs and grab the box of Handgun Bullets near 
you. Also there is a pack of Ink Ribbons by the shelves. Now check the figure 
on the wall next to the stairs. SHOTGUN!!! The Bridge going up is ok. You 
have 14 bullets for this puppy in the Item Box. What do you say we go get 
them?! Climb down into the water and find a platform on the other side. Kill 
the Zombie in the water and climb the ladder.

AIRCRAFT HALLWAY
----------------
List of Items: Nothing

Go to the save room.

AIRCRAFT SAVE ROOM
------------------
List of Items: Nothing

Get the Shotgun Shells out of the Item Box and put anything you don't need 
away. Keep the Shotgun of course and the Chem. Storage Key. You can save if 
you want.

AIRCRAFT HALLWAY
----------------
List of Items: Nothing

Go back down the ladder.

ELEVATOR HALL B1F
-----------------
List of Items: Nothing

Get in the water and make your way to the other side. Enter the door.

TYANT STORAGE ROOM
------------------
List of Items: Assault Rifle Bullets
               1 Green Herb

There is a Green Herb at the foot of the stairs. Go up the stairs and press 
the switch on the control panel. Grab the Assault Rifle Bullets that just 
appeared. Enter the door on your level.

TURN TABLE
----------
List of Items: Door Knob

You see that shiny thing on the ground? DON'T GET IT YET!! Go in the small 
door on the left side of the screen.

CHEMICAL STORAGE ROOM
---------------------
List of Items: Clement E
               1 box of Shotgun Shells
               1 box of Handgun Bullets

Grab the Shotgun Shells and Handgun Bullets on the large table and find the 
chemical cabinet. USE the Chem. Storage Key. Now set the temperature to 12.8 
and wait. You would normally had to go somewhere to find this, but this saved 
some time. Grab it and go back to the turntable.

TURN TABLE
----------
List of Items: Door Knob

Equip the Shotgun. Grab the shiny thing on the ground. What... A cut-scene. 
KILL THE HUNTERS!!! Breathe. Now exit back to the TYANT STORAGE ROOM.

TYANT STORAGE ROOM
------------------
List of Items: Nothing

Go down the stairs and out the door.

ELEVATOR HALL B1F
-----------------
List of Items: Nothing

Now for some sad news. USE the Shotgun on the rack you got it from. Don't 
worry you'll get it back later. Go up the stairs and take the elevator to the 
2F.

ELEVATOR HALL 2F/CONTROL ROOM
-----------------------------
List of Items: Nothing

Kill the two Zombies. Ok, you need one free space. If you need some room, 
find a save room and drop off unneeded things. Keep the Door Knob. Then come 
back here. Enter the door in the Control Room half of the room.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Enter the door right across form you.

EXPERIMENT CHECK ROOM
---------------------
List of Items: Nothing

Damn! One of those robots again. If the beam gets you a Hunter will be 
called. Well if the Hunter comes kill it and enter the only other door in the 
room. If not, enter the only other door in the room.

*****************************************************************************
(4.1l) (MILITARY TRAINING FACALITY - PART 2)

CUT OFF FACULTY HALLWAY
-----------------------
List of Items: Nothing

USE the Door Knob on the door without one. Enter.

STONE ROOM
----------
List of Items: Tank Object
               1 box of Handgun Bullets

To the right of the screen is the Tank Object, and to the left is a box of 
Handgun Bullets. Now exit.

CUT OFF FACULTY HALLWAY
-----------------------
List of Items: Nothing

Go back to the EXPERIMENT CHECK ROOM.

EXPERIMENT CHECK ROOM
---------------------
List of Items: Nothing

Dodge the beam and exit the room.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Go in the CONTROL ROOM door right across from you.

ELEVATOR HALL 2F/CONTROL ROOM
-----------------------------
List of Items: Nothing

Ride the elevator down to the 1F.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Another spotter is at the entrance of the save room. That's were you 
need to be. Enter.

FACULTY SAVE ROOM 2
-------------------
List of Items: File: SECRET PASSAGE NOTE
               Turn Table Key

USE the Tank Object on the Military Training Faculty model. Grab the Turn 
Table Key and the SECRET PASSAGE NOTE. Read the file. Ok off our next task.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Take the elevator down to the B1F

ELEVATOR HALL B1F
-----------------
List of Items: Nothing

If you put the Shotgun Shells away, grab the Shotgun, take the ladder to the 
AIRCRAFT HALLWAY, and get them from the Item Box. When you're ready, enter 
the door that leads to the TYANT STORAGE ROOM.

TYANT STORAGE ROOM
------------------
List of Items: Nothing

Go up stairs and walk to the control panel. A cut-scene. Kill the 
Bandersnatch and enter the door Wesker ran into.

TURN TABLE
----------
List of Items: Nothing

USE the Turn Table Key on the control panel and choose Yes.

FACULTY HALLWAY
---------------
List of Items: Bow Gun Powder

Get on the other side of the crate and push it toward your original position 
until it stops. Now push it all the way to the crates in the center of the 
turntable. Climb up and grab the Bow Gun Powder if you have room. Now enter 
the door near the broken rubble.

FACULTY OFFICE
--------------
List of Items: 1 box of Shotgun Shells
               1 pack of Acid Rounds

Three Zombies in all. You have a box of Shotgun Shells at your feet, and a 
pack of Acid Rounds in a locker in the back room. Now get in the hallway pass 
the hole and enter the door.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Ignore the Zombie on the ground and go down the ladder.

VENTILATION ROOM
----------------
List of Items: Nothing

Pull the lever near the ladder to clear the gas. Now jump down and kill the 
Zombies. Go up the stairs on the upper part of the screen and enter the door.

UNDERGROUND ROOM
----------------
List of Items: Nothing

Kill the Hunter. Now go in the door across from the door you came in at.

WEAPONS ROOM
------------
List of Items: Nothing

Walk around and grab the Clement A (green bottle). If you have the Glock 17, 
use the part on the table to modify it. Now go back to the UNDERGROUND ROOM

UNDERGROUND ROOM
----------------
List of Items: Nothing

Go back to the VENTILATION ROOM

VENTILATION ROOM
----------------
List of Items: Nothing

Climb back up the ladder and to the surface.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Again, ignore the Zombie and go back to the hallway.

FACULTY OFFICE
--------------
List of Items: Nothing

Keep going the FACULTY HALLWAY.

FACULTY HALLWAY
---------------
List of Items: Nothing

Now go out the double doors.

FACULTY COURTYARD
-----------------
List of Items: Nothing

Kill the two Hunters and enter the freight elevator with the green light 
above it.

*****************************************************************************
(4.1m) (LEAVING)

AIRPORT SAVE ROOM
-----------------
List of Items: Nothing

Now store any unneeded stuff. Get at least three spaces free. Now exit 
through the gate that leads to the CARGO ROOM.

CARGO ROOM
----------
List of Items: Nothing

Kill the Hunter, go up the lift, and out the door.

2F AIRPORT BRIDGE
-----------------
List of Items: Nothing

Pull the lever that made the bridge rise before. Hmm... That's a problem. Oh 
well, we better fix it. Cross the bridge and enter the door on the other 
side.

BRIDGE PRESSURE ROOM
--------------------
List of Items: 1 box of Shotgun Shells

The same three Zombies are still dead. Examine the panel with the two 
flashing blue lights.

-----------------------------------------------------------------------------
| ************OIL PRESSURE PUZZLE************                               |
|                                                                           |
| The goal is to fill the 10 gauge up to 7 liters with                      |
| the 3 and 5 liter gauges. The 1-liter gauge is broken                     |
| just to make this seem harder when it's real simple.                      |
| Press them in the following order.                                        |
|                                                                           |
| 1.Press the 3-liter gauge                                                 |
| 2.Press the 3-liter gauge                                                 |
| 3.Press the 5-liter gauge                                                 |
| 4.Press the 10-liter gauge                                                |
|                                                                           |
| Now only one liter is left in the 5-liter gauge.                          |
|                                                                           |
| 5.Press the 3-liter gauge                                                 |
| 6.Press the 3-liter gauge                                                 |
| 7.Press the 5-liter gauge                                                 |
|                                                                           |
-----------------------------------------------------------------------------

Now that the bridge is taken care of, the Zombies are next. When they're 
dead, grab the Shotgun Shells and leave.

2F AIRPORT BRIDGE
-----------------
List of Items: Nothing

Run across the bridge and pull the lever. The bridge goes down and you exit 
back to the CARGO ROOM.

CARGO ROOM
----------
List of Items: Nothing

Go down the lift and out the gate on the right side of the screen that leads 
to the bridge.

1F AIRPORT BRIDGE
-----------------
List of Items: Nothing

Kill the Hunter on the bridge and cross. Enter the door.

AIRPORT OFFICE
--------------
List of Items: Nothing

Kill the three Zombies and go in the door by the fish tank.

AIRPORT LIFT
------------
List of Items: Nothing

Kill the Hunter and find the lift. Turn the power off at the large control 
panel. Grab the three Proofs from the lift's control panel and leave.

AIRPORT OFFICE
--------------
List of Items: Nothing

Go back to the bridge.

1F AIRPORT BRIDGE
-----------------
List of Items: Nothing

Run across into the CARGO ROOM.

CARGO ROOM
----------
List of Items: Nothing

Run to the save room.

AIRPORT SAVE ROOM
-----------------
List of Items: Nothing

Now keep all the Proofs, the Clement and drop off any unneeded things. Grab 
some of your strong weapons. Go in the elevator.

FACULTY COURTYARD
-----------------
List of Items: Nothing

You have two Sweepers here now. They can poison you if they hit you. Dodging 
is recommended. Go in the double doors.

FACULTY HALLWAY
---------------
List of Items: Nothing

Go to the FACULTY OFFICE (door by the rubble).

FACULTY OFFICE
--------------
List of Items: Nothing

Go to the back room, through the hole, and out the door.

INNER FACULTY COURTYARD
-----------------------
List of Items: Nothing

Go around the fence and down the ladder.

VENTILATION ROOM
----------------
List of Items: Nothing

Go up the stairs to the back of the room and go in the door.

ELEVATOR HALL B1F
-----------------
List of Items: Nothing

Notice how you're above the steps with the Shotgun! Take the Elevator to 
the 1F.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Go in the save room.

FACULTY SAVE ROOM 2
-------------------
List of Items: 2 boxes of Shotgun Shells
               1 Green Herb

USE the Army, Navy, and Air Force Proofs on the panel with the colored 
lasers. Pull the lever. Grab both boxes of Shotgun Shells and the Green Herb. 
Go down the Ladder.

TUNNEL ROOM 1
-------------
List of Items: 1 Green Herb

Kill the Spiders or run pass them. Grab the Green Herb and go down the new 
ladder.

TUNNEL ROOM 2
-------------
List if Items: Eagle Plate
               1 box of Handgun Bullets
               2 Green Herbs
               1 Blue Herb

Grab the Herbs in the hall and keep at least one slot open. Walk in to the 
room. A cut-scene. A box of Handgun Bullets is on the left side of the room 
near the back.

***********************************
BOSS 4 - Albinoid Adult

Remember this guy? The tiny little that busted out of its tank and went up 
the ventilation shaft? Remember? Well anyway. Your goal is to get the Eagle 
Plate that washed away from the center of the pool. It can't get you if 
you're out of the water. You have to be patient as it's hard to hit. Only 
fire when it's real close. Another way to go is to jump in and grab it. The 
problem with this method is that you're at his mercy. He can head butt you 
and/or shock you. I survived one head butt and three shocks (which brought me 
to Danger red). I would have seen how much Chris could take, but I remembered 
I didn't save recently. From the side, just keep pumping him full of the hot 
stuff. If you get the Eagle Plate and he's still alive, forget about him and 
leave.

***********************************

TUNNEL ROOM 1
-------------
List of Items: Nothing

Go up the ladder, back to the save room.

FACULTY SAVE ROOM 2
-------------------
List of Items: Nothing

Now COMBINE the Clement and the Eagle Plate. Now you have the Halberd. Look 
familiar? Leave the room.

ELEVATOR HALL 1F
----------------
List of Items: Nothing

Take the elevator to the 2F.

ELEVATOR HALL 2F/CONTROL ROOM
-----------------------------
List of Items: Nothing

Go in the STONE ROOM.

STONE ROOM
----------
List of Items: Nothing

Take the lift to the floor below. Now exit via the double doors.

TANK YARD
---------
List of Items: Nothing

Take the lift down.

AIRCRAFT HALLWAY
----------------
List of Items: Nothing

Go to the save room down here.

AIRCRAFT SAVE ROOM
------------------
List of Items: Nothing

Drop off any unneeded things. Take only standard weapons like the Shotgun 
and/or Handgun. You should save too. You will of course, need the Halberd.

AIRCRAFT HALLWAY
----------------
List of Items: Nothing

USE the Halberd on the double doors at the end of the hall. A cut-scene.

*****************************************************************************
(4.1n) (ANTARCTICA - PART 2)

AIRCRAFT HANGER
---------------
List of Items: Nothing

Make your way around the catwalk. See the Harrier Jet in the window? That's 
Alfred's. Enter the silver double doors.

MAIN SILO
---------
List of Items: Nothing

Look where you are. There are two tentacles in this room. You can't walk pass 
them, no matter how much you try. You have to shoot them until they go away. 
Go in the single door next to the stairs.

BUNK BED ROOM
-------------
List of Items: 1 pack of Grenade Rounds
               1 pack of Ink Ribbons

Look around until you find a pack of Grenade Rounds on a bed. A pack of Ink 
Ribbons is behind you against the wall. Now leave.

MAIN SILO
---------
List of Items: Nothing

Find and go down the stairs.

MOTH ROOM
---------
List of Items: Nothing

The Moths appear to be gone. YES!!! Go to the save room.

ANTARCTIC SAVE ROOM 1
---------------------
List of Items: File: ALFRED'S DIARY
               Paper Weight
               1 pack of Ink Ribbons

USE the Halberd on the silver panel on the same wall of the cabinet. You can 
see that the Halberd imprint is on the panel. The doors open. Grab the Paper 
Weight, the ALFRED'S DIARY file (read it), and the pack of Ink Ribbons. Store 
the Paper Weight for now. Grab the Empty Fire Extinguisher out of the Item 
Box. Now exit.

MOTH ROOM
---------
List of Items: Nothing

Go back up the stairs and you exit the room. Go down the other path and get a 
surprise. Anyway the main thing is to go up the stairs.

MAIN SILO
---------
List of Items: Nothing

Find the double doors near the ladder and enter.

SHIPPING ROOM 2F
----------------
List of Items: Nothing

Go to the end of the catwalk on the right side of the screen and enter the 
door.

MACHINE ROOM 2F
---------------
List of Items: 

Get on the ice. Walk over to where you used the Octa. Valve Handle to turn 
off the gas. Take the handle. Leave... or whatever. They want to play. How 
nice. Kill them. Now exit the way you came.

SHIPPING ROOM 2F
----------------
List of Items: Nothing

Make your way all the way around to the other side. Don't get off the catwalk 
yet. Go in the door.

MACHINE SHOP
------------
List of Items: Duralumin Case
               1 box of Shotgun Shells

Kill the three Zombies in here and grab the Duralumin Case and the box of 
Shotgun Shells in the cage. Leave.

SHIPPING ROOM 2F
----------------
List of Items: Nothing

Climb off this catwalk and onto the other like you would a normal crate. Do 
you see the BIG ASS SPIDER UNDER THE ICE?!!!!! Enter the newly found door.

CONTROL ROOM HALLWAY
--------------------
List of Items: Nothing

A cut-scene. Kill the beast and enter the double doors.

CONTROL ROOM
------------
List of Items: Nothing

Push the blue button on the control panel beside the first lift. Now USE the 
Fire Extinguisher on the barrel. Take the first lift down.

WEAPONS ROOM
------------
List of Items: Magnum
               3 boxes of Handgun Bullets

USE the Fire Extinguisher on the flames, and grab the Magnum off of the 
crate. This little this is powerful. Only six shots. Save this gun for when I 
tell you. You will only get six more bullets in the whole game. Now walk 
around the room until you come to the detonator that you couldn't light. USE 
the Lighter on the Detonator. Now walk back over to the cabinet and open it. 
Three boxes of Handgun Bullets are in your hands. Take the lift back up 
topside.

CONTROL ROOM HALLWAY
--------------------
List of Items: Nothing

Run to the end of the hall and enter the door (elevator).

COURTYARD
---------
List of Items: Nothing

Go in the door across from the elevator.

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: Nothing

I know this is a crappy name for the room, but I wasn't about to call it ICE 
HALL. Go into the nearby door.

ANTARCTIC SAVE ROOM 2
---------------------
List of Items: 1 box of Shotgun Shells
               2 boxes of Handgun Bullets
               1 pack of Ink Ribbons
               2 Green Herbs
               1 Blue Herb

USE the Octa. Valve Handle on the machine in the back of the room. A green 
light is shining on the place you need to USE it. Now go to the front of the 
room and pull the lever on the other big machine. And God said, let there be 
light. Go around the room and grab the box of Shotgun Shells, both boxes of 
Handgun Bullets, a pack of Ink Ribbons, two Green Herbs, and a Blue Herb. 
Drop off everything you don't need. It's good to keep your inventory clean. 
Make sure you have the Paper Weight. Now leave. 

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: 2 Green Herbs
               1 Blue Herb

Walk through the hall and kill both groups of Zombies. There is a Blue Herb 
near the save room and two Green Herbs near the end of the hall.

LAB ENTRY ROOM
--------------
List of Items: Socket
               Antarctic Lab Map
               1 pack of Magnum Bullets
               1 box of Shotgun Shells
               1 box of Handgun Bullets

Grab the box of Shotgun Shells and the box of Handgun Bullets on the cabinet. 
See the crack on the floor? Push the statue in the center of the room all the 
way to the left side of the screen, then on top of the crack. Now grab the 
thing in the pot she's holding and you have the Antarctic Lab Map. Now go 
down the hall until you come to a Tiger Statue. Check the Statue. Choose Left 
and grab the Socket. You automatically are asked to put it back. Do it. Now 
get the Right eye and grab the Magnum Bullets. Put the eye back. See more 
Magnum Bullets. This makes twelve total and that's all you get for the rest 
of the game. You can drop them off if you wish. Go down the elevator.

ANTHILL
-------
List of Items: Wing Object
               2 Green Herbs

Walk a little down the hall... That's a big dirt clawed. Grab the shiny Wing 
Object thingy your standing on. Head for the area to the north of this room. 
A Green is by the door. Enter the door.

ALEXIA CONTAINMENT ROOM 
-----------------------
List of Items: File: VIRUS RESEARCH REPORT
                     Alfred's Jewel

Walk around until you come to a big monitor with a little static. On the 
control panel is the VIRUS RESEARCH REPORT. Read it. Go up the stairs and 
check little computer to the right of the screen. 

-----------------------------------------------------------------------------
| ************PAPER WEIGHT PUZZLE************                               |
|                                                                           |
| Go through the messages and press the button.                             |
| Choose the designs in this order:                                         |
|                                                                           |
| 1.AA                                                                      |
| 2.Crown                                                                   |
| 3.Heart                                                                   |
| 4.Spade                                                                   |
|                                                                           |
| The computer's slot opens. USE the Paper Weight on it.                    |
|                                                                           |
-----------------------------------------------------------------------------

AAHHHHHHH!!!!!!!!! What the... ???? I see. Grab the dead freak's Proof that's 
shining on the ground. CHECK it in your inventory and Chris will remove the 
stone from it's setting. Go back to the room with the anthill.

ANTHILL
-------
List of Items: Nothing

Run to the door on the other side of the room. Enter.

QUEEN ANT RESEARCH ROOM
-----------------------
List of Items: File: RESEARCH REPORT ON QUEEN ANT
               2 boxes of Handgun Bullets
               1 Green Herb
               1 Blue Herb

Walk around and kill all four standing Zombies and the one on the ground. Now 
EQUIP the lighter so you can see. Grab the box of Handgun Bullets in the back 
room, the other hidden box of Handgun Bullets on the other side of the 
machine on the table, the Green and Blue Herbs in the front half. Finally 
grab the RESEARCH REPORT ON QUEEN ANT file on the desk in the front room. 
Read it. Leave.

ANTHILL
-------
List of Items: Nothing

Take the elevator back up to the LAB ENTRY ROOM.

LAB ENTRY ROOM
--------------
List of Items: Nothing

Exit back into the FROZEN POWER CENTER HALLWAY.

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: Nothing

Run back to the save room.

ANTARCTIC SAVE ROOM 2
---------------------
List of Items: Nothing

Now drop off any unneeded things. Get the Octa. Valve Handle and the Socket 
and COMBINE them in your inventory. Now you have the Sq. Valve Handle. Bring 
it with you. Have a few slots free incase you need them. Keep the Wing Object 
and the Proof. Exit.

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: Nothing

Now go in the elevator beside the save room door and take it up.

CONTROL ROOM HALLWAY
--------------------
List of Items: Nothing

Yeah, the Spotter thing again! Go into the double door room at the end of the 
hall.

CONTROL ROOM
------------
List of Items: Crane Key

Now go up the second lift and USE the Sq. Valve Handle on the pipes by the 
water. Go down the ladder. Pick up the key. Kill it, KILL IT. When the 
sweeper is dead, leave the room.

CONTROL ROOM HALLWAY
--------------------
List of Items: Nothing

Go out the nearby single door.

SHIPPING ROOM 2F
----------------
List of Items: Alexander Proof

Go to the little booth at the back of the room. USE the Crane Key on the 
controls. A cut-scene.

***********************************
BOSS 5 - Giant Black Widow

Well, you can easily pump around twenty Handgun Bullets to kill it. It has to 
be on the ice or the calk walk for you to hit it.

Another way to go, is to run to Nosferatu's (Alexander's) body and grab the 
green shiny Proof beside him and run back to the CONTROL ROOM HALLWAY.

***********************************

CONTROL ROOM HALLWAY
--------------------
List of Items: Nothing

CHECK the Proof in your inventory and remove the stone from the setting like 
you did with Alfred's (the freak). Now go back down the elevator at the end 
of the hall. Take it down to the next floor.

COURTYARD
---------
List of Items: Nothing

Go to the FROZEN POWER CENTER HALLWAY.

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: Nothing

Run back to the save room.

ANTARCTIC SAVE ROOM 2
---------------------
List of Items: Nothing

Drop off the Shotgun. I know, but do it. Take both Proofs, the wing Object, 
the Magnum, with you and have at least two spaces free. Leave.

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: Nothing

Go to the COURTYARD.

COURTYARD
---------
List of Items: 2 Wing Objects

Kill the Sweeper and proceed into the room. Look around the room for the two 
Wing Objects. Now go in the double doors.

*****************************************************************************
(4.1o) (MANSION)

MANSION
-------
List of Items: Combat Knife

HELLO!!! See where you are?! Now go up the stairs, and grab the Combat Knife. 
Go behind the stairs on the ground floor. USE the Combat Knife when facing 
Claire. A cut-scene

-----------------------------------------------------------------------------
<<<<<<<<<<<<<<<<<<<<<<<<<<<< CLAIRE IS POISONED >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------

When you find Claire, she may be poisoned from the fight with Nosferatu. If 
she is, you must find the Serum. I have never actually seen her poisoned. I 
guess I'm just that good
-----------------------------------------------------------------------------

MANSION
-------
List of Items: Nothing

Exit back to the COURTYARD.

COURTYARD
---------
List of Items: Nothing

Take the elevator up.

CONTROL ROOM HALLWAY
--------------------
List of Items: Nothing

Go in the CONTROL ROOM.

CONTROL ROOM
------------
List of Items: Nothing

Take the first lift down.

WEAPONS ROOM
------------
List of Items: Serum

Kill the Zombies and grad the Serum from the nearby shelves. Now make your 
way back to the MANSION room with Claire.

-----------------------------------------------------------------------------
<<<<<<<<<<<<<<<<<<<<<<<<<<<< CLAIRE IS POISONED >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
 ______
|Note: \____________________________________________________________________
| If you do this Redfield reunion before the Giant Black Widow, Alexia will |
| not appear when you use the crane. The one where she appears is best.     |
| Actually, I didn't even see it until I played to make this guide.         |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*****************************************************************************
(4.1p) (A SECOND TIME AROUND –CLAIRE-)

Well, here we go again. You are now, the pretty Redfield once more. This one 
is a little longer than Steve's Walkthrough, but by only one room.
-----------------------------------------------------------------------------

LIVING ROOM
-----------
List of Items: Grenade Rounds
               Flame Rounds
               1 box of Shotgun Shells
               1 box of Handgun Bullets
               1 Green Herb
               1 Red Herb

Look around and get the box of Shotgun Shells from the couch, the box of 
Handgun Bullets on the table, Green and Red Herbs by the door. See the 
bookcase by the Item Box? Push it away from the Item Box to reveal a rack 
like you got the Shotgun from. Open the Item Box, get the Shotgun, and USE it 
on the rack. A picture slides, revealing Grenade and Flame Rounds. If you 
still want Chris to use the Shotgun, take it off the rack and put it back in 
the Item Box. If you want Claire to use it, take it off the rack and EQUIP. 
What ever you choose, it must be a strong weapon. Heal Claire if she's hurt. 
Take two or more healing items. I recommend a Green, Red Herb Mix and a First 
Aid Spray (or more Herbs). When your ready, exit through the door by the 
picture that lifted.

ACCESS HALLWAY
--------------
List of Items: 1 pack of Grenade Rounds
               1 pack of Arrows

Walk for a bit and a Tentacle will pop out behind you. You don't have to 
shoot this one, so just keep walking (unless you need to get back to the Item 
Box. Move a cabinet in the first half of the hallway for a pack of Arrows. Go 
around the corner and... Yes that's right, another Tentacle. You must shoot 
this one in order to pass. Push the middle cabinet to get Grenade Rounds. 
Enter the door.

PRISON CELL AREA
----------------
List of Items: File: SECURITY FILE
               Security Card
               2 packs of Arrows

Kill the Zombie walking around and go up the small stairs that comes to a 
cannon. Grab the SECURITY FILE by the cannon and read it. You have the 
Security Card now. In the cell are two packs of Arrows. Check the cannon and 
choose Yes. A trap has been set. With this next action, WORK FAST!! First, 
step into the block crushing area and quickly step back. As it rises back up 
hurry and get to the center, go in to your inventory and USE the Crystal 
before it comes back down. When you have used it, she will automatically step 
back out of the way. When the item has been smashed the trap is disabled. Go 
to the door by the one you came in at.

TYRANT HOLDING ROOM
-------------------
List of Items: Nothing

USE the Security Card on the computer. The door behind you locks. Walk down 
the path until you come to... Steve!!! A cut-scene.

***********************************
BOSS 6 - Steve Monster

RUN!!!!! GO, GO, GO!!!!! You can't kill him, no matter what firepower you 
have. Run back to the gate you opened, ASAP. You will get hit some. Use a 
healing Item after every hit to bring you back to Fine condition. When you 
get to the gate, a cut-scene.

***********************************

*****************************************************************************
(4.1q) (MANSION CONT.)

MAINSION
--------
List of Items: Alexia's Proof

A cut-scene.

***********************************
BOSS 7 - Alexia I

Get some distance and shoot all six Magnum Bullets into the abomination that 
is Alexia. If you don't have the Magnum THEN YOU DIDN'T LISTEN TO ME!!!!! 
WHEN I SAY GRAB IT, YOU DO IT!!!!! I'm not telling you to do if it's not 
important! Now... if you don't have the Magnum, run around, stop and shoot, 
repeat until she falls to the floor. Don't let her grab you and don't get 
cornered by her fire. That's about it with Alexia I.

***********************************

Look around her body and pickup her Proof. Go up the stairs and USE all three 
Proofs on the picture. Enter the new door. A cut-scene.

SECRET CORRIDOR
---------------
List of Items: 2 Green Herbs

This place look familiar, with differences. Kill all of the Zombies and go in 
the first single door down the hall on the right side of the screen. There 
are two Green Herbs at the end of that hall.

ANTARCTIC SAVE ROOM 3
---------------------
List of Items: Sterile Room Key

If you have only one free space, check the drawers of the desks and grab the 
Sterile Room Key. If you have no free spaces, go back to an Item Box and free 
some up, then come back and get it. Then exit.

SECRET CORRIDOR
---------------
List of Items: Nothing

Go back into the room where you fought Alexia I.

MAINSION
--------
List of Items: Nothing

USE the Sterile Room Key on the locked double doors on the ground floor. 
Enter.

STERILE ROOM
------------
List of Items: Nothing

Go out the door that leads to the FROZEN POWER CENTER HALLWAY

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: Nothing

Go to the save room.

ANTARCTIC SAVE ROOM 2
---------------------
List of Items: Nothing

Pull the lever on the switchboard to turn the power off. Exit.

FROZEN POWER CENTER HALLWAY
---------------------------
List of Items: Nothing

Go out the nearby door to the COURTYARD.

COURTYARD
---------
List of Items: Nothing

You can equip the lighter if you want. Go to the MANSION.

MANSION
-------
List of Items: Nothing

Go in the STERILE ROOM.

STERILE ROOM
------------
List of Items: Red Jewel
               Blue Jewel

Go to the Tiger Statue and grab both eyes out of his head. You now have the 
Red and Blue Jewels Exit back to the MANSION.

MANSION
-------
List of Items: Nothing

Go back to the save room and turn the power back on, then come back here. Go 
in the door up the stairs.

SECRET CORRIDOR
---------------
List of Items: Nothing

Five new Zombies are here now. Kill them and go all the way down the hall 
with the save room. Enter.

SECRET BOY'S ROOM
-----------------
List of Items: Nothing

USE the Blue Jewel on the blue ant. Go in the door that looks like a statue.

SECRET GIRL'S ROOM
------------------
List of Items: Music Box Plate

Check the Music Box and turn it off. USE the Red Jewel on it. Grab the Music 
Box Plate. Go back to the SECRET BOY'S ROOM.

SECRET BOY'S ROOM
-----------------
List of Items: Nothing

USE the Music Box Plate on the Music Box. Climb the ladder.

DINNING ROOM
------------
List of Items: Dragonfly Object
               1 box of Handgun Bullets
               1 pack of Ink Ribbons
               2 Green Herbs
               
I see... Look where you are. This is the room that the film of the Ashford as 
children was showing. Even the pot where Alfred fed the dragonfly to the 
ants. Anyway grab the Dragonfly Object. There is also a box of Handgun 
Bullets on the table. A pack of Ink Ribbons hidden with the nativities. Two 
Green Herbs are in the corner of the room by the Handgun Bullets. If you 
still have the Wing Objects, you can COMBINE them with the Dragonfly Object. 
It them becomes the Gold Dragonfly. Go down the ladder.

SECRET BOY'S ROOM
-----------------
List of Items: Nothing

Go out the door.

SECRET COORIDOR
---------------
List of Items: Nothing

Go in the silver double doors.

EXPERIMENT/CONTROL ROOM
-----------------------
List of Items: File: CODE: VERONICA REPORT
               Wing Object
               1 box of Handgun Bullets
               2 Green Herbs

Check the monitor on the big control panel closest to the door. You pick up 
the CODE: VERONICA REPORT. Read it. Now take the lift down to the lower 
level. Press the flashing blue button. Grab the Wing Object and COMBINE it 
with the Gold Dragonfly. Look in-between the tubes to get a box of Handgun 
Bullets. On the top level, two Green Herbs are by the small stairs on the top 
floor.

-----------------------------------------------------------------------------
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< IMPORTANT >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------

All right, you MUST listen to me about this. First, go to a save room with an 
Item Box and drop off all items. Now take all of your powerful weapons. Yes 
all of them. The Grenade Launcher, the Assault Rifle, and so on. Most of all 
you MUST have the Gold Dragonfly (with all four wings attached). Be sure to 
save your game! You must also have at least two spaces free. I MEAN IT!!!

-----------------------------------------------------------------------------
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< IMPORTANT >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------

Go up the small stairs and unlock the door. Enter

ACCESS HALLWAY
--------------
List of Items: Nothing

Run to the door in front of you that leads to the PRISON CELL AREA.

PRISON CELL AREA
----------------
List of Items: Security File
               Security Card

A cut-scene. CHECK the Security File and open the file and take the Security 
Card. Run up the stairs at the end of the hall.

ANTHILL PLATFORM
----------------
List of Items: Nothing

USE the Gold Dragonfly of the panel beside the door with a Dragonfly carved 
into it. Enter the door.

SELF-DESTRUCT ROOM
------------------
List of Items: 

Kill both Zombies and go to the end of the path and climb up to the platform. 
Now find the computer and check it. Use the Security Card. The security 
code... what's the security code?... Umm... What's the name of this game 
again? When you figure it out go back to the ANTHILL PLATFORM.

Exit back to the ANTHILL PLATFORM

ANTHILL PLATFORM
----------------
List of Items: Linear Launcher

A cut-scene. Shoot one bullet at Alexia. A cut scene.

***********************************
BOSS 8 - Alexia II

Pump her full of the ammo of your biggest weapons. Watch out for the 
tentacles of her lower half. Kill the little pod thingies that she sends to 
you. Otherwise, you wont be able to get many or any shots in. And they will 
damage you a lot if you leave them to it. After you have pumped enough into 
her, she starts to transform.

***********************************

A cut-scene.

***********************************
BOSS 9 - Alexia III

Run over to the Linear Launcher and EQUIP it. Avoid her fire whenever you 
can. It's not as harmful as you might think. However, if you stand in the 
fire for a bit, it might. Your new toy has unlimited ammo, so blast away. One 
hit and she's done for good.

***********************************

A cut-scene. You have officially beaten Resident Evil Code: Veronica!!

-----------------------------------------------------------------------------
       _________________
(4.2) (Speed Walkthrough)------ Will be filled in a later version.
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ______
|Note: \________________________________________________________________
| This Speed Walkthrough will take a lot of time, so it’ll have to wait |
| for awhile. I may decide not to make these.                           |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=============================================================================


=============================================================================
-------------( 5. B A T T L E  G A M E  W A L K T H R O U G H ) -------------
=============================================================================

This feature is unlocked after you beat the game once. Pretty simple 
huh? Since you have beaten the game, you should know a few tactics to 
use by now.
-----------------------------------------------------------------------------

(This walkthrough works with all characters, first and third person)

            (Claire Redfield)                    (Biker Claire)
       |------------------------|         |------------------------|
       | Items:                 |         | Items:                 |
       | - Combat Knife         |         | - Combat Knife         |
       | - M93R Handgun         |         | - Grenade Launcher     |
       | - Bow Gun              |         | - AK47 Assult Rifle    |
       | - Hand Gun Bullets     |         | - Grenade Rounds       |
       | - Four Mixed Herbs     |         | - Napaulm (Flame)      |
       |------------------------|         | - Sulfuric (Acid)      |
       |Ranking: A              |         | - Mixed Herb           |
       |Time: 6:09:99 and under |         |------------------------|
       |------------------------|         |Ranking: A              |
                                          |Time: 7:59:99 and under |
           (Chris Redfield)               |------------------------|
       |------------------------|
       | Items:                 |              (Steve Burnside)
       | - Combat Knife         |         |------------------------|
       | - Magnum               |         | Items:                 |
       | - Spas 12 Shotgun      |         | - Combat Knife         |
       | - Shotgun Shells       |         | - Gold Luger           |
       | - Two Mixed Herbs      |         | - Sub Machine Gun      |
       |------------------------|         | - Two Mixed Herbs      |
       |Ranking: A              |         |------------------------|
       |Time: 6:29:99 and under |         |Ranking: A              |
       |------------------------|         |Time: 9:59:99 and under | 
                                          |------------------------|
            (Albert Wesker)
       |------------------------|
       | Items:                 |
       | - Combat Knife         |
       | - Three Mixed Herbs    |
       |------------------------|
       |Ranking: A              |
       |Time: 59:59:99 and under|
       |------------------------|

*****************************************************************************

=================================           =================================
-----------> ROOM 01 <-----------           -----------> ROOM 02 <-----------
================================= --------> =================================
|<<<<List of Items & Enemies>>>>|           |<<<<List of Items & Enemies>>>>|
|- Four Zombies                 |           |- 1 Explosive Tank             |
|-------------------------------|           |- 6 Zombies                    |
                                            |- 1 Green Herb                 |
                                            |-------------------------------|
                                                            |
             |----------------------------------------------|
             |
=================================           =================================
-----------> ROOM 03 <-----------           -----------> ROOM 04 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 3 Bandersnatches             |           |- 5 Zombies                    |
|- 1 First Aid Spray            |           |-------------------------------|
|-------------------------------|                           |
                                                            |
             |----------------------------------------------|
             |
=================================           =================================
-----------> ROOM 05 <-----------           -----------> ROOM 06 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 6 Zombies                    |           |- 2 Hunters                    |
|-------------------------------|           |- 1 Green Herb                 |
                                            | Note: Rodrigo can be seen     |
                                            | behind the crates in this     |
                                            | room. In first perston you    |
                                            | can see him very well. In     |
                                            | third person you can see him  |
                                            | only a little if you work the |
                                            | camera angle right.           |
                                            |-------------------------------|
                                                            |
             |----------------------------------------------|
             |
=================================           =================================
-----------> ROOM 07 <-----------           -----------> ROOM 08 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 1 Sweeper                    |           |- 4 Zombies                    |
|- 1 Hunter                     |           |-------------------------------|
|- 1 Green Herb                 |                           |
|- 1 Blue Herb                  |                           |
|-------------------------------|                           |
                                                            |
             |----------------------------------------------|
             |
=================================           =================================
-----------> ROOM 09 <-----------           -----------> ROOM 10 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 5 Zombies                    |           |- 6 Zombies                    |
|-------------------------------|           |-------------------------------|
                                                            |
             |----------------------------------------------|
             |
=================================           =================================
-----------> ROOM 11 <-----------           -----------> ROOM 12 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 5 Zombies                    |           |- 1 Explosive Tank             |
|- 1 First Aid Spray            |           |- 4 Zombies                    |
|-------------------------------|           |- 1 Green Herb                 |
                                            |- 1 Blue Herb                  |
                                            |-------------------------------|
                                                            |     |
             |----------------------------------------------|     |
             |                                                    V
=================================           =================================
---------> SECRET ROOM <---------           -----------> ROOM 13 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 3 Green Herbs                |           |- 1 Hunter                     |
|- Slot Machine (Random)        |           |- 1 Sweeper                    |
|  - D.I.J.'s Journal           |           |- 1 First Aid Spray            |
|  - First Aid Spray            |           |-------------------------------|
|  - Claire: Sub Machine Guns   |                           |
|  - Wesker: Magnum             |                           |
|  (May be more secret items.)  |                           |
|-------------------------------|                           |
                                                            |
             |----------------------------------------------|
             |
=================================           =================================
-----------> ROOM 14 <-----------           -----------> ROOM 15 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 7 Zombies                    |           |- 1 Explosive Tank             |
|-------------------------------|           |- 4 Zombies                    |
                                            |-------------------------------|
                                                            |
             |----------------------------------------------|
             |
=================================           =================================
-----------> ROOM 16 <-----------           -----------> ROOM 17 <-----------
=================================           =================================
|<<<<List of Items & Enemies>>>>| --------> |<<<<List of Items & Enemies>>>>|
|- 5 Zombies                    |           |- 3 Bandersnatches             |
|-------------------------------|           |- 1 First Aid Spray            |
                                            |-------------------------------|
                                                            |
                                      |---------------------|
                                      |
                                (BOSS FIGHTS)
                   ----------------------------------------
                   |          |          |       |        |
               (Claire)-(Biker Claire)-(Chris)-(Steve)-(Wesker)
                   |          |          |       |        |
          |--------|          |          |       |        |--------|
          |                   |          |       |                 |
=====================         |          |       |      =====================
----> Nosferatu <----         |          |       |      ----> Alexia I <-----
=====================         |          |       |      =====================
|                   |         |          |       |      |                   |
| Hold your ground  |         |          |       |      | Shoot all six     |
| and keep firing   |         |          |       |      | Magnum Bullets    |
| the Bow Gun. He   |         |          |       |      | into her to kill  |
| should soon die.  |         |          |       |      | her.              |
|                   |  |------|          |       |---|  |                   |
=====================  |                 |           |  =====================
                       |                 |           |
          |------------|              |--|           |------------|
          |                           |                           |
=====================       =====================       =====================
-----> Tyrant <------       -> Alexia II & III <-       ----> Gulp Worm <----
=====================       =====================       =====================
|                   |       |                   |       |                   |
| Go from corner to |       | Equip the Magnum  |       | Stay at the bent  |
| corner, shooting  |       | and shoot until   |       | of the cave. Keep |
| without letting   |       | she transforms.   |       | moving. When he   |
| him get to close. |       | Shoot the Magnum  |       | fully surfaces,   |
| Repeat until he   |       | right when you    |       | use the L trigger |
| dies.             |       | raise it or you   |       | to auto target    |
|                   |       | will go too high. |       | and fire. Repeat  |
=====================       |                   |       | until he dies.    |
                            =====================       |                   |
                                                        =====================

=============================================================================


=============================================================================
---------------------( 6. I N S I D E  T H E  G A M E )----------------------
=============================================================================

!!!!!!!!!!!!!!!!!!!!!!WARNING THIS IS A SPOILER SECTION!!!!!!!!!!!!!!!!!!!!!!
-----------------------------------------------------------------------------
       ________
(6.1) (Prologue)
       ¯¯¯¯¯¯¯¯
The American mid-western town Raccoon City has been completely decimated due 
to the T-virus outbreak that was instigated by the international corporation 
'Umbrella.'

Claire Redfield, who arrived in Raccoon City to search for her lost brother 
Chris, and a rookie police officer, Leon S. Kennedy managed to escape from 
the city, but their ordeal was only a prelude of things to come...

3 months later...

-----------------------------------------------------------------------------
       __________
(6.2) (Characters)
       ¯¯¯¯¯¯¯¯¯¯
(Claire Redfield)
------------------------------------
ID Number: WKD4496                 |
------------------------------------
------------------------------------
Age: 19                            |
------------------------------------
------------------------------------
Blood Type: O                      |
------------------------------------
------------------------------------
Sex: Female                        |
------------------------------------
------------------------------------
Height: 5.5 ft.                    |
------------------------------------
------------------------------------
Weight: 115.5 lbs                  |
------------------------------------
-----------------------------------------------------------------------------
Not long ago, Claire rode into a town called Raccoon City. She was there    |
looking for her brother Chris, but found a terrible horror waiting for her. |
She escaped from the city with the rookie police officer, Leon Scott Kennedy|
and a young twelve-year-old girl, named Sherry. 3 months later... While     |
attempting to infiltrate an Umbrella research lab in Paris, France, she was |
caught by a man named Rodrigo Juan Raval. She was then brought to Rockfort  |
Island. However, after the Island was attacked by an unknown organization,  |
Claire was then freed by her captor, Rodrigo. She wields firearms fairly    |
and Is quite tough when you get down to it. What horrors are to come for    |
the brave heroine? Her fate now rests in her own hands...                   |
-----------------------------------------------------------------------------

(Chris Redfield)
------------------------------------
ID Number: MRD6251                 |
------------------------------------
------------------------------------
Age: 25                            |
------------------------------------
------------------------------------
Blood Type: O                      |
------------------------------------
------------------------------------
Sex: Male                          |
------------------------------------
------------------------------------
Height: 5.9 ft.                    |
------------------------------------
------------------------------------
Weight: 177.5 lbs                  |
------------------------------------
-----------------------------------------------------------------------------
Chris is one of the original main characters in the series that was involved| 
in the... 'Incident' five months prier to now. He received a tip from Leon  |
Scott Kennedy that his sister was captured and has sent for his help. He now|
searches for Claire, who has been captured while looking for him. However,  |
when he finally reaches Rockfort, his sister is no longer on the Island.    |
There is a familiar character that Chris knows to be dead. He shall soon    |
know the truth.                                                             |
 ______                                                                     |
|Note: \_________________________________________________________________   |
| After I play the first Resident Evil (GC), I will update this profile. |  |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   |
-----------------------------------------------------------------------------

(Steve Burnside)
------------------------------------
ID Number: MFD2872                 |
------------------------------------
------------------------------------
Age: 17                            |
------------------------------------
------------------------------------
Blood Type: AB                     |
------------------------------------
------------------------------------
Sex: Male                          |
------------------------------------
------------------------------------
Height: 5.7 ft.                    |
------------------------------------
------------------------------------
Weight: 148.8 lbs                  |
------------------------------------
-----------------------------------------------------------------------------
Steve is a new character in the story. He was imprisoned by Umbrella on     |
Rockfort Island after his father, an employee of Umbrella, was discovered by|
the company to be conspiring against them. He meets Claire, soon after her  |
escape from her prison cell, after nearly killing her. This troubled young  |
man has an attitude problem. He doesn't trust anyone and often avoids       |
questions about his past. He doesn't seem to be a neglected child, as he is |
skilled in plane piloting and weapon use.                                   |
-----------------------------------------------------------------------------

(Albert Wesker)
------------------------------------
ID Number: MSD6377                 |
------------------------------------
------------------------------------
Age: 38                            |
------------------------------------
------------------------------------
Blood Type: O                      |
------------------------------------
------------------------------------
Sex: Male                          |
------------------------------------
------------------------------------
Height: 6.1 ft.                    |
------------------------------------
------------------------------------
Weight: 186.3 lbs                  |
------------------------------------
-----------------------------------------------------------------------------
Wesker is a backstabber. He betrayed his fellow S.T.A.R.S. members, leading |
them in to a trap at the Spencer Mansion five months ago. He was supposedly |
dead, but has now reappeared with the intention of taking the T-Veronica    |
Virus and bumps into his old friend Chris. He now has super human speed and |
strength. He has now betrayed Umbrella and is working for another           |
organization, that seems to desire its downfall.                            |
 ______                                                                     |
|Note: \_________________________________________________________________   |
| After I play the first Resident Evil (GC), I will update this profile. |  |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   |
-----------------------------------------------------------------------------

(Alfred Ashford)
-----------------------------------------------------------------------------
Alfred is a freak to put it short. He will give you a psycho felling every  |
time you meet him. After the death of his father, Alfred was made master of |
the Ashford Family at a young age and seems to have been corrupted by it. He|
seeks to dispose of Claire and kill anyone else that doesn't do what he     |
wants. He apparently loves his sister Alexia deeply... too deeply.          |
-----------------------------------------------------------------------------

(Alexia Ashford)
-----------------------------------------------------------------------------
Alexia is Alfred's twin sister. Little is know about her. For years she has |
only been a rumor and no one has seen her in person. People have said that  |
they have seen her around the Private Residence of the Ashford family.      |
Alfred is enraged when someone even brings up her name in a conversation.   |
Many secrets are hidden behind that beautiful face, what they are will soon |
come.                                                                       |
-----------------------------------------------------------------------------

(Rodrigo Juan Raval)
-----------------------------------------------------------------------------
Rodrigo, is an employee of the Umbrella Corporation. He captures Claire and |
brings her to Rockfort to be imprisoned. He later is wounded, mostly likely |
from a bullet during the invasion. He then frees Claire and tells her it's  |
hopeless to escape from the Island. He's bleeding and need's help fast!     |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------

      (Sections 6.3, 6.4 and 6.5a are in alphabetical order)

       ________________
(6.3) (Weapons and Ammo)
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(Acid Rounds)
The Acid Rounds come in a yellow container. This stuff eats through zombies 
and should be a one hit kills with them. I haven't really tested them so I'm 
not sure.

(Assault Rifle)
This gun will make you very happy. It takes zombies down quick and is 
effective against Hunters, Sweepers, and Bandersnatches. It doesn't have to 
stop for any reason, unless empty of course. A weapon of choice. You should 
save it for Chris, since he is the one to find the only clip of ammo in the 
whole game.

(Assault Rifle Bullets)
There is only one clip of this ammo. It will increase the ammo of the Assault 
Rifle by 50%.

(Bow Gas Rounds)
Marked with a green lid. This will mostly knock enemies down rather that kill 
them. Personally, I don't recommend it.

(Bow Gun)
When loaded with normal arrows, it is the weakest weapon in the game. \
However, when loaded with arrows filled with Bow Gun Powder, it becomes one 
of the most powerful weapons you will have in the whole game. The best part 
about the Bow Gun is that it never has to reload.

(Bow Gun Arrows)
While they seem worthless without the Bow Gun Powder, they can help you save 
ammo with your other weapons. They also come 30 per pack. You can also load 
all of them in to the Bow Gun.

(Bow Gun Power)
This will make the Bow Gun one of your favorites. It will take down any 
monster with ease. Bosses will take a little more effort however.

(Combat Knife)
While you may not see this as an effective weapon, it can come it handy when 
conserving ammo. If you go for Zombie's knees, they will go down fast.

(Flame Rounds)
The Flame Rounds come in a red container. These will fry a Zombie with one 
hit. They're very useful when fighting Hunters, Spiders, and other strong 
enemies.

(Glock 17 Handgun)
Standard issue fir Chris. Uses the same 9mm ammo as Claire's M93R Handgun. It 
seems to fire at a faster rate than the M93R, and holds fifteen bullets. You 
can find a part to upgrade this weapon while playing as Chris.

(Gold Lugers)
A temptation you never get to exploit (except in the Battle Game). There is 
no ammo for this weapon. They are used to unlock a door that leads to an 
important area of the game. You get these weapons by trading the Sub Machine 
Guns for them with Steve.

(Grenade Launcher)
A Terminator 2 flashback. While powerful and a weapon of choice, it's slow to 
reload and must do so after every shot. You have access to four different 
types of ammo for this weapon. Grenade, Flame, Acid, and BOW Gas Rounds. It 
also has a short range of fire.

(Grenade Rounds)
The normal Grenade Launcher ammo. They are marked with a grey lid. They cover 
a rather wide area for such short distance. Its better to use them for a 
group of Zombies than only one.

(Handgun Bullets)
These 9mm bullets can be used with Claire's M93R and Chris's Glock 17. If you 
see a red box anywhere, grab it. The more, the better.

(Linear Launcher)
The last weapon you'll ever fire (in Code: Veronica). This is THE most 
powerful weapon in the game. When Alexia has become her dragonfly for as 
Alexia III, it finishes it's charge and awaits your hands to use it to kill 
the abomination that is Alexia.

(Magnum)
This weapon fires .357 Magnum Bullets. After one hit, most enemies will die. 
You come across the Magnum while as Chris in the Antarctic Base. This weapon 
should not be used until the fight with Alexia.

(Magnum Bullets)
The only other set of ammo for the Magnum is hidden in the Tiger Statue. Only 
six Bullets. The second set of Magnum Bullets should be kept until the Alexia 
II and III Boss fight.

(M-100P Pistol)
Not as powerful as they look. You can target two enemies at once with this 
weapon. There isn't any ammo to find along the way. What you start out with 
is all you get.

(M93R Handgun)
The first weapon you get your hands on. It uses 9mm bullets as its ammo and 
you have a fifteen bullet clip.

(M93R Parts)
This is combined with the M93R Handgun, to make it automatic. It also 
increases your clip size by five bullets.

(Rocket Launcher)
One hit will kill anything that it hits, but can't aim up or down. This bad 
boy is unlocked when you achieve a certain ranking while playing the main 
game. See the Secrets/Codes section.

(Shotgun)
Chris finds this weapon while in the Military Training Faculty. It is 
involved with a trick stair case. It's a weapon of choice for many players.

(Shotgun Shells)
These 12-gauge Shotgun Shells are used with the Shotgun that Chris finds.

(Sniper Rifle)
Before you get this Rifle, Alfred will try to kill you with it. When you 
finally do get it, it will have seven bullets. Its used in the second Boss 
fight with Nosferatu.

(Sub Machine Guns)
The first one to actually fire this weapon is Steve. Chris later finds a 
second pair of these Sub Machine Guns after killing the Gulp Worm. They have 
no more ammo than what they come with.

-----------------------------------------------------------------------------
       _____
(6.4) (Items)
       ¯¯¯¯¯
(Acid Rounds)
Location: Military Training Faculty 2F
Used in: Various

(Air Force Proof)
Location: Private Residence 4F
Used in: Airport 1F

(Airport Key)
Location: Airport 2F
Used in: Airport 1F

(Alexander's Jewel)
Location: Antarctic Transport Terminal B1F
Used in: Antarctic Transport B4F

(Alexander's Piece)
Location: Antarctic Transport Terminal B1F
Used in: Contains Alexander's Jewel
 
(Alexia's Choker)
Location: Antarctic Transport Terminal B5F
Used in: Contains Alexia's Jewel 

(Alexia's Jewel)
Location: Antarctic Transport Terminal B5F
Used in: Antarctic Transport Terminal B4F

(Alfred's Jewel)
Location: Antarctic Transport Terminal B6F
Used in: Antarctic Transport Terminal B4F 

(Alfred's Ring)
Location: Antarctic Transport Terminal B6F
Used in: Contains Alfred's Jewel

(Assault Rifle Bullets)
Location: Military Training Faculty 2F
Used in: Various

(Army Proof)
Location: Military Training Facility 2F
Used in: Airport 1F

(Assault Rifle)
Location: Antarctic Transport Terminal B2F
Used in: Various

(Bar Code Sticker)
Location: Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B2F 

(Battery Pack)
Location: Military Training Facility 1F
Used in: Military Training Facility 1F 

(Biohazard Card)
Location: Airport 1F
Used in: Military Training Facility 1F, B1F, and 2FA

(Blue Herb)
Location: Various
Used in: Various

(Blue Jewel)
Location: Antarctic Transport Terminal B5F
Used in: Antarctic Transport Terminal B5F

(Bow Gun Arrows)
Location: Various
Used in: Various

(Bow Gun Powder)
Location: Various
Used in: Various

(BOW Gas Rounds)
Location: Various
Used in: Various

(Bow Gun)
Location: Military Training Faculty 2F
Used in: Various

(Briefcase)
Location: Prison 1F
Used in: Prison 1F

(Chemical Storage Key)
Location: Military Training Facility 1F
Used in: Military Training Facility B1F

(Clement a)
Location: Military Training Facility B1F
Used in: Mixing with Clement E

(Clement E)
Location: Military Training Facility B1F
Used in: Mixing with Clement a 

(Combat Knife)
Location: Prison B1F
Used in: Various

(Control Lever)
Location: Transport Plane
Used in: Airport 2F

(Crane Key)
Location: Antarctic Transport Terminal B1F
Used in: Antarctic Transport Terminal B1F

(Crystal)
Location: Antarctic Transport Terminal B4F
Used in: Antarctic Transport Terminal B4F
   
(Detonator)
Location: Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B2F

(Doorknob)
Location: Military Training Facility B1F
Used in: Military Training Facility B2F

(Dragonfly Object)
Location: Antarctic Transport Terminal B3F
Used in: Antarctic Transport Terminal B4F

(Duralumin Case)
Location: Palace 1F, Prison 1F, Antarctic Transport Terminal B1F,
Used in: Various

(Emblem Card)
Location: Military Training Facility 2F
Used in: Military Training Facility

(Eagle Plate)
Location: Military Training Facility 1F, Military Training Facility B2F, 
Palace 2F
Used in: Prison 1F, Military Training Facility 2F

(Earthenware Vase)
Location: Palace 1F
Used in: Hold the queen ant object

(Extinguisher)
Location: Prison 1F
Used in: Prison 1F

(First Aid Spray)
Location: Various
Used in: Various

(Gold Key)
Location: Military Training Facility 1F
Used in: Palace 1F

(Gold Lugers)
Location: Military Training Faculty 1F
Used in: Palace 2F

(Green Herb)
Location: Various
Used in: Various

(Gas Mask)
Location: Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B2F

(Glass Eye)
Location: Prison 1F
Used in: Prison 1F 

(Glock 17 Handgun)
Location: Standard Handgun for Chris
Used in: Various

(Grenade Launcher)
Location: Military Training Faculty B1F
Used in: Various

(Grenade Rounds)
Location: Various
Used in: Various

(Gun Powder Arrows)
Location: Various
Used in: Various

(Halberd)
Location: Military Training Facility B2F
Used in: Military Training Facility B1F

(Handgun Bullets)
Location: Various
Used in: Various

(Hawk Emblem)
Location: Prison 1F
Used in: Prison 1F

(Hemostatic Medicine)
Location: Military Training Facility 2F
Used in: Prison 1F

(ID Card)
Location: Palace 2F
Used in: Palace 1F 

(Ink Ribbon)
Location: Various
Used in: Various

(King Ant Object)
Location: Palace 2F
Used in: Private Residence 2F

(Lighter)
Location: Standard
Used in: Various

(Linear Launcher)
Location: Antarctic Transport Terminal B4F
Used in: Boss Fight - Alexia III

(Lockpick)
Location: Prison B1F
Used in: Various

(Luger Replica)
Location: Military Training Faculty B1F
Used in: Unlocks Steve in the Battle Game

(M-100P)
Location: Prison B1F
Used in: Various

(M93R Handgun)
Location: Prison 1F
Used in: Various

(M93R Part)
Location: Prison 1F
Used in: Combined with the M93R Handgun

(Machine Room Key)
Location: Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B1F  

(Magnum)
Location: Antarctic Transport Terminal B2F
Used in: Various

(Magnum Bullets)
Location: Antarctic Transport Terminal B5F
Used in: Various

(Mining Room Key)
Location: Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B1F

(Music Box Plate)
Location: Private Residence 2F, Antarctic Transport Terminal B4F
Used in: Private Residence 2F, Antarctic Transport Terminal B4F

(Navy Proof)
Location: Palace 1F
Used in: Airport 1F

(Padlock Key)
Location: Prison 1F
Used in: Prison 1F

(Paper Weight)
Location: Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B6F

(Piano Roll)
Location: Prison B1F
Used in: Palace 2F

(Plant Pot)
Location: Antarctic Transport Terminal B2F
Used in: Contains Machine Room Key

(Queen Ant Object)
Location: Palace 1F (Vase)
Used in: Private Residence 2F

(Red Herb)
Location: Various
Used in: Various

(Red Jewel)
Location: Antarctic Transport Terminal B5F
Used in: Antarctic Transport Terminal B5F

(Rusted Sword)
Location: Prison B1F
Used in: Prison B1F

(Security Card)
Location: Antarctic Transport Terminal B4F
Used in: Antarctic Transport Terminal B4F

(Security File)
Location: Antarctic Transport Terminal B4F
Used in: Contains Security Card

(Serum)
Location: Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B5F

(Shotgun)
Location: Military Training Faculty B2F
Used in: Various

(Shotgun Shells)
Location: Various
Used in: Various

(Side Pack)
Location: Submarine
Used in: Various

(Silver Dragonfly)
Location: Private Residence 3F
Used in: Private Residence 3F

(Silver Key)
Location: Private Residence 2F
Used in: Palace 1F, Palace 2F

(Skeleton Picture)
Location: Military Training Facility 2F
Used in: Military Training Facility 1F

(Sniper Rifle)
Location: Antarctic Transport Terminal B2F
Used in: Boss Fight - Nosferatu

(Socket)
Location: Antarctic Transport Terminal B5F
Used in: Antarctic Transport Terminal B5F

(Special Alloy Emblem)
Location: Prison 1F
Used in: Prison 1F

(Steering Wheel)
Location: Palace 1F
Used in: Palace B1F

(Sterile Room Key)
Location: Antarctic Transport Terminal B4F
Used in: Antarctic Transport Terminal B5F

(Storage Key)
Location: Military Training Faculty 1F
Used in: Military Training Faculty 1F

(Sub Machine Guns)
Location: Military Training Faculty 2F, Military Training Faculty B3F
Used in: Various

(Tank Object)
Location: Military Training Faculty 2F
Used in: Military Training Faculty 1F

(TG-01)
Location: Prison 1F
Used in: Prison 1F

(Turn Table Key)
Location: Military Training Faculty 1F
Used in: Military Training Faculty B1F

(Valve Handle)
Location: Antarctic Transport Terminal B1F, Antarctic Transport Terminal B2F
Used in: Antarctic Transport Terminal B2F, Antarctic Transport Terminal B5F

(Wing Object)
Location: Antarctic Transport Terminal B6F, Antarctic Transport Terminal B4F
       Antarctic Transport Terminal B5F (2), Antarctic Transport Terminal B4F
Used in: Antarctic Transport Terminal B2F, Antarctic Transport Terminal B5F

-----------------------------------------------------------------------------
       ______________
(6.5) (Enemies/Bosses)
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

*****************************************************************************
(6.5a) Common Monsters


(Albinoid Juvenile)
They attack by shocking you but aren't very strong. Not really anything to 
worry about. You only see them once when one (that later become the Adult 
Albinoid Boss) escapes from it's container in a Biology Experiment Room.

(Ant)
Very tiny and annoying. They bite you as you walk over them, causing very 
little damage. Better to ignore them, rather than kill them.

(Bandersnatch)
The prototype of the latest B.O.W. weapon. They have a single arm that they 
are able to extend and retract at will. They attack by slapping you, grabbing 
your head and squeezing. They also use their arms to grab the wall, 
catapulting them across the room.

(Bat)
They fly over head waiting for a chance to strike. Bats attack by grabbing 
your face, and bitting you. To keep them away, merely equip the Lighter.

(Black Widow)
Even more rare than the Zombie Dog, and much worse. They will spit venom 
witch poisons you. They also grab you, then bit you repeatedly. But the bit 
isn't as strong as it looks, but still deadly.

(Hunter)
Wesker's guard dogs. They come when a Spotter locates you. They mostly get 
close to you and attack your feet. Of course they also jump at far distances 
and attack you in mid air. When their close, aim down.

(Moth)
Giant Moths. They lay the eggs inside dead Zombies and plant Parasites on 
your back. They also put poisonous powder on you to poison you.

(Moth Cocoon)
You get this hitchhiker when a Moth lands on your back. At first they are 
harmless, but wait... and they will poison you and you will automatically rip 
them off. Have a Blue Herb ready.

(Parasite)
They burst out of the dead zombies in the Moth room. If you stay near them 
too long, they jump out onto your back. Like the Moth Cocoon, they stay on 
your back until they are ready to come off. I personally have never seen 
them. But they have been confirmed by others. Prima Guides too.

(Small Spiders)
You see these guys by kill their mother, the Giant Black Widow Boss. Not much 
of a threat. Step on them and go on your way.

(Sweeper)
A weird looking Hunter. And poisonous too. Spotters don't call these guys. 
They are rare to see and just as strong as it's Hunter cousin. Kill every one 
you see.

(Tentacle)
Whatever these things are connected to, we don't get to see it. They will pop 
out and lash at you. A very bad thing sometimes. Mostly just shoot a little 
at them and they will go away.

(Zombie)
The normal enemy you face through out the game. Not always a thing to fight. 
In many situations, you can merely run past them, saving ammo. If you have a 
Knife slash the knees. If you have a gun, shoot until they die.

There are many different Zombies in Code: Veronica:

1.Wesker Lackey
2.Graveyard Zombie
3.Soldier Zombie
4.Anatomist Zombie
5.Worker Zombie
6.Bomb Zombie

Police Men/Woman Zombies are rumors. People say that they are in the game, 
BUT THERE NOT!!

(Zombie Dog)
You meet these creatures rather rarely. They will try to distract you
for the others to attack. While they are a treat, they are more of a
nuisance.

*****************************************************************************

(6.5b) Boss Monsters - These are in the order you fight them.


***********************************
BOSS 1 - The Tyrant - Fight 1

Basically keep shooting until he's down without getting too close. Don't try 
to get past him when he's on his knees, wait for him to stand and then 
continue the barrage. When he lies completely flat on the ground, then you 
can pass.

***********************************

***********************************
BOSS 1 - The Tyrant - Fight 2

STAY AWAY FROM THE CARGO BAY DOORS! You will be knocked out. First of all, 
don't press the button and launch the crate right away. If you do, he won't 
be pushed out and you will have to wait for it to recharge before you can 
press it again. He can get you at long and short-range strikes. The short one 
is harsh and will give you a big ouy. The long range one will knock you down 
and do some damage. The best way is to equip the Bow Gun, use ALL of the Gun 
Powder arrows, and push the button, if you didn't use them. I told you not to 
use them. I TOLD YOU!!!! Grenade Launcher with Grenades and/or Flame Rounds 
is your secondary weapon, again if you didn't spend them all. The Launcher 
isn't a good thing to rely on because it's too slow and close range. Anyway, 
the time to press the button is when he is bleeding quite a bite. When you 
finally get rid of him, the crate explodes! He is gone for good. At least in 
this game. That would be something if they brought him back in another game. 
But I VERY much doubt it.

***********************************

***********************************
BOSS 2 - Nosferatu

This boss if very simple when you think about it. If you do all the right 
stuff, there's no contest. First off, get some distance. You only have seven 
shots with the Sniper Rifle. Don't get to close to the Edge or he may have a 
chance to knock you off. Using the L and R Triggers zoom in and out. Aim for 
his open heart. Don't shoot at random. He'll stager quite a lot and you will 
most likely miss. Wait until you have a sure shot and fire! If you get all 
seven (maybe less) bullets in his heart, he should die.

***********************************

***********************************
BOSS 3 - Gulp Worm

This guy or... thing, is fairly easy. Basically just stay at the bend of the 
cave and keep moving. Every time he surfaces, pump him full of lead until he 
dies. He will spit Rodrigo out before he does. If Rodrigo is alive, he will 
give you Claire's Lighter back. If he's died, you don't get it.

***********************************

***********************************
BOSS 4 - Albinoid Adult

Remember this guy? The tiny little that busted out of its tank and went up 
the ventilation shaft? Remember? Well anyway. Your goal is to get the Eagle 
Plate that washed away from the center of the pool. It can't get you if 
you're out of the water. You have to be patient as it's hard to hit. Only 
fire when it's real close. Another way to go is to jump in and grab it. The 
problem with this method is that you're at his mercy. He can head butt you 
and/or shock you. I survived one head butt and three shocks (which brought me 
to Danger red). I would have seen how much Chris could take, but I remembered 
I didn't save recently. From the side, just keep pumping him full of the hot 
stuff. If you get the Eagle Plate and he's still alive, forget about him and 
leave.

***********************************

***********************************
BOSS 5 - Giant Black Widow

Well, you can easily pump around twenty Handgun Bullets to kill it. It has to 
be on the ice or the calk walk for you to hit it.

Another way to go, is to run to Nosferatu's (Alexander's) body and grab the 
green shiny Proof beside him and run back to the CONTROL ROOM HALLWAY.

***********************************

***********************************
BOSS 6 - Steve Monster

RUN!!!!! GO, GO, GO!!!!! You can't kill him, no matter what firepower you 
have. Run back to the gate you opened, ASAP. You will get hit some. Use a 
healing Item after every hit to bring you back to Fine condition. When you 
get to the gate, a cut-scene.

***********************************

***********************************
BOSS 7 - Alexia I

Get some distance and shoot all six Magnum Bullets into the abomination that 
is Alexia. If you don't have the Magnum THEN YOU DIDN'T LISTEN TO ME!!!!! 
WHEN I SAY GRAB IT, YOU DO IT!!!!! I'm not telling you to do if it's not 
important! Now... if you don't have the Magnum, run around, stop and shoot, 
repeat until she falls to the floor. Don't let her grab you and don't get 
cornered by her fire. That's about it with Alexia I.

***********************************

***********************************
BOSS 8 - Alexia II

Pump her full of the ammo of your biggest weapons. Watch out for the 
tentacles of her lower half. Kill the little pod thingies that she sends to 
you. Otherwise, you wont be able to get many or any shots in. And they will 
damage you a lot if you leave them to it. After you have pumped enough into 
her, she starts to transform.

***********************************

***********************************
BOSS 9 - Alexia III

Run over to the Linear Launcher and EQUIP it. Avoid her fire whenever you 
can. It's not as harmful as you might think. However, if you stand in the 
fire for a bit, it might. Your new toy has unlimited ammo, so blast away. One 
hit and she's done for good.

***********************************

-----------------------------------------------------------------------------

(6.6) (Maps) ------ Will be filled in a later version.
 ______
|Note: \____________________________________________________________________
| I know unfinished sections are a pain and a disappointment. But do you    |
| know how long and hard you have to work to make reasonable text maps with |
| only symbols and letters?! Especially when you have little time to work on|
| them. Between life and other guide that need creating, I can't do it over |
| night. Anyway I have other guides to make. I'll come back to this section |
| when I'm not working on much.                                             |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-----------------------------------------------------------------------------

(6.7) (Puzzles)

These are the puzzles that are put before the main characters in the main 
game. I hope having them all here in one place helps you. I made most of 
puzzles to blend into the Walkthrough rather than stand out as they do now. I 
may have missed some when I was recreating the puzzles, so please tell me if 
you spot any I missed. Before you start sending in things I don't want to 
use, I will tell you what I consider a Resident Evil puzzle. I think a puzzle 
is something that is solved with what is given to you, not found. The 
Grandfather Clock puzzle is an example. You have to complete a combination in 
order to solve it. The sort of thing I don't want, are things like the music 
box solutions. You have to find the items and put them in the right place. 
The Paper Weight Puzzle is an exception because most of it is a combination, 
even though you must have the Paper Weight.
*****************************************************************************

==================================
<<<<<<<< CLAIRE'S PUZZLES >>>>>>>>
==================================

-----------------------------------------------------------------------------
| ************LUGER TRAP PUZZLE************                                 |
|                                                                           |
| Remember the models around the room?                                      |
|                                                                           |
|  ________   ________   ________                                           |
| |        | |        | |        |                                          |
| |  BOAT  | |  ANT   | |HANDGUN |                                          |
| |________| |________| |________|                                          |
|     A          B          C                                               |
|                                                                           |
|  ________   ________   ________                                           |
| |        | |        | |        |                                          |
| | KNIFE  | | MAGNUM | | PLANE  |                                          |
| |________| |________| |________|                                          |
|     D          E          F                                               |
|                                                                           |
| Choose C and E to solve the puzzle.                                       |
| Depending on how fast you rescue Steve, affects the cut-scene.            |
|                                                                           |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
|************GRANDFATHER CLOCK PUZZLE************                           |
|                                                                           |
| Don't press reset until you have all the numbers.                         |
|                                                                           |
| First Digit: Left, Right - Write it down.                                 |
| Second Digit: Left - Write it down.                                       |
| Third Digit: Right - Write it down.                                       |
| Fourth Digit: Right, Right, Right - Write it down.                        |
|                                                                           |
| After you have all four numbers, input it                                 |
| into the computer as one four digit number.                               |
|                                                                           |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
| ************FAMILY PICTURE PUZZLE************                             |
|                                                                           |
| Press the buttons under the painting in this order:                       |
|                                                                           |
| 1.Veronica (the lady in the purple dress)                                 |
| 2.Stanley (with the two baby boys)                                        |
| 3.Thomas (red headed man with the tea cup)                                |
| 4.Arthur (red headed man with the china plate)                            |
| 5.Edward (man with book, also with a vase)                                |
| 6.Alexander (man with candle stick)                                       |
| 7.Alfred (the freak as a boy in the big picture)                          |
|                                                                           |
| The giant painting will rotate revealing a different                      |
| painting, as well as an earthenware vase.                                 |
|                                                                           |
-----------------------------------------------------------------------------

=================================
<<<<<<<< CHRIS'S PUZZLES >>>>>>>>
=================================

-----------------------------------------------------------------------------
| ************BATTLE GAME STEVE PUZZLE************                          |
|                                                                           |
| Choose in this order.                                                     |
|                                                                           |
| 1.RE                                                                      |
| 2.GR                                                                      |
| 3.BL                                                                      |
| (You should hear a click.)                                                |
| 4.BR                                                                      |
|                                                                           |
| Grab the Luger Replica and store the Luger Replica in                     |
| the Item Box. Unlocking Steve is all it does.                             |
|                                                                           |
| YOU HAVE JUST UNLOCKED STEVE IN THE BATTLE GAME!!!                        |
|                                                                           |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
| ************OIL PRESSURE PUZZLE************                               |
|                                                                           |
| The goal is to fill the 10 gauge up to 7 liters with                      |
| the 3 and 5 liter gauges. The 1-liter gauge is broken                     |
| just to make this seem harder when it's real simple.                      |
| Press them in the following order.                                        |
|                                                                           |
| 1.Press the 3-liter gauge                                                 |
| 2.Press the 3-liter gauge                                                 |
| 3.Press the 5-liter gauge                                                 |
| 4.Press the 10-liter gauge                                                |
|                                                                           |
| Now only one liter is left in the 5-liter gauge.                          |
|                                                                           |
| 5.Press the 3-liter gauge                                                 |
| 6.Press the 3-liter gauge                                                 |
| 7.Press the 5-liter gauge                                                 |
|                                                                           |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
| ************PAPER WEIGHT PUZZLE************                               |
|                                                                           |
| Go through the messages and press the button.                             |
| Choose the designs in this order:                                         |
|                                                                           |
| 1.AA                                                                      |
| 2.Crown                                                                   |
| 3.Heart                                                                   |
| 4.Spade                                                                   |
|                                                                           |
| The computer's slot opens. USE the Paper Weight on it.                    |
|                                                                           |
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------

(6.8) (D.I.J.'s JOURNAL)

This is the only hidden document in the game. After you get it, it will be 
available in your inventory under Files every time you start a new game. 
Since its a secret, I gave it it's own section. See the Secrets/Codes section 
to see how to unlock it.
 ______
|Note: \___________________________________________
| The D.I.J.'s JOURNAL appears in the Yellow Book. |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*****************************************************************************

(D.I.J.'s JOURNAL)

------------
Next Page>>
------------

December 27th
Today, a woman in red was taken to my home on Rockfort Island. I wonder what 
she did to deserve such a fate? I've lived here for so long and have seen so 
many people taken to the prison, but rarely have I seen someone released 
alive...

------------
Next Page>>
------------

Out of nowhere, these strange soldiers appeared with weapons in their hands. 
I suppose that the master of the island is being attacked by an opposing 
organization. Since I was worried about the woman in red, I ran to her prison 
but she wasn't there. I wonder if she is related to the attack on the 
island...

------------
Next Page>>
------------

When I reached the military training faculty, the master of Rockfort Island 
was chasing the woman in red. I got careless and was almost killed under a 
shutter. However, thanks to my natural agility, I managed to escape from the 
danger and went outside. I guess I should be thankful for my natural 
skills...

------------
Next Page>>
------------

When I heard the self-destruct announcement and saw the emergency signal, I 
knew that I had to get off the Island. Was this all HER doing? I didn't have 
time to think about it because I had to hurry to the hanger of the 
transportation plane to escape...

------------
Next Page>>
------------

On my way to the transportation plane, a huge monster appeared in front of 
that woman in red. It broke through the fences like they were made of paper! 
Although I wanted to see what happened to the woman in red I decided to run 
to my destination...

------------
Next Page>>
------------

Even with all the explosions and fires, the transportation plane took off 
with us on it. I thought that I was safe. But somehow, that huge monster got 
onto our plane. With help from me, the woman in red was able to drive the 
monster out of our plane. She is indeed a woman to be respected...

------------
Next Page>>
------------

I can't believe it! Our transportation plane landed at an Antarctic 
transportation base. Worse yet, the crews who took off with another 
transportation plane before us, have scattered the T-Virus here. Now this 
base is just like the island, where Zombies and monsters wander around...

------------
Next Page>>
------------

I won't be able to survive long in a place like this! I must find a way to 
escape from here as soon as possible!! I will give up on that woman in red 
and will start searching for another way...

------------
Next Page>>
------------

As I was resting in the darkness, I sensed someone approaching. They're right 
next to me! The door closed and I couldn't escape, so I just keep banging on 
the door like a maniac. Suddenly the door opened, so I ran for it! But then I 
realized that I should not be afraid, so I looked back. I found myself 
staring at the woman in red...

------------
Next Page>>
------------

Finally, I found a blond haired man in sun glasses. It seemed he was going to 
escape in a submarine. I felt that it was my last chance to escape from this 
crazy place of white terror. So just before the submarine hatch closed, I 
successfully sneaked into the submarine.

------------
Next Page>>
------------

That is my story of how I survived from that insane world of horror.

                                                                   D.I.J.

-----------------------------------------------------------------------------

(6.9) (FILES)

These are ALL of the files that are scattered through out the game. In-fact, 
I had never even seen four of these files until I played to make this guide. 
They were MESSAGE CARD, RESEARCH REPORT ON QUEEN ANT, VIRUS RESEARCH REPORT, 
and CODE: VERONICA REPORT files. All files are typed up to match the basic 
way they were setup in the game. Even so, some files couldn't be done this 
way without looking weird. So some are a little different. This was the most 
fun part of making the guide.
 ______
|Note: \___________________________________________________________________
| The Blue Book holds clues to puzzles, the Yellow Book holds other things |
| people wrote, and the Red Book holds important things about the story.   |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*****************************************************************************
                  ========================================
                  These files are placed in the Blue Book.
                  ========================================


(PLAYING MANUAL)

------------
Next Page>>
------------

CHECK ALL ITEMS:
When you obtain a new item, always remember to look at it with the "Check" 
command on the status screen. Remember, it's always best to rotate the item 
so you can check it from different angles.

------------
Next Page>>
------------

TRY TO PUSH OBJECTS:
If you face an object and then press and hold up on the directional button, 
sometimes you will be able to push it. You may find hidden rooms and items 
this way.

------------
Next Page>>
------------

USE THE QUICK TURN:
You can turn 180 degrees instantly by pressing the Cancel while holding the 
directional button down. This is a very effective move when you attack an 
enemy and then want to turn around and run.

------------
Next Page>>
------------

USE THE MAP SCREEN:
When you are lost or are unsure of what to do, check the map screen. You can 
easily tell where you've never been and can see which doors you have 
unlocked.

------------
Next Page>>
------------

CLIMB/DESCEND:
You can climb/descend some objects. To do this, face the object and then push 
the Action button.

------------
Next Page>>
------------

SECURITY BOXES:
The items you store in a Security Box in the prison area cannot be accessed 
through the Item Box. Make sure you remove all important items from a 
Security Box before exiting a room.

------------
Next Page>>
------------

I CAN'T TAKE THE GOLD LUGERS FROM THE PROJECTION ROOM:
You cannot release the trap by yourself. After certain events occur, you will 
be able to release the trap and obtain the Gold Lugers.

------------
Next Page>>
------------

I CAN'T ENTER THE BIOEXPERIMENT ROOM:
Once the shutter near the bio-experiment room shuts, you can't open it until 
the ventilation completes due to the in-room air pollution problems.

------------
Next Page>>
------------

I CAN'T CLIMB THE LADDER IN THE BEDROOM:
You need to place a pair of items onto the two music boxes. Then you will 
have to...

------------
Next Page>>
------------

I CAN'T SEND LOADS PROPERLY WITH THE SORTER:
The sorter judges which room each load will be sent to by an item that is 
posted on the load. You should check an already sorted load in the room you 
would like to send your load to then...

------------
Next Page>>
------------

CHARACTER SWITCHING:
When your player character changes, make sure to leave weapons and ammo for 
the others.

------------
Next Page>>
------------

REUSED ITEMS:
While you are playing as Chris, there's on occasion where you'll need to use 
the same item you used When you played with Claire. If you get stuck, 
remember what you did with Claire's story.

------------
Next Page>>
------------

TAKE ADVANTAGE OF TRAPS:
During the game, there are many traps that may jeopardize your life. These 
traps can possibly work to your advantage if you know how to use them...

*****************************************************************************

(FAX ON THE FACILTY ACCESS APPLICATION)

------------
Next Page>>
------------

Be sure to verify the content of the following facility access application 
form, and add the applicant's name to the expected visitors list.

                                              Chief, Prison guard room

                                                        Paul Steiner
------------
Next Page>>
------------

I hereby apply for access permission for Prison Area D.

Details follow.

Visitor's name:Carl Grimsham

------------
Next Page>>
------------

                       Purpose of entry:

Carrying in the following materials;

1.New product sample from Metal Industries Co.:"TG-01".

2.Various daily commodities ordered by the prison.

------------
Next Page>>
------------

Note:
1.Will use a transporter truck.

2."TG-01" sample will be stored in a designated briefcase.

*****************************************************************************

("TG-01 " PRODUCT DESCRIPTION)

------------
Next Page>>
------------

Thank you for continued support and for using our products.

This time we have gathered our most advanced technologies, and have succeeded 
in creating the unique anti-metal detection alloy "TG-01".

------------
Next Page>>
------------

                       - TG-01 features ? -

1.Cannot be detected by any metal detectors.

2.Cannnot be pictured by roentgenography at the immigration check.

3.Lightweight, yet durable.

------------
Next Page>>
------------

We plan to develop various weapons utilizing this innovative new alloy. We 
have enclosed a sample for you to review. We look forward to hearing from you 
regarding possible business opportunities.

------------
Next Page>>
------------

Metal Industries Co.

Chief,
Development Planning

Carl Redhill

*****************************************************************************

(USER'S MANUAL)

------------
Next Page>>
------------

                   3-D Duplicator User's Manual 

Our new product, the "3-D Duplicator" consists of two parts.

------------
Next Page>>
------------

       3-D Scanner Portion

This portion scans the 3D object. 

------------
Next Page>>
------------

Simply place the material that you want to have scanned onto the tray of the 
scanner. The scanned object will be processed into 3D data, which will be 
transferred to the duplicator portion.

                           Duplicator Portion

If you place the material you wish to have converted on the machine, you can 
begin conversion based on the 3-D data that was created by the scanner 
portion. 

------------
Next Page>>
------------

The conversion will be executed with complete data accuracy. The result will 
be an object precisely true to the original.

*****************************************************************************

 (MEMO ON THE PASS NUMBER)

------------
Next Page>>
------------

The emergency door lock system in the biology experiment room can be released 
with the 4 digit pass number. I hope you haven't forgotten about that 
already.

------------
Next Page>>
------------

I have just received an order from the system administrator requesting us to 
change the pass number periodically. What bothers me is that you often lose 
important memos, pass numbers or even chemicals... 

------------
Next Page>>
------------

So, in an attempt to solve that problem, I came up with an idea. You know the 
red human skeleton picture at the back of the biology experiment room?

------------
Next Page>>
------------

I have decided to use the number signed on the picture as the pass number. If 
you happen to lose the memo, just use the picture.

------------
Next Page>>
------------

Well, I don't think you would ever need to use the emergency pass number, 
anyway. But just in case, now you know. Take it easy, Mr. Careless!

*****************************************************************************

(MESSAGE TO THE NEW FAMILY MASTER)

------------
Next Page>>
------------

Sir Alfred,

Congratulations on your succession as master of the Ashford family.

I hereby present you with an earthenware vase, according to the Ashford 
family tradition.

------------
Next Page>>
------------

As you may know, this tradition first began when a butler presented a golden 
teacup as a commemorative to Veronica. As founder of the Ashford family, her 
intelligence and beauty are legendary.

------------
Next Page>>
------------

The second and third, masters, Stanley and his son Thomas were also presented 
with similar teacups. It was their hope to achieve glory as Veronica did 
before them.

------------
Next Page>>
------------

The position as family master then shifted from Sir Thomas to his twin 
brother Sir Arthur. It then went to Sir Edward, your grandfather. That was 
when the Ashford family enjoyed its golden age.

------------
Next Page>>
------------

It was also Sir Edward's achievement that established the large chemical 
enterprise, Umbrella Inc.

------------
Next Page>>
------------

However, when Sir Edward passed away and your father Sir Alexander succeeded 
the position, the glorious Ashford family gradually began to sink... 

------------
Next Page>>
------------

I sincerely hope that the Ashford family regains its glory with your 
guidance, just as this vase continues to shine eternally.

                                                                Scott Harman

                                                      Butler, Ashford family

*****************************************************************************

(SECURITY FILE)

The Ashford family's most important secret is kept at this lab.

As a safety precaution, I have installed a self-destruct device in the 
control room and have placed the activation code inside the computer.

------------
Next Page>>
------------

Once inputted, all door locks will be released to provide easy access to 
escape routes.

By using the elevator that directly connects to the hanger, one should be 
able to escape from the lab easily.

------------
Next Page>>
------------

Please remember that I have used the name of my beautiful ancestor for the 
activation code.

                                                     Glory to the Ashfords,

                                                           Alexander Ashford

*****************************************************************************

(REPORT: ENHANCED ANTI-DECAY ALLOY)

------------
Next Page>>
------------

Although we planned to utilize the enhanced anti-decay alloy called "Duploid" 
to create the storage capsule of the new B.O.W., we have had to cancel the 
plan. This is primarily based upon the fact that despite its excellent 
resistance to all kinds of liquid 

------------
Next Page>>
------------

including strong acid, it easily dissolves when soaked with a mixture of the 
two chemicals, "Clement a" and "Clement E".

------------
Next Page>>
------------

Due to the lethal nature of the new B.O.W., we cannot be too careful in 
choosing the material for their storage capsule.

We have instead decided to use Diploid to create the plate portion of the 
"Eagle Plate", which shines in indigo-blue.

------------
Next Page>>
------------

                         CLEMENT INFORMATION

The a type is used for gun maintenance and possesses no conspicuous 
characteristics. However, the E type will change its color to blue at a 
certain temperature.

------------
Next Page>>
------------

(It is an odd coincidence that the temperature is exactly the same as the 
date of completion of this training facility.)

------------
Next Page>>
------------

Based upon our analysis of the E type, we believe that Clement possesses more 
features. As new information is learned, we will update this file.

*****************************************************************************
                 ==========================================
                 These files are placed in the Yellow Book.
                 ==========================================

(PRISONER'S DIARY)

------------
Next Page>>
------------

May 13th
This room stinks of death. Based upon the information I've found, I believe 
that I'm far south of the equator.

Lucky for me that Bob in the bunk below me, is one of those interesting types 
of guys...

------------
Next Page>>
------------

May 16th
Today Bob told some crazy story of why he was put in this place with me. Bob 
said that he used to be an attendant of the head of this place. This "boss" 
named Alfred supposedly placed him in here because of a tiny little mistake.

------------
Next Page>>
------------

What does that mean? 
What's going to happen to me?

------------
Next Page>>
------------

May 20th
Without warning, a group of military men took Bob to the building behind the 
guillotine stand.

At midnight, I'll sneak out of here to see him.

------------
Next Page>>
------------

I've been hearing that anyone taken to that building never comes back. On top 
of that, there are these REALLY large plastic bags constantly being removed 
from that place. I'd better pray for Bob...

------------
Next Page>>
------------

May 21st
I was wrong. I shouldn't have gone there. What is going on in there?! All I 
could hear was some insanely creepy laughter and the sound of Bob screaming! 
I don't know what to do. I can't stop thinking about it...

------------
Next Page>>
------------

Is that going to happen to me?!
I can't let it...
I just can't...

------------
Next Page>>
------------

May 27th
Since my last entry, all of my fellow inmates have been taken to that 
building! I know that I am next... It's obvious that we are all here to be 
used as Alfred's guinea pigs. There's no way out! 

What am I going to do?!...

*****************************************************************************

(ANATOMIST'S NOTE)

------------
Next Page>>
------------

There is a demon in my mind. I can't control the fierce impulses that the 
demon sometimes drives me to act upon. It is a brutal ceremony. With the 
demon next to me, I enjoy watching people agonize in pain, screaming and 
convulsing repeatedly as they die...

------------
Next Page>>
------------

But, Sir Alfred was kind enough to acknowledge me, and has given me the 
facilities, the chemicals, and "equipment" necessary to study everything.

------------
Next Page>>
------------

I must never betray Sir Alfred's kindness. It is especially critical that no 
one discovers the sacred place that only he and I know about. I swear, the 
basement of this medical building will be kept secret.

------------
Next Page>>
------------

Of course, I keep the key to the sacred place with me at all times... Even if 
an outsider sees it, they will never be able to tell that it is the key. I 
must remember that my life ends when I lose Sir Alfred's trust.

*****************************************************************************

(SECRETARY'S NOTE)

------------
Next Page>>
------------

Four years have passed since I began serving Sir Alfred.

He doesn't trust anyone! Even though I am his attendant, I am still strictly 
prohibited from entering his private house! What is his problem anyway?! 

------------
Next Page>>
------------

They say he lives with his twin sister Alexia in his private house on the 
hill.

Occasionally, I've seen someone standing by the window of the house. It might 
have been Alexia, whose extreme beauty is often talked about.

------------
Next Page>>
------------

I once asked Sir Alfred about this, but it only enraged him. Even though I am 
his attendant, he will not show me any lenience. If I ask about her again, I 
could put my life at risk.

------------
Next Page>>
------------

After all, it is a mystery why he so desperately tries to keep his private 
life with Alexia a secret.

                                                               Robert Dorson

*****************************************************************************

(NEWSPAPER CLIP)

------------
Next Page>>
------------

A 10 year old girl genius graduated at the top of her class, from a 
prestigious university.

The international corporation, Umbrella Chemical Inc., offered her the 
position of head researcher.

*****************************************************************************

(MESSAGE CARD)

------------
Next Page>>
------------

My dear brother,

I firmly believe that the glory of the Ashford family will be revived through 
your courage and strength as an honored soldier.

                                                           Yours faithfully,
                                                              Alexia Ashford

*****************************************************************************

(HUNK'S REPORT)

------------
Next Page>>
------------

Attn: Mr. Alfred Ashford, head of the facility.

Today at 16:32, I arrived successfully from the Umbrella transport base with 
the large-scale B.O.W. capsule.

------------
Next Page>>
------------

Extreme care was taken during transport, and all 108 check points were 
confirmed condition "green", in accordance with standard procedures. 

It is currently being stored in a freezer.

------------
Next Page>>
------------

There's one thing that I don't understand. We are normally assigned to 
special missions. Why were we ordered to transport a frozen capsule this 
time? 

------------
Next Page>>
------------

I understand that this may be classified as top-secret, but without knowledge 
of the contents, our safety could be at risk during this transport. This is 
especially important if the contents are potentially harmful.

------------
Next Page>>
------------

We would like to ask you to provide us with more information, should we be 
assigned similar missions in the future.

I still remember the good old days that I spent here in the military training 
center. Nothing has changed since then.

------------
Next Page>>
------------

We will gear up for the next mission, today at 23:00.

                                               Umbrella Special Forces Unit
                                                                        HUNK

*****************************************************************************

(WORKER'S DIARY)

------------
Next Page>>
------------

October 30th
When I joined Umbrella Inc., I thought that I would be able to live care-free 
for the rest of my life, being employed by this huge corporation.

------------
Next Page>>
------------

It's a joke that I ended up being a driver at a place like this. I asked for 
a position change, but they completely ignored me. It feels more like a 
prison! Work is extremely demanding, and there's nothing fun about it. I'd 
rather be dead!

------------
Next Page>>
------------

November 3rd
My hard-earned vacation was canceled suddenly. I heard they failed to secure 
enough manpower due to a mistake made by the facility head, Alfred. That fool 
doesn't deserved forgiveness. He doesn't even treat us like human beings!

------------
Next Page>>
------------

November 5th
I heard an interesting story from a guy who's been working here for 8 years. 
He must be awfully patient...

------------
Next Page>>
------------

He says that there is a man who has been confined for over 10 years, locked 
up in a cell located deep below here. People call him "Nosferatu" and are 
deathly afraid of him. What an absurd story!

------------
Next Page>>
------------

November 10th
At midnight I woke up to an ominous growling sound that seemed to be coming 
from deep under ground... I'm so pathetic to have been frightened by such a 
foolish story.

------------
Next Page>>
------------

Then again, I suppose anyone would have a hard time maintaining their sanity 
if they were confined in a place like this!!

*****************************************************************************
                   =======================================
                   These files are placed in the Red Book.
                   =======================================

(ALEXANDER'S MEMO)

------------
Next Page>>
------------

My father, Edward, discovered the mother virus in cooperation with Lord 
Spencer, who was also a nobleman. They studied it for the purpose of military 
use.

------------
Next Page>>
------------

Eventually their study took shape. They named a variation of the mother 
virus, the "T-virus".

To camouflage their research, they established Umbrella Chemical, Inc.

------------
Next Page>>
------------

I majored in bio genetics and have been involved with a top-secret project, 
supporting my father's research.

However, my research went through a difficult phase, and my father died in 
the middle of the project.

------------
Next Page>>
------------

We are now at a major disadvantage against the other researchers, as there is 
great competition in the field of T-virus research. I have disgraced the 
honorable name of the Ashford family that our great ancestor Veronica 
established.

------------
Next Page>>
------------

If nothing is done, Umbrella will be taken over by Spencer. I must expedite 
the project to its fullest, without being detected by Spencer.

------------
Next Page>>
------------

After much thought, I decided to establish a large-scale advanced research 
facility. It will be located in the transport terminal that I created by 
using the abandoned mine in the Antarctic.

------------
Next Page>>
------------

Within the facility, I'll have a room built. It will be similar to the design 
of my mansion, the legacy of the late Trevor.

I will be able to cherish my sweet memories there... 

------------
Next Page>>
------------

For security purposes, this confidential project will be given a code name. 
It is the name of the beautiful ancestor of the Ashford family, "Veronica" 
whom I wish to revive so badly.

------------
Next Page>>
------------

I am confident that the result of my research will be as glorious as her 
name, and that honor will be restored to the Ashford family again.

*****************************************************************************

(BUTLER'S LETTER)

------------
Next Page>>
------------

Sir Alfred,

Please forgive me, as I must tell you of my abrupt departure by leaving this 
letter. 

------------
Next Page>>
------------

I first served your father, Lord Alexander, and have for so long shared in 
the joys and sorrows of the Ashford family. Lord Alexander disappeared 
unexpectedly 15 years ago, then an accident during an experiment took the 
life of our dear Alexia.

------------
Next Page>>
------------

You were forced to become the master of the family at a very young age, and 
nearly lost your sanity from the sorrow of having lost all of your family 
members at once.

------------
Next Page>>
------------

There was nothing I could do, and I felt powerless.

I first though that I should kill myself to apologize. I then realized that 
it would be an insult to our dear Lord Alexander and Alexia, in the other 
world...

                                                               Scott Harman

                                                                    Butler,
                                                             Ashford family

*****************************************************************************

(CONFESSION LETTER)

------------
Next Page>>
------------

Alexia, my sister, is a genius and possesses unmatched beauty. She is 
everything to me. I would overcome any obstacle and be willing to risk my 
life for her. For Alexia, I must revive the glorious Ashford family which 
fell during the era of my father, Alexander.

------------
Next Page>>
------------

Together, we will restore our family name. Once that has been achieved, I'll 
build a palace where only nobles may gather. I cannot allow the unwashed to 
see my dear Alexia, to whom my life is devoted to. She reigns the world as 
queen, with I as her servant.

------------
Next Page>>
------------

That is my dream, and how sweet it will be. Those accomplishments will be the 
proof of my love toward Alexia. It is the purpose of my existence.

------------
Next Page>>
------------

All other people are meaningless, and they shall soon prostrate themselves 
before Alexia and I.

                                               Devoted to my beloved Alexia,

                                                              Alfred Ashford

*****************************************************************************

(SECRET PASSAGE NOTE)

------------
Next Page>>
------------

The underground passage which leads to the mansion where Alexia and I live, 
has been badly damaged. Although I can never allow the unwashed to see 
Alexia, I cannot go on using the underground waterway that those local people 
made, either.

------------
Next Page>>
------------

Oh yes... I think I'll have those prisoners build a bridge. It must be a 
gorgeous bridge that benefits the perfection that is Alexia.

------------
Next Page>>
------------

Of course, I must kill everyone who's involved in the construction of the 
bridge after it is done, so that no one will know about the existence of our 
mansion. But that is okay, as I have no problems executing such matters.

------------
Next Page>>
------------

Once the bridge is completed, I'll seal the mansion entrance door at the end 
of the under-ground waterway. The entrance of the waterway is locked by the 
diorama trick, ensuring the secrecy of our mansion.

                                                               Alfred Ashford

*****************************************************************************

(CODE: VERONICA REPORT)

After many long years of research, I finally identified the inheritance 
element that administers the intelligence of man.

------------
Next Page>>
------------

I even succeeded in manipulating the absolute value of intelligence 
artificially, by recomposing the base alignment of the element.

------------
Next Page>>
------------

I then sampled the gene of our great ancestor, manipulated its element, then 
implanted it into the unfertilized egg of a surrogate mother.

------------
Next Page>>
------------

What I didn't expect was that twins, a boy and a girl, were born. The boy had 
higher intelligence than normal, but not enough for him to be considered a 
genius.

------------
Next Page>>
------------

However, the girl had unmatched intelligence that easily allowed her to be 
classified as a genius. She was exactly what I had been looking for, the 
revival of our great ancestor.

------------
Next Page>>
------------

I already determined their names; the girls name, Alexia, and the boy's name,
Alfred.

I'm certain that Alexia will elevate the name of the Ashford family to 
extreme glory.

                                                           Alexander Ashford

*****************************************************************************

(ALFRED'S DIARY)

------------
Next Page>>
------------

January 30th
There's a sealed room in the hallway located inside of the Antarctic 
facility. I don't know what is hidden there, but I do not know how to get in.

------------
Next Page>>
------------

I can use the three jewels that each one of our three members wear as proof 
of being legitimate descendant of the Ashford family. The only problem is, I 
do not know how I can gain possession of my father's proof.

------------
Next Page>>
------------

February 17th
I finally succeeded in entering that sealed room. I never could have imagined 
that such an insane secret existed regarding the birth of both Alexia and 
myself...

------------
Next Page>>
------------

I hate my father. That fool, Alexander... Now it is obvious that we were 
merely created in an attempt to cover my father's blunder. I can never trust 
him again. I must regain the glory of the Ashford family with my sister.

------------
Next Page>>
------------

I have nothing to be afraid of, as long as Alexia is with me.

------------
Next Page>>
------------

March 3rd
Alexia carried out the experiment on the human body that we've been talking 
about. Our useless father must be happy now, since he can finally contribute 
to the Ashford family. 

------------
Next Page>>
------------

The only thing we should be careful about is that the butler, Harman, does 
not become wise to our activities.

------------
Next Page>>
------------

April 22nd
The experiment resulted in failure. Our father was useless after all. Even 
worse, he turned into a dangerous monster that is completely out of control.

------------
Next Page>>
------------

We tied him down and locked him up in an underground prison cell. However, 
Alexia seems to be close to a solution. Beyond all my expectations, she now 
says that she wishes to conduct the experiment on her own body.

------------
Next Page>>
------------

On top of that, she feels she must be kept asleep for 15 years in order to 
accomplish the experiment. Thanks to that idiot, I can't see my dear Alexia 
for as long as 15 years.

------------
Next Page>>
------------

Alexia is going to sleep, with all of her trust relying upon me. Now, I am 
the only one who can protect Alexia.

*****************************************************************************

(RESEARCH REPORT ON QUEEN ANT)

------------
Next Page>>
------------

After discovering the remains of an ancient virus within the genes of a queen 
ant, I have been concentrating on the research of ants. 

------------
Next Page>>
------------

The ecosystem of the ants seems truly ideal to me. There is one queen ant in 
each anthill, and the soldier and worker ants are the queen's slaves. They 
dedicate their lives to the queen.

------------
Next Page>>
------------

The death of the queen ant means the doom of the entire anthill. However, the 
soldier and worker ants can be easily replaced as long as the queen ant is 
alive. This is exactly the same relationship between myself and the other 
ignorant masses.

------------
Next Page>>
------------

I have succeeded in creating an ideal virus by implanting the queen ant's 
gene into the mother virus that Spencer found.

------------
Next Page>>
------------

I used my otherwise useless father as a test subject. However, as I expected, 
the virus caused a rapid change in his cells, triggering the complete 
destruction of his brain cells and body flesh.

------------
Next Page>>
------------

Furthermore, a special type of poison gas was generated inside his body, that 
the blue herb had no effect against. Because of this, I created an antidote 
in case of an emergency, and stored it inside of the weapon/chemical 
warehouse on the B2 floor.

------------
Next Page>>
------------

I have decided to name this virus with unimaginable potential, the "T- 
Veronica" virus. When I find out how I can fully utilize the power of this 
wonderful virus, my great research will finally be complete.

                                                              Alexia Ashford

*****************************************************************************

(VIRUS RESEARCH REPORT)

------------
Next Page>>
------------

Work continues on the "T-Veronica" virus, which I extracted from the queen 
ant. The more research I conduct on it, the more I am impressed by how much 
potential it has.

------------
Next Page>>
-----------

I have finally implanted the virus into my own body, and discovered how to 
utilize its power. I will avoid making the mistake that I made on my father. 
I will suppress the activity of the virus at an ultra-low temperature, so 
that my cells will change slowly. 

------------
Next Page>>
------------

My calculations indicate that it will take 15 years before my body will gain 
immunity, and become able to coexist with the virus. 

------------
Next Page>>
------------

Until then, I have no choice but to trust the capsule that I will be in, to 
that inept but loyal soldier ant who is my brother. For me to obtain 
unlimited power, some risks need to be taken.

------------
Next Page>>
------------

When I awaken, I will be the queen... And the "T-Veronica" virus will be 
unleashed upon the entire world by my children. Every last creature on earth 
will exist to serve me. 

------------
Next Page>>
------------

At that time, the world will achieve the perfect ecosystem, just like an 
anthill, but on a much grander scale.

                                                              Alexia Ashford

=============================================================================


=============================================================================
----------------------( 7. S E C R E T S / C O D E S )-----------------------
=============================================================================
       ____________
(7.1) (Game Secrets)
       ¯¯¯¯¯¯¯¯¯¯¯¯
These are the secret things to work for in the game. I think you should play 
it at least once before trying to get them.
-----------------------------------------------------------------------------

(Rocket Launcher/Unlimited Ammo)

This will defiantly take some time to do, but it's worth it.
 ______
|Note: \_________________________________________________________________
| The Rocket Launcher can't aim up or down, so keep an extra weapon with |
| you at all times!                                                      |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(1) Finish the game in less than 4 hours and 30 Minutes
(2) When hurt use anything except First Aid Spray.
(3) You can't save your game (the disc change save is ok).
(4) You can't die at all.
(5) Save Steve from the Luger trap as fast as possible.
(You'll know you did if he's standing when he comes out)
(6) Bring Rodrigo the hemostatic medicine that you find.

***********************************

(Battle Game)
Beat the game once.

***********************************

(Biker Claire in the Battle Game)
Beat Claire, Chris, Steve, and Wesker in the Battle Game.

***********************************

(Steve Burnside in the Battle Game)
You must complete a simple combination that involves a few drawers.
(See the Puzzle section for details)

***********************************

(Albert Weaker in the Battle Game)
Beat Chris's Battle Game.

***********************************

(Linear Launcher in the Battle Game)
With all 5 Battle Game characters, get an A ranking.

***********************************

(Battle Game: Extras)
Biker Claire - When you're in the icy room just stand around for a minute.
Chris ------- (1) Press the Action button when at the tiger head.
              (2) Press the Action button when at the broken mirror.
Steve ------- Press the Action button when at the soda machine.
Albert ------ Press the Action button when at the torso in the medical 
              center.

***********************************

(D.I.J.'s Journal)
In the Battle Game with the same character go and open the slot machine 1 to 
3 times or every time until you get it. It's been a long time since I played 
to get it, but it won't take long.

***********************************

(First Person Mode) - Rumor
People say that if you pick up Alfred's Sniper Rifle, you will unlock First 
Person Mode in the Battle Game. I have always picked up the Rifle so I can't 
comment on this. However, I do know that I have always had the First Person 
Mode. I don't know if it comes with the Battle Game anyway or what. Just Pick 
it up to make sure.

-----------------------------------------------------------------------------
       _______________
(7.2) (Gameshark Codes)
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These Codes were taken from Gameshark.com. I have only tried the codes that 
came with my Gameshark. Although, many of those codes never worked from the 
start. The codes to have items in the crate always froze the Item Box on me. 
So I haven't been able to see how many work. I would tell you what I know 
works, but it would take too long to test and would be too long to write. 
Just remember that many of these codes froze my Item Box up, there for 
locking up my game. Enjoy
----------------------------------------------------------------------------|
<<<<<<<<<<<<<<<<<<<<<<<<<<< DREAMCAST CODE SET 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>|
                                                                            |
Replace xx with a number value from one of the Items lists below for that   |
item to appear in this slot.                                                |
                                                                            |
                                                                            |
Item 1 Claire - - - - - - - - - - - - - - 279F6D12                          |
                                          000000xx                          |
                                                                            |
Item 2 Claire - - - - - - - - - - - - - - 51EF7900                          |
                                          000000xx                          |
                                                                            |
Item 3 Claire - - - - - - - - - - - - - - A72B5FC6                          |
                                          000000xx                          |
                                                                            |
Item 4 Claire - - - - - - - - - - - - - - D9C08D88                          |
                                          000000xx                          |
                                                                            |
Item 5 Claire - - - - - - - - - - - - - - 38C92A10                          |
                                          000000xx                          |
                                                                            |
Item 6 Claire - - - - - - - - - - - - - - 65D36516                          |
                                          000000xx                          |
                                                                            |
Item 7 Claire - - - - - - - - - - - - - - B77E34DA                          |
                                          000000xx                          |
                                                                            |
Item 8 Claire - - - - - - - - - - - - - - F74198D1                          |
                                          000000xx                          |
                                                                            |
Item 1 Chris  - - - - - - - - - - - - - - 7DDDDD55                          |
                                          000000xx                          |
                                                                            |
Item 2 Chris  - - - - - - - - - - - - - - A43B5FC6                          |
                                          000000xx                          |
                                                                            |
Item 3 Chris  - - - - - - - - - - - - - - F4F198D1                          |
                                          000000xx                          |
                                                                            |
Item 4 Chris  - - - - - - - - - - - - - - 3BD92A10                          |
                                          000000xx                          |
                                                                            |
Item 5 Chris  - - - - - - - - - - - - - - 8FCB8357                          |
                                          000000xx                          |
                                                                            |
Item 6 Chris  - - - - - - - - - - - - - - B46E34DA                          |
                                          000000xx                          |
                                                                            |
Item 7 Chris  - - - - - - - - - - - - - - 123C18C6                          |
                                          000000xx                          |
                                                                            |
Item 8 Chris  - - - - - - - - - - - - - - 24076D12                          |
                                          000000xx                          |
                                                                            |
Item 1 Steve  - - - - - - - - - - - - - - B59E34DA                          |
                                          000000xx                          |
                                                                            |
Item 2 Steve  - - - - - - - - - - - - - - E50F16C3                          |
                                          000000xx                          |
                                                                            |
Item 3 Steve  - - - - - - - - - - - - - - 4B32119E                          |
                                          000000xx                          |
                                                                            |
Item 4 Steve  - - - - - - - - - - - - - - 7C0DDD55                          |
                                          000000xx                          |
                                                                            |
Item 5 Steve  - - - - - - - - - - - - - - C463E9AF                          |
                                          000000xx                          |
                                                                            |
Item 6 Steve  - - - - - - - - - - - - - - F52198D1                          |
                                          000000xx                          |
                                                                            |
Item 7 Steve  - - - - - - - - - - - - - - 533F7900                          |
                                          000000xx                          |
                                                                            |
Item 8 Steve  - - - - - - - - - - - - - - 9B8004A0                          |
                                          000000xx                          |
                                                                            |
Item 1 Wesker - - - - - - - - - - - - - - EA3F16C3                          |
                                          000000xx                          |
                                                                            |
Item 2 Wesker - - - - - - - - - - - - - - 2AAF6D12                          |
                                          000000xx                          |
                                                                            |
Item 3 Wesker - - - - - - - - - - - - - - 73FDDD55                          |
                                          000000xx                          |
                                                                            |
Item 4 Wesker - - - - - - - - - - - - - - AADB5FC6                          |
                                          000000xx                          |
                                                                            |
Item 5 Wesker - - - - - - - - - - - - - - FA1198D1                          |
                                          000000xx                          |
                                                                            |
Item 6 Wesker - - - - - - - - - - - - - - 35F92A10                          |
                                          000000xx                          |
                                                                            |
Item 7 Wesker - - - - - - - - - - - - - - 81EB8357                          |
                                          000000xx                          |
                                                                            |
Item 8 Wesker - - - - - - - - - - - - - - CB33E9AF                          |
                                          000000xx                          |
                                                                            |
----------------------------------Items 1-----------------------------------|
                                                                            |
These item values should be inserted into the Item Codes above for each     |
character. Replace the xx in the Item Code above with any of these values   |
to insert that item.                                                        |
                                                                            |
Empty 00                                                                    |
Rocket Launcher 01                                                          |
Assault Rifle 02                                                            |
Sniper Rifle 03                                                             |
Shotgun 04                                                                  |
Handgun 05                                                                  |
Grenade Launcher 06                                                         |
Bow Gun 07                                                                  |
Combat Knife 08                                                             |
Handgun 2 09                                                                |
Custom Handgun 0a                                                           |
Linear Launcher 0b                                                          |
Handgun Bullets 0c                                                          |
Magnum Bullets 0d                                                           |
Shotgun Shells 0e                                                           |
Grenade Rounds 0f                                                           |
Acid Rounds 10                                                              |
Flame Rounds 11                                                             |
Bow Gun Arrows 12                                                           |
M93R Part 13                                                                |
First Aid Spray 14                                                          |
Green Herb 15                                                               |
Red Herb 16                                                                 |
Blue Herb 17                                                                |
Mixed Herb 1 18                                                             |
Mixed Herb 2 19                                                             |
Mixed Herb 3 1a                                                             |
Mixed Herb 4 1b                                                             |
Mixed Herb 5 1c                                                             |
Mixed Herb 6 1d                                                             |
Magnum Bullets 2 1e                                                         |
Ink Ribbon 1f                                                               |
Magnum 20                                                                   |
Gold Lugers 21                                                              |
Submachine Gun 22                                                           |
Bow Gun Powder 23                                                           |
Gun Powder Arrow 24                                                         |
Bow Gas Rounds 25                                                           |
Machine Gun Bullets 26                                                      |
Gas Mask 27                                                                 |
Rifle Bullets 28                                                            |
Dura. Case 29                                                               |
Auto Rifle Bullets 2a                                                       |
Alex's Pierce 2b                                                            |
Alex's Jewel 2c                                                             |
                                                                            |
----------------------------------Items 2-----------------------------------|
                                                                            |
These item values should be inserted into the Item Codes above for each     |
character. Replace the xx in the Item Code above with any of these values   |
to insert that item.                                                        |
                                                                            |
Alfred's Ring 2d                                                            |
Alfred's Jewel 2e                                                           |
Prisoner's Diary 2f                                                         |
Director's Memo 30                                                          |
Instructions 31                                                             |
Lockpick 32                                                                 |
Glass Eye 33                                                                |
Piano Roll 34                                                               |
Steering Wheel 35                                                           |
Crane Key 36                                                                |
Lighter 37                                                                  |
Eagle Plate 38                                                              |
Side Pack 39                                                                |
Map 3a                                                                      |
Hawk Emblem 3b                                                              |
Queen Ant Object 3c                                                         |
King Ant Object 3d                                                          |
Biohazard Card 3e                                                           |
Dural. Case 2 3f                                                            |
Detonator 40                                                                |
Control Lever 41                                                            |
Gold Dragonfly 42                                                           |
Silver Key 43                                                               |
Gold Key 44                                                                 |
Army Proof 45                                                               |
Navy Proof 46                                                               |
Air Force Proof 47                                                          |
Key With Tag 48                                                             |
ID Card 49                                                                  |
Map 2 4a                                                                    |
Airport Key 4b                                                              |
Emblem Card 4c                                                              |
Skeleton Picture 4d                                                         |
Music Box Plate 4e                                                          |
Dragonfly Object 4f                                                         |
Album 50Halberd 51                                                          |
Extinguisher 52                                                             |
Briefcase 53                                                                |
Padlock Key 54                                                              |
TG-01 55                                                                    |
Special Alloy Emblem 56                                                     |
Valve Handle 57                                                             |
Octa Valve Handle 58                                                        |
Machine Room Key 59                                                         |
                                                                            |
----------------------------------Items 3-----------------------------------|
                                                                            |
These item values should be inserted into the Item Codes above for each     |
character. Replace the xx in the Item Code above with any of these values   |
to insert that item.                                                        |
                                                                            |
Mining Room Key 5a                                                          |
Bar Code Sticker 5b                                                         |
Sterile Room Key 5c                                                         |
Door Knob 5d                                                                |
Battery Pack 5e                                                             |
Hemostatic 5f                                                               |
Turn Table Key 60                                                           |
Chem Storage Key 61                                                         |
Clement a 62                                                                |
Clement E 63                                                                |
Tank Object 64                                                              |
Special Alloy Emblem 65                                                     |
Alfred's Memo 66                                                            |
Rusted Sword 67                                                             |
Hemostatic 68                                                               |
Security Card 69                                                            |
Security File 6a                                                            |
Alexia's Choker 6b                                                          |
Alexia's Jewel 6c                                                           |
Queen Ant Relief 6d                                                         |
King Ant Relief 6e                                                          |
Red Jewel 6f                                                                |
Blue Jewel 70                                                               |
Socket 71                                                                   |
Square Valve Handle 72                                                      |
Serum 73                                                                    |
Earthenware Vase 74                                                         |
Paperweight 75                                                              |
Silver Dragonfly 1 76                                                       |
Silver Dragonfly 2 77                                                       |
Winged Object 78                                                            |
Crystal 79                                                                  |
Gold Dragonfly 1 7a                                                         |
Gold Dragonfly 2 7b                                                         |
Gold Dragonfly 3 7c                                                         |
File 7dPlant Pot 7e                                                         |
Picture B 7f                                                                |
Dural. Case 3 80                                                            |
Dural. Case 4 81                                                            |
Bow Gun Powder 82                                                           |
Enhanced Handgun 83                                                         |
Memo 84Board Clip 85                                                        |
Card 86                                                                     |
                                                                            |
----------------------------------Items 4-----------------------------------|
                                                                            |
These item values should be inserted into the Item Codes above for each     |
character. Replace the xx in the Item Code above with any of these values   |
to insert that item.                                                        |
                                                                            |
Newspaper Clip 87                                                           |
Luger Replica 88                                                            |
Queen Ant Relief 89                                                         |
Family Picture 8a                                                           |
File 8b                                                                     |
Remote Controller 8cM-100P 8e                                               |
Calico Bullets 8f                                                           |
Clement Mixture 90                                                          |
Empty Extinguisher 95                                                       |
Square Socket 96                                                            |
Crest Key S 98                                                              |
Crest Key G 99                                                              |
                                                                            |
----------------------------------------------------------------------------|

----------------------------------------------------------------------------|
<<<<<<<<<<<<<<<<<<<<<<<<<<< DREAMCAST CODE SET 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>|
                                                                            |
999 Any Item (Last Position In Crate) - - F3A998D0                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 1 Claire - - - - - - - E73716C3                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 2 Claire - - - - - - - 27A76D12                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 3 Claire - - - - - - - 7EF5DD55                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 4 Claire - - - - - - - A7D35FC6                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 5 Claire - - - - - - - F71998D1                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 6 Claire - - - - - - - 38F12A10                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 7 Claire - - - - - - - 8CE38357                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 8 Claire - - - - - - - C63BE9AF                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 1 Steve  - - - - - - - 8E038357                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 2 Steve  - - - - - - - B5A634DA                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 3 Steve  - - - - - - - 13F418C6                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 4 Steve  - - - - - - - 4BCA119E                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 5 Steve  - - - - - - - 9BD804A0                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 6 Steve  - - - - - - - C45BE9AF                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 7 Steve  - - - - - - - 25776D12                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 8 Steve  - - - - - - - 67BB6516                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 1 Chris  - - - - - - - 4A1A119E                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 2 Chris  - - - - - - - 7DE5DD55                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 3 Chris  - - - - - - - C58BE9AF                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 4 Chris  - - - - - - - F40998D1                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 6 Chris  - - - - - - - 8FF38357                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 7 Chris  - - - - - - - DAF88D88                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 5 Chris  - - - - - - - 52177900                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 8 Chris  - - - - - - - 24076D12                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 1 Wesker - - - - - - - BA9634DA                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 2 Wesker - - - - - - - EA0716C3                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 3 Wesker - - - - - - - 443A119E                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 4 Wesker - - - - - - - 7305DD55                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 5 Wesker - - - - - - - CB6BE9AF                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 6 Wesker - - - - - - - FA2998D1                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 7 Wesker - - - - - - - 5C377900                          |
                                          000003E7                          |
                                                                            |
Inf Items/Ammo Pos 8 Wesker - - - - - - - 948804A0                          |
                                          000003E7                          |
                                                                            |
----------------------------------Weapons-----------------------------------|
                                                                            |
Infinite Ammo All Guns	- - - - - - - - - 256766B6                          |
                                          00000009                          |
                                                                            |
Linear Launcher Always In Crate - - - - - 1D14D8C6                          |
                                          000B03E7                          |
                                                                            |
Rocket Launcher Always In Crate - - - - - 694BA516                          |
                                          000103e7                          |
                                                                            |
Assault Rifle Always In Crate - - - - - - AB139FC6                          |
                                          000203E7                          |
                                                                            |
Sniper Rifle Always In Crate  - - - - - - FBD958D1                          |
                                          000303E7                          |
                                                                            |
Shotgun Always In Crate - - - - - - - - - 3431EA10                          |
                                          000403E7                          |
                                                                            |
Grenade Launcher Always In Crate  - - - - 80234357                          |
                                          000603E7                          |
                                                                            |
Acid Rounds Always In Crate - - - - - - - 45EAD19E                          |
                                          001003E7                          |
                                                                            |
Flame Rounds Always In Crate  - - - - - - 95F8C4A0                          |
                                          001103E7                          |
                                                                            |
Custom Handgun Always In Crate  - - - - - BB46F4DA                          |
                                          000A03E7                          |
                                                                            |
M - 100P Always In Crate  - - - - - - - - BF36F4DA                          |
                                          008E03E7                          |
                                                                            |
Submachine Gun Always In Crate  - - - - - D6484D88                          |
                                          002203E7                          |
                                                                            |
Gold Lugers Always In Crate - - - - - - - BB36F4DA                          |
                                          002103E7                          |
                                                                            |
Magnum Always In Crate  - - - - - - - - - 699BA516                          |
                                          002003E7                          |
                                                                            |
-----------------------------------Items------------------------------------|
                                                                            |
Plant Pot Always In Crate - - - - - - - - 6D9BA516                          |
                                          007E0001                          |
                                                                            |
Crystal Always In Crate - - - - - - - - - 3081EA10                          |
                                          00790001                          |
                                                                            |
Turntable Key Always In Crate - - - - - - 5837B900                          |
                                          00600001                          |
                                                                            |
Chem. Storage Key Always In Crate - - - - 9088C4A0                          |
                                          00610001                          |
                                                                            |
Clement a Always In Crate - - - - - - - - EEB7D6C3                          |
                                          00620001                          |
                                                                            |
Clement E Always In Crate - - - - - - - - 2E27AD12                          |
                                          00630001                          |
                                                                            |
Tank Object Always In Crate - - - - - - - 77751D55                          |
                                          00640001                          |
                                                                            |
Security Card Always In Crate - - - - - - 84534357                          |
                                          00690001                          |
                                                                            |
Hemostatic Always In Crate  - - - - - - - FE2958D1                          |
                                          005F0001                          |
                                                                            |
Alexia's Choker Always In Crate - - - - - D1584D88                          |
                                          006B0001                          |
                                                                            |
Alexia's Jewel Always In Crate  - - - - - 19A4D8C6                          |
                                          006C0001                          |
                                                                            |
Queen Ant Relief Always In Crate  - - - - 6D4BA516                          |
                                          006D0001                          |
                                                                            |
King Ant Relief Always In Crate - - - - - AF139FC6                          |
                                          006E0001                          |
                                                                            |
Red Jewel Always In Crate - - - - - - - - FFD958D1                          |
                                          006F0001                          |
                                                                            |
Blue Jewel Always In Crate  - - - - - - - 3031EA10                          |
                                          00700001                          |
                                                                            |
Socket Always In Crate  - - - - - - - - - 84234357                          |
                                          00710001                          |
                                                                            |
Square Valve Handle Always In Crate - - - BF46F4DA                          |
                                          00720001                          |
                                                                            |
Serum Always In Crate - - - - - - - - - - 1914D8C6                          |
                                          00730001                          |
                                                                            |
Earthenware Vase Always In Crate  - - - - 41EAD19E                          |
                                          00740001                          |
                                                                            |
Paperweight Always In Crate - - - - - - - 91F8C4A0                          |
                                          00750001                          |
                                                                            |
Silver Dragonfly Always In Crate  - - - - D1884D88                          |
                                          00760001                          |
                                                                            |
ID Card Always In Crate - - - - - - - - - 5F07B900                          |
                                          00490001                          |
                                                                            |
Airport Key Always In Crate - - - - - - - A9C39FC6                          |
                                          004B0001                          |
                                                                            |
Emblem Card Always In Crate - - - - - - - D7E84D88                          |
                                          004C0001                          |
                                                                            |
Skeleton Picture Always In Crate  - - - - 36E1EA10                          |
                                          004D0001                          |
                                                                            |
Music Box Plate Always In Crate - - - - - A99B9FC6                          |
                                          004E0001                          |
                                                                            |
Album Always In Crate - - - - - - - - - - C82B29AF                          |
                                          00500001                          |
                                                                            |
Halberd Always In Crate - - - - - - - - - F96958D1                          |
                                          00510001                          |
                                                                            |
Extinguisher Always In Crate  - - - - - - 5F77B900                          |
                                          00520001                          |
                                                                            |
Padlock Key Always In Crate - - - - - - - 404AD19E                          |
                                          00540001                          |
                                                                            |
TG - 01 Always In Crate - - - - - - - - - 9058C4A0                          |
                                          00550001                          |
                                                                            |
Valve Handle Always In Crate  - - - - - - CFDB29AF                          |
                                          00570001                          |
                                                                            |
Octa Valve Handle Always In Crate - - - - 2EF7AD12                          |
                                          00580001                          |
                                                                            |
Machine Room Key Always In Crate  - - - - 6C3BA516                          |
                                          00590001                          |
                                                                            |
Mining Room Key Always In Crate - - - - - BE96F4DA                          |
                                          005A0001                          |
                                                                            |
Bar Code Sticker Always In Crate  - - - - EE07D6C3                          |
                                          005B0001                          |
                                                                            |
Air Force Proof Always In Crate - - - - - 29B7AD12                          |
                                          00470001                          |
                                                                            |
Sterile Room Key Always In Crate  - - - - 403AD19E                          |
                                          005C0001                          |
                                                                            |
Door Knob Always In Crate - - - - - - - - 77051D55                          |
                                          005D0001                          |
                                                                            |
Battery Pack Always In Crate  - - - - - - CF6B29AF                          |
                                          005E0001                          |
                                                                            |
Alfred's Jewel Always In Crate  - - - - - 5ED7B900                          |
                                          002E0001                          |
                                                                            |
Lockpick Always In Crate  - - - - - - - - 83334357                          |
                                          00320001                          |
                                                                            |
Glass Eye Always In Crate - - - - - - - - D6384D88                          |
                                          00330001                          |
                                                                            |
Piano Roll Always In Crate  - - - - - - - 1E04D8C6                          |
                                          00340001                          |
                                                                            |
Steering Wheel Always In Crate  - - - - - 6AEBA516                          |
                                          00350001                          |
                                                                            |
Crane Key Always In Crate - - - - - - - - 96E8C4A0                          |
                                          00360001                          |
                                                                            |
Eagle Plate Always In Crate - - - - - - - E8D7D6C3                          |
                                          00380001                          |
                                                                            |
Side Pack Always In Crate - - - - - - - - 3791EA10                          |
                                          00390001                          |
                                                                            |
Queen Ant Object Always In Crate  - - - - 83834357                          |
                                          003C0001                          |
                                                                            |
King Ant Object Always In Crate - - - - - B826F4DA                          |
                                          003D0001                          |
                                                                            |
Biohazard Card Always In Crate  - - - - - 1E74D8C6                          |
                                          003E0001                          |
                                                                            |
Detonator Always In Crate - - - - - - - - 29C7AD12                          |
                                          00400001                          |
                                                                            |
Control Lever Always In Crate - - - - - - 70951D55                          |
                                          00410001                          |
                                                                            |
Gold Dragonfly Always In Crate  - - - - - A9739FC6                          |
                                          00420001                          |
                                                                            |
Silver Key Always In Crate  - - - - - - - F9B958D1                          |
                                          00430001                          |
                                                                            |
Gold Key Always In Crate  - - - - - - - - 470AD19E                          |
                                          00440001                          |
                                                                            |
Army Proof Always In Crate  - - - - - - - 9718C4A0                          |
                                          00450001                          |
                                                                            |
Alfred's Ring Always In Crate - - - - - - F8C958D1                          |
                                          002D0001                          |
                                                                            |
Navy Proof Always In Crate  - - - - - - - C89B29AF                          |
                                          00460001                          |
                                                                            |
First Aid Spray Always In Crate - - - - - D5884D88                          |
                                          001403E7                          |
                                                                            |
Ink Ribbons Always In Crate - - - - - - - 3481EA10                          |
                                          001F03E7                          |
                                                                            |
Gas Mask Always In Crate  - - - - - - - - 3741EA10                          |
                                          00270001                          |
                                                                            |
Alexander's Pierce Always In Crate  - - - 6A5BA516                          |
                                          002B0001                          |
                                                                            |
Alexander's Jewel Always In Crate - - - - B8F6F4DA                          |
                                          002C0001                          |
                                                                            |
--------------------------------Other Codes---------------------------------|
                                                                            |
Infinite Health - - - - - - - - - - - - - DE488CD6                          |
                                          000000A0                          |
                                                                            |
Save Counter Always 0 - - - - - - - - - - 913804AF                          |
                                          00000000                          |
                                                                            |
Low Timer - - - - - - - - - - - - - - - - BF36F4DB                          |
                                          000005C3                          |
                                                                            |
Shoulda' Gone Before We Left - - - - - - -FDB9998C                          |
                                          00000027                          |
                                                                            |
Running In Place  - - - - - - - - - - - - FDB9998C                          |
                                          00000004                          |
                                                                            |
Glide - - - - - - - - - - - - - - - - - - FDB9998C                          |
                                          0000000B                          |
                                                                            |
Dancin' Like A Dork - - - - - - - - - - - FDB9998C                          |
                                          00000014                          |
                                                                            |
----------------------------------------------------------------------------|

=============================================================================


=============================================================================
----------( 8. F R E Q U E N T L Y  A S K E D  Q U E S T I O N S )-----------
=============================================================================

This section is for answers to questions I have received via e-mail about the 
game. Although they are posted here, I will email the sender my answer ASAP 
before I put it in the FAQ so they don't have to wait for the FAQ update. I 
ask that you check the entire guide before emailing me.
-----------------------------------------------------------------------------

(Nothing has been submitted at this time.)

=============================================================================


=============================================================================
------------------( 9. M Y  P E R S O N A L  R E V I E W )-------------------
=============================================================================

Graphics: 7
It didn't have a distorted Playstation look to it. When the character walks 
it actually looks like they're feet are hitting the ground, instead of 
floating in zero grav. 

Gameplay: 9
If I had left it on Type A controls I would be forced to give it a 6 or even 
a 4. I had to change to Type C, which was (if I remember correctly) the same 
as RE2 with the run and menu button swapped. The Dreamcast controller makes 
it easy to learn and easy to master. Need I say more?

Sound: 8
Even with today's games the sound would still get an 8. You would be 
surprised how many games that have very bad sound quality. With this rating I 
am judging things like footsteps, crackling of fire, crates scraping when you 
push them and so on.

Voice Acting: 8
More realistic than many other games I've seen. I didn't notice many flaws in 
the acting at all really. Although it had its moments. Mostly just little 
things here and there, not really applying to any character in particular. 
They all had their times.
 
Story: 9
This game unfolds a lot differently from the previous games. While the first 
and second Resident Evils both have the characters stories happening 
separately, Code Veronica has the two main character stories that progress as 
one. Which makes the overall story move in a very different direction. At any 
rate, I like the story.

Replay Value: 8
The replay value ends when you unlock everything. See the Secrets/Codes 
section for details. Until then it's great! The story gets better and more 
enjoyable the more you play through it. While after many of times through you 
begin to get sick of it, it's still great! You should replay the game every 
six months so not to forget it. By then you should be ready to enjoy it 
again. I waited a year before playing it again, and that was to create this 
guide.

Overall: 9
A very well balanced game to say the least. This game went in a completely 
different direction in every way. The acting was believable most of the time, 
and gameplay was very easy for me to handle. All in all, this game is a must 
for any Resident Evil fan.

=============================================================================


=============================================================================
-----------------------( 10. V O I C E  A C T O R S )------------------------
=============================================================================

Many people say the acting stinks in Code: Veronica. I can disagree, but only 
to a point. Steve is the main victim of this criticism. The only thing I can 
say about Steve, is that his voice sounds a little whiny and high pitched. 
However, his acting was rather fair in my opinion. Also a target, although 
not as mush, is Alfred. All I can say is that he played his character very 
well.
-----------------------------------------------------------------------------

Claire Redfield
Alyson Court

Steve Burnside
Bill Huston

Alfred Ashford
Peter Olding

Alexia Ashford
Leila Johnson

Narrator
Conrad Coates

Chris Redfield
Michael Fipowich

Albert Wesker
Richard Waugh

Rodrigo Juan Raval
Martin Roach

Announcer
Genevieve Steels

=============================================================================


=============================================================================
--------------------------( 11. C O P Y R I G H T )--------------------------
=============================================================================
This document is Copyrighted © 2002-2003 Berry Smith. This is an unofficial 
FAQ/Walkthrough and is not to be mistaken as otherwise. It is strictly 
prohibited to post in part, in whole on any site or otherwise distributed 
publicly or collect profit without the author's permission. You are allowed 
unlimited copies for PERSONAL USE ONLY. I will only allow ten sites maximum, 
to host this document. If you would like to host this guide, you must contact 
me via email to the address at the top of this guide.

The following have my permission to host this FAQ:

[Armed Response (my site)-------------------- www.geocities.com/war_hammer01]
[GameFAQs ------------------------------------------------- www.gamefaqs.com]

GameFAQs and will always have the most updated version of this document. 
All others will have to be notified of the new version.

=============================================================================


=============================================================================
-------------------------( 12. C O N C L U S I O N )-------------------------
=============================================================================

The Resident Evil series is on my top-ten list for a reason. The story line 
is great and full of all kinds of mysteries. However, I do wish they would 
have a game with more characters than the standard hand full per game. I will 
continue to cover the Resident Evil games (as well as others) as long as I 
can.

Check out more guides created by WarHammer01 on GameFAQS.com and IGN.com.

=============================================================================


=============================================================================
----------------------------( 13. C R E D I T S )----------------------------
=============================================================================
|                                                                           |
|                                 GameFAQS                                  |
|                          For hosting this guide.                          |
|                                                                           |
|                                 Capcom                                    |
|                        For creating Code: Veronica                        |
|                                                                           |
|===========================================================================|

View in: