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    FAQ by JGonzalez

    Version: 0.6 | Updated: 08/03/99 | Search Guide | Bookmark Guide

    Frame Gride - Dreamcast FAQ V0.6 
    by José Raúl González 
         This is a GREAT game (better than Power Stone IMHO).    The graphics are 
    beautiful and the gameplay is awesome and very deep.  The more I play it, the 
    more cool things I find out.  If you like 3-D fighters at all, you have to try 
    it.  If you own a Japanese Dreamcast, go import it NOW.  I recommend The Rage 
    (http://www.therage.com/) for all your import needs.  This game should 
    definitely be brought over to the States (probably in 2000).  I don't know any 
    Japanese, so what I have found out has been through trial and error. Any 
    additions/corrections to this fact are welcome.  
    	Special thanks go to Jeffrey Lin for his excellent translations of some of 
    the Japanese/Chinese characters in the game.  I could not have done it without 
    him.   Also thanks to the many people who have expressed their appreciation of 
    this FAQ.  Distribute freely as long as you keep it intact.
    This FAQ can be found on Gamefaqs and at Dreamcast HQ.
    Thanks again to Jeffrey Lin for more translations regarding squires.
    James Boone has found the elusive yellow diamond! 
    "It appeared after I beat Lechliax at the Forsaken Town. I did 
    not get it when I beat a squire, it was just given to me after I killed him. 
    It is very random though, I have fought him 3 times in a row trying to get 
    another one and it hasn't appeared again"
    So it's a very random event!
    Campaign Mode Menu:
          Once you start a new game (and have gone through all those screens in 
    Japanese - which decides which gride you get) you encounter this menu:
    - Go to Map*
    - Practice* 
    - Select Gride
    - Select and Equip Armaments (Weapons/Armor)
    - Select Gride Color
    - Select Squires (you must have enough LF to use squires)
    - Construct Armaments with Gems
    - Miscellaneous Options
         - View Records
         - Save Game*
         - Load Game
    - Leave Game
    *Note: can only be done if your mech is fully equipped and you have enough Life 
    Force for all your selected squires. Life Force can be increased by improving 
    your armaments (namely your helmet and back module or stone)
    STATS Translation: 
    1. Equipment FP 
    2. Damage/Destruction Endurance 
    3. Mobility
    4. Locking/Aiming Ability
    5. Number of LF  
    1. Equipment FP 
    1. Damage/Destruction Endurance 
    2. Mobility 
    3. Flying Ability 
    4. Energy Recovery  
    1. Equipment FP 
    2. Damage/Destruction Endurance 
    3. Mobility 
    4. Attack Power (punch?) 
    5. Energy Efficiency  
    Torso & Legs 
    1. Equipment FP 
    2. Damage/Destruction Endurance 
    3. Mobility 
    4. Balance 
    5. Acceleration/Running Speed  
    1. Attack Power 
    2. Range 
    3. Projectile Speed 
    4. Rapid Fire Ability  
    5. Energy Efficiency (higher is better)  
    Melee Weapon: 
    1. Secondary Attack Power 
    2. Secondary Attack Distance 
    3. Melee Attack Power 
    4. Melee Attack Speed 
    5. Energy Efficiency  
    Shoulder Weapon 
    1. Attack Power 
    2. Range 
    3. Projectile Speed 
    4. Recovery Speed 
    5. Energy Efficiency  
    1. Attack Power 
    2. Damage/Destruction Endurance 
    3. Mobility 
    4. Physical/Contact Protection 
    5. Magical Protection 
    Squire STATS:
    1. Health Points/Damage Endurance   
    2. Structural Points   
    3. Attack Power   
    4. Speed   
    5. Fighting Ability       
    Note: The squire will stop operating once its Health reaches zero. However, it 
    can still be repaired and reused. But if the Structural points also reach zero, 
    then the squire is totally destroyed and cannot be reused.
    Weapon Listing (Incomplete):
    The order of the listing is from top to bottom/left to right:
         1.        5.
         2.        6.
         3.        7.
         4.        8.
    Rear Mounted Special Weapon:
        1. Circle of Sword Attack (get close to enemy and unleash)
        2. Bazooka Projectile (needs to charge up)
        3. Bolts of Lightning (circle centered around you)
        4. Phoenix (enemy seeking)
        5. Rocket Launcher Array (enemy seeking)
        6. Unknown
        7. Fire Cannon (fire area blast around enemy)
        8. Jet Pack (speed up and ram enemy)
    Hand Rifle/Projectile Weapon:
        1. Light Single Shot
        2. Very Powerful Single Shot
        3. Medium Multi Shot
        4. Medium Single Shot
        5. Powerful Single Shot
        6. Powerful Multi Shot
        7. Unknown 
        8. Light Multi Shot
    	Stones are those pod-like things on the back of your mech.  There are four 
    stone slots in all:
    First Stone:
    The first stone defines the elemental type of your attacks (four in all).
    These affect the Defensive Energy Field, the Combo Punch Attack, the Hand 
    Rifle/Projectile Weapon Secondary Mode and the Sword Projectile Weapon.  Each 
    Hand Rifle/Projectile Weapon and Sword has a different attack that changes with 
    the type of pod selected.  Have fun trying to keep track of them all.
        1. Fire: Increases Attack Power 
        2. Water: Increases FP (protection)
        3. Wind: Increases Flight Time 
        4. Earth: Increases Endurance 
    Depending on the element type selected, your attacks are more effective against 
    mechs with the opposite element.
         Earth beats Fire
         Fire beats Wind
         Wind beats Water
         Water beats Earth
    (Thank to Sean Chu for this information)
    Second/Third Stone:
    1. Increases Attack Power
    2. Increases Armor and Shield Endurance
    3. Increases FP (Protection)
    4. Increases Balance
    5. Increases Locking/Aiming Ability
    6. Increases "Rirodoguzi" Recovery Speed
    7. "Datzyu" Speed Increases
    8. Endurance of Skeletal System
    Fourth Stone:
    1. Increase LF 
    2. Squire's Protection Vs. Magic Increases
    3. Squire's Attack Power Increases 
    4. Squire's Defense Power Increases
    Battle Options:
    On Ground at All Distances
         X: Guard
         B: Sword Slash (requires no energy, can be done in air)
         L: Strafe Left (can be done in air)
         R: Strafe Right (can be done in air)
         A: Jump Jet Straight Up
         Forward + A: Jump Jet Forward - Ground Level
         Backward + A: Jump Jet Backwards - Ground Level
         B+Y: Special Weapon Attack (rear mounted on left shoulder)	
         X+A: Summon Squire
         L+R+X: Defensive Energy Field
         L+R+B+Y: Area Energy Attack (can be done in air)
    Up Close:
         Y: Punch (requires no energy)
         L+R+YYY: Combo Punch* (Differs depending on elemental stone selected)	
         L+R+BBB: Combo Sword Slash*
    *Note: If any part of the combo is blocked, your gride is pushed back and the 
    combo ends
    Far Away:
         Y: Fire Rifle (can be done in air)
         L+R+Y: Fire Hand Rifle/Projectile Weapon Secondary Mode
         L+R+B: Fire Sword Projectile Weapon
    Energy Bar Colors:
         The energy bar is normally green.  If you are trying to do an attack that 
    requires energy you don't have, the required energy needed for that attack will 
    be added in red to the amount you currently have.  Once you have attained that 
    energy, your energy bar will turn blue.
    Battle Strategy:
         In order to get the harder to find gems, you must kill the opponent's 
    squires.  Once the squires have been destroyed, they leave a gem.  A good 
    strategy is to get up close and personal to your opponent, hurt him real badly, 
    and then let him summon his squires. Kill the squires, get their gems, and then 
    finish him off.  I have gotten up to 6 gems in a battle in this manner (and the 
    harder to find gems - like the red triangle one and the yellow star).
         If you are defeated in battle, you may lose a piece of armor, so beware.
    Map Info:
         Herein I have described all the different locales and cards in the game:
         Forsaken Town (can view and select all your boss cards here)
         Fossil Desert (Mordova)
         Fallen Bridge (Cronher)
         Great Ravine (Otlante)
         Vanity Castle (Modorall)
         Huge Hollow (island off west coast)
         Silent Forest (Lechliax)
         Ruins of Ancient (Baraeck)
         Graceful Column (southwest corner of map)
         Malicious Shrine (north part of desert)
         Forgotten Temple (Gudolpho)
         Grudge Arena (Balentine)   
         Deep Cave (Racine)
         Vain Palace (island off northeast coast)
         The Lost Tower (Zyblanel)
    Boss Cards:
    Random Cards: (do not appear in Fallen Town)
         The Revenger 
         The Mugger 
         The Gub 
         The High Flown
         The Retired Bees
    End Boss Card: (does not appear in Fallen Town)
    Last Battle Hints:
    	Zyblanel is both cheap and tough.  You cannot really damage him with your 
    melee weapon.  Your best bet is using the gun with the most powerful single shot 
    in the game (looks like a small hand gun - the 2nd from top to bottom/left to 
    right). Also, try to get as many squires as you can on the field to distract him 
    (I had three).  Always try to stay in front of him. If he raises his body, run 
    towards him to avoid his projectiles.  If he snakes in a semi-circular pattern 
    in front of you, watch out!  He can bomb you this way.  Keep avoiding his attack 
    and firing your gun.  Eventually, you'll beat him and get the sort of lame 
    ending.  On the plus side, you can save your game at the end and continue 
    racking up gems (there is one type I have yet to find).
    Another Method of Beating Zyblanel (from Dreamcast-HQ)
            Use the Bazooka Projectile and load up on squires, then when the 
    Zyblanel stops moving, shoot him.  You can finish him in about 6-7 bazooka 
    Have Fun!

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