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Boss FAQ by Jaksiel

Version: 1.3 | Updated: 12/16/00

Skies of Arcadia Boss FAQ Version 1.3
Written by GohanDZ: E-Mail Address GohanDZ45@yahoo.com


I.	Introduction
II.	Legal Stuff
III.	Update History
IV.	General Tactics
V.	Boss Listings/Strategies
VI.	Credits


When I first bought my Dreamcast, all I had were two demo discs: the one that 
came with the DC, and a Dreamcast Magazine disc.  The DCM disc had a Skies of 
Arcadia demo.  I thought it looked pretty cool, and I love RPGs, so I decided to 
make it my first purchase.  It has not disappointed me one bit.  But here at 
GameFAQs, information is skimpy.  There is not a full walkthrough, and the 
hardest part of most RPGs are the bosses.  So I figured, hey, why not write a 
Boss FAQ?  Unfortunately, where I am right now, I can't go back to face the 
bosses again to estimate their HP.  Once I beat the game, I will...or anyone 
reading this can help me out by sending information they have.  You will, 
obviously, be placed in the Credits.


You can use this FAQ on your site as long as you meet the following conditions:
1. You must e-mail me and ask permission.
2. You must not alter the FAQ in any way.
3. You must give me proper credit for writing the FAQ.
4. You cannot sell the FAQ for profit.
The following sites are allowed to post this FAQ without asking my permission:
GameFAQs (www.gamefaqs.com)
RPGamer (www.rpgamer.com)
Cheat Code Central (www.cheatcc.com)
Game Winners (www.gamewinners.com)
Gamesages (www.gamesages.com)
Any other site must ask first.

This FAQ is (c) 2000 GohanDZ.


Version 0.1 (12/6/00): Very preliminary version, not submitted to any web site, 
in which I established the format.

Version 1.0 (12/7/00): This FAQ's first "real" version.  Added Tactics section 
and boss strategies up to the Executioner.

Version 1.1 (12/9/00): Added strategies for the bosses up to Antonio 2.

Version 1.2 (12/11/00): Added strategies for bosses up to Grendel; also added 
lots of information from MPureka (author of the Ship Battles FAQ.)

Version 1.21 (12/12/00): Not a real update, just added info on some early boss 
battles provided to me by Arrawnt and did some re-formatting.

Version 1.3 (12/16/00): Added Ship Battle Tactics for the Delphinus; added 
tactics for bosses up to Dralkor Tank.



1. Level up!!  Seriously, this is the single most important thing to do in just 
about any RPG.  And unlike games like FFVIII where enemies get stronger as you 
do, SoA's bosses and enemies are at a fixed level with fixed stats.  So 
therefore, whenever you gain a level, you gain at least a little advantage.
2. Always use colors to YOUR advantage.  You won't be able to use magic or super 
moves with everyone; sometimes you'll have to use regular attacks.  Above all, 
DON'T read the instruction manual's > as a greater than sign!  It means (thanks 
TheRaijinGaijin) if the enemy is THIS color, use THIS color.  For example, blue 
DOES NOT beat yellow; it's the other way around!  The exceptions are red and 
purple, which are very strong against each other, and yellow and silver, which 
are strong against each other.
3. Don't waste your Spirit Points on wussy super moves or magic.  You should 
usually save them for your strongest super move.
4. Unless you think you're much more powerful than your enemy is (which you 
shouldn't be), always cast Increm on your strongest character.
5. Whenever possible, use items in place of spells and save your Spirit Points 
for offensive spells and Super Moves.  For example, use Crystals in place of 
6. Know the enemy and its (or their) attacks and tendencies.  How can you find 
this information out?  You COULD figure it out yourself by dying a couple 
times...or just read this FAQ!

With the Little Jack...
1. All of the above steps, except for #2 and #3, apply.  Just know that yes, you 
CAN cast Increm and healing spells on your ship!  Unlike ground battles, 
however, Increm will wear off after two rounds, so make sure to recast it when 
that happens.
2. With a few exceptions, (which will be stated when they apply), always guard 
when one of the squares is red or yellow.  The Little Jack will typically have 
less HP than the Boss, so it's crucial to conserve HP.
3. Unless you have a Chance square, focus!  With the Little Jack, it's important 
to have at least 25 Spirit Points: 15 for the Harpoon Cannon and 10 for purposes 
such as healing or Increm.
4. Then again, don't use healing spells if you don't have to.  Use Kits, unless 
you have a spell that can heal more than the Kits can. 
5. Use the Harpoon Cannon at first opportunity, even if the square is red or 
yellow.  It is the Little Jack's most powerful weapon BY FAR, and for much of 
the beginning of the game, it can take down even bosses in one hit!
With the Delphinus...
1. Obviously, you'll want to follow most of the same strategies as the Little 
2. Know that the Delphinus has much more HP than the Little Jack: It starts 
with 40000 as compared to the Little Jack's 10000.  This makes healing much less 
vital.  Also, each Captain Stripe adds 2000 HP rather than 1000, so use them on 
the Delphinus instead of the Little Jack.
3. Make to sure to follow Little Jack step #5, except you're using the Moon 
Stone Cannon rather than the Harpoon Cannon, and it costs 20 SP and not 15.


The format I will be using is this:
Suggested Level (Vyse):
As for HP, obviously, I don't have exact numbers.  I'll give an estimate when I 
can though.  For any boss listed that doesn't have estimated HP, please help 
where you can.  The same applies to Magic/Moves...I can't exactly remember what 
happened ten hours ago!  Any GOOD help will result in your name in the credits 

HP: About 570
Color: Yellow
Magic/Moves: Thunder of Fury
Suggested Level (Vyse): 2
Tactics: Most of all, get Vyse and Aika to level 2.  You CAN get in battles for 
the few seconds you're "exploring" the ship, so do so!  This battle is still 
possible to win at level 1, but it's much easier at level 2.  Watch out for 
Thunder of Fury, which can deal over 100 damage.  Finally, remember that Vyse 
starts the game with Cutlass Fury...take full advantage of it!

HP: About 1200
Color: Silver
Magic/Moves: Target Search, Blaster
Suggested Level (Vyse): 7-9
Tactics: Unfortunately, I don't recall too much about this battle.  What I do 
remember is to watch out when he uses "Target Search", since that means he's 
going to unleash his Blaster the next round.  It may be in your best interest to 
guard with Vyse and Aika the round after to minimize damage.

HP: About 10000
Color: N/A
Magic/Moves: N/A
Suggested Level (Vyse): N/A
Tactics: This fight's main purpose is to introduce you to ship battles...you 
definitely shouldn't lose.  Fire with either Vyse or Drachma using the Standard 
Cannon (more powerful than Main Cannon), and Focus with the other two as long as 
no square is red or yellow.  When you're given a choice as to what to do, choose 
to maneuver behind Blackbeard.  From here on, fire with Vyse and Drachma, you 
should win in no time.

HP: About 4800 (!)
Color: Green
Magic/Moves: Vile Breath, Poisonous Bile
Suggested Level (Vyse): 10-11
Tactics: The only reason you may have trouble with this battle is this guy's 
extremely high HP...and maybe poison.  His regular attacks, counter attacks, and 
Poisonous Bile can poison, so if it's near the beginning of the battle, make 
sure to use a Curia Crystal.  Like usual, use Cutlass Fury when you can, and 
heal when necessary.  Eventually you'll beat down the big tub of lard.

HP (Executioner): About 1800
HP (Spell Wardens): About 480
Color (all 3): Yellow
Magic/Moves (Executioner): Tackle, Sonic Wave
Magic/Moves (Spell Wardens): Increm
Suggested Level (Vyse): 11-12
Tactics: This battle can be very frustrating.  MAKE SURE VYSE AND AIKA ARE AT 
LEAST LEVEL 11!  Other than that, you may have to rely on luck.  You see, the 
Spell Wardens have no problem casting Increm on the Executioner...and combined 
with his vicious Tackle, it's quite a deadly combo.  Vyse and Aika will probably 
both die with only one Tackle.  It may be best (using green weapons) to attack 
one Spell Warden with everyone in the first turn, and then the other one the 
next turn.  If you're level 11 and using green weapons, each of them should be 
taken out in one turn apiece, hopefully without casting Increm on the 
Executioner.  After that, you should have enough Spirit to use Drachma's Tackle, 
so do so.  It's more powerful than Cutlass Fury.  Attack normally unless you can 
Tackle, and heal when necessary.  Eventually you should kill him.  Good 
luck...it took me 5 tries with my characters at level 11 to win this. 

HP: About 620
Color: ?
Magic/Moves: Sacri, Counterstrike
Suggested Level (Vyse): 12-13
Tactics: This fight may take you a long time, simply because they can heal each 
other.  It's not really that hard though.  Focus all of your attacks on one 
guard, using Cutlass Fury when you can and attacking normally otherwise.  Be 
prepared to heal on a turn after one of the guards counters your attacks.  Once 
one of them goes down, this battle becomes much easier.

HP: About 4200
Color: Red
Magic/Moves: Volcanic Blast, Cinder Storm
Suggested Level (Vyse): 15-16
Tactics: Make sure Fina is at least level 10-11 before getting into this fight, 
or she will go down rather quickly.  The Rock Wyrm is very fond of using 
Volcanic Blast, which is unfortunate, because it can deal over 500 points of 
damage to your characters.  Another special move of his, Cinder Storm, isn't 
very damaging, but stones the target.  Anyway, you should cast Crystales with 
Aika every single round.  Fina should either heal or focus as necessary, and 
Vyse should attack normally (with a purple weapon) until there's enough to do 
Cutlass Fury.  Make sure to have plenty of Sacri/Sacres Crystals going into this 
If you have an item that guards against stone, make sure to equip it on Vyse 
before this battle.  (MPureka's advice)

Color: N/A
Magic/Moves: Red Ray
Suggested Level (Vyse): N/A
Turns out there's an easier way to defeat Recumen, as long as you have a 3" 
blaster.  The following information is taken from MPureka's Ship Battles FAQ:
A seemingly indestructible opponent, the key to defeating the Red Gigas is to 
not die. At first, this seems more difficult than it sounds. The trick here is 
to knock him off balance. In each round where your danger level is red, he will 
fire the Red Ray, which does terrific amounts of damage. However, if you hit him 
with enough firepower in that round, the beam shot will miss and you will take 
no damage. To do this, fire your secondary cannon the round before, and stretch 
the shot into the round he fires. Then fire the Standard Cannon in the round he 
attacks. The combined firepower will keep you from getting hit. 

If you don't have the 3" blaster, use this strategy:
First off, it's important to get it into your head that you CAN'T KILL RECUMEN, 
so don't bother trying.  For the first two rounds of this battle, Guard the red 
square, and Focus the rest.  Even when guarding, his Red Ray will do 3000-4000 
damage, but it's better than 8000+.  On the third round, you should probably 
heal (Sacres heals 8000 damage) on the first block.  Make absolutely sure to use 
the Harpoon Cannon on the red square!  It won't do much damage, but it will 
throw off his aim so he doesn't hit you.  You can choose either to aim for the 
head or the feet; I chose the head, but I don't think it really matters.  In 
this round, you may have two red/Harpoon Cannon squares.  Use the Cannon for one 
of them, and guard on the other.  After this round, you can choose either to 
attack him head-on, or to retreat and regroup.  As I mentioned before, you can't 
kill him, so choose to retreat and regroup.  You won't get any Experience, but 
you will live...to fight another ship battle!

HP: About 24000
Color: N/A
Magic/Moves: Pyri, Wevles
Suggested Level (Vyse): N/A
Tactics: To win this battle, you must do two main things.  One is to make the 
right choices; the other is to have the 15 SP necessary to fire the Harpoon 
Cannon in the fourth round.  The Lynx will fire the magic spells Pyri and Wevles 
at you; Pyri will do about 1200, but Wevles is much more damaging, at about 4000 
a pop.  For the first two rounds of this battle, fire a cannon only once each 
time.  Either Guard or Focus the rest of the squares.  The first choice to make 
is to catch her off guard with a sharp turn.  For the second choice, try to get 
behind her.  The third choice doesn't really matter; either way, you'll get to 
fire the Harpoon Cannon next round.  Finally, when you can, fire the Harpoon 
Cannon and watch the Lynx go down in flames!  Die, Lynx, die!!

HP: About 30000
Color: N/A
Magic/Moves: Type D Torpedo, Type D Subcannon, Revolver Cannon,
Suggested Level (Vyse): N/A
Tactics: You've finally made it through the annoying South Ocean and gotten 
through the confusing Horteka, and your reward is...a boss fight?!?!  Damn.  
Anyway, none of the Chameleon's attacks are that powerful.  The most damage done 
to me at once was 2500 by the Flamethrower.  Attack with your most powerful 
weapon whenever there's a "C1" square, and Focus enough that you're able to fire 
the Harpoon Cannon when it comes up.  For this battle, the Harpoon Cannon alone 
won't be enough damage to win; you'll have to pound away with your other weapons 
too.  All in all though, it's not a very difficult fight.

HP: About 5500
Color: Yellow
Magic/Moves: Thunder of Fury
Suggested Level (Vyse): 18-20
Tactics: Alfonso resurrected this pushover for you to battle again?  Haha, don't 
make me laugh.  All Antonio 2 can do to you is a regular attack that only does 
about 200-300, and Thunder of Fury, which can now deal 750-850 damage.  Whoopee.  
Use Increm on Vyse and Drachma at the beginning, use Tackle whenever you can 
(for about 1000 damage a pop), and just attack normally otherwise, healing with 
Fina.  Eventually you'll destroy him again.  As a side note, I had gotten lost 
in Moon Stone Mountain and was at level 20 for this battle; you don't really 
need to be that strong though.

HP: About 7000
Color: Green
Magic/Moves: Circle of Panic, Feather Slash, Ring of Sleep
Suggested Level (Vyse): 20-22
Tactics: Another boss that's not that difficult.  Two of his attacks merely 
affect a character's status, and the other is an "area" attack that does about 
1000 damage.  By now, your characters should have enough HP to survive that, so 
just heal after he performs this attack.  For either of the other two attacks, 
either cast Curia or use a Curia Crystal...there's no real reason to let a 
character remain confused or asleep until being attacked.  To kill him, just 
pound away, using Drachma's tackle whenever possible.  I've found that if you 
have either Fina or Aika focus each turn, you should always have enough Spirit 
to use Tackle.  The other of the two should help the party recover from the last 
attack performed by Rik'Talish.  Finally, Vyse should do a regular attack every 
turn, obviously using a red weapon.  You should achieve victory within 5-7 

HP: Still about 30000
Color: N/A
Magic/Moves: Type D Torpedo, Type D Subcannon, Handgun, Test Cannon
Suggested Level (Vyse): N/A
Tactics: He's just as easy as last time around.  The only differences are that 
where the Flamethrower was, he now has a semi-powerful handgun, and he now has a 
seemingly very powerful Moon Stone Cannon.  The thing is, although it LOOKS 
painful, the Moon Stone Cannon only does 3000-3500 damage.  Just whittle away De 
Loco's HP and you'll defeat him again...hopefully for good this time. 

Color: N/A
Magic/Moves: Fist of Grendel, Boulder Throw
Suggested Level (Vyse): N/A
Tactics: Oh man...after the error with the first Gigas, I was hoping that we 
would be able to stop the others from being summoned.  Looks like that won't be 
happening though...anyway, Grendel definitely looks much cooler than Recumen, 
and his attacks look more powerful too.  In reality though, his attacks are 
actually weaker than Recumen's.  If you're guarding, the Fist of Grendel should 
only do 1000-1500, and the Boulder Throw 1500-2000.  If you don't guard, 
however, the Boulder Throw can do 5000+, so make sure to guard on red AND yellow 
squares.  Other than that, use your most powerful cannons and the Harpoon Cannon 
when it comes up.  Eventually, Grendel will start staggering.  From here, the 
next time you use the Harpoon Cannon, you will knock him into the canyon and win 
the battle.  Just don't forego guarding to Focus if a Harpoon Cannon is coming 
up next turn; you'll always eventually have another opportunity to use it.

HP (Gordo): Less than 2300
HP (Mad Chefs): Less than 550
Color: Red
Magic/Moves (Gordo): Digest, Loqua Spray
Magic/Moves (Mad Chefs): Pyres
Suggested Level (Vyse): 22-23
Tactics: This battle is very easy.  You should have enough spirit to have 
enough to use Rain of Swords in the second round, which will eliminate all 3 Mad 
Chefs.  Gordo takes a little more effort.  His only real attack is Loqua Spray, 
but to use that he must Digest first.  You shouldn't have to worry about 
guarding though, since Loqua Spray only does about 550-650 to each character.  
Just use your strongest Super Moves and regular attacks on him, and you'll win 
in no time.

HP: Less than 17000
Color: N/A
Magic/Moves: Large Cannon, Heavy Subcannon. Torpedo
Suggested Level (Vyse): N/A
Tactics: Just Guard or Focus until you get the chance to fire the Harpoon 
Cannon.  Then fire the Harpoon Cannon.  Valuan Gunboat go BOOM.

HP: About 4400
Color: Red (Sinistra), Purple (Destra)
Magic/Moves: Death Waltz (both), Explode (Sinistra), Tundra Blast (Destra)
Suggested Level (Vyse): 24-25
Tactics: This fight might seem hard at first, but as long as you have Gilder's 
S-Move Gunslinger, it's a piece of cake.  First of all, the two heads will 
perform Death Waltz until one of them dies, and it does about 1200 to your whole 
party.  But once one dies, the other can only use an attack that does about 600 
to the party.  Beating them is easy if you do this each round: Vyse should 
Focus, Aika and Fina should Guard/Heal/Whatever, and Gilder should use 
Gunslinger.  As long as Gilder's gun is Purple against Sinistra and Red against 
Destra, you will destroy them each with only two Gunslingers.  

HP: About 5600
Color: ? (Why I forgot to write his color, I don't know)
Magic/Moves: Vigoro's Charm
Suggested Level (Vyse): 25-26
Tactics: Another easy battle.  Vigoro's regular attack only does 400-500, and 
Vigoro's Charm damages and confuses Aika.  That's it.  Just pound away, using 
Gunslinger when possible, and attacking normally with everyone...even Fina.  You 
don't even have to bother curing Aika's confusion, since it's not worth losing a 
possible attack on Vigoro.

HP: 7700
Color: ? (Mental Note-remember to write down colors)
Magic/Moves: Wheel Blast
Suggested Level (Vyse): 25-27
Tactics: Another boss with only one special attack?  Wow.  First of all, that HP 
total is dead-on, seeing as my final blow dealt only 79 damage.  Secondly, Wheel 
Blast is an area attack that does about 1500-1600 damage, so keep those HP up.  
Otherwise, use the same basic strategy: use Vyse's regular attacks and Gilder's 
Gunslinger, and Heal/Increm with Aika and Fina.  This battle will take a while 
because of the high HP total, so if a character dies (for some reason), make 
sure to revive him/her with Risan or a Risan Crystal.

To be continued...


Myself-For taking the time to write this FAQ; also for working to make the money 
that bought me my Dreamcast and SoA.

CJayC, founder and webmaster of GameFAQs.com-For creating and running the best 
damn video game information site on the Internet.

Overworks-For making such an excellent game.

Official Dreamcast Magazine-For providing me with the SoA demo which led to my 
purchase of SoA.

TheRaijinGaijin-For figuring out how to interpret the instruction manual's color 

MPureka-For giving me lots of excellent info after the first version of this 
guide was published.

Arrawnt-For giving me the information necessary to fill in almost off of my ?'s 
on the early bosses.  Also, for writing what is currently the best and longest 
SoA walkthrough on GameFAQs.

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