What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Random Battle FAQ by takashi sekaro

Version: 1.3 | Updated: 08/30/04


Skies of Arcadia Legends In depth guide/FAQ -version 1
Written by Ashton Davis - ashtonthewhite@aol.com

Copyright 2004 Ashton Davis

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

===================
+Random Battle FAQ+
===================
			*************************
		Before I start, if you have any LEGIT questions
		please email me at Ashtonthewhite@aol.com
		no spamming please, if you spam me and then have an
		actual question later, chances are I will have blocked
		you and your question will not be answered.
			Legit questions:
		You haven't written about them yet...but how do I beat
		*insert monster here* 
		or
		You missed a monster!  in *insert area here* you missed
		*insert monster here* and I will go back and try to find
		it.
		MAJOR spelling errors (not if I forgot to capitalize an i)
		spelling error: section, monster/area, what I spelled
		wrong, the correct spelling
			*************************

                               =-*'*-=
Basically, I'm writing this in-depth guide or FAQ...I guess it falls between
the two...for those of us that absolutely hate the random battles in Skies 
of Arcadia Legends.  Since I started a new game and accidentally saved over
my old game (stupid me...I was so ticked...) I'm starting with the earlier
monsters and will cover up to the ones I remember.  I'm only just past Valua
right now (which, considering I've only spent 4 hours on it, is pretty darn
good!) and I have tons of monsters for ya!  I've separated them by place or
dungeon or time, so you don't have to go searching too hard.
   
                               =-*'*-=

Not that it's extremely large, but I included a search function for this 
for those people too lazy to look for themselves (like me ^_^)
Press Ctrl-F at the same time and it will pull up a "find" box.  Type in
the word in that's in parentheses after each section.


                               =-*'*-=

If Area is after a section, that means that it covers the area around
what it is after.
If the section says an ocean or an airspace, that means the monsters which
are generally encountered in that ocean or airspace.
Anything else is either a temple or someplace special that you can run
into random battles...I haven't come across one yet

===================
+Table of Contents+
===================

Section 1- Introduction and How to read my guide (FAQ_intro)

Section 2- Magic, S. Moves, and attacks (FAQ_attacks)

Section 3- Random Battle monsters (FAQ_guide)
	-Beginning of game/Mid Ocean
		-The Albatross
		-Shrine Island
		-Mid Ocean
		-Sailor's Island area
	-Valuan airspace
		-Valuan Airspace
		-The Catacombs
			-strategy to beating catacomb monsters
		-The Railcar
	-Nasr Airspace
		-Maramba area
		-Temple of Pyrynn
			-How to beat the Magma Tikis
	-South Ocean

Section 4 -Acknowledgements (FAQ_thanks)

-------------------------------------------------------------

======================================= ===========
+1-Introduction & How to read my guide+ (FAQ_intro)
======================================= ===========

Thank you for clicking on my guide and reading it ^_____^ I appreciate
it.  I have spent a lot of time on this, and I hope it is effective for
you, and helps you out.  Random battles can be extremely annoying, and 
the monsters can be quite difficult if you don't know how to beat them.
In this in-depth FAQ/Guide I included a list of magic spells and
properties, S. Moves, and attacks which make beating the battles easier
and are necessary for beating them.  Remember, if you can beat the
random monsters for each stage then you will have no problem beating the
bosses.

                               =-*'*-=

This guide can be confusing if you don't understand how I wrote it...
so I have included for you an explanation of how I formatted the info
on the monsters.
The area I will call the Mid Ocean is the area surrounding Pirate Isle,
and is walled off by sky rifts...The Sailor Isle area is past the tunnel
that you must go through in order to get to sailor's isle and before you
get to Nasr, and also is walled off by sky rifts.  Valua is easy because
if you look up above you there should be black clouds.  So long as there
are, you are in Valua.  Nasr is any area that has low visibility due to
dust in the air, extending to Nasrad.  Yafutoman airspace is really just
what extends from the dark rift (not too close though) to the sky rifts
leading back to Esperanza.  South Ocean is...self explanatory, as is
North ocean, and anything that is Ixa'Takan is the area where there are
leaves flying around.  Dark rift area is anywhere around the dark rift,
and inside of the Esperanza area.  Lands of ice is over the ice, and 
areas such as inside of the dark rift and the entrance to the Maw of
Tartas areas are considered dungeons.  The area surrounding Crescent Isle
is I guess just...well it's its own area...I'll call it Crescent Isle
area, and the area which the Dark Rift intersects and is walled off by a
sky rift where the looper's nest is Looper Land (which is what Qax named
it in their world map .gif which is available also under the in-depth FAQ
section of the SoAL gamefaqs site, where you got my FAQ).

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
		  !NOTE!
Since the creators lacked creativity, the monsters are repetitive.  Take Looper
for example...Loopers will start out one color, and change the name and color
and tweak the power a bit but it's still the same.  there will also usually be
a hint of the original monster's name in the new monster's name
(i.e. looper-loopalon-Blooper)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*******************************************
	Name of monster - +Magic property color+
		-amount of health
		-what doesn't affect it
		-what does affect it
		-attributes
		-more attributes (if there are any)
		-attacks
		-s-moves (if there are any)
		-difficulty
		-tips (if there are any)
		--------
		comments:
*******************************************
If the monster is Silver, then it is affected equally by all colors
except yellow, which hurts it a lot; if there isn't one of the
categories listed, that means that there wasn't any (like s-moves or
tips or attributes)
That's how I wrote them, and it makes them easy to read that way 
if you don't think so, then feel free to e-mail me and tell me.

                               =-*'*-=

I also wrote a magic spell section, and they are listed like this...
	
		+Color+
		-element
------------------------------------------
Spell(spirit needed)	What the spell does
Spell(spirit needed)	What the spell does
Spell(spirit needed)	What the spell does
Spell(spirit needed)	What the spell does
Spell(spirit needed)	What the spell does
---------------------------------------------------------------

============================== =============
+Magic, S. Moves, and attacks+ (FAQ_attacks)
============================== =============

In Skies of Arcadia: Legends there are normal attacks, magic attacks,
and super moves.  I'll start first with Magic, since it ties in with
the other two.  There are six properties of magic (green, red, purple,
blue, yellow, and silver).  Each area of magic has a different property.
Each monster has a different magical property color to it.  You can
change each of your weapons to a different magical color/property.  When
selecting a target for an attack (physical, magical, or super move) on
the right side of the screen there is a list of all the enemies that you
are facing, and on the left and top of the box there is a color tint.
That color tint represents the color property of the monster (NOT THE
COLOR OF THE MONSTER ITSELF, THIS CAN BE MISLEADING).  

	+++++
	Magic
	+++++
In each magic category there are two magic spells.  One is the main spell
which has four different strengths, and one or two stat-altering spell of
which there are two.  The main spell's strength is shown by its suffix 
(which gets longer each time).  The suffixes are: 1. -i, 2. -es, 3. -um,
4. -ulen, -len, or -en.  The stat-altering spells don't really have
suffixes.  Each spell takes only one MP but takes a certain amount of
spirit to cast.  (sp 2) means that that particular spell takes 2 spirit
points to cast.  Towards the beginning of the game magic isn't as useful,
but toward the middle and end it becomes a necessity.  Random battles
allow you to learn spells and get more powerful so they aren't really that
bad overall, just a pain.  Now onto the spells...
+++++++++++++++++++++++++

Spells
~~~~~~

		+Green+
		-Health
------------------------------------------
Sacri(sp 2)		Restores 500 hp to one person
Noxi(sp 3)		Small damage, potentially poisons one enemy
Sacres(sp 4) 		Restores 1,000 hp to one person
Noxus (sp 6)		Small damage, potentially poisons all enemies
Sacrum (sp 8)		Restores 1,000 hp to party
Sacrulen (sp 6)		Restores all hp for one person
------------------------------------------
		+Red+
		-Fire
------------------------------------------
Pyri(sp 2)		Small damage to all enemies
Increm(sp 4)		Raises At and De of one person 25%
Pyres(sp 4)		Moderate damage to all enemies
Pyrum(sp 6)		Heavy damage to all enemies
Pyrulen(sp 10)		Extreme damage to all enemies
Incremus(sp 16)		Raises At and De of party 25%
------------------------------------------
		+Purple+
		-Ice
------------------------------------------
Crystali(sp 1)		Small damage to one enemy
Crystales(sp 2)		Moderate damage to one enemy
Sylenis(sp 2)		Can prevent one enemy from casting magic
Panika(sp 3)		Can confuse one enemy
Crystalum(sp 3)		Heavy damage to one enemy
Crystalen(sp 4)		Extreme damage to one enemy
------------------------------------------
		+Blue+
		-Wind
------------------------------------------
Wevli(sp 2)		Small damage to enemies in a vicinity
Quika(sp 6)		Raises the quick of party
Wevles(sp 4)		Moderate damage to enemies in a vicinity
Slipara(sp 6)		Can put all enemies to sleep
Wevlum(sp 6)		Heavy damage to enemies in a vicinity
Wevlen(sp 8)		Extreme damage to enemies in a vicinity
------------------------------------------
		+Yellow+
		-Lightning
------------------------------------------
Electri(sp 2)		Small damage to enemies lined up
Driln(sp 3)		Lowers At and De of one enemy by 25%
Electres(sp 4)		Moderate damage to enemies lined up
Electrum(sp 6)		Heavy damage to enemies lined up
Drilnos(sp 6)		Lowers At and De of all enemies by 25%
Electrulen(sp 8)	Extreme damage to enemies in a wide line
------------------------------------------
		+Silver+
		-Life and Death
------------------------------------------
Curia(sp 2)		Cures all but unconscious for one person
Risan(sp 4)		Has a 50% chance of reviving one person
			along with 50% of their health
Eterni(sp 5)		Can kill one enemy instantly
Riselem(sp 8)		Revives one person to full health
Eternes(sp 10)		Can kill all enemies instantly
Eternum(sp 15)		Will either kill instantly or cause
			extreme damage
------------------------------------------

	++++++++
	S. Moves
	++++++++
A Super Move is a powerful attack that one character can cast and is
unique to that character, and get more powerful as that character levels up.
Enemies have these too, but they aren't nearly as powerful.  Bosses have
them, and abuse them; therefore, you must learn to abuse them as well.  At
the very beginning of the game you don't have any special moves, but throughout
the game you will get items called Moonberries, which allow you to learn new
S. Moves.  Some take more than others.  I will list them by character, then by
the order which they give them and the Spirit required in order to cast them.
For the three main characters (Vyse, Aika, and Fina) there are five S. Moves
each, and for the lesser characters (Drachma, Gilder, and Enrique) there are
three. About halfway through the game (Sometime close before Yafutoma) you get
two new party special moves.  They each take your maximum sp.  these will be
listed at the end.  For the main characters the special moves take...

First s. move -- One Moonberry
Second s. move -- One Moonberry
Third s. move -- Two Moonberries
Fourth s. move -- Two Moonberries
Fifth s. move -- Four Moonberries

and the secondary character's s. moves take...

First s. move -- One Moonberry
Second s. move -- Two Moonberries
Third s. move -- Four Moonberries

++++++++++++++++++++++++++++++++++++
Vise's s. moves are the more powerful ones.
++++++++++++++
Cutlass Fury(sp 7)	Vyse pummels his enemy with a few small
			hits and then one large hit causing heavy
			damage to that one enemy.
Counterstrike(sp 1)	Vyse guards against everything and counters
			physical attacks.
Rain of Swords(sp 14)	Vyse flies up in the air, and releases a
			whole bunch of fireballs down on all of
			the enemies.
Skull Shield(sp 5)	Vyse calls on a dead pirate to defend and
			counter for your party.
Pirates Wrath(sp 21)	Vyse sends a shockwave at one enemy and then
			slices a skull shape into them, causing
			severe damage.
++++++++++++++
Aika's s. moves aren't powerful at all, but are meant more for backup and
assistance, and are also mostly area attacks, making them very good for random
encounters.  They are also named after Greek letters...o__O someone in the
naming department was lacking creativity I see o_o.
++++++++++++++
Alpha Storm(sp 4)	Aika spins her boomerang and causes a cyclone
			to damage all enemies in a triangle from her.
Delta Shield(sp 2)	Aika forms a shield around each person that
			deflects magic (that is directed toward your
			person, not when you cast it.  If you cast Increm
			it will be blocked, but it won't block Pyri)
Lambda Burst(sp 8)	Aika summons flames that damage all enemies.
Epsilon Mirror(sp 10)	Aika creates a shield around her that restores
			and restores 10 mp for her.
Omega Psyclone(sp 12)	Aika summons flames that severely damage all
			enemies
++++++++++++++
Fina's s. moves aid mostly with healing, and take a LOT of spirit.
++++++++++++++
Lunar Blessing(sp 12)	Fina grants regeneration to everyone. (after each turn
			each person regains around 200 health).
Lunar Glyph(sp 3)	Fina damages and most of the time will stone one enemy.
Lunar Cleansing(sp 18)	Fina will cure everything but unconscious for the party
Lunar Winds(sp 6)	Fina will damage all enemies and take away
			any beneficial effects (Increm, Quika...etc)
Lunar Light(sp 18)	The ultimate healing spell...Fina will cure everything
			and restore full health to the entire party
++++++++++++++
++++++++++++++++++++++++++++++++++++
Drachma's s. moves are very powerful, but only hurt one enemy at a time.
++++++++++++++
Tackle(sp 10)		Drachma will charge and heavily damage one enemy
Spirit Charge(sp 0)	Drachma will do a large focus and guard
Hand of Fate(sp 25)	Drachma will either kill or severely damage one enemy
++++++++++++++
Gilder's s. moves are similar to Aika's...they aren't too powerful but are good
for those annoying random battles.
++++++++++++++
Gunslinger(sp 9)	Gilder heavily damages all enemies in a line.
Aura of Denial(sp 3)	Gilder guards against status changes for the party
The Claudia(sp 18)	Gilder heavily damages all enemies.
++++++++++++++
Enrique's s. moves are like Vise's, powerful but mostly only to one person
++++++++++++++
Royal Blade(sp 8)	Enrique slashes at one enemy causing heavy damage
Justice Shield(sp 4)	Enrique guards for the entire party
The Judgment(sp 16)	Enrique does extreme damage to one enemy
+++++++++++++++++++++++++++++++++++++
The Crew s. moves I told you about earlier affect everyone.  When you focus
or use an Aura of Valor to max out your sp after you get the Delphinus, your
run option spins around a few times and is a new icon!  click on it, and you
will have two options, both are powerful, but prophecy is more powerful.
++++++++++++++
All of your party must be alive and able to fight for this one...
++++++++++++++
Prophecy(max sp)	All for characters put their power together to more
			than severely damage all enemies
++++++++++++++
This one is amusing to watch...
++++++++++++++
Blue Rogues(max sp)	Your ship crew will attack and heal at the same time.
			Some crewmembers heal and some attack...you find out
			which ones.
++++++++++++++++++++++++++++++++++++++

	+++++++
	Attacks
	+++++++

Each character has three attacks (except for Fina and Gilder). One attack
is for close range (a slash,or stab) and one is for long range (Vyse sends
a shockwave, Aika throws her boomerang, Cupil attacks, Gilder shoots, Enrique
throws an energy bolt, and drachma fires his hand and pulls it back on a rope)
and one called a critical hit, which is the most powerful physical attack a
person can do.  Depending on your At level and your number level, and the
weapon you use, your attacks will do more or less damage.  Also, depending
on which color your enemy is and which color your weapon is, your attack will
do more or less damage. Here is a list of what is effective against what

Yellow	has an advantage over 	Blue
Blue	has an advantage over 	Red
Red 	has an advantage over 	Green  
Green	has an advantage over 	Purple
Purple	has an advantage over 	Blue
Green 	has an advantage over 	Yellow
Red and Purple	  are equally effective against each other
Silver and Yellow are equally effective against each other

---------------------------------------------------------------

====================== =========
Random Battle Monsters FAQ_guide
====================== =========

This section is what my whole FAQ/guide is about, Random battles.
Random Battles are extremely frequent and annoying battles that occur in every
area of the game except for towns and some special areas.  When you are flying
in a ship, there will be random battles, and the monsters will change depending
on where you are.  During a dungeon there will be random battles--if you can
defeat the random monsters in a dungeon, then you can beat the boss, and this
is NOT a boss FAQ, there is one already written by Cyril under the In-Depth
FAQs section.  Since I was a moron and accidentally saved my brand new game
over my almost-beaten game, I have to start back at the beginning again,
but will take notes on each monster I encounter (it won't take me more than a
month and a half to beat the game again) and update this as often as possible,
which will probably be every day (so I'm not filling out a version section,
and won't bother writing versions either except for the fact that GameFAQs
requires it).

YOU SHOULD NEVER RUN FROM A BATTLE-----IT HURTS YOUR SWASHBUCKLER RATING

In the Introduction to my FAQ, I gave an example of what my monster
information will look like and how it is formatted.
I will start the way I put it in my Table of Contents...


*******************************************
	      +The Albatross+
*******************************************
When you first start your game, you will take control of your father's ship,
the Albatross.  When you are flying around, you will want to find some
discoveries, and you will encounter your first random battles!  con
*******************************************
	Marroca - +Blue+
		-200-300
		-red
		-green
		-it will spit smoke at one person, or slap them
		-at the beginning, moderate; toward the end, cake.
		use green...it works best.
		--------
		comments: They are ugly little squids with snail shells...
		nothing to fear really
*******************************************
	Looper - +Silver+
		-very low...one hit will kill it
		-any color will hurt it...
		-it will spit fire at one person
		 or cast powerful magic
		-will run A LOT
		-has an EXTREMELY high dodge rate, it's almost impossible to
		hurt it with physical attacks
		-isn't hurt by most magic at all (fire may be the only one...I
		forgot to test it)
		-use a special move or have every character hit it, chances
		are it will run before you get to hurt it.
		--------
		comments: really annoying, especially when you have a lot
		of them. They heal a lot and will run a lot, and dodge a
		lot...they are a pain just be diligent and NEVER RUN
		from them.
*******************************************
	     +Shrine Island+
*******************************************
Your first dungeon!  +hooray for you+ not really...well, you now know what a
dungeon is like.  hooray!  the random monsters are easy here...save for the
Loopers...man they're a pain...but be optimistic!  you can beat them easily.
*******************************************
	Looper - +Silver+
		-very low...one hit will kill it
		-any color will hurt it...
		-it will spit fire at one person
		 or cast powerful magic
		-will run A LOT
		-has an EXTREMELY high dodge rate, it's almost impossible to
		hurt it with physical attacks
		-isn't hurt by most magic at all (fire may be the only one...I
		forgot to test it)
		-easy to kill, hard to hit
		-use a special move or have every character hit it, chances
		are it will run before you get to hurt it.
		--------
		comments: really annoying, especially when you have a lot of
		them. They heal a lot and will run a lot, and dodge a
		lot...they are a pain just be diligent and NEVER RUN from
		them.
*******************************************
	Flestik - +Blue+
		-very low...
		-red
		-purple, green
		-If it attacks, it will usually put you to sleep.
		-very easy
		--------
		comments: one hit will kill these...but they sure are ugly!
*******************************************
	Seeker - +Silver+
		-200-300
		-All silver are equally hurt by all colors
		 except by yellow which hurts it a lot
		-it has a high defense
		-will dodge and counter
		-it hits you
		-Laser, which does around 250 to one person (which is a
		lot at the time)
		-hard at the time
		--------
		comments: Another difficulty ugly one.  Just keep hitting it.
*******************************************
	 Grouder - +Purple+
		-350
		-Red
		-Green
		-VERY high defense
		-Very low dodge/counter
		-it just hits you
		-it will use magic
		-very hard
		-use green and hit it with physical attacks
		--------
		comments: big, and very scary looking, use a cutlass fury
		if you have to
*******************************************
	       +Mid-Ocean+
*******************************************
The mid ocean area is the area around pirates isle, and is walled off by sky
rifts and I think maybe a boulder wall and the tunnel which you need to go
through in order to get to the sailor's isle area.
*******************************************
	Ghastling - +Green+
		-40-50
		-Red affects it, but it's got so little health that it doesn't
		matter
		-it tries to run a lot
		-it floats horizontally and shoots a laser-beam type thing...
		-very easy
		-use Pyri and it should kill them.
		--------
		comments: Mostly you will encounter them and in groups
		of 4 or 5...one Pyri or pyres will take them out.
*******************************************
	Marroca - +Blue+
		-200-300
		-red
		-green
		-it will spit smoke at one person, or slap them
		-at the beginning, moderate; toward the end, cake.
		use green...it works best.
		--------
		comments: They are ugly little squids with snail shells...
		nothing to fear really
*******************************************
	Looper - +Silver+
		-very low...one hit will kill it
		-any color will hurt it...
		-it will spit fire at one person
		 or cast powerful magic
		-will run A LOT
		-has an EXTREMELY high dodge rate, it's almost impossible to
		hurt it with physical attacks
		-isn't hurt by most magic at all (fire may be the only one...I
		forgot to test it)
		-easy to kill, hard to hit
		-use a special move or have every character hit it, chances
		are it will run before you get to hurt it.
		--------
		comments: really annoying, especially when you have a lot of
		them. They heal a lot and will run a lot, and dodge a
		lot...they are a pain just be diligent and NEVER RUN from
		them.
*******************************************
	   +Sailor's Isle area+
*******************************************
The sailor's isle area is also walled off by sky rifts and boulder reefs, but
is also walled off by Valua and Nasr.  read either back to the beginning of my
FAQ or read on ahead a little to find out the borders of Nasr and Valua.
*******************************************
	Thorkryn - +Purple+
		-150-200
		-anything will hurt it really...try red or green
		-it's a ball with spikes and eyes...that bobs up and down...
		-it attacks...nothing special
		-it does something called "Gather Strength" but so far it has
		no use
		-easy-moderate
		-just hammer it...magic isn't as good against it
		--------
		comments: it's an ugly spike ball that pops up a lot...
*******************************************
	Scorfly - +Purple+
		-200-300
		-red isn't that great
		-green works well
		-It's difficult to hit...it will dodge
		-it causes silence most of the time
		-it will hit you with it's stinger, its critical hit and
		it's hit are the same
		-moderate-difficult
		-Use Pyri...it usually kills them.
		--------
		comments: they can be rather troublesome if you aren't
		powerful enough to take them out in one blow...
*******************************************
	      +Valuan Airspace+
*******************************************
Valuan airspace is the area which there are black clouds above you (it changes
monsters as soon as you pass the clouds).
*******************************************
	Tsirat - +Purple+
		-50-60
		-red
		-yellow, green
		-it will use Electri a lot
		-they travel in large groups
		-they are fast
		-they just attack
		-easy
		-just use a Pyri...one should do it.
		--------
		comments: they travel in large groups and with no
		other monsters...they are easy though
*******************************************
		+Catacombs+
*******************************************
The catacombs are your second dungeon.  There is a "cheat" strategy to these
morons toward the end.
*******************************************
	Crylhound - +Green+
		-not a lot...100?
		-purple
		-blue and red
		-they will use yellow magic
		-they fly at you and bite you
		-easy
		-just one hit
		--------
		comments: they look like pokemon...weird...
*******************************************
	Tsirat - +Purple+
		-50-60
		-red
		-yellow, green
		-it will use Electri a lot
		-they travel in large groups
		-they are fast
		-they just attack
		-easy
		-just use a Pyri...one should do it.
		--------
		comments: they travel in large groups and with no other
		monsters...they are easy though
*******************************************
	Mind Stealer - +Green+
		-200-300
		-green and blue
		-purple and red
		-high defense
		-it will come up and bite(?) you
		-moderate
		-use Vyse and hit it with red
		--------
		comments: annoying buggers...the hardest random monsters in
		the catacombs.
*******************************************
	Basalish - +Red+
		-low...don't know exactly
		-red
		-Blue and purple
		-it hits you...
		-really easy...but only found in the sewer part
		-no tips...maybe use a Wevli if you have it
		--------
		comments: they are ugly little blobs...just kill them ^_^
*******************************************
		+Rail Car+
*******************************************
When you reach upper city, Valua, you will have to hop on the train.  you will
have to face Valuan guards on your way up to the front of the train.
*******************************************
	Patrol Guard - +Yellow+
		-somewhere around 200
		-red
		-purple or blue
		-they do something similar to Vyse's long shockwave
		-Their special moves are actually items...
			-poison grenade
				-similar to Noxi
			-grenade
			    -a giant burst of power
		-moderate-hard, depending on how many
		-just hammer them and focus on one at a time.
		--------
		comments: they get to be annoying, but nothing too bad
*******************************************
		+Nasr Airspace+
*******************************************
		+Maramba area+
*******************************************
the Maramba area is the area beyond the boulder reef that's enclosed by
sky rifts and mountains and the boulder reef.  the rest of Nasr is anywhere
near the straits (N. Dannel, S. Dannel) and up to shortly before Crescent
Isle but you wont get there till MUCH later.
*******************************************
	Azbeth - +Blue+
		-150
		-Red
		-Green and Purple
		-Very fast, and usually has first hit
		-It spits a wind thing at one person
		-it will call allies, and usually doesn't miss, but also will
		call more of the most powerful bird monster on the screen
		-moderate
		-take them out...its easy
		--------
		comments: make sure you get rid of these FIRST, since they
		will summon more of them and will usually summon Stonebeaks
		if they are alive
*******************************************
	Stonebeak - +Yellow+
		-300-400
		-Red and purple
		-red and green
		-very powerful
		-dodges often
		-it will fly at you and hit you causing damage
			-critical hit: actually extremely powerful...watch out
		-difficult...
		-take these out right after the Azbeths...
		--------
		comments: none...
*******************************************
	Loopalon - +Red+
		-very low...one hit will kill it
		-any color will hurt it...
		-it will spit fire at one person
		 or cast powerful magic
		-will run A LOT
		-has an EXTREMELY high dodge rate, it's almost impossible to
		hurt it with physical attacks
		-isn't hurt by most magic at all (fire may be the only one...I
		forgot to test it)
		-easy to kill, hard to hit
		-use a special move or have every character hit it, chances
		are it will run before you get to hurt it.
		--------
		comments: The exact same as Loopers but with more red magic
*******************************************	
	Durel Beetle - +Blue+
		-not too much...pretty low
		-Red
		-Purple, Yellow
		-they will use blue magic often, especially Slipara.
		-They are faster than you in the beginning and hit before you
		-they just fly up and attack
		-They will call allies...and usually miss but if they all do
		it at once then they will have a bunch of new beetles for ya!
		-Difficult in packs, easy when solitary
		-Use Pyres on them with Fina and they should die.
		--------
		comments: These buggers are ANNOYING because they come in
		large groups and keep enlarging themselves.
*******************************************
	     +Temple of Pyrynn+
*******************************************
Very long temple...expect to play for a few hours...and very frequent random
battles, that include large monsters...Also--see the END of this portion to
find out how to beat the Magma Tikis that guard the chests in this temple.
Also, when you reach the bridge area where you have to make your way down a
pot-holed pathway the monsters change.
*******************************************
	Dung Fly - +Blue+
		-low...100 maybe
		-blue or red
		-green and purple
		-it's the same as a Durel beetle
		-is more accurate with Slipara and with calling allies
		-it just hits you...
		-Call Allies-self explanatory
		-fairly easy
		-one pyres will generally kill these
		--------
		comments: just a dung beetle...it hides behind the dung,
			giving it good defense
*******************************************
	Death's Head - +Green+
		-300-400
		-Green, blue
		-Red, purple
		-high defense
		-it bites(?) you
		-Stone Breath (will usually stone someone)
		-moderate-hard
		-same as the mind stealers, just take them out with Vyse
		--------
		comments: as I explained in the introduction area,
			monsters repeat themselves.  This is a repeat
			of the mind stealer.
*******************************************
	Loopalon - +Red+
		-very low...one hit will kill it
		-any color will hurt it...
		-it will spit fire at one person
		 or cast powerful magic
		-will run A LOT
		-has an EXTREMELY high dodge rate, it's almost impossible to
		hurt it with physical attacks
		-isn't hurt by most magic at all (fire may be the only one...I
		forgot to test it)
		-easy to kill, hard to hit
		-use a special move or have every character hit it, chances
		are it will run before you get to hurt it.
		--------
		comments: The exact same as Loopers but with more red magic
*******************************************	
	Durel Beetle - +Blue+
		-not too much...pretty low
		-Red
		-Purple, Yellow
		-they will use blue magic often, especially Slipara.
		-They are faster than you in the beginning and hit before you
		-they just fly up and attack
		-They will call allies...and usually miss but if they all do
		it at once then they will have a bunch of new beetles for ya!
		-Difficult in packs, easy when solitary
		-Use Pyres on them with Fina and they should die.
		--------
		comments: These buggers are ANNOYING because they come in
		large groups and keep enlarging themselves.
*******************************************
	    !!MONSTER CHANGE!!
remember how I said that the monsters change when you get to that pathway?
they change to these salamander things, and sometimes a Loopalon
*******************************************	
	Salamander - +Red+
		-100
		-red or purple
		-green or blue
		-no defense or dodge% really
		-They bite you
		-easy
		-By now you should have pyres, so use it
		--------
		comments: 
*******************************************
		MAGMA TIKIS
Guarding the chests in the Temple of Pyrynn, there are these freaky tikis
that can be hard but don't have to be.  If you were smart and bought Crystales
boxes from the mystery merchant in either Sailor's Island or Maramba, you
should use one with fina on one of the Tikis, and another Cystales box on
another one, and vyse (using purple) a cutlass fury or an attack.  They come
in groups of three for every time you open a chest.
*******************************************
	Magma Tiki - +Red+
		-400-350
		-red
		-purple
		-high defense
		-can't dodge
		-it shoots lasers out of its eyes
		-Magma Burst - 500-700
		-Tremble...no use (focus?)
		-easy or hard
		-reffer to above
		--------
		comments: 
*******************************************
		South Ocean
*******************************************
The South Ocean is an area where there is a strong headwind blowing toward
your ship making it quite difficult to make it through here.  It isn't so
bad at first but then the random battles are very frequent.  Believe it or not,
there isn't much variety to the random monsters here. They are almost all green
and so fire magic works well (until you run out of MP ^_^) so just try that.
*******************************************
	Graver - +Green+
		-150
		-Green, blue
		-red and purple
		-!!!BEWARE!!! they use eternum!!!
		-very fast and try to run a lot
		-they shoot the strange little beam at you
		-HP Absorb - 400-500 (they use it often)
		-hard in groups, easy when alone
		-use delta shield (to guard from the eternum) and then use
		Pyres or Pyrum
		--------
		comments:
*******************************************
	Elooper - +Green+
		-very low...one hit will kill it
		-any color will hurt it...
		-it will spit fire at one person
		 or cast powerful magic
		-will run A LOT
		-has an EXTREMELY high dodge rate, it's almost impossible to
		hurt it with physical attacks
		-isn't hurt by most magic at all (fire may be the only one...I
		forgot to test it)
		-easy to kill, hard to hit
		-use a special move or have every character hit it, chances
		are it will run before you get to hurt it.
		--------
		comments: The exact same as Loopers but more Green magic
*******************************************
















View in: