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Game Genie Codes by OFernando
Version: 2.0 | Updated: 02/12/95
OCF's Donkey Kong Country Game Genie Codes by Orlando C. Fernando (email@example.com) SNES Version 2.0 Last Updated: 2/12/95 Codes have been tested under the 1 player mode. Additional "safe" effects may be possible. Question marks indicate possible other stages where the code may take effect. Names in brackets indicate a bulleted commentary or "side note" from that person. "CPU Partner" refers to the Kong you are not controlling when you have two kongs on screen. These codes primarily work with the alternate (or some call "bad") version of the game since I have derived these codes on an alternate version (the explanation has been mentioned in the Galoob published codes for DKC, as well as from people over the INTERNET video game newsgroups). Some codes MAY work on both versions, which you may want to investigate. Can someone test these codes out on an original version and try to derive code equivalents if it is not compatible? This is not one easy game to derive codes for, so take advantage of these codes as you struggle or enjoy this well-acclaimed platform game! SINCE LAST VERSION (1.0): -29 new functional codes added (indicated by ! beside code). -new findings on Codes 39 and 51. -"barrel-riding" expression changed to "keg-riding". -codes definitely functioning with both game versions indicated by #. [thanks to N10UHC@AOL.COM for finding them out.] *COSMETICS* OCF1 83A7-13E3 Rider becomes changing neons after mounting any non-water animal. OCF2 42A9-1273! If dismount then remount non-water animal thereafter, you are the animal! (not recommended to use Enguarde) OCF3 B023-43EA Diddy Kong Gets "Jitters" while Keg-Riding OCF4 B02A-43EA! Donkey Kong/Diddy Kong Loses Keg while Keg-Riding! OCF5 55C4-4F6D Slower Animation When Landing from Jump OCF6 7233-C37E! All Ropes Are Semi-Visible OCF7 7232-C37E! Some Moving Ropes Never Stop Moving! OCF8 7238-C37E! Some Moving Ropes Much Slower (reclimb if rope moves wrong way) -TIP: try Forest Frenzy stage. OCF9 9A21-376D! CPU Partner doesn't follow you on map screen. OCF10 5529-3D6D! Donkey Kong & Diddy Kong Zips Through Map Screen OCF11 C66C-12E3! When a team, CPU Partner follows awkwardly OCF12 AC6A-1273! When a team, Donkey Kong when selected becomes transparent / CPU Partner follows with either stalker (DK) or glazed (Diddy Kong) appearance *SOUNDS* OCF13 113B-C70D Odd Music / Different Sound Effects (esp. in jungle) OCF14 B13B-C70D Metallic Music (check out swimming music) OCF15 A13B-C70D Less or Clanky Music / Different Sound Effects OCF16 603B-C70D Clanky "Evil" Music / Many Different Sound Effects (esp. in jungle) OCF17 8A3B-C70D Victory Music Whenever Map is Displayed *GAMEPLAY BEHAVIOR* OCF18 D082-137A! Push left to zip rightwards across screen, regardless of barriers / horizontal-move enemies also can "zip" (Genie off ahead of time to avoid a stuck situation) -stop on a dime by letting go of pushing right -Diddy Kong misses cap when mad on bonus screen. OCF19 252B-CA7A! Keg Rattles While Keg-Riding / It Can Float Off Edges! OCF20 BC82-137E! Donkey Kong & Diddy Kong Have Hyper Rolls OCF21 CA3A-4A53 Barrel Blast Pause A (turn Genie off to unpause) OCF22 8932-4A53! Barrel Blast Pause B (Smokin'!) OCF23 CB3A-4A53 Barrel Blasts Always Launch You Rightward OCF24 8933-4A53! Barrel Blasts Always Launch You Down-Rightward OCF25 5B3A-4A53 Donkey Kong launches far up-rightward from barrel blasts / Diddy Kong launches shortly Leftward OCF26 EE81-C37A! All standing/diagonal blast barrels launch a bit rightward additionally OCF27 AA80-C37A! Some Blast Barrels Blast More Powerfully OCF28 D084-C37A! Vertical-Move Blast Barrels/Zingers/Enguarde Descend Much Slower OCF29 EE87-CE7A! Vertical-Move Blast Barrels/Zingers/Enguarde Rises Much Slower OCF30 EE8F-CE5A! Vertical-Move Blast Barrels/Zingers/Enguarde Rapidly Rise when Should Fall (Zinger never returns) -launch as soon as off-screen to travel far right -push down to rapid-rise Enguarde (Genie off when stuck) OCF31 893E-43E3! Upside-down Blast Barrels Have Slight Launch Delay OCF32 EE85-C27A! Upside-down Side-Move Blast Barrels Always Move Slowly Leftward -TIP: In Tree Top Town stage, jump into first of these blast barrels, let travel to far left, can blast directly into bonus stage barrel on far left of stage. OCF33 EE85-C37A! Upside-down Side-Move Blast Barrels Always Move Quickly Leftward OCF34 EE80-C37A! Moving Blast Barrels Are Crazy! OCF35 99AE-CA2C Can't spell KONG on "KONG" bonus stages OCF36 99A2-CA2C! Can't match on matching bonus stages OCF37 09E8-4F6D# Can't Save at Candy's Save Point OCF38 C6AA-43EA Donkey Kong "Freeze Tag" -DK tagging Diddy Kong causes position/engmy freeze until (1) DK stomps animal or (2) DK tags back. -can help getting passed tough enemies. -doesn't cause game freeze. -water levels are still normal. OCF39 C66B-12E3 New One-Player Partnership Game! -your CPU partner can help you on stage (collect bananas, stomp enemies, even ride animals!) CPU will try to mimic your movements more realistically. -BOTH Kongs mad/celebrate on some bonus screens! -odd occurences when you're pushed off your animal. -water levels are still normal. -WARNING: (1) keep both Kongs on-screen to prevent getting lost/locked; (2) if CPU partner falls in pit, you BOTH die! (unless you enter bonus stage barrel); if both fall in pit you lose TWO lives! -TIP: in Jungle Hijinx, play as Diddy on treetops and let DK cover the ground for good prize coverage. -GLITCH A: play any win/lose bonus game (spell "KONG," etc.) with CPU partner. If you win, you exit to Jungle Hijinx! (Can START-SELECT to return to stage.) -GLITCH B: As a team, mount Rambi in Jungle Hijinx then head left (against the left hill) and jump left. Can get TWO Rambis for limited time, then other oddities! *STAGE BEHAVIOR* OCF40 D381-4F6D Thin Skylines When Nighttime (Jungle Hijinx, Ropey Rampage, Orangutan Gang) OCF41 F080-1F0D# Stages Become Neon City when Nighttime (Jungle Hijinx, Ropey Rampage, Orangutan Gang) OCF42 A2E1-12E3 Some Bitesizes and Chomp Jr.'s are Stationary / "Aqua Diddy" is a new enemy (Coral Capers, Croctopus Chase, Poison Pond, ?) OCF43 55A0-3D6D! Waters "Quivel" Slightly (all water stages) OCF44 55A1-3D6D! Slow-Scrolling Stages (all water stages, Slipslide Ride) OCF45 5582-3D6D! Odd/Greenish Cave Lighting (Winky's Walkway, Tanked Up Trouble, Loopy Lights, Platform Perils) OCF46 AC6A-331D Taking shortcut barrels after completing stage will automatically send you to next stage (Mine Cart Carnage, Slipslide Ride, ?) -read the DKC faq to learn of shortcut locations. -WARNING: may not mark the original stage as done. -turn Game Genie off at boss stages. OCF47 AC6A-3ACD Taking shortcut barrels will return you to map at latest status / taking "back door" at Stop n' Go Station will immediately advance map progress! (Mine Cart Carnage, Stop n' Go Station, Slipslide Ride, ?) -turn Game Genie off at boss stages. *GOOD N' BAD ANIMAL BEHAVIOR* OCF48 5531-13CA Occasionally, an obstacle gets whisked away for you (including some barrels so beware). -turn Game Genie off at boss stages. OCF49 02CC-137E Enguarde's Crate Floats Upward OCF50 D381-C373 Expresso Has Worse Float Power OCF51 EE81-CEE3 Expresso Has Improved Float Power. Can multi-float! -can get 999+ icons on Expresso bonus stage! OCF52 C4A2-CA7A! Rambi, Winky, Expresso Have Donkey Kong's Rolling Attack (push Y) / Can't Pick-up Barrels While Passing Them (holding down B) OCF53 822E-CAE3! Necky Jr. Spits Rocks in Place (lingers after kill) OCF54 4329-C373 Easier Necky Jr.'s (spits neon bee pictures instead of rocks) OCF55 39A9-4AE3 Klumps are Invincible -barrel hitting causes them to roam faster! OCF56 D13F-122C King K. Rool easier in beginning (doesn't dash!) In the Works: ------------- 5CA1-446D Introduction Music/Sound Effects Altered (phonograph, foot stomping, etc.). Will give a frighful blackout <AAAH!> when selecting a stage. 513B-C70D Yet another music variation. Sometimes get chimps singing the music! Try flying from place to place to change music effect. Will eventually black out. D132-122C! Cannonballs fall in groups on Gang-Plank Galleon Stage (never stops falling) WARNING: When experimenting with new codes yourself, you should keep a good-standing game in the 2nd or 3rd save bank. Some bad combinations I've tried in the past HAVE erased my 1st save bank! :( You were warned! -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Please send any ?s, problems, or comments to firstname.lastname@example.org.