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Battle Stage PAR Codes by Super Jumper Mario2
Version: 1.0 | Updated: 04/01/05
__ __ __ __ |__ | | |__| |__ |__| __| |__| | |__ | \ __ __ __ |\/| |__| |__| | | | | | | | | \ | |__| __ __ __ |__| |__| | _ | \ | |__| _ __ ___ ___ __ __ ___ __ __ __ |_| |__| | | | |__ |__ | |__| | _ |__ |__| | | | | |__ |__ __| | | | |__| |__ __ __ __ __ __ | | | | \ |__ |__ |__ |__| |__/ |__ __| Created and written by Alex Barna. This FAQ was made in 2005 and is (c). AIM: abarna10 MSN: email@example.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This FAQ is for Super Mario RPG and a Pro Action Replay cartridge. These codes will work with a PAR cartridge but not with a Game-Genie, unless you use a conversion utility to convert the codes. The purpose for this FAQ is for people that want to fight on a battle stage and then normal stage that's loaded for the enemy or for the world/level. This can also be useful if anyone would like to make some special snapshots of different enemies on different stage. You can also use other FAQ on GameFAQs to use with this FAQ. This FAQ is best viewed in Courier font size 10. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS 1. VERSION OF HISTORY This will be for any changes I make for the FAQ. 2. REQUIRED CODE TO USE This is the main code you will use. 3. BATTLE STAGE CODES These are the numbers you use to switch with the variable. 4. CREDIT AND LEGAL STUFF This is for crediting people and legal info about my FAQ. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. VERSION OF HISTORY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v1.0, 4-1-05, This is my first version for this guide/FAQ. This may or may not be a complete version of my guide yet. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. REQUIRED CODE TO USE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The battle sage code you will use to change the battle stage of where you fight is: 7E004Bxx (xx = is the variable you'll change to select the stage you want to use and fight on.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. BATTLE STAGE CODES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use these numbers to change the xx in the required code to change the outcome of the stage that is used to fight when you are about to enter a battle with the enemy. If it says BOSS then that's the stage where you fight the boss of that enemy, I will mention who the boss is. If there's anything in () that means it's just some notes to maybe look at. Also there are some stages that are completely glitched and messed up. Names with * in it means that it may be a specific part of that level. 00 = Forest 01 = BOSS: Bowyer (tree stump) 02 = Bean Valley 03 = BOSS: King Kalamari (2nd set of tenticals, misplacement) 04 = Sunken Ship *Above Water 05 = Coal Mines 06 = Coal Mines (glitched up?? Has a "blue 80" on it) 07 = Bowser's Keep 08 = BOSS: Czar Dragon 09 = Mushroom Way *1st part, Bandit's Way 0A = Bowser's Keep 0B = Booster's Pass, Lands End 0C = Booster's Tower 0D = Mushroom Kingdom *Inside Castle (when it's under Mack's control) 0E = Kero Sewers *Underwater (changes all color palettes for enemies that don't go underwater, hence no underwater palette) 0F = Mushroom Kingdom 10 = BOSS: Exor (has Exor background of body) 11 = BOSS: Knife Guy & Crate Guy 12 = BOSS: Count Down (has Count Down background of body) 13 = Gate 14 = Barrel Volcano 15 = Kero Sewers *Above Water 16 = Nimbus Land 17 = BOSS: Birdo (has bottom half of egg shell) 18 = BOSS: Valentina 19 = BOSS: Punchinello (I think?) 1A = GLITCHED UP: Stage, not sure 1B = GLITCHED UP: Stage, Forest (not bad though) 1C = Mushroom Kingdom *Outside (under Mack's control) 1D = BOSS: Bowser (first time) and Boomer 1E = Forest (scene when Mario and Mallow talk when the battle of Bowyer and Geno start) 1F = GLITCHED UP: Stage, LEVEL UP! (lol, this is a funny one. The HP meter scroll from right to left bottom glitched up.) 20 = GLITCHED UP: Stage, background for LEVEL UP! ? 21 = Mushroom Way *2nd part 22 = Unknown Underwater Stage? Will confirm later. 23 = BOSS: Bundt and Raspberry (against that big cake) 24 = Star Hill 25 = BOSS: Yaridovich 26 = Sunken Ship *Underwater (I think?) 27 = BOSS: Axem Rangers 28 = BOSS: Cloaker and Domino (misplacement) 29 = Bean Valley 2A = BOSS: Belome 1 2B = Land's End (against those ants in the whirlpools) 2C = BOSS: Smithy *1st part 2D = BOSS: Smithy *2ns part 2E = BOSS: Jinx 2F = BOSS: Culex 30 = Factory 31 = Belome 2 **Most of these depend on which monsters you fight (ex: I fought in Bowser's Keep against Goomba (2) and Spikey (1) and there is a carpet in the middle and these codes affected that carpet but somewhat keep the shape of it. Also the color palettes on the tiles may depend on the sprites that are on screen.** 32 - 3D = GLITCHED UP: Stage, mostly green 3E = GLITCHED UP: Stage, totally blank - white 3F = GLITCHED UP: Stage, totally blank - black 40 - 44 = GLITCHED UP: Stage, most green but with tan rectangles 45 = GLITCHED UP: Stage, most light blue but with tan rectangles 46 - 5F = GLITCHED UP: Stage, most green but with tan rectangles 60 = GLITCHED UP: Stage, black and grey with some kind of tile formation 61 = GLITCHED UP: Stage, chandaleers that are glitched up with red and black tile formations in the background 62 = GLITCHED UP: Stage, black and purple with some kind of tile formation 63 = GLITCHED UP: Stage, glitched up Star Hill perhaps? 64 = GLITCHED UP: Stage, grey BC with yellow dots? Some glitches also. 65 = GLITCHED UP: Stage, yellow tiles and strange formation at top left 66 = GLITCHED UP: Stage, yellow/blue tiles and strange formation at left 67 = GLITCHED UP: Stage, red/grey tiles with 2 strange formations 68 = GLITCHED UP: Stage, black and grey with some kind of tile formation 69 = GLITCHED UP: Stage, chandaleers that are glitched up with red and black tile formations in the background 6A = GLITCHED UP: Stage, black and purple with some kind of tile formation 6B = GLITCHED UP: Stage, Like 63 but different colors 6C = GLITCHED UP: Stage, Blue BG with yellow dots? 6D = GLITCHED UP: Stage, yellow tiles and strange formation at top left 6E = GLITCHED UP: Stage, blue BG with strange formation at top left 6F = GLITCHED UP: Stage, black/yellow tiles with strange formations 70 = GLITCHED UP: Stage, looks like some tiles with different colors show up 71 = GLITCHED UP: Stage, black and hot pink with some kind of tile formation 72 = GLITCHED UP: Stage, like 71 but more hot pink shows 73 = GLITCHED UP: Stage, mostly greens and green tiles 74 = GLITCHED UP: Stage, black and grey with some kind of tile formation 75 = GLITCHED UP: Stage, shows boxes/crates with color differences 76 = GLITCHED UP: Stage, brown/red tiles with strange formations 77 - FF = GLITCHED UP: Stage, not sure -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. CREDIT AND LEGAL STUFF -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CREDITS: I mainly credit myself for making this guide. If you see that you deserve any credit, please contact me and tell me why so I can add you on to here. I would like to thank MadEwokHerd for displaying the "Level on which to do battle" code on a message board and so I further tested out this code. If you have any comments or see anything that needs to be fixed, you can contact me on AIM (abarna10), MSN (firstname.lastname@example.org), or email me at my hotmail address. Please put SMRPG FAQ as the title so I know it's important. LEGAL NOTICE: You may not copy or reproduce or change anything from this FAQ without my permission. Doing so will violate the copyright rule. The only site this should be on is GameFAQs.com. If you see this on another site please contact me right away by instant messaging or by email. Thank you Nintendo and Square for making such a wonderful, exciting game!