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Boss FAQ by LastStand

Version: 1.00 | Updated: 03/22/04

Star Fox Boss FAQ v. 1.00

By primary weapon I mean the weapon the enemy will use most.  The difficulty
rating ranges from 1 (easiest) to 5 (hardest).

Course 1, Stage 1: Corneria
Enemy Name: Attack Carrier
Shield Meter: Medium
Primary Weapon: Missile
Other Weapons: Enemy Fighters, Plasma Blast
Difficulty: 1
Strategy: This boss, the first of the game, should be a snap even for the
novice.  When the enemy shield meter appears, fly low to the ground and allow
the carrier, which will come from behind, to fly overhead.  The boss will turn
and open the right hatch, letting out two slow enemy fighters.  Destroy the
fighters and begin shooting at the open hatch.  Eventually the hatch will close
and the two left hatches will open, letting out one missile apiece.  Destroy
the missiles and attack the hatches.  Repeat this process until all three
hatches have been destroyed.  At this point, the main carrier body will slowly
charge you, firing a few plasma blasts.  Keep shooting the main body until the
enemy is defeated.  This boss is so easy that I sometimes wonder how it led
such a fearful attack on Corneria.

Course 1, Stage 2: Asteroid Belt
Enemy Name: Rock Crusher
Shield Meter: Large
Primary Weapon: Laser
Other Weapons: Missile, Plasma Blast
Difficulty: 2
Strategy: This boss doesn't really get that hard until the latter stages of the
fight. The boss will appear from the bottom of the screen and turn 90 degrees.
Once this revolution is complete, four diamond-shaped laser batteries will
open.  Fire at these batteries while avoiding the lasers.  The batteries will
eventually shut and the enemy will rotate again, revealing four more batteries.
Fire at the batteries in the same fashion.  Repeat this process until all eight
batteries are destroyed.  At this point, the Rock Crusher's main body piece
will fly off, so get to the side to avoid it (it HURTS!).  This will leave only
the figure-8 shaped piece on which the batteries sat.  Fire at the flashing
diamond in the middle while avoiding the missiles and the plasma blasts it
fires until it is defeated.

Course 1, Stage 3: Space Armada
Enemy Name: Atomic Base
Shield Meter: Small
Primary Weapon: Plasma Blast
Other Weapons: Laser
Difficulty: 2
Strategy: After flying through the corridor, you will be up against a large
spinning core.  After a few seconds, three batteries on the wall will extend
wireframe beams to the core.  Attack the three batteries (one shot will destroy
them, but aim must be precise) while avoiding the beams.  It may take some
patience, but eventually, once all three are destroyed, the base will open
and reveal its core.  Fire at this core while avoiding the plasma blasts it
fires until it is destroyed.  The only thing that makes this battle at all hard
is the bad hit detection of your lasers on the batteries.

Course 1, Stage 4: Meteor
Enemy Name: Dancing Insector
Shield Meter: Large
Primary Weapon: Plasma Blast
Other Weapons: Flame Spewer
Difficulty: 3
Strategy: This is probably the most difficult boss on course 1.  Once the boss
appears, fire at its legs.  When a leg has been put out of commission, it will
extend out slightly.  Once a few legs have been put out of commission, the
enemy will fall to the ground and begin spinning with its legs extended out.
Stay low to avoid its legs while also avoiding the plasma blasts, and it will
soon stand back up.  Fire at the legs in the same way until it falls again.  At
this point, the legs will turn orange.  Take a few shots, then avoid its spin
attack again.  Then fire at the legs some more.  The legs will begin to fly
off, meaning they are destroyed.  At this point, the enemy will hover and shoot
down a fire pillar.  This pillar will spew out flames at your ship.  Avoid this
while shooting at the legs.  Once all the legs are gone, fire at the main body
until the enemy is defeated.  This boss is also one of the more fun bosses to
fight.

Course 1, Stage 5: Venom Orbit
Enemy Name: Phantron
Shield Meter: Small/Small
Primary Weapon: Laser
Other Weapons: Missile
Difficulty: 2
Strategy: Once the enemy appears, simply fire at it.  It will move once it has
been shot once, so follow it around, avoiding the lasers it fires and missiles
it lets out every time it is shot.  Continue this process until the shield
meter is almost out, at which point the enemy will spin around, refill its
shield, and replicate into three enemies.  These enemies fire nothing but
lasers, but lots of them.  Two of these enemies are only phantoms, but will
disappear when they are shot at several times.  The real Phantron makes a noise
when you shoot it.  Continue to shoot at the Phantron.  The enemy will
eventually move and swap places with the phantoms.  Find the real Phantron and
shoot at it until it is destroyed.

Course 1, Stage 6: Venom Base
Enemy Name: Phantron
Shield Meter: Small/Medium
Primary Weapon: Laser
Other Weapons: Missile, Plasma Blast
Difficulty: 3
Strategy: When you approach the enemy, it will replicate again in the same way
as before.  Find the real Phantron and reduce its shield to its bottom. At this
point, the enemy will swoop around then grow legs, and its shield will become
larger.  Fire at the main head-piece.  The enemy will fire several lasers and
occasionally a missile and plasma blast.  The enemy will jump around, and will
eventually jump forward and try to land on you.  Continue to fire at the enemy.
Late in the battle, it will replicate again.  Eventually, very late, the boss
will try to kick you from a distance.  Avoid all these attacks and continue to
shoot until the boss is destroyed.

Course 1, Final Stage: Andross' Base
Enemy Name: Andross
Shield Meter: N/A
Primary Weapon: Telekinesis
Other Weapons: None
Difficulty: 3
Strategy: Andross appears as a virtual head.  Fire at the flashing eyes while
avoiding the telekinesis (block) attack.  Shooting a block will cause it to
split into two blocks and the course of it will be altered.  Focus your attacks
on one eye because the fight is much easier when only one eye is shooting out
blocks.  An eye will turn brown when it is destroyed.  Eventually, Andross will
suck in blocks (he can't suck you in), then spit them out in a frightening
attack.  Avoid the blocks and begin to attack the remaining eyes.  When both
eyes are destroyed, the head will break apart and reveal Andross' core brain.
Fire at the brain until Andross is defeated.  If you don't destroy the brain
fast enough, the head will come together again and you will have to repeat the
process.  For being a final boss, Andross is not really that difficult.

Course 2, Stage 1: Corneria
Enemy Name: Attack Carrier
Shield Meter: Medium
Primary Weapon: Missile
Other Weapons: Enemy Fighters, Plasma Blast
Difficulty: 1
Strategy: Same as the first attack carrier, only now the enemy fighters will
shoot out missiles instead of lasers if you wait too long.  Still easy.

Course 2, Stage 2: Sector X
Enemy Name: Rock Crusher
Shield Meter: Medium
Primary Weapon: Laser
Other Weapons: Missile, Plasma Blast
Difficulty: 2
Strategy: Same as before, only now sometimes the batteries will not open, and
once a few batteries are destroyed, the enemy will fire missiles from its
sides.

Course 2, Stage 3: Titania
Enemy Name: Professor Hangar
Shield Meter: Large
Primary Weapon: Shadow Thruster
Other Weapons: None
Difficulty: 3
Strategy: This boss, more than any other boss, requires a quick trigger finger.
The enemy will appear once you enter the mountain base, but even though you
shoot at it, it will not be damaged.  It will run and you will have to fight a
slew of aquatic enemies.  Once all these enemies are destroyed, Professor
Hangar will show himself and begin releasing shadow thrusters.  Avoid these
shadow thrusters while continually shooting at the enemy's main body.
After a little while, the enemy will create a wall in front of itself, which
looks like a triple image of Professor Hangar.  You can still shoot at the
enemy, which is behind this wall, but make sure you avoid the wall when it
comes at you.  After this, if the enemy is not destroyed, Professor Hangar will
retreat and you will have to fight the aquatic enemies again.  The boss will
then reappear with its shield completely refilled.  The boss shouldn't be too
much trouble if you have a double plasma blast for a weapon, but a single laser
may make it hard to destroy the boss before it retreats.  This boss is one of
my personal favorites.  The fight with the aquatic enemies is very fun, and
the boss has some of the most kick-ass music in the game.  This fight makes
Titania my third-favorite level behind only Fortuna and Sector Y.

Course 2, Stage 4: Sector Y
Enemy Name: Plasma Hydra
Shield Meter: Large
Primary Weapon: Plasma Blast
Other Weapons: Missile
Difficulty: 5
Strategy: In my opinion, the second toughest boss in the game.  This guy is
extremely tough, let me tell you.  The boss will appear from the background,
flipping end over end, then grow long arms.  When the boss comes near, it will
fire a missile out of the flashing spot in its body.  After this, the boss will
begin spinning, its arms flailing about.  There is no real pattern to how its
arms move here, unlike the Dancing Insector, so you will have to mostly rely on
luck.  After about three full revolutions or so, the boss will stop and begin
shooting occassional plasma blasts out of its arms.  Fire at the claws.  Your
laser blasts will travel in bulges down the arms, damaging the enemy.  Try not
to fire at claws that are shooting out plasma blasts (you know there are blasts
in the arms by bulges coming out), because if you do, the arm will break apart
and you will have to wait until it regrows.  The enemy will eventually flail
around again.  After about 1/3 of the shield meter is depleted, the arms will
split apart and only half of one will remain.  Fire at the main body.  The
enemy will spin around again and try to hit you with its arm.  Continue to
shoot the main body while avoiding the arm and missiles it fires.  Once the
entire shield meter is depleted, GET TO THE SIDE to avoid the enemy's final
charge, where it will try to run into you, an attack that hurts a heck of a
lot.  Survive, and the enemy is destroyed.  Not only is this enemy tough, it is
also extremely huge, and very frightening, but a fun and unique battle.

Course 2, Stage 5: Venom Orbit
Enemy Name: Metal Smasher
Shield Meter: Large
Primary Weapon: Crush Attack
Other Weapons: Capsules, Ring Shot
Difficulty: 3
Strategy: When the Metal Smasher opens, focus all your fire on the inside of
one of the halves.  When the enemy opens, it will release some capsules.
Destroy or avoid these capsules.  When the boss gets very close to you (both I
and Nintendo Power suggest you be in approach view to correctly gauge how close
you are), fire retro rockets to avoid its crush attack.  The Metal Smasher will
rotate 90 degrees and open again.  If its shield meter is near half, it may
begin firing ring shots, then close again.  If not, it will fire capsules and
try to crush you again.  Focus all fire on one half.  When that half is
destroyed, the other half will self-destruct.  

Course 2, Stage 6: Venom Base
Enemy Name: Galactic Rider
Shield Meter: Medium
Primary Weapon: Air Bikers
Other Weapons: Ring Shot
Difficulty: 3
Strategy: When the enemy appears, it will open and release two air bikers.
While the hatch is open, fire at its inside.  This is the only way to damage
the enemy.  Destroy the air bikers.  When they are destroyed, the boss will
charge to the right twice, then move to the left and charge there.  Avoid
these charges.  After this, the boss will move back and open up again,
releasing air bikers (if the shield is still fairly high) or a ring shot
capsule (if shield is low).  Continue to repeat this process, firing at the
inside when possible, until the enemy is destroyed.  Personally, I find this to
be one of the more anti-climactic boss battles in course 2, and is by no means
one of my favorites despite having one of the best levels preceding it.

Course 2, Final Stage: Andross' Base
Enemy Name: Andross
Shield Meter: N/A
Primary Weapon: Telekinesis
Other Weapons: None
Difficulty: 3
Strategy: Same as the last Andross, only now the brain has more shield and you
will probably have to fight the face twice.

Course 3, Stage 1: Corneria
Enemy Name: Destructor
Shield Meter: Large
Primary Weapon: Plasma Blast
Other Weapons: Missile
Difficulty: 3
Strategy: The boss will roll in from the side and three blades will rise up.
Fire at each blade that turns its face towards you, while avoiding the plasma
blasts that the plasma batteries under the blades fire.  Don't shoot at the
batteries until the blade above each is destroyed, because when the blades
go back down, they will regenerate all batteries under them.  When two blades
are destroyed, the third will try to charge you.  Destroy that blade, then
begin firing on the batteries.  You can only damage the batteries when they are
flashing yellow.  The enemy will explode when the batteries are destroyed.

Course 3, Stage 2: Asteroid Belt
Enemy Name: Blade Barrier
Shield Meter: Large
Primary Weapon: Web Attack
Other Weapons: Missile
Difficulty: 2
Strategy: Not a tough boss at all.  The boss will spin its blade, then stop and
reveal three appendages.  These appendages will each fire a missile.  Shoot the
appendages.  Don't shoot at the enemy while the blade is spinning.  The blade
reflects all lasers back at you.  The blade will stop in a different position
the second time, revealing three new appendages.  At this time, a web will fly
out.  If you are hit by the web, you will slowly be pulled in towards the
blade.  Do a barrel roll if you are hit with it, or else you will feel some
major pain.  Repeat the above process until all six appendages are destroyed,
at which time the blade will fly off.  Avoid this blade and the enemy will
explode.  Yet another rather boring battle, and is in my opinion a waste of a
really cool and threatening enemy design.

Course 3, Stage 3: Fortuna
Enemy Name: Monarch Dodora
Shield Meter: Medium
Primary Weapon: Fire Breath
Other Weapons: Gull Eggs
Difficulty: 5
Strategy: Easily the toughest boss in the game.  When you see the boss in the
distance, move to one side, staying in the middle of the y-axis.  The boss will
spin around, and if you are not positioned correctly, the boss' necks will
crash into you and you will suffer major damage.  Once the boss has walked away
a safe distance, begin to shoot at the flashing end of the tail.  The tail
will occasionally release eggs that hatch into gulls (I call them gulls, but I
don't know what they are called), which fly straight at you with deadly
accuracy.  Once you have shot the tail enough, the body will begin flashing.
Shoot the body until the tail extends out again.  The boss will eventually
turn around, revealing its heads.  At this point, the heads will do nothing,
but the boss will begin walking towards you again.  Try shooting the heads
down until the body flashes again.  Shoot the body until the boss has gotten
somewhat close, then move to the side again in the middle of the y-axis.
The boss will spin around again, trying to hit you with its necks.  Fire at the
tail again to shorten it once the boss has moved away, then shoot the body once
it starts flashing.  The enemy's shield should be about half empty by now.
The boss will now spin around and face you, and begin to shoot flames out of
its heads.  These flames are much harder to avoid than those of the Dancing
Insector, and are just as damaging.  Fire at the heads until the body flashes,
then fire at the body.  The boss will continue to shoot fire at you until it
is defeated.  This enemy, like the Plasma Hydra, is as difficult as visually
imposing.  Basically, it's a big, two-headed, fire-breathing brontosaurus with
wings.  It looks even more frightening in the comic in Nintendo Power (if you
subscribed back in 1993).  The music is pretty cool, too.

Course 3, Stage 4: Sector Z
Enemy Name: Atomic Base II
Shield Meter: Medium
Primary Weapon: Plasma Blast
Other Weapons: Laser
Difficulty: 3
Strategy: This boss is exactly like the original Atomic Base from Space Armada,
only instead of the batteries being destroyed when they are shot, they merely
turn off.  Once one is turned off, don't shoot it again or it will turn back
on.  When all three are turned off, fire at the core just as before.  Since the
shield meter is higher, you may have to repeat the process when it closes.  Bad
hit detection once again makes this battle difficult.

Course 3, Stage 5: Macbeth
Enemy Name: Spinning Core
Shield Meter: Medium
Primary Weapon: Laser
Other Weapons: Plasma Blast, Missile
Difficulty: 4
Strategy: By no means is this boss easy.  When you first see it, it will be
spinning slowly.  Shoot at the four plasma batteries that are flashing and
sticking out.  These batteries will occasionally shoot out plasma blasts, but
not fast enough to pose a serious threat.  Once two are destroyed, the core top
will open, the enemy will spin faster, and it will begin to shoot missiles.
Once all four have been destroyed, the boss will fly into the air, then land
close by.  Blue bubbles will be be guarding the flashing yellow core.
Eventually, these bubbles will move out slightly, and the core will begin
firing an unbelievable amount of lasers.  It is hard to shoot the core at this
point because the bubbles are so close, but it is possible.  The best time to
shoot at the core is when the bubbles separate and try to crash into you.
These bubbles are fairly tough to avoid, especially when you are trying to
avoid the lasers and shoot the core at the same time.  Keep shooting the core
until the boss' shield meter is fairly low, at which point the bubbles and
spikes on the top of the boss will fly off, leaving the core unguarded, but it
is shooting more lasers now than ever.  Keep shooting the core until the boss
is defeated.  The boss looks really cool when it opens up, and the music is...
well, weird.

Course 3, Stage 6: Venom Orbit
Enemy Name: Great Commander
Shield Meter: Small
Primary Weapon: Laser
Other Weapons: Plasma Blast
Difficulty: 4
Strategy: This boss will appear at first in several pieces: its head, its body,
and its outer liner.  These pieces will circle around several times.  The head
will fire lasers at you, the outer liner will fire diamond-shaped stones, and
the body will not fire anything.  Wait until the boss finishes this ordeal, at
which time it will assemble itself.  The boss will then come slowly at you and
open a couple laser batteries on the body.  The objective of the battle is to
destroy all six laser batteries.  Once the boss has passed under you, you are
automatically turned around, at which time the boss will charge you again and
open some batteries, firing a few lasers.  The biggest challenge comes from
timing and patience, because batteries only open at certain times, and some
open either too late or too early for accurate firing.  This is where nova
bombs come into the battle.  I suggest having at least two nova bombs saved for
this battle.  Fire the bombs only when the batteries that are hard to fire
lasers at open.  If your timing is good, all open batteries will be destroyed.
Once three batteries are destroyed, the boss will begin to smoke and shoot
plasma blasts.  Have patience and once all six batteries are destroyed, the
battle will be over.  The battle is somewhat fun, but it may drag on for a
while, so you may get bored eventually.  The boss looks cool, though.

Course 3, Stage 7: Venom Base
Enemy Name: Great Commander
Shield Meter: Large/Medium
Primary Weapon: Iron Balls
Other Weapons: Polygon Fighter
Difficulty: 4
Strategy: When the three pieces of the boss appear, they will not fire at you
this time.  They will simply assemble and rearrange to create a robot-shaped
enemy (that incidentally looks a lot like the ROB robot for the NES).  The
boss will begin shooting iron balls slowly out of its arms, which do about as
much damage as a ring shot.  Avoid these balls while shooting at the spot on
its base that opens and closes.  Eventually, the boss will begin spinning and
shooting a lot of iron balls.  They are somewhat difficult to avoid, but not
so hard that it will interfere with your firing at the target too much.  If
you don't destroy the boss by the time it is finished spinning, it will begin
slowly firing balls like it did at first.  Eventually, if you let the battle
drag on, it will begin spewing out a spray of balls from one arm.  However,
if you are focusing on firing, he shouldn't even get to that.  Once the large
energy shield is depleted, the robot will disassemble, it will refill a medium
shield meter, and the head will begin flying around the hovering liner, which
will occasionally drop a block that will turn into a polygon fighter (I have
no clue what they're really called), which will charge at your ship.  Fire at
the orbiting head until it is defeated.  The boss looked pretty frightening
when I was eight years old, but now it looks pretty humorous.  Used to be
tough back then, but it's significantly easier now.

Course 3, Final Stage: Andross' Base
Enemy Name: Andross
Shield Meter: N/A
Primary Weapon: Telekinesis
Other Weapons: Plasma Blast
Difficulty: 4
Strategy: This battle will begin just as any other Andross battle.  The brain
in this battle has a lot of shield, so you will certainly be having to fight
the face at least twice, if not three or more times.  Unlike previous battles,
however, once the brain has been fought once, the face comes together and
becomes the face of a dog (or a bull, I'm not sure).  You must still shoot the
eyes to split it again, but now the mouth is continually firing blocks and the
eyes are firing plasma blasts.  The battle is over once the brain is destroyed.

Course 3, Secret Stage: Out of This Dimension
Enemy Name: Slot Machine
Shield Meter: N/A
Primary Weapon: Missile
Other Weapons: Laser
Difficulty: 2
Strategy: Many people don't know how to even reach this secret stage, but if
you do, you will be quite annoyed by the boss at the end.  This boss takes
FOREVER to defeat, and last time I reached him I spent ten minutes fighting him
and reset the game because I was so sick of fighting him.  The idea is to shoot
the slot machine arm to start the reels.  Shoot the reels to slow them to a
stop, then you might get something depending on the combination.  Certain
fruits or a combination of a seven and some fruits will cause the enemy to flip
over and release coins, which refill your shield meter.  However, if your
combination contains any Androsses, the machine will flip over and release a
combination of missiles and lasers.  The number of each that the boss releases
depends on how many Androsses are in the combination.  Personally, I've never
gotten more than two, and the attacks are pathetic, so this battle is very
boring.  The only way to really lose is by getting a lot of Andross combos
in a row without getting coins.  The way to win is by getting three 7s in a
combo, but that is very hard.  You do have occasional hold buttons that hold
a reel or two for the next spin, but those come up randomly and seemingly never
when you want them to, so this battle seems to really drag on unless you get
really lucky.  Your only reward for winning this battle is shooting at the
"THE END" letters until you are bored stiff.  Play the level before the boss,
though.  It is bizarre but fun.

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