What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ by DBM11085

Version: 1.1 | Updated: 06/01/07


                               Mega Man X FAQ
                           For the Super Nintendo
                     Version 1.1 (Last Updated 6/1/2007)
                               By Devin Morgan

    This file is Copyright (c)1999-2007 Devin Morgan. All rights reserved.


Table of Contents

1. What's New
2. Introduction
3. Controls
4. Stage Guide
5. Weapons
6. Bosses
7. Secrets/Tips and Tricks
8. Credits
9. Copyright Notice
10. Contact Information


-=  1. What's New -=

Version 1.1 (6/1/07): Made a small spelling correction, added an alternate 
method for obtaining the Heart Tank in Boomer Kuwanger's level, corrected the 
description of the Shotgun Ice weapon, and an alternate method for beating 
Launch Octopus.

Version 1.05 (8/16/01): Corrected a small directional error regarding using 
the Hadoken fireball.

Version 1.0 (7/12/00): The newly updated first version of this guide with a 
new look and layout.


-=  2. Introduction -=

Mega Man X continues the series with one of the most popular video game
characters around, which starred in the large Mega Man and Mega Man X series,
spanning across many systems. This is a side-scrolling action game where the
objective is to get through 8 levels, fight the Maverick bosses at the end of
each level, and get new weapons to use in your plasma cannon. This particular
game in the Mega Man X series is for the Super Nintendo and the PC, but this
FAQ is based on the Super NES version since I wrote this guide while playing
it. If you like pretty easy side-scrolling action games, then you just HAVE 
totry this game if you haven't already!


-=  3. Controls -=

Control Pad: Move

Start: Pause game, bring up submenu

A: Dash (after getting Leg upgrade), confirm selections on menu screens

B: Jump, cancel selections on menu screens

Y: Use X-Buster or selected weapon

L/R: Cycle weapons list


-=  4. Stage Guide  -=

For the maps I drew while going through each level, follow this key so you
know what each letter means. After each map, I'll get into further detail on
how to collect any special items in that level. Read the Bosses section for
help on beating each level's boss.


E - Entrance to Level
M - Mech
P - Power-Up
S - Sub Tank
H - Heart Tank
B - Boss

Chill Penguin

                                                       _ _ _
                     _ _ _ _ _                       _|_|_|B|
                    |P|_|_|_|_|_         _ _ _ _ _ _|_|_|
     _ _ _ _ _      |_|     |_|_|_ _ _ _|_|H|_|_|_|_|_|
 _ _|_|_|_|_|_|_    |_|_      |_|_|_|_|M|_|_|_|_|
|E|_|_|     |_|_|_ _|_|_|

Heart Tank: Use the Mech to jump up to the ledge with the 2 blue structures.
            Melt the left one with the Fire Wave to get the Heart.

Power-Up (Boots): You can't miss this one, since you have to get it when you
                  walk through this room. Just jump into the capsule and
                  you'll have the new enhancement!

Storm Eagle

Note: On this level's map where I said the boss's room is, that's actually
      where you jump onto the plane you fight it on. You have to get through
      the plane in order to fight Storm Eagle.

                                       _ _ _
                               _ _ _ _|_|_|B|
           _ _ _ _ _ _ _ _ _|_|_|P|
   _ _ _ _|_|_|S|_|_|_|_|_|_|_|

Heart Tank: Well, you need the leg upgrade in order to get this Heart Tank.
            Ride the very first lift up to the top left corner of its track.
            Then, dash jump to the left as far as you can reach, and you'll
            land on top of the building near the Heart.

Sub Tank: When you reach the pillar with a robot on top of it, defeat the
          robot and ride the pillar up to the top. Jump onto the glass
          window, and shoot the glass apart. Walk through the building,
          defeat the big robot, and continue to reach the Sub Tank.

Power-Up (Helmet): Climb up the tall wall near where it shows the capsule on
                   the above map and get to the right side of it. Dash and
                   jump to the ledge by some destroyable missiles in the wall
                   and shoot them to reveal a passageway. Follow it to make
                   the capsule appear.

Flame Mammoth

                         _ _ _ _ _ _ _
                 _ _ _ _|_|_|_|_|_|_|_|_ _ _ _ _ _ _
 _ _ _ _ _   _  |S|_|_|_|_|         |_|_|_|_|_|_|_|B|

Heart Tank: Note that you MUST beat Chill Penguin's stage to thaw the ground
            and be able to reach the Heart Tank, or else you'll die instantly
            when touching the fiery ground. When you reach the section where
            the enemies are throwing pick axes at you, stay on the ground,
            and run all the way to the right to get the Heart.

Sub Tank: In the big room with the pick axe throwing robots, work your way to
          the top left corner of the room and use your Helmet Enhancement to
          break the gray blocks to get the Tank.

Power-Up (X-Buster): This one is very tricky and difficult to get. Just
                     before the room with the pick axe throwers, you'll see a
                     group of gray blocks in the ceiling. Go a little bit to
                     the right of it and you'll reach a more elevated
                     surface. Dash jump from the elevated surface onto the
                     blocks and break them all with your Helmet Upgrade to
                     reach the capsule with the Enhancement! It's a REAL pain
                     in the ass to perform this, and if you jump and break
                     the lowest block, but fall down, you'll have no choice
                     but to restart the level since you can't reach that wall
                     at that point.

Spark Mandrill

     _ _ _ _ _ _ _ _                 _ _ _ _
   _|_|_|_|_|_|_|_|_|_ _ _ _ _      |_|_|_|H|
 _|_|_|_|_|       |_|_|_|_|_|_|_   _|_|   |_|_ _ _ _ _
|E|_|_|_|S|                 |_|_|_|_|_|   |_|_|_|_|_|B|

Heart Tank: When you see the ladder going down, climb up the wall and you'll
            see a small ledge close to the ceiling with the Heart Tank on it.
            To jump onto that platform, cling to the wall below it, but leave
            room between yourself and the platform above you. Then, dash and
            jump up and left, then quickly to the right and with luck you
            should land on the platform with the Heart. It will take many
            tries to do this, so be prepared to be in this area for a while!

Sub Tank: Stand next to the tube-like structure preventing you from getting
          the tank. Get as close to the wall as possible, then face right and
          jump in the air, then use a Boomerang Cutter and it'll fly right
          and down, and it should grab the Sub Tank on the way back to you.

Armored Armadillo

Note: The section of the map after the Heart Tank below has been shortened
      due to lack of room and the fact that it's all a straightforward ride
      on a moving platform.

 _ _
  |_|_|_ _ _ _ _ _
    |_|_|_|_|_|_|_|_ _ _ _
              |S|_|_|_|_|_|_     _ _
                        |_|_|_ _|_|_|_ _
                          |_|_|_|_| |_|_|_
                                      |_|_|_ _ _             _ _
                                        |_|_|_|_|_ _ _ _ _ _|_|_|_

Sub Tank: After you drop for the first time in the level, as soon as you
          touch the ground, climb back up the wall. Wait for the robotic
          vehicle to pass, then go in the newly accessible room and get the
          Sub Tank.

Heart Tank: When you reach the second big robot vehicle with spikes in front,
            quickly take it out with Storm Tornado or Fire Wave before it
            reaches the heart tank. If you destroy it before you see the
            tank, then you can climb up the wall to get it, if it already
            plowed the lower section of the wall, you'll have to start over!

Launch Octopus

                                 _ _ _ _ _ _ _ _ _ _ _
 _ _ _ _ _ _ _ _       _ _ _ _ _|_|_|_|_|_|_|_|_|_|_|_|_ _
|E|_|_|_|_|_|_|_|_ _ _|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|
          |_|_|_|_|_|_|_|               |_|_ _

Heart Tank: In the area with the tornado shaped waters rushing upward, jump
            on one and let it carry you to the surface. Do that to reach the
            floating sub up there. Use the Storm Tornado to quickly submerge
            it, stay on it until it stops COMPLETELY at the bottom of the
            sea. Go in the next room and defeat the eel with a well-timed
            Storm Tornado shot to the head, then take the Heart Tank.

Boomer Kuwanger

Note: Since this stage's action goes vertically, I made this map horizontal
      instead with the beginning area on the left side of the screen. Just
      remember you're going up, not right!

 _ _ _ _ _
        |_|_ _ _ _
        |_|_|_|_|_|_ _ _ _         _ _ _ _ _
                |_|_|_|_|_|_ _ _ _|_|_|_|_|_|
                        |_|_|_|_|_|H|     |_|

Heart Tank: Enter the building and defeat the robot on the floating platform.
            Then charge up your X-Buster with the Shotgun Ice and face right
            to the outside. Right before you drop, dash and jump up onto the
            platform to get the Heart Tank. Alternatively, you could stand on
            the ledge directly left of the tank, next to the wall, and shoot
            a Boomerang Cutter to pick it up.

Sting Chameleon

                                 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
             _ _                |_|
 _ _ _ _ _ _|_|P|_ _ _ _ _ _ _ _|_|

Heart Tank: Before you reach the area where rocks fall from the ceiling, jump
            in the water and use your Helmet upgrade to break the blocks.
            Then, dash jump all the way to the right and get the Tank on the

Power-Up (Body Armor): When you reach the area where you can go right, down,
                       or up, go up. A block wall will "lock" you in that
                       room to fight a sub-boss. Use the Fire Wave or Storm
                       Tornado on its head until he's destroyed! It does take
                       a while, so be sure to have a lot of energy before
                       taking this guy on.


-=  5. Weapons  -=

    Get From: N/A (You start the game with this weapon)
    Description: This is your primary weapon. When you press Y, you shoot a
                 small yellow plasma pellet. If you hold Y for a second,
                 you'll shoot a larger beam of energy than the regular
                 pellet. If you hold Y until you're fully charged you'll
                 shoot a large plasma ball. If you charge it after you obtain
                 the X-Buster upgrade, you shoot out a wave of light-reddish
                 colored plasma balls.

Shotgun Ice
    Get From: Chill Penguin
    Description: You shoot a small, blue, spiky ball of ice. It damages
                 enemies when shot at them; if shot at a wall, it will split
                 into three pieces that will ricochet back. When charged with
                 the X-Buster upgrade, you'll make an ice penguin that you
                 can stand on and it'll move like a sled!

Storm Tornado
    Get From: Storm Eagle
    Description: You shoot a horizontal whirlwind in front of you. It goes
                 slowly, so it takes lots of damage as it passes. When you
                 fully charge it using the X-Buster upgrade, a large vertical
                 whirlwind surrounds you for a moment, hitting anything above
                 and below you!

Fire Wave
    Get From: Flame Mammoth
    Description: This weapon shoots a steady steam of fire from your buster,
                 just like a flame-thrower! When it's fully charged with the
                 X-Buster upgrade, it makes a "wave" of flames like its name

Electric Spark
    Get From: Spark Mandrill
    Description: You shoot a small, purple, electrical ball, which just hurts
                 enemies. When you fully charge it with the X-Buster upgrade,
                 2 large, electrical "sheets" fly from both sides of you,
                 hitting enemies from both sides!

Rolling Shield
    Get From: Armored Armadillo
    Description: When you shoot this regularly, a large blue ball rolls ahead
                 of you and hurts any enemy in its way. When it's fully
                 charged, which you can only do using the X-Buster upgrade, a
                 transparent version of that blue ball surrounds and protects
                 you from projectile attacks.

Homing Torpedo
    Get From: Launch Torpedo
    Description: You shoot a single torpedo that homes in on a nearby enemy
                 and hits it. When you fully charge this weapon with the X-
                 Buster upgrade, 4 larger "flesh-eating piranhas" home in on
                 the closest enemy.

Boomerang Cutter
    Get From: Boomer Kuwanger
    Description: You shoot a single boomerang cutter and it'll come back to
                 you if you didn't hit an enemy. When you fully charge this
                 weapon after getting the upgrade in your X-Buster, 4 large
                 transparent cutters fly in each direction and destroy
                 anything in their path.

Chameleon Sting
    Get From: Sting Chameleon
    Description: When you use this weapon, a single ball of energy comes out,
                 then splits into 3 beams. They then fly away and hit
                 anything along the way. When you use this weapon all charged
                 up with the X-Buster's upgrade, you become transparent and
                 invulnerable to all attacks for a limited amount of time. To
                 attack, you can only use the regular Chameleon Sting attack
                 while you're flashing.

Escape Unit
    Get From: N/A
    Description: Well, this really isn't a weapon, but it's listed in your
                 weapon list. If you're in a level you already defeated the
                 boss in, you can select this from the list at any time to
                 exit the level. You can use it as many times as you want,
                 but only in levels you already beat.


-=  6. Bosses -=

Vile (Fight in Intro Stage)
    Strategy: Vile is the very first boss you'll encounter in this game.
              Luckily, it's not much of a battle, though. As soon as Vile
              comes out of the plane flying overhead with his mech, the
              battle's about over. He dashes back and forth, which you cannot
              avoid, causing damage each pass. When you have a little power
              left, Vile will shoot a trap at you to pin you down. Zero will
              come and free you, and the battle will end.

Chill Penguin
    Weapon: Shotgun Ice
    Strategy: Evade its sliding attacks and ice penguins and blast away at it
              with your X-Buster or the Fire Wave if you have it already.
              When it hangs on the hook on the ceiling, climb up the wall and
              hit it to stop the blizzard. When you fight it later in the
              Sigma stages, use the Fire Wave.

Storm Eagle
    Weapon: Storm Tornado
    Strategy: When it's flying, run towards it to keep yourself from flying
              away and attack with your X-Buster. Avoid getting hit by its
              swooping attack and when it shoots out and hatches tiny eagles,
              and keep hitting it until defeated. When you fight it in the
              Sigma Stages, use the Chameleon Sting instead to attack!

Flame Mammoth
    Weapon: Fire Wave
    Strategy: In this boss's room, there's a conveyor that moves you around,
              but the boss can change the direction it moves! Watch out when
              it shoots tar on the ground to make you stick to the ground,
              and use the Storm Tornado to attack. When it breathes fire at
              you, run the other way and shoot at it from afar until it's

Spark Mandrill
    Weapon: Electric Spark
    Strategy: As soon as the battle starts, shoot it with the Shotgun Ice. If
              it zaps you with its electric attack, just climb the wall until
              you're over it, and then jump over it. Keep freezing it with
              the ice and you'll defeat it easily!

Armored Armadillo
    Weapon: Rolling Shield
    Strategy: If you can avoid its rolling attack, then you're in good shape.
              When it's just standing there, NOT blocking, zap it with the
              Electric Spark to remove all its shields! Now, just jump over
              the tiny fireballs it shoots at you and keep blasting it with
              the Electric Spark or charged up X-Buster until it's defeated.

Launch Octopus
    Weapon: Homing Torpedo
    Strategy: Try your best to avoid the Homing Torpedoes it shoots at you
              and shoot at it with the Rolling Shield. Stay away from him
              when it starts spinning because it can easily take your power
              if it catches you! As an alternate method, you could use the
              Boomerang Cutter and chop off its tentacles, rendering it
              almost harmless. You may want to enter the battle with a full
              Sub Tank because this guy is one of the toughest Mavericks in
              the game (assuming you don't have the Boomerang Cutter)!

Boomer Kuwanger
    Weapon: Boomerang Cutter
    Strategy: Watch out when it dashes and throws its Boomerang piece at you
              and shoot Homing Torpedoes at it. When it teleports around the
              room, just keep launching Torpedoes; they'll hit it even when
              it's not visible!

Sting Chameleon
    Weapon: Chameleon Sting
    Strategy: Avoid its Chameleon Sting attacks and the stuff falling from
              the ceiling and hit it with the Boomerang Cutter. It is easier
              if you stand in middle of the room, facing the Chameleon, but
              you got to watch out for if you hit him while it's hanging on
              the ceiling, it might fall on you!

Vile (Fight in Sigma Stage 1)
    Strategy: In the start of this fight, Vile is inside a giant mech body.
              Just let him defeat you as he did in the beginning stage of the
              game. Watch the scene with Zero destroying his Mech, and then
              get ready to fight Vile one-on-one! When he's on the ground,
              hit him with the Rolling Shield because it takes the most
              damage. Jump over his various shots and keep shooting him. When
              you defeat him, go speak with Zero and if you don't have it
              already, he'll give you the X-Buster Upgrade for FREE!

Big Spider (Sigma Stage 1 Boss)
    Strategy: When you see a bunch of bars appear throughout the screen,
              watch out because the spider comes down using those and the
              gray bars that were there to start! When he's at the bottom of
              the screen and his red eye opens shoot him with a fully charged
              blast with the X-Buster. You can also use the Shotgun Ice to
              defeat it.

Wall Panel (Sigma Stage 2 Boss)
    Strategy: This unusual boss has 2 multi colored orbs for eyes, and a
              hovering thing for a type of nose. When its eyes open or float
              towards you, shoot them with the Chameleon Sting until both
              eyes shatter. Now, the walls will close in a bit, and the
              nosepiece will come to life! Attack it while clinging to the
              wall for dear life with the Chameleon Sting until it blows up.

Dinosaur Tank Robot (Sigma Stage 3 Boss)
    Strategy: This guy has 2 pieces, the head and the moving body. The head
              is the only part that's vulnerable, so hit it quick and hard
              with the Boomerang Cutter, for it takes a lot of power away
              from it. Cling to the wall and jump whenever the 2 parts come
              together and shoot a massive electrical ball. When they move
              separately around the room, jump over the bottom part to avoid
              getting hit.

Sigma's Dog (Sigma Stage 4 Boss)
    Strategy: Avoid its fire attacks and when it climbs the walls and use the
              Shotgun Ice on it. This enemy's SO easy that you shouldn't need
              any sub-tanks YET!

Sigma (Sigma Stage 4 Boss)
    Strategy: Watch out when he charges at you with his sword by climbing to
              the top of the wall and charging your X-Buster. When he zigzags
              up the wall after you, come down to the ground and just as he
              lands; let him have it with your fully charged X-Buster. Repeat
              the process until he blows up.

Velgauder (Sigma Stage 4 Boss)
    Strategy: Now, his body is gone, but his head is inside of a huge wolf
              known as Velgauder. Avoid the electric balls and fire breath
              the mouth shoots at you and just stay close to the wall. When
              one of it's claws lowers down, go up and hit the head with the
              Rolling Shield, but watch out for the thunder that's gonna hit
              you if you stay on the claw too long. Repeat this process until
              he falls apart and blows up, defeated!


-=  7. Secrets/Tips and Tricks  -=

The Hadoken Fireball

Here, I'll list the steps you need to follow to get the secret Hadoken
Fireball. It is capable of destroying almost any boss with ONE HIT! The
drawback to it is that you need the following:

    1: All Heart and Sub Tanks
    2: All the energy on your bar
    3: All 8 Maverick Bosses defeated

Here are the steps to get this cool weapon (I strongly advise you have at 
least 5 lives to spare before trying this):

    1: In Armored Armadillo's stage, play through the level all the way until
       you reach the outside at the end by the boss's room.

    2: As the cart you're riding hits the wall above the boss door, climb up
       the wall and take the energy capsule.

    3: Jump into the pit and intentionally die (that's why I asked you to get
       all those extra lives earlier)!

    4: Repeat the above steps 4 more times, and in place of the energy
       capsule, there should be a Dr. Light capsule.

To use this weapon once you got it, press Down, Down/Forward, Forward, and Y 
to shoot a small blue fireball. If it hits any enemy, it will immediately 
destroy it! It may even defeat Sigma, if you're VERY good at not getting hit! 
Here's an alternate way to obtain this special weapon:

To get the Hadoken Fireball without having to intentionally die 5-6 times to 
make the trick work, play through the stage until you reach the outside part 
above the door to the boss's room. After you take the large energy capsule, 
drop down to the lower ledge and continue to the corridor before the boss's 
lair. In that corridor, use the Escape Velocity to exit the level. Make sure 
that you have a full Energy and Weapon Bars before using the Escape Velocity, 
otherwise the trick won't work. Now, reenter the level and repeat the process 
as many times as needed until you make the Dr. Light Capsule appear. Doing it 
this way saves you from losing any lives!


-=  8. Credits  -=

War1Tide: For his information on defeating the Big Spider in the first Sigma 

Light Saber: For sending in an alternate method for obtaining the Hadoken 

bomber319: For a spelling correction of Boomer Kuwanger's name, a correction 
of the Shotgun Ice description, as well as an easier method for obtaining the 
Heart Tank in said boss' level.

gid joh: For the alternate method of defeating Launch Octopus.


-=  9. Copyright Notice -=

This file is Copyright (c)2007 Devin Morgan. All rights reserved. Please view 
the following URL to see the list of sites that are allowed to post my work:


This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are not currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.


-=  10. Contact Information -=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:


=- End of File -=

View in: