Metal Gear began development as a straightforward shoot-'em-up, cashing in on the popularity of Capcom's arcade game Commando, but the programmers were having too much trouble creating a similar game on the MSX2 since the hardware couldn't handle too many enemy soldiers and bullets on-screen at the same time. When Hideo Kojima was brought into the project to salvage it, he decided to shift the game's focus to avoiding combat.
Contributed By: ZeoKnight.
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