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According to one of the lead designers on the official forum, There is possibility to turn off QTE system so there is always choice to play with or without it. ... Yes, that is obvious that you can't disable fistfight QTE - because it's tottaly based on that system. But you can disable all other optional QTE in options and just watch it like normal cutscenes. - http://tw2.thewitcher.com/forum/index.php?topic=29292.585
The inclusion of QTEs is something that hasn't sat right with me since a leaked video of an extremely early alpha version of the game showed one happening, so this is really good news for me.
I don't think they were ever "press X to not die". If I'm interpreting their use correctly, they influenced what happens in a cut scene and what you have to do after. Like... if you're surprised by something hitting you, you call into a hole and start there, otherwise you dodge. Things like that.
Though, now that you can disable them, I don't know what to expect. Do you automatically pass the QTEs?
Thank goodness. QTE force me to focus on that small area that shows what keys to press, which makes me miss entirely what's going on. It's like watching a fast martial arts movie with too much banter in another language, you must choose to see the action or read the translation.
You know, if I had known that the Witcher 2 was coming up I would never have bought Fallout: New Vegas. That junk is broken.