TheDolphin posted...What's the drawing in the original post? Where does it come from?

Thanks for your interest Dolphin

I thought I would share some of my thoughts and lack of progress here, in the hope it would encourage others to have another look at this game with fresh eyes. I thought the best way to do that was with a drawing that might get people to the same place I was, without a lengthy explanation; language has its limitations. Hopefully this will go some way to explain the drawing I made in the first post.

Here is what I did with the Crypt Cube.

I took each of the doors and gave them a value of 0 or 1 depending on whether they were open or bricked up. The reason I did this was the line from the Tome that says "The 64bit name of God"

A bit is a binary unit, made up of either On or Off shown by the value of 1 or 0. Why use the cube you may ask?

Well the cube is constructed of 4 rows of 4 possible doorways on each row or level. That is 4 x 4, which is equal to 16. There are 4 faces consisting of 16 possible doors (values) each, combined they come to a value of 64.

In numbers quickly. 4 x 4 x 4 = 64. This is sometimes called a cubed number, as it is the number itself times 3. This does remind me of the achievement “A Cube for counting” I also think of the achievement “CRYPTographer”. Interestingly 64 is also a square number composed of an 8 x 8 square. This is the same square that is used on chess boards. Anywho the results of this are shown in the pic below.

http://i1217.photobucket.com/albums/dd385/BadA_Bing_Boom/ZEF/CUBECryptBinValues.png

Looks promising? Well kinda. I took the binary values by going across each row of four doors to get a total for the row. Then I added up the four values obtained from the four rows to get a 16bit total. This 16bit total is equal to one face of the cube.

Say the total for the first face of the cube came to 43, I then looked up the value and got the corresponding ASCii letter by using a table. The ASCii table can be viewed at the link posted directly below.

http://www.asciitable.com/

So for each of the four faces I obtained a single value by going across the doorways. These values when looked up on an ASCii table became.

. _ + *

I was quite pumped, as each of these correlates to a dimension. . is 1, _ is 2, + is 3 and * is 4. As you can see from the first link I posted these dimensions were not in the order of the treasure maps we used to go through the cube. My first thought was to go back to the cube and enter the doors on the maps but use the order of dimensions instead of the numbers printed on them. That would mean going through the doors marked on the maps, using the maps in the order of 4,2,3,1. Sounds good?

This approach did not work :). It was a good place to start though.