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  3. The inspiration for Skyward Sword's Art direction (another visuals topic)

User Info: traneofthought

traneofthought
8 years ago#131
Great topic, TC. Impressionism as an inspiration for video game's style, especially one where immersion in its environment is key, is a fantastic idea and I can certainly see it even in the "Beta-esque" stage the graphics for SS are in.

I'm even more excited for this game now. And I agree with a poster who hopes the music inspiration takes an Impressionist turn. Debussy combined with an Impressionist Zelda? Sounds like a dream come true.

And for people bashing TC (and what can be expected from a community that generally values technology and flashiness over art), how can you honestly say artistic direction isn't important for a game series where immersion in the game enviornment is what makes it good? Would OoT be as renowned as it is if it didn't have a distinct artistic style?
The mods are actually a singular AI that has no grasp of what we call "humor".- serpentslayer

User Info: Abugumgum

Abugumgum
8 years ago#132
Thanks a lot. I am actally unfamilar with Imprssionist music. If you have any youtube links of some good stuff, or stuff that would really fit into Zelda, I'd love to hear it.
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User Info: Dtnoip28

Dtnoip28
8 years ago#133

John325 posted...
I completely understand what Nintendo is trying to go for. This screenshot best shows the potential this game has for looking like a beautiful painting:

http://image.com.com/gamespot/images/2010/165/960633_20100615_screen026.jpg

The lighting in the background is beautiful and looks painted in, and the mushrooms and trees in the far background also capture the painting feel perfectly. If you look carefully at the shadows on Link you can see what resembles brush strokes.

However, the problem I have is that in many screens it doesn't seem to work this well.

http://image.com.com/gamespot/images/2010/165/960633_20100615_screen027.jpg

That image looks absolutely terrible. Viewed from the wrong angle, the leaves and grass become a flat looking angular mess. The enemies in the videos also look too stiff and plastic.

If they can somehow fix this before the games release they could have an amazing looking title on their hands.

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Yeah, if they nail the visuals,it'll be awesome. If they fail, it'll look horrible.

But, considering Nintendo's track record on visual art, I'm not too worried.

User Info: P00DGE

P00DGE
8 years ago#134
I love the new art direction, but the problem I have with the trees is how blocky and jagged they look. I am positive that Nintendo will smooth this out though, because as it is right now, the 3D models for treetops look worst than N64 graphics. Just smooth out the jagged edges, and add some more shadow and depth, and this art style will look absolutely beautiful

User Info: traneofthought

traneofthought
8 years ago#135
Some Impressionist music:

http://www.youtube.com/watch?v=Jg5hvGS7X7w

http://www.youtube.com/watch?v=LlvUepMa31o&feature=fvw

http://www.youtube.com/watch?v=hsXiuHcr09o&feature=related

And not quite Impressionist, but in the same sort of vein:

http://www.youtube.com/watch?v=PLFVGwGQcB0
The mods are actually a singular AI that has no grasp of what we call "humor".- serpentslayer

User Info: Abugumgum

Abugumgum
8 years ago#136
I approve! It reminds me of the soundtrack to Pixar's Up, which happens to be one of my favourite movies. I actually found something else that really seems to fit with Zelda.

http://www.youtube.com/watch?v=Fm6zNYZoHJs

Considering that Ocarina of Time has a slight German influence to it's music, Majora's Mask took a chinese operatic influence, Wind Waker had a celtic influence, and Twilight Princess had both Eastern European gypsy and old Western influences.... I wouldn't be surprised if This Zelda took a French influence.

Looking at impressionist paintings has really gotten me excited for what they will come up with when this is all done, and for other kinds of areas. Considering they haven't even been at work on this graphics style for a year yet, it is sure to make big improvements. And you can just tell looking at how some areas are higher quality then others that there is a lot of potential. I expect this to be the best looking game on Wii when it is done.

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User Info: Abugumgum

Abugumgum
8 years ago#137
bump
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User Info: Abugumgum

Abugumgum
8 years ago#138
and again
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User Info: JINJ0

JINJ0
8 years ago#139
http://wii.ign.com/dor/objects/872155/the-legend-of-zelda-skyward-sword/images/the-legend-of-zelda-skyward-sword-20100615103906248.html?page=mediaFull

Holy @#$%, there's a laser guidance system for bomb throwing now. That is awesome.
… … … … ../--~~,~~--,:”~|
JINJO!!!.........\O_/_O_,/:::::|....
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  3. The inspiration for Skyward Sword's Art direction (another visuals topic)
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