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I think I have included everything. To me it's just a shame to keep using Mario in platforming and not really advancing it. In fact, it seems like the creativity is waning. I know it's kind of a crappy comparison, but look at it anyway. SMB3 in '93 had more powerups than NSMBW over 10 years later. And in my opinion they were more imaginative in SMB3. Sure the tanooki is nearly the same as the Leaf, but so is the penguin suit and the ice flower.
If they included the old power ups, I would have been happy. But instead they backtrack and remove things that worked before in order to add things that are redundant (ice flower and penguin).
sircooksalot posted... I liked the power ups more too. SMB3: Mushroom, Flower, Leaf, Frog Suit, Tanooki Suit, Hammer Bros. Suit, P-wing, Star=8 NSMBW: Mushroom, Flower, Small Mushroom, Star, Ice Flower, Penguin Suit, Propeller Hat=7
The "P-Wing" was also the Super Leaf, just with an infinite P-meter for 1 level.... The Hammer Bros. Suit was utterly broken, since it killed so many things, just like the Cape in Super Mario World, so that would be more of a fan-service thing, than anything else. I found it made levels unenjoyable, personally. The Frog Suit was like the Spring Suit, being both perpetual hopping and hit-or-miss with most people. I like both, but there are many who dislike both.
The Penguin Suit was, in my opinion just as stupid as the Tanooki Suit, since they are just even stronger versions of the already overly powerful standard versions. (Ice Balls kill way more than Fireballs and give a projectile, while any platforming aid is powerful, especially if you can also fly with it.) They both had separate powers which could have been slightly expanded upon to make their own power-ups.
Don't forget that New Super Mario Bros. Wii also had Yoshis, which, while some may like more, I feel should retain its current status of being a power-up that doesn't carry over through levels.
Many of the levels in New Super Mario Bros. Wii are better with 3 or 4 people. It was the game's design, after all. Many levels, particularly the auto-scrolling levels, work much better with more people. The screen is just too large, otherwise. Try 7-6 for starters. (It's tough squeezing in 4 people on the Parabuzzies while trying to advance)
I would disagree that the creativity is wanning. You see many levels with the same gimmick as before. The thing is, the levels themselves are drastically different. 7-6 had nothing but the Parabuzzies to go on. 5...-5? (or is it 6?) of Super Mario Bros. 3 had few Parabuzzies to go on and mostly focused on using them to get to other platforms. Some levels in New Super Mario Bros. Wii are miss, but some were miss back in Super Mario Bros. 3 and the original Super Mario Bros..
I think both of the New Super Mario Bros. games had expectations that weren't met. But if you play them again, knowing what to expect, you may find them similar or more fun than their predecessors. I know I felt that way after I played Super Mario Galaxy 2 the second time (in comparison to Super Mario Galaxy).
I personally feel that they are worthy of the Super Mario Bros. name, being roughly equal in fun to the other 4 games (Not counting Super Mario Bros. 2 USA)
I apologize in advance, if I'm annoying! I'm not trying! Running through a game is fine but the real skill is in letting stuff get messy by taking it slowly.