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arcnet 2 years ago#1
This ( http://www.swordofmoonlight.net/archives/www-swordofmoonlight-net/2019/11/theres-no-place-like-home/ ) post sums up all major progress I made in 2019.

Not mentioned is some time spent working on VR stuff early in the year. I actually got to work with the man who did Moss the video game for the PlayStation VR since we were both trying to get camera tracking working with Windows. They gave me a Nolo handset kit that let me experience VR with head/hand tracking for myself, but the work on cameras kind of stalled until I can get back to maybe completing the project alone. I think PlayStation VR might be obsolete before I get back around to it, but I really relished doing work with VR while I could. Using Sony's kit meant nothing was done for me. That is a good thing since it gives you real insight into the technology.

For most of the year and even as I was doing that I focused on developing a new cross-platform UI framework and made a preliminary 3D modeling software with it so I can now begin to work on King's Field II's animations. They aren't like how games do animations today. (They animate the polygons independently of each other instead of using "skeletons" that is actually a much more complete way to do animation, but I think it's not used today because games expect to have a whole lot of polygons, in which case it's impractical. I'm really interested in pushing SOM to bring back this old technology. It gives it an interesting edge.)

Without quoting the link directly, it mentions that for more than half of 2019 there was a question of moving the website to a new hosting company. I had to find a company and move everything over that was a big job because I had to modify a lot of the software to meet the requirements of the new company, which is beta and so is only using pretty recent infrastructure. That's not really interesting but it was a big feature of the year, without which SOM wouldn't be available for trial or use. (For the record, basically no one uses it, sadly, but I assume many try it.)

Furthermore only two big features are added: 1) blends level geometry along seams between the 3D tiles. That only affects titles that appear to have a soft, organic surface on their boundary edges. From Software only provided one outdoor set that exhibits this quality, so it didn't implement this, even though it's essential. 2) is an effect I developed for King's Field II that makes transparent geometry appear to have volume by basing the level of transparency on the volume along any line-of-sight through the affected geometry. This addition fits neatly into the existing regime of effects, further utilizing the secondary depth buffer that enables blending shadows and skyline. This feature works as-is but needs additional work to handle some more scenarios and going underwater. Eventually I'm sure it will lead to adding swimming as a way to move through the game world.

For these posts I just try to provided a summary/overview of the year. There are other minor developments throughout, but there really isn't a lot to report for this year. Obviously the UI and 3D modeling software ate up most my time. That's a big project as involved as SOM itself.
Remember, this is Gamefaqs:
http://www.gamefaqs.com/boards/661226-pokemon-black-version-2/64668593
(edited 2 years ago)
OutlawDino 2 years ago#2
Keep up the good work!
"What's he point of having nukes if I can't ever use them?" - Coop
Official Deadpool of CAGN.
I think it is fantastic that you are still working on this despite few people knowing about it. Much respect to you sir.
Dark Japan - Ghost stories, urban legends and untold horror....
https://www.youtube.com/channel/UCh7TaAmKURxhk3cxQbTa6zQ
arcnet 1 year ago#4
There's like 5 (counting?) recent screenshots of KF2 in SOM starting here: http://www.swordofmoonlight.net/bbs2/index.php?topic=286.msg2919#msg2919
Remember, this is Gamefaqs:
http://www.gamefaqs.com/boards/661226-pokemon-black-version-2/64668593
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