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PS2 FAQ page: http://www.gamefaqs.com/console/ps2/game/930240.html
AZG00 - CHANGES BETWEEN VERSIONS
AZG01 - ITEMS/EQUIPMENT
AZG02 - CHARACTERS
AZG03 - ITEM WORLD
AZG04 - PERFECTING ITEMS
AZG05 - REINCARNATION
AZG06 - WEAPON MASTERY
AZG07 - SPECIALISTS
AZG08 - LOVERS
AZG09 - CAPTURING
AZG10 - OBTAINING R39 & R40 ITEMS
AZG11 - FELONIES
AZG12 - PIRATE HUNTING
AZG13 - POWER LEVELING
AZG14 - DARK ASSEMBLY
AZG15 - SPECIALS
AZG16 - ENDINGS/NG+
AZG17 - MISCELLANEOUS
AZG18 - THANKS
AZG00 - CHANGES BETWEEN VERSIONS
Q : What new gameplay mechanics exist?
Gameplay mechanics from Disgaea 3 have been added into the game. Those include:
- Magichange, where a monster-type character turns into a specified weapon based on the type of monster for a few turns. Magichanged weapons give special attributes like movement boosts as well as a general boost in stats based on the monster's unequipped ones, new specials and the monster's passive ability. Magichanged monsters can be taken into the Dark Court for Felony purposes.
- Monsters can fuse with another magichange to give their passive ability and normally monster exclusive specials to the weapon with Magichange 2, unlocked in a Mystery Room.
- Toss and Serve. Monster-type characters still can't throw, but they have a throw stat. When thrown onto a monster, the character bounces in the direction the monster's facing by the squares a monster can throw. It doesn’t take up the monster’s turn, so it’s pretty cheap.
- Monsters can only be captured if their level is equal or lower than the main character. So no more level 9999 monsters.
Q : Anything new with Item World?
You can now change the soundtrack used when entering the Item World. You start with Cyber Dance (normal Item World track), Sinful Rose (song used in opening FMV) and Netherworld Music Box (title screen). You can unlock more by going into mystery gates and buying the songs, although most have fairly steep costs.
- You can change the color of your creatable characters. You can choose between whatever tiers of the character you’ve unlocked.
- Level Spheres. Finish the level while holding one and you get +5 to the item’s level, making them considerable easier to level.
Q : I heard something about Axel Mode?
The backstory of what happened to Axel, the best character in the game, before he started his hit travel show Tripping With Axel. It’s four chapters with four maps that you can access by beating the game (not one of the alternate endings, beating the last boss) or inputting a cheat code at the start screen. If you use the cheat, then enemies have “normal” levels and equips. Axel Mode’s level is generally poorly scaled in terms of levels, so you might want to wait until you’re about level 500, unless you really need the new characters from it.
Additionally, many more characters than before can now be recruited, including new bosses from Disgaea 3, new creatable characters and many old postgame bosses from Disgaea 2. See the Cheats section for details: http://www.gamefaqs.com/portable/psp/code/955515.html
AZ01 - ITEMS/EQUIPMENT
Q : What happens if I get an item when my inventory is full ?
You can buy it the next time you enter a shop, whether in Item World, Holt Village, or Land of Carnage. If you don't buy it the first time you enter, it will be gone forever.
Q : What is the best weapon/armor/whatever, and how do I get it?
Generally speaking, the higher the rank of equipment the better base stats it starts with, so r40 equipment represents the best equipment in the game. There is a great chart at GameFAQs which shows the name and rank of every item found in the game.
R40 equipment of particular note include:
Yoshitsuna - Decent ATK, good AoE skills.
Apocalypse - Colossal ATK stat, good multiplier on Calamity Drive skill.
Ultimus - Versatile weapon. Good attacks which are Fire elemental based.
Omni Rod - Highest INT stat + staff bonuses.
Babylon Crown - Highest ATK monster weapon.
The Fool - Highest INT monster weapon.
Super Robo Suit - Highest DEF, well-rounded stats.
Makai Wars - Highest ATK/INT boosting accessory.
Usagi's Journal - Second highest INT boosting accessory.
Felicitation - Second highest ATK boosting accessory.
Accelerator - Navigational capabilities. Naturally has 3x MOV and 30 Jump (Can be boosted to 6x MOV using MOV bills.
Q : What is Rarity ?
Each item has its own "Rarity" number, which can be found in the game. Normal, Rare and Legendary items all have different rarity ranges.
Rarity: 0-7 = Legendary
Rarity: 8-31 = Rare
Rarity: 32-255 = Normal
Innocent Town can be reached on any floor that is a multiple of ten except floor 100. There is about a 50-50 chance that you will get there or be given the option to: Continue through Item World or return to town. It is still available as long as you haven't seen the Chicken the maximum number of times. The "I want to change the item name" proposal costs nothing and you can do it as many times as you want as long as you can get to Innocent Town.
The "Collector" specialist INCREASES an item's rarity by +1 per level of the specialist and can even bring it over 255. If an item's Rarity is brought out of its normal range it does NOT change from Legendary to Rare or Rare to Normal.
Q : What is Rarity Matching ?
When two items equipped have the same rarity number you get +10% of both items' stats. When three items have the same rarity you get +20% of all three items' stats. When four items have the same rarity you get +30% of all four items' stats. Perfect items have huge stats so it is important that you have them matching rarity with your other equipment. This is done by getting to the 100th floor and resetting until you get the rarity you want. If you don't have a particular preference as to the Rarity then just choose 0 since certain items can be forced to have Rarity 0 by skipping the story.
Q : What rarity should I match my equipment at ?
You can match rarity at what ever level you choose, but I suggest to use Rarity 0 because it's a nice number and you can force the MW and Accelerators to be spawned at level 0 by skipping the second scene when you obtain the MW and using the DoE method for getting the Accelerator.
Q : What's that deal with Item Gods having the next best item ?
For whatever item you're in, EXCEPT r39s and r40s, the Item God of that item will have the next ranked item of that type. Items that jump ranks (e.g., muscles, eyewear) can not be obtained from Item Gods of previous ranks unless it happens to randomly appear on them. R39 Item Gods don't carry r40 equipment unless you're in Land of Carnage. In both HV and Land of Carnage, r40 Item Gods will carry r40 items (the same item type you are in).
Q : Are there any 'one-time-only' items ?
There are items of which you can only have one at a time, but there are no 'missables' because you can always start a NG+ and get one. One at a time items include:
- Sexy Panties
- DoE ID Card
- Gao's Spirit
- Claudia's Charm
- Kitty's Ears
- Prinny Suit
- Makai Wars
If you incorrectly leveled one of these items or got the wrong rarity, you can delete it, start a NG+ and get it again. These are all r40 items and are not parts of categories that contains other ranks. In truth, you do not have to outright start a whole new cycle. If, on your current cycle, you haven't done the mission for that particular item, you can delete your item and do the mission again to get it.
AZG02 - CHARACTERS
Q : How do I unlock new classes ?
Each Humanoid class that you don't start with requires a bill to be passed for the first tier to be unlocked. Each bill has certain requirements. The requirements are here:
HEAVY KNIGHT : Level 3 Spear Mastery
GUNNER : Level 5 Gun Mastery
KUNOICHI : Level 5 Fist & Staff Mastery.
MALE NINJA : Level 5 Sword & Fist Mastery.
SAMURAI : Level 5 Sword Mastery.
MAGIC KNIGHT : Level 3 Sword & Staff Mastery.
WISEMAN : Perform a 500+ Geo Combo.
SINNNER : Get a felony (you HAVE to do this in chapter 3).
BEASTMASTER : Capture a monster.
MAJIN : Beat the final boss and start a new cycle. Short cut bills do not count; you have to do it the real way.
When it asks for you to have a certain level of Mastery for two different weapon types, they don't have to be on the same character to make the bill appear.
Q : How do I unlock the new classes exclusive to the PSP port?
Note that new characters don’t require new bills to unlock.
LADY SAMURAI : Have a Disgaea: Afternoon of Darkness save on the memory stick.
DEATHSABER : Finsh Axel Mode 1-1
GREAT WYRM : Finish Axel Mode 2-2
CELESTIAL HOST : Finish Axel Mode 3-2
ROBOT : Beat the second Defender of Earth level.
Q : How do I unlock the higher tiers ?
You have to have a character of the previous tier at a certain level to unlock the next tier. The exact levels can be found in multiple guides at GameFAQs.
Q : Do the classes/tiers ever get relocked, like after a NG+ ?
A : No, once you unlock a class/tier, it stays unlocked.
Q : How come I can't change the class of story characters ?
A : Story characters are fixed to their own unique class and they don't have higher tiers.
Q : Are thieves worth the trouble ?
Yes. They can steal much easier than other classes and aren't limited to a 50% steal chance. Thief Lovers also tremendously increase the chance of a successful steal for a Thief.
Q : What's the best class ?
The best class is most commonly thought to be the Magic Knight because of the +75% elemental damage with 25 lovers. Elemental Spells do the most damage because they have the most multipliers, so the boosted damage enables them to do more damage in one hit than any other character. The Kunoichi class can do slightly more damage than a Magic Knight over two hits (using their double attack ability), but if you're going extremely uber and all, the first hit will kill them anyway, so there's really no point. The reason these classes are thought of as so great is because once you reach the stat cap at 40 million, you won't be doing any extra damage unless your character has abilities that allow such a thing. These characters' abilities have the potential for the most damage.
Q : What's the best monster ?
I never really used monsters, but I can say Wood Golems are pretty cool their high ATK, DEF and HP, as well as their decent Counter. Rocs can lower enemy stats up to a maximum of 50%. It's really all your decision what monsters you want to use.
Great Wyrms are a good option too. Their passive ability is to gain strength based on how many other ally Great Wyrms are on the field which supposedly adds up fast.
Q : How many characters can I have ?
A : 128 total: 10 unique characters and 108 generics. If you don't have all the story characters unlocked yet, the game will reserve a spot for them, so you can't make extra generics or anything.
AZG03 - ITEM WORLD
Q : What is the Item World ?
The IW is a set of randomly generated dungeons you can enter to level up the stats of an Item. Each "Floor" of an item is a randomly generated map that may contain enemies, GeoPanels, GeoSymbols, Treasure chests, a Base Panel, a Dimension Gate and occasionally a Mystery Gate or Court Gate. Pirates may also appear on the item mid map (Pirates will be further discussed later).
Q : How many floors does an item have ?
The number of floors, and the initial stats, of an item is determined by the "Rarity" of the item.
Legendary: Floors = 100; Max Chicken Encounters = 3; Natural POP Limit = 6; x1.5 of Normal's stats
Rare: Floors = 60; Max Chicken Encounters = 2; Natural POP Limit = 5; x1.25 of Normal's stats
Normal: Floors = 30; Max Chicken Encounters = 1; Natural POP Limit = 4
Q : Wow, 100 floors in a Legendary item !!! Do I need to go through all floors at once ?
A : No. You can exit and reenter whenever you want, and it won't change anything unless you're in the middle of killing a boss.
Q : How can I leave the IW ?
There are only 3 ways which you can leave the IW once you have entered it.
1) Using a Mr. Gency Exit during a Battle (You cannot use it while in a Mystery Gate unless you pick a fight with the vendor)
2) You get the option of leaving the IW every 10 floors
3) You die and get the Game Over screen
Q : What is an Item God and where can I find it ?
An item God is a special unit similar to the majin class that is found only on the 100th floor of an item. An Item God 2 is reserved for the 100th floor of a r40 item.
I'm in the Land of Carnage IW and the enemies have these weird Geo Symbol things above their heads. What's going on?
There is a pretty good chance that in Land of Carnage IW you will encounter a map with enemies that also act as Geo Symbols. Every panel they step on will become the color of the Geo Symbol floating above their head. You cannot remove the Geo Symbol. If their Geo Effect is Invincibility, you will have to move them to another Location and kill them before they move. Paralyze can help with this.
Q : I'm stuck on a floor with an unreachable exit (or enemy) !
Depending on the situation, you can try to...
1) Lift-throw your characters
2) Use attacks that have a wide range (such as high-level spells)
3) Use attacks that transport your characters
4) Use a Mr. Gency Exit and reenter; the floor will be different
5) Use the Geo Change ability of a Geomancer
Q : How can I get some Mr. Gency's Exits ?
A Mr. Gency's Exit is the 1st prize in the Bonus List in each X0th floor map (e.g., floors 10, 20, 30, etc.)
So, the ONLY way to get a Gency is to CLEAR a X0th floor of an item (You don't get one for skipping through to the dimension gate). You cannot buy them from any of the shops. You cannot get them in the Bonus List of any other map. You can actually get ONE in chapter 3 as part of the story.
Q : What's the fastest way to travel through Item World ?
First, you'll need an IW runner. You can use either Tink or a Mothman. You'll need to pass three (3) MV bills for a monster weapon, obtain three (3) Accelerators and pass three (3) MV bills on each. You'll also need to get a level 20 Lover for whichever one you're using. You'll also have to put the Mothman in critical status (HP <= 25%) if that's what you're using.
Natural = 5 (Total = 5)
Blue Form = +2 (Total = 7)
DA MV Bill = +1 (Total = 8)
MV Weapon = +3 (Total = 11)
Three Accelerators = +18 (Total = 29)
Lover Bonus = +2 (Total = 31)
Natural = 6 (Total = 6)
In-Critical = +1 (Total = 7)
DA MV Bill = +1 (Total = 8)
MV Weapon = +3 (Total = 11)
Three Accelerators = +18 (Total = 29)
Lover Bonus = +2 (Total = 31)
As you can see, they both can have 31 MV maximum. That's higher than any other classes. They also have the flying ability that allows them to go through enemies. Once you have one of these you'll be able to run straight to the gate of almost any IW stage in a single turn. Of course, you'll have to take out the Gate Keeper, so make a staff-user or bow-user with lots of range and decent stats so they can snipe him/her from far away. Ideally, you should go through every IW stage in one turn and no more than thirty seconds.
Also, the PSP port adds Celestial Hosts, the only humanoid with flight. So you can technically use one to punch an enemy off the gate with Fist skills or use their magic to kill the gatekeepers.
Natural = 4 (Total = 4)
Dark Assembly Movement Bill = +1 (Total = 5)
Move Weapon = +3 (Total = 8)
Three Accelerators = +18 (Total = 26)
Q : What is the purpose of the Mystery Gate ?
Every time you enter the Mystery Gate you will encounter a different event/vendor. This includes various shops (Item Shop, Mana shop, Cell Phone Prinny), a "Brothel" (You will know it when you see it), Treasure chests (Can be guarded by a Dragon), a Dojo that sells Weapon Scrolls, Pirates, and events which raise the level of your item (7 Monsters which you need to fight/kill in 2 turns; to pass the test or a Fortune Teller which will increase/decrease the level of your item depending on the fortune it gives (-10/-3/+3/+10 levels for Terrible Luck/Bad Luck/Good Luck/Great Luck respectively)
Q : What mystery gates were added to the PSP version of the game?
- The music shop. Buy hideously overpriced BGMs and songs you’ve heard at least once in the game. Primarily intended for postgame use.
- Paint shop. You can give a generic unit the colors of any of its tiers you’ve unlocked. So, for instance, you can give the normally black Prinny Gods the blue Private Prinny colors, or the colors of their other tiers.
- Magichange 2 shop. Mao appears in the item world occasionally and can “fix up” a monster to fuse with a current Magichange. He still appears when you’ve recruited him.\
Also, you can pick a fight with gatekeepers now by talking to them multiple times. A good way to get their legendary items if you can take them, and you can always fight the fortune teller to level up the item even more.
Q : How do I level up an item in the IW ?
There are 4 main factors that permanently increase the stats/properties of an item while you are leveling it up, which are:
1) The level of the item. Each time you clear a floor the level of the item increases too. The level of the item can also be increased by the "7 Monster" and "Fortune Teller" mystery gates.
2) Passing Item Bills to increase various stats, or other factors such as MV, Jump, Counter or Critical hit frequency
3) Killing the Item Bosses (e.g., Item General/King/God)
4) Having stat boosting specialists in the item when Item Bosses are killed
Q : Do I need to kill all enemies on each floor while leveling up an item ?
No. The only enemies you need to kill in order to maximize the stat gain when levelling an item are the Item Generals/Kings/Gods you encounter on floors divisible 10 (e.g., 10, 20, 30, 40). Killing an Item King or an Item God will also increase the max number of Residents for this item (no item can have more than 8 POP slots).
Q : How do I level/perfect an item ?
A : Read the next section
Q : What do I do with the Level Spheres?
While someone lifts them, finish the stage, either by going into the red gates or killing all the enemies. The item gains five levels.
AZG04 - PERFECTING ITEMS
A Perfect Item Guide is already available at GameFAQs, as well as other sites, but it will be covered anyway.\
NOTE: The PS2 version of the game which this section uses lacked the ability to kill the Fortune Teller for extra levels, or the level spheres. The general process is the same though, which is why I’m keeping the section.
I don't really know about perfecting in any case, so you might want to ask on the board after looking for an archived topic
Q : How do I level/perfect an item ?
The easiest way to describe the process is to choose an example, so I will use a Yoshi.
1) Decide what stat you want to focus on for the Item. Most weapons have an obvious stat to focus on (e.g., ATK for Yoshi/Ultimus/Apocalypse, INT for the Omniscient Rod, HIT for Lovely Cupid). ATK or INT are generally focused on for the Makai Wars. The SRS is very versatile, and is perfected for INT/ATK/DEF/HP depending on the user. So a Yoshi would be perfected for ATK.
2) Remove the specialists present in the item and fill it up with Gladiators. There is a stat boost based on the presence of specialists in the item. The stat boost is independent of the level of the specialist (e.g., 4x level 100 gladiators will give more of a stat boost than 1x 19998). If the Yoshi contains 2 specialists, say a Gladiator and a Sentry, then you will want to subdue both specialists on the 1st floor and remove the Sentry, replacing it with Gladiators so there are 6 present. This involves saving the game, entering the Yoshi, subduing a specialist if one is present or reloading if one is not.
3) You should aim on boosting the level of the item 3 times/10 floors. This involves entering the Mystery gate 3 times and getting either the "7 Monsters" or the Fortune Teller and getting good/great luck for 3/10 levels boost each. A mystery gate can show after 3 floors have passed WITHOUT a mystery gate showing. Some people say that you MUST get the 3 mystery gates on floors 1, 4 and 7, but I am more flexible and work on the basis that you have 2 floors to get 1 of the gates and 1 floor to get the other 2 (e.g., if you get the level boost on floor 2, then you must get the other 2 boosts on floors 5 and 8, if you get your first 2 boosts on floors 1 and 4 then you can get the last boost on floors 7 or 8). This just gives a lil' more flexibility to the leveling. Just make sure you don’t get a mystery gate on Floor 9 otherwise you will need to pass 3 AT LEAST 3 floors on another item to be able to get the gate to appear on 1st floor for the next 10 floor set. In the end you will need 2 Great Luck fortune tellers to reach the 200 level mark by the 100th floor.
4) You MUST double kill the Item Generals/Kings/Gods. Killing these bosses give a SIGNIFICANT stat boost to the item. Double killing these bosses involves entering the 10th floor, killing the boss, Gencying out, Saving the game, reentering the item and killing the boss again. A double kill is possible because the stat boost depends on at least one floor being cleared when the Item Boss is killed. The 1st kill is for the floors from 1-9. The second kill is for floor 10. You cannot triple kill the item boss as another floor is not cleared.
5) You must pass the bills on the 10th, 20th and 30th floors of the item! The stat boost due to the bills being passed is not retroactive, so the bills must be passed AS EARLY AS POSSIBLE (e.g., 10th, 20th and 30th floors). On the 10, 20 and 30th floors people will generally kill the Item boss, gency out, re-kill the Item Boss, then go straight to the dimension gate. IF the Innocent Town AND the DA chicken show, then great, if that does not occur then you need to reset and try again. More ATK bills would be passed on the Yoshi, for example.
6) When defeating the Item King on the 30th floor for the 1st time a new POP slot will be opened. A 7th Gladiator should be placed into the free spot before you reenter the item for the double kill, and an 8th Gladiator placed into the 8th slot after the second kill.
If you follow all of these steps then you will have a perfect item
Q : From reading that guide, that sounds like A LOT of work ! Do I really need to perfect an item ?
The main items you should really bother perfecting are r40 weapons, SRS's, MW and UJ for Casters. Accelerators don’t need to be perfected as you will be boosting their movement, not their stats. Also you will be able to beat the majority, if not all of the game with only LEVELED up equipment. The only fight you may struggle in is beating Land of Carnage UPB AFTER defeating PBP, which results in the x4 boost of the stats of all characters on the next map you enter.
AZG05 - REINCARNATION
Q : What's the point of reincarnating ?
There are 2x main purposes for reincarnating.
1) To move a generic character up its tiers (e.g., tier 1 to tier 6). As the character moves up the tiers their aptitudes/base stats/weapon proficiencies will all increase.
2) To increase the stats of your character for the next reincarnation. Base stats can be increased in 2 ways.
a) Yellow bars, which are based off of the characters previous stats. A stat of 280,000 will give a Yellow bar capped at 40 Bonus Points.
b) Bonus Points. These are points which you can allocate to any stat you want and are based off of Stored Levels and reincarnations. You will get 200 Bonus Points for having 186,000 Stored Levels, 10 points for a Genius reincarnation and 10 points for reincarnating into the same class and tier character 10 times in a row, for a max of 220 points.
Q : What's the best time/level at which to reincarnate ?
I would suggest to NOT start reincarnations until the post game fun as Tier 1 characters are MORE than enough for the story missions. Even then I wouldn't start until you have at least Cave of Ordeals4 opened.
There are also 2 phases I would suggest to reincarnate in.
1) Reincarnate generic characters up tiers using Cave of Ordeals4. Then stop reincarnating until you have the Land of Carnage Cave of Ordeals4 open and some leveled up r40 items, then...
2) Store Levels. The stat bonus you get for stored levels is RELATIVELY small (about 1.2 mill in 1 stat), so storing levels should be one of the last things you do. Start storing levels AFTER you have your r40 items for your characters but BEFORE you max out your skill levels because your skill levels can plummet while storing levels. Storing levels is done optimally at level 1800-2200, which is 3-4 clearances of the Land of Carnage Cave of Ordeals4. This is the point at which leveling is quick but reincarnations won't eat into Weapon Mastery and Skill levels too much.
Should I reincarnate my characters into the higher tier versions of their class or should I just create a completely new character but with as a higher tier.
Reincarnate characters up tiers as their skill levels and weapon mastery will be carried over, and their base stats will increase.
AZG06 - WEAPON MASTERY
Q : What is the purpose of Weapon Mastery.
Weapon Mastery is one of the 1st major stat boosts you can get. Weapon Mastery is earned EVERY time you swing your weapon, be it due to a normal attack, Weapon Skill attack, Counter attack or Team attack.
Q : How can I quickly boost my Weapon Mastery?
The process for boosting Weapon Mastery revolves around getting 2 characters to counter each other on Reverse Damage panels to quickly raise their Weapon Mastery levels. Steps to quickly increase Weapon Mastery are...
1) Make a level 1900 Armsmaster. A level 1900 Armsmaster will take 23 "100 Fists" which can be brought from the shop. Subdue and combine them all. A Product Rank of 12 is needed for this step.
2) Make a "counter" weapon. This is done by getting a low level legendary weapon (you should get one during your travels in the IW getting the armsmasters if you don't already have one). Your goal is to pass 3x counter bills in the DA on the weapon on the 10th, 20th and 30th floors. This should not be a problem in a low rank legendary as the enemies will never be near your level.
3) Place the level 1900 Armsmasters onto the counter weapon and equip your character with it.
4) Optional step is to make a Red Monster counter weapon as above. This will be equipped onto Taro (he has the highest natural counter rate).
5) Pass counter bills on Adell and Taro in the Dark Assembly.
6) Take Adell and Taro to stage 11-3 (Shinra Tower, Death to Cowards). Clear out 2 geomancers and throw Adell and Taro onto the Reverse Damage panels. Have the 2 characters attack each other.
The 1900 Armsmasters will mean that each attack and counter attack will be worth 20 normal hits, and your weapon mastery will skyrocket very quickly.
Q : What are the levels I need for new skills?
Weapon mastery level 30 for each weapon.
AZG07 - SPECIALISTS
Contributed by LordMagus:
Specialists (also sometimes called “residents” or “innocents”) can be found on items. At first they have an angry face next to their name (indicating they are unsubdued), and a number (indicating their effect level). When you’re going through the item world, you may eventually run across an unsubdued specialist, which will be pointed out at the beginning of a level with a “Check!,” just like an Item General. The specialists’ actual level as a monster will match the other monsters on the floor you find them on, and is NOT related to their effect level.
When you find them, kill them before the other enemies do. This will “subdue” the monster. If they are killed by an enemy, a geo chain, or poison, they are not subdued, but they may appear on another floor later in the item. Once subdued, a specialist’s icon turns to a smiley face, their effect level doubles, and they can now be moved to other items.
Raise a specialist’s effect level by subduing it and/or combining it with other specialists of the same type. Below I list the maximum effect level for each specialist, but keep in mind- some specialists can be raised above their effect level maximum, but any levels above their effect level max has no effect (e.g., A level 108 professional is no more effective than a level 100 professional). Further, this maximum amount is total per character, not per item. So if you have a level 100 professional on your weapon and another on your armor, you only get the effect of a 100 professional anyway. The exception to this is the Stat specialists. Each one maxes at 19998, but you can have more than one 19998 specialist equipped and still get the full effects of each.
Let’s get the most frequently asked-about specialists out of the way first:
Collector: Increases an item’s rarity by 1 per collector level (Max 100(?)). This is useful only for matching the rarities on multiple pieces of equipment, which in turn gives a boost to the stats provided by those items. (+10% for 2 matched, +20% for 3 matched, +30% for all 4 matching). Using collectors to raise an item’s rarity will NOT change it from being Legendary or Rare.
Mediator(sic): Allows for the creation of dual-stat specialists (see below) (Max at 100). If you have a Mediator and at least two other subdued stat specialists on an item, every time you get to innocent town there’s a chance to see the Mediator “wedding” two other specialists, which in turn creates a new dual-stat specialist. The new specialist created is somewhat random, but usually it will create one that boosts the stats the parents boosted (A Gladiator and a Tutor will likely create a Hard Worker). The level of the new specialist is also somewhat random, but it is dependent on the rank of the item in which it is created (NOT on the levels of the parents or the Mediator). So best to create them in high rank items for best results. The level of the Mediater only affects the chance for the “wedding” event to occur. The item must have at least 1 free resident slot for a new specialist to be created. Dual stat specialists do NOT permanently boost the stats of an item that is being leveled up, unlike single stat specialists. Mediators only appear on rare or legendary equipment.
Teacher: Boosts the level of another specialist by 5% (Mat at 100). Much like Mediators, every time you get to Innocent town in an item, there is a chance you’ll see the Teacher “educating” one other random subdued specialist that is on the item. This will increase the “pupil” specialist’s level by 5%, and only 5%. The Teacher’s level only affects the chance for this event to occur. Teachers only appear on legendary equipment.
Bailiff: Dark court appears on Item Floor equal to the bailiff’s level. Only one bailiff can be on an item at any one time.
[Class] Lover: Increase stats and inherent abilities (Max at 25)
Single Stat Boosting Specialists (Max at 19998)
Dietician: Increases HP
Master: Increases SP
Gladiator: Increases STR
Marksman: Increases HIT
Coach: Increases SPD
Tutor: Increases INT
Sentry: Increases DEF
Physician: Increases RES
Dual-Stat Boosting Specialists (Max at 19998)
Muscleman: Increases STR and HP
Sniper: Increases STR and HIT
Sprinter: Increases STR and SPD
Hard Worker: Increases STR and INT
Nerd: Increases INT and SP
Patient: Increases DEF and RES
Element Affinity Specialists (Max at 100)
Aeronaut: Increases Wind affinity
Cryophile: Increases Ice affinity
Firefighter: Increases Fire affinity
Status Causing Specialists (Max at 100)
The higher the level, the greater the chance of causing the status.
Alchemist: Adds poison
Amnesiac: Adds amnesia
Gangster: Adds deprave
Hypnotist: Adds sleep
Witch Doctor: Adds paralyze
Status Preventing Specialists (Max at 100)
The higher the level, the less likely you are to be afflicted by the status.
Coffee Maker: Resist sleep
Medicine Man: Resist paralysis
Psychologist: Resist amnesia
Pharmacist: Resist poison
Social Worker: Resist deprave
Manager: Increases Mana gained (Max at 300)
Broker: Increases HL gained (Max at 300)
Mentor: Increases skill experience gained (Max at 300)
Armsmaster: Increases weapon experience gained (Max at 1900)
Professional: Increases critical hit % (Max at 100)