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Make a list of the pros and cons of Banjo-Tooie in comparison to Banjo-Kazooie, then state your opinion of which game is better overall.
+ Larger and more memorable worlds + Worlds are interconnected + More items that cannot be collected without moves from later worlds + More complex puzzles and higher overall difficulty + Official boss fights in every world + No cut-scene on Jiggy pick-up + Feathers and eggs are picked up in multiples + Infinite lives + Split-Up + Transformation in every level + All of the transformations can attack + You actually have to solve the puzzle to open the worlds + Silos are all interlinked, unlike the warp cauldrons + Mumbo is a playable character + Zones and sub-areas are named with on-screen text - Empty Honeycombs have to be handed in - The Banjo-Kazooie image on the health meter is static - The notes are way too easy to find and collect - Glowbos, as opposed to Mumbo Tokens, are way too easy to collect - Banjo doesn't pause after the roll attack - Enemies don't always drop Honeycombs and the Honeycombs eventually disappear - Canary Mary exists - Less worlds
Overall I enjoyed Banjo-Tooie more. Both are excellent games, but Tooie was offered greater challenge and the worlds were more visually appealing and had more interesting themes.
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My opinion is that Kazooie is flawless but not quite as fun or complex/deep as Tooie; and that Tooie has a couple flaws but is better overall because of the sheer size of the worlds and the incredible game design that went into this masterpiece.