Top 5 initiation skills in the game?

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  3. Top 5 initiation skills in the game?

User Info: Walker_Real

5 years ago#21
Why do boots make u faster anyways. they should be sneakers or nike airs.

User Info: Walker_Real

5 years ago#22
Weird I posted that in a different topic^

User Info: GrAyFoX312k

5 years ago#23
EvilMewtwo posted...
amumu bandage toss + ult
blitzcrank grab
malphite ult
alistar QQ
leona WEQR combo
"A cornered fox is more dangerous than a jackal!" -Grayfox
XBL/PSN : GrayFox312k

User Info: EchoPianist

5 years ago#24
Ashe - Crystal Arrow

User Info: Covenant

5 years ago#25
Rocket Grab
Explosive Cask
Unstoppable Force
Curse of the Sad Mummy
Enchanted Crystal Arrow

Not in any particular order.

Chum the Waters is pretty good, too.

User Info: gilligan999

5 years ago#26
It may not be THE number one but i don‘t understand how galio ult is on no one‘s list at all.

Whatever it‘s called, Idol od Durand or something?

User Info: steamwr4p

5 years ago#27
Grab. Doesn't get any safer or better than that.
Official Advanced Lawnmower
Stay away from Lux. She's useless.

User Info: ssj4supervegeta

5 years ago#28
malphite ult
amumu Q+ult
alistar headbutt/pulverize (or flash pulv, headbutt into your team)
blitzcrank pull
galio ult
LoL summoner: Vejitables

User Info: Darkemaste

5 years ago#29
Always Flash, ffs I'm generally the only player I play with/against that doesn't have it yet in normal matchmaking. (lvl11)

But seriously, as generally someone who is inherently squishy I actually do worry about amumu's grab+curse and blitz's rocket grab. Though I also hate getting tossed/knocked back towards the enemy , more specifically from Volibear's Rolling Thunder. (can't always outrun it even with Eve)

Yes, I would consider Volibear's rolling thunder a darn good initiator and imo it's much more practical than a grab; only very few champions can outrun a Volibear with +45% MS and it's basically an auto-attacking grab that tosses them towards the rest of the team and/or a turret that is immediately followed-up by a slow.
(I guess it counts as more of a re-initiator though) :p

At any rate, you can count that once I hit 12 I'm going to flash+ravage unsuspecting players with Eve from inside my passive invisibility range. GG trying to out run me when Dark Frenzy's passive is maxed and I can activate it for even 50% more speed on top of that.
Common sense seems to be more uncommon.

User Info: CheeseOmen

5 years ago#30
Has anybody tried a Malphite, Orianna, and Lulu team comp? I am sure its has been done but I have never seen it and it seems beyond OP. Malph charges in for the first knockup, then Lulu uses her ult to knock everybody up again, and then Orianna's ult for a third "knockup". That has the potential to lock up an entire team for about 5 seconds and seems like an easy way to win every team fight.
March 24, 2009. RiP n00bierthanu
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