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Blame Backbone Entertainment. They claim it's because of "tight development times" and that putting the required work into doing so would mean "dropping several titles from the collection altogether," specifically the unlockable Arcade and Master System games. Apparently it would have taken a ton of time and effort to do this:
unsigned char ROM[0×400000]; // 4 MB ROM buffer. FILE *sk = f open(”sonic_and_knuckles.bin”, “rb”); // open the Sonic & Knuckles ROM fread(&ROM, 1, 0×200000, sk); fclose(sk); FILE *s3 = f open(”sonic_3.bin”, “rb”); // open the Sonic 3 ROM fread(&ROM[0×200000], 1, 0×200000, sk); fclose(s3);
That's pretty misleading. It's not difficult to open the ROM files, of course, which is what you're showing here. But that only means anything if the emulator is coded in a way that supports the functionality of the tech involved in the lock-on mechanism. It's not like they literally have the Genesis hardware in the PS3.
So it's perfectly possible that the time they may have spent on adding this functionality to the emulator may have precluded them from adding the additional content. The emulator was most likely coded specifically for this collection, which means that it's not as "general purpose" as the long-standing freeware emus typically are.
This signature will not change until the St. Louis Cardinals win the World Series. Started: 10/28/06
I have a question about Golden Axe: it says that you gain extra power and techniques in Arcade upon completing Duel, but I don't see what they mean when I play Arcade. Does beating all 12 rounds actually help in the main game at all?