Version 1.1 of the Remnant Assistant SpeedBooster is now available.
Two new features have been added:
1. The ability to eliminate the time delay or battles needed to rehire a dismissed unit, and to allow all units to be rehired (15 cannot be once dismissed)
2. The ability to respawn monsters immediately if they respawn based on a time delay.
About 100 Observers have been respawned between testing and grinding; a few Greater Demons, Yvalmocks and Mandragora were also tested.
There is a potential problem with the respawn that I have seen once. I do not see any way in my code that caused it, but must assume it did. If you use it, always save the game BEFORE hitting the respawn button. The problem I saw was that an Observer did not reappear. I used my special set of tools to inspect memory and found that the Observer's (x, y, z) coordinates were (NaN, NaN, NaN): zero was divided by zero computing position. My code does no calculations - it tests and stores values the game calculated, and the only zero is "left stick button not pressed" (boolean). Observers can be a bit problematic since they have a normal behavior of temporarily disappearing, so be careful about reloading too quickly if one does not reappear. But do not save the game over a good save as the position is saved in the game save file!
Both the .NET 3.5 and 4.5 versions are in the zip file.
Link for SpeedBooster:
http://www.mediafire.com/file/lld7hgh0pkp1s4v/SpeedBooster.zip/file
Link for the md5/sha256 file:
http://www.mediafire.com/file/z62rnr28fi8qwre/SpeedBooster_md5_sha1.txt/file
Status: Retired.substitute("ir", "ard")
I've forgotten everything I knew about whatever it was I did for whoever it was I worked.