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at least Star Ocean games break cliches to some extent more than others
*facepalm* At least the Tales characters(many of them) manage to somewhat break cliches than all the cardboard cut-outs that are the SO characters. Only few of the SO characters do so and I'm NOT talking about ANY of the villains...
"Is simply wanting to be useful to everyone not enough?" ~ Trixie, Lord of Magna
Star Ocean: A few clichés here and there. Star Ocean: The Second Story: Lots of clichés. Star Ocean: Till the End of Time: Not very cliché.
Star Ocean (the first) featured a group of adventurers going out to slay a demon to save their friends.
Star Ocean: The Second Story features a love triangle between an emotionally confused (and somewhat mysterious... but not by much) young girl, a serious and quiet man whose family was killed (go figure), and the hero of the game who is really sensitive and can't seem to do anything right (also cliché). So yeah. This one is definitely the worst in the series.
Star Ocean: Till the End of Time features a story that involves a family getting separated by an enemy attack, and a developing plot that forces friendships to end, new alliances to form, and then ends with yet another plot twist. It's probably the best story of the whole series by far mostly because you THINK you know what's going on, and then they'd throw a monkey wrench into the whole thing.
**STAR OCEAN: TILL THE END OF TIME SPOILER ALERT**
Anyone who says they called it when the Vendeeni attacked when Aquaria was preparing their runological weapon to fight the Dragon Brigade is a LIAR!
**END OF STAR OCEAN: TILL THE END OF TIME SPOILER ALERT**
I don't think anybody can actually say how cliche this game is yet. We know of some cliches so far but we have no real idea of the story and plot of the game or how any of the characters actually behave and develop, cuz you know. . . .It's not even out yet. . .