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  3. Official Explanation for Mordin's Survival Odds
Priss_Lance 12 years ago#1
Not sure if this has been posted here, but this was posted by Dusty Everman, lead level designer for Mass Effect 2 on the Bioware boards regarding how and why Mordin dies on the Hold The Line part of the Suicide Mission:


Dusty Everman wrote...

Mordin's death is not a glitch or bug. I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward. Tech had their moment in the sun with the tunnel infiltration. A biotic is key for the protective bubble. The Hold the Line sequence is time for your soldier types to do their best.

Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.

Under the hood, each character has a "hole the line" score, which gets a bonus if the character is loyal. Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time. Characters like Grunt and Zaeed are tanks who thrive on this type of work. The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal.

Here are some examples for the group holding the line:
Loyal Mordin by himself: He can't hold the line by himself. He dies.
Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.

Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.

So what is a good strategy? Send back a loyal squishy with the crew, like Mordin or Tali. Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....) and take your loyal offensive favorites with you to the end.

As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort.
"Warriors of fate, you shall dance bravely. Use your golden wings, and fly to the skies. "
bowiecd 12 years ago#2
Super enlightening. Thanks.
Jekefka 12 years ago#3
Cool. Thanks for the info. :)
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Dudechapguyman 12 years ago#4
I don't understand why anyone ever had Mordin hold the line anyway. I mean, when you want someone to escort a bunch of injured people who probably have some sort of hibernation sickness, doesn't having a doctor do it make the most sense?
Gustavo13 12 years ago#5
no, you need someone who can carry all them sad sacks while fighting.. someone like Zaeed or Jacob, perhaps Grunt.. a doctor would slow things down and make little forward progress

I chose Zaeed to lead the party back, and he did fine.. he's handled his own RUGGED bunch of jerks before so I'm sure he can handle pampered specialists
Serenity now! Serenity now! HOOCHIE MAMAAAAA!
Parhasard 12 years ago#6
"no, you need someone who can carry all them sad sacks while fighting.. someone like Zaeed or Jacob, perhaps Grunt.. a doctor would slow things down and make little forward progress"

Original Post:
"and make sure you send a loyal squad mate back as an escort."

Translation: Any loyal member will have no problem escorting traumatized crew.
Gamemako 12 years ago#7
Mordin was a special forces op as well, you know. Also, he pokes fun at Kirrahe's "Hold the Line" speech, so it would make sense that he'd be bad at it.
All of the pieces that puzzled their journey are now in position to land.
Sungrey 12 years ago#8
^ I would think as a special forces operative Mordin would be good at combat. But I guess salarians are more about stealth and intelligence/recon than direct combat.

So, basically, your unarmored squad mates who only possess pistols or submachine guns aren't the best to hold the line. What about Thane?
Thanatos2k 12 years ago#9
It's a pretty poor explanation, because people report Mordin sometimes dying no matter what while holding the line even if everyone is loyal. Thus:

Loyal Mordin by himself: He can't hold the line by himself. He dies.
Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.


Is a lie.

Assumedly the more people you have in your party (and the more of them that are loyal) the higher this "defense" score would be, preventing anyone from dying even if Mordin is there, but that doesn't exactly seem to be the case.
TKolman 12 years ago#10
@Sungrey
Very few guns are better for defense than a sniper rifle.
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