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I've gotten used to the controls and didn't mind the learning process. The problem is that most of us have gotten spoiled by having control options and some would argue that is a new standard in game development.
Although I agree it would be great to have control options, I think you are missing a great game if you choose not to play because of this. This game rocks and the controls are smooth as butta'...once you get the hang of them. It only took me about 30 minutes of play going through the tutorial a couple of times to get used to it. I'm not trying to play it like I would play some other game. I'm enjoying it for what it is.
The controls feel wrong to me, and it seems a real sticking point for purchase. Even after playing for over an hour they still feel alien to me. I have had no problem adapting to any odd control scheme over the years but this is like a mental blank...I cant feel comfortable no matter how often I boot the demo up and try again.
I think if a fully re mappable button layout was available it would help.
Great game idea though, just wont buy it because the controls kill me.
"You euthanised your faithful companion cube more quickly than any test subject on record. Congratulations."