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The problem with these games is that they haven't really aged well. They're pretty slow, have awful map design at times (just look into the 'Classic' folder in the AW games) and the AI has a tendency to turn every game into a huge slugfest that takes ages to grind through.
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^ so true. I've seen a playthrough of super Famicon Wars for the Super Nintendo Entertainment System, and that game seemed to overal suffer from slow gameplay speed. Not to mention that there were "lengthy" animations for Capturing bases, loading units into T-copters and Sea transports, dropping off units, resuplying units, and more. Those can likely be turned off.
Playing Super Famicon wars would be mostly for the chance to see were the series took its early steps.
I was going to comment that the GBwars / Nectaris games were interesting to see (one of them used a hexagonal map IIRC), but not fun to play.
Much of the old strategy games (see Conflict on the NES) improved drastically once a 16-bit option came about (see Super Conflict on the SNES), but it still took awhile before the CPU had enough resources to be a bit smarter about things.
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