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Not sure if such a thing exists, but one of my biggest problems with Advance Wars is how powerful infantry is. Maybe I'm doing something wrong, but I've always found their worth to be more around 2000, maybe even 2500 credits.
Are there any hacks that have changed this amount? Or perhaps rebalanced other issues? Mechs and Missile Launchers I also find too expensive, just to name something else.
There's a bunch of hacks which have tried to re-balance infantry, among other units. I'm pretty sure that warsworldnews.com holds by far the biggest library of hacks and mods to the AW games. Check it out and see if there's something you like!
http://www.warsworldnews.com | Advance Wars website and community Visit our IRC channel: http://embed.mibbit.com/?server=cthulhu.arg-irc.net&channel=%23wwn
I haven't personally done much (as I do most of the hacking at the moment), but DoR is pretty easy to mod. Depending on what you're looking for in particular, I could probably help you out (but on WWN would be easiest).
www.warsworldnews.com - Wars World News - The most chilled AW community on the web.
^ Pretty sure he was talking about the older games from the start. See, "Mechs [...] I also find too expensive." Anyway, I don't think a price increase is very good answer, since it doesn't address the root of the problem. I can only imagine that if you applied this to AWBW/DS, you wouldn't build any less infantry. You still need tons of them for capturing and shielding, they'd just drain more of your budget and force you to build less of anything else. DoR only fixed them with a combination of bikes and rewriting the damage and CO power formulas. A simpler solution that doesn't require a total rebuild of the system might be increasing the base damage every unit has against infantry. Start with like 75% for other infantry then keep working your way up.
I dunno, I just like telling people that they like bad games. ~Is_Corrupted