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  2. Ninja Gaiden II
  3. READ BEFORE POSTING: NG2 FAQ (Glitches, Skulls, Bosses, and more!) SPOILERS.

User Info: Renamon

Renamon
12 years ago#11
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7. Bosses
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=====Tips=====

Dash-Jumping

Hopefully someone has a more creative name for it, but this is a technique you absolutely need to learn, especially since it's so simple. Due to the recovery time of jumping and dashing (AKA The Reverse Wind Technique) dodging in NG2 is somewhat of an art, but if you jump immediately after you dash, then dash upon landing you effectively remove that recovery time and move a whole lot faster. Most players already know about this but if you don't use it, you really should.

Don't get too far away!

95% of bosses in NG2 can do way more damage to you from afar than you can them. Most have projectiles, and almost all can close distance on you quickly and often times painfully. Charging tackles, Teleporting throws, unfairly powerful fireballs, it's all here, so don't give them a reason to bring out those moves. A good rule of thumb is to stay a "flying-sparrows-distance" away from them, or however far their arm/weapon reaches in the case of larger enemies, that way when they're in their recovery period you can launch a counter attack quickly and relatively safely.

Dodging is far better than blocking

If you block all the time, you're going to get thrown. Plain and simple; staying in one place is for the suicidal, even if your defense is up. There's only one boss in the entire game that I can remember has an escapable throw so don't think you'll just get caught and tap your way out; once you're grabbed, you're along for the ride. It should be noted however, if a boss throws you in the air, you can heal while there (there's damage when you hit the ground so if your health is low keep it in mind.)

Save those Lives of the Thousand Gods!

These little life savers now have the ability to fully heal you as well as give you a longer health bar. The usefulness of this in later boss battles should be apparent, and you don't really need the boost anyway. Either you can dodge enemy attacks or you can't.

Quality over quantity!

There are situations where one weapon might be better than the other, be it because of speed, power, or for inexplicable reasons, it just does a **** load of damage to a particular boss. Not to mention it's fun just seeing all the various moves and maneuvers a weapon can do, but nothing makes up for mastering your weapons, and no matter how strong they are against the boss, they're useless if you can't use them or they aren't leveled up.

Now on to the FAQ!

*Note* This FAQ was based on Acolyte and Warrior difficulties.

User Info: Renamon

Renamon
12 years ago#12
=====Bosses=====

Chapter 1

Rasetsu

Difficulty-Easy
Recommended Weapon-Dragon Sword or Lunar Staff
Special Attacks-
Jumping Spider (gets on all fours (...eights?) and hops around trying to land on you)
Wind blades (Charges up and shoots anywhere between 1-4 wind blades at you)

This guy isn't terribly difficult, just wait for him to pull off a combo and attack him when his defenses are down. Flying swallows are completely ineffective on him so don't bother too much with that. When he gets low to the ground and hops off the screen, start moving because he'll try to land on you. He jumps a few times but don't worry too much if he does land on you, it will make him stop jumping and the damage isn't too bad. Don't get too far from him though; if you do he'll use his wind blades attack which hurts a lot. When he slumps low to the ground like he's trying to catch his breath, press Y to use an Obliteration Technique on him and end the battle. If you can fully charge a UT with either the Dragon Sword or the Lunar, then that will kill him before the UT is even over with.

Chapter 2

Rasetsu

Difficulty-Moderately Easy
Recommended Weapon-Dragon Sword or Lunar Staff
Special Attacks-
Jumping Spider (gets on all fours (...eights?) and hops around trying to land on you)
Wind blades (Charges up and shoots anywhere between 1-4 wind blades at you)

This is the same fight, the only difference here is he'll have a couple of ninjas to back him up. Use the Inferno Ninpo to take care of the ninjas and if you have a spare moment, use the essence to use an Ultimate Technique on Rasetsu for an easy kill.

Genshin
Difficulty- Hard
Recommended Weapon-Lunar Staff, Falcon's Talons
Special Attacks-
Flying Swallow
Shuriken

This guy is a lot like Murai from the first game. He can grab you out of a UT so don't try those. He'll dodge your Ninpo so don't bother, and he'll launch a flying swallow of his own if you try yours, so the Dragon Sword might not be your best bet here. He has a shuriken attack that he'll throw if you get too far but the damage is pretty small, plus it interrupts you if you are charging a UT. He'll come to you, so just be patient and use the Lunar Staff's reach to your advantage. Strike him after he finishes a combo or lands from a Flying Swallow. I found that the Falcon's Talons are a great way of matching Genshin's speed and doing some great damage in a short time, so if you're proficient with them, use them.

Chapter 3

Metal Worm

Difficulty-Medium
Recommended Weapon-Bow
Special Attacks-
Kamikaze Babies (sends miniature versions of itself at you)
Electric Face (Sends a huge blue face made of pure electricity at you)
Electric Volley (Fires multiple balls of electricity)

Ah yes, the first out of three reasons I wrote this guide. This guy is actually simple, you just have to pay attention and try not to let his attacks build up on you. Start off the battle by charging up arrows and shooting them at his face. While he's right side up, you'll get shocked and thrown back if you try to get close so don't bother with melee weapons just yet. Directly in front of him is a horrible place to be so try getting to the side of him and shooting him. Eventually, during the battle, he'll send his spawn after you, and while not greatly damaging it's more than a little annoying and he likes to stack his attacks. Getting stunned by the fish and getting hit by his electricity balls is a very bad way to start the day. By far his most dangerous attack is a gigantic homing face he sends after you. It hurts A LOT and it has a large blast radius so avoid it by running away then jumping at a 90 degree angle from it. If at any point he flips upside down, that's your cue to let loose with your weapons, and when he hits the ground, press Y to finish him off with an OT.

User Info: Renamon

Renamon
12 years ago#13
Chapter 4

Giant

Difficulty-Easy
Recommended Weapon-Whatever ya got.
Special Attacks-

Pretty much anything works on this guy. Arrows to the face (though this I don't wholly recommend due to his reach, and the fact he'll throw debris) incendiary shrunken, or just the good ol' 1, 2. He doesn't have too many attacks worth mentioning, he just tries to smack you around, but he's pretty powerful (Obviously given his size.) Just stay smart, and stay close to his ankles.

Alexei
Difficulty-Moderately Easy
Recommended Weapon-Dragon Sword
Special attacks-
Tornado Spin (Creates a whirlwind by spinning rapidly)
Discharge (protects himself with a small area of discharging lightning)
Lightning Bolt (Shoots lightning when you're at a distance)
Teleport (likes to teleport around, occasionally teleports next to you for a grab)

Alexei simply loves to throw you around. It's kind of hard to tell when he's going to grab you-generally he'll dash towards you first, but not always; just move to the side when you see him rise to the air and rear back. He's susceptible to the flying swallow, and he doesn't dodge Ninpo quite as well as Genshin so let him have it. He's a quick guy so it might be hard to keep a pin on him, but he stuns relatively easy so get him in a combo and keep him there. If you get too greedy, he might shoot lightning in a small area around himself or start spinning and create a vortex (there's a bit of a warm up to this so get away if you can) but the damage is rather insignificant. Nioden points out that you can damage him with incendiary shrunken while he spins. Just pelt him with your favorite combos and when he slumps over, and brings his face low to the ground, press Y to finish him off with an OT.

Chapter 5

Water Dragon

Difficulty-Easy
Recommended Weapon-Bow
Ice Spines (Shoots icy spines from its back at you)
Scream (Roars and sends a column of water at you)
Belly Flop (Dives under, breaches, then lands on you)
Ghost Fish Summon

Now there are two ways you can fight this battle; one, you can get in the water and attack his chest (where the glowing part is) with the lunar staff. This works well but he'll be able to use his throw in the water which does moderate damage, and worse yet, he can use his belly flop attack, which is sure to kill you if he lands on you. If however you stay on the platform and shoot fully charged arrows at his face, you won't have to worry about either attack. He'll still shoot the spines and roar but the damage is small. Some people like to get on his back, but this makes him summon ghost fish and unless you need the essence I really wouldn't bother when the arrow method is so easy. When he throws his head back in a daze, hop in the water and finish him off with an OT.

User Info: Renamon

Renamon
12 years ago#14
Chapter 6

Skeleton Dragon

Difficulty-Annoying
Recommended Weapon-Dragons Claw & Tigers Fang
Special Attacks-
Kick (Kicks bones at you and creates a mini shock wave)

This guy is rather annoying because he'll throw you every chance he gets, and seeing as how you'll have to be right next to his foot, that's going to be quite often. He does telegraph his throws a bit by raising his left hand, but due to his size that may be hard to see. Just don't sit in one place for too long and you'll be fine. He has an assortment of strong sweeps and blows but the only thing you really have to look out for is his kicks. These do HUGE damage, and it has a pretty decent range. If you see him pull his right leg back like he's going to kick a soccer ball, get moving. Occasionally, once you've done enough damage he'll stumble and sit down, this is your cue to let loose with a fully charged UT. Make sure you get his ankles/feet, for some reason he receives little to no damage on his wrists/hands. For those who've leveled up the DCTF, I find it does wonderful amounts of damage to him for some reason, especially when you use the UT.

Volf
Difficulty-Easy
Recommended Weapon-Dragon Sword
Special Attacks-
Running Tackle

This guy is just a big ol' target. He has a long range but his attacks can be blocked and they're easily dodged due to their relative slowness. In fact, sometimes they just go right over your head. Nice aim eh? Flying swallows work pretty well so you can get a little cheap on the off chance he's giving you too much trouble. If you get too far away he'll run after you and try to trample you, but just dash out of the way and let him have it.

Chapter 7

Genshin

Difficulty-Hard
Recommended Weapon-Something Fast
Special Attacks-
Shrunken
Flying Swallow

Oh geez, not only is Genshin faster and stronger than before, but he has incendiary ninjas with him. Joy. Use your Ninpo to get the ninjas out of the way, but don't bother with a UT. If he doesn't dodge it, he'll just hurt you. Don't bother with the scythe either; it's tempting, and it does great damage but it's simply too slow if you're not a master of it. Handle him much like you did the last time, dodging instead of blocking his combos, and launching a counter attack when he's done. He has a projectile attack this time around, but it's the very least of your worries. Be patient and don't try to follow him around the arena.

Armadillo
Difficulty-Moderately Easy
Recommended Weapon- Incendiary Shrunken, Dragon Sword, or Scythe
Special Attacks-
Roll (Balls up and rolls after you)
Trample (Steps on you. Happens anytime it moves)
Flame Breath (Breathes fire from (his) right to left)
Eruption (Shoots balls of magma everywhere)
Overheat (Goes ballistic)

He's very weak to incendiary shrunken, so when the battle starts run in towards him (otherwise he'll curl into a ball and come after you) and pepper his face with the shrunken. If you don't have any, or run out, use the Dragon Sword's Flying Swallow or the Scythe's XY combo on his face for BIG damage. Watch out though, if you're too close he'll grab you. Stay away from his legs too, they'll hurt you when he moves. When he gets down to about a third of his health he'll shoot flames out of his sides and turn red hot. Now the real fight begins. He shoot his flame balls at you constantly and all his attacks will become much faster. Fortunately you'll only have to halve his remaining life bar before he slumps down and you can use an OT. DO NOT FORGET TO BLOCK ONCE HIS LIFE BAR HAS DEPLETED! If you fail to do so, you'll die. No matter the difficulty, no matter the amount of health you have.

User Info: Renamon

Renamon
12 years ago#15
Chapter 8

Giant

Difficulty-Moderately Easy
Recommended Weapon-Whatever ya got.
Special Attacks-

The big guy is back and he brought some friends. Two mech fiends and some rocket troops. You have a bigger area to play around in than last time, so if you need to pull the other enemies to the side and give them a stern talking to, do so. Otherwise just let loose and enjoy the lack of difficulty. Like before he can be OT'd so dispatch him when he slumps down.

Zedonius
Difficulty-Medium
Recommended Weapon-Dragon Sword or DC/TF
Special Attacks-
Fireballs (Shoots fireballs at you...duh)
Landing (lands and creates a shockwave of fire)

This guy isn't too difficult, but he hits hard and he likes to float around and shoot fireballs. Wait until he lands (though be careful, because it can hurt you when he does) and let loose with flying swallows or your favorite combos. For some reason the DCTF simply devastates him so I'd suggest using that if you've leveled it up. Just stay close and don't give him a reason to get back in the air and immolate you with his flames by running away. Deblas points out that the Piercing Void Ninpo does some pretty good damage to Zedonius, so once he's on the ground let him have it.

Chapter 9

Cave Worm

Difficulty-Easy
Recommended Weapon-Bow
Special Attacks-
Grab (grabs you with his mouth and drags you along)

Sit in a tunnel and shoot him with fully charged arrows when he comes by. That's. About. It. If, however you run out of arrows, then cast your Phoenix Flame Ninpo and run down the tunnel until he runs into the birds, the let him have it with the scythe. Be warned, if he grabs you with his mouth, you might be on a ride you won't get off of, so try to stay to the side of him. Many people have suggested UTing with various weapons like the Scythe or the Talons to stop the worm, which does work, but the timing is somewhat precise and if you miss, well then it could be a bad day for you. I'd stick with the Ninpo, but if you're out of that too, keep it in mind.

Double Dragons
Difficulty-Moderately Hard
Recommended Weapon-The Bow is the only thing that works
Special Attacks-
Magma Ball (Sends a positively humongous fireball at you.)
Fireball Volley (Fires three fireballs at you consecutively)
Laser (Shoots a laser and makes the ground explode a second later)
Flame Breath (Breathes flames at you)

These guys mostly only attack with projectiles so as you can guess there will be no blocking during this fight. All of their attacks do huge damage, the most damaging of which is their magma ball. It's slow moving though and it lights up the arena so even if you don't see the actual ball you'll know to get out of the way. The attack you really have to watch out for is the laser, it's fast and has been known to kill players outright in higher difficulties, so keep vigil and make sure to dodge it. The best thing to do is get a rhythm going. One dragon will stop, attack, and then fly around; then the other will do the same. Wait for the moment when both are flying around and charge up an arrow. When one stops, hit it, dodge the attack, and repeat with the other. The Piercing Void Ninpo does HUGE damage here so don't be afraid to use it, though be wary, if you cast a Ninpo while the dragon is CHARGING his magma ball, then you might be setting yourself up to get a face full of hurt. Sometimes, they'll summon winged fiends to help them, but just focus on the dragons. Their attacks hurt way more.

User Info: Renamon

Renamon
12 years ago#16
Chapter 10

Single Dragon

Difficulty-Easy
Recommended Weapon-Bow
Special Attacks-
Magma Ball (Sends a positively humongous fireball at you.)
Fireball Volley (Fires three fireballs at you consecutively)
Laser (Shoots a laser and makes the ground explode a second later)

Boy this battle is so much easier compared to the last, especially since you've already had practice, and you don't have another Dragon to worry about. When the fight starts, just walk forward and hit him with whatever weapon you've got for some easy damage. After that, just do like before and you'll win this one in seconds.

Elizébet
Difficulty-Moderately Easy
Recommended Weapon-Dragon Sword
Special Attacks-
Blood Rain (Creates a sphere of blood and shoots small homing blood spikes from it)
Flying Swallow

She reminds me a lot of Alma, though she's nowhere near as hard. Flying Swallows work on her so swat her out of the air if she gets a little too "floaty." She has a flying swallow of her own, which she'll use a lot but this is actually a plus in this battle. For one, it's blockable, and for two, she ends up right behind you after she does it, so turn around and let her have it. Also unlike some bosses, she apparently can't go a different direction once she uses her Dash/Flying Swallow so for fun, start casting Ninpo and make her run into you during the invincibility frames, and stop her dead in her tracks. She likes to try to be evasive but she never gets that far away from you, just chase her down once she's in your range, and block when you see her rear back like she's about to charge. When she creates a sphere of blood and shoots spikes of blood from it the only way to dodge this is to keep running. If you hide behind a pillar the spikes will just curve around the pillar and hit you.

Chapter 11

Genshin

Difficulty- Hard
Recommended Weapon-Dragon Sword
Special Attacks-
Izuna Drop
Shrunken
Teleport
Flying Swallow

Yes, that's right. He has his own Izuna Drop and it hurts. Badly. He leads into it with a combo, most of which is unblockable or breaks your guard, so don't stick around too long. He can teleport too now, so expect to be hopping around a lot. Like before, remain as patient as a ninja and don't get caught up in a combo. Yours, or his. Once again he throws shrunken at a distance, but once again it's nothing worth mentioning.

User Info: Renamon

Renamon
12 years ago#17
Chapter 12

Double Armadillo

Difficulty-Medium
Recommended Weapon-Incendiary Shuriken, Dragon Sword, Scythe
Special Attacks-
Roll (Balls up and rolls after you)
Trample (Steps on you. Happens anytime it moves)
Flame Breath (Breathes fire from (his) right to left)
Eruption (Shoots balls of magma everywhere)
Overheat (Goes ballistic)

This battle could prove to be very difficult if you divide your attention, so focus on one. Trust me when I say you do NOT want two of these things in a berserk state. Follow the same tactics you did previously, but when the second one gets a little rowdy, use the one you're working on as a shield. Fortunately they tend to just wander around, not going after you specifically, so you should have some decent room to work with. If not, try to lure one away. As always watch out for his mouth so you don't get grabbed, and do your best to avoid him when he gets rolling. Good luck.

Zedonius
Difficulty-Moderately Easy
Recommended Weapon-Dragon Sword or DCTF
Special Attacks-
Fireballs (Shoots fireballs at you...duh)
Landing (lands and creates a shockwave of fire)

Basically he's the same as before albeit a bit faster on the heels. Oh, and you're surrounded by lava. Just let him fly around and get all of the fireballs out of his system then smack him around when he lands. He's strong but completely manageable. On a side note, watch out for the jellyfish that sit in front of the exit of the area after the battle. Find the opening then shoot a few charged arrows at the lava. I add this because it's a good way to get killed and have to do the boss over again, and no one wants that.

Volf
Difficulty-Easy
Recommended Weapon-Scythe
Special Attacks-
Running Tackle

Your Inferno Ninpo will take care of the centaurs easily, just worry about the big guy. He should be even easier now that you have the Scythe so rip him open and use the essence from the centaurs to do UTs.

Chapter 13

Alexei

Difficulty-Moderately Easy
Recommended Weapon-Dragon Sword
Special attacks-
Tornado Spin (Creates a whirlwind by spinning rapidly)
Discharge (protects himself with a small area of discharging lightning)
Lightning Bolt (Shoots lightning when you're at a distance)
Teleport (likes to teleport around, occasionally teleports next to you for a grab)

He's the same as before only he wants to throw more, and he's a bit more fleet-footed. Just be aggressive and give him some lovely red make up to wear.

User Info: Renamon

Renamon
12 years ago#18
Chapter 14

Genshin

Difficulty-Medium Hard
Recommended Weapon-Something Fast
Special Attacks-
Shrunken
Flying Swallow

He's a bit more of a powerhouse now, and even faster. Even Ryu might have trouble keeping up with him but keep him in your sights and dodge his attacks as best you can. Don't bother too much with Flying Swallows. He'll just use his own, which will occasionally swat you out of the air if you were too slow pressing the Y button. It's hard to get your hands on him, but once you do don't get arrogant, he doesn't stun easily, and he has a few combos of his own.

Elizébet
Difficulty-Moderately Easy
Recommended Weapon-Dragon Sword
Special Attacks-
Blood Rain (Creates a sphere of blood and shoots small homing blood spikes from it)
Flying Swallow

She hasn't changed too much really, though she seems fonder of her blood attack and less fond of close quarters combat. Take the fight to her with a flying swallow or two and give it to her good...big daddy.

Infernal Priest Dagra Dai
Difficulty-Hard
Recommended Weapon-Dragon Sword or Scythe
Special Attacks-
Lightning (Shoots lightning bolts at you)
Dark Geyser (Stabs tentacles into the ground and makes black geysers erupt out of the ground. Finishes it by shooting a white beam)
Summon Fiends
Teleport

There's two ways this battle can happen:
1. He sticks his tentacles in the ground in the first few moments of battle. If this happens start dash-jumping to avoid his geysers of dark energy. The white beam he fires afterwards is pretty accurate but try your best to dodge it. He'll do this a couple of times, and eventually come down to try and combo you or throw you. Do what ever you need to quickly because he'll be back in the air before you know it. I hear that you can reach him in the air with the XY combo of the Scythe but it's not something I've personally tried.

2. He summons fiends in the first few moments of battle. If this happens, he'll come down immediately and stick around for a lot longer. In this phase he'll use his lightning attack a lot more often; you'll probably get hit once or twice with the lightning but just shrug it off and keep moving. I wouldn't worry about the fiends unless you need essence (UT's sometimes work) or they're causing a problem, in which case dispatch of one or two with the Inferno Ninpo.

If at anytime, he starts floating around randomly, not doing much, this is the time to go all out. He won't attack you until he lands again, so think of it as a taunt of sorts. Depending on his health, you might be able to dispatch him in that time, so don't hold back.

User Info: Renamon

Renamon
12 years ago#19
Archfiend
Difficulty-Medium
Recommended Weapon-Bow
Special Attacks-
Beam (Shoots a beam from his mouth directly at you)
Sweeping Beam (Shoots a beam from his orb from (his) left to right)
Homing Skulls (Sends out multiple flaming skulls that follow you)
Blood Vomit (Vomits Blood on to you)
Pound (Tries to flatten you with his fist)

This guy isn't so tough, but his attacks hurt a lot, especially when he tries to smash you. This will take over half your health so it could kill you rather easily. If you see his hand raise start dash-jumping, his hand is pretty big and it covers a lot of area. In order to do significant damage to him, you'll have to hit him in the face with a fully charged arrow and then when the orb in his stomach glows, hit him there. He will use his blood vomit attack every time you perform a successful attack (though those aren't the only times he'll do it) so pop him one and move. He'll send flaming skulls after you frequently, but they aren't terribly hard to dodge, just keep moving. His beam attacks are dangerous, but there's a brief charge period so you should see it coming. If he fires from his mouth, it'll be aimed directly at you, and if he fires from his stomach it will sweep the arena from (his) left to right. If you're charging up an arrow when he starts this attack, you can stop it by hitting him in the face with an arrow. Occasionally, he'll start to move upward and you'll have to follow him, but I'm not sure if that has any real significance other than a change in area.

Archfiend Reborn
Difficulty-Moderately Hard
Recommended Weapon-Any
Special Attacks-
Pound (Tries to flatten you with his fists)
Beam (Shoots a beam directly in front of him)
Sweeping Beam (Shoots a laser to either the left or the right depending on the side you're on)
Fireballs (Shoots fireballs rapidly)

Standing directly in front of him is a horrible, horrible idea. You'll either get thrown or a face full of laser, and both cause more damage than you'll want to deal with. Stay to the left of him and attack his claw while he's hanging on the cliff. I say to the left because when he uses his laser, there is a cliff that sticks out slightly more not too far from his hand. If you press yourself against it you'll effectively dodge the laser and his horribly painful ground pound, and be ready to launch a counter attack. Eventually, he'll start flying around sending the fireballs at you. They come pretty fast so just worry about dodging. If he lands on the platform attack his ankles and watch out for his tail. I don't condone spamming personally, but if you're having a difficult time and just want to see the end, there's a variety of weapons that can keep him stunned while he's on the ledge so he never attacks, such as the scythe's XXYYYY combo. Just be mindful of his motions because he telegraphs all his moves and you should come through without too much difficulty.

User Info: Renamon

Renamon
12 years ago#20
------------------------------
8.CREDITS
------------------------------

Credit for the Boss FAQ goes to the following:
the7thsage5

Credit for the skull list goes to:
Sock Fish
ElliotNG41
mundus
antichaos
Phatz2k
DDR Midian
jeff_blinks
Conker241
Zenxin
Fullmetal Ninja
Assunção

Credit for everything else goes to:
Renamon
  1. Boards
  2. Ninja Gaiden II
  3. READ BEFORE POSTING: NG2 FAQ (Glitches, Skulls, Bosses, and more!) SPOILERS.
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