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  2. Final Fantasy XII International Zodiac Job System
  3. Custom Codebreaker codes for debuffing all monsters

User Info: masaki4773

masaki4773
2 months ago#11
**Now my account can deleted last posts. still can't edit yet. so I merge my posts for easy reading.

PS. forgot to mention it.

codes from 2channel use another joker commands

D056E5DC 0000FFFD = this L3 button

D056E5DC 0000FFFB = this R3 button

yeah. I know this jokers. and re-tested those codes above. 2channel still has many no-effect codes. most untested. It's fun to google-ing translate them all and try (lol)

I confirmed one thing. **

202F5150 240200xx
D056E5DC 0000FFB7
202F5154 A202001A* (in group 1A mostly buffs)
D056E5DC 0000FF77
202F5154 00000000
202F5158 24020000

xx =
01 disease

I saw them by Libra effect. disease debuff made enemies HP1 permanently.
**So FF12 generates enemies on map BY give birth them. and give them HP "rises" from 1 to their normal maxHP. disease blocks maxHP stop at 1. (debuff effect = set nowHP as maxHP)

so It's better than this code

Enemy single blow death (HP of the enemy decision/becomes separeted zero/appearance time and freezes the tomato)
202F5154 24150000

this code uses same line as debuffs .but set enemy's HP to 0. will freeze some battle events that enemies must EVENT before dies.
--------------------------------------------------------
and another new found. !!

I will updated digits of this group (see above)

0018 mostly another set of debuffs
0019 your codes
001A mostly buffs, lure, disease in this group too.
001B a few buff sets
001C Elemental Affinity

202F5150 240200xx
D056E5DC 0000FFB7
202F5154 A202001C* (group 1C refers enemies''s element to weak)
D056E5DC 0000FF77
202F5154 00000000
202F5158 24020000

xx =
FF weak all 8 elements

screenshots..
https://ibb.co/hD5jH6F

now I try to bypass some immunity of enemies... maybe it works too..

User Info: masaki4773

masaki4773
2 months ago#12
I think I'm gone so far with debuff codes now.

I can use EVERY GROUP of debuff codes take effect at the same time!!

codes are VERY LONG. but let me explain....

everyline must +4hex to add another code like 5150 , 5154 , 5158 +++ whatever

202F5150 24020028 (28 of KodaDono's code = Disable+Oil effect)
D056E5DC 0000FFB7 (line of Joker command, must over group code)
202F5154 A2020019 (group 0019 is KodaDono's code)
202F5158 24040008 (08 of group 001B = BERSERK effect)
D056E5DC 0000FFB7
202F515C A204001B (group 001B ,I found on 2channel BBS)
202F5160 240600FF (FF of my newfound 001C group = weak all elements)
D056E5DC 0000FFB7
202F5164 A206001C (group 001C Elemental Affinity)
D056E5DC 0000FF77 (line of Joker command, must over group code again)
202F5154 00000000 (turn off code = shut down line 202F5154 above)
D056E5DC 0000FF77
202F515C 00000000 (turn off code = shut down line 202F515C above)
D056E5DC 0000FF77
202F5164 00000000 (turn off code = shut down line 202F5164 above)
202F5168 24020000 (End code, use to end effect of 2402 code, prevent bugs)
202F516C 24040000 (end effect of 2404 code)
202F5170 24060000 (end effect of 2406 code)

we'll see our result like this
when code ON
you'll see [Oil] and X mark [disable] on cactite's head ()
result of line :
202F5150 24020028
202F5154 A2020019
cactite turn RED because of [berserk]
result of line :
202F5158 24040008
202F515C A204001B
and finally WEAK 8 elements
result of line :
202F5160 240600FF
202F5164 A206001C

https://ibb.co/3c5bXMq

when code OFF
https://ibb.co/ZJtQ5H4

must re-enter map OR let enemy generates AGAIN (by killed or walk away) to ON-OFF take effect.

I think I'll break this project now. :P maybe another time..

User Info: KodaDono

KodaDono
4 weeks ago#13
masaki4773 posted...
I think I'm gone so far with debuff codes now.

I can use EVERY GROUP of debuff codes take effect at the same time!!

codes are VERY LONG. but let me explain....

everyline must +4hex to add another code like 5150 , 5154 , 5158 +++ whatever

202F5150 24020028 (28 of KodaDono's code = Disable+Oil effect)
D056E5DC 0000FFB7 (line of Joker command, must over group code)
202F5154 A2020019 (group 0019 is KodaDono's code)
202F5158 24040008 (08 of group 001B = BERSERK effect)
D056E5DC 0000FFB7
202F515C A204001B (group 001B ,I found on 2channel BBS)
202F5160 240600FF (FF of my newfound 001C group = weak all elements)
D056E5DC 0000FFB7
202F5164 A206001C (group 001C Elemental Affinity)
D056E5DC 0000FF77 (line of Joker command, must over group code again)
202F5154 00000000 (turn off code = shut down line 202F5154 above)
D056E5DC 0000FF77
202F515C 00000000 (turn off code = shut down line 202F515C above)
D056E5DC 0000FF77
202F5164 00000000 (turn off code = shut down line 202F5164 above)
202F5168 24020000 (End code, use to end effect of 2402 code, prevent bugs)
202F516C 24040000 (end effect of 2404 code)
202F5170 24060000 (end effect of 2406 code)

we'll see our result like this
when code ON
you'll see [Oil] and X mark [disable] on cactite's head ()
result of line :
202F5150 24020028
202F5154 A2020019
cactite turn RED because of [berserk]
result of line :
202F5158 24040008
202F515C A204001B
and finally WEAK 8 elements
result of line :
202F5160 240600FF
202F5164 A206001C

https://ibb.co/3c5bXMq

when code OFF
https://ibb.co/ZJtQ5H4

must re-enter map OR let enemy generates AGAIN (by killed or walk away) to ON-OFF take effect.

I think I'll break this project now. :P maybe another time..


I tried to manipulate this way you concatenated the codes to build this hack up:

MAX FIRE DAMAGE
202F5150 24020008 (Oil)
D056E5DC 0000FFB7
202F5154 A2020019 (Some status ailments group)
202F5158 24040001 (Fire weakness)
D056E5DC 0000FFB7
202F515C A204001C (Elemental weakness group)
202F5160 24060000 (Bypass fire absorption - set "none" to absorption)
D056E5DC 0000FFB7
202F5164 A206001D (Elemental absorption group)
202F5168 24080000 (Bypass fire resistance - set "none" to resistance)
D056E5DC 0000FFB7
202F516C A208001E (Elemental resistance group)
202F5170 240A0000 (Bypass fire immunity - set "none" to immunity)
D056E5DC 0000FFB7
202F5174 A20A001F (Elemental immunity group)
D056E5DC 0000FF77
202F5154 00000000
D056E5DC 0000FF77
202F515C 00000000
D056E5DC 0000FF77
202F5164 00000000
D056E5DC 0000FF77
202F516C 00000000
D056E5DC 0000FF77
202F5174 00000000
202F5178 24020000
202F517C 24040000
202F5180 24060000
202F5184 24080000
202F5188 240A0000

I equiped a shortbow with fiery arrows and tested the absorption bypass with Firemane. The expected behavior of the fire damage works pretty well, but every enemy have HP/Max HP/MP/Max MP equals 0, and the party get the same when touching the save point or leveling up - maybe, its something due to the bugs bypassing, but I didn't figure out a way to change the script without this happen.

User Info: KodaDono

KodaDono
4 weeks ago#14
And, to add more information, the status behavior of the groups are:

0018
01 - KO
02 - Stone
04 - Petrify
08 - Stop
10 - Sleep
20 - Confuse
40 - Doom
80 - Blind

0019
01 - Poison
02 - Silence
04 - Sap
08 - Oil
10 - Reverse
20 - Disable
40 - Immobilize
80 - Slow

001A
01 - Disease
02 - Lure
04 - Protect
08 - Shell
10 - Haste
20 - Bravery
40 - Faith
80 - Reflect

001B
01 - Invisible
02 - Regen
04 - Float
08 - Berserk
10 - Bubble
20 - Critical HP
40 - Libra
80 - X-Zone

001C - Elemental Weakness (double damage)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy

001D - Elemental Absorption (healing)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy

001E - Elemental Resistance (half damage)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy

001F - Elemental Immunity (no damage)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy

User Info: masaki4773

masaki4773
3 weeks ago#15
KodaDono posted...
And, to add more information, the status behavior of the groups are:

0018
01 - KO
02 - Stone
04 - Petrify
08 - Stop
10 - Sleep
20 - Confuse
40 - Doom
80 - Blind

0019
01 - Poison
02 - Silence
04 - Sap
08 - Oil
10 - Reverse
20 - Disable
40 - Immobilize
80 - Slow

001A
01 - Disease
02 - Lure
04 - Protect
08 - Shell
10 - Haste
20 - Bravery
40 - Faith
80 - Reflect

001B
01 - Invisible
02 - Regen
04 - Float
08 - Berserk
10 - Bubble
20 - Critical HP
40 - Libra
80 - X-Zone

001C - Elemental Weakness (double damage)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy

001D - Elemental Absorption (healing)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy

001E - Elemental Resistance (half damage)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy

001F - Elemental Immunity (no damage)
00 - None
01 - Fire
02 - Lightning
04 - Ice
08 - Earth
10 - Water
20 - Wind
40 - Dark
80 - Holy


I'm back to check something. good to see new founds.
for debuff codes, I have no idea to make anything new more than this

I focus to manipulate range of party melees (hit flyings, more range). but nothing gain without bugs.
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  3. Custom Codebreaker codes for debuffing all monsters
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